REDCODE Class Renaming
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@@ -6,11 +6,11 @@ namespace SlaveMatrix
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{
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public class UpperArm_蹄 : 獣UpperArm
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{
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public Par X0Y0_筋肉上;
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public ShapePart X0Y0_筋肉上;
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public Par X0Y0_UpperArm;
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public ShapePart X0Y0_UpperArm;
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public Par X0Y0_筋肉下;
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public ShapePart X0Y0_筋肉下;
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public ColorD 筋肉上CD;
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@@ -147,14 +147,14 @@ namespace SlaveMatrix
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{
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UpperArm_蹄 UpperArm_蹄2 = this;
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ThisType = GetType();
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Dif dif = new Dif(Sta.腕左["四足UpperArm"][1]);
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Body = new Difs();
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Body.Tag = dif.Tag;
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Body.Add(dif);
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Pars pars = Body[0][0];
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X0Y0_筋肉上 = pars["筋肉上"].ToPar();
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X0Y0_UpperArm = pars["上腕"].ToPar();
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X0Y0_筋肉下 = pars["筋肉下"].ToPar();
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MorphVariant morphVariant = new MorphVariant(GlobalState.腕左["四足UpperArm"][1]);
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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PartGroup partGroup = Body[0][0];
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X0Y0_筋肉上 = partGroup["筋肉上"].ToPar();
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X0Y0_UpperArm = partGroup["上腕"].ToPar();
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X0Y0_筋肉下 = partGroup["筋肉下"].ToPar();
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Xasix = false;
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Body.SetJoints();
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接続根 = new JointD(Body);
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@@ -192,8 +192,8 @@ namespace SlaveMatrix
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}
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if (e.LowerArm_接続.Count > 0)
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{
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Ele f;
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LowerArm_接続 = e.LowerArm_接続.Select(delegate(EleD g)
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Element f;
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LowerArm_接続 = e.LowerArm_接続.Select(delegate(ElementData g)
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{
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f = g.GetEle(DisUnit, Med, 体配色);
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f.Par = UpperArm_蹄2;
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@@ -232,7 +232,7 @@ namespace SlaveMatrix
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private void 配色N0(BodyColorSet 体配色)
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{
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筋肉上CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
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UpperArmCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
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UpperArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
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筋肉下CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
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}
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}
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