From 34e59939700dd08c7dd6aa5ca39dfa2af56ec467 Mon Sep 17 00:00:00 2001 From: Absolutely disgusting Date: Mon, 12 Jan 2026 06:39:36 +0400 Subject: [PATCH] Added rename to Body --- .../BodyPartClasses/BackHair0_カル.cs | 14 +- .../BodyPartClasses/BackHair0_ジグ.cs | 14 +- .../BodyPartClasses/BackHair0_ハネ.cs | 14 +- .../BodyPartClasses/BackHair0_パツ.cs | 14 +- .../BodyPartClasses/BackHair0_下1カル.cs | 14 +- .../BodyPartClasses/BackHair0_下1ジグ.cs | 14 +- .../BodyPartClasses/BackHair0_下1ハネ.cs | 14 +- .../BodyPartClasses/BackHair0_下1パツ.cs | 14 +- .../BodyPartClasses/BackHair0_下2カル.cs | 14 +- .../BodyPartClasses/BackHair0_下2ジグ.cs | 14 +- .../BodyPartClasses/BackHair0_下2ハネ.cs | 14 +- .../BodyPartClasses/BackHair0_下2パツ.cs | 14 +- .../BodyPartClasses/BackHair0_編1カル.cs | 14 +- .../BodyPartClasses/BackHair0_編1ジグ.cs | 14 +- .../BodyPartClasses/BackHair0_編1ハネ.cs | 14 +- .../BodyPartClasses/BackHair0_編1パツ.cs | 14 +- .../BodyPartClasses/BackHair0_編2カル.cs | 14 +- .../BodyPartClasses/BackHair0_編2ジグ.cs | 14 +- .../BodyPartClasses/BackHair0_編2ハネ.cs | 14 +- .../BodyPartClasses/BackHair0_編2パツ.cs | 14 +- .../BodyPartClasses/BackHair0_肢系.cs | 36 ++-- .../BodyPartClasses/BackHair1_結1カル.cs | 12 +- .../BodyPartClasses/BackHair1_結1ジグ.cs | 12 +- .../BodyPartClasses/BackHair1_結1ハネ.cs | 12 +- .../BodyPartClasses/BackHair1_結1パツ.cs | 12 +- .../BodyPartClasses/BackHair1_結2カル.cs | 12 +- .../BodyPartClasses/BackHair1_結2ジグ.cs | 12 +- .../BodyPartClasses/BackHair1_結2ハネ.cs | 12 +- .../BodyPartClasses/BackHair1_結2パツ.cs | 12 +- .../BodyPartClasses/BackHair1_編結.cs | 14 +- .../SlaveMatrix/BodyPartClasses/Chest.cs | 30 ++-- .../SlaveMatrix/BodyPartClasses/Cough.cs | 18 +- .../SlaveMatrix/BodyPartClasses/Head.cs | 52 +++--- .../SlaveMatrix/BodyPartClasses/Leg_人.cs | 38 ++--- .../SlaveMatrix/BodyPartClasses/Leg_獣.cs | 22 +-- .../SlaveMatrix/BodyPartClasses/Leg_竜.cs | 22 +-- .../SlaveMatrix/BodyPartClasses/Leg_蹄.cs | 22 +-- .../SlaveMatrix/BodyPartClasses/Leg_鳥.cs | 22 +-- .../BodyPartClasses/LowerArm_人.cs | 20 +-- .../BodyPartClasses/LowerArm_獣.cs | 22 +-- .../BodyPartClasses/LowerArm_蝙.cs | 18 +- .../BodyPartClasses/LowerArm_蹄.cs | 16 +- .../BodyPartClasses/LowerArm_鳥.cs | 18 +- .../SlaveMatrix/BodyPartClasses/Neck.cs | 14 +- .../SlaveMatrix/BodyPartClasses/Shoulder.cs | 10 +- .../BodyPartClasses/SideHair_カル.cs | 12 +- .../BodyPartClasses/SideHair_ジグ.cs | 12 +- .../BodyPartClasses/SideHair_ハネ.cs | 12 +- .../BodyPartClasses/SideHair_パツ.cs | 12 +- .../BodyPartClasses/SideHair_編み.cs | 12 +- .../BodyPartClasses/SideHair_肢系.cs | 14 +- .../SlaveMatrix/BodyPartClasses/Sweat.cs | 8 +- .../SlaveMatrix/BodyPartClasses/TextBubble.cs | 2 +- .../SlaveMatrix/BodyPartClasses/Torso.cs | 18 +- .../SlaveMatrix/BodyPartClasses/Torso_蛇.cs | 24 +-- .../SlaveMatrix/BodyPartClasses/Torso_蟲.cs | 26 +-- .../SlaveMatrix/BodyPartClasses/T剃刀.cs | 12 +- .../BodyPartClasses/UpperArm_人.cs | 12 +- .../BodyPartClasses/UpperArm_獣.cs | 16 +- .../BodyPartClasses/UpperArm_蝙.cs | 12 +- .../BodyPartClasses/UpperArm_蹄.cs | 16 +- .../BodyPartClasses/UpperArm_鳥.cs | 12 +- .../SlaveMatrix/BodyPartClasses/Waist.cs | 48 +++--- .../BodyPartClasses/ぶっかけ_大.cs | 22 +-- .../BodyPartClasses/ぶっかけ_小.cs | 22 +-- .../SlaveMatrix/BodyPartClasses/キスマーク.cs | 8 +- .../SlaveMatrix/BodyPartClasses/キャップ1.cs | 10 +- .../SlaveMatrix/BodyPartClasses/キャップ2.cs | 8 +- .../BodyPartClasses/キャップ処理.cs | 12 +- .../SlaveMatrix/BodyPartClasses/スタンプB.cs | 6 +- .../SlaveMatrix/BodyPartClasses/スタンプK.cs | 6 +- .../SlaveMatrix/BodyPartClasses/スタンプW.cs | 6 +- .../SlaveMatrix/BodyPartClasses/ハンド.cs | 142 ++++++++-------- .../SlaveMatrix/BodyPartClasses/ハンド処理.cs | 4 +- .../BodyPartClasses/バイブ_アナル.cs | 20 +-- .../BodyPartClasses/バイブ_コモン.cs | 20 +-- .../BodyPartClasses/バイブ_ディル.cs | 20 +-- .../BodyPartClasses/バイブ_デンマ.cs | 24 +-- .../BodyPartClasses/バイブ_ドリル.cs | 46 +++--- .../SlaveMatrix/BodyPartClasses/パール.cs | 44 ++--- .../SlaveMatrix/BodyPartClasses/ピアス.cs | 8 +- .../SlaveMatrix/BodyPartClasses/ペニス.cs | 40 ++--- .../SlaveMatrix/BodyPartClasses/ペニス処理.cs | 4 +- .../SlaveMatrix/BodyPartClasses/ボテ腹_人.cs | 22 +-- .../SlaveMatrix/BodyPartClasses/ボテ腹_獣.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/ボテ腹板.cs | 18 +- .../SlaveMatrix/BodyPartClasses/マウス.cs | 52 +++--- .../SlaveMatrix/BodyPartClasses/マウス処理.cs | 2 +- .../SlaveMatrix/BodyPartClasses/ロータ.cs | 20 +-- .../BodyPartClasses/上着トップ_ドレス.cs | 12 +- .../BodyPartClasses/上着ボトム_クロス.cs | 18 +- .../BodyPartClasses/上着ボトム_クロス後.cs | 12 +- .../BodyPartClasses/上着ボトム_前掛け.cs | 20 +-- .../BodyPartClasses/上着ミドル_ドレス.cs | 12 +- .../BodyPartClasses/下着トップ_クロス.cs | 12 +- .../BodyPartClasses/下着トップ_チューブ.cs | 12 +- .../BodyPartClasses/下着トップ_ビキニ.cs | 12 +- .../BodyPartClasses/下着トップ_ブラ.cs | 12 +- .../BodyPartClasses/下着トップ_マイクロ.cs | 12 +- .../BodyPartClasses/下着ボトム_ノーマル.cs | 26 +-- .../BodyPartClasses/下着ボトム_マイクロ.cs | 26 +-- .../SlaveMatrix/BodyPartClasses/下着乳首.cs | 14 +- .../SlaveMatrix/BodyPartClasses/下着陰核.cs | 8 +- .../SlaveMatrix/BodyPartClasses/乳房.cs | 34 ++-- .../SlaveMatrix/BodyPartClasses/剃刀処理.cs | 8 +- .../SlaveMatrix/BodyPartClasses/前翅_甲.cs | 26 +-- .../SlaveMatrix/BodyPartClasses/前翅_羽.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/前翅_草.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/前翅_蝶.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/前髪_ジグ.cs | 12 +- .../BodyPartClasses/前髪_ジグ中寄.cs | 12 +- .../BodyPartClasses/前髪_ジグ分け.cs | 12 +- .../BodyPartClasses/前髪_パッツン.cs | 12 +- .../BodyPartClasses/前髪_モジャ.cs | 12 +- .../SlaveMatrix/BodyPartClasses/前髪_三分1.cs | 12 +- .../SlaveMatrix/BodyPartClasses/前髪_三分2.cs | 12 +- .../BodyPartClasses/前髪_上げ片.cs | 12 +- .../BodyPartClasses/前髪_上げ短1.cs | 12 +- .../BodyPartClasses/前髪_上げ短2.cs | 12 +- .../BodyPartClasses/前髪_上げ長1.cs | 12 +- .../BodyPartClasses/前髪_上げ長2.cs | 12 +- .../BodyPartClasses/前髪_中分け1.cs | 12 +- .../BodyPartClasses/前髪_中分け2.cs | 12 +- .../SlaveMatrix/BodyPartClasses/前髪_二分1.cs | 12 +- .../SlaveMatrix/BodyPartClasses/前髪_二分2.cs | 12 +- .../BodyPartClasses/前髪_横流し.cs | 12 +- .../BodyPartClasses/前髪_目隠れ1.cs | 12 +- .../BodyPartClasses/前髪_目隠れ2.cs | 12 +- .../SlaveMatrix/BodyPartClasses/単目.cs | 10 +- .../SlaveMatrix/BodyPartClasses/単眼眉.cs | 14 +- .../SlaveMatrix/BodyPartClasses/単瞼.cs | 40 ++--- .../SlaveMatrix/BodyPartClasses/単足_植.cs | 30 ++-- .../SlaveMatrix/BodyPartClasses/単足_粘.cs | 12 +- .../SlaveMatrix/BodyPartClasses/双目.cs | 10 +- .../SlaveMatrix/BodyPartClasses/口_裂け.cs | 40 ++--- .../SlaveMatrix/BodyPartClasses/口_通常.cs | 40 ++--- .../SlaveMatrix/BodyPartClasses/吹出し.cs | 10 +- .../SlaveMatrix/BodyPartClasses/呼気.cs | 12 +- .../SlaveMatrix/BodyPartClasses/噴乳.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/四足胴.cs | 16 +- .../SlaveMatrix/BodyPartClasses/四足胸.cs | 30 ++-- .../SlaveMatrix/BodyPartClasses/四足脇.cs | 10 +- .../SlaveMatrix/BodyPartClasses/四足腰.cs | 38 ++--- .../SlaveMatrix/BodyPartClasses/基髪.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/多足_蛸.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/多足_蜘.cs | 34 ++-- .../SlaveMatrix/BodyPartClasses/多足_蠍.cs | 40 ++--- .../SlaveMatrix/BodyPartClasses/大顎.cs | 26 +-- .../SlaveMatrix/BodyPartClasses/大顎上.cs | 8 +- .../SlaveMatrix/BodyPartClasses/大顎基.cs | 14 +- .../SlaveMatrix/BodyPartClasses/射精.cs | 56 +++---- .../SlaveMatrix/BodyPartClasses/尾_ウ.cs | 24 +-- .../SlaveMatrix/BodyPartClasses/尾_ガ.cs | 22 +-- .../SlaveMatrix/BodyPartClasses/尾_ヘ.cs | 24 +-- .../SlaveMatrix/BodyPartClasses/尾_悪.cs | 18 +- .../SlaveMatrix/BodyPartClasses/尾_根.cs | 18 +- .../SlaveMatrix/BodyPartClasses/尾_淫.cs | 18 +- .../SlaveMatrix/BodyPartClasses/尾_牛.cs | 14 +- .../SlaveMatrix/BodyPartClasses/尾_犬.cs | 14 +- .../SlaveMatrix/BodyPartClasses/尾_狐.cs | 14 +- .../SlaveMatrix/BodyPartClasses/尾_猫.cs | 14 +- .../SlaveMatrix/BodyPartClasses/尾_短.cs | 14 +- .../SlaveMatrix/BodyPartClasses/尾_竜.cs | 22 +-- .../SlaveMatrix/BodyPartClasses/尾_腓.cs | 22 +-- .../SlaveMatrix/BodyPartClasses/尾_虫.cs | 22 +-- .../SlaveMatrix/BodyPartClasses/尾_蛇.cs | 22 +-- .../SlaveMatrix/BodyPartClasses/尾_蜘.cs | 16 +- .../SlaveMatrix/BodyPartClasses/尾_蟲.cs | 46 +++--- .../SlaveMatrix/BodyPartClasses/尾_蠍.cs | 22 +-- .../SlaveMatrix/BodyPartClasses/尾_馬.cs | 14 +- .../SlaveMatrix/BodyPartClasses/尾_魚.cs | 156 +++++++++--------- .../SlaveMatrix/BodyPartClasses/尾_鯨.cs | 156 +++++++++--------- .../SlaveMatrix/BodyPartClasses/尾_鳥.cs | 14 +- .../SlaveMatrix/BodyPartClasses/尾_龍.cs | 22 +-- .../SlaveMatrix/BodyPartClasses/尾鰭_魚.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/尾鰭_鯨.cs | 12 +- .../SlaveMatrix/BodyPartClasses/後翅_甲.cs | 22 +-- .../SlaveMatrix/BodyPartClasses/後翅_羽.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/後翅_草.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/後翅_蝶.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/性器_人.cs | 72 ++++---- .../SlaveMatrix/BodyPartClasses/性器_獣.cs | 72 ++++---- .../BodyPartClasses/性器精液_人.cs | 20 +-- .../BodyPartClasses/性器精液_獣.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/手_人.cs | 34 ++-- .../SlaveMatrix/BodyPartClasses/手_牛.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/手_獣.cs | 14 +- .../SlaveMatrix/BodyPartClasses/手_蝙.cs | 10 +- .../SlaveMatrix/BodyPartClasses/手_馬.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/手_鳥.cs | 10 +- .../SlaveMatrix/BodyPartClasses/拘束鎖.cs | 8 +- .../SlaveMatrix/BodyPartClasses/挿入処理.cs | 24 +-- .../SlaveMatrix/BodyPartClasses/放尿_人.cs | 30 ++-- .../SlaveMatrix/BodyPartClasses/放尿_獣.cs | 30 ++-- .../SlaveMatrix/BodyPartClasses/断面_人.cs | 18 +- .../SlaveMatrix/BodyPartClasses/断面_獣.cs | 18 +- .../SlaveMatrix/BodyPartClasses/染み_人.cs | 8 +- .../SlaveMatrix/BodyPartClasses/染み_獣.cs | 8 +- SlaveMatrix/SlaveMatrix/BodyPartClasses/植.cs | 16 +- SlaveMatrix/SlaveMatrix/BodyPartClasses/汗.cs | 18 +- .../SlaveMatrix/BodyPartClasses/涎_裂け.cs | 18 +- .../SlaveMatrix/BodyPartClasses/涎_通常.cs | 18 +- SlaveMatrix/SlaveMatrix/BodyPartClasses/涙.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/潮吹_大_人.cs | 30 ++-- .../SlaveMatrix/BodyPartClasses/潮吹_大_獣.cs | 30 ++-- .../SlaveMatrix/BodyPartClasses/潮吹_小_人.cs | 30 ++-- .../SlaveMatrix/BodyPartClasses/潮吹_小_獣.cs | 30 ++-- .../SlaveMatrix/BodyPartClasses/獣耳.cs | 28 ++-- .../SlaveMatrix/BodyPartClasses/玉口枷.cs | 8 +- .../SlaveMatrix/BodyPartClasses/目傷.cs | 18 +- .../SlaveMatrix/BodyPartClasses/目尻影.cs | 8 +- .../SlaveMatrix/BodyPartClasses/目隠帯.cs | 8 +- SlaveMatrix/SlaveMatrix/BodyPartClasses/眉.cs | 14 +- .../SlaveMatrix/BodyPartClasses/瞼_中.cs | 38 ++--- .../SlaveMatrix/BodyPartClasses/瞼_宇.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/瞼_弱.cs | 38 ++--- .../SlaveMatrix/BodyPartClasses/瞼_強.cs | 38 ++--- .../SlaveMatrix/BodyPartClasses/瞼_獣.cs | 38 ++--- .../SlaveMatrix/BodyPartClasses/節尾_曳航.cs | 18 +- .../SlaveMatrix/BodyPartClasses/節尾_鋏.cs | 16 +- .../SlaveMatrix/BodyPartClasses/節足_足百.cs | 18 +- .../SlaveMatrix/BodyPartClasses/節足_足蜘.cs | 18 +- .../SlaveMatrix/BodyPartClasses/節足_足蠍.cs | 18 +- .../SlaveMatrix/BodyPartClasses/紅潮.cs | 8 +- .../SlaveMatrix/BodyPartClasses/縦目.cs | 10 +- .../SlaveMatrix/BodyPartClasses/縦瞼.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/羽根箒.cs | 10 +- .../SlaveMatrix/BodyPartClasses/羽箒処理.cs | 10 +- .../SlaveMatrix/BodyPartClasses/耳_人.cs | 22 +-- .../SlaveMatrix/BodyPartClasses/耳_尖.cs | 34 ++-- .../SlaveMatrix/BodyPartClasses/耳_獣.cs | 34 ++-- .../SlaveMatrix/BodyPartClasses/耳_羽.cs | 34 ++-- .../SlaveMatrix/BodyPartClasses/耳_長.cs | 34 ++-- .../SlaveMatrix/BodyPartClasses/耳_鰭.cs | 32 ++-- .../SlaveMatrix/BodyPartClasses/肛門_人.cs | 10 +- .../SlaveMatrix/BodyPartClasses/肛門_獣.cs | 10 +- .../BodyPartClasses/肛門精液_人.cs | 20 +-- .../BodyPartClasses/肛門精液_獣.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/背中_光.cs | 12 +- .../SlaveMatrix/BodyPartClasses/背中_甲.cs | 12 +- .../SlaveMatrix/BodyPartClasses/背中_羽.cs | 12 +- .../SlaveMatrix/BodyPartClasses/胴肌.cs | 8 +- .../SlaveMatrix/BodyPartClasses/胴腹板.cs | 8 +- .../SlaveMatrix/BodyPartClasses/胸毛.cs | 8 +- .../SlaveMatrix/BodyPartClasses/胸肌.cs | 8 +- .../SlaveMatrix/BodyPartClasses/胸腹板.cs | 8 +- .../SlaveMatrix/BodyPartClasses/腰肌.cs | 18 +- .../SlaveMatrix/BodyPartClasses/腿_人.cs | 24 +-- .../SlaveMatrix/BodyPartClasses/腿_獣.cs | 16 +- .../SlaveMatrix/BodyPartClasses/腿_竜.cs | 16 +- .../SlaveMatrix/BodyPartClasses/腿_蹄.cs | 16 +- .../SlaveMatrix/BodyPartClasses/腿_鳥.cs | 16 +- .../BodyPartClasses/膣内精液_人.cs | 8 +- .../BodyPartClasses/膣内精液_獣.cs | 8 +- .../SlaveMatrix/BodyPartClasses/膣基_人.cs | 8 +- .../SlaveMatrix/BodyPartClasses/膣基_獣.cs | 8 +- .../SlaveMatrix/BodyPartClasses/舌_短.cs | 12 +- .../SlaveMatrix/BodyPartClasses/舌_長.cs | 12 +- .../SlaveMatrix/BodyPartClasses/花_百.cs | 14 +- .../SlaveMatrix/BodyPartClasses/花_薔.cs | 14 +- .../SlaveMatrix/BodyPartClasses/葉_心.cs | 28 ++-- .../SlaveMatrix/BodyPartClasses/葉_披.cs | 28 ++-- .../SlaveMatrix/BodyPartClasses/虫鎌.cs | 16 +- .../SlaveMatrix/BodyPartClasses/虫顎.cs | 14 +- .../SlaveMatrix/BodyPartClasses/衝撃.cs | 8 +- .../SlaveMatrix/BodyPartClasses/角1_一.cs | 18 +- .../SlaveMatrix/BodyPartClasses/角1_虫.cs | 18 +- .../SlaveMatrix/BodyPartClasses/角1_鬼.cs | 18 +- .../SlaveMatrix/BodyPartClasses/角2.cs | 2 +- .../SlaveMatrix/BodyPartClasses/角2_山1.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/角2_山2.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/角2_山3.cs | 22 +-- .../SlaveMatrix/BodyPartClasses/角2_巻.cs | 22 +-- .../SlaveMatrix/BodyPartClasses/角2_牛1.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/角2_牛2.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/角2_牛3.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/角2_牛4.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/角2_虫.cs | 26 +-- .../SlaveMatrix/BodyPartClasses/角2_鬼.cs | 22 +-- .../SlaveMatrix/BodyPartClasses/触手_犬.cs | 40 ++--- .../SlaveMatrix/BodyPartClasses/触手_蔦.cs | 74 ++++----- .../SlaveMatrix/BodyPartClasses/触手_触.cs | 24 +-- .../SlaveMatrix/BodyPartClasses/触手_軟.cs | 24 +-- .../SlaveMatrix/BodyPartClasses/触肢_肢蜘.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/触肢_肢蠍.cs | 24 +-- .../SlaveMatrix/BodyPartClasses/触覚_甲.cs | 14 +- .../SlaveMatrix/BodyPartClasses/触覚_節.cs | 14 +- .../SlaveMatrix/BodyPartClasses/触覚_線.cs | 14 +- .../SlaveMatrix/BodyPartClasses/触覚_蛾.cs | 14 +- .../SlaveMatrix/BodyPartClasses/触覚_蝶.cs | 14 +- .../SlaveMatrix/BodyPartClasses/触覚_蠍.cs | 14 +- .../SlaveMatrix/BodyPartClasses/調教鞭.cs | 34 ++-- .../SlaveMatrix/BodyPartClasses/調鞭処理.cs | 8 +- .../SlaveMatrix/BodyPartClasses/足_人.cs | 26 +-- .../SlaveMatrix/BodyPartClasses/足_牛.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/足_獣.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/足_竜.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/足_馬.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/足_鳥.cs | 18 +- SlaveMatrix/SlaveMatrix/BodyPartClasses/鎖.cs | 8 +- .../SlaveMatrix/BodyPartClasses/長物_蛇.cs | 18 +- .../SlaveMatrix/BodyPartClasses/長物_蟲.cs | 28 ++-- .../SlaveMatrix/BodyPartClasses/長物_魚.cs | 52 +++--- .../SlaveMatrix/BodyPartClasses/長物_鯨.cs | 52 +++--- .../SlaveMatrix/BodyPartClasses/鞭痕.cs | 8 +- .../SlaveMatrix/BodyPartClasses/頬目.cs | 10 +- .../SlaveMatrix/BodyPartClasses/頬瞼.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/頬肌.cs | 8 +- .../SlaveMatrix/BodyPartClasses/頭頂_天.cs | 12 +- .../SlaveMatrix/BodyPartClasses/頭頂_宇.cs | 14 +- .../SlaveMatrix/BodyPartClasses/頭頂_皿.cs | 12 +- .../SlaveMatrix/BodyPartClasses/頭頂後_宇.cs | 12 +- .../BodyPartClasses/顔ハイライト.cs | 8 +- .../SlaveMatrix/BodyPartClasses/顔面_甲.cs | 16 +- .../SlaveMatrix/BodyPartClasses/顔面_虫.cs | 16 +- .../SlaveMatrix/BodyPartClasses/顔面_蟲.cs | 16 +- .../SlaveMatrix/BodyPartClasses/飛沫_人.cs | 18 +- .../SlaveMatrix/BodyPartClasses/飛沫_獣.cs | 18 +- .../SlaveMatrix/BodyPartClasses/飛膜_先.cs | 18 +- .../SlaveMatrix/BodyPartClasses/飛膜_根.cs | 18 +- .../SlaveMatrix/BodyPartClasses/鰭_豚.cs | 14 +- .../SlaveMatrix/BodyPartClasses/鰭_魚.cs | 20 +-- .../SlaveMatrix/BodyPartClasses/鰭_鯨.cs | 14 +- .../SlaveMatrix/BodyPartClasses/鳳凰.cs | 14 +- .../SlaveMatrix/BodyPartClasses/鼻_人.cs | 16 +- .../SlaveMatrix/BodyPartClasses/鼻_獣.cs | 16 +- .../SlaveMatrix/BodyPartClasses/鼻水.cs | 18 +- .../SlaveMatrix/BodyPartClasses/鼻肌.cs | 8 +- SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs | 62 +++---- SlaveMatrix/SlaveMatrix/GameClasses/CM.cs | 12 +- SlaveMatrix/SlaveMatrix/GameClasses/Cha.cs | 10 +- SlaveMatrix/SlaveMatrix/GameClasses/Ele.cs | 144 ++++++++-------- .../SlaveMatrix/GameClasses/Reactions.cs | 16 +- SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs | 4 +- .../SlaveMatrix/GameClasses/TrainingUI.cs | 46 +++--- 335 files changed, 3395 insertions(+), 3395 deletions(-) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_カル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_カル.cs index 32a4685..6dcf26c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_カル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_カル.cs @@ -384,10 +384,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "カル"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][3])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); X0Y0_髪中 = pars["髪中"].ToPar(); X0Y0_髪左1 = pars["髪左1"].ToPar(); @@ -400,8 +400,8 @@ namespace SlaveMatrix X0Y0_髪右3 = pars["髪右3"].ToPar(); X0Y0_髪右4 = pars["髪右4"].ToPar(); X0Y0_髪右5 = pars["髪右5"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -471,7 +471,7 @@ namespace SlaveMatrix public override void SetAngle0() { _ = 右; - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ジグ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ジグ.cs index e4d9c49..5d00a63 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ジグ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ジグ.cs @@ -384,10 +384,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "ジグ"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); X0Y0_髪中 = pars["髪中"].ToPar(); X0Y0_髪左1 = pars["髪左1"].ToPar(); @@ -400,8 +400,8 @@ namespace SlaveMatrix X0Y0_髪右3 = pars["髪右3"].ToPar(); X0Y0_髪右4 = pars["髪右4"].ToPar(); X0Y0_髪右5 = pars["髪右5"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -471,7 +471,7 @@ namespace SlaveMatrix public override void SetAngle0() { _ = 右; - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ハネ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ハネ.cs index 7d6a316..dd80b62 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ハネ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ハネ.cs @@ -384,10 +384,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "ハネ"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][1])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); X0Y0_髪中 = pars["髪中"].ToPar(); X0Y0_髪左1 = pars["髪左1"].ToPar(); @@ -400,8 +400,8 @@ namespace SlaveMatrix X0Y0_髪右3 = pars["髪右3"].ToPar(); X0Y0_髪右4 = pars["髪右4"].ToPar(); X0Y0_髪右5 = pars["髪右5"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -471,7 +471,7 @@ namespace SlaveMatrix public override void SetAngle0() { _ = 右; - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_パツ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_パツ.cs index a8abe70..79d503a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_パツ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_パツ.cs @@ -384,10 +384,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "パツ"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][2])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); X0Y0_髪中 = pars["髪中"].ToPar(); X0Y0_髪左1 = pars["髪左1"].ToPar(); @@ -400,8 +400,8 @@ namespace SlaveMatrix X0Y0_髪右3 = pars["髪右3"].ToPar(); X0Y0_髪右4 = pars["髪右4"].ToPar(); X0Y0_髪右5 = pars["髪右5"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -471,7 +471,7 @@ namespace SlaveMatrix public override void SetAngle0() { _ = 右; - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1カル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1カル.cs index e5f50a3..145b750 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1カル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1カル.cs @@ -307,10 +307,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "下げ1カル"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][7])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ"].ToPars(); X0Y0_お下げ_髪節 = pars2["髪節"].ToPar(); @@ -321,8 +321,8 @@ namespace SlaveMatrix X0Y0_お下げ_髪左2 = pars2["髪左2"].ToPar(); X0Y0_お下げ_髪左1 = pars2["髪左1"].ToPar(); X0Y0_お下げ_髪根 = pars2["髪根"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -388,7 +388,7 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_お下げ_髪節.AngleBase = num * 30.0; X0Y0_お下げ_髪根.AngleBase = num * -25.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ジグ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ジグ.cs index 7ba6f66..e630b72 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ジグ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ジグ.cs @@ -307,10 +307,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "下げ1ジグ"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][4])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ"].ToPars(); X0Y0_お下げ_髪節 = pars2["髪節"].ToPar(); @@ -321,8 +321,8 @@ namespace SlaveMatrix X0Y0_お下げ_髪右2 = pars2["髪右2"].ToPar(); X0Y0_お下げ_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ_髪根 = pars2["髪根"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -388,7 +388,7 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_お下げ_髪節.AngleBase = num * 30.0; X0Y0_お下げ_髪根.AngleBase = num * -25.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ハネ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ハネ.cs index df3b210..0a96cca 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ハネ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ハネ.cs @@ -307,10 +307,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "下げ1ハネ"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][5])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ"].ToPars(); X0Y0_お下げ_髪節 = pars2["髪節"].ToPar(); @@ -321,8 +321,8 @@ namespace SlaveMatrix X0Y0_お下げ_髪右2 = pars2["髪右2"].ToPar(); X0Y0_お下げ_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ_髪根 = pars2["髪根"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -388,7 +388,7 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_お下げ_髪節.AngleBase = num * 30.0; X0Y0_お下げ_髪根.AngleBase = num * -25.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1パツ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1パツ.cs index fdf1087..48770e5 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1パツ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1パツ.cs @@ -307,10 +307,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "下げ1パツ"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][6])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ"].ToPars(); X0Y0_お下げ_髪節 = pars2["髪節"].ToPar(); @@ -321,8 +321,8 @@ namespace SlaveMatrix X0Y0_お下げ_髪右2 = pars2["髪右2"].ToPar(); X0Y0_お下げ_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ_髪根 = pars2["髪根"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -388,7 +388,7 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_お下げ_髪節.AngleBase = num * 30.0; X0Y0_お下げ_髪根.AngleBase = num * -25.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2カル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2カル.cs index b59d424..bd8a639 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2カル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2カル.cs @@ -351,10 +351,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "下げ2カル"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][11])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ左"].ToPars(); X0Y0_お下げ左_髪縛1 = pars2["髪縛1"].ToPar(); @@ -368,8 +368,8 @@ namespace SlaveMatrix X0Y0_お下げ右_髪右 = pars2["髪右"].ToPar(); X0Y0_お下げ右_髪左 = pars2["髪左"].ToPar(); X0Y0_お下げ右_髪根 = pars2["髪根"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -439,7 +439,7 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_お下げ左_髪根.AngleBase = num * 10.0; X0Y0_お下げ右_髪根.AngleBase = num * -10.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ジグ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ジグ.cs index a899cd4..1261646 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ジグ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ジグ.cs @@ -351,10 +351,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "下げ2ジグ"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][8])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ左"].ToPars(); X0Y0_お下げ左_髪縛1 = pars2["髪縛1"].ToPar(); @@ -368,8 +368,8 @@ namespace SlaveMatrix X0Y0_お下げ右_髪右 = pars2["髪右"].ToPar(); X0Y0_お下げ右_髪左 = pars2["髪左"].ToPar(); X0Y0_お下げ右_髪根 = pars2["髪根"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -439,7 +439,7 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_お下げ左_髪根.AngleBase = num * 10.0; X0Y0_お下げ右_髪根.AngleBase = num * -10.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ハネ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ハネ.cs index 879eac9..a414e01 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ハネ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ハネ.cs @@ -351,10 +351,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "下げ2ハネ"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][9])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ左"].ToPars(); X0Y0_お下げ左_髪縛1 = pars2["髪縛1"].ToPar(); @@ -368,8 +368,8 @@ namespace SlaveMatrix X0Y0_お下げ右_髪左 = pars2["髪左"].ToPar(); X0Y0_お下げ右_髪右 = pars2["髪右"].ToPar(); X0Y0_お下げ右_髪根 = pars2["髪根"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -439,7 +439,7 @@ namespace SlaveMatrix _ = 右; X0Y0_お下げ左_髪根.AngleBase = 10.0; X0Y0_お下げ右_髪根.AngleBase = -10.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2パツ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2パツ.cs index f86747f..777f5cc 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2パツ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2パツ.cs @@ -351,10 +351,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "下げ2パツ"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][10])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ左"].ToPars(); X0Y0_お下げ左_髪縛1 = pars2["髪縛1"].ToPar(); @@ -368,8 +368,8 @@ namespace SlaveMatrix X0Y0_お下げ右_髪右 = pars2["髪右"].ToPar(); X0Y0_お下げ右_髪左 = pars2["髪左"].ToPar(); X0Y0_お下げ右_髪根 = pars2["髪根"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -439,7 +439,7 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_お下げ左_髪根.AngleBase = num * 10.0; X0Y0_お下げ右_髪根.AngleBase = num * -10.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1カル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1カル.cs index 168d761..1503dd7 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1カル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1カル.cs @@ -604,10 +604,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "編み1カル"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][15])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ"].ToPars(); Pars pars3 = pars2["編節1"].ToPars(); @@ -639,8 +639,8 @@ namespace SlaveMatrix X0Y0_お下げ_髪左1 = pars2["髪左1"].ToPar(); X0Y0_お下げ_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ_髪根 = pars2["髪根"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -739,7 +739,7 @@ namespace SlaveMatrix X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ジグ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ジグ.cs index d939d6d..b45b65f 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ジグ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ジグ.cs @@ -604,10 +604,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "編み1ジグ"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][12])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ"].ToPars(); Pars pars3 = pars2["編節1"].ToPars(); @@ -639,8 +639,8 @@ namespace SlaveMatrix X0Y0_お下げ_髪左1 = pars2["髪左1"].ToPar(); X0Y0_お下げ_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ_髪根 = pars2["髪根"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -739,7 +739,7 @@ namespace SlaveMatrix X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ハネ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ハネ.cs index c44d442..1e61fac 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ハネ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ハネ.cs @@ -604,10 +604,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "編み1ハネ"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][13])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ"].ToPars(); Pars pars3 = pars2["編節1"].ToPars(); @@ -639,8 +639,8 @@ namespace SlaveMatrix X0Y0_お下げ_髪左1 = pars2["髪左1"].ToPar(); X0Y0_お下げ_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ_髪根 = pars2["髪根"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -739,7 +739,7 @@ namespace SlaveMatrix X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1パツ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1パツ.cs index 9de46ed..43c0e7d 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1パツ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1パツ.cs @@ -604,10 +604,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "編み1パツ"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][14])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ"].ToPars(); Pars pars3 = pars2["編節1"].ToPars(); @@ -639,8 +639,8 @@ namespace SlaveMatrix X0Y0_お下げ_髪左1 = pars2["髪左1"].ToPar(); X0Y0_お下げ_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ_髪根 = pars2["髪根"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -739,7 +739,7 @@ namespace SlaveMatrix X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2カル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2カル.cs index 84f6296..ac841da 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2カル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2カル.cs @@ -1087,10 +1087,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "編み2カル"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][19])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ左"].ToPars(); Pars pars3 = pars2["編節1"].ToPars(); @@ -1152,8 +1152,8 @@ namespace SlaveMatrix X0Y0_お下げ右_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ右_髪左1 = pars2["髪左1"].ToPar(); X0Y0_お下げ右_髪根 = pars2["髪根"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1304,7 +1304,7 @@ namespace SlaveMatrix X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2); - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ジグ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ジグ.cs index 2bcd3b5..ea6a4f3 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ジグ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ジグ.cs @@ -1087,10 +1087,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "編み2ジグ"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][16])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ左"].ToPars(); Pars pars3 = pars2["編節1"].ToPars(); @@ -1152,8 +1152,8 @@ namespace SlaveMatrix X0Y0_お下げ右_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ右_髪左1 = pars2["髪左1"].ToPar(); X0Y0_お下げ右_髪根 = pars2["髪根"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1304,7 +1304,7 @@ namespace SlaveMatrix X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2); - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ハネ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ハネ.cs index 64b5abd..18bc603 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ハネ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ハネ.cs @@ -1087,10 +1087,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "編み2ハネ"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][17])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ左"].ToPars(); Pars pars3 = pars2["編節1"].ToPars(); @@ -1152,8 +1152,8 @@ namespace SlaveMatrix X0Y0_お下げ右_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ右_髪左1 = pars2["髪左1"].ToPar(); X0Y0_お下げ右_髪根 = pars2["髪根"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1304,7 +1304,7 @@ namespace SlaveMatrix X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2); - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2パツ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2パツ.cs index ede727f..b3cdbdd 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2パツ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2パツ.cs @@ -1087,10 +1087,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "編み2パツ"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][18])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ左"].ToPars(); Pars pars3 = pars2["編節1"].ToPars(); @@ -1152,8 +1152,8 @@ namespace SlaveMatrix X0Y0_お下げ右_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ右_髪左1 = pars2["髪左1"].ToPar(); X0Y0_お下げ右_髪根 = pars2["髪根"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1304,7 +1304,7 @@ namespace SlaveMatrix X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2); - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_肢系.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_肢系.cs index 7c6e753..7cee5f0 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_肢系.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_肢系.cs @@ -116,27 +116,27 @@ namespace SlaveMatrix } } - public JointS 左5_接続点 => new JointS(本体, X0Y0_髪基, 5); + public JointS 左5_接続点 => new JointS(Body, X0Y0_髪基, 5); - public JointS 左4_接続点 => new JointS(本体, X0Y0_髪基, 1); + public JointS 左4_接続点 => new JointS(Body, X0Y0_髪基, 1); - public JointS 左3_接続点 => new JointS(本体, X0Y0_髪基, 7); + public JointS 左3_接続点 => new JointS(Body, X0Y0_髪基, 7); - public JointS 左2_接続点 => new JointS(本体, X0Y0_髪基, 3); + public JointS 左2_接続点 => new JointS(Body, X0Y0_髪基, 3); - public JointS 左1_接続点 => new JointS(本体, X0Y0_髪基, 9); + public JointS 左1_接続点 => new JointS(Body, X0Y0_髪基, 9); - public JointS 中央_接続点 => new JointS(本体, X0Y0_髪基, 0); + public JointS 中央_接続点 => new JointS(Body, X0Y0_髪基, 0); - public JointS 右1_接続点 => new JointS(本体, X0Y0_髪基, 10); + public JointS 右1_接続点 => new JointS(Body, X0Y0_髪基, 10); - public JointS 右2_接続点 => new JointS(本体, X0Y0_髪基, 4); + public JointS 右2_接続点 => new JointS(Body, X0Y0_髪基, 4); - public JointS 右3_接続点 => new JointS(本体, X0Y0_髪基, 8); + public JointS 右3_接続点 => new JointS(Body, X0Y0_髪基, 8); - public JointS 右4_接続点 => new JointS(本体, X0Y0_髪基, 2); + public JointS 右4_接続点 => new JointS(Body, X0Y0_髪基, 2); - public JointS 右5_接続点 => new JointS(本体, X0Y0_髪基, 6); + public JointS 右5_接続点 => new JointS(Body, X0Y0_髪基, 6); public BackHair0_肢系(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, BackHair0_肢系D e) { @@ -145,13 +145,13 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "肢系"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][21])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -318,7 +318,7 @@ namespace SlaveMatrix public override void SetAngle0() { _ = 右; - 本体.JoinPAall(); + Body.JoinPAall(); } public void スライム() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1カル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1カル.cs index fdd5b1d..bfdbefb 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1カル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1カル.cs @@ -287,10 +287,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "結い1カル"; dif.Add(new Pars(Sta.胴体["BackHair1"][0][3])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ"].ToPars(); X0Y0_お下げ_髪根 = pars2["髪根"].ToPar(); @@ -300,8 +300,8 @@ namespace SlaveMatrix X0Y0_お下げ_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ_髪右2 = pars2["髪右2"].ToPar(); X0Y0_お下げ_髪右3 = pars2["髪右3"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ジグ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ジグ.cs index 8723374..727a0a0 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ジグ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ジグ.cs @@ -287,10 +287,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "結い1ジグ"; dif.Add(new Pars(Sta.胴体["BackHair1"][0][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ"].ToPars(); X0Y0_お下げ_髪根 = pars2["髪根"].ToPar(); @@ -300,8 +300,8 @@ namespace SlaveMatrix X0Y0_お下げ_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ_髪右2 = pars2["髪右2"].ToPar(); X0Y0_お下げ_髪右3 = pars2["髪右3"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ハネ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ハネ.cs index 28536e0..82d4edc 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ハネ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ハネ.cs @@ -287,10 +287,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "結い1ハネ"; dif.Add(new Pars(Sta.胴体["BackHair1"][0][1])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ"].ToPars(); X0Y0_お下げ_髪根 = pars2["髪根"].ToPar(); @@ -300,8 +300,8 @@ namespace SlaveMatrix X0Y0_お下げ_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ_髪右2 = pars2["髪右2"].ToPar(); X0Y0_お下げ_髪右3 = pars2["髪右3"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1パツ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1パツ.cs index b92a8fa..e7f5b79 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1パツ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1パツ.cs @@ -287,10 +287,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "結い1パツ"; dif.Add(new Pars(Sta.胴体["BackHair1"][0][2])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ"].ToPars(); X0Y0_お下げ_髪根 = pars2["髪根"].ToPar(); @@ -300,8 +300,8 @@ namespace SlaveMatrix X0Y0_お下げ_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ_髪右2 = pars2["髪右2"].ToPar(); X0Y0_お下げ_髪右3 = pars2["髪右3"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2カル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2カル.cs index e9f9dc7..9616805 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2カル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2カル.cs @@ -264,10 +264,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "結い2カル"; dif.Add(new Pars(Sta.胴体["BackHair1"][0][7])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ左"].ToPars(); X0Y0_お下げ左_髪左根 = pars2["髪左根"].ToPar(); @@ -277,8 +277,8 @@ namespace SlaveMatrix X0Y0_お下げ右_髪右根 = pars2["髪右根"].ToPar(); X0Y0_お下げ右_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ右_髪右2 = pars2["髪右2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ジグ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ジグ.cs index bb01d7a..a237b8a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ジグ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ジグ.cs @@ -264,10 +264,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "結い2ジグ"; dif.Add(new Pars(Sta.胴体["BackHair1"][0][4])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ左"].ToPars(); X0Y0_お下げ左_髪左根 = pars2["髪左根"].ToPar(); @@ -277,8 +277,8 @@ namespace SlaveMatrix X0Y0_お下げ右_髪右根 = pars2["髪右根"].ToPar(); X0Y0_お下げ右_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ右_髪右2 = pars2["髪右2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ハネ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ハネ.cs index 15af3eb..7734837 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ハネ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ハネ.cs @@ -264,10 +264,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "結い2ハネ"; dif.Add(new Pars(Sta.胴体["BackHair1"][0][5])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ左"].ToPars(); X0Y0_お下げ左_髪左根 = pars2["髪左根"].ToPar(); @@ -277,8 +277,8 @@ namespace SlaveMatrix X0Y0_お下げ右_髪右根 = pars2["髪右根"].ToPar(); X0Y0_お下げ右_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ右_髪右2 = pars2["髪右2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2パツ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2パツ.cs index 0ed320f..3aabe07 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2パツ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2パツ.cs @@ -264,10 +264,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "結い2パツ"; dif.Add(new Pars(Sta.胴体["BackHair1"][0][6])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ左"].ToPars(); X0Y0_お下げ左_髪左根 = pars2["髪左根"].ToPar(); @@ -277,8 +277,8 @@ namespace SlaveMatrix X0Y0_お下げ右_髪右根 = pars2["髪右根"].ToPar(); X0Y0_お下げ右_髪右1 = pars2["髪右1"].ToPar(); X0Y0_お下げ右_髪右2 = pars2["髪右2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_編結.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_編結.cs index 1da193b..41e95d6 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_編結.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_編結.cs @@ -414,10 +414,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "編結"; dif.Add(new Pars(Sta.胴体["BackHair0"][0][20])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); Pars pars2 = pars["お下げ"].ToPars(); Pars pars3 = pars2["編節1"].ToPars(); @@ -441,8 +441,8 @@ namespace SlaveMatrix pars3 = pars2["編節7"].ToPars(); X0Y0_お下げ_編節7_髪節 = pars3["髪節"].ToPar(); X0Y0_お下げ_編節7_髪編目 = pars3["髪編目"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -512,7 +512,7 @@ namespace SlaveMatrix public override void SetAngle0() { _ = 右; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Chest.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Chest.cs index 5c19830..fbcf03f 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Chest.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Chest.cs @@ -1390,34 +1390,34 @@ namespace SlaveMatrix } } - public JointS Neck_接続点 => new JointS(本体, X0Y0_胸郭, 0); + public JointS Neck_接続点 => new JointS(Body, X0Y0_胸郭, 0); - public JointS 肩左_接続点 => new JointS(本体, X0Y0_胸郭, 1); + public JointS 肩左_接続点 => new JointS(Body, X0Y0_胸郭, 1); - public JointS 肩右_接続点 => new JointS(本体, X0Y0_胸郭, 2); + public JointS 肩右_接続点 => new JointS(Body, X0Y0_胸郭, 2); - public JointS 胸左_接続点 => new JointS(本体, X0Y0_胸郭, 3); + public JointS 胸左_接続点 => new JointS(Body, X0Y0_胸郭, 3); - public JointS 胸右_接続点 => new JointS(本体, X0Y0_胸郭, 4); + public JointS 胸右_接続点 => new JointS(Body, X0Y0_胸郭, 4); - public JointS 肌_接続点 => new JointS(本体, X0Y0_胸郭, 10); + public JointS 肌_接続点 => new JointS(Body, X0Y0_胸郭, 10); - public JointS 翼上左_接続点 => new JointS(本体, X0Y0_胸郭, 8); + public JointS 翼上左_接続点 => new JointS(Body, X0Y0_胸郭, 8); - public JointS 翼上右_接続点 => new JointS(本体, X0Y0_胸郭, 9); + public JointS 翼上右_接続点 => new JointS(Body, X0Y0_胸郭, 9); - public JointS 翼下左_接続点 => new JointS(本体, X0Y0_胸郭, 11); + public JointS 翼下左_接続点 => new JointS(Body, X0Y0_胸郭, 11); - public JointS 翼下右_接続点 => new JointS(本体, X0Y0_胸郭, 12); + public JointS 翼下右_接続点 => new JointS(Body, X0Y0_胸郭, 12); - public JointS 背中_接続点 => new JointS(本体, X0Y0_胸郭, 10); + public JointS 背中_接続点 => new JointS(Body, X0Y0_胸郭, 10); public Chest(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, ChestD e) { Chest Chest2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.胴体["胸郭"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["胸郭"]); + Pars pars = Body[0][0]; X0Y0_胸郭 = pars["胸郭"].ToPar(); Pars pars2 = pars["筋肉"].ToPars(); X0Y0_筋肉_筋肉左 = pars2["筋肉左"].ToPar(); @@ -1500,8 +1500,8 @@ namespace SlaveMatrix X0Y0_ハイライト外右 = pars["ハイライト外右"].ToPar(); X0Y0_ハイライト内左 = pars["ハイライト内左"].ToPar(); X0Y0_ハイライト内右 = pars["ハイライト内右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Cough.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Cough.cs index 84fa2a1..c1271b2 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Cough.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Cough.cs @@ -349,44 +349,44 @@ namespace SlaveMatrix public Cough(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 咳D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["Cough"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["Cough"]); + Pars pars = Body[0][0]; X0Y0_咳基 = pars["咳基"].ToPar(); X0Y0_雫1 = pars["雫1"].ToPar(); X0Y0_雫2 = pars["雫2"].ToPar(); X0Y0_雫3 = pars["雫3"].ToPar(); X0Y0_雫4 = pars["雫4"].ToPar(); X0Y0_雫5 = pars["雫5"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_咳基 = pars["咳基"].ToPar(); X0Y1_雫1 = pars["雫1"].ToPar(); X0Y1_雫2 = pars["雫2"].ToPar(); X0Y1_雫3 = pars["雫3"].ToPar(); X0Y1_雫4 = pars["雫4"].ToPar(); X0Y1_雫5 = pars["雫5"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_咳基 = pars["咳基"].ToPar(); X0Y2_雫1 = pars["雫1"].ToPar(); X0Y2_雫2 = pars["雫2"].ToPar(); X0Y2_雫3 = pars["雫3"].ToPar(); X0Y2_雫4 = pars["雫4"].ToPar(); X0Y2_雫5 = pars["雫5"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_咳基 = pars["咳基"].ToPar(); X0Y3_雫1 = pars["雫1"].ToPar(); X0Y3_雫2 = pars["雫2"].ToPar(); X0Y3_雫3 = pars["雫3"].ToPar(); X0Y3_雫4 = pars["雫4"].ToPar(); X0Y3_雫5 = pars["雫5"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_咳基 = pars["咳基"].ToPar(); X0Y4_雫1 = pars["雫1"].ToPar(); X0Y4_雫2 = pars["雫2"].ToPar(); X0Y4_雫3 = pars["雫3"].ToPar(); X0Y4_雫4 = pars["雫4"].ToPar(); X0Y4_雫5 = pars["雫5"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -459,7 +459,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_咳基CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Head.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Head.cs index b7f642e..778f963 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Head.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Head.cs @@ -989,56 +989,56 @@ namespace SlaveMatrix } } - public JointS 基髪_接続点 => new JointS(本体, X0Y0_Head, 0); + public JointS 基髪_接続点 => new JointS(Body, X0Y0_Head, 0); - public JointS 目左_接続点 => new JointS(本体, X0Y0_Head, 1); + public JointS 目左_接続点 => new JointS(Body, X0Y0_Head, 1); - public JointS 目右_接続点 => new JointS(本体, X0Y0_Head, 2); + public JointS 目右_接続点 => new JointS(Body, X0Y0_Head, 2); - public JointS 鼻_接続点 => new JointS(本体, X0Y0_Head, 3); + public JointS 鼻_接続点 => new JointS(Body, X0Y0_Head, 3); - public JointS 口_接続点 => new JointS(本体, X0Y0_Head, 4); + public JointS 口_接続点 => new JointS(Body, X0Y0_Head, 4); - public JointS 頬左_接続点 => new JointS(本体, X0Y0_Head, 5); + public JointS 頬左_接続点 => new JointS(Body, X0Y0_Head, 5); - public JointS 頬右_接続点 => new JointS(本体, X0Y0_Head, 6); + public JointS 頬右_接続点 => new JointS(Body, X0Y0_Head, 6); - public JointS 額_接続点 => new JointS(本体, X0Y0_Head, 7); + public JointS 額_接続点 => new JointS(Body, X0Y0_Head, 7); - public JointS 眉左_接続点 => new JointS(本体, X0Y0_Head, 8); + public JointS 眉左_接続点 => new JointS(Body, X0Y0_Head, 8); - public JointS 眉右_接続点 => new JointS(本体, X0Y0_Head, 9); + public JointS 眉右_接続点 => new JointS(Body, X0Y0_Head, 9); - public JointS 耳左_接続点 => new JointS(本体, X0Y0_Head, 10); + public JointS 耳左_接続点 => new JointS(Body, X0Y0_Head, 10); - public JointS 耳右_接続点 => new JointS(本体, X0Y0_Head, 11); + public JointS 耳右_接続点 => new JointS(Body, X0Y0_Head, 11); - public JointS 鼻肌_接続点 => new JointS(本体, X0Y0_Head, 12); + public JointS 鼻肌_接続点 => new JointS(Body, X0Y0_Head, 12); - public JointS 単眼目_接続点 => new JointS(本体, X0Y0_Head, 13); + public JointS 単眼目_接続点 => new JointS(Body, X0Y0_Head, 13); - public JointS 単眼眉_接続点 => new JointS(本体, X0Y0_Head, 14); + public JointS 単眼眉_接続点 => new JointS(Body, X0Y0_Head, 14); - public JointS 大顎基_接続点 => new JointS(本体, X0Y0_Head, 14); + public JointS 大顎基_接続点 => new JointS(Body, X0Y0_Head, 14); - public JointS 顔面_接続点 => new JointS(本体, X0Y0_Head, 13); + public JointS 顔面_接続点 => new JointS(Body, X0Y0_Head, 13); - public JointS 頭頂_接続点 => new JointS(本体, X0Y0_Head, 14); + public JointS 頭頂_接続点 => new JointS(Body, X0Y0_Head, 14); - public JointS 頬肌左_接続点 => new JointS(本体, X0Y0_Head, 15); + public JointS 頬肌左_接続点 => new JointS(Body, X0Y0_Head, 15); - public JointS 頬肌右_接続点 => new JointS(本体, X0Y0_Head, 16); + public JointS 頬肌右_接続点 => new JointS(Body, X0Y0_Head, 16); - public JointS 触覚左_接続点 => new JointS(本体, X0Y0_Head, 17); + public JointS 触覚左_接続点 => new JointS(Body, X0Y0_Head, 17); - public JointS 触覚右_接続点 => new JointS(本体, X0Y0_Head, 18); + public JointS 触覚右_接続点 => new JointS(Body, X0Y0_Head, 18); public Head(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, HeadD e) { Head 頭2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.胴体["Head"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["Head"]); + Pars pars = Body[0][0]; X0Y0_Head = pars["頭"].ToPar(); Pars pars2 = pars["悪タトゥ"].ToPars(); Pars pars3 = pars2["逆十字"].ToPars(); @@ -1096,8 +1096,8 @@ namespace SlaveMatrix X0Y0_馬柄_馬柄 = pars2["牛柄"].ToPar(); pars2 = pars["虫顎"].ToPars(); X0Y0_虫性_顎下 = pars2["顎下"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_人.cs index 96219a1..9c63692 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_人.cs @@ -5738,27 +5738,27 @@ namespace SlaveMatrix } } - public JointS 足_接続点 => new JointS(本体, X0Y0_Leg, 0); + public JointS 足_接続点 => new JointS(Body, X0Y0_Leg, 0); - public JointS 脚輪下_接続点 => new JointS(本体, X0Y0_Leg, 2); + public JointS 脚輪下_接続点 => new JointS(Body, X0Y0_Leg, 2); - public JointS 脚輪上_接続点 => new JointS(本体, X0Y0_Leg, 3); + public JointS 脚輪上_接続点 => new JointS(Body, X0Y0_Leg, 3); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_脚輪上_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_脚輪上_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_脚輪上_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_脚輪上_金具右, 0); - public JointS 鎖3_接続点 => new JointS(本体, X0Y0_脚輪下_金具左, 0); + public JointS 鎖3_接続点 => new JointS(Body, X0Y0_脚輪下_金具左, 0); - public JointS 鎖4_接続点 => new JointS(本体, X0Y0_脚輪下_金具右, 0); + public JointS 鎖4_接続点 => new JointS(Body, X0Y0_脚輪下_金具右, 0); public Leg_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, Leg_人D e) { Leg_人 Leg_人2 = this; ThisType = GetType(); //Leg but if renamed to Leg it broke game - 本体 = new Difs(Sta.脚左["Leg"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.脚左["Leg"]); + Pars pars = Body[0][0]; X0Y0_Leg = pars["脚"].ToPar(); X0Y0_筋 = pars["筋"].ToPar(); Pars pars2 = pars["淫タトゥ"].ToPars(); @@ -6056,7 +6056,7 @@ namespace SlaveMatrix X0Y0_脚輪下_金具3 = pars2["金具3"].ToPar(); X0Y0_脚輪下_金具左 = pars2["金具左"].ToPar(); X0Y0_脚輪下_金具右 = pars2["金具右"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_Leg = pars["脚"].ToPar(); X0Y1_筋 = pars["筋"].ToPar(); pars2 = pars["淫タトゥ"].ToPars(); @@ -6354,8 +6354,8 @@ namespace SlaveMatrix X0Y1_脚輪下_金具3 = pars2["金具3"].ToPar(); X0Y1_脚輪下_金具左 = pars2["金具左"].ToPar(); X0Y1_脚輪下_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -7055,7 +7055,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { Are.Draw(X0Y0_Leg); Are.Draw(X0Y0_筋); @@ -7255,7 +7255,7 @@ namespace SlaveMatrix public void 外描画(RenderArea Are) { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { Are.Draw(X0Y0_ブーツ_タン_タン); Are.Draw(X0Y0_ブーツ_タン_縁_縁1); @@ -7485,13 +7485,13 @@ namespace SlaveMatrix public void 開脚(腿_人 腿) { - if (腿.本体.IndexY == 0 || 腿.本体.IndexY == 4) + if (腿.Body.IndexY == 0 || 腿.Body.IndexY == 4) { - 本体.IndexY = 0; + Body.IndexY = 0; } - else if (腿.本体.IndexY == 1 || 腿.本体.IndexY == 2 || 腿.本体.IndexY == 3) + else if (腿.Body.IndexY == 1 || 腿.Body.IndexY == 2 || 腿.Body.IndexY == 3) { - 本体.IndexY = 1; + Body.IndexY = 1; } } @@ -7524,7 +7524,7 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_LegCP.Update(); X0Y0_筋CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_獣.cs index d9c77f8..cdcc68f 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_獣.cs @@ -265,21 +265,21 @@ namespace SlaveMatrix } } - public JointS 足_接続点 => new JointS(本体, X0Y0_Leg, 0); + public JointS 足_接続点 => new JointS(Body, X0Y0_Leg, 0); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_脚輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_脚輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_脚輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_脚輪_金具右, 0); public Leg_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, Leg_獣D e) { Leg_獣 Leg_獣2 = this; ThisType = GetType(); Dif dif = new Dif(Sta.脚左["四足脚"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_Leg = pars["脚"].ToPar(); X0Y0_筋 = pars["筋"].ToPar(); Pars pars2 = pars["脚輪"].ToPars(); @@ -289,8 +289,8 @@ namespace SlaveMatrix X0Y0_脚輪_金具3 = pars2["金具3"].ToPar(); X0Y0_脚輪_金具左 = pars2["金具左"].ToPar(); X0Y0_脚輪_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -361,7 +361,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); 鎖1.描画0(Are); } @@ -375,7 +375,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_Leg.AngleBase = num * -136.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_竜.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_竜.cs index e974335..c609584 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_竜.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_竜.cs @@ -643,21 +643,21 @@ namespace SlaveMatrix } } - public JointS 足_接続点 => new JointS(本体, X0Y0_Leg, 0); + public JointS 足_接続点 => new JointS(Body, X0Y0_Leg, 0); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_脚輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_脚輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_脚輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_脚輪_金具右, 0); public Leg_竜(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, Leg_竜D e) { Leg_竜 Leg_竜2 = this; ThisType = GetType(); Dif dif = new Dif(Sta.脚左["四足脚"][3]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_Leg = pars["脚"].ToPar(); Pars pars2 = pars["鱗脹"].ToPars(); X0Y0_竜性_鱗脹_鱗1 = pars2["鱗1"].ToPar(); @@ -687,8 +687,8 @@ namespace SlaveMatrix X0Y0_脚輪_金具3 = pars2["金具3"].ToPar(); X0Y0_脚輪_金具左 = pars2["金具左"].ToPar(); X0Y0_脚輪_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -795,7 +795,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); 鎖1.描画0(Are); } @@ -809,7 +809,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_Leg.AngleBase = num * -136.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_蹄.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_蹄.cs index 60097d0..8634555 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_蹄.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_蹄.cs @@ -265,21 +265,21 @@ namespace SlaveMatrix } } - public JointS 足_接続点 => new JointS(本体, X0Y0_Leg, 0); + public JointS 足_接続点 => new JointS(Body, X0Y0_Leg, 0); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_脚輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_脚輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_脚輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_脚輪_金具右, 0); public Leg_蹄(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, Leg_蹄D e) { Leg_蹄 Leg_蹄2 = this; ThisType = GetType(); Dif dif = new Dif(Sta.脚左["四足脚"][1]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_Leg = pars["脚"].ToPar(); X0Y0_筋 = pars["筋"].ToPar(); Pars pars2 = pars["脚輪"].ToPars(); @@ -289,8 +289,8 @@ namespace SlaveMatrix X0Y0_脚輪_金具3 = pars2["金具3"].ToPar(); X0Y0_脚輪_金具左 = pars2["金具左"].ToPar(); X0Y0_脚輪_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -361,7 +361,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); 鎖1.描画0(Are); } @@ -375,7 +375,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_Leg.AngleBase = num * -136.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_鳥.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_鳥.cs index 039599f..b69f210 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_鳥.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Leg_鳥.cs @@ -265,21 +265,21 @@ namespace SlaveMatrix } } - public JointS 足_接続点 => new JointS(本体, X0Y0_Leg, 0); + public JointS 足_接続点 => new JointS(Body, X0Y0_Leg, 0); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_脚輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_脚輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_脚輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_脚輪_金具右, 0); public Leg_鳥(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, Leg_鳥D e) { Leg_鳥 Leg_鳥2 = this; ThisType = GetType(); Dif dif = new Dif(Sta.脚左["四足脚"][2]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_Leg = pars["脚"].ToPar(); X0Y0_筋 = pars["筋"].ToPar(); Pars pars2 = pars["脚輪"].ToPars(); @@ -289,8 +289,8 @@ namespace SlaveMatrix X0Y0_脚輪_金具3 = pars2["金具3"].ToPar(); X0Y0_脚輪_金具左 = pars2["金具左"].ToPar(); X0Y0_脚輪_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -361,7 +361,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); 鎖1.描画0(Are); } @@ -375,7 +375,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_Leg.AngleBase = num * -136.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_人.cs index 5d5e1af..04f8923 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_人.cs @@ -4612,22 +4612,22 @@ namespace SlaveMatrix } } - public JointS 外腕_接続点 => new JointS(本体, X0Y0_LowerArm, 0); + public JointS 外腕_接続点 => new JointS(Body, X0Y0_LowerArm, 0); - public JointS 手_接続点 => new JointS(本体, X0Y0_LowerArm, 3); + public JointS 手_接続点 => new JointS(Body, X0Y0_LowerArm, 3); - public JointS 虫鎌_接続点 => new JointS(本体, X0Y0_LowerArm, 2); + public JointS 虫鎌_接続点 => new JointS(Body, X0Y0_LowerArm, 2); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_腕輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_腕輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_腕輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_腕輪_金具右, 0); public LowerArm_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, LowerArm_人D e) { LowerArm_人 LowerArm_人2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.腕左["LowerArm"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.腕左["LowerArm"]); + Pars pars = Body[0][0]; X0Y0_LowerArm = pars["下腕"].ToPar(); Pars pars2 = pars["筋肉"].ToPars(); X0Y0_筋肉_筋肉下 = pars2["筋肉下"].ToPar(); @@ -4853,8 +4853,8 @@ namespace SlaveMatrix X0Y0_腕輪_金具左 = pars2["金具左"].ToPar(); X0Y0_腕輪_金具右 = pars2["金具右"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -5463,7 +5463,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_LowerArm.AngleBase = num * 130.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public void 腕輪尺度修正() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_獣.cs index 098f533..eb6e0ff 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_獣.cs @@ -446,21 +446,21 @@ namespace SlaveMatrix } } - public JointS 手_接続点 => new JointS(本体, X0Y0_LowerArm, 2); + public JointS 手_接続点 => new JointS(Body, X0Y0_LowerArm, 2); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_腕輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_腕輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_腕輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_腕輪_金具右, 0); public LowerArm_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, LowerArm_獣D e) { LowerArm_獣 LowerArm_獣2 = this; ThisType = GetType(); Dif dif = new Dif(Sta.腕左["四足LowerArm"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_LowerArm = pars["下腕"].ToPar(); Pars pars2 = pars["筋肉"].ToPars(); X0Y0_筋肉_筋肉下 = pars2["筋肉下"].ToPar(); @@ -481,8 +481,8 @@ namespace SlaveMatrix X0Y0_腕輪_金具左 = pars2["金具左"].ToPar(); X0Y0_腕輪_金具右 = pars2["金具右"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -569,7 +569,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); 鎖1.描画0(Are); } @@ -583,7 +583,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_LowerArm.AngleBase = num * 133.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_蝙.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_蝙.cs index b6b3364..18688dc 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_蝙.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_蝙.cs @@ -552,20 +552,20 @@ namespace SlaveMatrix } } - public JointS 手_接続点 => new JointS(本体, X0Y0_獣翼LowerArm, 0); + public JointS 手_接続点 => new JointS(Body, X0Y0_獣翼LowerArm, 0); - public JointS 腕輪_接続点 => new JointS(本体, X0Y0_獣翼LowerArm, 2); + public JointS 腕輪_接続点 => new JointS(Body, X0Y0_獣翼LowerArm, 2); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_腕輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_腕輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_腕輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_腕輪_金具右, 0); public LowerArm_蝙(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, LowerArm_蝙D e) { LowerArm_蝙 LowerArm_蝙2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.腕左["獣翼LowerArm"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.腕左["獣翼LowerArm"]); + Pars pars = Body[0][0]; X0Y0_獣翼LowerArm = pars["獣翼下腕"].ToPar(); Pars pars2 = pars["鱗"].ToPars(); X0Y0_竜性_鱗1 = pars2["鱗1"].ToPar(); @@ -589,8 +589,8 @@ namespace SlaveMatrix X0Y0_腕輪_金具左 = pars2["金具左"].ToPar(); X0Y0_腕輪_金具右 = pars2["金具右"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -705,7 +705,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_獣翼LowerArm.AngleBase = num * -322.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 描画0(RenderArea Are) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_蹄.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_蹄.cs index 443f28a..40fae54 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_蹄.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_蹄.cs @@ -140,24 +140,24 @@ namespace SlaveMatrix } } - public JointS 手_接続点 => new JointS(本体, X0Y0_LowerArm, 2); + public JointS 手_接続点 => new JointS(Body, X0Y0_LowerArm, 2); public LowerArm_蹄(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, LowerArm_蹄D e) { LowerArm_蹄 LowerArm_蹄2 = this; ThisType = GetType(); Dif dif = new Dif(Sta.腕左["四足LowerArm"][1]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_LowerArm = pars["下腕"].ToPar(); Pars pars2 = pars["筋肉"].ToPars(); X0Y0_筋肉_筋肉下 = pars2["筋肉下"].ToPar(); X0Y0_筋肉_筋肉上 = pars2["筋肉上"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -214,7 +214,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_LowerArm.AngleBase = num * 160.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_鳥.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_鳥.cs index d51fc69..bede25b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_鳥.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/LowerArm_鳥.cs @@ -2067,20 +2067,20 @@ namespace SlaveMatrix } } - public JointS 手_接続点 => new JointS(本体, X0Y0_鳥翼LowerArm, 15); + public JointS 手_接続点 => new JointS(Body, X0Y0_鳥翼LowerArm, 15); - public JointS 小雨覆_接続点 => new JointS(本体, X0Y0_鳥翼LowerArm, 29); + public JointS 小雨覆_接続点 => new JointS(Body, X0Y0_鳥翼LowerArm, 29); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_腕輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_腕輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_腕輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_腕輪_金具右, 0); public LowerArm_鳥(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, LowerArm_鳥D e) { LowerArm_鳥 LowerArm_鳥2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.腕左["鳥翼LowerArm"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.腕左["鳥翼LowerArm"]); + Pars pars = Body[0][0]; X0Y0_鳥翼LowerArm = pars["鳥翼下腕"].ToPar(); Pars pars2 = pars["風切羽"].ToPars(); X0Y0_風切羽_羽15 = pars2["羽15"].ToPar(); @@ -2147,8 +2147,8 @@ namespace SlaveMatrix X0Y0_腕輪_金具左 = pars2["金具左"].ToPar(); X0Y0_腕輪_金具右 = pars2["金具右"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -2417,7 +2417,7 @@ namespace SlaveMatrix X0Y0_中雨覆羽_羽11.AngleBase = num * 230.821283310604; X0Y0_中雨覆羽_羽12.AngleBase = num * 222.821283310604; X0Y0_中雨覆羽_羽13.AngleBase = num * 214.821283310604; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 描画0(RenderArea Are) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Neck.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Neck.cs index ec0a8c1..2faebfd 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Neck.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Neck.cs @@ -1163,18 +1163,18 @@ namespace SlaveMatrix } } - public JointS Head_接続点 => new JointS(本体, X0Y0_Neck, 0); + public JointS Head_接続点 => new JointS(Body, X0Y0_Neck, 0); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_首輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_首輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_首輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_首輪_金具右, 0); public Neck(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, NeckD e) { Neck Neck2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.胴体["Neck"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["Neck"]); + Pars pars = Body[0][0]; Pars pars2 = pars["植性"].ToPars(); X0Y0_植性_蔦 = pars2["蔦"].ToPar(); X0Y0_植性_棘左上 = pars2["刺左上"].ToPar(); @@ -1240,8 +1240,8 @@ namespace SlaveMatrix X0Y0_首輪_金具3 = pars2["金具3"].ToPar(); X0Y0_首輪_金具左 = pars2["金具左"].ToPar(); X0Y0_首輪_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Shoulder.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Shoulder.cs index 5fa582d..060e690 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Shoulder.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Shoulder.cs @@ -305,14 +305,14 @@ namespace SlaveMatrix } } - public JointS UpperArm_接続点 => new JointS(本体, X0Y0_Shoulder_Shoulder, 1); + public JointS UpperArm_接続点 => new JointS(Body, X0Y0_Shoulder_Shoulder, 1); public Shoulder(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, ShoulderD e) { Shoulder Shoulder2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.肩左["Shoulder"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.肩左["Shoulder"]); + Pars pars = Body[0][0]; Pars pars2 = pars["脇"].ToPars(); X0Y0_脇_脇 = pars2["脇"].ToPar(); X0Y0_脇_筋肉 = pars2["筋肉"].ToPar(); @@ -327,8 +327,8 @@ namespace SlaveMatrix X0Y0_Shoulder_傷I4 = pars2["傷I4"].ToPar(); X0Y0_Shoulder_シャツ = pars2["シャツ"].ToPar(); X0Y0_Shoulder_ナース = pars2["ナース"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_カル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_カル.cs index 44afb1b..7f4c476 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_カル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_カル.cs @@ -147,14 +147,14 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "カル"; dif.Add(new Pars(Sta.胴体["横髪左"][0][3])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪1 = pars["髪1"].ToPar(); X0Y0_髪2 = pars["髪2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_ジグ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_ジグ.cs index 0a8a5d5..93da0bf 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_ジグ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_ジグ.cs @@ -147,14 +147,14 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "ジグ"; dif.Add(new Pars(Sta.胴体["横髪左"][0][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪1 = pars["髪1"].ToPar(); X0Y0_髪2 = pars["髪2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_ハネ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_ハネ.cs index c868c82..556ba61 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_ハネ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_ハネ.cs @@ -147,14 +147,14 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "ハネ"; dif.Add(new Pars(Sta.胴体["横髪左"][0][1])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪1 = pars["髪1"].ToPar(); X0Y0_髪2 = pars["髪2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_パツ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_パツ.cs index a16ecee..3f68d68 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_パツ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_パツ.cs @@ -147,14 +147,14 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "パツ"; dif.Add(new Pars(Sta.胴体["横髪左"][0][2])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪1 = pars["髪1"].ToPar(); X0Y0_髪2 = pars["髪2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_編み.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_編み.cs index f4d6aef..5ae27d5 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_編み.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_編み.cs @@ -420,10 +420,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "編み"; dif.Add(new Pars(Sta.胴体["横髪左"][0][4])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪 = pars["髪"].ToPar(); Pars pars2 = pars["編節1"].ToPars(); X0Y0_編節1_髪節 = pars2["髪節"].ToPar(); @@ -442,8 +442,8 @@ namespace SlaveMatrix X0Y0_髪左 = pars["髪左"].ToPar(); X0Y0_髪右 = pars["髪右"].ToPar(); X0Y0_髪根 = pars["髪根"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_肢系.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_肢系.cs index 7fbc61d..f54b7aa 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_肢系.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_肢系.cs @@ -86,7 +86,7 @@ namespace SlaveMatrix } } - public JointS 肢_接続点 => new JointS(本体, X0Y0_髪, 0); + public JointS 肢_接続点 => new JointS(Body, X0Y0_髪, 0); public SideHair_肢系(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, SideHair_肢系D e) { @@ -95,13 +95,13 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "肢系"; dif.Add(new Pars(Sta.胴体["横髪左"][0][5])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪 = pars["髪"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Sweat.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Sweat.cs index 6577c8f..43ccfe6 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Sweat.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Sweat.cs @@ -60,10 +60,10 @@ namespace SlaveMatrix if (汗.濃度 != 0.0) { tp = ryps2.r.ToGlobal(local); - 汗.本体.CurJoinRoot.PositionBase = tp + (ryps2.r.ToGlobal(ryps2.c) - tp) * 位置[this.i]; - 汗.本体.JoinPA(); + 汗.Body.CurJoinRoot.PositionBase = tp + (ryps2.r.ToGlobal(ryps2.c) - tp) * 位置[this.i]; + 汗.Body.JoinPA(); 汗.色更新(); - 汗.本体.Draw(Are); + 汗.Body.Draw(Are); } this.i++; } @@ -206,7 +206,7 @@ namespace SlaveMatrix foreach (Ele item in Cha.Bod.Elements.Where((Ele e) => 汗対象.Contains(e.GetType().ToString()))) { ryps = default(ryps); - ryps.r = item.本体.CurJoinRoot; + ryps.r = item.Body.CurJoinRoot; ryps.c = ryps.r.OP.GetCenter(); ryps.ps = (from p in ryps.r.OP.EnumPoints() where ryps.c.Y > p.Y diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/TextBubble.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/TextBubble.cs index 412c2ec..88b9e95 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/TextBubble.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/TextBubble.cs @@ -205,7 +205,7 @@ namespace SlaveMatrix } if (表示) { - 吹出し.本体.Draw(Are); + 吹出し.Body.Draw(Are); Are.Draw(Tex.Pars); } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso.cs index 85eb923..1436a9d 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso.cs @@ -279,21 +279,21 @@ namespace SlaveMatrix } } - public JointS Chest_接続点 => new JointS(本体, X0Y0_Torso, 0); + public JointS Chest_接続点 => new JointS(Body, X0Y0_Torso, 0); - public JointS 肌_接続点 => new JointS(本体, X0Y0_Torso, 5); + public JointS 肌_接続点 => new JointS(Body, X0Y0_Torso, 5); - public JointS 翼左_接続点 => new JointS(本体, X0Y0_Torso, 1); + public JointS 翼左_接続点 => new JointS(Body, X0Y0_Torso, 1); - public JointS 翼右_接続点 => new JointS(本体, X0Y0_Torso, 2); + public JointS 翼右_接続点 => new JointS(Body, X0Y0_Torso, 2); public Torso(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, TorsoD e) { Torso Torso2 = this; ThisType = GetType(); //This had no Torso (胴体) - 本体 = new Difs(Sta.胴体["Torso"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["Torso"]); + Pars pars = Body[0][0]; X0Y0_Torso = pars["胴"].ToPar(); Pars pars2 = pars["筋肉"].ToPars(); X0Y0_筋肉_筋肉左 = pars2["筋肉左"].ToPar(); @@ -308,8 +308,8 @@ namespace SlaveMatrix pars3 = pars2["右"].ToPars(); X0Y0_植タトゥ_右_タトゥ2 = pars3["タトゥ2"].ToPar(); X0Y0_植タトゥ_右_タトゥ1 = pars3["タトゥ1"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -411,7 +411,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); キスマーク.Draw(Are); 鞭痕.Draw(Are); } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蛇.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蛇.cs index 693a5df..975baa3 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蛇.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蛇.cs @@ -316,15 +316,15 @@ namespace SlaveMatrix } } - public JointS 左_接続点 => new JointS(本体, X0Y0_Torso_Torso, 2); + public JointS 左_接続点 => new JointS(Body, X0Y0_Torso_Torso, 2); - public JointS 右_接続点 => new JointS(本体, X0Y0_Torso_Torso, 3); + public JointS 右_接続点 => new JointS(Body, X0Y0_Torso_Torso, 3); - public JointS Torso_接続点 => new JointS(本体, X0Y0_Torso_Torso, 1); + public JointS Torso_接続点 => new JointS(Body, X0Y0_Torso_Torso, 1); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪_金具右, 0); public Torso_蛇(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, Torso_蛇D e) { @@ -337,10 +337,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = pars.Tag; dif.Add(pars); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars2 = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars2 = Body[0][0]; Pars pars3 = pars2["胴2"].ToPars(); X0Y0_Torso_鱗 = pars3["鱗"].ToPar(); X0Y0_Torso_鱗左 = pars3["鱗左"].ToPar(); @@ -353,8 +353,8 @@ namespace SlaveMatrix X0Y0_輪_金具3 = pars3["金具3"].ToPar(); X0Y0_輪_金具左 = pars3["金具左"].ToPar(); X0Y0_輪_金具右 = pars3["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -489,7 +489,7 @@ namespace SlaveMatrix { _ = 右; X0Y0_Torso_Torso.AngleBase = 20.0.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蟲.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蟲.cs index a0831a3..358f0d0 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蟲.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蟲.cs @@ -463,15 +463,15 @@ namespace SlaveMatrix } } - public JointS 左_接続点 => new JointS(本体, X0Y0_Torso_Torso, 0); + public JointS 左_接続点 => new JointS(Body, X0Y0_Torso_Torso, 0); - public JointS 右_接続点 => new JointS(本体, X0Y0_Torso_Torso, 1); + public JointS 右_接続点 => new JointS(Body, X0Y0_Torso_Torso, 1); - public JointS Torso_接続点 => new JointS(本体, X0Y0_Torso_Torso, 3); + public JointS Torso_接続点 => new JointS(Body, X0Y0_Torso_Torso, 3); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪_金具右, 0); public Torso_蟲(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, Torso_蟲D e) { @@ -484,10 +484,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = pars.Tag; dif.Add(pars); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars2 = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars2 = Body[0][0]; Pars pars3 = pars2["胴4"].ToPars(); X0Y0_Torso_背板 = pars3["背板"].ToPar(); X0Y0_Torso_節 = pars3["節"].ToPar(); @@ -504,8 +504,8 @@ namespace SlaveMatrix X0Y0_輪_金具3 = pars3["金具3"].ToPar(); X0Y0_輪_金具左 = pars3["金具左"].ToPar(); X0Y0_輪_金具右 = pars3["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -618,7 +618,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); 鎖1.描画0(Are); 鎖2.描画0(Are); } @@ -634,7 +634,7 @@ namespace SlaveMatrix { _ = 右; X0Y0_Torso_Torso.AngleBase = 20.0.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/T剃刀.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/T剃刀.cs index d2420c2..c66d641 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/T剃刀.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/T剃刀.cs @@ -485,8 +485,8 @@ namespace SlaveMatrix public T剃刀(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, T剃刀D e) { ThisType = GetType(); - 本体 = new Difs(Sta.カーソル["T字剃刀"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.カーソル["T字剃刀"]); + Pars pars = Body[0][0]; X0Y0_ヘッド = pars["ヘッド"].ToPar(); Pars pars2 = pars["刃"].ToPars(); X0Y0_刃_刃1 = pars2["刃1"].ToPar(); @@ -509,8 +509,8 @@ namespace SlaveMatrix X0Y0_グリップ_グリップ13 = pars2["グリップ13"].ToPar(); X0Y0_グリップ_グリップ14 = pars2["グリップ14"].ToPar(); X0Y0_グリップ_グリップ15 = pars2["グリップ15"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -584,12 +584,12 @@ namespace SlaveMatrix X0Y0_グリップ_グリップ15CP = new ColorP(X0Y0_グリップ_グリップ15, グリップ_グリップ15CD, DisUnit, abj: true); 濃度 = e.濃度; Vector2D local = X0Y0_刃_刃1.OP[0].ps[1]; - foreach (Par item in 本体.EnumJoinRoot) + foreach (Par item in Body.EnumJoinRoot) { item.BasePointBase = item.ToLocal(X0Y0_刃_刃1.ToGlobal(local)); } 尺度B = 1.08; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_人.cs index 923581d..80ffcc3 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_人.cs @@ -3441,14 +3441,14 @@ namespace SlaveMatrix } } - public JointS LowerArm_接続点 => new JointS(本体, X0Y0_UpperArm, 1); + public JointS LowerArm_接続点 => new JointS(Body, X0Y0_UpperArm, 1); public UpperArm_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, UpperArm_人D e) { UpperArm_人 UpperArm_人2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.腕左["UpperArm"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.腕左["UpperArm"]); + Pars pars = Body[0][0]; X0Y0_筋肉上 = pars["筋肉上"].ToPar(); X0Y0_UpperArm = pars["上腕"].ToPar(); X0Y0_筋肉下 = pars["筋肉下"].ToPar(); @@ -3609,8 +3609,8 @@ namespace SlaveMatrix X0Y0_鎧_鎧_鎧1 = pars3["鎧1"].ToPar(); X0Y0_鎧_鎧_鎧2 = pars3["鎧2"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -4047,7 +4047,7 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_UpperArm.AngleBase = num * -30.0; 尺度XC = 0.95; - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is布(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_獣.cs index 33f738e..49f5cff 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_獣.cs @@ -266,17 +266,17 @@ namespace SlaveMatrix } } - public JointS LowerArm_接続点 => new JointS(本体, X0Y0_UpperArm, 1); + public JointS LowerArm_接続点 => new JointS(Body, X0Y0_UpperArm, 1); public UpperArm_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, UpperArm_獣D e) { UpperArm_獣 UpperArm_獣2 = this; ThisType = GetType(); Dif dif = new Dif(Sta.腕左["四足UpperArm"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_筋肉上 = pars["筋肉上"].ToPar(); X0Y0_UpperArm = pars["上腕"].ToPar(); X0Y0_筋肉下 = pars["筋肉下"].ToPar(); @@ -289,8 +289,8 @@ namespace SlaveMatrix X0Y0_竜性_鱗2 = pars2["鱗2"].ToPar(); X0Y0_竜性_鱗1 = pars2["鱗1"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -359,7 +359,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_UpperArm.AngleBase = num * -65.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_蝙.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_蝙.cs index e4edb27..ea71574 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_蝙.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_蝙.cs @@ -505,7 +505,7 @@ namespace SlaveMatrix } } - public JointS LowerArm_接続点 => new JointS(本体, X0Y0_獣翼UpperArm, 0); + public JointS LowerArm_接続点 => new JointS(Body, X0Y0_獣翼UpperArm, 0); public UpperArm_蝙(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, UpperArm_蝙D e) { @@ -513,8 +513,8 @@ namespace SlaveMatrix 飛膜 = new 飛膜_根(DisUnit, 配色指定, 体配色); 飛膜.Par = this; ThisType = GetType(); - 本体 = new Difs(Sta.腕左["獣翼UpperArm"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.腕左["獣翼UpperArm"]); + Pars pars = Body[0][0]; X0Y0_獣翼UpperArm = pars["獣翼上腕"].ToPar(); Pars pars2 = pars["鱗"].ToPars(); X0Y0_竜性_鱗1 = pars2["鱗1"].ToPar(); @@ -524,8 +524,8 @@ namespace SlaveMatrix X0Y0_竜性_鱗5 = pars2["鱗5"].ToPar(); X0Y0_竜性_鱗6 = pars2["鱗6"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -595,7 +595,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_獣翼UpperArm.AngleBase = num * 0.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void Dispose() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_蹄.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_蹄.cs index bca3a36..4cf4159 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_蹄.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_蹄.cs @@ -140,23 +140,23 @@ namespace SlaveMatrix } } - public JointS LowerArm_接続点 => new JointS(本体, X0Y0_UpperArm, 1); + public JointS LowerArm_接続点 => new JointS(Body, X0Y0_UpperArm, 1); public UpperArm_蹄(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, UpperArm_蹄D e) { UpperArm_蹄 UpperArm_蹄2 = this; ThisType = GetType(); Dif dif = new Dif(Sta.腕左["四足UpperArm"][1]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_筋肉上 = pars["筋肉上"].ToPar(); X0Y0_UpperArm = pars["上腕"].ToPar(); X0Y0_筋肉下 = pars["筋肉下"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -213,7 +213,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_UpperArm.AngleBase = num * -96.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_鳥.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_鳥.cs index 7329159..4ccc0b1 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_鳥.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_鳥.cs @@ -398,14 +398,14 @@ namespace SlaveMatrix } } - public JointS LowerArm_接続点 => new JointS(本体, X0Y0_鳥翼UpperArm, 0); + public JointS LowerArm_接続点 => new JointS(Body, X0Y0_鳥翼UpperArm, 0); public UpperArm_鳥(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, UpperArm_鳥D e) { UpperArm_鳥 UpperArm_鳥2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.腕左["鳥翼UpperArm"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.腕左["鳥翼UpperArm"]); + Pars pars = Body[0][0]; Pars pars2 = pars["風切羽"].ToPars(); X0Y0_風切羽_羽3 = pars2["羽3"].ToPar(); X0Y0_風切羽_羽2 = pars2["羽2"].ToPar(); @@ -419,8 +419,8 @@ namespace SlaveMatrix X0Y0_竜性_鱗3 = pars2["鱗3"].ToPar(); X0Y0_竜性_鱗4 = pars2["鱗4"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -503,7 +503,7 @@ namespace SlaveMatrix X0Y0_風切羽_羽1.AngleBase = num * -100.129973503791; X0Y0_風切羽_羽2.AngleBase = num * -102.129973503791; X0Y0_風切羽_羽3.AngleBase = num * -103.129973503791; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 描画0(RenderArea Are) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Waist.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Waist.cs index 1424ccd..44bc9d7 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Waist.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Waist.cs @@ -2129,34 +2129,34 @@ namespace SlaveMatrix } } - public JointS Torso_接続点 => new JointS(本体, X0Y0_Waist, 0); + public JointS Torso_接続点 => new JointS(Body, X0Y0_Waist, 0); - public JointS 腿左_接続点 => new JointS(本体, X0Y0_Waist, 1); + public JointS 腿左_接続点 => new JointS(Body, X0Y0_Waist, 1); - public JointS 腿右_接続点 => new JointS(本体, X0Y0_Waist, 2); + public JointS 腿右_接続点 => new JointS(Body, X0Y0_Waist, 2); - public JointS 膣基_接続点 => new JointS(本体, X0Y0_Waist, 4); + public JointS 膣基_接続点 => new JointS(Body, X0Y0_Waist, 4); - public JointS 肛門_接続点 => new JointS(本体, X0Y0_Waist, 5); + public JointS 肛門_接続点 => new JointS(Body, X0Y0_Waist, 5); - public JointS 尾_接続点 => new JointS(本体, X0Y0_Waist, 5); + public JointS 尾_接続点 => new JointS(Body, X0Y0_Waist, 5); - public JointS 半身_接続点 => new JointS(本体, X0Y0_Waist, 5); + public JointS 半身_接続点 => new JointS(Body, X0Y0_Waist, 5); - public JointS 上着_接続点 => new JointS(本体, X0Y0_Waist, 6); + public JointS 上着_接続点 => new JointS(Body, X0Y0_Waist, 6); - public JointS 肌_接続点 => new JointS(本体, X0Y0_Waist, 7); + public JointS 肌_接続点 => new JointS(Body, X0Y0_Waist, 7); - public JointS 翼左_接続点 => new JointS(本体, X0Y0_Waist, 8); + public JointS 翼左_接続点 => new JointS(Body, X0Y0_Waist, 8); - public JointS 翼右_接続点 => new JointS(本体, X0Y0_Waist, 9); + public JointS 翼右_接続点 => new JointS(Body, X0Y0_Waist, 9); public Waist(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, WaistD e) { Waist Waist2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.胴体["Waist"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["Waist"]); + Pars pars = Body[0][0]; X0Y0_Waist = pars["腰"].ToPar(); X0Y0_股 = pars["股"].ToPar(); X0Y0_下腹 = pars["下腹"].ToPar(); @@ -2212,7 +2212,7 @@ namespace SlaveMatrix X0Y0_ハイライト上右 = pars["ハイライト上右"].ToPar(); X0Y0_ハイライト下左 = pars["ハイライト下左"].ToPar(); X0Y0_ハイライト下右 = pars["ハイライト下右"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_Waist = pars["腰"].ToPar(); X0Y1_股 = pars["股"].ToPar(); X0Y1_下腹 = pars["下腹"].ToPar(); @@ -2268,7 +2268,7 @@ namespace SlaveMatrix X0Y1_ハイライト上右 = pars["ハイライト上右"].ToPar(); X0Y1_ハイライト下左 = pars["ハイライト下左"].ToPar(); X0Y1_ハイライト下右 = pars["ハイライト下右"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_Waist = pars["腰"].ToPar(); X0Y2_股 = pars["股"].ToPar(); X0Y2_下腹 = pars["下腹"].ToPar(); @@ -2324,7 +2324,7 @@ namespace SlaveMatrix X0Y2_ハイライト上右 = pars["ハイライト上右"].ToPar(); X0Y2_ハイライト下左 = pars["ハイライト下左"].ToPar(); X0Y2_ハイライト下右 = pars["ハイライト下右"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_Waist = pars["腰"].ToPar(); X0Y3_股 = pars["股"].ToPar(); X0Y3_下腹 = pars["下腹"].ToPar(); @@ -2380,7 +2380,7 @@ namespace SlaveMatrix X0Y3_ハイライト上右 = pars["ハイライト上右"].ToPar(); X0Y3_ハイライト下左 = pars["ハイライト下左"].ToPar(); X0Y3_ハイライト下右 = pars["ハイライト下右"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_Waist = pars["腰"].ToPar(); X0Y4_股 = pars["股"].ToPar(); X0Y4_下腹 = pars["下腹"].ToPar(); @@ -2436,8 +2436,8 @@ namespace SlaveMatrix X0Y4_ハイライト上右 = pars["ハイライト上右"].ToPar(); X0Y4_ハイライト下左 = pars["ハイライト下左"].ToPar(); X0Y4_ハイライト下右 = pars["ハイライト下右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -2934,17 +2934,17 @@ namespace SlaveMatrix public override void 接続P() { - 本体.JoinP(); + Body.JoinP(); } public override void 接続PA() { - 本体.JoinPA(); + Body.JoinPA(); } public override void 描画0(RenderArea Are) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X0Y0_Waist); @@ -3016,7 +3016,7 @@ namespace SlaveMatrix public override void 描画1(RenderArea Are) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X0Y0_ハイライト); @@ -3203,7 +3203,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_WaistCP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ぶっかけ_大.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ぶっかけ_大.cs index 35ef855..a93b638 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ぶっかけ_大.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ぶっかけ_大.cs @@ -111,21 +111,21 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.スタンプ["ぶっかけ"][1]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_精液 = pars["精液"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_精液 = pars["精液"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_精液 = pars["精液"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_精液 = pars["精液"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_精液 = pars["精液"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -168,7 +168,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_精液CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ぶっかけ_小.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ぶっかけ_小.cs index 23aef94..6b621c7 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ぶっかけ_小.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ぶっかけ_小.cs @@ -111,21 +111,21 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.スタンプ["ぶっかけ"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_精液 = pars["精液"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_精液 = pars["精液"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_精液 = pars["精液"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_精液 = pars["精液"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_精液 = pars["精液"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -168,7 +168,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_精液CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/キスマーク.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/キスマーク.cs index 3503aea..20413f4 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/キスマーク.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/キスマーク.cs @@ -86,11 +86,11 @@ namespace SlaveMatrix public キスマーク(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, キスマークD e) { ThisType = GetType(); - 本体 = new Difs(Sta.スタンプ["キスマーク"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.スタンプ["キスマーク"]); + Pars pars = Body[0][0]; X0Y0_キスマーク = pars["キスマーク"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/キャップ1.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/キャップ1.cs index 12319bc..6454951 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/キャップ1.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/キャップ1.cs @@ -121,12 +121,12 @@ namespace SlaveMatrix public キャップ1(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, キャップ1D e) { ThisType = GetType(); - 本体 = new Difs(Sta.性器付["キャップ中"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.性器付["キャップ中"]); + Pars pars = Body[0][0]; X0Y0_根本 = pars["根本"].ToPar(); X0Y0_先端 = pars["先端"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -164,7 +164,7 @@ namespace SlaveMatrix X0Y0_先端CP = new ColorP(X0Y0_先端, 先端CD, DisUnit, abj: true); 濃度 = e.濃度; Vector2D local = X0Y0_根本.OP[0].ps[2]; - foreach (Par item in 本体.EnumJoinRoot) + foreach (Par item in Body.EnumJoinRoot) { item.BasePointBase = item.ToLocal(X0Y0_根本.ToGlobal(local)); } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/キャップ2.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/キャップ2.cs index 1a6c074..edfdd98 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/キャップ2.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/キャップ2.cs @@ -121,12 +121,12 @@ namespace SlaveMatrix public キャップ2(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, キャップ2D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["キャップ左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["キャップ左"]); + Pars pars = Body[0][0]; X0Y0_根本 = pars["根本"].ToPar(); X0Y0_先端 = pars["先端"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/キャップ処理.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/キャップ処理.cs index 7c96511..3d79f3d 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/キャップ処理.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/キャップ処理.cs @@ -289,7 +289,7 @@ namespace SlaveMatrix { if (キャップ中着 && (cd.e is キャップ1 || cd.c == ContactType.Nucleus)) { - 調教UI.ハンド右.本体.IndexX = 5; + 調教UI.ハンド右.Body.IndexX = 5; 調教UI.Set_キャップ中(調教UI.ハンド右); 切替時(キャップ中); } @@ -298,22 +298,22 @@ namespace SlaveMatrix 調教UI.ハンド右CM.Show = false; 調教UI.ハンド左表示 = true; 調教UI.ハンド左.位置B = cp; - 調教UI.ハンド左.本体.IndexX = 5; + 調教UI.ハンド左.Body.IndexX = 5; 調教UI.Set_キャップ左(調教UI.ハンド左); 切替時(キャップ左); } else if (キャップ右着 && (cd.e is キャップ2 || cd.c == ContactType.Milk) && cd.e.右) { - 調教UI.ハンド右.本体.IndexX = 5; + 調教UI.ハンド右.Body.IndexX = 5; 調教UI.Set_キャップ右(調教UI.ハンド右); 切替時(キャップ右); } - else if (cd.c != ContactType.Milk && (キャップ中着 || キャップ左着 || キャップ右着) && (調教UI.ハンド右.本体.IndexX == 5 || 調教UI.ハンド左.本体.IndexX == 5)) + else if (cd.c != ContactType.Milk && (キャップ中着 || キャップ左着 || キャップ右着) && (調教UI.ハンド右.Body.IndexX == 5 || 調教UI.ハンド左.Body.IndexX == 5)) { 調教UI.ハンド左表示 = false; 調教UI.ハンド右CM.Show = true; - 調教UI.ハンド右.本体.IndexX = 0; - 調教UI.ハンド左.本体.IndexX = 0; + 調教UI.ハンド右.Body.IndexX = 0; + 調教UI.ハンド左.Body.IndexX = 0; } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/スタンプB.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/スタンプB.cs index 4bab422..8542133 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/スタンプB.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/スタンプB.cs @@ -21,10 +21,10 @@ namespace SlaveMatrix { if (stum.Sta.表示) { - p = stum.Ele.本体.Current.GetPar(stum.Path); + p = stum.Ele.Body.Current.GetPar(stum.Path); stum.Sta.位置B = p.ToGlobal(stum.Pos); stum.Sta.色更新(); - stum.Sta.本体.Draw(Are); + stum.Sta.Body.Draw(Are); } } } @@ -50,7 +50,7 @@ namespace SlaveMatrix sep.Sta.Xv = RNG.XS.NextDouble(); sep.Sta.右 = RNG.XS.NextBool(); sep.Ele = he; - sep.Par = he.本体.GetHitPar_(hc); + sep.Par = he.Body.GetHitPar_(hc); sep.Path = sep.Par.GetPath(); sep.Pos = sep.Par.ToLocal(cp); if (参照.ContainsKey(he)) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/スタンプK.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/スタンプK.cs index 8126658..02addba 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/スタンプK.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/スタンプK.cs @@ -17,11 +17,11 @@ namespace SlaveMatrix } foreach (sep stum in sta) { - p = stum.Ele.本体.Current.GetPar(stum.Path); + p = stum.Ele.Body.Current.GetPar(stum.Path); stum.Sta.角度B = p.AngleBase - stum.Par.AngleBase; stum.Sta.位置B = p.ToGlobal(stum.Pos); stum.Sta.色更新(); - stum.Sta.本体.Draw(Are); + stum.Sta.Body.Draw(Are); } } catch @@ -33,7 +33,7 @@ namespace SlaveMatrix { if (チェック1(he) && he == Par) { - p = he.本体.GetHitPar_(hc); + p = he.Body.GetHitPar_(hc); c2 = he.GetParOfColorP(p).ColorD.色; if (c2.Col1 == Cha.配色.人肌O.Col1 || c2.Col2 == Cha.配色.人肌O.Col1) { diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/スタンプW.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/スタンプW.cs index 5634cbd..a25cb44 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/スタンプW.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/スタンプW.cs @@ -17,11 +17,11 @@ namespace SlaveMatrix } foreach (sep stum in sta) { - p = stum.Ele.本体.Current.GetPar(stum.Path); + p = stum.Ele.Body.Current.GetPar(stum.Path); stum.Sta.角度B = p.AngleBase - stum.Par.AngleBase; stum.Sta.位置B = p.ToGlobal(stum.Pos); stum.Sta.色更新(); - stum.Sta.本体.Draw(Are); + stum.Sta.Body.Draw(Are); } } catch @@ -33,7 +33,7 @@ namespace SlaveMatrix { if (チェック2(he) && he == Par) { - p = he.本体.GetHitPar_(hc); + p = he.Body.GetHitPar_(hc); c2 = he.GetParOfColorP(p).ColorD.色; if (c2.Col1 == Cha.配色.人肌O.Col1 || c2.Col2 == Cha.配色.人肌O.Col1) { diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ハンド.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ハンド.cs index 4ba0738..bc8b76c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ハンド.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ハンド.cs @@ -3798,8 +3798,8 @@ namespace SlaveMatrix public ハンド(double DisUnit, 配色指定 配色指定, 主人公配色 体配色, ModeEventDispatcher Med, ハンドD e) { ThisType = GetType(); - 本体 = new Difs(Sta.カーソル["ハンド"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.カーソル["ハンド"]); + Pars pars = Body[0][0]; X0Y0_親指 = pars["親指"].ToPar(); X0Y0_手 = pars["手"].ToPar(); X0Y0_小指 = pars["小指"].ToPar(); @@ -3819,7 +3819,7 @@ namespace SlaveMatrix X0Y0_呪印_鎖1 = pars2["鎖1"].ToPar(); X0Y0_呪印_鎖2 = pars2["鎖2"].ToPar(); X0Y0_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_親指 = pars["親指"].ToPar(); X1Y0_手 = pars["手"].ToPar(); X1Y0_小指 = pars["小指"].ToPar(); @@ -3839,7 +3839,7 @@ namespace SlaveMatrix X1Y0_呪印_鎖1 = pars2["鎖1"].ToPar(); X1Y0_呪印_鎖2 = pars2["鎖2"].ToPar(); X1Y0_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[2][0]; + pars = Body[2][0]; X2Y0_親指 = pars["親指"].ToPar(); X2Y0_手 = pars["手"].ToPar(); X2Y0_小指 = pars["小指"].ToPar(); @@ -3859,7 +3859,7 @@ namespace SlaveMatrix X2Y0_呪印_鎖1 = pars2["鎖1"].ToPar(); X2Y0_呪印_鎖2 = pars2["鎖2"].ToPar(); X2Y0_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[2][1]; + pars = Body[2][1]; X2Y1_親指 = pars["親指"].ToPar(); X2Y1_手 = pars["手"].ToPar(); X2Y1_小指 = pars["小指"].ToPar(); @@ -3879,7 +3879,7 @@ namespace SlaveMatrix X2Y1_呪印_鎖1 = pars2["鎖1"].ToPar(); X2Y1_呪印_鎖2 = pars2["鎖2"].ToPar(); X2Y1_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[2][2]; + pars = Body[2][2]; X2Y2_親指 = pars["親指"].ToPar(); X2Y2_手 = pars["手"].ToPar(); X2Y2_小指 = pars["小指"].ToPar(); @@ -3899,7 +3899,7 @@ namespace SlaveMatrix X2Y2_呪印_鎖1 = pars2["鎖1"].ToPar(); X2Y2_呪印_鎖2 = pars2["鎖2"].ToPar(); X2Y2_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[2][3]; + pars = Body[2][3]; X2Y3_親指 = pars["親指"].ToPar(); X2Y3_手 = pars["手"].ToPar(); X2Y3_小指 = pars["小指"].ToPar(); @@ -3919,7 +3919,7 @@ namespace SlaveMatrix X2Y3_呪印_鎖1 = pars2["鎖1"].ToPar(); X2Y3_呪印_鎖2 = pars2["鎖2"].ToPar(); X2Y3_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[2][4]; + pars = Body[2][4]; X2Y4_親指 = pars["親指"].ToPar(); X2Y4_手 = pars["手"].ToPar(); X2Y4_小指 = pars["小指"].ToPar(); @@ -3939,7 +3939,7 @@ namespace SlaveMatrix X2Y4_呪印_鎖1 = pars2["鎖1"].ToPar(); X2Y4_呪印_鎖2 = pars2["鎖2"].ToPar(); X2Y4_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[3][0]; + pars = Body[3][0]; X3Y0_親指 = pars["親指"].ToPar(); X3Y0_手 = pars["手"].ToPar(); X3Y0_小指 = pars["小指"].ToPar(); @@ -3959,7 +3959,7 @@ namespace SlaveMatrix X3Y0_呪印_鎖1 = pars2["鎖1"].ToPar(); X3Y0_呪印_鎖2 = pars2["鎖2"].ToPar(); X3Y0_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[4][0]; + pars = Body[4][0]; X4Y0_親指 = pars["親指"].ToPar(); X4Y0_手 = pars["手"].ToPar(); X4Y0_小指 = pars["小指"].ToPar(); @@ -3979,7 +3979,7 @@ namespace SlaveMatrix X4Y0_呪印_鎖1 = pars2["鎖1"].ToPar(); X4Y0_呪印_鎖2 = pars2["鎖2"].ToPar(); X4Y0_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[5][0]; + pars = Body[5][0]; X5Y0_親指 = pars["親指"].ToPar(); X5Y0_手 = pars["手"].ToPar(); X5Y0_小指 = pars["小指"].ToPar(); @@ -3999,7 +3999,7 @@ namespace SlaveMatrix X5Y0_呪印_鎖1 = pars2["鎖1"].ToPar(); X5Y0_呪印_鎖2 = pars2["鎖2"].ToPar(); X5Y0_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[5][1]; + pars = Body[5][1]; X5Y1_親指 = pars["親指"].ToPar(); X5Y1_手 = pars["手"].ToPar(); X5Y1_小指 = pars["小指"].ToPar(); @@ -4019,7 +4019,7 @@ namespace SlaveMatrix X5Y1_呪印_鎖1 = pars2["鎖1"].ToPar(); X5Y1_呪印_鎖2 = pars2["鎖2"].ToPar(); X5Y1_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[5][2]; + pars = Body[5][2]; X5Y2_親指 = pars["親指"].ToPar(); X5Y2_手 = pars["手"].ToPar(); X5Y2_小指 = pars["小指"].ToPar(); @@ -4039,7 +4039,7 @@ namespace SlaveMatrix X5Y2_呪印_鎖1 = pars2["鎖1"].ToPar(); X5Y2_呪印_鎖2 = pars2["鎖2"].ToPar(); X5Y2_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[5][3]; + pars = Body[5][3]; X5Y3_親指 = pars["親指"].ToPar(); X5Y3_手 = pars["手"].ToPar(); X5Y3_小指 = pars["小指"].ToPar(); @@ -4059,7 +4059,7 @@ namespace SlaveMatrix X5Y3_呪印_鎖1 = pars2["鎖1"].ToPar(); X5Y3_呪印_鎖2 = pars2["鎖2"].ToPar(); X5Y3_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[5][4]; + pars = Body[5][4]; X5Y4_親指 = pars["親指"].ToPar(); X5Y4_手 = pars["手"].ToPar(); X5Y4_小指 = pars["小指"].ToPar(); @@ -4079,7 +4079,7 @@ namespace SlaveMatrix X5Y4_呪印_鎖1 = pars2["鎖1"].ToPar(); X5Y4_呪印_鎖2 = pars2["鎖2"].ToPar(); X5Y4_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[6][0]; + pars = Body[6][0]; X6Y0_親指 = pars["親指"].ToPar(); X6Y0_手 = pars["手"].ToPar(); X6Y0_小指 = pars["小指"].ToPar(); @@ -4099,7 +4099,7 @@ namespace SlaveMatrix X6Y0_呪印_鎖1 = pars2["鎖1"].ToPar(); X6Y0_呪印_鎖2 = pars2["鎖2"].ToPar(); X6Y0_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[6][1]; + pars = Body[6][1]; X6Y1_親指 = pars["親指"].ToPar(); X6Y1_手 = pars["手"].ToPar(); X6Y1_小指 = pars["小指"].ToPar(); @@ -4119,7 +4119,7 @@ namespace SlaveMatrix X6Y1_呪印_鎖1 = pars2["鎖1"].ToPar(); X6Y1_呪印_鎖2 = pars2["鎖2"].ToPar(); X6Y1_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[6][2]; + pars = Body[6][2]; X6Y2_親指 = pars["親指"].ToPar(); X6Y2_手 = pars["手"].ToPar(); X6Y2_小指 = pars["小指"].ToPar(); @@ -4139,7 +4139,7 @@ namespace SlaveMatrix X6Y2_呪印_鎖1 = pars2["鎖1"].ToPar(); X6Y2_呪印_鎖2 = pars2["鎖2"].ToPar(); X6Y2_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[6][3]; + pars = Body[6][3]; X6Y3_親指 = pars["親指"].ToPar(); X6Y3_手 = pars["手"].ToPar(); X6Y3_小指 = pars["小指"].ToPar(); @@ -4159,7 +4159,7 @@ namespace SlaveMatrix X6Y3_呪印_鎖1 = pars2["鎖1"].ToPar(); X6Y3_呪印_鎖2 = pars2["鎖2"].ToPar(); X6Y3_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[6][4]; + pars = Body[6][4]; X6Y4_親指 = pars["親指"].ToPar(); X6Y4_手 = pars["手"].ToPar(); X6Y4_小指 = pars["小指"].ToPar(); @@ -4179,7 +4179,7 @@ namespace SlaveMatrix X6Y4_呪印_鎖1 = pars2["鎖1"].ToPar(); X6Y4_呪印_鎖2 = pars2["鎖2"].ToPar(); X6Y4_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[7][0]; + pars = Body[7][0]; X7Y0_小指 = pars["小指"].ToPar(); X7Y0_薬指 = pars["薬指"].ToPar(); X7Y0_中指 = pars["中指"].ToPar(); @@ -4199,7 +4199,7 @@ namespace SlaveMatrix X7Y0_呪印_鎖1 = pars2["鎖1"].ToPar(); X7Y0_呪印_鎖2 = pars2["鎖2"].ToPar(); X7Y0_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[7][1]; + pars = Body[7][1]; X7Y1_小指 = pars["小指"].ToPar(); X7Y1_薬指 = pars["薬指"].ToPar(); X7Y1_中指 = pars["中指"].ToPar(); @@ -4219,7 +4219,7 @@ namespace SlaveMatrix X7Y1_呪印_鎖1 = pars2["鎖1"].ToPar(); X7Y1_呪印_鎖2 = pars2["鎖2"].ToPar(); X7Y1_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[7][2]; + pars = Body[7][2]; X7Y2_小指 = pars["小指"].ToPar(); X7Y2_薬指 = pars["薬指"].ToPar(); X7Y2_中指 = pars["中指"].ToPar(); @@ -4239,7 +4239,7 @@ namespace SlaveMatrix X7Y2_呪印_鎖1 = pars2["鎖1"].ToPar(); X7Y2_呪印_鎖2 = pars2["鎖2"].ToPar(); X7Y2_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[7][3]; + pars = Body[7][3]; X7Y3_小指 = pars["小指"].ToPar(); X7Y3_薬指 = pars["薬指"].ToPar(); X7Y3_中指 = pars["中指"].ToPar(); @@ -4259,7 +4259,7 @@ namespace SlaveMatrix X7Y3_呪印_鎖1 = pars2["鎖1"].ToPar(); X7Y3_呪印_鎖2 = pars2["鎖2"].ToPar(); X7Y3_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[7][4]; + pars = Body[7][4]; X7Y4_小指 = pars["小指"].ToPar(); X7Y4_薬指 = pars["薬指"].ToPar(); X7Y4_中指 = pars["中指"].ToPar(); @@ -4279,77 +4279,77 @@ namespace SlaveMatrix X7Y4_呪印_鎖1 = pars2["鎖1"].ToPar(); X7Y4_呪印_鎖2 = pars2["鎖2"].ToPar(); X7Y4_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[8][0]; + pars = Body[8][0]; X8Y0_手 = pars["手"].ToPar(); X8Y0_小指 = pars["小指"].ToPar(); X8Y0_薬指 = pars["薬指"].ToPar(); X8Y0_中指 = pars["中指"].ToPar(); X8Y0_人指 = pars["人指"].ToPar(); X8Y0_親指 = pars["親指"].ToPar(); - pars = 本体[8][1]; + pars = Body[8][1]; X8Y1_手 = pars["手"].ToPar(); X8Y1_小指 = pars["小指"].ToPar(); X8Y1_薬指 = pars["薬指"].ToPar(); X8Y1_中指 = pars["中指"].ToPar(); X8Y1_人指 = pars["人指"].ToPar(); X8Y1_親指 = pars["親指"].ToPar(); - pars = 本体[8][2]; + pars = Body[8][2]; X8Y2_手 = pars["手"].ToPar(); X8Y2_小指 = pars["小指"].ToPar(); X8Y2_薬指 = pars["薬指"].ToPar(); X8Y2_中指 = pars["中指"].ToPar(); X8Y2_人指 = pars["人指"].ToPar(); X8Y2_親指 = pars["親指"].ToPar(); - pars = 本体[8][3]; + pars = Body[8][3]; X8Y3_手 = pars["手"].ToPar(); X8Y3_小指 = pars["小指"].ToPar(); X8Y3_薬指 = pars["薬指"].ToPar(); X8Y3_中指 = pars["中指"].ToPar(); X8Y3_人指 = pars["人指"].ToPar(); X8Y3_親指 = pars["親指"].ToPar(); - pars = 本体[8][4]; + pars = Body[8][4]; X8Y4_手 = pars["手"].ToPar(); X8Y4_小指 = pars["小指"].ToPar(); X8Y4_薬指 = pars["薬指"].ToPar(); X8Y4_中指 = pars["中指"].ToPar(); X8Y4_人指 = pars["人指"].ToPar(); X8Y4_親指 = pars["親指"].ToPar(); - pars = 本体[9][0]; + pars = Body[9][0]; X9Y0_手 = pars["手"].ToPar(); X9Y0_小指 = pars["小指"].ToPar(); X9Y0_薬指 = pars["薬指"].ToPar(); X9Y0_中指 = pars["中指"].ToPar(); X9Y0_人指 = pars["人指"].ToPar(); X9Y0_親指 = pars["親指"].ToPar(); - pars = 本体[9][1]; + pars = Body[9][1]; X9Y1_手 = pars["手"].ToPar(); X9Y1_小指 = pars["小指"].ToPar(); X9Y1_薬指 = pars["薬指"].ToPar(); X9Y1_中指 = pars["中指"].ToPar(); X9Y1_人指 = pars["人指"].ToPar(); X9Y1_親指 = pars["親指"].ToPar(); - pars = 本体[9][2]; + pars = Body[9][2]; X9Y2_手 = pars["手"].ToPar(); X9Y2_小指 = pars["小指"].ToPar(); X9Y2_薬指 = pars["薬指"].ToPar(); X9Y2_中指 = pars["中指"].ToPar(); X9Y2_人指 = pars["人指"].ToPar(); X9Y2_親指 = pars["親指"].ToPar(); - pars = 本体[9][3]; + pars = Body[9][3]; X9Y3_手 = pars["手"].ToPar(); X9Y3_小指 = pars["小指"].ToPar(); X9Y3_薬指 = pars["薬指"].ToPar(); X9Y3_中指 = pars["中指"].ToPar(); X9Y3_人指 = pars["人指"].ToPar(); X9Y3_親指 = pars["親指"].ToPar(); - pars = 本体[9][4]; + pars = Body[9][4]; X9Y4_手 = pars["手"].ToPar(); X9Y4_小指 = pars["小指"].ToPar(); X9Y4_薬指 = pars["薬指"].ToPar(); X9Y4_中指 = pars["中指"].ToPar(); X9Y4_人指 = pars["人指"].ToPar(); X9Y4_親指 = pars["親指"].ToPar(); - pars = 本体[10][0]; + pars = Body[10][0]; X10Y0_親指 = pars["親指"].ToPar(); X10Y0_手 = pars["手"].ToPar(); X10Y0_小指 = pars["小指"].ToPar(); @@ -4369,7 +4369,7 @@ namespace SlaveMatrix X10Y0_呪印_鎖1 = pars2["鎖1"].ToPar(); X10Y0_呪印_鎖2 = pars2["鎖2"].ToPar(); X10Y0_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[10][1]; + pars = Body[10][1]; X10Y1_親指 = pars["親指"].ToPar(); X10Y1_手 = pars["手"].ToPar(); X10Y1_小指 = pars["小指"].ToPar(); @@ -4389,7 +4389,7 @@ namespace SlaveMatrix X10Y1_呪印_鎖1 = pars2["鎖1"].ToPar(); X10Y1_呪印_鎖2 = pars2["鎖2"].ToPar(); X10Y1_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[10][2]; + pars = Body[10][2]; X10Y2_親指 = pars["親指"].ToPar(); X10Y2_手 = pars["手"].ToPar(); X10Y2_小指 = pars["小指"].ToPar(); @@ -4409,7 +4409,7 @@ namespace SlaveMatrix X10Y2_呪印_鎖1 = pars2["鎖1"].ToPar(); X10Y2_呪印_鎖2 = pars2["鎖2"].ToPar(); X10Y2_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[10][3]; + pars = Body[10][3]; X10Y3_親指 = pars["親指"].ToPar(); X10Y3_手 = pars["手"].ToPar(); X10Y3_小指 = pars["小指"].ToPar(); @@ -4429,7 +4429,7 @@ namespace SlaveMatrix X10Y3_呪印_鎖1 = pars2["鎖1"].ToPar(); X10Y3_呪印_鎖2 = pars2["鎖2"].ToPar(); X10Y3_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[10][4]; + pars = Body[10][4]; X10Y4_親指 = pars["親指"].ToPar(); X10Y4_手 = pars["手"].ToPar(); X10Y4_小指 = pars["小指"].ToPar(); @@ -4449,7 +4449,7 @@ namespace SlaveMatrix X10Y4_呪印_鎖1 = pars2["鎖1"].ToPar(); X10Y4_呪印_鎖2 = pars2["鎖2"].ToPar(); X10Y4_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[11][0]; + pars = Body[11][0]; X11Y0_小指 = pars["小指"].ToPar(); X11Y0_薬指 = pars["薬指"].ToPar(); X11Y0_中指 = pars["中指"].ToPar(); @@ -4468,7 +4468,7 @@ namespace SlaveMatrix X11Y0_呪印_輪3_輪内 = pars3["輪内"].ToPar(); X11Y0_呪印_鎖1 = pars2["鎖1"].ToPar(); X11Y0_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[12][0]; + pars = Body[12][0]; X12Y0_親指 = pars["親指"].ToPar(); X12Y0_手 = pars["手"].ToPar(); X12Y0_小指 = pars["小指"].ToPar(); @@ -4488,7 +4488,7 @@ namespace SlaveMatrix X12Y0_呪印_鎖1 = pars2["鎖1"].ToPar(); X12Y0_呪印_鎖2 = pars2["鎖2"].ToPar(); X12Y0_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[13][0]; + pars = Body[13][0]; X13Y0_中指 = pars["中指"].ToPar(); X13Y0_人指 = pars["人指"].ToPar(); X13Y0_手 = pars["手"].ToPar(); @@ -4505,7 +4505,7 @@ namespace SlaveMatrix X13Y0_呪印_輪3_輪内 = pars3["輪内"].ToPar(); X13Y0_呪印_鎖1 = pars2["鎖1"].ToPar(); X13Y0_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[14][0]; + pars = Body[14][0]; X14Y0_親指 = pars["親指"].ToPar(); X14Y0_手 = pars["手"].ToPar(); X14Y0_小指 = pars["小指"].ToPar(); @@ -4525,7 +4525,7 @@ namespace SlaveMatrix X14Y0_呪印_鎖1 = pars2["鎖1"].ToPar(); X14Y0_呪印_鎖2 = pars2["鎖2"].ToPar(); X14Y0_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[14][1]; + pars = Body[14][1]; X14Y1_親指 = pars["親指"].ToPar(); X14Y1_手 = pars["手"].ToPar(); X14Y1_小指 = pars["小指"].ToPar(); @@ -4545,7 +4545,7 @@ namespace SlaveMatrix X14Y1_呪印_鎖1 = pars2["鎖1"].ToPar(); X14Y1_呪印_鎖2 = pars2["鎖2"].ToPar(); X14Y1_呪印_鎖3 = pars2["鎖3"].ToPar(); - pars = 本体[14][2]; + pars = Body[14][2]; X14Y2_親指 = pars["親指"].ToPar(); X14Y2_手 = pars["手"].ToPar(); X14Y2_小指 = pars["小指"].ToPar(); @@ -4565,8 +4565,8 @@ namespace SlaveMatrix X14Y2_呪印_鎖1 = pars2["鎖1"].ToPar(); X14Y2_呪印_鎖2 = pars2["鎖2"].ToPar(); X14Y2_呪印_鎖3 = pars2["鎖3"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -5223,12 +5223,12 @@ namespace SlaveMatrix X8Y3_手.BasePointBase = X8Y3_手.ToLocal(X8Y3_中指.ToGlobal(X8Y3_中指.JP[0].Joint)); X8Y4_手.BasePointBase = X8Y4_手.ToLocal(X8Y4_中指.ToGlobal(X8Y4_中指.JP[0].Joint)); 尺度B = 1.075; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 描画0(RenderArea Are) { - switch (本体.IndexX) + switch (Body.IndexX) { case 0: Are.Draw(X0Y0_親指); @@ -5265,7 +5265,7 @@ namespace SlaveMatrix Are.Draw(X1Y0_呪印_鎖3); break; case 2: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X2Y0_親指); @@ -5389,7 +5389,7 @@ namespace SlaveMatrix Are.Draw(X4Y0_呪印_鎖3); break; case 5: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X5Y0_親指); @@ -5479,7 +5479,7 @@ namespace SlaveMatrix } break; case 6: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X6Y0_人指); @@ -5499,7 +5499,7 @@ namespace SlaveMatrix } break; case 7: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X7Y0_人指); @@ -5519,7 +5519,7 @@ namespace SlaveMatrix } break; case 8: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X8Y0_薬指); @@ -5544,7 +5544,7 @@ namespace SlaveMatrix } break; case 9: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X9Y0_手); @@ -5589,7 +5589,7 @@ namespace SlaveMatrix } break; case 10: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X10Y0_親指); @@ -5726,7 +5726,7 @@ namespace SlaveMatrix Are.Draw(X13Y0_呪印_鎖3); break; default: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X14Y0_親指); @@ -5786,10 +5786,10 @@ namespace SlaveMatrix public override void 描画1(RenderArea Are) { - switch (本体.IndexX) + switch (Body.IndexX) { case 6: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X6Y0_親指); @@ -5874,7 +5874,7 @@ namespace SlaveMatrix } break; case 7: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X7Y0_小指); @@ -5959,7 +5959,7 @@ namespace SlaveMatrix } break; case 8: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X8Y0_手); @@ -5998,7 +5998,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexX) + switch (Body.IndexX) { case 0: X0Y0_親指CP.Update(); @@ -6035,7 +6035,7 @@ namespace SlaveMatrix X1Y0_呪印_鎖3CP.Update(); break; case 2: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X2Y0_親指CP.Update(); @@ -6159,7 +6159,7 @@ namespace SlaveMatrix X4Y0_呪印_鎖3CP.Update(); break; case 5: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X5Y0_親指CP.Update(); @@ -6249,7 +6249,7 @@ namespace SlaveMatrix } break; case 6: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X6Y0Pars.GetMiY_MaY(out mm); @@ -6344,7 +6344,7 @@ namespace SlaveMatrix } break; case 7: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X7Y0Pars.GetMiY_MaY(out mm); @@ -6439,7 +6439,7 @@ namespace SlaveMatrix } break; case 8: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X8Y0_手CP.Update(); @@ -6484,7 +6484,7 @@ namespace SlaveMatrix } break; case 9: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X9Y0_手CP.Update(); @@ -6529,7 +6529,7 @@ namespace SlaveMatrix } break; case 10: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X10Y0_親指CP.Update(); @@ -6666,7 +6666,7 @@ namespace SlaveMatrix X13Y0_呪印_鎖3CP.Update(); break; default: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X14Y0_親指CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ハンド処理.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ハンド処理.cs index 91fabf9..72a1dda 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ハンド処理.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ハンド処理.cs @@ -859,8 +859,8 @@ namespace SlaveMatrix 調教UI.Set_乳首(調教UI.ハンド左, 右: false); 調教UI.押し(ref cd); 乳繰りモード(ref cd); - 調教UI.ハンド右.Yi = (調教UI.ハンド右.Yi + dt.Sign() * 2).Clamp(0, 調教UI.ハンド右.本体.CountY); - 調教UI.ハンド左.Yi = (調教UI.ハンド左.Yi - dt.Sign() * 2).Clamp(0, 調教UI.ハンド左.本体.CountY); + 調教UI.ハンド右.Yi = (調教UI.ハンド右.Yi + dt.Sign() * 2).Clamp(0, 調教UI.ハンド右.Body.CountY); + 調教UI.ハンド左.Yi = (調教UI.ハンド左.Yi - dt.Sign() * 2).Clamp(0, 調教UI.ハンド左.Body.CountY); 乳繰りsi(); 調教UI.乳首演出(); } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_アナル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_アナル.cs index 2fa17ef..84c4ead 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_アナル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_アナル.cs @@ -560,8 +560,8 @@ namespace SlaveMatrix public バイブ_アナル(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, バイブ_アナルD e) { ThisType = GetType(); - 本体 = new Difs(Sta.カーソル["アナル"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.カーソル["アナル"]); + Pars pars = Body[0][0]; X0Y0_ヘッド = pars["ヘッド"].ToPar(); Pars pars2 = pars["ユニット"].ToPars(); X0Y0_ユニット_ユニット = pars2["ユニット"].ToPar(); @@ -574,7 +574,7 @@ namespace SlaveMatrix X0Y0_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y0_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y0_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_ヘッド = pars["ヘッド"].ToPar(); pars2 = pars["ユニット"].ToPars(); X0Y1_ユニット_ユニット = pars2["ユニット"].ToPar(); @@ -587,7 +587,7 @@ namespace SlaveMatrix X0Y1_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y1_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y1_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_ヘッド = pars["ヘッド"].ToPar(); pars2 = pars["ユニット"].ToPars(); X0Y2_ユニット_ユニット = pars2["ユニット"].ToPar(); @@ -600,7 +600,7 @@ namespace SlaveMatrix X0Y2_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y2_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y2_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_ヘッド = pars["ヘッド"].ToPar(); pars2 = pars["ユニット"].ToPars(); X0Y3_ユニット_ユニット = pars2["ユニット"].ToPar(); @@ -613,7 +613,7 @@ namespace SlaveMatrix X0Y3_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y3_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y3_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_ヘッド = pars["ヘッド"].ToPar(); pars2 = pars["ユニット"].ToPars(); X0Y4_ユニット_ユニット = pars2["ユニット"].ToPar(); @@ -626,8 +626,8 @@ namespace SlaveMatrix X0Y4_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y4_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y4_ユニット_パワー4 = pars2["パワー4"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -733,12 +733,12 @@ namespace SlaveMatrix X0Y4_ユニット_ユニット.BasePointBase = X0Y4_ユニット_ユニット.ToLocal(X0Y4_ヘッド.ToGlobal(X0Y4_ヘッド.JP[0].Joint)); 尺度B *= 1.07; 尺度B = 1.08; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_ヘッドCP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_コモン.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_コモン.cs index 846a101..81dcff4 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_コモン.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_コモン.cs @@ -974,8 +974,8 @@ namespace SlaveMatrix public バイブ_コモン(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, バイブ_コモンD e) { ThisType = GetType(); - 本体 = new Difs(Sta.カーソル["コモン"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.カーソル["コモン"]); + Pars pars = Body[0][0]; X0Y0_ヘッド = pars["ヘッド"].ToPar(); X0Y0_イボ1 = pars["イボ1"].ToPar(); X0Y0_イボ2 = pars["イボ2"].ToPar(); @@ -1000,7 +1000,7 @@ namespace SlaveMatrix X0Y0_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y0_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y0_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_ヘッド = pars["ヘッド"].ToPar(); X0Y1_イボ1 = pars["イボ1"].ToPar(); X0Y1_イボ2 = pars["イボ2"].ToPar(); @@ -1025,7 +1025,7 @@ namespace SlaveMatrix X0Y1_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y1_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y1_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_ヘッド = pars["ヘッド"].ToPar(); X0Y2_イボ1 = pars["イボ1"].ToPar(); X0Y2_イボ2 = pars["イボ2"].ToPar(); @@ -1047,7 +1047,7 @@ namespace SlaveMatrix X0Y2_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y2_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y2_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_ヘッド = pars["ヘッド"].ToPar(); X0Y3_イボ1 = pars["イボ1"].ToPar(); X0Y3_イボ2 = pars["イボ2"].ToPar(); @@ -1066,7 +1066,7 @@ namespace SlaveMatrix X0Y3_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y3_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y3_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_ヘッド = pars["ヘッド"].ToPar(); pars2 = pars["ユニット"].ToPars(); X0Y4_ユニット_ユニット = pars2["ユニット"].ToPar(); @@ -1079,8 +1079,8 @@ namespace SlaveMatrix X0Y4_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y4_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y4_ユニット_パワー4 = pars2["パワー4"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1237,12 +1237,12 @@ namespace SlaveMatrix X0Y4_ユニット_ユニット.BasePointBase = X0Y4_ユニット_ユニット.ToLocal(X0Y4_ヘッド.ToGlobal(X0Y4_ヘッド.JP[0].Joint)); 尺度B *= 1.07; 尺度B = 1.08; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_ヘッドCP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_ディル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_ディル.cs index ff94b46..3044bb8 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_ディル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_ディル.cs @@ -683,8 +683,8 @@ namespace SlaveMatrix public バイブ_ディル(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, バイブ_ディルD e) { ThisType = GetType(); - 本体 = new Difs(Sta.カーソル["ディル"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.カーソル["ディル"]); + Pars pars = Body[0][0]; X0Y0_ヘッド = pars["ヘッド"].ToPar(); X0Y0_血管1 = pars["血管1"].ToPar(); X0Y0_血管2 = pars["血管2"].ToPar(); @@ -700,7 +700,7 @@ namespace SlaveMatrix X0Y0_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y0_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y0_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_ヘッド = pars["ヘッド"].ToPar(); X0Y1_血管1 = pars["血管1"].ToPar(); X0Y1_血管2 = pars["血管2"].ToPar(); @@ -716,7 +716,7 @@ namespace SlaveMatrix X0Y1_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y1_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y1_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_ヘッド = pars["ヘッド"].ToPar(); X0Y2_血管1 = pars["血管1"].ToPar(); X0Y2_血管2 = pars["血管2"].ToPar(); @@ -731,7 +731,7 @@ namespace SlaveMatrix X0Y2_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y2_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y2_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_ヘッド = pars["ヘッド"].ToPar(); X0Y3_血管1 = pars["血管1"].ToPar(); X0Y3_血管2 = pars["血管2"].ToPar(); @@ -746,7 +746,7 @@ namespace SlaveMatrix X0Y3_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y3_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y3_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_ヘッド = pars["ヘッド"].ToPar(); X0Y4_血管 = pars["血管"].ToPar(); pars2 = pars["ユニット"].ToPars(); @@ -760,8 +760,8 @@ namespace SlaveMatrix X0Y4_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y4_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y4_ユニット_パワー4 = pars2["パワー4"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -882,12 +882,12 @@ namespace SlaveMatrix X0Y4_ユニット_ユニット.BasePointBase = X0Y4_ユニット_ユニット.ToLocal(X0Y4_ヘッド.ToGlobal(X0Y4_ヘッド.JP[2].Joint)); 尺度B *= 1.07; 尺度B = 1.08; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_ヘッドCP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_デンマ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_デンマ.cs index 5eb39dd..477aaf0 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_デンマ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_デンマ.cs @@ -806,8 +806,8 @@ namespace SlaveMatrix public バイブ_デンマ(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, バイブ_デンマD e) { ThisType = GetType(); - 本体 = new Difs(Sta.カーソル["デンマ"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.カーソル["デンマ"]); + Pars pars = Body[0][0]; X0Y0_ヘッド = pars["ヘッド"].ToPar(); X0Y0_ヘッド線1 = pars["ヘッド線1"].ToPar(); X0Y0_ヘッド線2 = pars["ヘッド線2"].ToPar(); @@ -826,7 +826,7 @@ namespace SlaveMatrix X0Y0_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y0_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y0_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_ヘッド = pars["ヘッド"].ToPar(); X0Y1_ヘッド線1 = pars["ヘッド線1"].ToPar(); X0Y1_ヘッド線2 = pars["ヘッド線2"].ToPar(); @@ -845,7 +845,7 @@ namespace SlaveMatrix X0Y1_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y1_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y1_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_ヘッド = pars["ヘッド"].ToPar(); X0Y2_ヘッド線1 = pars["ヘッド線1"].ToPar(); X0Y2_ヘッド線2 = pars["ヘッド線2"].ToPar(); @@ -863,7 +863,7 @@ namespace SlaveMatrix X0Y2_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y2_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y2_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_ヘッド = pars["ヘッド"].ToPar(); X0Y3_ヘッド線1 = pars["ヘッド線1"].ToPar(); X0Y3_ヘッド線2 = pars["ヘッド線2"].ToPar(); @@ -880,7 +880,7 @@ namespace SlaveMatrix X0Y3_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y3_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y3_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_ヘッド = pars["ヘッド"].ToPar(); X0Y4_ヘッド線 = pars["ヘッド線"].ToPar(); X0Y4_拡張ユニット = pars["拡張ユニット"].ToPar(); @@ -896,10 +896,10 @@ namespace SlaveMatrix X0Y4_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y4_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y4_ユニット_パワー4 = pars2["パワー4"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1036,12 +1036,12 @@ namespace SlaveMatrix X0Y4_ユニット_ユニット.BasePointBase = X0Y4_ユニット_ユニット.ToLocal(X0Y4_ヘッド.ToGlobal(X0Y4_ヘッド.JP[1].Joint)); 尺度B *= 1.07; 尺度B = 1.08; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_ヘッドCP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_ドリル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_ドリル.cs index d0b966b..33342b3 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_ドリル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/バイブ_ドリル.cs @@ -2645,8 +2645,8 @@ namespace SlaveMatrix public バイブ_ドリル(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, バイブ_ドリルD e) { ThisType = GetType(); - 本体 = new Difs(Sta.カーソル["ドリル"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.カーソル["ドリル"]); + Pars pars = Body[0][0]; X0Y0_ヘッド = pars["ヘッド"].ToPar(); X0Y0_イボ1 = pars["イボ1"].ToPar(); X0Y0_イボ2 = pars["イボ2"].ToPar(); @@ -2677,7 +2677,7 @@ namespace SlaveMatrix X0Y0_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y0_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y0_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_ヘッド = pars["ヘッド"].ToPar(); X0Y1_イボ1 = pars["イボ1"].ToPar(); X0Y1_イボ2 = pars["イボ2"].ToPar(); @@ -2707,7 +2707,7 @@ namespace SlaveMatrix X0Y1_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y1_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y1_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_ヘッド = pars["ヘッド"].ToPar(); X0Y2_イボ1 = pars["イボ1"].ToPar(); X0Y2_イボ2 = pars["イボ2"].ToPar(); @@ -2732,7 +2732,7 @@ namespace SlaveMatrix X0Y2_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y2_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y2_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_ヘッド = pars["ヘッド"].ToPar(); X0Y3_イボ1 = pars["イボ1"].ToPar(); X0Y3_イボ2 = pars["イボ2"].ToPar(); @@ -2752,7 +2752,7 @@ namespace SlaveMatrix X0Y3_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y3_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y3_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_ヘッド = pars["ヘッド"].ToPar(); X0Y4_イボ1 = pars["イボ1"].ToPar(); X0Y4_イボ2 = pars["イボ2"].ToPar(); @@ -2768,7 +2768,7 @@ namespace SlaveMatrix X0Y4_ユニット_パワー2 = pars2["パワー2"].ToPar(); X0Y4_ユニット_パワー3 = pars2["パワー3"].ToPar(); X0Y4_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_ヘッド = pars["ヘッド"].ToPar(); X1Y0_イボ1 = pars["イボ1"].ToPar(); X1Y0_イボ2 = pars["イボ2"].ToPar(); @@ -2800,7 +2800,7 @@ namespace SlaveMatrix X1Y0_ユニット_パワー2 = pars2["パワー2"].ToPar(); X1Y0_ユニット_パワー3 = pars2["パワー3"].ToPar(); X1Y0_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[1][1]; + pars = Body[1][1]; X1Y1_ヘッド = pars["ヘッド"].ToPar(); X1Y1_イボ1 = pars["イボ1"].ToPar(); X1Y1_イボ2 = pars["イボ2"].ToPar(); @@ -2830,7 +2830,7 @@ namespace SlaveMatrix X1Y1_ユニット_パワー2 = pars2["パワー2"].ToPar(); X1Y1_ユニット_パワー3 = pars2["パワー3"].ToPar(); X1Y1_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[1][2]; + pars = Body[1][2]; X1Y2_ヘッド = pars["ヘッド"].ToPar(); X1Y2_イボ1 = pars["イボ1"].ToPar(); X1Y2_イボ2 = pars["イボ2"].ToPar(); @@ -2856,7 +2856,7 @@ namespace SlaveMatrix X1Y2_ユニット_パワー2 = pars2["パワー2"].ToPar(); X1Y2_ユニット_パワー3 = pars2["パワー3"].ToPar(); X1Y2_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[1][3]; + pars = Body[1][3]; X1Y3_ヘッド = pars["ヘッド"].ToPar(); X1Y3_イボ1 = pars["イボ1"].ToPar(); X1Y3_イボ2 = pars["イボ2"].ToPar(); @@ -2877,7 +2877,7 @@ namespace SlaveMatrix X1Y3_ユニット_パワー2 = pars2["パワー2"].ToPar(); X1Y3_ユニット_パワー3 = pars2["パワー3"].ToPar(); X1Y3_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[1][4]; + pars = Body[1][4]; X1Y4_ヘッド = pars["ヘッド"].ToPar(); X1Y4_イボ1 = pars["イボ1"].ToPar(); X1Y4_イボ2 = pars["イボ2"].ToPar(); @@ -2893,7 +2893,7 @@ namespace SlaveMatrix X1Y4_ユニット_パワー2 = pars2["パワー2"].ToPar(); X1Y4_ユニット_パワー3 = pars2["パワー3"].ToPar(); X1Y4_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[2][0]; + pars = Body[2][0]; X2Y0_ヘッド = pars["ヘッド"].ToPar(); X2Y0_イボ1 = pars["イボ1"].ToPar(); X2Y0_イボ2 = pars["イボ2"].ToPar(); @@ -2927,7 +2927,7 @@ namespace SlaveMatrix X2Y0_ユニット_パワー2 = pars2["パワー2"].ToPar(); X2Y0_ユニット_パワー3 = pars2["パワー3"].ToPar(); X2Y0_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[2][1]; + pars = Body[2][1]; X2Y1_ヘッド = pars["ヘッド"].ToPar(); X2Y1_イボ1 = pars["イボ1"].ToPar(); X2Y1_イボ2 = pars["イボ2"].ToPar(); @@ -2959,7 +2959,7 @@ namespace SlaveMatrix X2Y1_ユニット_パワー2 = pars2["パワー2"].ToPar(); X2Y1_ユニット_パワー3 = pars2["パワー3"].ToPar(); X2Y1_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[2][2]; + pars = Body[2][2]; X2Y2_ヘッド = pars["ヘッド"].ToPar(); X2Y2_イボ1 = pars["イボ1"].ToPar(); X2Y2_イボ2 = pars["イボ2"].ToPar(); @@ -2986,7 +2986,7 @@ namespace SlaveMatrix X2Y2_ユニット_パワー2 = pars2["パワー2"].ToPar(); X2Y2_ユニット_パワー3 = pars2["パワー3"].ToPar(); X2Y2_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[2][3]; + pars = Body[2][3]; X2Y3_ヘッド = pars["ヘッド"].ToPar(); X2Y3_イボ1 = pars["イボ1"].ToPar(); X2Y3_イボ2 = pars["イボ2"].ToPar(); @@ -3009,7 +3009,7 @@ namespace SlaveMatrix X2Y3_ユニット_パワー2 = pars2["パワー2"].ToPar(); X2Y3_ユニット_パワー3 = pars2["パワー3"].ToPar(); X2Y3_ユニット_パワー4 = pars2["パワー4"].ToPar(); - pars = 本体[2][4]; + pars = Body[2][4]; X2Y4_ヘッド = pars["ヘッド"].ToPar(); X2Y4_イボ1 = pars["イボ1"].ToPar(); X2Y4_イボ2 = pars["イボ2"].ToPar(); @@ -3026,8 +3026,8 @@ namespace SlaveMatrix X2Y4_ユニット_パワー2 = pars2["パワー2"].ToPar(); X2Y4_ユニット_パワー3 = pars2["パワー3"].ToPar(); X2Y4_ユニット_パワー4 = pars2["パワー4"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -3459,15 +3459,15 @@ namespace SlaveMatrix X2Y4_ユニット_ユニット.BasePointBase = X2Y4_ユニット_ユニット.ToLocal(X2Y4_ヘッド.ToGlobal(X2Y4_ヘッド.JP[4].Joint)); 尺度B *= 1.07; 尺度B = 1.08; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - switch (本体.IndexX) + switch (Body.IndexX) { case 0: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_ヘッドCP.Update(); @@ -3594,7 +3594,7 @@ namespace SlaveMatrix } return; case 1: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_ヘッドCP.Update(); @@ -3724,7 +3724,7 @@ namespace SlaveMatrix } return; } - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X2Y0_ヘッドCP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/パール.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/パール.cs index 989729f..6d41e0a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/パール.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/パール.cs @@ -995,8 +995,8 @@ namespace SlaveMatrix public パール(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, パールD e) { ThisType = GetType(); - 本体 = new Difs(Sta.カーソル["パール"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.カーソル["パール"]); + Pars pars = Body[0][0]; X0Y0_軸 = pars["軸"].ToPar(); X0Y0_玉境界 = pars["玉境界"].ToPar(); X0Y0_玉1 = pars["玉1"].ToPar(); @@ -1008,7 +1008,7 @@ namespace SlaveMatrix X0Y0_玉7 = pars["玉7"].ToPar(); X0Y0_輪上 = pars["輪上"].ToPar(); X0Y0_輪下 = pars["輪下"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_軸 = pars["軸"].ToPar(); X0Y1_玉境界 = pars["玉境界"].ToPar(); X0Y1_玉1 = pars["玉1"].ToPar(); @@ -1020,7 +1020,7 @@ namespace SlaveMatrix X0Y1_玉7 = pars["玉7"].ToPar(); X0Y1_輪上 = pars["輪上"].ToPar(); X0Y1_輪下 = pars["輪下"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_軸 = pars["軸"].ToPar(); X0Y2_玉境界 = pars["玉境界"].ToPar(); X0Y2_玉1 = pars["玉1"].ToPar(); @@ -1031,7 +1031,7 @@ namespace SlaveMatrix X0Y2_玉6 = pars["玉6"].ToPar(); X0Y2_輪上 = pars["輪上"].ToPar(); X0Y2_輪下 = pars["輪下"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_軸 = pars["軸"].ToPar(); X0Y3_玉境界 = pars["玉境界"].ToPar(); X0Y3_玉1 = pars["玉1"].ToPar(); @@ -1042,7 +1042,7 @@ namespace SlaveMatrix X0Y3_玉6 = pars["玉6"].ToPar(); X0Y3_輪上 = pars["輪上"].ToPar(); X0Y3_輪下 = pars["輪下"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_軸 = pars["軸"].ToPar(); X0Y4_玉境界 = pars["玉境界"].ToPar(); X0Y4_玉1 = pars["玉1"].ToPar(); @@ -1052,7 +1052,7 @@ namespace SlaveMatrix X0Y4_玉5 = pars["玉5"].ToPar(); X0Y4_輪上 = pars["輪上"].ToPar(); X0Y4_輪下 = pars["輪下"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; X0Y5_軸 = pars["軸"].ToPar(); X0Y5_玉境界 = pars["玉境界"].ToPar(); X0Y5_玉1 = pars["玉1"].ToPar(); @@ -1062,7 +1062,7 @@ namespace SlaveMatrix X0Y5_玉5 = pars["玉5"].ToPar(); X0Y5_輪上 = pars["輪上"].ToPar(); X0Y5_輪下 = pars["輪下"].ToPar(); - pars = 本体[0][6]; + pars = Body[0][6]; X0Y6_軸 = pars["軸"].ToPar(); X0Y6_玉境界 = pars["玉境界"].ToPar(); X0Y6_玉1 = pars["玉1"].ToPar(); @@ -1071,7 +1071,7 @@ namespace SlaveMatrix X0Y6_玉4 = pars["玉4"].ToPar(); X0Y6_輪上 = pars["輪上"].ToPar(); X0Y6_輪下 = pars["輪下"].ToPar(); - pars = 本体[0][7]; + pars = Body[0][7]; X0Y7_軸 = pars["軸"].ToPar(); X0Y7_玉境界 = pars["玉境界"].ToPar(); X0Y7_玉1 = pars["玉1"].ToPar(); @@ -1080,7 +1080,7 @@ namespace SlaveMatrix X0Y7_玉4 = pars["玉4"].ToPar(); X0Y7_輪上 = pars["輪上"].ToPar(); X0Y7_輪下 = pars["輪下"].ToPar(); - pars = 本体[0][8]; + pars = Body[0][8]; X0Y8_軸 = pars["軸"].ToPar(); X0Y8_玉境界 = pars["玉境界"].ToPar(); X0Y8_玉1 = pars["玉1"].ToPar(); @@ -1088,7 +1088,7 @@ namespace SlaveMatrix X0Y8_玉3 = pars["玉3"].ToPar(); X0Y8_輪上 = pars["輪上"].ToPar(); X0Y8_輪下 = pars["輪下"].ToPar(); - pars = 本体[0][9]; + pars = Body[0][9]; X0Y9_軸 = pars["軸"].ToPar(); X0Y9_玉境界 = pars["玉境界"].ToPar(); X0Y9_玉1 = pars["玉1"].ToPar(); @@ -1096,48 +1096,48 @@ namespace SlaveMatrix X0Y9_玉3 = pars["玉3"].ToPar(); X0Y9_輪上 = pars["輪上"].ToPar(); X0Y9_輪下 = pars["輪下"].ToPar(); - pars = 本体[0][10]; + pars = Body[0][10]; X0Y10_軸 = pars["軸"].ToPar(); X0Y10_玉境界 = pars["玉境界"].ToPar(); X0Y10_玉1 = pars["玉1"].ToPar(); X0Y10_玉2 = pars["玉2"].ToPar(); X0Y10_輪上 = pars["輪上"].ToPar(); X0Y10_輪下 = pars["輪下"].ToPar(); - pars = 本体[0][11]; + pars = Body[0][11]; X0Y11_軸 = pars["軸"].ToPar(); X0Y11_玉境界 = pars["玉境界"].ToPar(); X0Y11_玉1 = pars["玉1"].ToPar(); X0Y11_玉2 = pars["玉2"].ToPar(); X0Y11_輪上 = pars["輪上"].ToPar(); X0Y11_輪下 = pars["輪下"].ToPar(); - pars = 本体[0][12]; + pars = Body[0][12]; X0Y12_軸 = pars["軸"].ToPar(); X0Y12_玉境界 = pars["玉境界"].ToPar(); X0Y12_玉 = pars["玉"].ToPar(); X0Y12_輪上 = pars["輪上"].ToPar(); X0Y12_輪下 = pars["輪下"].ToPar(); - pars = 本体[0][13]; + pars = Body[0][13]; X0Y13_軸 = pars["軸"].ToPar(); X0Y13_玉境界 = pars["玉境界"].ToPar(); X0Y13_玉 = pars["玉"].ToPar(); X0Y13_輪上 = pars["輪上"].ToPar(); X0Y13_輪下 = pars["輪下"].ToPar(); - pars = 本体[0][14]; + pars = Body[0][14]; X0Y14_軸 = pars["軸"].ToPar(); X0Y14_玉境界 = pars["玉境界"].ToPar(); X0Y14_輪上 = pars["輪上"].ToPar(); X0Y14_輪下 = pars["輪下"].ToPar(); - pars = 本体[0][15]; + pars = Body[0][15]; X0Y15_軸 = pars["軸"].ToPar(); X0Y15_玉境界 = pars["玉境界"].ToPar(); X0Y15_輪上 = pars["輪上"].ToPar(); X0Y15_輪下 = pars["輪下"].ToPar(); - pars = 本体[0][16]; + pars = Body[0][16]; X0Y16_軸 = pars["軸"].ToPar(); X0Y16_輪上境界 = pars["輪上境界"].ToPar(); X0Y16_輪下 = pars["輪下"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1325,12 +1325,12 @@ namespace SlaveMatrix X0Y16_輪下.BasePointBase = X0Y16_輪下.ToLocal(X0Y16_輪上境界.ToGlobal(X0Y16_輪上境界.JP[0].Joint)); 尺度B *= 1.07; 尺度B = 1.08; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_軸CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ピアス.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ピアス.cs index 6b9d5a8..27b8f0c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ピアス.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ピアス.cs @@ -100,11 +100,11 @@ namespace SlaveMatrix public ピアス(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, ピアスD e) { ThisType = GetType(); - 本体 = new Difs(Sta.性器付["ピアス"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.性器付["ピアス"]); + Pars pars = Body[0][0]; X0Y0_ピアス = pars["ピアス"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ペニス.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ペニス.cs index 1d28d68..16d1b95 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ペニス.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ペニス.cs @@ -430,71 +430,71 @@ namespace SlaveMatrix } } - public JointS 尿道_接続点 => new JointS(本体, X0Y0_陰茎, 3); + public JointS 尿道_接続点 => new JointS(Body, X0Y0_陰茎, 3); public ペニス(double DisUnit, 配色指定 配色指定, 主人公配色 体配色, ModeEventDispatcher Med, ペニスD e) { ペニス ペニス2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.カーソル["ペニス"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.カーソル["ペニス"]); + Pars pars = Body[0][0]; X0Y0_陰嚢 = pars["陰嚢"].ToPar(); X0Y0_陰茎 = pars["陰茎"].ToPar(); X0Y0_血管下 = pars["血管下"].ToPar(); X0Y0_血管上 = pars["血管上"].ToPar(); X0Y0_亀頭 = pars["亀頭"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_陰嚢 = pars["陰嚢"].ToPar(); X0Y1_陰茎 = pars["陰茎"].ToPar(); X0Y1_血管下 = pars["血管下"].ToPar(); X0Y1_血管上 = pars["血管上"].ToPar(); X0Y1_亀頭 = pars["亀頭"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_陰嚢 = pars["陰嚢"].ToPar(); X0Y2_陰茎 = pars["陰茎"].ToPar(); X0Y2_血管下 = pars["血管下"].ToPar(); X0Y2_血管上 = pars["血管上"].ToPar(); X0Y2_亀頭 = pars["亀頭"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_陰嚢 = pars["陰嚢"].ToPar(); X0Y3_陰茎 = pars["陰茎"].ToPar(); X0Y3_血管下 = pars["血管下"].ToPar(); X0Y3_血管上 = pars["血管上"].ToPar(); X0Y3_亀頭 = pars["亀頭"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_陰嚢 = pars["陰嚢"].ToPar(); X0Y4_陰茎 = pars["陰茎"].ToPar(); X0Y4_血管下 = pars["血管下"].ToPar(); X0Y4_血管上 = pars["血管上"].ToPar(); X0Y4_亀頭 = pars["亀頭"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_陰嚢 = pars["陰嚢"].ToPar(); X1Y0_陰茎 = pars["陰茎"].ToPar(); X1Y0_血管下 = pars["血管下"].ToPar(); X1Y0_血管上 = pars["血管上"].ToPar(); X1Y0_亀頭 = pars["亀頭"].ToPar(); - pars = 本体[1][1]; + pars = Body[1][1]; X1Y1_陰嚢 = pars["陰嚢"].ToPar(); X1Y1_陰茎 = pars["陰茎"].ToPar(); X1Y1_血管下 = pars["血管下"].ToPar(); X1Y1_血管上 = pars["血管上"].ToPar(); X1Y1_亀頭 = pars["亀頭"].ToPar(); - pars = 本体[1][2]; + pars = Body[1][2]; X1Y2_陰嚢 = pars["陰嚢"].ToPar(); X1Y2_陰茎 = pars["陰茎"].ToPar(); X1Y2_血管下 = pars["血管下"].ToPar(); X1Y2_血管上 = pars["血管上"].ToPar(); - pars = 本体[1][3]; + pars = Body[1][3]; X1Y3_陰嚢 = pars["陰嚢"].ToPar(); X1Y3_陰茎 = pars["陰茎"].ToPar(); X1Y3_血管下 = pars["血管下"].ToPar(); X1Y3_血管上 = pars["血管上"].ToPar(); - pars = 本体[1][4]; + pars = Body[1][4]; X1Y4_陰嚢 = pars["陰嚢"].ToPar(); X1Y4_陰茎 = pars["陰茎"].ToPar(); X1Y4_血管下 = pars["血管下"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -603,11 +603,11 @@ namespace SlaveMatrix X1Y3_陰嚢.BasePointBase = X1Y3_陰嚢.ToLocal(X1Y3_陰茎.ToGlobal(X1Y3_陰茎.JP[2].Joint)); X1Y4_陰嚢.BasePointBase = X1Y4_陰嚢.ToLocal(X1Y4_陰茎.ToGlobal(X1Y4_陰茎.JP[2].Joint)); Vector2D position = AreM.GetPosition(ref AreM.BasePoint); - foreach (Par item in 本体.EnumJoinRoot) + foreach (Par item in Body.EnumJoinRoot) { item.PositionBase = position; } - 本体.JoinPAall(); + Body.JoinPAall(); 尺度B *= 1.07; 尺度B = 1.08; } @@ -621,15 +621,15 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { AreM.Clear(); - 本体.Draw(AreM); + Body.Draw(AreM); Are.Draw(AreM); } public override void 色更新() { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_陰嚢CP.Update(); @@ -670,7 +670,7 @@ namespace SlaveMatrix } else { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_陰嚢CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ペニス処理.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ペニス処理.cs index 7ceb7eb..6878dfd 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ペニス処理.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ペニス処理.cs @@ -612,7 +612,7 @@ namespace SlaveMatrix Runing = delegate(Mot m) { xc = 1.0 + 0.2 * m.Value; - foreach (Par item in 調教UI.ペニス.本体.EnumAllPar()) + foreach (Par item in 調教UI.ペニス.Body.EnumAllPar()) { if (item.Tag != "陰嚢") { @@ -677,7 +677,7 @@ namespace SlaveMatrix 調教UI.射精.Yv = m.Value; if (調教UI.射精.Yv >= 0.65 && 調教UI.Focus == ペニス) { - p = 調教UI.射精.本体.Current.EnumAllPar().First(); + p = 調教UI.射精.Body.Current.EnumAllPar().First(); cp = p.ToGlobal(p.OP.GetCenter() + Oth.GetRandomVector() * 0.0025); hc = ペニス処理2.Med.GetHitColor(ペニス処理2.Med.FromBasePosition(cp)); ペニス処理2.Bod.Addぶっかけ(cp, hc); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ボテ腹_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ボテ腹_人.cs index 135c3f1..bec1512 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ボテ腹_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ボテ腹_人.cs @@ -416,14 +416,14 @@ namespace SlaveMatrix } } - public JointS 腹板_接続点 => new JointS(本体, X0Y0_腹, 0); + public JointS 腹板_接続点 => new JointS(Body, X0Y0_腹, 0); public ボテ腹_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, ボテ腹_人D e) { ボテ腹_人 ボテ腹_人2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.胴体["ボテ腹"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["ボテ腹"]); + Pars pars = Body[0][0]; X0Y0_腹 = pars["腹"].ToPar(); X0Y0_ハイライト = pars["ハイライト"].ToPar(); X0Y0_臍 = pars["臍"].ToPar(); @@ -431,7 +431,7 @@ namespace SlaveMatrix X0Y0_ハイライト左2 = pars["ハイライト左2"].ToPar(); X0Y0_ハイライト右1 = pars["ハイライト右1"].ToPar(); X0Y0_ハイライト右2 = pars["ハイライト右2"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_腹 = pars["腹"].ToPar(); X0Y1_ハイライト = pars["ハイライト"].ToPar(); X0Y1_臍 = pars["臍"].ToPar(); @@ -439,7 +439,7 @@ namespace SlaveMatrix X0Y1_ハイライト左2 = pars["ハイライト左2"].ToPar(); X0Y1_ハイライト右1 = pars["ハイライト右1"].ToPar(); X0Y1_ハイライト右2 = pars["ハイライト右2"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_腹 = pars["腹"].ToPar(); X0Y2_ハイライト = pars["ハイライト"].ToPar(); X0Y2_臍 = pars["臍"].ToPar(); @@ -447,7 +447,7 @@ namespace SlaveMatrix X0Y2_ハイライト左2 = pars["ハイライト左2"].ToPar(); X0Y2_ハイライト右1 = pars["ハイライト右1"].ToPar(); X0Y2_ハイライト右2 = pars["ハイライト右2"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_腹 = pars["腹"].ToPar(); X0Y3_ハイライト = pars["ハイライト"].ToPar(); X0Y3_臍 = pars["臍"].ToPar(); @@ -455,7 +455,7 @@ namespace SlaveMatrix X0Y3_ハイライト左2 = pars["ハイライト左2"].ToPar(); X0Y3_ハイライト右1 = pars["ハイライト右1"].ToPar(); X0Y3_ハイライト右2 = pars["ハイライト右2"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_腹 = pars["腹"].ToPar(); X0Y4_ハイライト = pars["ハイライト"].ToPar(); X0Y4_臍 = pars["臍"].ToPar(); @@ -463,8 +463,8 @@ namespace SlaveMatrix X0Y4_ハイライト左2 = pars["ハイライト左2"].ToPar(); X0Y4_ハイライト右1 = pars["ハイライト右1"].ToPar(); X0Y4_ハイライト右2 = pars["ハイライト右2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -591,14 +591,14 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); キスマーク.Draw(Are); 鞭痕.Draw(Are); } public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_腹CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ボテ腹_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ボテ腹_獣.cs index 6fafee1..be2c7ec 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ボテ腹_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ボテ腹_獣.cs @@ -155,30 +155,30 @@ namespace SlaveMatrix } } - public JointS 腹板_接続点 => new JointS(本体, X0Y0_腹, 0); + public JointS 腹板_接続点 => new JointS(Body, X0Y0_腹, 0); public ボテ腹_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, ボテ腹_獣D e) { ボテ腹_獣 ボテ腹_獣2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.半身["四足ボテ腹"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.半身["四足ボテ腹"]); + Pars pars = Body[0][0]; X0Y0_腹 = pars["腹"].ToPar(); X0Y0_臍 = pars["臍"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_腹 = pars["腹"].ToPar(); X0Y1_臍 = pars["臍"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_腹 = pars["腹"].ToPar(); X0Y2_臍 = pars["臍"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_腹 = pars["腹"].ToPar(); X0Y3_臍 = pars["臍"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_腹 = pars["腹"].ToPar(); X0Y4_臍 = pars["臍"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -257,7 +257,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_腹CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ボテ腹板.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ボテ腹板.cs index 5826696..6e3579a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ボテ腹板.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ボテ腹板.cs @@ -425,8 +425,8 @@ namespace SlaveMatrix public ボテ腹板(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, ボテ腹板D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["ボテ腹板"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["ボテ腹板"]); + Pars pars = Body[0][0]; Pars pars2 = pars["腹板4"].ToPars(); X0Y0_腹板4_腹板 = pars2["腹板"].ToPar(); X0Y0_腹板4_縦線 = pars2["縦線"].ToPar(); @@ -439,7 +439,7 @@ namespace SlaveMatrix pars2 = pars["腹板1"].ToPars(); X0Y0_腹板1_腹板 = pars2["腹板"].ToPar(); X0Y0_腹板1_縦線 = pars2["縦線"].ToPar(); - Pars pars3 = 本体[0][1]; + Pars pars3 = Body[0][1]; pars2 = pars3["腹板4"].ToPars(); X0Y1_腹板4_腹板 = pars2["腹板"].ToPar(); X0Y1_腹板4_縦線 = pars2["縦線"].ToPar(); @@ -452,7 +452,7 @@ namespace SlaveMatrix pars2 = pars3["腹板1"].ToPars(); X0Y1_腹板1_腹板 = pars2["腹板"].ToPar(); X0Y1_腹板1_縦線 = pars2["縦線"].ToPar(); - Pars pars4 = 本体[0][2]; + Pars pars4 = Body[0][2]; pars2 = pars4["腹板4"].ToPars(); X0Y2_腹板4_腹板 = pars2["腹板"].ToPar(); X0Y2_腹板4_縦線 = pars2["縦線"].ToPar(); @@ -465,7 +465,7 @@ namespace SlaveMatrix pars2 = pars4["腹板1"].ToPars(); X0Y2_腹板1_腹板 = pars2["腹板"].ToPar(); X0Y2_腹板1_縦線 = pars2["縦線"].ToPar(); - Pars pars5 = 本体[0][3]; + Pars pars5 = Body[0][3]; pars2 = pars5["腹板4"].ToPars(); X0Y3_腹板4_腹板 = pars2["腹板"].ToPar(); X0Y3_腹板4_縦線 = pars2["縦線"].ToPar(); @@ -478,7 +478,7 @@ namespace SlaveMatrix pars2 = pars5["腹板1"].ToPars(); X0Y3_腹板1_腹板 = pars2["腹板"].ToPar(); X0Y3_腹板1_縦線 = pars2["縦線"].ToPar(); - Pars pars6 = 本体[0][4]; + Pars pars6 = Body[0][4]; pars2 = pars6["腹板4"].ToPars(); X0Y4_腹板4_腹板 = pars2["腹板"].ToPar(); X0Y4_腹板4_縦線 = pars2["縦線"].ToPar(); @@ -491,8 +491,8 @@ namespace SlaveMatrix pars2 = pars6["腹板1"].ToPars(); X0Y4_腹板1_腹板 = pars2["腹板"].ToPar(); X0Y4_腹板1_縦線 = pars2["縦線"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -578,7 +578,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_腹板4_腹板CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/マウス.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/マウス.cs index b3c4281..e2f4084 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/マウス.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/マウス.cs @@ -332,59 +332,59 @@ namespace SlaveMatrix public マウス(double DisUnit, 配色指定 配色指定, 主人公配色 体配色, ModeEventDispatcher Med, マウスD e) { ThisType = GetType(); - 本体 = new Difs(Sta.カーソル["マウス"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.カーソル["マウス"]); + Pars pars = Body[0][0]; X0Y0_上唇 = pars["上唇"].ToPar(); X0Y0_下唇 = pars["下唇"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_上唇 = pars["上唇"].ToPar(); X1Y0_下唇 = pars["下唇"].ToPar(); - pars = 本体[2][0]; + pars = Body[2][0]; X2Y0_舌 = pars["舌"].ToPar(); X2Y0_上唇 = pars["上唇"].ToPar(); X2Y0_下唇 = pars["下唇"].ToPar(); - pars = 本体[3][0]; + pars = Body[3][0]; X3Y0_舌 = pars["舌"].ToPar(); X3Y0_上唇 = pars["上唇"].ToPar(); X3Y0_下唇 = pars["下唇"].ToPar(); - pars = 本体[3][1]; + pars = Body[3][1]; X3Y1_舌 = pars["舌"].ToPar(); X3Y1_上唇 = pars["上唇"].ToPar(); X3Y1_下唇 = pars["下唇"].ToPar(); - pars = 本体[3][2]; + pars = Body[3][2]; X3Y2_舌 = pars["舌"].ToPar(); X3Y2_上唇 = pars["上唇"].ToPar(); X3Y2_下唇 = pars["下唇"].ToPar(); - pars = 本体[3][3]; + pars = Body[3][3]; X3Y3_舌 = pars["舌"].ToPar(); X3Y3_上唇 = pars["上唇"].ToPar(); X3Y3_下唇 = pars["下唇"].ToPar(); - pars = 本体[3][4]; + pars = Body[3][4]; X3Y4_舌 = pars["舌"].ToPar(); X3Y4_上唇 = pars["上唇"].ToPar(); X3Y4_下唇 = pars["下唇"].ToPar(); - pars = 本体[4][0]; + pars = Body[4][0]; X4Y0_舌 = pars["舌"].ToPar(); X4Y0_上唇 = pars["上唇"].ToPar(); X4Y0_下唇 = pars["下唇"].ToPar(); - pars = 本体[4][1]; + pars = Body[4][1]; X4Y1_舌 = pars["舌"].ToPar(); X4Y1_上唇 = pars["上唇"].ToPar(); X4Y1_下唇 = pars["下唇"].ToPar(); - pars = 本体[4][2]; + pars = Body[4][2]; X4Y2_舌 = pars["舌"].ToPar(); X4Y2_上唇 = pars["上唇"].ToPar(); X4Y2_下唇 = pars["下唇"].ToPar(); - pars = 本体[4][3]; + pars = Body[4][3]; X4Y3_舌 = pars["舌"].ToPar(); X4Y3_上唇 = pars["上唇"].ToPar(); X4Y3_下唇 = pars["下唇"].ToPar(); - pars = 本体[4][4]; + pars = Body[4][4]; X4Y4_舌 = pars["舌"].ToPar(); X4Y4_上唇 = pars["上唇"].ToPar(); X4Y4_下唇 = pars["下唇"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -463,18 +463,18 @@ namespace SlaveMatrix X4Y3_上唇.BasePointBase = X4Y3_上唇.ToLocal(X4Y3_舌.ToGlobal(X4Y3_舌.JP[0].Joint)); X4Y4_上唇.BasePointBase = X4Y4_上唇.ToLocal(X4Y4_舌.ToGlobal(X4Y4_舌.JP[0].Joint)); 尺度B = 1.08; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 描画0(RenderArea Are) { - switch (本体.IndexX) + switch (Body.IndexX) { case 2: Are.Draw(X2Y0_舌); break; case 3: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X3Y0_舌); @@ -494,7 +494,7 @@ namespace SlaveMatrix } break; case 4: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X4Y0_舌); @@ -518,7 +518,7 @@ namespace SlaveMatrix public override void 描画1(RenderArea Are) { - switch (本体.IndexX) + switch (Body.IndexX) { case 0: Are.Draw(X0Y0_上唇); @@ -533,7 +533,7 @@ namespace SlaveMatrix Are.Draw(X2Y0_下唇); break; case 3: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X3Y0_上唇); @@ -558,7 +558,7 @@ namespace SlaveMatrix } break; default: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X4Y0_上唇); @@ -587,7 +587,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexX) + switch (Body.IndexX) { case 0: X0Y0_上唇CP.Update(); @@ -603,7 +603,7 @@ namespace SlaveMatrix X2Y0_下唇CP.Update(); break; case 3: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X3Y0_舌CP.Update(); @@ -633,7 +633,7 @@ namespace SlaveMatrix } break; default: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X4Y0_舌CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/マウス処理.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/マウス処理.cs index 0c63b52..8824425 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/マウス処理.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/マウス処理.cs @@ -320,7 +320,7 @@ namespace SlaveMatrix 調教UI.押し(ref cd); } 調教UI.マウス.Xi = 3; - 調教UI.マウス.Yi = (調教UI.マウス.Yi - dt.Sign() * 2).Clamp(0, 調教UI.マウス.本体.CountY); + 調教UI.マウス.Yi = (調教UI.マウス.Yi - dt.Sign() * 2).Clamp(0, 調教UI.マウス.Body.CountY); if (cd.c == ContactType.Mouth) { 対象.Ele.濃度 = 0.5; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ロータ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ロータ.cs index af1ef54..0b347d9 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ロータ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ロータ.cs @@ -189,27 +189,27 @@ namespace SlaveMatrix public ロータ(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, ロータD e) { ThisType = GetType(); - 本体 = new Difs(Sta.カーソル["ロータ"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.カーソル["ロータ"]); + Pars pars = Body[0][0]; X0Y0_ロータ = pars["ロータ"].ToPar(); X0Y0_ロータ線 = pars["ロータ線"].ToPar(); X0Y0_コード = pars["コード"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_ロータ = pars["ロータ"].ToPar(); X0Y1_ロータ線 = pars["ロータ線"].ToPar(); X0Y1_コード = pars["コード"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_ロータ = pars["ロータ"].ToPar(); X0Y2_ロータ線 = pars["ロータ線"].ToPar(); X0Y2_コード = pars["コード"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_ロータ = pars["ロータ"].ToPar(); X0Y3_コード = pars["コード"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_ロータ = pars["ロータ"].ToPar(); X0Y4_コード = pars["コード"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -264,12 +264,12 @@ namespace SlaveMatrix X0Y3_ロータ.BasePointBase = X0Y3_ロータ.ToLocal(X0Y3_ロータ.ToGlobal(X0Y3_ロータ.JP[1].Joint)); X0Y4_ロータ.BasePointBase = X0Y4_ロータ.ToLocal(X0Y4_ロータ.ToGlobal(X0Y4_ロータ.JP[1].Joint)); 尺度B = 1.08; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_ロータCP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着トップ_ドレス.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着トップ_ドレス.cs index bafdb0c..8178893 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着トップ_ドレス.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着トップ_ドレス.cs @@ -698,10 +698,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.胴体["上着トップ"][2]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_服基 = pars["服基"].ToPar(); Pars pars2 = pars["紐"].ToPars(); Pars pars3 = pars2["紐1"].ToPars(); @@ -748,8 +748,8 @@ namespace SlaveMatrix X0Y0_右_柄_柄2 = pars3["柄2"].ToPar(); X0Y0_右_バスト = pars2["バスト"].ToPar(); X0Y0_右_縁 = pars2["縁"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着ボトム_クロス.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着ボトム_クロス.cs index 16f62e8..3e8c41b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着ボトム_クロス.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着ボトム_クロス.cs @@ -640,17 +640,17 @@ namespace SlaveMatrix } } - public JointS 上着ボトム後_接続点 => new JointS(本体, X0Y0_中_下地, 4); + public JointS 上着ボトム後_接続点 => new JointS(Body, X0Y0_中_下地, 4); public 上着ボトム_クロス(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 上着ボトム_クロスD e) { 上着ボトム_クロス 上着ボトム_クロス2 = this; ThisType = GetType(); Dif dif = new Dif(Sta.胴体["上着ボトム前"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["中"].ToPars(); X0Y0_中_下地 = pars2["下地"].ToPar(); X0Y0_中_皺1 = pars2["皺1"].ToPar(); @@ -671,7 +671,7 @@ namespace SlaveMatrix X0Y0_右_皺4 = pars2["皺4"].ToPar(); X0Y0_右_皺5 = pars2["皺5"].ToPar(); X0Y0_右_皺6 = pars2["皺6"].ToPar(); - Pars pars3 = 本体[0][1]; + Pars pars3 = Body[0][1]; pars2 = pars3["中"].ToPars(); X0Y1_中_下地 = pars2["下地"].ToPar(); X0Y1_中_皺1 = pars2["皺1"].ToPar(); @@ -692,8 +692,8 @@ namespace SlaveMatrix X0Y1_右_皺4 = pars2["皺4"].ToPar(); X0Y1_右_皺5 = pars2["皺5"].ToPar(); X0Y1_右_皺6 = pars2["皺6"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -813,7 +813,7 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_中_下地CP.Update(); X0Y0_中_皺1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着ボトム_クロス後.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着ボトム_クロス後.cs index 5f1e315..8abf372 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着ボトム_クロス後.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着ボトム_クロス後.cs @@ -172,19 +172,19 @@ namespace SlaveMatrix public 上着ボトム_クロス後(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 上着ボトム_クロス後D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["上着ボトム後"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["上着ボトム後"]); + Pars pars = Body[0][0]; X0Y0_下地 = pars["下地"].ToPar(); Pars pars2 = pars["染み"].ToPars(); X0Y0_染み_染み2 = pars2["染み2"].ToPar(); X0Y0_染み_染み1 = pars2["染み1"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_下地 = pars["下地"].ToPar(); pars2 = pars["染み"].ToPars(); X0Y1_染み_染み2 = pars2["染み2"].ToPar(); X0Y1_染み_染み1 = pars2["染み1"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -243,7 +243,7 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_下地CP.Update(); X0Y0_染み_染み2CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着ボトム_前掛け.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着ボトム_前掛け.cs index d21225a..706b13e 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着ボトム_前掛け.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着ボトム_前掛け.cs @@ -373,10 +373,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.胴体["上着ボトム前"][1]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_帯 = pars["帯"].ToPar(); X0Y0_巻 = pars["巻"].ToPar(); Pars pars2 = pars["縁後"].ToPars(); @@ -390,7 +390,7 @@ namespace SlaveMatrix X0Y0_縁前_縁左 = pars2["縁左"].ToPar(); X0Y0_縁前_縁右 = pars2["縁右"].ToPar(); X0Y0_縁前_縁中 = pars2["縁中"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_帯 = pars["帯"].ToPar(); X0Y1_巻 = pars["巻"].ToPar(); pars2 = pars["縁後"].ToPars(); @@ -403,8 +403,8 @@ namespace SlaveMatrix X0Y1_縁前_縁左 = pars2["縁左"].ToPar(); X0Y1_縁前_縁右 = pars2["縁右"].ToPar(); X0Y1_縁前_縁中 = pars2["縁中"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -474,7 +474,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { Are.Draw(X0Y0_帯); Are.Draw(X0Y0_巻); @@ -495,7 +495,7 @@ namespace SlaveMatrix public void 前(RenderArea Are) { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { Are.Draw(X0Y0_前掛_前掛1); Are.Draw(X0Y0_前掛_前掛2); @@ -517,7 +517,7 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_帯CP.Update(); X0Y0_巻CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着ミドル_ドレス.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着ミドル_ドレス.cs index bc2f146..180e3e0 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着ミドル_ドレス.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/上着ミドル_ドレス.cs @@ -325,10 +325,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.胴体["上着ミドル"][2]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_服 = pars["服"].ToPar(); Pars pars2 = pars["縁"].ToPars(); X0Y0_縁_縁左 = pars2["縁左"].ToPar(); @@ -344,8 +344,8 @@ namespace SlaveMatrix pars4 = pars3["柄2"].ToPars(); X0Y0_柄_柄右_柄2_柄1 = pars4["柄1"].ToPar(); X0Y0_柄_柄右_柄2_柄2 = pars4["柄2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_クロス.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_クロス.cs index 9026900..263a943 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_クロス.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_クロス.cs @@ -592,10 +592,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.胴体["下着トップ"][4]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["布"].ToPars(); Pars pars3 = pars2["布左"].ToPars(); X0Y0_布_布左_布 = pars3["布"].ToPar(); @@ -625,8 +625,8 @@ namespace SlaveMatrix pars3 = pars2["縁"].ToPars(); X0Y0_カップ左_縁_縁1 = pars3["縁1"].ToPar(); X0Y0_カップ左_縁_縁2 = pars3["縁2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_チューブ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_チューブ.cs index 842867f..d8279d5 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_チューブ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_チューブ.cs @@ -536,10 +536,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.胴体["下着トップ"][3]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["布"].ToPars(); Pars pars3 = pars2["布左"].ToPars(); X0Y0_布_布左_布 = pars3["布"].ToPar(); @@ -564,8 +564,8 @@ namespace SlaveMatrix pars2 = pars["縁"].ToPars(); X0Y0_縁_縁1 = pars2["縁1"].ToPar(); X0Y0_縁_縁2 = pars2["縁2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_ビキニ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_ビキニ.cs index c2be727..37f8620 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_ビキニ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_ビキニ.cs @@ -448,10 +448,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.胴体["下着トップ"][1]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_紐 = pars["紐"].ToPar(); Pars pars2 = pars["カップ左"].ToPars(); X0Y0_カップ左_紐 = pars2["紐"].ToPar(); @@ -469,8 +469,8 @@ namespace SlaveMatrix X0Y0_カップ右_縁_縁2 = pars3["縁2"].ToPar(); X0Y0_カップ右_縁_縁3 = pars3["縁3"].ToPar(); X0Y0_カップ右_縁_縁4 = pars3["縁4"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_ブラ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_ブラ.cs index 6fd68a3..3078281 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_ブラ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_ブラ.cs @@ -2303,10 +2303,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.胴体["下着トップ"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["バンド"].ToPars(); X0Y0_バンド_バンド = pars2["バンド"].ToPar(); Pars pars3 = pars2["縁"].ToPars(); @@ -2415,8 +2415,8 @@ namespace SlaveMatrix pars2 = pars["リボン"].ToPars(); X0Y0_リボン_リボン = pars2["リボン"].ToPar(); X0Y0_リボン_結び目 = pars2["結び目"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_マイクロ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_マイクロ.cs index fa7db2e..c3837ca 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_マイクロ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_マイクロ.cs @@ -448,10 +448,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.胴体["下着トップ"][2]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_紐 = pars["紐"].ToPar(); Pars pars2 = pars["カップ左"].ToPars(); X0Y0_カップ左_紐 = pars2["紐"].ToPar(); @@ -469,8 +469,8 @@ namespace SlaveMatrix X0Y0_カップ右_縁_縁2 = pars3["縁2"].ToPar(); X0Y0_カップ右_縁_縁3 = pars3["縁3"].ToPar(); X0Y0_カップ右_縁_縁4 = pars3["縁4"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着ボトム_ノーマル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着ボトム_ノーマル.cs index facc1ce..5067bca 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着ボトム_ノーマル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着ボトム_ノーマル.cs @@ -2713,10 +2713,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.胴体["下着ボトム"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_紐左 = pars["紐左"].ToPar(); X0Y0_紐右 = pars["紐右"].ToPar(); X0Y0_下地 = pars["下地"].ToPar(); @@ -2791,7 +2791,7 @@ namespace SlaveMatrix pars2 = pars["染み"].ToPars(); X0Y0_染み_染み2 = pars2["染み2"].ToPar(); X0Y0_染み_染み1 = pars2["染み1"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_紐左 = pars["紐左"].ToPar(); X0Y1_紐右 = pars["紐右"].ToPar(); X0Y1_下地 = pars["下地"].ToPar(); @@ -2866,7 +2866,7 @@ namespace SlaveMatrix pars2 = pars["染み"].ToPars(); X0Y1_染み_染み2 = pars2["染み2"].ToPar(); X0Y1_染み_染み1 = pars2["染み1"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_紐左 = pars["紐左"].ToPar(); X0Y2_紐右 = pars["紐右"].ToPar(); X0Y2_下地 = pars["下地"].ToPar(); @@ -2941,7 +2941,7 @@ namespace SlaveMatrix pars2 = pars["染み"].ToPars(); X0Y2_染み_染み2 = pars2["染み2"].ToPar(); X0Y2_染み_染み1 = pars2["染み1"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_紐左 = pars["紐左"].ToPar(); X0Y3_紐右 = pars["紐右"].ToPar(); X0Y3_下地 = pars["下地"].ToPar(); @@ -3016,7 +3016,7 @@ namespace SlaveMatrix pars2 = pars["染み"].ToPars(); X0Y3_染み_染み2 = pars2["染み2"].ToPar(); X0Y3_染み_染み1 = pars2["染み1"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_紐左 = pars["紐左"].ToPar(); X0Y4_紐右 = pars["紐右"].ToPar(); X0Y4_下地 = pars["下地"].ToPar(); @@ -3091,8 +3091,8 @@ namespace SlaveMatrix pars2 = pars["染み"].ToPars(); X0Y4_染み_染み2 = pars2["染み2"].ToPar(); X0Y4_染み_染み1 = pars2["染み1"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -3471,7 +3471,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X0Y0_紐左); @@ -3498,7 +3498,7 @@ namespace SlaveMatrix public override void 描画1(RenderArea Are) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X0Y0_下地); @@ -3774,7 +3774,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_紐左CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着ボトム_マイクロ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着ボトム_マイクロ.cs index a5603af..6159366 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着ボトム_マイクロ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着ボトム_マイクロ.cs @@ -1788,10 +1788,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.胴体["下着ボトム"][1]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_紐左 = pars["紐左"].ToPar(); X0Y0_紐右 = pars["紐右"].ToPar(); X0Y0_下地 = pars["下地"].ToPar(); @@ -1838,7 +1838,7 @@ namespace SlaveMatrix pars2 = pars["染み"].ToPars(); X0Y0_染み_染み2 = pars2["染み2"].ToPar(); X0Y0_染み_染み1 = pars2["染み1"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_紐左 = pars["紐左"].ToPar(); X0Y1_紐右 = pars["紐右"].ToPar(); X0Y1_下地 = pars["下地"].ToPar(); @@ -1885,7 +1885,7 @@ namespace SlaveMatrix pars2 = pars["染み"].ToPars(); X0Y1_染み_染み2 = pars2["染み2"].ToPar(); X0Y1_染み_染み1 = pars2["染み1"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_紐左 = pars["紐左"].ToPar(); X0Y2_紐右 = pars["紐右"].ToPar(); X0Y2_下地 = pars["下地"].ToPar(); @@ -1932,7 +1932,7 @@ namespace SlaveMatrix pars2 = pars["染み"].ToPars(); X0Y2_染み_染み2 = pars2["染み2"].ToPar(); X0Y2_染み_染み1 = pars2["染み1"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_紐左 = pars["紐左"].ToPar(); X0Y3_紐右 = pars["紐右"].ToPar(); X0Y3_下地 = pars["下地"].ToPar(); @@ -1979,7 +1979,7 @@ namespace SlaveMatrix pars2 = pars["染み"].ToPars(); X0Y3_染み_染み2 = pars2["染み2"].ToPar(); X0Y3_染み_染み1 = pars2["染み1"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_紐左 = pars["紐左"].ToPar(); X0Y4_紐右 = pars["紐右"].ToPar(); X0Y4_下地 = pars["下地"].ToPar(); @@ -2026,8 +2026,8 @@ namespace SlaveMatrix pars2 = pars["染み"].ToPars(); X0Y4_染み_染み2 = pars2["染み2"].ToPar(); X0Y4_染み_染み1 = pars2["染み1"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -2291,7 +2291,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X0Y0_紐左); @@ -2318,7 +2318,7 @@ namespace SlaveMatrix public override void 描画1(RenderArea Are) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X0Y0_下地); @@ -2509,7 +2509,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_紐左CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着乳首.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着乳首.cs index f827541..50aefd5 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着乳首.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着乳首.cs @@ -165,28 +165,28 @@ namespace SlaveMatrix { get { - return 本体.CurJoinRoot.SizeBase; + return Body.CurJoinRoot.SizeBase; } set { - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { item.SizeBase = value; } - 本体.JoinP(); + Body.JoinP(); } } public 下着乳首(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 下着乳首D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["下着乳首左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["下着乳首左"]); + Pars pars = Body[0][0]; X0Y0_乳首 = pars["乳首"].ToPar(); X0Y0_染み2 = pars["染み2"].ToPar(); X0Y0_染み1 = pars["染み1"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着陰核.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着陰核.cs index d184759..9c450ce 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着陰核.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着陰核.cs @@ -86,11 +86,11 @@ namespace SlaveMatrix public 下着陰核(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 下着陰核D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["下着陰核"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["下着陰核"]); + Pars pars = Body[0][0]; X0Y0_陰核 = pars["陰核"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/乳房.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/乳房.cs index a564d62..611ff83 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/乳房.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/乳房.cs @@ -741,15 +741,15 @@ namespace SlaveMatrix { get { - return 本体.CurJoinRoot.SizeBase; + return Body.CurJoinRoot.SizeBase; } set { - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { item.SizeBase = value; } - 本体.JoinP(); + Body.JoinP(); } } @@ -757,15 +757,15 @@ namespace SlaveMatrix { get { - return 本体.CurJoinRoot.SizeYBase; + return Body.CurJoinRoot.SizeYBase; } set { - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { item.SizeYBase = value; } - 本体.JoinP(); + Body.JoinP(); } } @@ -790,14 +790,14 @@ namespace SlaveMatrix } } - public JointS 噴乳_接続点 => new JointS(本体, X0Y0_乳首, 0); + public JointS 噴乳_接続点 => new JointS(Body, X0Y0_乳首, 0); public 乳房(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 乳房D e) { 乳房 乳房2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.胴体["胸左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["胸左"]); + Pars pars = Body[0][0]; X0Y0_乳房 = pars["乳房"].ToPar(); X0Y0_乳輪 = pars["乳輪"].ToPar(); X0Y0_乳首 = pars["乳首"].ToPar(); @@ -813,7 +813,7 @@ namespace SlaveMatrix X0Y0_傷I2 = pars["傷I2"].ToPar(); pars2 = pars["虫性"].ToPars(); X0Y0_虫性_甲殻 = pars2["甲殻"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_乳房 = pars["乳房"].ToPar(); X0Y1_乳輪 = pars["乳輪"].ToPar(); X0Y1_乳首 = pars["乳首"].ToPar(); @@ -829,7 +829,7 @@ namespace SlaveMatrix X0Y1_傷I2 = pars["傷I2"].ToPar(); pars2 = pars["虫性"].ToPars(); X0Y1_虫性_甲殻 = pars2["甲殻"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_乳房 = pars["乳房"].ToPar(); X0Y2_乳輪 = pars["乳輪"].ToPar(); X0Y2_乳首 = pars["乳首"].ToPar(); @@ -843,7 +843,7 @@ namespace SlaveMatrix X0Y2_傷I2 = pars["傷I2"].ToPar(); pars2 = pars["虫性"].ToPars(); X0Y2_虫性_甲殻 = pars2["甲殻"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_乳房 = pars["乳房"].ToPar(); X0Y3_乳輪 = pars["乳輪"].ToPar(); X0Y3_乳首 = pars["乳首"].ToPar(); @@ -858,7 +858,7 @@ namespace SlaveMatrix X0Y3_傷I2 = pars["傷I2"].ToPar(); pars2 = pars["虫性"].ToPars(); X0Y3_虫性_甲殻 = pars2["甲殻"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_乳房 = pars["乳房"].ToPar(); X0Y4_乳輪 = pars["乳輪"].ToPar(); X0Y4_乳首 = pars["乳首"].ToPar(); @@ -873,8 +873,8 @@ namespace SlaveMatrix X0Y4_傷I2 = pars["傷I2"].ToPar(); pars2 = pars["虫性"].ToPars(); X0Y4_虫性_甲殻 = pars2["甲殻"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1006,7 +1006,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X0Y0_乳房); @@ -1094,7 +1094,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_乳房CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/剃刀処理.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/剃刀処理.cs index 63dda8b..8bfafbd 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/剃刀処理.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/剃刀処理.cs @@ -53,9 +53,9 @@ namespace SlaveMatrix private void 移動時(ref Color hc) { p = null; - if (Bod.腰肌_人 != null && Bod.腰肌_人.本体.IsHit(ref hc)) + if (Bod.腰肌_人 != null && Bod.腰肌_人.Body.IsHit(ref hc)) { - p = Bod.腰肌_人.本体.GetHitPar_(hc); + p = Bod.腰肌_人.Body.GetHitPar_(hc); } if (p != null && (p.Tag == "獣毛" || p.Tag == "陰毛")) { @@ -121,9 +121,9 @@ namespace SlaveMatrix return; } p = null; - if (Bod.腰肌_人 != null && Bod.腰肌_人.本体.IsHit(ref hc)) + if (Bod.腰肌_人 != null && Bod.腰肌_人.Body.IsHit(ref hc)) { - p = Bod.腰肌_人.本体.GetHitPar_(hc); + p = Bod.腰肌_人.Body.GetHitPar_(hc); } if (mb == MouseButtons.Left && p != null && (p.Tag == "獣毛" || p.Tag == "陰毛")) { diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前翅_甲.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前翅_甲.cs index 51f7dc5..b4a130c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前翅_甲.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前翅_甲.cs @@ -236,7 +236,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -703,21 +703,21 @@ namespace SlaveMatrix } } - public JointS 軸1_接続点 => new JointS(本体, X0Y0_付根_付根0, 0); + public JointS 軸1_接続点 => new JointS(Body, X0Y0_付根_付根0, 0); - public JointS 軸2_接続点 => new JointS(本体, X0Y0_前翅_前翅軸_軸1, 0); + public JointS 軸2_接続点 => new JointS(Body, X0Y0_前翅_前翅軸_軸1, 0); - public JointS 軸3_接続点 => new JointS(本体, X0Y0_前翅_前翅軸_軸2, 0); + public JointS 軸3_接続点 => new JointS(Body, X0Y0_前翅_前翅軸_軸2, 0); public 前翅_甲(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 前翅_甲D e) { 前翅_甲 前翅_甲2 = this; ThisType = GetType(); Dif dif = new Dif(Sta.肢左["前翅"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["前翅"].ToPars(); Pars pars3 = pars2["前翅軸"].ToPars(); X0Y0_前翅_前翅軸_軸1 = pars3["軸1"].ToPar(); @@ -740,7 +740,7 @@ namespace SlaveMatrix X0Y0_甲付根 = pars["甲付根"].ToPar(); X0Y0_紋1 = pars["紋1"].ToPar(); X0Y0_紋2 = pars["紋2"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; pars2 = pars["前翅"].ToPars(); pars3 = pars2["前翅軸"].ToPars(); X0Y1_前翅_前翅軸_軸1 = pars3["軸1"].ToPar(); @@ -770,8 +770,8 @@ namespace SlaveMatrix X0Y1_欠け2 = pars["欠け2"].ToPar(); X0Y1_欠け3 = pars["欠け3"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -922,12 +922,12 @@ namespace SlaveMatrix X0Y1_前翅_前翅甲_甲1.AngleBase = num * -4.0; X0Y0_甲付根.AngleBase = num * 5.0; X0Y1_甲付根.AngleBase = num * 5.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_前翅_前翅軸_軸1CP.Update(); X0Y0_前翅_前翅軸_軸2CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前翅_羽.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前翅_羽.cs index 3cb3bd2..6fc71a8 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前翅_羽.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前翅_羽.cs @@ -323,7 +323,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -904,10 +904,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["前翅"][1]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]["前翅"].ToPars(); + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]["前翅"].ToPars(); X0Y0_前翅_前翅 = pars["前翅"].ToPar(); X0Y0_前翅_翅脈1 = pars["翅脈1"].ToPar(); X0Y0_前翅_翅脈2 = pars["翅脈2"].ToPar(); @@ -941,7 +941,7 @@ namespace SlaveMatrix X0Y0_前翅_翅脈網2_翅脈網線1 = pars2["翅脈網線1"].ToPar(); X0Y0_前翅_翅脈網2_翅脈網線2 = pars2["翅脈網線2"].ToPar(); X0Y0_前翅_翅脈網2_翅脈網線3 = pars2["翅脈網線3"].ToPar(); - pars = 本体[0][1]["前翅"].ToPars(); + pars = Body[0][1]["前翅"].ToPars(); X0Y1_前翅_前翅 = pars["前翅"].ToPar(); X0Y1_前翅_翅脈1 = pars["翅脈1"].ToPar(); X0Y1_前翅_翅脈2 = pars["翅脈2"].ToPar(); @@ -976,8 +976,8 @@ namespace SlaveMatrix X0Y1_前翅_翅脈網2_翅脈網線2 = pars2["翅脈網線2"].ToPar(); X0Y1_前翅_翅脈網2_翅脈網線3 = pars2["翅脈網線3"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1110,12 +1110,12 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_前翅_前翅.AngleBase = num * 14.0; X0Y1_前翅_前翅.AngleBase = num * 14.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_前翅_前翅CP.Update(); X0Y0_前翅_翅脈1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前翅_草.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前翅_草.cs index d9d5a72..69f2855 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前翅_草.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前翅_草.cs @@ -133,7 +133,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -402,10 +402,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["前翅"][3]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]["前翅"].ToPars(); + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]["前翅"].ToPars(); X0Y0_前翅_前翅1 = pars["前翅1"].ToPar(); X0Y0_前翅_翅脈線1 = pars["翅脈線1"].ToPar(); X0Y0_前翅_翅脈線2 = pars["翅脈線2"].ToPar(); @@ -418,7 +418,7 @@ namespace SlaveMatrix X0Y0_前翅_前翅2 = pars["前翅2"].ToPar(); X0Y0_前翅_紋1 = pars["紋1"].ToPar(); X0Y0_前翅_紋2 = pars["紋2"].ToPar(); - pars = 本体[0][1]["前翅"].ToPars(); + pars = Body[0][1]["前翅"].ToPars(); X0Y1_前翅_前翅1 = pars["前翅1"].ToPar(); X0Y1_前翅_翅脈線1 = pars["翅脈線1"].ToPar(); X0Y1_前翅_翅脈線2 = pars["翅脈線2"].ToPar(); @@ -432,8 +432,8 @@ namespace SlaveMatrix X0Y1_前翅_紋1 = pars["紋1"].ToPar(); X0Y1_前翅_紋2 = pars["紋2"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -510,12 +510,12 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_前翅_前翅1.AngleBase = num * 10.0; X0Y1_前翅_前翅1.AngleBase = num * 10.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_前翅_前翅1CP.Update(); X0Y0_前翅_翅脈線1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前翅_蝶.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前翅_蝶.cs index 2bbca5f..c6b4916 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前翅_蝶.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前翅_蝶.cs @@ -225,7 +225,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -668,10 +668,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["前翅"][2]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]["前翅"].ToPars(); + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]["前翅"].ToPars(); X0Y0_前翅_前翅 = pars["前翅"].ToPar(); Pars pars2 = pars["水青"].ToPars(); X0Y0_前翅_水青_柄 = pars2["柄"].ToPar(); @@ -695,7 +695,7 @@ namespace SlaveMatrix X0Y0_前翅_揚羽_紋4 = pars2["紋4"].ToPar(); X0Y0_前翅_揚羽_紋5 = pars2["紋5"].ToPar(); X0Y0_前翅_揚羽_紋6 = pars2["紋6"].ToPar(); - pars = 本体[0][1]["前翅"].ToPars(); + pars = Body[0][1]["前翅"].ToPars(); X0Y1_前翅_前翅 = pars["前翅"].ToPar(); pars2 = pars["水青"].ToPars(); X0Y1_前翅_水青_柄 = pars2["柄"].ToPar(); @@ -720,8 +720,8 @@ namespace SlaveMatrix X0Y1_前翅_揚羽_紋5 = pars2["紋5"].ToPar(); X0Y1_前翅_揚羽_紋6 = pars2["紋6"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -825,12 +825,12 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_前翅_前翅.AngleBase = num * 29.0; X0Y1_前翅_前翅.AngleBase = num * 29.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_前翅_前翅CP.Update(); X0Y0_前翅_水青_柄CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_ジグ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_ジグ.cs index dfa04d3..8b9a506 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_ジグ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_ジグ.cs @@ -818,10 +818,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "ジグ"; dif.Add(new Pars(Sta.胴体["前髪"][0][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪左1 = pars["髪左1"].ToPar(); X0Y0_髪左2 = pars["髪左2"].ToPar(); X0Y0_髪左3 = pars["髪左3"].ToPar(); @@ -861,8 +861,8 @@ namespace SlaveMatrix X0Y0_ハイライト右 = pars["ハイライト右"].ToPar(); X0Y0_髪頭頂横右1 = pars["髪頭頂横右1"].ToPar(); X0Y0_髪頭頂横右2 = pars["髪頭頂横右2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_ジグ中寄.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_ジグ中寄.cs index 8972f8d..51b1b17 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_ジグ中寄.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_ジグ中寄.cs @@ -818,10 +818,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "ジグ中寄"; dif.Add(new Pars(Sta.胴体["前髪"][0][1])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪左1 = pars["髪左1"].ToPar(); X0Y0_髪左2 = pars["髪左2"].ToPar(); X0Y0_髪左3 = pars["髪左3"].ToPar(); @@ -861,8 +861,8 @@ namespace SlaveMatrix X0Y0_ハイライト右 = pars["ハイライト右"].ToPar(); X0Y0_髪頭頂横右1 = pars["髪頭頂横右1"].ToPar(); X0Y0_髪頭頂横右2 = pars["髪頭頂横右2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_ジグ分け.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_ジグ分け.cs index ae8eaf9..5bc02ed 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_ジグ分け.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_ジグ分け.cs @@ -818,10 +818,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "ジグ分け"; dif.Add(new Pars(Sta.胴体["前髪"][0][2])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪左1 = pars["髪左1"].ToPar(); X0Y0_髪左2 = pars["髪左2"].ToPar(); X0Y0_髪左3 = pars["髪左3"].ToPar(); @@ -861,8 +861,8 @@ namespace SlaveMatrix X0Y0_髪中央 = pars["髪中央"].ToPar(); X0Y0_髪頭頂横右1 = pars["髪頭頂横右1"].ToPar(); X0Y0_髪頭頂横右2 = pars["髪頭頂横右2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_パッツン.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_パッツン.cs index a32e734..f2cb123 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_パッツン.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_パッツン.cs @@ -818,10 +818,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "パッツン"; dif.Add(new Pars(Sta.胴体["前髪"][0][4])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪左1 = pars["髪左1"].ToPar(); X0Y0_髪左2 = pars["髪左2"].ToPar(); X0Y0_髪左3 = pars["髪左3"].ToPar(); @@ -861,8 +861,8 @@ namespace SlaveMatrix X0Y0_髪中央 = pars["髪中央"].ToPar(); X0Y0_髪頭頂横右1 = pars["髪頭頂横右1"].ToPar(); X0Y0_髪頭頂横右2 = pars["髪頭頂横右2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_モジャ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_モジャ.cs index 9ae3531..166bfb7 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_モジャ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_モジャ.cs @@ -818,10 +818,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "モジャ"; dif.Add(new Pars(Sta.胴体["前髪"][0][3])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪左1 = pars["髪左1"].ToPar(); X0Y0_髪左2 = pars["髪左2"].ToPar(); X0Y0_髪左3 = pars["髪左3"].ToPar(); @@ -861,8 +861,8 @@ namespace SlaveMatrix X0Y0_髪中央 = pars["髪中央"].ToPar(); X0Y0_髪頭頂横右1 = pars["髪頭頂横右1"].ToPar(); X0Y0_髪頭頂横右2 = pars["髪頭頂横右2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_三分1.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_三分1.cs index 6b0b045..407f14a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_三分1.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_三分1.cs @@ -862,10 +862,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "三分1"; dif.Add(new Pars(Sta.胴体["前髪"][0][7])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); X0Y0_髪左1 = pars["髪左1"].ToPar(); X0Y0_髪左2 = pars["髪左2"].ToPar(); @@ -907,8 +907,8 @@ namespace SlaveMatrix X0Y0_髪左6 = pars["髪左6"].ToPar(); X0Y0_髪頭頂横右1 = pars["髪頭頂横右1"].ToPar(); X0Y0_髪頭頂横右2 = pars["髪頭頂横右2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_三分2.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_三分2.cs index 8cdf665..39f9bcd 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_三分2.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_三分2.cs @@ -793,10 +793,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "三分2"; dif.Add(new Pars(Sta.胴体["前髪"][0][9])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); X0Y0_髪左1 = pars["髪左1"].ToPar(); X0Y0_髪左2 = pars["髪左2"].ToPar(); @@ -836,8 +836,8 @@ namespace SlaveMatrix X0Y0_髪中央 = pars["髪中央"].ToPar(); X0Y0_髪頭頂横右1 = pars["髪頭頂横右1"].ToPar(); X0Y0_髪頭頂横右2 = pars["髪頭頂横右2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ片.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ片.cs index fe11ecf..063b646 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ片.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ片.cs @@ -727,10 +727,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "上げ片"; dif.Add(new Pars(Sta.胴体["前髪"][0][16])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); X0Y0_髪左1 = pars["髪左1"].ToPar(); Pars pars2 = pars["編み左"].ToPars(); @@ -767,8 +767,8 @@ namespace SlaveMatrix X0Y0_髪右3 = pars["髪右3"].ToPar(); X0Y0_髪右4 = pars["髪右4"].ToPar(); X0Y0_ハイライト右 = pars["ハイライト右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ短1.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ短1.cs index a0be5df..8c87262 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ短1.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ短1.cs @@ -749,10 +749,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "上げ短1"; dif.Add(new Pars(Sta.胴体["前髪"][0][12])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); X0Y0_髪左1 = pars["髪左1"].ToPar(); X0Y0_髪左2 = pars["髪左2"].ToPar(); @@ -790,8 +790,8 @@ namespace SlaveMatrix X0Y0_髪右根2 = pars["髪右根2"].ToPar(); X0Y0_髪右3 = pars["髪右3"].ToPar(); X0Y0_髪右4 = pars["髪右4"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ短2.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ短2.cs index fc56f7c..14c72a8 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ短2.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ短2.cs @@ -749,10 +749,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "上げ短2"; dif.Add(new Pars(Sta.胴体["前髪"][0][13])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); X0Y0_髪左1 = pars["髪左1"].ToPar(); X0Y0_髪左2 = pars["髪左2"].ToPar(); @@ -790,8 +790,8 @@ namespace SlaveMatrix X0Y0_髪ハネ右 = pars["髪ハネ右"].ToPar(); X0Y0_髪右3 = pars["髪右3"].ToPar(); X0Y0_髪右4 = pars["髪右4"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ長1.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ長1.cs index 03f5f2b..720eb35 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ長1.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ長1.cs @@ -749,10 +749,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "上げ長1"; dif.Add(new Pars(Sta.胴体["前髪"][0][14])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); X0Y0_髪左1 = pars["髪左1"].ToPar(); X0Y0_髪左2 = pars["髪左2"].ToPar(); @@ -790,8 +790,8 @@ namespace SlaveMatrix X0Y0_髪右根2 = pars["髪右根2"].ToPar(); X0Y0_髪右3 = pars["髪右3"].ToPar(); X0Y0_髪右4 = pars["髪右4"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ長2.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ長2.cs index 24f656e..88c2cd7 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ長2.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ長2.cs @@ -749,10 +749,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "上げ長2"; dif.Add(new Pars(Sta.胴体["前髪"][0][15])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); X0Y0_髪左1 = pars["髪左1"].ToPar(); X0Y0_髪左2 = pars["髪左2"].ToPar(); @@ -790,8 +790,8 @@ namespace SlaveMatrix X0Y0_髪ハネ右 = pars["髪ハネ右"].ToPar(); X0Y0_髪右3 = pars["髪右3"].ToPar(); X0Y0_髪右4 = pars["髪右4"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_中分け1.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_中分け1.cs index b8c349a..711ced8 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_中分け1.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_中分け1.cs @@ -665,10 +665,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "中分け1"; dif.Add(new Pars(Sta.胴体["前髪"][0][10])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); X0Y0_髪左1 = pars["髪左1"].ToPar(); X0Y0_髪左2 = pars["髪左2"].ToPar(); @@ -702,8 +702,8 @@ namespace SlaveMatrix X0Y0_髪ハネ右 = pars["髪ハネ右"].ToPar(); X0Y0_髪右4 = pars["髪右4"].ToPar(); X0Y0_ハイライト右 = pars["ハイライト右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_中分け2.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_中分け2.cs index 057d601..81da074 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_中分け2.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_中分け2.cs @@ -663,10 +663,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "中分け2"; dif.Add(new Pars(Sta.胴体["前髪"][0][11])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); X0Y0_髪左1 = pars["髪左1"].ToPar(); X0Y0_髪左2 = pars["髪左2"].ToPar(); @@ -700,8 +700,8 @@ namespace SlaveMatrix X0Y0_髪ハネ右 = pars["髪ハネ右"].ToPar(); X0Y0_ハイライト右 = pars["ハイライト右"].ToPar(); X0Y0_髪右4 = pars["髪右4"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_二分1.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_二分1.cs index 30350e7..4bf8ea5 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_二分1.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_二分1.cs @@ -818,10 +818,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "二分1"; dif.Add(new Pars(Sta.胴体["前髪"][0][6])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); X0Y0_髪左1 = pars["髪左1"].ToPar(); X0Y0_髪左2 = pars["髪左2"].ToPar(); @@ -861,8 +861,8 @@ namespace SlaveMatrix X0Y0_ハイライト右 = pars["ハイライト右"].ToPar(); X0Y0_髪頭頂横右1 = pars["髪頭頂横右1"].ToPar(); X0Y0_髪頭頂横右2 = pars["髪頭頂横右2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_二分2.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_二分2.cs index e25fa0c..7e896ba 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_二分2.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_二分2.cs @@ -749,10 +749,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "二分2"; dif.Add(new Pars(Sta.胴体["前髪"][0][8])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); X0Y0_髪左1 = pars["髪左1"].ToPar(); X0Y0_髪左2 = pars["髪左2"].ToPar(); @@ -790,8 +790,8 @@ namespace SlaveMatrix X0Y0_ハイライト右 = pars["ハイライト右"].ToPar(); X0Y0_髪頭頂横右1 = pars["髪頭頂横右1"].ToPar(); X0Y0_髪頭頂横右2 = pars["髪頭頂横右2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_横流し.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_横流し.cs index 850d6bd..0137dc6 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_横流し.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_横流し.cs @@ -772,10 +772,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "横流し"; dif.Add(new Pars(Sta.胴体["前髪"][0][5])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); X0Y0_髪左1 = pars["髪左1"].ToPar(); X0Y0_髪左2 = pars["髪左2"].ToPar(); @@ -813,8 +813,8 @@ namespace SlaveMatrix X0Y0_髪頭頂横左2 = pars["髪頭頂横左2"].ToPar(); X0Y0_髪頭頂横右1 = pars["髪頭頂横右1"].ToPar(); X0Y0_髪頭頂横右2 = pars["髪頭頂横右2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_目隠れ1.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_目隠れ1.cs index 242c9b3..3d96ab1 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_目隠れ1.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_目隠れ1.cs @@ -730,10 +730,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "目隠れ1"; dif.Add(new Pars(Sta.胴体["前髪"][0][17])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪左1 = pars["髪左1"].ToPar(); X0Y0_髪左2 = pars["髪左2"].ToPar(); Pars pars2 = pars["編み左"].ToPars(); @@ -769,8 +769,8 @@ namespace SlaveMatrix X0Y0_髪右7 = pars["髪右7"].ToPar(); X0Y0_ハイライト左 = pars["ハイライト左"].ToPar(); X0Y0_ハイライト右 = pars["ハイライト右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_目隠れ2.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_目隠れ2.cs index a9af060..68b56d9 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_目隠れ2.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_目隠れ2.cs @@ -749,10 +749,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "目隠れ2"; dif.Add(new Pars(Sta.胴体["前髪"][0][18])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_髪基 = pars["髪基"].ToPar(); X0Y0_髪左1 = pars["髪左1"].ToPar(); Pars pars2 = pars["編み左"].ToPars(); @@ -790,8 +790,8 @@ namespace SlaveMatrix X0Y0_髪右根2 = pars["髪右根2"].ToPar(); X0Y0_髪右4 = pars["髪右4"].ToPar(); X0Y0_髪右5 = pars["髪右5"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/単目.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/単目.cs index 0e7c68f..270f7a7 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/単目.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/単目.cs @@ -219,14 +219,14 @@ namespace SlaveMatrix } } - public JointS 瞼_接続点 => new JointS(本体, X0Y0_白目, 0); + public JointS 瞼_接続点 => new JointS(Body, X0Y0_白目, 0); public 単目(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 単目D e) { 単目 単目2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.胴体["単眼目"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["単眼目"]); + Pars pars = Body[0][0]; X0Y0_白目 = pars["白目"].ToPar(); Pars pars2 = pars["黒目"].ToPars(); X0Y0_黒目_黒目 = pars2["黒目"].ToPar(); @@ -234,8 +234,8 @@ namespace SlaveMatrix X0Y0_黒目_ハイライト上 = pars2["ハイライト上"].ToPar(); X0Y0_黒目_ハイライト下 = pars2["ハイライト下"].ToPar(); X0Y0_黒目_ハート = pars2["ハート"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/単眼眉.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/単眼眉.cs index 785de61..2cd5c56 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/単眼眉.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/単眼眉.cs @@ -124,15 +124,15 @@ namespace SlaveMatrix public 単眼眉(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 単眼眉D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["単眼眉"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["単眼眉"]); + Pars pars = Body[0][0]; X0Y0_眉 = pars["眉"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_眉 = pars["眉"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_眉 = pars["眉"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -173,7 +173,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_眉CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/単瞼.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/単瞼.cs index 0bdedaf..0b11c78 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/単瞼.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/単瞼.cs @@ -1259,7 +1259,7 @@ namespace SlaveMatrix { サイズ_ = value; double rate = 0.98 + 0.06 * サイズ_; - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { Vector2D center = item.OP.GetCenter(); item.OP.ScalingXY(center, rate); @@ -1271,8 +1271,8 @@ namespace SlaveMatrix public 単瞼(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 単瞼D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["単眼瞼"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["単眼瞼"]); + Pars pars = Body[0][0]; X0Y0_瞼下 = pars["瞼下"].ToPar(); X0Y0_瞼上 = pars["瞼上"].ToPar(); X0Y0_二重 = pars["二重"].ToPar(); @@ -1286,7 +1286,7 @@ namespace SlaveMatrix X0Y0_睫毛下下左 = pars["睫毛下下左"].ToPar(); X0Y0_睫毛下上右 = pars["睫毛下上右"].ToPar(); X0Y0_睫毛下下右 = pars["睫毛下下右"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_瞼下 = pars["瞼下"].ToPar(); X0Y1_瞼上 = pars["瞼上"].ToPar(); X0Y1_二重 = pars["二重"].ToPar(); @@ -1300,7 +1300,7 @@ namespace SlaveMatrix X0Y1_睫毛下下左 = pars["睫毛下下左"].ToPar(); X0Y1_睫毛下上右 = pars["睫毛下上右"].ToPar(); X0Y1_睫毛下下右 = pars["睫毛下下右"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_瞼下 = pars["瞼下"].ToPar(); X0Y2_瞼上 = pars["瞼上"].ToPar(); X0Y2_二重 = pars["二重"].ToPar(); @@ -1314,7 +1314,7 @@ namespace SlaveMatrix X0Y2_睫毛下下左 = pars["睫毛下下左"].ToPar(); X0Y2_睫毛下上右 = pars["睫毛下上右"].ToPar(); X0Y2_睫毛下下右 = pars["睫毛下下右"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_瞼下 = pars["瞼下"].ToPar(); X0Y3_瞼上 = pars["瞼上"].ToPar(); X0Y3_二重 = pars["二重"].ToPar(); @@ -1328,7 +1328,7 @@ namespace SlaveMatrix X0Y3_睫毛下下左 = pars["睫毛下下左"].ToPar(); X0Y3_睫毛下上右 = pars["睫毛下上右"].ToPar(); X0Y3_睫毛下下右 = pars["睫毛下下右"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_瞼下 = pars["瞼下"].ToPar(); X0Y4_瞼上 = pars["瞼上"].ToPar(); X0Y4_二重 = pars["二重"].ToPar(); @@ -1342,7 +1342,7 @@ namespace SlaveMatrix X0Y4_睫毛下下左 = pars["睫毛下下左"].ToPar(); X0Y4_睫毛下上右 = pars["睫毛下上右"].ToPar(); X0Y4_睫毛下下右 = pars["睫毛下下右"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_瞼下 = pars["瞼下"].ToPar(); X1Y0_瞼上 = pars["瞼上"].ToPar(); X1Y0_二重 = pars["二重"].ToPar(); @@ -1356,7 +1356,7 @@ namespace SlaveMatrix X1Y0_睫毛下下左 = pars["睫毛下下左"].ToPar(); X1Y0_睫毛下上右 = pars["睫毛下上右"].ToPar(); X1Y0_睫毛下下右 = pars["睫毛下下右"].ToPar(); - pars = 本体[1][1]; + pars = Body[1][1]; X1Y1_瞼下 = pars["瞼下"].ToPar(); X1Y1_瞼上 = pars["瞼上"].ToPar(); X1Y1_二重 = pars["二重"].ToPar(); @@ -1370,7 +1370,7 @@ namespace SlaveMatrix X1Y1_睫毛下下左 = pars["睫毛下下左"].ToPar(); X1Y1_睫毛下上右 = pars["睫毛下上右"].ToPar(); X1Y1_睫毛下下右 = pars["睫毛下下右"].ToPar(); - pars = 本体[1][2]; + pars = Body[1][2]; X1Y2_瞼下 = pars["瞼下"].ToPar(); X1Y2_瞼上 = pars["瞼上"].ToPar(); X1Y2_二重 = pars["二重"].ToPar(); @@ -1384,7 +1384,7 @@ namespace SlaveMatrix X1Y2_睫毛下下左 = pars["睫毛下下左"].ToPar(); X1Y2_睫毛下上右 = pars["睫毛下上右"].ToPar(); X1Y2_睫毛下下右 = pars["睫毛下下右"].ToPar(); - pars = 本体[1][3]; + pars = Body[1][3]; X1Y3_瞼下 = pars["瞼下"].ToPar(); X1Y3_瞼上 = pars["瞼上"].ToPar(); X1Y3_二重 = pars["二重"].ToPar(); @@ -1398,7 +1398,7 @@ namespace SlaveMatrix X1Y3_睫毛下下左 = pars["睫毛下下左"].ToPar(); X1Y3_睫毛下上右 = pars["睫毛下上右"].ToPar(); X1Y3_睫毛下下右 = pars["睫毛下下右"].ToPar(); - pars = 本体[1][4]; + pars = Body[1][4]; X1Y4_瞼下 = pars["瞼下"].ToPar(); X1Y4_瞼上 = pars["瞼上"].ToPar(); X1Y4_二重 = pars["二重"].ToPar(); @@ -1412,8 +1412,8 @@ namespace SlaveMatrix X1Y4_睫毛下下左 = pars["睫毛下下左"].ToPar(); X1Y4_睫毛下上右 = pars["睫毛下上右"].ToPar(); X1Y4_睫毛下下右 = pars["睫毛下下右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1613,9 +1613,9 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_瞼下CP.Update(); @@ -1696,7 +1696,7 @@ namespace SlaveMatrix } else { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_瞼下CP.Update(); @@ -1779,9 +1779,9 @@ namespace SlaveMatrix public override void 色更新(Vector2D[] mm) { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_瞼下CP.Update(mm); @@ -1862,7 +1862,7 @@ namespace SlaveMatrix } else { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_瞼下CP.Update(mm); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/単足_植.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/単足_植.cs index 8be5bb0..afae71d 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/単足_植.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/単足_植.cs @@ -909,19 +909,19 @@ namespace SlaveMatrix } } - public JointS 根外左_接続点 => new JointS(本体, X0Y0_幹下, 0); + public JointS 根外左_接続点 => new JointS(Body, X0Y0_幹下, 0); - public JointS 根内左_接続点 => new JointS(本体, X0Y0_幹下, 1); + public JointS 根内左_接続点 => new JointS(Body, X0Y0_幹下, 1); - public JointS 根中央_接続点 => new JointS(本体, X0Y0_幹下, 2); + public JointS 根中央_接続点 => new JointS(Body, X0Y0_幹下, 2); - public JointS 根内右_接続点 => new JointS(本体, X0Y0_幹下, 3); + public JointS 根内右_接続点 => new JointS(Body, X0Y0_幹下, 3); - public JointS 根外右_接続点 => new JointS(本体, X0Y0_幹下, 4); + public JointS 根外右_接続点 => new JointS(Body, X0Y0_幹下, 4); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_脚輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_脚輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_脚輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_脚輪_金具右, 0); public 単足_植(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 単足_植D e) { @@ -930,10 +930,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "植"; dif.Add(new Pars(Sta.半身["単足"][0][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_幹上 = pars["幹上"].ToPar(); X0Y0_幹下 = pars["幹下"].ToPar(); X0Y0_葉左 = pars["葉左"].ToPar(); @@ -976,8 +976,8 @@ namespace SlaveMatrix X0Y0_脚輪_金具3 = pars2["金具3"].ToPar(); X0Y0_脚輪_金具左 = pars2["金具左"].ToPar(); X0Y0_脚輪_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1164,12 +1164,12 @@ namespace SlaveMatrix { _ = 右; X0Y0_幹下.AngleBase = 10.0.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); 鎖1.描画0(Are); 鎖2.描画0(Are); } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/単足_粘.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/単足_粘.cs index 3c70293..5bd1c2c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/単足_粘.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/単足_粘.cs @@ -808,10 +808,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "粘"; dif.Add(new Pars(Sta.半身["単足"][0][1])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_粘液0 = pars["粘液0"].ToPar(); X0Y0_粘液1 = pars["粘液1"].ToPar(); Pars pars2 = pars["粘液2"].ToPars(); @@ -851,8 +851,8 @@ namespace SlaveMatrix X0Y0_粘液上右_粘液 = pars2["粘液"].ToPar(); X0Y0_粘液上右_ハイライト = pars2["ハイライト"].ToPar(); X0Y0_ハイライト = pars["ハイライト"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/双目.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/双目.cs index d4ec121..1943a91 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/双目.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/双目.cs @@ -219,14 +219,14 @@ namespace SlaveMatrix } } - public JointS 瞼_接続点 => new JointS(本体, X0Y0_白目, 0); + public JointS 瞼_接続点 => new JointS(Body, X0Y0_白目, 0); public 双目(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 双目D e) { 双目 双目2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.胴体["目左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["目左"]); + Pars pars = Body[0][0]; X0Y0_白目 = pars["白目"].ToPar(); Pars pars2 = pars["黒目"].ToPars(); X0Y0_黒目_黒目 = pars2["黒目"].ToPar(); @@ -234,8 +234,8 @@ namespace SlaveMatrix X0Y0_黒目_ハート = pars2["ハート"].ToPar(); X0Y0_黒目_ハイライト上 = pars2["ハイライト上"].ToPar(); X0Y0_黒目_ハイライト下 = pars2["ハイライト下"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/口_裂け.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/口_裂け.cs index d1f174c..5a877b0 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/口_裂け.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/口_裂け.cs @@ -587,105 +587,105 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.胴体["口"][1]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_口 = pars["口"].ToPar(); X0Y0_歯 = pars["歯"].ToPar(); X0Y0_口紅上 = pars["口紅上"].ToPar(); Pars pars2 = pars["口紅下"].ToPars(); X0Y0_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y0_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_口 = pars["口"].ToPar(); X0Y1_歯 = pars["歯"].ToPar(); X0Y1_口紅上 = pars["口紅上"].ToPar(); pars2 = pars["口紅下"].ToPars(); X0Y1_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y1_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_口 = pars["口"].ToPar(); X0Y2_歯 = pars["歯"].ToPar(); X0Y2_口紅上 = pars["口紅上"].ToPar(); pars2 = pars["口紅下"].ToPars(); X0Y2_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y2_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_口 = pars["口"].ToPar(); X0Y3_歯 = pars["歯"].ToPar(); X0Y3_口紅上 = pars["口紅上"].ToPar(); pars2 = pars["口紅下"].ToPars(); X0Y3_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y3_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_口 = pars["口"].ToPar(); X0Y4_口紅上 = pars["口紅上"].ToPar(); pars2 = pars["口紅下"].ToPars(); X0Y4_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y4_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; X0Y5_口 = pars["口"].ToPar(); X0Y5_歯 = pars["歯"].ToPar(); X0Y5_口紅上 = pars["口紅上"].ToPar(); pars2 = pars["口紅下"].ToPars(); X0Y5_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y5_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][6]; + pars = Body[0][6]; X0Y6_口 = pars["口"].ToPar(); X0Y6_歯 = pars["歯"].ToPar(); X0Y6_口紅上 = pars["口紅上"].ToPar(); pars2 = pars["口紅下"].ToPars(); X0Y6_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y6_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][7]; + pars = Body[0][7]; X0Y7_口 = pars["口"].ToPar(); X0Y7_歯 = pars["歯"].ToPar(); X0Y7_口紅上 = pars["口紅上"].ToPar(); pars2 = pars["口紅下"].ToPars(); X0Y7_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y7_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][8]; + pars = Body[0][8]; X0Y8_口 = pars["口"].ToPar(); X0Y8_歯 = pars["歯"].ToPar(); X0Y8_口紅上 = pars["口紅上"].ToPar(); pars2 = pars["口紅下"].ToPars(); X0Y8_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y8_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][9]; + pars = Body[0][9]; X0Y9_口 = pars["口"].ToPar(); X0Y9_歯 = pars["歯"].ToPar(); X0Y9_口紅上 = pars["口紅上"].ToPar(); pars2 = pars["口紅下"].ToPars(); X0Y9_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y9_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][10]; + pars = Body[0][10]; X0Y10_口 = pars["口"].ToPar(); X0Y10_口紅上 = pars["口紅上"].ToPar(); pars2 = pars["口紅下"].ToPars(); X0Y10_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y10_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][11]; + pars = Body[0][11]; X0Y11_口 = pars["口"].ToPar(); X0Y11_口紅上 = pars["口紅上"].ToPar(); pars2 = pars["口紅下"].ToPars(); X0Y11_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y11_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][12]; + pars = Body[0][12]; X0Y12_口 = pars["口"].ToPar(); X0Y12_歯 = pars["歯"].ToPar(); X0Y12_口紅上 = pars["口紅上"].ToPar(); pars2 = pars["口紅下"].ToPars(); X0Y12_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y12_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][13]; + pars = Body[0][13]; X0Y13_口 = pars["口"].ToPar(); X0Y13_口紅上 = pars["口紅上"].ToPar(); pars2 = pars["口紅下"].ToPars(); X0Y13_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y13_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -812,7 +812,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_口CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/口_通常.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/口_通常.cs index 9f6ac71..d7e1727 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/口_通常.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/口_通常.cs @@ -791,10 +791,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.胴体["口"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_口 = pars["口"].ToPar(); X0Y0_口紅上 = pars["口紅上"].ToPar(); X0Y0_牙左 = pars["牙左"].ToPar(); @@ -802,7 +802,7 @@ namespace SlaveMatrix Pars pars2 = pars["口紅下"].ToPars(); X0Y0_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y0_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_口 = pars["口"].ToPar(); X0Y1_口紅上 = pars["口紅上"].ToPar(); X0Y1_牙左 = pars["牙左"].ToPar(); @@ -810,7 +810,7 @@ namespace SlaveMatrix pars2 = pars["口紅下"].ToPars(); X0Y1_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y1_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_口 = pars["口"].ToPar(); X0Y2_口紅上 = pars["口紅上"].ToPar(); X0Y2_歯 = pars["歯"].ToPar(); @@ -819,7 +819,7 @@ namespace SlaveMatrix pars2 = pars["口紅下"].ToPars(); X0Y2_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y2_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_口 = pars["口"].ToPar(); X0Y3_口紅上 = pars["口紅上"].ToPar(); X0Y3_歯 = pars["歯"].ToPar(); @@ -828,7 +828,7 @@ namespace SlaveMatrix pars2 = pars["口紅下"].ToPars(); X0Y3_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y3_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_口 = pars["口"].ToPar(); X0Y4_口紅上 = pars["口紅上"].ToPar(); X0Y4_牙左 = pars["牙左"].ToPar(); @@ -836,7 +836,7 @@ namespace SlaveMatrix pars2 = pars["口紅下"].ToPars(); X0Y4_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y4_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; X0Y5_口 = pars["口"].ToPar(); X0Y5_口紅上 = pars["口紅上"].ToPar(); X0Y5_牙左 = pars["牙左"].ToPar(); @@ -844,7 +844,7 @@ namespace SlaveMatrix pars2 = pars["口紅下"].ToPars(); X0Y5_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y5_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][6]; + pars = Body[0][6]; X0Y6_口 = pars["口"].ToPar(); X0Y6_口紅上 = pars["口紅上"].ToPar(); X0Y6_牙左 = pars["牙左"].ToPar(); @@ -852,7 +852,7 @@ namespace SlaveMatrix pars2 = pars["口紅下"].ToPars(); X0Y6_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y6_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][7]; + pars = Body[0][7]; X0Y7_口 = pars["口"].ToPar(); X0Y7_歯 = pars["歯"].ToPar(); X0Y7_口紅上 = pars["口紅上"].ToPar(); @@ -861,7 +861,7 @@ namespace SlaveMatrix pars2 = pars["口紅下"].ToPars(); X0Y7_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y7_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][8]; + pars = Body[0][8]; X0Y8_口 = pars["口"].ToPar(); X0Y8_歯 = pars["歯"].ToPar(); X0Y8_口紅上 = pars["口紅上"].ToPar(); @@ -870,7 +870,7 @@ namespace SlaveMatrix pars2 = pars["口紅下"].ToPars(); X0Y8_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y8_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][9]; + pars = Body[0][9]; X0Y9_口 = pars["口"].ToPar(); X0Y9_口紅上 = pars["口紅上"].ToPar(); X0Y9_牙左 = pars["牙左"].ToPar(); @@ -878,7 +878,7 @@ namespace SlaveMatrix pars2 = pars["口紅下"].ToPars(); X0Y9_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y9_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][10]; + pars = Body[0][10]; X0Y10_口 = pars["口"].ToPar(); X0Y10_口紅上 = pars["口紅上"].ToPar(); X0Y10_牙左 = pars["牙左"].ToPar(); @@ -886,7 +886,7 @@ namespace SlaveMatrix pars2 = pars["口紅下"].ToPars(); X0Y10_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y10_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][11]; + pars = Body[0][11]; X0Y11_口 = pars["口"].ToPar(); X0Y11_口紅上 = pars["口紅上"].ToPar(); X0Y11_牙左 = pars["牙左"].ToPar(); @@ -894,7 +894,7 @@ namespace SlaveMatrix pars2 = pars["口紅下"].ToPars(); X0Y11_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y11_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][12]; + pars = Body[0][12]; X0Y12_口 = pars["口"].ToPar(); X0Y12_口紅上 = pars["口紅上"].ToPar(); X0Y12_牙左 = pars["牙左"].ToPar(); @@ -902,7 +902,7 @@ namespace SlaveMatrix pars2 = pars["口紅下"].ToPars(); X0Y12_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y12_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][13]; + pars = Body[0][13]; X0Y13_口 = pars["口"].ToPar(); X0Y13_頬左 = pars["頬左"].ToPar(); X0Y13_頬右 = pars["頬右"].ToPar(); @@ -912,8 +912,8 @@ namespace SlaveMatrix pars2 = pars["口紅下"].ToPars(); X0Y13_口紅下_口紅 = pars2["口紅"].ToPar(); X0Y13_口紅下_ハイライト = pars2["ハイライト"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1053,7 +1053,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_口CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/吹出し.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/吹出し.cs index a0885f1..ac6ea5c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/吹出し.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/吹出し.cs @@ -85,16 +85,16 @@ namespace SlaveMatrix } } - public JointS 吹出し_接続点 => new JointS(本体, X0Y0_吹出し, 0); + public JointS 吹出し_接続点 => new JointS(Body, X0Y0_吹出し, 0); public 吹出し(double DisUnit) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["吹出し"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["吹出し"]); + Pars pars = Body[0][0]; X0Y0_吹出し = pars["吹出し"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 吹出しCD = new ColorD(); 吹出しCD.線 = Col.Black; 吹出しCD.色 = new Color2(ref Col.White, ref Col.Empty); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/呼気.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/呼気.cs index 3b42fe8..14924bb 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/呼気.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/呼気.cs @@ -403,8 +403,8 @@ namespace SlaveMatrix public 呼気(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 呼気D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["呼気"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["呼気"]); + Pars pars = Body[0][0]; Pars pars2 = pars["呼気左1"].ToPars(); X0Y0_呼気左1_呼気1 = pars2["呼気1"].ToPar(); X0Y0_呼気左1_呼気2 = pars2["呼気2"].ToPar(); @@ -423,7 +423,7 @@ namespace SlaveMatrix pars2 = pars["呼気右3"].ToPars(); X0Y0_呼気右3_呼気1 = pars2["呼気1"].ToPar(); X0Y0_呼気右3_呼気2 = pars2["呼気2"].ToPar(); - Pars pars3 = 本体[0][1]; + Pars pars3 = Body[0][1]; pars2 = pars3["呼気左1"].ToPars(); X0Y1_呼気左1_呼気1 = pars2["呼気1"].ToPar(); X0Y1_呼気左1_呼気2 = pars2["呼気2"].ToPar(); @@ -442,8 +442,8 @@ namespace SlaveMatrix pars2 = pars3["呼気右3"].ToPars(); X0Y1_呼気右3_呼気1 = pars2["呼気1"].ToPar(); X0Y1_呼気右3_呼気2 = pars2["呼気2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -516,7 +516,7 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_呼気左1_呼気1CP.Update(); X0Y0_呼気左1_呼気2CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/噴乳.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/噴乳.cs index 10aec90..8c710de 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/噴乳.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/噴乳.cs @@ -347,47 +347,47 @@ namespace SlaveMatrix public 噴乳(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 噴乳D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["噴乳左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["噴乳左"]); + Pars pars = Body[0][0]; X0Y0_母乳垂れ1 = pars["母乳垂れ1"].ToPar(); X0Y0_母乳垂れ2 = pars["母乳垂れ2"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_母乳1 = pars["母乳1"].ToPar(); X0Y1_母乳2 = pars["母乳2"].ToPar(); X0Y1_母乳3 = pars["母乳3"].ToPar(); X0Y1_母乳4 = pars["母乳4"].ToPar(); X0Y1_母乳垂れ1 = pars["母乳垂れ1"].ToPar(); X0Y1_母乳垂れ2 = pars["母乳垂れ2"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_母乳1 = pars["母乳1"].ToPar(); X0Y2_母乳2 = pars["母乳2"].ToPar(); X0Y2_母乳3 = pars["母乳3"].ToPar(); X0Y2_母乳4 = pars["母乳4"].ToPar(); X0Y2_母乳垂れ1 = pars["母乳垂れ1"].ToPar(); X0Y2_母乳垂れ2 = pars["母乳垂れ2"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_母乳1 = pars["母乳1"].ToPar(); X0Y3_母乳2 = pars["母乳2"].ToPar(); X0Y3_母乳3 = pars["母乳3"].ToPar(); X0Y3_母乳4 = pars["母乳4"].ToPar(); X0Y3_母乳垂れ1 = pars["母乳垂れ1"].ToPar(); X0Y3_母乳垂れ2 = pars["母乳垂れ2"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_母乳1 = pars["母乳1"].ToPar(); X0Y4_母乳2 = pars["母乳2"].ToPar(); X0Y4_母乳3 = pars["母乳3"].ToPar(); X0Y4_母乳4 = pars["母乳4"].ToPar(); X0Y4_母乳垂れ1 = pars["母乳垂れ1"].ToPar(); X0Y4_母乳垂れ2 = pars["母乳垂れ2"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; X0Y5_母乳1 = pars["母乳1"].ToPar(); X0Y5_母乳2 = pars["母乳2"].ToPar(); X0Y5_母乳3 = pars["母乳3"].ToPar(); X0Y5_母乳4 = pars["母乳4"].ToPar(); X0Y5_母乳垂れ1 = pars["母乳垂れ1"].ToPar(); X0Y5_母乳垂れ2 = pars["母乳垂れ2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -462,7 +462,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_母乳垂れ1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足胴.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足胴.cs index c275dd8..bcd8cfe 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足胴.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足胴.cs @@ -191,20 +191,20 @@ namespace SlaveMatrix } } - public JointS Waist_接続点 => new JointS(本体, X0Y0_Torso, 4); + public JointS Waist_接続点 => new JointS(Body, X0Y0_Torso, 4); - public JointS 肌_接続点 => new JointS(本体, X0Y0_Torso, 5); + public JointS 肌_接続点 => new JointS(Body, X0Y0_Torso, 5); - public JointS 翼左_接続点 => new JointS(本体, X0Y0_Torso, 0); + public JointS 翼左_接続点 => new JointS(Body, X0Y0_Torso, 0); - public JointS 翼右_接続点 => new JointS(本体, X0Y0_Torso, 1); + public JointS 翼右_接続点 => new JointS(Body, X0Y0_Torso, 1); public 四足胴(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 四足胴D e) { 四足胴 四足胴2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.半身["四足胴"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.半身["四足胴"]); + Pars pars = Body[0][0]; X0Y0_Torso = pars["Torso"].ToPar(); Pars pars2 = pars["筋肉"].ToPars(); X0Y0_筋肉_筋肉左 = pars2["筋肉左"].ToPar(); @@ -212,8 +212,8 @@ namespace SlaveMatrix pars2 = pars["獣性"].ToPars(); X0Y0_獣性_獣毛左 = pars2["獣毛左"].ToPar(); X0Y0_獣性_獣毛右 = pars2["獣毛右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足胸.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足胸.cs index 35416c0..b212a4b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足胸.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足胸.cs @@ -786,34 +786,34 @@ namespace SlaveMatrix } } - public JointS 脇左_接続点 => new JointS(本体, X0Y0_胸郭, 0); + public JointS 脇左_接続点 => new JointS(Body, X0Y0_胸郭, 0); - public JointS 脇右_接続点 => new JointS(本体, X0Y0_胸郭, 1); + public JointS 脇右_接続点 => new JointS(Body, X0Y0_胸郭, 1); - public JointS Torso_接続点 => new JointS(本体, X0Y0_胸郭, 9); + public JointS Torso_接続点 => new JointS(Body, X0Y0_胸郭, 9); - public JointS 胸左_接続点 => new JointS(本体, X0Y0_胸郭, 2); + public JointS 胸左_接続点 => new JointS(Body, X0Y0_胸郭, 2); - public JointS 胸右_接続点 => new JointS(本体, X0Y0_胸郭, 3); + public JointS 胸右_接続点 => new JointS(Body, X0Y0_胸郭, 3); - public JointS 肌_接続点 => new JointS(本体, X0Y0_胸郭, 10); + public JointS 肌_接続点 => new JointS(Body, X0Y0_胸郭, 10); - public JointS 翼上左_接続点 => new JointS(本体, X0Y0_胸郭, 7); + public JointS 翼上左_接続点 => new JointS(Body, X0Y0_胸郭, 7); - public JointS 翼上右_接続点 => new JointS(本体, X0Y0_胸郭, 8); + public JointS 翼上右_接続点 => new JointS(Body, X0Y0_胸郭, 8); - public JointS 翼下左_接続点 => new JointS(本体, X0Y0_胸郭, 11); + public JointS 翼下左_接続点 => new JointS(Body, X0Y0_胸郭, 11); - public JointS 翼下右_接続点 => new JointS(本体, X0Y0_胸郭, 12); + public JointS 翼下右_接続点 => new JointS(Body, X0Y0_胸郭, 12); - public JointS 背中_接続点 => new JointS(本体, X0Y0_胸郭, 10); + public JointS 背中_接続点 => new JointS(Body, X0Y0_胸郭, 10); public 四足胸(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 四足胸D e) { 四足胸 四足胸2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.半身["四足胸郭"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.半身["四足胸郭"]); + Pars pars = Body[0][0]; X0Y0_胸郭 = pars["胸郭"].ToPar(); Pars pars2 = pars["筋肉"].ToPars(); X0Y0_筋肉_筋肉左 = pars2["筋肉左"].ToPar(); @@ -857,8 +857,8 @@ namespace SlaveMatrix X0Y0_竜性_右_鱗1 = pars3["鱗1"].ToPar(); X0Y0_竜性_右_鱗2 = pars3["鱗2"].ToPar(); X0Y0_竜性_右_鱗3 = pars3["鱗3"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足脇.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足脇.cs index 2fa1f45..d4064b3 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足脇.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足脇.cs @@ -120,18 +120,18 @@ namespace SlaveMatrix } } - public JointS UpperArm_接続点 => new JointS(本体, X0Y0_脇, 0); + public JointS UpperArm_接続点 => new JointS(Body, X0Y0_脇, 0); public 四足脇(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 四足脇D e) { 四足脇 四足脇2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.肩左["四足脇"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.肩左["四足脇"]); + Pars pars = Body[0][0]; X0Y0_脇 = pars["脇"].ToPar(); X0Y0_筋肉 = pars["筋肉"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足腰.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足腰.cs index d77f605..ef9d6f4 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足腰.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足腰.cs @@ -1368,32 +1368,32 @@ namespace SlaveMatrix } } - public JointS 腿左_接続点 => new JointS(本体, X0Y0_Waist, 0); + public JointS 腿左_接続点 => new JointS(Body, X0Y0_Waist, 0); - public JointS 腿右_接続点 => new JointS(本体, X0Y0_Waist, 1); + public JointS 腿右_接続点 => new JointS(Body, X0Y0_Waist, 1); - public JointS 膣基_接続点 => new JointS(本体, X0Y0_Waist, 3); + public JointS 膣基_接続点 => new JointS(Body, X0Y0_Waist, 3); - public JointS 肛門_接続点 => new JointS(本体, X0Y0_Waist, 4); + public JointS 肛門_接続点 => new JointS(Body, X0Y0_Waist, 4); - public JointS 尾_接続点 => new JointS(本体, X0Y0_Waist, 4); + public JointS 尾_接続点 => new JointS(Body, X0Y0_Waist, 4); - public JointS 半身_接続点 => new JointS(本体, X0Y0_Waist, 4); + public JointS 半身_接続点 => new JointS(Body, X0Y0_Waist, 4); - public JointS 上着_接続点 => new JointS(本体, X0Y0_Waist, 5); + public JointS 上着_接続点 => new JointS(Body, X0Y0_Waist, 5); - public JointS 肌_接続点 => new JointS(本体, X0Y0_Waist, 6); + public JointS 肌_接続点 => new JointS(Body, X0Y0_Waist, 6); - public JointS 翼左_接続点 => new JointS(本体, X0Y0_Waist, 7); + public JointS 翼左_接続点 => new JointS(Body, X0Y0_Waist, 7); - public JointS 翼右_接続点 => new JointS(本体, X0Y0_Waist, 8); + public JointS 翼右_接続点 => new JointS(Body, X0Y0_Waist, 8); public 四足腰(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 四足腰D e) { 四足腰 四足腰2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.半身["四足腰"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.半身["四足腰"]); + Pars pars = Body[0][0]; X0Y0_Waist = pars["腰"].ToPar(); X0Y0_股 = pars["股"].ToPar(); X0Y0_下腹 = pars["下腹"].ToPar(); @@ -1431,7 +1431,7 @@ namespace SlaveMatrix pars3 = pars2["右"].ToPars(); X0Y0_竜性_右_鱗1 = pars3["鱗1"].ToPar(); X0Y0_竜性_右_鱗2 = pars3["鱗2"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_Waist = pars["腰"].ToPar(); X0Y1_股 = pars["股"].ToPar(); X0Y1_下腹 = pars["下腹"].ToPar(); @@ -1469,7 +1469,7 @@ namespace SlaveMatrix pars3 = pars2["右"].ToPars(); X0Y1_竜性_右_鱗1 = pars3["鱗1"].ToPar(); X0Y1_竜性_右_鱗2 = pars3["鱗2"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_Waist = pars["腰"].ToPar(); X0Y2_股 = pars["股"].ToPar(); X0Y2_下腹 = pars["下腹"].ToPar(); @@ -1507,7 +1507,7 @@ namespace SlaveMatrix pars3 = pars2["右"].ToPars(); X0Y2_竜性_右_鱗1 = pars3["鱗1"].ToPar(); X0Y2_竜性_右_鱗2 = pars3["鱗2"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_Waist = pars["腰"].ToPar(); X0Y3_股 = pars["股"].ToPar(); X0Y3_下腹 = pars["下腹"].ToPar(); @@ -1545,7 +1545,7 @@ namespace SlaveMatrix pars3 = pars2["右"].ToPars(); X0Y3_竜性_右_鱗1 = pars3["鱗1"].ToPar(); X0Y3_竜性_右_鱗2 = pars3["鱗2"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_Waist = pars["腰"].ToPar(); X0Y4_股 = pars["股"].ToPar(); X0Y4_下腹 = pars["下腹"].ToPar(); @@ -1583,8 +1583,8 @@ namespace SlaveMatrix pars3 = pars2["右"].ToPars(); X0Y4_竜性_右_鱗1 = pars3["鱗1"].ToPar(); X0Y4_竜性_右_鱗2 = pars3["鱗2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1920,7 +1920,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_WaistCP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/基髪.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/基髪.cs index e6e1121..c981a7d 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/基髪.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/基髪.cs @@ -110,27 +110,27 @@ namespace SlaveMatrix } } - public JointS 頭頂左_接続点 => new JointS(本体, X0Y0_髪, 0); + public JointS 頭頂左_接続点 => new JointS(Body, X0Y0_髪, 0); - public JointS 頭頂右_接続点 => new JointS(本体, X0Y0_髪, 1); + public JointS 頭頂右_接続点 => new JointS(Body, X0Y0_髪, 1); - public JointS 横髪左_接続点 => new JointS(本体, X0Y0_髪, 0); + public JointS 横髪左_接続点 => new JointS(Body, X0Y0_髪, 0); - public JointS 横髪右_接続点 => new JointS(本体, X0Y0_髪, 1); + public JointS 横髪右_接続点 => new JointS(Body, X0Y0_髪, 1); - public JointS 前髪_接続点 => new JointS(本体, X0Y0_髪, 2); + public JointS 前髪_接続点 => new JointS(Body, X0Y0_髪, 2); - public JointS 後髪_接続点 => new JointS(本体, X0Y0_髪, 3); + public JointS 後髪_接続点 => new JointS(Body, X0Y0_髪, 3); public 基髪(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 基髪D e) { 基髪 基髪2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.胴体["基髪"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["基髪"]); + Pars pars = Body[0][0]; X0Y0_髪 = pars["髪"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蛸.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蛸.cs index 29de853..8473f4e 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蛸.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蛸.cs @@ -92,13 +92,13 @@ namespace SlaveMatrix } } - public JointS 軟体外左_接続点 => new JointS(本体, X0Y0_Torso, 0); + public JointS 軟体外左_接続点 => new JointS(Body, X0Y0_Torso, 0); - public JointS 軟体外右_接続点 => new JointS(本体, X0Y0_Torso, 3); + public JointS 軟体外右_接続点 => new JointS(Body, X0Y0_Torso, 3); - public JointS 軟体内左_接続点 => new JointS(本体, X0Y0_Torso, 1); + public JointS 軟体内左_接続点 => new JointS(Body, X0Y0_Torso, 1); - public JointS 軟体内右_接続点 => new JointS(本体, X0Y0_Torso, 2); + public JointS 軟体内右_接続点 => new JointS(Body, X0Y0_Torso, 2); public 多足_蛸(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 多足_蛸D e) { @@ -107,13 +107,13 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "蛸"; dif.Add(new Pars(Sta.半身["多足"][0][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_Torso = pars["Torso"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蜘.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蜘.cs index a947d98..61bcac5 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蜘.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蜘.cs @@ -149,27 +149,27 @@ namespace SlaveMatrix } } - public JointS 触肢左_接続点 => new JointS(本体, X0Y0_Torso, 10); + public JointS 触肢左_接続点 => new JointS(Body, X0Y0_Torso, 10); - public JointS 触肢右_接続点 => new JointS(本体, X0Y0_Torso, 11); + public JointS 触肢右_接続点 => new JointS(Body, X0Y0_Torso, 11); - public JointS 節足左1_接続点 => new JointS(本体, X0Y0_Torso, 2); + public JointS 節足左1_接続点 => new JointS(Body, X0Y0_Torso, 2); - public JointS 節足左2_接続点 => new JointS(本体, X0Y0_Torso, 4); + public JointS 節足左2_接続点 => new JointS(Body, X0Y0_Torso, 4); - public JointS 節足左3_接続点 => new JointS(本体, X0Y0_Torso, 6); + public JointS 節足左3_接続点 => new JointS(Body, X0Y0_Torso, 6); - public JointS 節足左4_接続点 => new JointS(本体, X0Y0_Torso, 8); + public JointS 節足左4_接続点 => new JointS(Body, X0Y0_Torso, 8); - public JointS 節足右1_接続点 => new JointS(本体, X0Y0_Torso, 3); + public JointS 節足右1_接続点 => new JointS(Body, X0Y0_Torso, 3); - public JointS 節足右2_接続点 => new JointS(本体, X0Y0_Torso, 5); + public JointS 節足右2_接続点 => new JointS(Body, X0Y0_Torso, 5); - public JointS 節足右3_接続点 => new JointS(本体, X0Y0_Torso, 7); + public JointS 節足右3_接続点 => new JointS(Body, X0Y0_Torso, 7); - public JointS 節足右4_接続点 => new JointS(本体, X0Y0_Torso, 9); + public JointS 節足右4_接続点 => new JointS(Body, X0Y0_Torso, 9); - public JointS 尾_接続点 => new JointS(本体, X0Y0_Torso, 0); + public JointS 尾_接続点 => new JointS(Body, X0Y0_Torso, 0); public 多足_蜘(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 多足_蜘D e) { @@ -178,15 +178,15 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "蜘"; dif.Add(new Pars(Sta.半身["多足"][0][1])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_Torso = pars["Torso"].ToPar(); X0Y0_胸版 = pars["胸版"].ToPar(); X0Y0_柄 = pars["柄"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蠍.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蠍.cs index 2c4ddcf..e82d100 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蠍.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蠍.cs @@ -946,31 +946,31 @@ namespace SlaveMatrix } } - public JointS 触肢左_接続点 => new JointS(本体, X0Y0_基節_基節左0, 0); + public JointS 触肢左_接続点 => new JointS(Body, X0Y0_基節_基節左0, 0); - public JointS 節足左1_接続点 => new JointS(本体, X0Y0_基節_基節左1, 0); + public JointS 節足左1_接続点 => new JointS(Body, X0Y0_基節_基節左1, 0); - public JointS 節足左2_接続点 => new JointS(本体, X0Y0_基節_基節左2, 0); + public JointS 節足左2_接続点 => new JointS(Body, X0Y0_基節_基節左2, 0); - public JointS 節足左3_接続点 => new JointS(本体, X0Y0_基節_基節左3, 0); + public JointS 節足左3_接続点 => new JointS(Body, X0Y0_基節_基節左3, 0); - public JointS 節足左4_接続点 => new JointS(本体, X0Y0_基節_基節左4, 0); + public JointS 節足左4_接続点 => new JointS(Body, X0Y0_基節_基節左4, 0); - public JointS 触肢右_接続点 => new JointS(本体, X0Y0_基節_基節右0, 0); + public JointS 触肢右_接続点 => new JointS(Body, X0Y0_基節_基節右0, 0); - public JointS 節足右1_接続点 => new JointS(本体, X0Y0_基節_基節右1, 0); + public JointS 節足右1_接続点 => new JointS(Body, X0Y0_基節_基節右1, 0); - public JointS 節足右2_接続点 => new JointS(本体, X0Y0_基節_基節右2, 0); + public JointS 節足右2_接続点 => new JointS(Body, X0Y0_基節_基節右2, 0); - public JointS 節足右3_接続点 => new JointS(本体, X0Y0_基節_基節右3, 0); + public JointS 節足右3_接続点 => new JointS(Body, X0Y0_基節_基節右3, 0); - public JointS 節足右4_接続点 => new JointS(本体, X0Y0_基節_基節右4, 0); + public JointS 節足右4_接続点 => new JointS(Body, X0Y0_基節_基節右4, 0); - public JointS 櫛状板左_接続点 => new JointS(本体, X0Y0_生殖口_生殖口1, 0); + public JointS 櫛状板左_接続点 => new JointS(Body, X0Y0_生殖口_生殖口1, 0); - public JointS 櫛状板右_接続点 => new JointS(本体, X0Y0_生殖口_生殖口1, 1); + public JointS 櫛状板右_接続点 => new JointS(Body, X0Y0_生殖口_生殖口1, 1); - public JointS 尾_接続点 => new JointS(本体, X0Y0_前腹_腹節7_節0, 2); + public JointS 尾_接続点 => new JointS(Body, X0Y0_前腹_腹節7_節0, 2); public 多足_蠍(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 多足_蠍D e) { @@ -979,10 +979,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "蠍"; dif.Add(new Pars(Sta.半身["多足"][0][2])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["前腹"].ToPars(); Pars pars3 = pars2["腹節7"].ToPars(); X0Y0_前腹_腹節7_節0 = pars3["節0"].ToPar(); @@ -1032,8 +1032,8 @@ namespace SlaveMatrix pars2 = pars["生殖口"].ToPars(); X0Y0_生殖口_生殖口0 = pars2["生殖口0"].ToPar(); X0Y0_生殖口_生殖口1 = pars2["生殖口1"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1313,7 +1313,7 @@ namespace SlaveMatrix X0Y0_前腹_腹節4_節0.AngleBase = maxAngle.GetRanAngle(); X0Y0_前腹_腹節3_節0.AngleBase = maxAngle.GetRanAngle(); X0Y0_前腹_腹節2_節0.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public IEnumerable 軸列挙() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/大顎.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/大顎.cs index d1cd76d..b8f6dfa 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/大顎.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/大顎.cs @@ -113,7 +113,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -422,18 +422,18 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪_金具右, 0); public 大顎(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 大顎D e) { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["虫顎"][1]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["刺"].ToPars(); X0Y0_棘_棘1 = pars2["刺1"].ToPar(); X0Y0_棘_棘2 = pars2["刺2"].ToPar(); @@ -447,15 +447,15 @@ namespace SlaveMatrix X0Y0_輪_金具3 = pars2["金具3"].ToPar(); X0Y0_輪_金具左 = pars2["金具左"].ToPar(); X0Y0_輪_金具右 = pars2["金具右"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_牙 = pars["牙"].ToPar(); X0Y1_線 = pars["線"].ToPar(); X0Y1_折線1 = pars["折線1"].ToPar(); X0Y1_折線2 = pars["折線2"].ToPar(); X0Y1_折線3 = pars["折線3"].ToPar(); X0Y1_穴 = pars["穴"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -540,12 +540,12 @@ namespace SlaveMatrix X0Y0_牙.AngleBase = num * -22.0; X0Y1_牙.AngleBase = num * -22.0; X0Y0_輪_革.AngleBase = num * -21.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); if (!欠損_) { 鎖1.描画0(Are); @@ -563,7 +563,7 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_棘_棘1CP.Update(); X0Y0_棘_棘2CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/大顎上.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/大顎上.cs index 81561e8..d59d60d 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/大顎上.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/大顎上.cs @@ -170,15 +170,15 @@ namespace SlaveMatrix public 大顎上(double DisUnit, 配色指定 配色指定, 体配色 体配色) { ThisType = GetType(); - 本体 = new Difs(Sta.肢中["大顎上"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.肢中["大顎上"]); + Pars pars = Body[0][0]; X0Y0_甲殻 = pars["甲殻"].ToPar(); X0Y0_線左 = pars["線左"].ToPar(); X0Y0_線右 = pars["線右"].ToPar(); X0Y0_棘左 = pars["刺左"].ToPar(); X0Y0_棘右 = pars["刺右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); base.配色指定 = 配色指定; 配色(体配色); X0Y0_甲殻CP = new ColorP(X0Y0_甲殻, 甲殻CD, DisUnit, abj: true); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/大顎基.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/大顎基.cs index 4762cd5..33e00fb 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/大顎基.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/大顎基.cs @@ -398,11 +398,11 @@ namespace SlaveMatrix } } - public JointS 顎左_接続点 => new JointS(本体, X0Y0_甲殻下, 0); + public JointS 顎左_接続点 => new JointS(Body, X0Y0_甲殻下, 0); - public JointS 顎右_接続点 => new JointS(本体, X0Y0_甲殻下, 1); + public JointS 顎右_接続点 => new JointS(Body, X0Y0_甲殻下, 1); - public JointS 大顎上_接続点 => new JointS(本体, X0Y0_甲殻下, 2); + public JointS 大顎上_接続点 => new JointS(Body, X0Y0_甲殻下, 2); public 大顎基(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 大顎基D e) { @@ -410,12 +410,12 @@ namespace SlaveMatrix 大顎上 = new 大顎上(DisUnit, 配色指定, 体配色); 大顎上.Par = this; ThisType = GetType(); - 本体 = new Difs(Sta.肢中["大顎基"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.肢中["大顎基"]); + Pars pars = Body[0][0]; X0Y0_甲殻下 = pars["甲殻下"].ToPar(); 大顎上.接続(大顎上_接続点); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/射精.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/射精.cs index fe05d1b..a552393 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/射精.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/射精.cs @@ -263,59 +263,59 @@ namespace SlaveMatrix public 射精(double DisUnit, 配色指定 配色指定, 主人公配色 体配色, ModeEventDispatcher Med, 射精D e) { ThisType = GetType(); - 本体 = new Difs(Sta.カーソル["射精"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.カーソル["射精"]); + Pars pars = Body[0][0]; X0Y0_精液 = pars["精液"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_精液 = pars["精液"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_精液 = pars["精液"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_精液 = pars["精液"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_精液 = pars["精液"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; X0Y5_精液 = pars["精液"].ToPar(); - pars = 本体[0][6]; + pars = Body[0][6]; X0Y6_精液 = pars["精液"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_精液 = pars["精液"].ToPar(); - pars = 本体[1][1]; + pars = Body[1][1]; X1Y1_精液 = pars["精液"].ToPar(); - pars = 本体[1][2]; + pars = Body[1][2]; X1Y2_精液 = pars["精液"].ToPar(); - pars = 本体[1][3]; + pars = Body[1][3]; X1Y3_精液 = pars["精液"].ToPar(); - pars = 本体[1][4]; + pars = Body[1][4]; X1Y4_精液 = pars["精液"].ToPar(); - pars = 本体[1][5]; + pars = Body[1][5]; X1Y5_精液 = pars["精液"].ToPar(); - pars = 本体[1][6]; + pars = Body[1][6]; X1Y6_精液 = pars["精液"].ToPar(); - pars = 本体[1][7]; + pars = Body[1][7]; X1Y7_精液 = pars["精液"].ToPar(); - pars = 本体[1][8]; + pars = Body[1][8]; X1Y8_精液掛け = pars["精液掛け"].ToPar(); X1Y8_精液 = pars["精液"].ToPar(); - pars = 本体[1][9]; + pars = Body[1][9]; X1Y9_精液掛け = pars["精液掛け"].ToPar(); X1Y9_精液 = pars["精液"].ToPar(); - pars = 本体[1][10]; + pars = Body[1][10]; X1Y10_精液掛け = pars["精液掛け"].ToPar(); X1Y10_精液 = pars["精液"].ToPar(); - pars = 本体[1][11]; + pars = Body[1][11]; X1Y11_精液掛け = pars["精液掛け"].ToPar(); X1Y11_精液 = pars["精液"].ToPar(); - pars = 本体[1][12]; + pars = Body[1][12]; X1Y12_精液掛け = pars["精液掛け"].ToPar(); X1Y12_精液 = pars["精液"].ToPar(); - pars = 本体[1][13]; + pars = Body[1][13]; X1Y13_精液掛け = pars["精液掛け"].ToPar(); X1Y13_精液 = pars["精液"].ToPar(); - pars = 本体[1][14]; + pars = Body[1][14]; X1Y14_精液 = pars["精液"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -382,9 +382,9 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_精液CP.Update(); @@ -410,7 +410,7 @@ namespace SlaveMatrix } return; } - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_精液CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_ウ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_ウ.cs index e58599e..fd18a8d 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_ウ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_ウ.cs @@ -3490,15 +3490,15 @@ namespace SlaveMatrix } } - public JointS 尾先_接続点 => new JointS(本体, X0Y0_尾19_尾, 0); + public JointS 尾先_接続点 => new JointS(Body, X0Y0_尾19_尾, 0); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪1_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪1_金具右, 0); - public JointS 鎖3_接続点 => new JointS(本体, X0Y0_輪2_金具左, 0); + public JointS 鎖3_接続点 => new JointS(Body, X0Y0_輪2_金具左, 0); - public JointS 鎖4_接続点 => new JointS(本体, X0Y0_輪2_金具右, 0); + public JointS 鎖4_接続点 => new JointS(Body, X0Y0_輪2_金具右, 0); public 尾_ウ(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 尾_ウD e) { @@ -3507,10 +3507,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "ウミ"; dif.Add(new Pars(Sta.尻尾["尾"][0][18])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["尾20"].ToPars(); X0Y0_尾20_尾 = pars2["尾"].ToPar(); X0Y0_尾20_鱗左5 = pars2["鱗左5"].ToPar(); @@ -3693,8 +3693,8 @@ namespace SlaveMatrix X0Y0_輪2_金具3 = pars2["金具3"].ToPar(); X0Y0_輪2_金具左 = pars2["金具左"].ToPar(); X0Y0_輪2_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -4277,7 +4277,7 @@ namespace SlaveMatrix X0Y0_尾2_尾.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾1_尾.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾0_尾.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); if (尾先_接続 != null) { Set尾先角度(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_ガ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_ガ.cs index e6beef2..9f559fa 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_ガ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_ガ.cs @@ -2184,13 +2184,13 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪1_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪1_金具右, 0); - public JointS 鎖3_接続点 => new JointS(本体, X0Y0_輪2_金具左, 0); + public JointS 鎖3_接続点 => new JointS(Body, X0Y0_輪2_金具左, 0); - public JointS 鎖4_接続点 => new JointS(本体, X0Y0_輪2_金具右, 0); + public JointS 鎖4_接続点 => new JointS(Body, X0Y0_輪2_金具右, 0); public 尾_ガ(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 尾_ガD e) { @@ -2198,10 +2198,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "ガラ"; dif.Add(new Pars(Sta.尻尾["尾"][0][17])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_尾 = pars["尾"].ToPar(); Pars pars2 = pars["尾9"].ToPars(); X0Y0_尾9_尾 = pars2["尾"].ToPar(); @@ -2322,8 +2322,8 @@ namespace SlaveMatrix X0Y0_輪2_金具3 = pars2["金具3"].ToPar(); X0Y0_輪2_金具左 = pars2["金具左"].ToPar(); X0Y0_輪2_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -2700,7 +2700,7 @@ namespace SlaveMatrix X0Y0_尾2_尾.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾1_尾.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾0_尾.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_ヘ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_ヘ.cs index fb6e650..4bd5503 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_ヘ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_ヘ.cs @@ -5712,15 +5712,15 @@ namespace SlaveMatrix } } - public JointS 尾先_接続点 => new JointS(本体, X0Y0_尾19_尾, 0); + public JointS 尾先_接続点 => new JointS(Body, X0Y0_尾19_尾, 0); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪1_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪1_金具右, 0); - public JointS 鎖3_接続点 => new JointS(本体, X0Y0_輪2_金具左, 0); + public JointS 鎖3_接続点 => new JointS(Body, X0Y0_輪2_金具左, 0); - public JointS 鎖4_接続点 => new JointS(本体, X0Y0_輪2_金具右, 0); + public JointS 鎖4_接続点 => new JointS(Body, X0Y0_輪2_金具右, 0); public 尾_ヘ(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 尾_ヘD e) { @@ -5729,10 +5729,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "ヘビ"; dif.Add(new Pars(Sta.尻尾["尾"][0][16])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["尾35"].ToPars(); X0Y0_尾35_尾 = pars2["尾"].ToPar(); X0Y0_尾35_鱗左3 = pars2["鱗左3"].ToPar(); @@ -6031,8 +6031,8 @@ namespace SlaveMatrix X0Y0_輪2_金具3 = pars2["金具3"].ToPar(); X0Y0_輪2_金具左 = pars2["金具左"].ToPar(); X0Y0_輪2_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -6933,7 +6933,7 @@ namespace SlaveMatrix X0Y0_尾2_尾.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾1_尾.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾0_尾.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); if (尾先_接続 != null) { Set尾先角度(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_悪.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_悪.cs index 600152a..12c3d00 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_悪.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_悪.cs @@ -650,9 +650,9 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪_金具右, 0); public 尾_悪(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 尾_悪D e) { @@ -660,10 +660,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "悪尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][7])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_尾0 = pars["尾0"].ToPar(); X0Y0_尾1 = pars["尾1"].ToPar(); X0Y0_尾2 = pars["尾2"].ToPar(); @@ -692,8 +692,8 @@ namespace SlaveMatrix pars2 = pars["先端"].ToPars(); X0Y0_先端_先 = pars2["先"].ToPar(); X0Y0_先端_尾 = pars2["尾"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -857,7 +857,7 @@ namespace SlaveMatrix X0Y0_尾16.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾17.AngleBase = maxAngle.GetRanAngle(); X0Y0_先端_尾.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_根.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_根.cs index e3e10e9..91e9045 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_根.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_根.cs @@ -1385,9 +1385,9 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪_金具右, 0); public 尾_根(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 尾_根D e) { @@ -1395,10 +1395,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "根尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][22])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["尾0"].ToPars(); X0Y0_尾0_尾 = pars2["尾"].ToPar(); X0Y0_尾0_線1 = pars2["線1"].ToPar(); @@ -1479,8 +1479,8 @@ namespace SlaveMatrix X0Y0_尾17_線1 = pars2["線1"].ToPar(); X0Y0_尾17_線2 = pars2["線2"].ToPar(); X0Y0_尾18 = pars["尾18"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1748,7 +1748,7 @@ namespace SlaveMatrix X0Y0_尾16_尾.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾17_尾.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾18.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_淫.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_淫.cs index cc9a12e..ca5f0bf 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_淫.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_淫.cs @@ -650,9 +650,9 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪_金具右, 0); public 尾_淫(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 尾_淫D e) { @@ -660,10 +660,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "淫尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][8])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_尾0 = pars["尾0"].ToPar(); X0Y0_尾1 = pars["尾1"].ToPar(); X0Y0_尾2 = pars["尾2"].ToPar(); @@ -692,8 +692,8 @@ namespace SlaveMatrix pars2 = pars["先端"].ToPars(); X0Y0_先端_先 = pars2["先"].ToPar(); X0Y0_先端_尾 = pars2["尾"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -857,7 +857,7 @@ namespace SlaveMatrix X0Y0_尾16.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾17.AngleBase = maxAngle.GetRanAngle(); X0Y0_先端_尾.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_牛.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_牛.cs index 02123c8..8e7ab62 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_牛.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_牛.cs @@ -1081,10 +1081,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "牛尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][4])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_尾0 = pars["尾0"].ToPar(); X0Y0_尾1 = pars["尾1"].ToPar(); X0Y0_尾2 = pars["尾2"].ToPar(); @@ -1139,8 +1139,8 @@ namespace SlaveMatrix X0Y0_毛尾_右1_尾4 = pars3["尾4"].ToPar(); X0Y0_毛尾_右1_尾5 = pars3["尾5"].ToPar(); X0Y0_毛尾_右1_尾6 = pars3["尾6"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1331,7 +1331,7 @@ namespace SlaveMatrix X0Y0_毛尾_右1_尾4.AngleBase = maxAngle.GetRanAngle(); X0Y0_毛尾_右1_尾5.AngleBase = maxAngle.GetRanAngle(); X0Y0_毛尾_右1_尾6.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override IEnumerable Enum軸() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_犬.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_犬.cs index 4d98937..04989f2 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_犬.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_犬.cs @@ -241,10 +241,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "犬尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][1])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_尾0 = pars["尾0"].ToPar(); X0Y0_尾1 = pars["尾1"].ToPar(); X0Y0_尾2 = pars["尾2"].ToPar(); @@ -253,8 +253,8 @@ namespace SlaveMatrix X0Y0_尾5 = pars["尾5"].ToPar(); X0Y0_尾6 = pars["尾6"].ToPar(); X0Y0_尾7 = pars["尾7"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -318,7 +318,7 @@ namespace SlaveMatrix X0Y0_尾5.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾6.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾7.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override IEnumerable Enum軸() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_狐.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_狐.cs index 9b9d3a0..e90cf2b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_狐.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_狐.cs @@ -325,10 +325,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "狐尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][2])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_尾0 = pars["尾0"].ToPar(); X0Y0_尾1 = pars["尾1"].ToPar(); X0Y0_尾2 = pars["尾2"].ToPar(); @@ -341,8 +341,8 @@ namespace SlaveMatrix X0Y0_尾9 = pars["尾9"].ToPar(); X0Y0_尾10 = pars["尾10"].ToPar(); X0Y0_尾11 = pars["尾11"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -422,7 +422,7 @@ namespace SlaveMatrix X0Y0_尾9.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾10.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾11.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override IEnumerable Enum軸() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_猫.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_猫.cs index 175fad7..6334c2a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_猫.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_猫.cs @@ -367,10 +367,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "猫尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_尾0 = pars["尾0"].ToPar(); X0Y0_尾1 = pars["尾1"].ToPar(); X0Y0_尾2 = pars["尾2"].ToPar(); @@ -385,8 +385,8 @@ namespace SlaveMatrix X0Y0_尾11 = pars["尾11"].ToPar(); X0Y0_尾12 = pars["尾12"].ToPar(); X0Y0_尾13 = pars["尾13"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -472,7 +472,7 @@ namespace SlaveMatrix X0Y0_尾11.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾12.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾13.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override IEnumerable Enum軸() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_短.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_短.cs index 3676c99..5666b80 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_短.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_短.cs @@ -199,18 +199,18 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "短尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][15])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_尾0 = pars["尾0"].ToPar(); X0Y0_尾1 = pars["尾1"].ToPar(); X0Y0_尾2 = pars["尾2"].ToPar(); X0Y0_尾3 = pars["尾3"].ToPar(); X0Y0_尾4 = pars["尾4"].ToPar(); X0Y0_尾5 = pars["尾5"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -268,7 +268,7 @@ namespace SlaveMatrix X0Y0_尾3.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾4.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾5.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override IEnumerable Enum軸() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_竜.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_竜.cs index d731182..5d4177b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_竜.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_竜.cs @@ -777,13 +777,13 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪1_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪1_金具右, 0); - public JointS 鎖3_接続点 => new JointS(本体, X0Y0_輪2_金具左, 0); + public JointS 鎖3_接続点 => new JointS(Body, X0Y0_輪2_金具左, 0); - public JointS 鎖4_接続点 => new JointS(本体, X0Y0_輪2_金具右, 0); + public JointS 鎖4_接続点 => new JointS(Body, X0Y0_輪2_金具右, 0); public 尾_竜(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 尾_竜D e) { @@ -791,10 +791,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "竜尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][6])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_尾17 = pars["尾17"].ToPar(); X0Y0_針 = pars["針"].ToPar(); Pars pars2 = pars["輪2"].ToPars(); @@ -828,8 +828,8 @@ namespace SlaveMatrix X0Y0_尾2 = pars["尾2"].ToPar(); X0Y0_尾1 = pars["尾1"].ToPar(); X0Y0_尾0 = pars["尾0"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1012,7 +1012,7 @@ namespace SlaveMatrix X0Y0_尾2.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾1.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾0.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_腓.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_腓.cs index 0adde21..817164e 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_腓.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_腓.cs @@ -5085,13 +5085,13 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪1_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪1_金具右, 0); - public JointS 鎖3_接続点 => new JointS(本体, X0Y0_輪2_金具左, 0); + public JointS 鎖3_接続点 => new JointS(Body, X0Y0_輪2_金具左, 0); - public JointS 鎖4_接続点 => new JointS(本体, X0Y0_輪2_金具右, 0); + public JointS 鎖4_接続点 => new JointS(Body, X0Y0_輪2_金具右, 0); public 尾_腓(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 尾_腓D e) { @@ -5099,10 +5099,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "腓尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][14])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["尾1"].ToPars(); X0Y0_尾1_根 = pars2["根"].ToPar(); X0Y0_尾1_鱗 = pars2["鱗"].ToPar(); @@ -5393,8 +5393,8 @@ namespace SlaveMatrix X0Y0_輪2_金具3 = pars2["金具3"].ToPar(); X0Y0_輪2_金具左 = pars2["金具左"].ToPar(); X0Y0_輪2_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -6199,7 +6199,7 @@ namespace SlaveMatrix X0Y0_尾28_尾.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾29_尾.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾30_尾.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_虫.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_虫.cs index 5f75b1c..407d46c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_虫.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_虫.cs @@ -630,13 +630,13 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪1_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪1_金具右, 0); - public JointS 鎖3_接続点 => new JointS(本体, X0Y0_輪2_金具左, 0); + public JointS 鎖3_接続点 => new JointS(Body, X0Y0_輪2_金具左, 0); - public JointS 鎖4_接続点 => new JointS(本体, X0Y0_輪2_金具右, 0); + public JointS 鎖4_接続点 => new JointS(Body, X0Y0_輪2_金具右, 0); public 尾_虫(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 尾_虫D e) { @@ -644,10 +644,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "虫尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][10])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_尾10 = pars["尾10"].ToPar(); X0Y0_針 = pars["針"].ToPar(); Pars pars2 = pars["輪2"].ToPars(); @@ -674,8 +674,8 @@ namespace SlaveMatrix X0Y0_尾2 = pars["尾2"].ToPar(); X0Y0_尾1 = pars["尾1"].ToPar(); X0Y0_尾0 = pars["尾0"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -830,7 +830,7 @@ namespace SlaveMatrix X0Y0_尾2.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾1.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾0.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蛇.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蛇.cs index cd1cbd1..1082c83 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蛇.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蛇.cs @@ -5082,13 +5082,13 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪1_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪1_金具右, 0); - public JointS 鎖3_接続点 => new JointS(本体, X0Y0_輪2_金具左, 0); + public JointS 鎖3_接続点 => new JointS(Body, X0Y0_輪2_金具左, 0); - public JointS 鎖4_接続点 => new JointS(本体, X0Y0_輪2_金具右, 0); + public JointS 鎖4_接続点 => new JointS(Body, X0Y0_輪2_金具右, 0); public 尾_蛇(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 尾_蛇D e) { @@ -5096,10 +5096,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "蛇尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][13])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["尾1"].ToPars(); X0Y0_尾1_根 = pars2["根"].ToPar(); X0Y0_尾1_鱗 = pars2["鱗"].ToPar(); @@ -5385,8 +5385,8 @@ namespace SlaveMatrix X0Y0_輪2_金具3 = pars2["金具3"].ToPar(); X0Y0_輪2_金具左 = pars2["金具左"].ToPar(); X0Y0_輪2_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -6210,7 +6210,7 @@ namespace SlaveMatrix X0Y0_尾42_尾.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾43_尾.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾44_尾.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蜘.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蜘.cs index 9a0533d..4de1d86 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蜘.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蜘.cs @@ -445,7 +445,7 @@ namespace SlaveMatrix } } - public JointS 出糸_接続点 => new JointS(本体, X0Y0_尾0, 0); + public JointS 出糸_接続点 => new JointS(Body, X0Y0_尾0, 0); public 尾_蜘(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 尾_蜘D e) { @@ -454,10 +454,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "蜘尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][11])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_尾0 = pars["尾0"].ToPar(); X0Y0_柄0 = pars["柄0"].ToPar(); X0Y0_柄左1 = pars["柄左1"].ToPar(); @@ -479,8 +479,8 @@ namespace SlaveMatrix X0Y0_出糸突起前_出糸突起左 = pars2["出糸突起左"].ToPar(); X0Y0_出糸突起前_出糸突起右 = pars2["出糸突起右"].ToPar(); X0Y0_付根線 = pars["付根線"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -565,7 +565,7 @@ namespace SlaveMatrix public override void SetAngle0() { _ = 右; - 本体.JoinPAall(); + Body.JoinPAall(); } public override IEnumerable Enum軸() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蟲.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蟲.cs index d050aaa..447f886 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蟲.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蟲.cs @@ -1514,37 +1514,37 @@ namespace SlaveMatrix } } - public JointS 左1_接続点 => new JointS(本体, X0Y0_尾0_尾, 0); + public JointS 左1_接続点 => new JointS(Body, X0Y0_尾0_尾, 0); - public JointS 右1_接続点 => new JointS(本体, X0Y0_尾0_尾, 1); + public JointS 右1_接続点 => new JointS(Body, X0Y0_尾0_尾, 1); - public JointS 左2_接続点 => new JointS(本体, X0Y0_尾1_尾, 0); + public JointS 左2_接続点 => new JointS(Body, X0Y0_尾1_尾, 0); - public JointS 右2_接続点 => new JointS(本体, X0Y0_尾1_尾, 1); + public JointS 右2_接続点 => new JointS(Body, X0Y0_尾1_尾, 1); - public JointS 左3_接続点 => new JointS(本体, X0Y0_尾2_尾, 0); + public JointS 左3_接続点 => new JointS(Body, X0Y0_尾2_尾, 0); - public JointS 右3_接続点 => new JointS(本体, X0Y0_尾2_尾, 1); + public JointS 右3_接続点 => new JointS(Body, X0Y0_尾2_尾, 1); - public JointS 左4_接続点 => new JointS(本体, X0Y0_尾3_尾, 0); + public JointS 左4_接続点 => new JointS(Body, X0Y0_尾3_尾, 0); - public JointS 右4_接続点 => new JointS(本体, X0Y0_尾3_尾, 1); + public JointS 右4_接続点 => new JointS(Body, X0Y0_尾3_尾, 1); - public JointS 左5_接続点 => new JointS(本体, X0Y0_尾4_尾, 0); + public JointS 左5_接続点 => new JointS(Body, X0Y0_尾4_尾, 0); - public JointS 右5_接続点 => new JointS(本体, X0Y0_尾4_尾, 1); + public JointS 右5_接続点 => new JointS(Body, X0Y0_尾4_尾, 1); - public JointS 尾左_接続点 => new JointS(本体, X0Y0_尾5_尾, 0); + public JointS 尾左_接続点 => new JointS(Body, X0Y0_尾5_尾, 0); - public JointS 尾右_接続点 => new JointS(本体, X0Y0_尾5_尾, 1); + public JointS 尾右_接続点 => new JointS(Body, X0Y0_尾5_尾, 1); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪1_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪1_金具右, 0); - public JointS 鎖3_接続点 => new JointS(本体, X0Y0_輪2_金具左, 0); + public JointS 鎖3_接続点 => new JointS(Body, X0Y0_輪2_金具左, 0); - public JointS 鎖4_接続点 => new JointS(本体, X0Y0_輪2_金具右, 0); + public JointS 鎖4_接続点 => new JointS(Body, X0Y0_輪2_金具右, 0); public 尾_蟲(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 尾_蟲D e) { @@ -1553,10 +1553,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "蟲尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][21])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["尾5"].ToPars(); X0Y0_尾5_背板 = pars2["背板"].ToPar(); X0Y0_尾5_節 = pars2["節"].ToPar(); @@ -1625,8 +1625,8 @@ namespace SlaveMatrix X0Y0_輪1_金具3 = pars2["金具3"].ToPar(); X0Y0_輪1_金具左 = pars2["金具左"].ToPar(); X0Y0_輪1_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -2022,7 +2022,7 @@ namespace SlaveMatrix X0Y0_尾2_尾.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾1_尾.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾0_尾.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蠍.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蠍.cs index 07cec14..635ea03 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蠍.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蠍.cs @@ -861,13 +861,13 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪1_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪1_金具右, 0); - public JointS 鎖3_接続点 => new JointS(本体, X0Y0_輪2_金具左, 0); + public JointS 鎖3_接続点 => new JointS(Body, X0Y0_輪2_金具左, 0); - public JointS 鎖4_接続点 => new JointS(本体, X0Y0_輪2_金具右, 0); + public JointS 鎖4_接続点 => new JointS(Body, X0Y0_輪2_金具右, 0); public 尾_蠍(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 尾_蠍D e) { @@ -875,10 +875,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "蠍尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][12])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["節1"].ToPars(); X0Y0_節1_尾 = pars2["尾"].ToPar(); X0Y0_節1_線 = pars2["線"].ToPar(); @@ -922,8 +922,8 @@ namespace SlaveMatrix X0Y0_輪2_金具3 = pars2["金具3"].ToPar(); X0Y0_輪2_金具左 = pars2["金具左"].ToPar(); X0Y0_輪2_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1106,7 +1106,7 @@ namespace SlaveMatrix X0Y0_節4_尾.AngleBase = maxAngle.GetRanAngle(); X0Y0_節5_尾.AngleBase = maxAngle.GetRanAngle(); X0Y0_針_尾針.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_馬.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_馬.cs index 8e3e094..8de7e4d 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_馬.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_馬.cs @@ -913,10 +913,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "馬尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][3])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_尾0 = pars["尾0"].ToPar(); X0Y0_尾1 = pars["尾1"].ToPar(); X0Y0_尾2 = pars["尾2"].ToPar(); @@ -962,8 +962,8 @@ namespace SlaveMatrix X0Y0_右1_尾4 = pars2["尾4"].ToPar(); X0Y0_右1_尾5 = pars2["尾5"].ToPar(); X0Y0_右1_尾6 = pars2["尾6"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1129,7 +1129,7 @@ namespace SlaveMatrix X0Y0_右1_尾4.AngleBase = maxAngle.GetRanAngle(); X0Y0_右1_尾5.AngleBase = maxAngle.GetRanAngle(); X0Y0_右1_尾6.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override IEnumerable Enum軸() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_魚.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_魚.cs index 6474fa7..8caa52a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_魚.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_魚.cs @@ -7253,147 +7253,147 @@ namespace SlaveMatrix } } - public JointS 左1_接続点 => new JointS(本体, X0Y0_尾0_尾, 0); + public JointS 左1_接続点 => new JointS(Body, X0Y0_尾0_尾, 0); - public JointS 右1_接続点 => new JointS(本体, X0Y0_尾0_尾, 1); + public JointS 右1_接続点 => new JointS(Body, X0Y0_尾0_尾, 1); - public JointS 左2_接続点 => new JointS(本体, X0Y0_尾1_尾, 0); + public JointS 左2_接続点 => new JointS(Body, X0Y0_尾1_尾, 0); - public JointS 右2_接続点 => new JointS(本体, X0Y0_尾1_尾, 1); + public JointS 右2_接続点 => new JointS(Body, X0Y0_尾1_尾, 1); - public JointS 左3_接続点 => new JointS(本体, X0Y0_尾2_尾, 0); + public JointS 左3_接続点 => new JointS(Body, X0Y0_尾2_尾, 0); - public JointS 右3_接続点 => new JointS(本体, X0Y0_尾2_尾, 1); + public JointS 右3_接続点 => new JointS(Body, X0Y0_尾2_尾, 1); - public JointS 左4_接続点 => new JointS(本体, X0Y0_尾3_尾, 0); + public JointS 左4_接続点 => new JointS(Body, X0Y0_尾3_尾, 0); - public JointS 右4_接続点 => new JointS(本体, X0Y0_尾3_尾, 1); + public JointS 右4_接続点 => new JointS(Body, X0Y0_尾3_尾, 1); - public JointS 左5_接続点 => new JointS(本体, X0Y0_尾4_尾, 0); + public JointS 左5_接続点 => new JointS(Body, X0Y0_尾4_尾, 0); - public JointS 右5_接続点 => new JointS(本体, X0Y0_尾4_尾, 1); + public JointS 右5_接続点 => new JointS(Body, X0Y0_尾4_尾, 1); - public JointS 左6_接続点 => new JointS(本体, X0Y0_尾5_尾, 0); + public JointS 左6_接続点 => new JointS(Body, X0Y0_尾5_尾, 0); - public JointS 右6_接続点 => new JointS(本体, X0Y0_尾5_尾, 1); + public JointS 右6_接続点 => new JointS(Body, X0Y0_尾5_尾, 1); - public JointS 左7_接続点 => new JointS(本体, X0Y0_尾6_尾, 0); + public JointS 左7_接続点 => new JointS(Body, X0Y0_尾6_尾, 0); - public JointS 右7_接続点 => new JointS(本体, X0Y0_尾6_尾, 1); + public JointS 右7_接続点 => new JointS(Body, X0Y0_尾6_尾, 1); - public JointS 左8_接続点 => new JointS(本体, X0Y0_尾7_尾, 0); + public JointS 左8_接続点 => new JointS(Body, X0Y0_尾7_尾, 0); - public JointS 右8_接続点 => new JointS(本体, X0Y0_尾7_尾, 1); + public JointS 右8_接続点 => new JointS(Body, X0Y0_尾7_尾, 1); - public JointS 左9_接続点 => new JointS(本体, X0Y0_尾8_尾, 0); + public JointS 左9_接続点 => new JointS(Body, X0Y0_尾8_尾, 0); - public JointS 右9_接続点 => new JointS(本体, X0Y0_尾8_尾, 1); + public JointS 右9_接続点 => new JointS(Body, X0Y0_尾8_尾, 1); - public JointS 左10_接続点 => new JointS(本体, X0Y0_尾9_尾, 0); + public JointS 左10_接続点 => new JointS(Body, X0Y0_尾9_尾, 0); - public JointS 右10_接続点 => new JointS(本体, X0Y0_尾9_尾, 1); + public JointS 右10_接続点 => new JointS(Body, X0Y0_尾9_尾, 1); - public JointS 左11_接続点 => new JointS(本体, X0Y0_尾10_尾, 0); + public JointS 左11_接続点 => new JointS(Body, X0Y0_尾10_尾, 0); - public JointS 右11_接続点 => new JointS(本体, X0Y0_尾10_尾, 1); + public JointS 右11_接続点 => new JointS(Body, X0Y0_尾10_尾, 1); - public JointS 左12_接続点 => new JointS(本体, X0Y0_尾11_尾, 0); + public JointS 左12_接続点 => new JointS(Body, X0Y0_尾11_尾, 0); - public JointS 右12_接続点 => new JointS(本体, X0Y0_尾11_尾, 1); + public JointS 右12_接続点 => new JointS(Body, X0Y0_尾11_尾, 1); - public JointS 左13_接続点 => new JointS(本体, X0Y0_尾12_尾, 0); + public JointS 左13_接続点 => new JointS(Body, X0Y0_尾12_尾, 0); - public JointS 右13_接続点 => new JointS(本体, X0Y0_尾12_尾, 1); + public JointS 右13_接続点 => new JointS(Body, X0Y0_尾12_尾, 1); - public JointS 左14_接続点 => new JointS(本体, X0Y0_尾13_尾, 0); + public JointS 左14_接続点 => new JointS(Body, X0Y0_尾13_尾, 0); - public JointS 右14_接続点 => new JointS(本体, X0Y0_尾13_尾, 1); + public JointS 右14_接続点 => new JointS(Body, X0Y0_尾13_尾, 1); - public JointS 左15_接続点 => new JointS(本体, X0Y0_尾14_尾, 0); + public JointS 左15_接続点 => new JointS(Body, X0Y0_尾14_尾, 0); - public JointS 右15_接続点 => new JointS(本体, X0Y0_尾14_尾, 1); + public JointS 右15_接続点 => new JointS(Body, X0Y0_尾14_尾, 1); - public JointS 左16_接続点 => new JointS(本体, X0Y0_尾15_尾, 0); + public JointS 左16_接続点 => new JointS(Body, X0Y0_尾15_尾, 0); - public JointS 右16_接続点 => new JointS(本体, X0Y0_尾15_尾, 1); + public JointS 右16_接続点 => new JointS(Body, X0Y0_尾15_尾, 1); - public JointS 左17_接続点 => new JointS(本体, X0Y0_尾16_尾, 0); + public JointS 左17_接続点 => new JointS(Body, X0Y0_尾16_尾, 0); - public JointS 右17_接続点 => new JointS(本体, X0Y0_尾16_尾, 1); + public JointS 右17_接続点 => new JointS(Body, X0Y0_尾16_尾, 1); - public JointS 左18_接続点 => new JointS(本体, X0Y0_尾17_尾, 0); + public JointS 左18_接続点 => new JointS(Body, X0Y0_尾17_尾, 0); - public JointS 右18_接続点 => new JointS(本体, X0Y0_尾17_尾, 1); + public JointS 右18_接続点 => new JointS(Body, X0Y0_尾17_尾, 1); - public JointS 左19_接続点 => new JointS(本体, X0Y0_尾18_尾, 0); + public JointS 左19_接続点 => new JointS(Body, X0Y0_尾18_尾, 0); - public JointS 右19_接続点 => new JointS(本体, X0Y0_尾18_尾, 1); + public JointS 右19_接続点 => new JointS(Body, X0Y0_尾18_尾, 1); - public JointS 左20_接続点 => new JointS(本体, X0Y0_尾19_尾, 0); + public JointS 左20_接続点 => new JointS(Body, X0Y0_尾19_尾, 0); - public JointS 右20_接続点 => new JointS(本体, X0Y0_尾19_尾, 1); + public JointS 右20_接続点 => new JointS(Body, X0Y0_尾19_尾, 1); - public JointS 左21_接続点 => new JointS(本体, X0Y0_尾20_尾, 0); + public JointS 左21_接続点 => new JointS(Body, X0Y0_尾20_尾, 0); - public JointS 右21_接続点 => new JointS(本体, X0Y0_尾20_尾, 1); + public JointS 右21_接続点 => new JointS(Body, X0Y0_尾20_尾, 1); - public JointS 左22_接続点 => new JointS(本体, X0Y0_尾21_尾, 0); + public JointS 左22_接続点 => new JointS(Body, X0Y0_尾21_尾, 0); - public JointS 右22_接続点 => new JointS(本体, X0Y0_尾21_尾, 1); + public JointS 右22_接続点 => new JointS(Body, X0Y0_尾21_尾, 1); - public JointS 左23_接続点 => new JointS(本体, X0Y0_尾22_尾, 0); + public JointS 左23_接続点 => new JointS(Body, X0Y0_尾22_尾, 0); - public JointS 右23_接続点 => new JointS(本体, X0Y0_尾22_尾, 1); + public JointS 右23_接続点 => new JointS(Body, X0Y0_尾22_尾, 1); - public JointS 左24_接続点 => new JointS(本体, X0Y0_尾23_尾, 0); + public JointS 左24_接続点 => new JointS(Body, X0Y0_尾23_尾, 0); - public JointS 右24_接続点 => new JointS(本体, X0Y0_尾23_尾, 1); + public JointS 右24_接続点 => new JointS(Body, X0Y0_尾23_尾, 1); - public JointS 左25_接続点 => new JointS(本体, X0Y0_尾24_尾, 0); + public JointS 左25_接続点 => new JointS(Body, X0Y0_尾24_尾, 0); - public JointS 右25_接続点 => new JointS(本体, X0Y0_尾24_尾, 1); + public JointS 右25_接続点 => new JointS(Body, X0Y0_尾24_尾, 1); - public JointS 左26_接続点 => new JointS(本体, X0Y0_尾25_尾, 0); + public JointS 左26_接続点 => new JointS(Body, X0Y0_尾25_尾, 0); - public JointS 右26_接続点 => new JointS(本体, X0Y0_尾25_尾, 1); + public JointS 右26_接続点 => new JointS(Body, X0Y0_尾25_尾, 1); - public JointS 左27_接続点 => new JointS(本体, X0Y0_尾26_尾, 0); + public JointS 左27_接続点 => new JointS(Body, X0Y0_尾26_尾, 0); - public JointS 右27_接続点 => new JointS(本体, X0Y0_尾26_尾, 1); + public JointS 右27_接続点 => new JointS(Body, X0Y0_尾26_尾, 1); - public JointS 左28_接続点 => new JointS(本体, X0Y0_尾27_尾, 0); + public JointS 左28_接続点 => new JointS(Body, X0Y0_尾27_尾, 0); - public JointS 右28_接続点 => new JointS(本体, X0Y0_尾27_尾, 1); + public JointS 右28_接続点 => new JointS(Body, X0Y0_尾27_尾, 1); - public JointS 左29_接続点 => new JointS(本体, X0Y0_尾28_尾, 0); + public JointS 左29_接続点 => new JointS(Body, X0Y0_尾28_尾, 0); - public JointS 右29_接続点 => new JointS(本体, X0Y0_尾28_尾, 1); + public JointS 右29_接続点 => new JointS(Body, X0Y0_尾28_尾, 1); - public JointS 左30_接続点 => new JointS(本体, X0Y0_尾29_尾, 0); + public JointS 左30_接続点 => new JointS(Body, X0Y0_尾29_尾, 0); - public JointS 右30_接続点 => new JointS(本体, X0Y0_尾29_尾, 1); + public JointS 右30_接続点 => new JointS(Body, X0Y0_尾29_尾, 1); - public JointS 左31_接続点 => new JointS(本体, X0Y0_尾30_尾, 0); + public JointS 左31_接続点 => new JointS(Body, X0Y0_尾30_尾, 0); - public JointS 右31_接続点 => new JointS(本体, X0Y0_尾30_尾, 1); + public JointS 右31_接続点 => new JointS(Body, X0Y0_尾30_尾, 1); - public JointS 左32_接続点 => new JointS(本体, X0Y0_尾31_尾, 0); + public JointS 左32_接続点 => new JointS(Body, X0Y0_尾31_尾, 0); - public JointS 右32_接続点 => new JointS(本体, X0Y0_尾31_尾, 1); + public JointS 右32_接続点 => new JointS(Body, X0Y0_尾31_尾, 1); - public JointS 左33_接続点 => new JointS(本体, X0Y0_尾32_尾, 0); + public JointS 左33_接続点 => new JointS(Body, X0Y0_尾32_尾, 0); - public JointS 右33_接続点 => new JointS(本体, X0Y0_尾32_尾, 1); + public JointS 右33_接続点 => new JointS(Body, X0Y0_尾32_尾, 1); - public JointS 左34_接続点 => new JointS(本体, X0Y0_尾33_尾, 0); + public JointS 左34_接続点 => new JointS(Body, X0Y0_尾33_尾, 0); - public JointS 右34_接続点 => new JointS(本体, X0Y0_尾33_尾, 1); + public JointS 右34_接続点 => new JointS(Body, X0Y0_尾33_尾, 1); - public JointS 尾先_接続点 => new JointS(本体, X0Y0_尾13_尾, 2); + public JointS 尾先_接続点 => new JointS(Body, X0Y0_尾13_尾, 2); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪_金具右, 0); public 尾_魚(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 尾_魚D e) { @@ -7402,10 +7402,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "魚尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][19])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["尾33"].ToPars(); Pars pars3 = pars2["鱗左"].ToPars(); X0Y0_尾33_鱗左_鱗1 = pars3["鱗1"].ToPar(); @@ -7817,8 +7817,8 @@ namespace SlaveMatrix X0Y0_尾0_鱗右_鱗3 = pars3["鱗3"].ToPar(); X0Y0_尾0_鱗右_鱗4 = pars3["鱗4"].ToPar(); X0Y0_尾0_尾 = pars2["尾"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -9286,7 +9286,7 @@ namespace SlaveMatrix { X0Y0_尾0_尾.AngleBase = maxAngle.GetRanAngle(); } - 本体.JoinPAall(); + Body.JoinPAall(); if (尾先_接続 != null) { Set尾先角度(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_鯨.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_鯨.cs index ebe9af0..32b9c8e 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_鯨.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_鯨.cs @@ -2684,147 +2684,147 @@ namespace SlaveMatrix } } - public JointS 左1_接続点 => new JointS(本体, X0Y0_尾0_尾, 2); + public JointS 左1_接続点 => new JointS(Body, X0Y0_尾0_尾, 2); - public JointS 右1_接続点 => new JointS(本体, X0Y0_尾0_尾, 3); + public JointS 右1_接続点 => new JointS(Body, X0Y0_尾0_尾, 3); - public JointS 左2_接続点 => new JointS(本体, X0Y0_尾1_尾, 2); + public JointS 左2_接続点 => new JointS(Body, X0Y0_尾1_尾, 2); - public JointS 右2_接続点 => new JointS(本体, X0Y0_尾1_尾, 3); + public JointS 右2_接続点 => new JointS(Body, X0Y0_尾1_尾, 3); - public JointS 左3_接続点 => new JointS(本体, X0Y0_尾2_尾, 2); + public JointS 左3_接続点 => new JointS(Body, X0Y0_尾2_尾, 2); - public JointS 右3_接続点 => new JointS(本体, X0Y0_尾2_尾, 3); + public JointS 右3_接続点 => new JointS(Body, X0Y0_尾2_尾, 3); - public JointS 左4_接続点 => new JointS(本体, X0Y0_尾3_尾, 2); + public JointS 左4_接続点 => new JointS(Body, X0Y0_尾3_尾, 2); - public JointS 右4_接続点 => new JointS(本体, X0Y0_尾3_尾, 3); + public JointS 右4_接続点 => new JointS(Body, X0Y0_尾3_尾, 3); - public JointS 左5_接続点 => new JointS(本体, X0Y0_尾4_尾, 2); + public JointS 左5_接続点 => new JointS(Body, X0Y0_尾4_尾, 2); - public JointS 右5_接続点 => new JointS(本体, X0Y0_尾4_尾, 3); + public JointS 右5_接続点 => new JointS(Body, X0Y0_尾4_尾, 3); - public JointS 左6_接続点 => new JointS(本体, X0Y0_尾5_尾, 2); + public JointS 左6_接続点 => new JointS(Body, X0Y0_尾5_尾, 2); - public JointS 右6_接続点 => new JointS(本体, X0Y0_尾5_尾, 3); + public JointS 右6_接続点 => new JointS(Body, X0Y0_尾5_尾, 3); - public JointS 左7_接続点 => new JointS(本体, X0Y0_尾6_尾, 2); + public JointS 左7_接続点 => new JointS(Body, X0Y0_尾6_尾, 2); - public JointS 右7_接続点 => new JointS(本体, X0Y0_尾6_尾, 3); + public JointS 右7_接続点 => new JointS(Body, X0Y0_尾6_尾, 3); - public JointS 左8_接続点 => new JointS(本体, X0Y0_尾7_尾, 2); + public JointS 左8_接続点 => new JointS(Body, X0Y0_尾7_尾, 2); - public JointS 右8_接続点 => new JointS(本体, X0Y0_尾7_尾, 3); + public JointS 右8_接続点 => new JointS(Body, X0Y0_尾7_尾, 3); - public JointS 左9_接続点 => new JointS(本体, X0Y0_尾8_尾, 2); + public JointS 左9_接続点 => new JointS(Body, X0Y0_尾8_尾, 2); - public JointS 右9_接続点 => new JointS(本体, X0Y0_尾8_尾, 3); + public JointS 右9_接続点 => new JointS(Body, X0Y0_尾8_尾, 3); - public JointS 左10_接続点 => new JointS(本体, X0Y0_尾9_尾, 2); + public JointS 左10_接続点 => new JointS(Body, X0Y0_尾9_尾, 2); - public JointS 右10_接続点 => new JointS(本体, X0Y0_尾9_尾, 3); + public JointS 右10_接続点 => new JointS(Body, X0Y0_尾9_尾, 3); - public JointS 左11_接続点 => new JointS(本体, X0Y0_尾10_尾, 2); + public JointS 左11_接続点 => new JointS(Body, X0Y0_尾10_尾, 2); - public JointS 右11_接続点 => new JointS(本体, X0Y0_尾10_尾, 3); + public JointS 右11_接続点 => new JointS(Body, X0Y0_尾10_尾, 3); - public JointS 左12_接続点 => new JointS(本体, X0Y0_尾11_尾, 2); + public JointS 左12_接続点 => new JointS(Body, X0Y0_尾11_尾, 2); - public JointS 右12_接続点 => new JointS(本体, X0Y0_尾11_尾, 3); + public JointS 右12_接続点 => new JointS(Body, X0Y0_尾11_尾, 3); - public JointS 左13_接続点 => new JointS(本体, X0Y0_尾12_尾, 2); + public JointS 左13_接続点 => new JointS(Body, X0Y0_尾12_尾, 2); - public JointS 右13_接続点 => new JointS(本体, X0Y0_尾12_尾, 3); + public JointS 右13_接続点 => new JointS(Body, X0Y0_尾12_尾, 3); - public JointS 左14_接続点 => new JointS(本体, X0Y0_尾13_尾, 2); + public JointS 左14_接続点 => new JointS(Body, X0Y0_尾13_尾, 2); - public JointS 右14_接続点 => new JointS(本体, X0Y0_尾13_尾, 3); + public JointS 右14_接続点 => new JointS(Body, X0Y0_尾13_尾, 3); - public JointS 左15_接続点 => new JointS(本体, X0Y0_尾14_尾, 2); + public JointS 左15_接続点 => new JointS(Body, X0Y0_尾14_尾, 2); - public JointS 右15_接続点 => new JointS(本体, X0Y0_尾14_尾, 3); + public JointS 右15_接続点 => new JointS(Body, X0Y0_尾14_尾, 3); - public JointS 左16_接続点 => new JointS(本体, X0Y0_尾15_尾, 2); + public JointS 左16_接続点 => new JointS(Body, X0Y0_尾15_尾, 2); - public JointS 右16_接続点 => new JointS(本体, X0Y0_尾15_尾, 3); + public JointS 右16_接続点 => new JointS(Body, X0Y0_尾15_尾, 3); - public JointS 左17_接続点 => new JointS(本体, X0Y0_尾16_尾, 2); + public JointS 左17_接続点 => new JointS(Body, X0Y0_尾16_尾, 2); - public JointS 右17_接続点 => new JointS(本体, X0Y0_尾16_尾, 3); + public JointS 右17_接続点 => new JointS(Body, X0Y0_尾16_尾, 3); - public JointS 左18_接続点 => new JointS(本体, X0Y0_尾17_尾, 2); + public JointS 左18_接続点 => new JointS(Body, X0Y0_尾17_尾, 2); - public JointS 右18_接続点 => new JointS(本体, X0Y0_尾17_尾, 3); + public JointS 右18_接続点 => new JointS(Body, X0Y0_尾17_尾, 3); - public JointS 左19_接続点 => new JointS(本体, X0Y0_尾18_尾, 2); + public JointS 左19_接続点 => new JointS(Body, X0Y0_尾18_尾, 2); - public JointS 右19_接続点 => new JointS(本体, X0Y0_尾18_尾, 3); + public JointS 右19_接続点 => new JointS(Body, X0Y0_尾18_尾, 3); - public JointS 左20_接続点 => new JointS(本体, X0Y0_尾19_尾, 2); + public JointS 左20_接続点 => new JointS(Body, X0Y0_尾19_尾, 2); - public JointS 右20_接続点 => new JointS(本体, X0Y0_尾19_尾, 3); + public JointS 右20_接続点 => new JointS(Body, X0Y0_尾19_尾, 3); - public JointS 左21_接続点 => new JointS(本体, X0Y0_尾20_尾, 2); + public JointS 左21_接続点 => new JointS(Body, X0Y0_尾20_尾, 2); - public JointS 右21_接続点 => new JointS(本体, X0Y0_尾20_尾, 3); + public JointS 右21_接続点 => new JointS(Body, X0Y0_尾20_尾, 3); - public JointS 左22_接続点 => new JointS(本体, X0Y0_尾21_尾, 2); + public JointS 左22_接続点 => new JointS(Body, X0Y0_尾21_尾, 2); - public JointS 右22_接続点 => new JointS(本体, X0Y0_尾21_尾, 3); + public JointS 右22_接続点 => new JointS(Body, X0Y0_尾21_尾, 3); - public JointS 左23_接続点 => new JointS(本体, X0Y0_尾22_尾, 2); + public JointS 左23_接続点 => new JointS(Body, X0Y0_尾22_尾, 2); - public JointS 右23_接続点 => new JointS(本体, X0Y0_尾22_尾, 3); + public JointS 右23_接続点 => new JointS(Body, X0Y0_尾22_尾, 3); - public JointS 左24_接続点 => new JointS(本体, X0Y0_尾23_尾, 2); + public JointS 左24_接続点 => new JointS(Body, X0Y0_尾23_尾, 2); - public JointS 右24_接続点 => new JointS(本体, X0Y0_尾23_尾, 3); + public JointS 右24_接続点 => new JointS(Body, X0Y0_尾23_尾, 3); - public JointS 左25_接続点 => new JointS(本体, X0Y0_尾24_尾, 2); + public JointS 左25_接続点 => new JointS(Body, X0Y0_尾24_尾, 2); - public JointS 右25_接続点 => new JointS(本体, X0Y0_尾24_尾, 3); + public JointS 右25_接続点 => new JointS(Body, X0Y0_尾24_尾, 3); - public JointS 左26_接続点 => new JointS(本体, X0Y0_尾25_尾, 2); + public JointS 左26_接続点 => new JointS(Body, X0Y0_尾25_尾, 2); - public JointS 右26_接続点 => new JointS(本体, X0Y0_尾25_尾, 3); + public JointS 右26_接続点 => new JointS(Body, X0Y0_尾25_尾, 3); - public JointS 左27_接続点 => new JointS(本体, X0Y0_尾26_尾, 2); + public JointS 左27_接続点 => new JointS(Body, X0Y0_尾26_尾, 2); - public JointS 右27_接続点 => new JointS(本体, X0Y0_尾26_尾, 3); + public JointS 右27_接続点 => new JointS(Body, X0Y0_尾26_尾, 3); - public JointS 左28_接続点 => new JointS(本体, X0Y0_尾27_尾, 2); + public JointS 左28_接続点 => new JointS(Body, X0Y0_尾27_尾, 2); - public JointS 右28_接続点 => new JointS(本体, X0Y0_尾27_尾, 3); + public JointS 右28_接続点 => new JointS(Body, X0Y0_尾27_尾, 3); - public JointS 左29_接続点 => new JointS(本体, X0Y0_尾28_尾, 2); + public JointS 左29_接続点 => new JointS(Body, X0Y0_尾28_尾, 2); - public JointS 右29_接続点 => new JointS(本体, X0Y0_尾28_尾, 3); + public JointS 右29_接続点 => new JointS(Body, X0Y0_尾28_尾, 3); - public JointS 左30_接続点 => new JointS(本体, X0Y0_尾29_尾, 2); + public JointS 左30_接続点 => new JointS(Body, X0Y0_尾29_尾, 2); - public JointS 右30_接続点 => new JointS(本体, X0Y0_尾29_尾, 3); + public JointS 右30_接続点 => new JointS(Body, X0Y0_尾29_尾, 3); - public JointS 左31_接続点 => new JointS(本体, X0Y0_尾30_尾, 2); + public JointS 左31_接続点 => new JointS(Body, X0Y0_尾30_尾, 2); - public JointS 右31_接続点 => new JointS(本体, X0Y0_尾30_尾, 3); + public JointS 右31_接続点 => new JointS(Body, X0Y0_尾30_尾, 3); - public JointS 左32_接続点 => new JointS(本体, X0Y0_尾31_尾, 2); + public JointS 左32_接続点 => new JointS(Body, X0Y0_尾31_尾, 2); - public JointS 右32_接続点 => new JointS(本体, X0Y0_尾31_尾, 3); + public JointS 右32_接続点 => new JointS(Body, X0Y0_尾31_尾, 3); - public JointS 左33_接続点 => new JointS(本体, X0Y0_尾32_尾, 2); + public JointS 左33_接続点 => new JointS(Body, X0Y0_尾32_尾, 2); - public JointS 右33_接続点 => new JointS(本体, X0Y0_尾32_尾, 3); + public JointS 右33_接続点 => new JointS(Body, X0Y0_尾32_尾, 3); - public JointS 左34_接続点 => new JointS(本体, X0Y0_尾33_尾, 2); + public JointS 左34_接続点 => new JointS(Body, X0Y0_尾33_尾, 2); - public JointS 右34_接続点 => new JointS(本体, X0Y0_尾33_尾, 3); + public JointS 右34_接続点 => new JointS(Body, X0Y0_尾33_尾, 3); - public JointS 尾先_接続点 => new JointS(本体, X0Y0_尾13_尾, 1); + public JointS 尾先_接続点 => new JointS(Body, X0Y0_尾13_尾, 1); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪_金具右, 0); public 尾_鯨(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 尾_鯨D e) { @@ -2833,10 +2833,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "鯨尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][20])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["尾33"].ToPars(); X0Y0_尾33_尾 = pars2["尾"].ToPar(); X0Y0_尾33_柄 = pars2["柄"].ToPar(); @@ -2980,8 +2980,8 @@ namespace SlaveMatrix X0Y0_尾0_尾 = pars2["尾"].ToPar(); X0Y0_尾0_柄 = pars2["柄"].ToPar(); X0Y0_尾0_縦影 = pars2["縦影"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -4170,7 +4170,7 @@ namespace SlaveMatrix X0Y0_尾2_尾.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾1_尾.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾0_尾.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); if (尾先_接続 != null) { Set尾先角度(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_鳥.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_鳥.cs index d38f31c..93531b2 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_鳥.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_鳥.cs @@ -604,10 +604,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "鳥尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][9])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_尾0 = pars["尾0"].ToPar(); Pars pars2 = pars["風切羽"].ToPars(); Pars pars3 = pars2["左"].ToPars(); @@ -638,8 +638,8 @@ namespace SlaveMatrix X0Y0_雨覆羽_右_羽4 = pars3["羽4"].ToPar(); X0Y0_雨覆羽_右_羽5 = pars3["羽5"].ToPar(); X0Y0_羽根 = pars["羽根"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -748,7 +748,7 @@ namespace SlaveMatrix X0Y0_雨覆羽_右_羽3.AngleBase = num * -42.0; X0Y0_雨覆羽_右_羽4.AngleBase = num * -52.0; X0Y0_雨覆羽_右_羽5.AngleBase = num * -62.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override IEnumerable Enum軸() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_龍.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_龍.cs index ce21793..93f9e55 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_龍.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_龍.cs @@ -1239,13 +1239,13 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪1_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪1_金具右, 0); - public JointS 鎖3_接続点 => new JointS(本体, X0Y0_輪2_金具左, 0); + public JointS 鎖3_接続点 => new JointS(Body, X0Y0_輪2_金具左, 0); - public JointS 鎖4_接続点 => new JointS(本体, X0Y0_輪2_金具右, 0); + public JointS 鎖4_接続点 => new JointS(Body, X0Y0_輪2_金具右, 0); public 尾_龍(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 尾_龍D e) { @@ -1253,10 +1253,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "龍尾"; dif.Add(new Pars(Sta.尻尾["尾"][0][5])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_尾40 = pars["尾40"].ToPar(); X0Y0_尾39 = pars["尾39"].ToPar(); X0Y0_尾38 = pars["尾38"].ToPar(); @@ -1312,8 +1312,8 @@ namespace SlaveMatrix X0Y0_尾2 = pars["尾2"].ToPar(); X0Y0_尾1 = pars["尾1"].ToPar(); X0Y0_尾0 = pars["尾0"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1585,7 +1585,7 @@ namespace SlaveMatrix X0Y0_尾2.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾1.AngleBase = maxAngle.GetRanAngle(); X0Y0_尾0.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾鰭_魚.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾鰭_魚.cs index 03edcbc..1828569 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾鰭_魚.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾鰭_魚.cs @@ -163,7 +163,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -489,10 +489,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢中["尾"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["鰭左2"].ToPars(); X0Y0_鰭左2_鰭膜 = pars2["鰭膜"].ToPar(); X0Y0_鰭左2_鰭条 = pars2["鰭条"].ToPar(); @@ -513,7 +513,7 @@ namespace SlaveMatrix X0Y0_尾_鱗左2 = pars2["鱗左2"].ToPar(); X0Y0_尾_鱗右1 = pars2["鱗右1"].ToPar(); X0Y0_尾_鱗左1 = pars2["鱗左1"].ToPar(); - Pars pars3 = 本体[0][1]; + Pars pars3 = Body[0][1]; pars2 = pars3["鰭左2"].ToPars(); X0Y1_鰭左2_鰭膜 = pars2["鰭膜"].ToPar(); X0Y1_鰭左2_鰭条 = pars2["鰭条"].ToPar(); @@ -534,8 +534,8 @@ namespace SlaveMatrix X0Y1_尾_鱗左2 = pars2["鱗左2"].ToPar(); X0Y1_尾_鱗右1 = pars2["鱗右1"].ToPar(); X0Y1_尾_鱗左1 = pars2["鱗左1"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -627,12 +627,12 @@ namespace SlaveMatrix X0Y1_鰭右2_鰭膜.AngleBase = num * -35.0; X0Y1_鰭左1_鰭膜.AngleBase = num * 9.0; X0Y1_鰭右1_鰭膜.AngleBase = num * -9.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_鰭左2_鰭膜CP.Update(); X0Y0_鰭左2_鰭条CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾鰭_鯨.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾鰭_鯨.cs index b50791f..084e644 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾鰭_鯨.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾鰭_鯨.cs @@ -110,14 +110,14 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "鯨鰭"; dif.Add(new Pars(Sta.肢中["尾"][1][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_鰭 = pars["鰭"].ToPar(); X0Y0_尾 = pars["尾"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_甲.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_甲.cs index a4d9303..4052cbe 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_甲.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_甲.cs @@ -113,7 +113,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -343,7 +343,7 @@ namespace SlaveMatrix X0Y0_後翅_後翅先_後翅.AngleCont = num2 * -180.0 * num; X0Y1_後翅_後翅根_後翅.AngleCont = num2 * -77.0 * num; X0Y1_後翅_後翅先_後翅.AngleCont = num2 * -180.0 * num; - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { item.SizeCont = 0.35 + 0.65 * value; } @@ -354,10 +354,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["後翅"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]["後翅"].ToPars(); + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]["後翅"].ToPars(); Pars pars2 = pars["後翅根"].ToPars(); X0Y0_後翅_後翅根_後翅 = pars2["後翅"].ToPar(); X0Y0_後翅_後翅根_翅脈1 = pars2["翅脈1"].ToPar(); @@ -370,7 +370,7 @@ namespace SlaveMatrix X0Y0_後翅_後翅先_翅脈2 = pars2["翅脈2"].ToPar(); X0Y0_後翅_後翅先_翅脈3 = pars2["翅脈3"].ToPar(); X0Y0_後翅_後翅先_翅脈4 = pars2["翅脈4"].ToPar(); - Pars pars3 = 本体[0][1]["後翅"].ToPars(); + Pars pars3 = Body[0][1]["後翅"].ToPars(); pars2 = pars3["後翅根"].ToPars(); X0Y1_後翅_後翅根_後翅 = pars2["後翅"].ToPar(); X0Y1_後翅_後翅根_翅脈1 = pars2["翅脈1"].ToPar(); @@ -384,8 +384,8 @@ namespace SlaveMatrix X0Y1_後翅_後翅先_翅脈3 = pars2["翅脈3"].ToPar(); X0Y1_後翅_後翅先_翅脈4 = pars2["翅脈4"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -456,12 +456,12 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_後翅_後翅根_後翅.AngleBase = num * 0.0; X0Y1_後翅_後翅根_後翅.AngleBase = num * 0.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_後翅_後翅根_後翅CP.Update(); X0Y0_後翅_後翅根_翅脈1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_羽.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_羽.cs index f47b29b..2e6c71a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_羽.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_羽.cs @@ -373,7 +373,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -1039,10 +1039,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["後翅"][1]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]["後翅"].ToPars(); + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]["後翅"].ToPars(); X0Y0_後翅_後翅 = pars["後翅"].ToPar(); X0Y0_後翅_翅脈1 = pars["翅脈1"].ToPar(); X0Y0_後翅_翅脈2 = pars["翅脈2"].ToPar(); @@ -1083,7 +1083,7 @@ namespace SlaveMatrix pars2 = pars["翅脈網4"].ToPars(); X0Y0_後翅_翅脈網4_翅脈網線1 = pars2["翅脈網線1"].ToPar(); X0Y0_後翅_翅脈網4_翅脈網線2 = pars2["翅脈網線2"].ToPar(); - pars = 本体[0][1]["後翅"].ToPars(); + pars = Body[0][1]["後翅"].ToPars(); X0Y1_後翅_後翅 = pars["後翅"].ToPar(); X0Y1_後翅_翅脈1 = pars["翅脈1"].ToPar(); X0Y1_後翅_翅脈2 = pars["翅脈2"].ToPar(); @@ -1125,8 +1125,8 @@ namespace SlaveMatrix X0Y1_後翅_翅脈網4_翅脈網線1 = pars2["翅脈網線1"].ToPar(); X0Y1_後翅_翅脈網4_翅脈網線2 = pars2["翅脈網線2"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1274,12 +1274,12 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_後翅_後翅.AngleBase = num * 3.0; X0Y1_後翅_後翅.AngleBase = num * 3.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_後翅_後翅CP.Update(); X0Y0_後翅_翅脈1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_草.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_草.cs index b21408f..091ee1a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_草.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_草.cs @@ -453,7 +453,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -1286,10 +1286,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["後翅"][3]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]["後翅"].ToPars(); + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]["後翅"].ToPars(); Pars pars2 = pars["後翅1"].ToPars(); X0Y0_後翅_後翅1_後翅 = pars2["後翅"].ToPar(); X0Y0_後翅_後翅1_翅脈1 = pars2["翅脈1"].ToPar(); @@ -1345,7 +1345,7 @@ namespace SlaveMatrix X0Y0_後翅_後翅11_翅脈1 = pars2["翅脈1"].ToPar(); X0Y0_後翅_後翅11_翅脈2 = pars2["翅脈2"].ToPar(); X0Y0_後翅_後翅11_翅脈3 = pars2["翅脈3"].ToPar(); - Pars pars3 = 本体[0][1]["後翅"].ToPars(); + Pars pars3 = Body[0][1]["後翅"].ToPars(); pars2 = pars3["後翅1"].ToPars(); X0Y1_後翅_後翅1_後翅 = pars2["後翅"].ToPar(); X0Y1_後翅_後翅1_翅脈1 = pars2["翅脈1"].ToPar(); @@ -1402,8 +1402,8 @@ namespace SlaveMatrix X0Y1_後翅_後翅11_翅脈2 = pars2["翅脈2"].ToPar(); X0Y1_後翅_後翅11_翅脈3 = pars2["翅脈3"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1576,12 +1576,12 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_後翅_後翅1_後翅.AngleBase = num * 0.0; X0Y1_後翅_後翅1_後翅.AngleBase = num * 0.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_後翅_後翅1_後翅CP.Update(); X0Y0_後翅_後翅1_翅脈1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_蝶.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_蝶.cs index 2e2ba2e..ac713c9 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_蝶.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_蝶.cs @@ -221,7 +221,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -662,10 +662,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["後翅"][2]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]["後翅"].ToPars(); + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]["後翅"].ToPars(); X0Y0_後翅_後翅 = pars["後翅"].ToPar(); Pars pars2 = pars["水青"].ToPars(); X0Y0_後翅_水青_柄 = pars2["柄"].ToPar(); @@ -689,7 +689,7 @@ namespace SlaveMatrix X0Y0_後翅_揚羽_紋4 = pars2["紋4"].ToPar(); X0Y0_後翅_揚羽_紋5 = pars2["紋5"].ToPar(); X0Y0_後翅_揚羽_紋6 = pars2["紋6"].ToPar(); - pars = 本体[0][1]["後翅"].ToPars(); + pars = Body[0][1]["後翅"].ToPars(); X0Y1_後翅_後翅 = pars["後翅"].ToPar(); pars2 = pars["水青"].ToPars(); X0Y1_後翅_水青_柄 = pars2["柄"].ToPar(); @@ -713,8 +713,8 @@ namespace SlaveMatrix X0Y1_後翅_揚羽_紋5 = pars2["紋5"].ToPar(); X0Y1_後翅_揚羽_紋6 = pars2["紋6"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -817,12 +817,12 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_後翅_後翅.AngleBase = num * 5.0; X0Y1_後翅_後翅.AngleBase = num * 5.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_後翅_後翅CP.Update(); X0Y0_後翅_水青_柄CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/性器_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/性器_人.cs index c5b3815..72e8de7 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/性器_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/性器_人.cs @@ -885,163 +885,163 @@ namespace SlaveMatrix } } - public JointS 陰核_接続点 => new JointS(本体, X0Y0_性器基, 0); + public JointS 陰核_接続点 => new JointS(Body, X0Y0_性器基, 0); - public JointS 尿道_接続点 => new JointS(本体, X0Y0_性器基, 1); + public JointS 尿道_接続点 => new JointS(Body, X0Y0_性器基, 1); - public JointS 膣口_接続点 => new JointS(本体, X0Y0_性器基, 2); + public JointS 膣口_接続点 => new JointS(Body, X0Y0_性器基, 2); public 性器_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 性器_人D e) { 性器_人 性器_人2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.性器["性器"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.性器["性器"]); + Pars pars = Body[0][0]; X0Y0_小陰唇 = pars["小陰唇"].ToPar(); X0Y0_性器基 = pars["性器基"].ToPar(); X0Y0_陰核 = pars["陰核"].ToPar(); X0Y0_尿道 = pars["尿道"].ToPar(); X0Y0_膣口 = pars["膣口"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_小陰唇 = pars["小陰唇"].ToPar(); X0Y1_性器基 = pars["性器基"].ToPar(); X0Y1_陰核 = pars["陰核"].ToPar(); X0Y1_尿道 = pars["尿道"].ToPar(); X0Y1_膣口 = pars["膣口"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_小陰唇 = pars["小陰唇"].ToPar(); X0Y2_性器基 = pars["性器基"].ToPar(); X0Y2_陰核 = pars["陰核"].ToPar(); X0Y2_尿道 = pars["尿道"].ToPar(); X0Y2_膣口 = pars["膣口"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_小陰唇 = pars["小陰唇"].ToPar(); X0Y3_性器基 = pars["性器基"].ToPar(); X0Y3_陰核 = pars["陰核"].ToPar(); X0Y3_尿道 = pars["尿道"].ToPar(); X0Y3_膣口 = pars["膣口"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_小陰唇 = pars["小陰唇"].ToPar(); X0Y4_性器基 = pars["性器基"].ToPar(); X0Y4_陰核 = pars["陰核"].ToPar(); X0Y4_尿道 = pars["尿道"].ToPar(); X0Y4_膣口 = pars["膣口"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; X0Y5_小陰唇 = pars["小陰唇"].ToPar(); X0Y5_性器基 = pars["性器基"].ToPar(); X0Y5_陰核 = pars["陰核"].ToPar(); X0Y5_尿道 = pars["尿道"].ToPar(); X0Y5_膣口 = pars["膣口"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_小陰唇 = pars["小陰唇"].ToPar(); X1Y0_性器基 = pars["性器基"].ToPar(); X1Y0_陰核 = pars["陰核"].ToPar(); X1Y0_尿道 = pars["尿道"].ToPar(); X1Y0_膣口 = pars["膣口"].ToPar(); - pars = 本体[1][1]; + pars = Body[1][1]; X1Y1_小陰唇 = pars["小陰唇"].ToPar(); X1Y1_性器基 = pars["性器基"].ToPar(); X1Y1_陰核 = pars["陰核"].ToPar(); X1Y1_尿道 = pars["尿道"].ToPar(); X1Y1_膣口 = pars["膣口"].ToPar(); - pars = 本体[1][2]; + pars = Body[1][2]; X1Y2_小陰唇 = pars["小陰唇"].ToPar(); X1Y2_性器基 = pars["性器基"].ToPar(); X1Y2_陰核 = pars["陰核"].ToPar(); X1Y2_尿道 = pars["尿道"].ToPar(); X1Y2_膣口 = pars["膣口"].ToPar(); - pars = 本体[1][3]; + pars = Body[1][3]; X1Y3_小陰唇 = pars["小陰唇"].ToPar(); X1Y3_性器基 = pars["性器基"].ToPar(); X1Y3_陰核 = pars["陰核"].ToPar(); X1Y3_尿道 = pars["尿道"].ToPar(); X1Y3_膣口 = pars["膣口"].ToPar(); - pars = 本体[1][4]; + pars = Body[1][4]; X1Y4_小陰唇 = pars["小陰唇"].ToPar(); X1Y4_性器基 = pars["性器基"].ToPar(); X1Y4_陰核 = pars["陰核"].ToPar(); X1Y4_尿道 = pars["尿道"].ToPar(); X1Y4_膣口 = pars["膣口"].ToPar(); - pars = 本体[1][5]; + pars = Body[1][5]; X1Y5_小陰唇 = pars["小陰唇"].ToPar(); X1Y5_性器基 = pars["性器基"].ToPar(); X1Y5_陰核 = pars["陰核"].ToPar(); X1Y5_尿道 = pars["尿道"].ToPar(); X1Y5_膣口 = pars["膣口"].ToPar(); - pars = 本体[2][0]; + pars = Body[2][0]; X2Y0_小陰唇 = pars["小陰唇"].ToPar(); X2Y0_性器基 = pars["性器基"].ToPar(); X2Y0_陰核 = pars["陰核"].ToPar(); X2Y0_尿道 = pars["尿道"].ToPar(); X2Y0_膣口 = pars["膣口"].ToPar(); - pars = 本体[2][1]; + pars = Body[2][1]; X2Y1_小陰唇 = pars["小陰唇"].ToPar(); X2Y1_性器基 = pars["性器基"].ToPar(); X2Y1_陰核 = pars["陰核"].ToPar(); X2Y1_尿道 = pars["尿道"].ToPar(); X2Y1_膣口 = pars["膣口"].ToPar(); - pars = 本体[2][2]; + pars = Body[2][2]; X2Y2_小陰唇 = pars["小陰唇"].ToPar(); X2Y2_性器基 = pars["性器基"].ToPar(); X2Y2_陰核 = pars["陰核"].ToPar(); X2Y2_尿道 = pars["尿道"].ToPar(); X2Y2_膣口 = pars["膣口"].ToPar(); - pars = 本体[2][3]; + pars = Body[2][3]; X2Y3_小陰唇 = pars["小陰唇"].ToPar(); X2Y3_性器基 = pars["性器基"].ToPar(); X2Y3_陰核 = pars["陰核"].ToPar(); X2Y3_尿道 = pars["尿道"].ToPar(); X2Y3_膣口 = pars["膣口"].ToPar(); - pars = 本体[2][4]; + pars = Body[2][4]; X2Y4_小陰唇 = pars["小陰唇"].ToPar(); X2Y4_性器基 = pars["性器基"].ToPar(); X2Y4_陰核 = pars["陰核"].ToPar(); X2Y4_尿道 = pars["尿道"].ToPar(); X2Y4_膣口 = pars["膣口"].ToPar(); - pars = 本体[2][5]; + pars = Body[2][5]; X2Y5_小陰唇 = pars["小陰唇"].ToPar(); X2Y5_性器基 = pars["性器基"].ToPar(); X2Y5_陰核 = pars["陰核"].ToPar(); X2Y5_尿道 = pars["尿道"].ToPar(); X2Y5_膣口 = pars["膣口"].ToPar(); - pars = 本体[3][0]; + pars = Body[3][0]; X3Y0_小陰唇 = pars["小陰唇"].ToPar(); X3Y0_性器基 = pars["性器基"].ToPar(); X3Y0_陰核 = pars["陰核"].ToPar(); X3Y0_尿道 = pars["尿道"].ToPar(); X3Y0_膣口 = pars["膣口"].ToPar(); - pars = 本体[3][1]; + pars = Body[3][1]; X3Y1_小陰唇 = pars["小陰唇"].ToPar(); X3Y1_性器基 = pars["性器基"].ToPar(); X3Y1_陰核 = pars["陰核"].ToPar(); X3Y1_尿道 = pars["尿道"].ToPar(); X3Y1_膣口 = pars["膣口"].ToPar(); - pars = 本体[3][2]; + pars = Body[3][2]; X3Y2_小陰唇 = pars["小陰唇"].ToPar(); X3Y2_性器基 = pars["性器基"].ToPar(); X3Y2_陰核 = pars["陰核"].ToPar(); X3Y2_尿道 = pars["尿道"].ToPar(); X3Y2_膣口 = pars["膣口"].ToPar(); - pars = 本体[3][3]; + pars = Body[3][3]; X3Y3_小陰唇 = pars["小陰唇"].ToPar(); X3Y3_性器基 = pars["性器基"].ToPar(); X3Y3_陰核 = pars["陰核"].ToPar(); X3Y3_尿道 = pars["尿道"].ToPar(); X3Y3_膣口 = pars["膣口"].ToPar(); - pars = 本体[3][4]; + pars = Body[3][4]; X3Y4_小陰唇 = pars["小陰唇"].ToPar(); X3Y4_性器基 = pars["性器基"].ToPar(); X3Y4_陰核 = pars["陰核"].ToPar(); X3Y4_尿道 = pars["尿道"].ToPar(); X3Y4_膣口 = pars["膣口"].ToPar(); - pars = 本体[3][5]; + pars = Body[3][5]; X3Y5_小陰唇 = pars["小陰唇"].ToPar(); X3Y5_性器基 = pars["性器基"].ToPar(); X3Y5_陰核 = pars["陰核"].ToPar(); X3Y5_尿道 = pars["尿道"].ToPar(); X3Y5_膣口 = pars["膣口"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1256,7 +1256,7 @@ namespace SlaveMatrix { AreM.Clear(); 位置B = AreMPos; - 本体.Draw(AreM); + Body.Draw(AreM); Are.Draw(AreM); } @@ -1274,10 +1274,10 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexX) + switch (Body.IndexX) { case 0: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_小陰唇CP.Update(); @@ -1324,7 +1324,7 @@ namespace SlaveMatrix } break; case 1: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_小陰唇CP.Update(); @@ -1371,7 +1371,7 @@ namespace SlaveMatrix } break; case 2: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X2Y0_小陰唇CP.Update(); @@ -1418,7 +1418,7 @@ namespace SlaveMatrix } break; default: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X3Y0_小陰唇CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/性器_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/性器_獣.cs index 96e1274..9693f83 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/性器_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/性器_獣.cs @@ -885,163 +885,163 @@ namespace SlaveMatrix } } - public JointS 陰核_接続点 => new JointS(本体, X0Y0_性器基, 0); + public JointS 陰核_接続点 => new JointS(Body, X0Y0_性器基, 0); - public JointS 尿道_接続点 => new JointS(本体, X0Y0_性器基, 1); + public JointS 尿道_接続点 => new JointS(Body, X0Y0_性器基, 1); - public JointS 膣口_接続点 => new JointS(本体, X0Y0_性器基, 2); + public JointS 膣口_接続点 => new JointS(Body, X0Y0_性器基, 2); public 性器_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 性器_獣D e) { 性器_獣 性器_獣2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.性器["四足性器"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.性器["四足性器"]); + Pars pars = Body[0][0]; X0Y0_小陰唇 = pars["小陰唇"].ToPar(); X0Y0_性器基 = pars["性器基"].ToPar(); X0Y0_陰核 = pars["陰核"].ToPar(); X0Y0_尿道 = pars["尿道"].ToPar(); X0Y0_膣口 = pars["膣口"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_小陰唇 = pars["小陰唇"].ToPar(); X0Y1_性器基 = pars["性器基"].ToPar(); X0Y1_陰核 = pars["陰核"].ToPar(); X0Y1_尿道 = pars["尿道"].ToPar(); X0Y1_膣口 = pars["膣口"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_小陰唇 = pars["小陰唇"].ToPar(); X0Y2_性器基 = pars["性器基"].ToPar(); X0Y2_陰核 = pars["陰核"].ToPar(); X0Y2_尿道 = pars["尿道"].ToPar(); X0Y2_膣口 = pars["膣口"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_小陰唇 = pars["小陰唇"].ToPar(); X0Y3_性器基 = pars["性器基"].ToPar(); X0Y3_陰核 = pars["陰核"].ToPar(); X0Y3_尿道 = pars["尿道"].ToPar(); X0Y3_膣口 = pars["膣口"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_小陰唇 = pars["小陰唇"].ToPar(); X0Y4_性器基 = pars["性器基"].ToPar(); X0Y4_陰核 = pars["陰核"].ToPar(); X0Y4_尿道 = pars["尿道"].ToPar(); X0Y4_膣口 = pars["膣口"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; X0Y5_小陰唇 = pars["小陰唇"].ToPar(); X0Y5_性器基 = pars["性器基"].ToPar(); X0Y5_陰核 = pars["陰核"].ToPar(); X0Y5_尿道 = pars["尿道"].ToPar(); X0Y5_膣口 = pars["膣口"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_小陰唇 = pars["小陰唇"].ToPar(); X1Y0_性器基 = pars["性器基"].ToPar(); X1Y0_陰核 = pars["陰核"].ToPar(); X1Y0_尿道 = pars["尿道"].ToPar(); X1Y0_膣口 = pars["膣口"].ToPar(); - pars = 本体[1][1]; + pars = Body[1][1]; X1Y1_小陰唇 = pars["小陰唇"].ToPar(); X1Y1_性器基 = pars["性器基"].ToPar(); X1Y1_陰核 = pars["陰核"].ToPar(); X1Y1_尿道 = pars["尿道"].ToPar(); X1Y1_膣口 = pars["膣口"].ToPar(); - pars = 本体[1][2]; + pars = Body[1][2]; X1Y2_小陰唇 = pars["小陰唇"].ToPar(); X1Y2_性器基 = pars["性器基"].ToPar(); X1Y2_陰核 = pars["陰核"].ToPar(); X1Y2_尿道 = pars["尿道"].ToPar(); X1Y2_膣口 = pars["膣口"].ToPar(); - pars = 本体[1][3]; + pars = Body[1][3]; X1Y3_小陰唇 = pars["小陰唇"].ToPar(); X1Y3_性器基 = pars["性器基"].ToPar(); X1Y3_陰核 = pars["陰核"].ToPar(); X1Y3_尿道 = pars["尿道"].ToPar(); X1Y3_膣口 = pars["膣口"].ToPar(); - pars = 本体[1][4]; + pars = Body[1][4]; X1Y4_小陰唇 = pars["小陰唇"].ToPar(); X1Y4_性器基 = pars["性器基"].ToPar(); X1Y4_陰核 = pars["陰核"].ToPar(); X1Y4_尿道 = pars["尿道"].ToPar(); X1Y4_膣口 = pars["膣口"].ToPar(); - pars = 本体[1][5]; + pars = Body[1][5]; X1Y5_小陰唇 = pars["小陰唇"].ToPar(); X1Y5_性器基 = pars["性器基"].ToPar(); X1Y5_陰核 = pars["陰核"].ToPar(); X1Y5_尿道 = pars["尿道"].ToPar(); X1Y5_膣口 = pars["膣口"].ToPar(); - pars = 本体[2][0]; + pars = Body[2][0]; X2Y0_小陰唇 = pars["小陰唇"].ToPar(); X2Y0_性器基 = pars["性器基"].ToPar(); X2Y0_陰核 = pars["陰核"].ToPar(); X2Y0_尿道 = pars["尿道"].ToPar(); X2Y0_膣口 = pars["膣口"].ToPar(); - pars = 本体[2][1]; + pars = Body[2][1]; X2Y1_小陰唇 = pars["小陰唇"].ToPar(); X2Y1_性器基 = pars["性器基"].ToPar(); X2Y1_陰核 = pars["陰核"].ToPar(); X2Y1_尿道 = pars["尿道"].ToPar(); X2Y1_膣口 = pars["膣口"].ToPar(); - pars = 本体[2][2]; + pars = Body[2][2]; X2Y2_小陰唇 = pars["小陰唇"].ToPar(); X2Y2_性器基 = pars["性器基"].ToPar(); X2Y2_陰核 = pars["陰核"].ToPar(); X2Y2_尿道 = pars["尿道"].ToPar(); X2Y2_膣口 = pars["膣口"].ToPar(); - pars = 本体[2][3]; + pars = Body[2][3]; X2Y3_小陰唇 = pars["小陰唇"].ToPar(); X2Y3_性器基 = pars["性器基"].ToPar(); X2Y3_陰核 = pars["陰核"].ToPar(); X2Y3_尿道 = pars["尿道"].ToPar(); X2Y3_膣口 = pars["膣口"].ToPar(); - pars = 本体[2][4]; + pars = Body[2][4]; X2Y4_小陰唇 = pars["小陰唇"].ToPar(); X2Y4_性器基 = pars["性器基"].ToPar(); X2Y4_陰核 = pars["陰核"].ToPar(); X2Y4_尿道 = pars["尿道"].ToPar(); X2Y4_膣口 = pars["膣口"].ToPar(); - pars = 本体[2][5]; + pars = Body[2][5]; X2Y5_小陰唇 = pars["小陰唇"].ToPar(); X2Y5_性器基 = pars["性器基"].ToPar(); X2Y5_陰核 = pars["陰核"].ToPar(); X2Y5_尿道 = pars["尿道"].ToPar(); X2Y5_膣口 = pars["膣口"].ToPar(); - pars = 本体[3][0]; + pars = Body[3][0]; X3Y0_小陰唇 = pars["小陰唇"].ToPar(); X3Y0_性器基 = pars["性器基"].ToPar(); X3Y0_陰核 = pars["陰核"].ToPar(); X3Y0_尿道 = pars["尿道"].ToPar(); X3Y0_膣口 = pars["膣口"].ToPar(); - pars = 本体[3][1]; + pars = Body[3][1]; X3Y1_小陰唇 = pars["小陰唇"].ToPar(); X3Y1_性器基 = pars["性器基"].ToPar(); X3Y1_陰核 = pars["陰核"].ToPar(); X3Y1_尿道 = pars["尿道"].ToPar(); X3Y1_膣口 = pars["膣口"].ToPar(); - pars = 本体[3][2]; + pars = Body[3][2]; X3Y2_小陰唇 = pars["小陰唇"].ToPar(); X3Y2_性器基 = pars["性器基"].ToPar(); X3Y2_陰核 = pars["陰核"].ToPar(); X3Y2_尿道 = pars["尿道"].ToPar(); X3Y2_膣口 = pars["膣口"].ToPar(); - pars = 本体[3][3]; + pars = Body[3][3]; X3Y3_小陰唇 = pars["小陰唇"].ToPar(); X3Y3_性器基 = pars["性器基"].ToPar(); X3Y3_陰核 = pars["陰核"].ToPar(); X3Y3_尿道 = pars["尿道"].ToPar(); X3Y3_膣口 = pars["膣口"].ToPar(); - pars = 本体[3][4]; + pars = Body[3][4]; X3Y4_小陰唇 = pars["小陰唇"].ToPar(); X3Y4_性器基 = pars["性器基"].ToPar(); X3Y4_陰核 = pars["陰核"].ToPar(); X3Y4_尿道 = pars["尿道"].ToPar(); X3Y4_膣口 = pars["膣口"].ToPar(); - pars = 本体[3][5]; + pars = Body[3][5]; X3Y5_小陰唇 = pars["小陰唇"].ToPar(); X3Y5_性器基 = pars["性器基"].ToPar(); X3Y5_陰核 = pars["陰核"].ToPar(); X3Y5_尿道 = pars["尿道"].ToPar(); X3Y5_膣口 = pars["膣口"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1256,7 +1256,7 @@ namespace SlaveMatrix { AreM.Clear(); 位置B = AreMPos; - 本体.Draw(AreM); + Body.Draw(AreM); Are.Draw(AreM); } @@ -1274,10 +1274,10 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexX) + switch (Body.IndexX) { case 0: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_小陰唇CP.Update(); @@ -1324,7 +1324,7 @@ namespace SlaveMatrix } break; case 1: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_小陰唇CP.Update(); @@ -1371,7 +1371,7 @@ namespace SlaveMatrix } break; case 2: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X2Y0_小陰唇CP.Update(); @@ -1418,7 +1418,7 @@ namespace SlaveMatrix } break; default: - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X3Y0_小陰唇CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/性器精液_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/性器精液_人.cs index 1b28247..b649715 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/性器精液_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/性器精液_人.cs @@ -231,33 +231,33 @@ namespace SlaveMatrix public 性器精液_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 性器精液_人D e) { ThisType = GetType(); - 本体 = new Difs(Sta.性器付["性器精液垂れ"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.性器付["性器精液垂れ"]); + Pars pars = Body[0][0]; X0Y0_精液 = pars["精液"].ToPar(); X0Y0_血液1 = pars["血液1"].ToPar(); X0Y0_血液2 = pars["血液2"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_精液 = pars["精液"].ToPar(); X0Y1_血液1 = pars["血液1"].ToPar(); X0Y1_血液2 = pars["血液2"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_精液 = pars["精液"].ToPar(); X0Y2_血液1 = pars["血液1"].ToPar(); X0Y2_血液2 = pars["血液2"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_精液 = pars["精液"].ToPar(); X0Y3_血液1 = pars["血液1"].ToPar(); X0Y3_血液2 = pars["血液2"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_精液 = pars["精液"].ToPar(); X0Y4_血液1 = pars["血液1"].ToPar(); X0Y4_血液2 = pars["血液2"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; X0Y5_精液 = pars["精液"].ToPar(); X0Y5_血液1 = pars["血液1"].ToPar(); X0Y5_血液2 = pars["血液2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -315,7 +315,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_精液CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/性器精液_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/性器精液_獣.cs index 09dd203..d404161 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/性器精液_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/性器精液_獣.cs @@ -231,33 +231,33 @@ namespace SlaveMatrix public 性器精液_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 性器精液_獣D e) { ThisType = GetType(); - 本体 = new Difs(Sta.性器付["四足性器精液垂れ"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.性器付["四足性器精液垂れ"]); + Pars pars = Body[0][0]; X0Y0_精液 = pars["精液"].ToPar(); X0Y0_血液1 = pars["血液1"].ToPar(); X0Y0_血液2 = pars["血液2"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_精液 = pars["精液"].ToPar(); X0Y1_血液1 = pars["血液1"].ToPar(); X0Y1_血液2 = pars["血液2"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_精液 = pars["精液"].ToPar(); X0Y2_血液1 = pars["血液1"].ToPar(); X0Y2_血液2 = pars["血液2"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_精液 = pars["精液"].ToPar(); X0Y3_血液1 = pars["血液1"].ToPar(); X0Y3_血液2 = pars["血液2"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_精液 = pars["精液"].ToPar(); X0Y4_血液1 = pars["血液1"].ToPar(); X0Y4_血液2 = pars["血液2"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; X0Y5_精液 = pars["精液"].ToPar(); X0Y5_血液1 = pars["血液1"].ToPar(); X0Y5_血液2 = pars["血液2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -315,7 +315,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_精液CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_人.cs index 968340b..a15249d 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_人.cs @@ -2801,8 +2801,8 @@ namespace SlaveMatrix public 手_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 手_人D e) { ThisType = GetType(); - 本体 = new Difs(Sta.腕左["手"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.腕左["手"]); + Pars pars = Body[0][0]; Pars pars2 = pars["グローブ"].ToPars(); X0Y0_グローブ_グローブ = pars2["グローブ"].ToPar(); X0Y0_グローブ_縁1 = pars2["縁1"].ToPar(); @@ -2835,7 +2835,7 @@ namespace SlaveMatrix X0Y0_親指_獣性_肉球 = pars2["獣肉球"].ToPar(); X0Y0_親指_親指2 = pars2["親指2"].ToPar(); X0Y0_親指_親指3 = pars2["親指3"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; pars2 = pars["親指"].ToPars(); X0Y1_親指_親指3 = pars2["親指3"].ToPar(); X0Y1_親指_親指2 = pars2["親指2"].ToPar(); @@ -2876,7 +2876,7 @@ namespace SlaveMatrix X0Y1_グローブ_グローブ = pars2["グローブ"].ToPar(); X0Y1_グローブ_縁1 = pars2["縁1"].ToPar(); X0Y1_グローブ_縁2 = pars2["縁2"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; pars2 = pars["親指"].ToPars(); X0Y2_親指_親指3 = pars2["親指3"].ToPar(); X0Y2_親指_親指2 = pars2["親指2"].ToPar(); @@ -2917,7 +2917,7 @@ namespace SlaveMatrix X0Y2_グローブ_グローブ = pars2["グローブ"].ToPar(); X0Y2_グローブ_縁1 = pars2["縁1"].ToPar(); X0Y2_グローブ_縁2 = pars2["縁2"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; pars2 = pars["親指"].ToPars(); X0Y3_親指_親指1 = pars2["親指1"].ToPar(); X0Y3_親指_親指2 = pars2["親指2"].ToPar(); @@ -2958,7 +2958,7 @@ namespace SlaveMatrix X0Y3_グローブ_グローブ = pars2["グローブ"].ToPar(); X0Y3_グローブ_縁1 = pars2["縁1"].ToPar(); X0Y3_グローブ_縁2 = pars2["縁2"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; pars2 = pars["親指"].ToPars(); X0Y4_親指_親指3 = pars2["親指3"].ToPar(); X0Y4_親指_親指2 = pars2["親指2"].ToPar(); @@ -2999,7 +2999,7 @@ namespace SlaveMatrix X0Y4_グローブ_グローブ = pars2["グローブ"].ToPar(); X0Y4_グローブ_縁1 = pars2["縁1"].ToPar(); X0Y4_グローブ_縁2 = pars2["縁2"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; pars2 = pars["親指"].ToPars(); X0Y5_親指_親指1 = pars2["親指1"].ToPar(); X0Y5_親指_親指2 = pars2["親指2"].ToPar(); @@ -3040,7 +3040,7 @@ namespace SlaveMatrix X0Y5_グローブ_グローブ = pars2["グローブ"].ToPar(); X0Y5_グローブ_縁1 = pars2["縁1"].ToPar(); X0Y5_グローブ_縁2 = pars2["縁2"].ToPar(); - pars = 本体[0][6]; + pars = Body[0][6]; pars2 = pars["小指"].ToPars(); X0Y6_小指_小指3 = pars2["小指3"].ToPar(); X0Y6_小指_小指2 = pars2["小指2"].ToPar(); @@ -3081,7 +3081,7 @@ namespace SlaveMatrix X0Y6_グローブ_グローブ = pars2["グローブ"].ToPar(); X0Y6_グローブ_縁1 = pars2["縁1"].ToPar(); X0Y6_グローブ_縁2 = pars2["縁2"].ToPar(); - pars = 本体[0][7]; + pars = Body[0][7]; pars2 = pars["親指"].ToPars(); X0Y7_親指_親指1 = pars2["親指1"].ToPar(); X0Y7_親指_親指2 = pars2["親指2"].ToPar(); @@ -3122,7 +3122,7 @@ namespace SlaveMatrix X0Y7_グローブ_グローブ = pars2["グローブ"].ToPar(); X0Y7_グローブ_縁1 = pars2["縁1"].ToPar(); X0Y7_グローブ_縁2 = pars2["縁2"].ToPar(); - pars = 本体[0][8]; + pars = Body[0][8]; pars2 = pars["親指"].ToPars(); X0Y8_親指_親指3 = pars2["親指3"].ToPar(); X0Y8_親指_親指2 = pars2["親指2"].ToPar(); @@ -3163,7 +3163,7 @@ namespace SlaveMatrix X0Y8_グローブ_グローブ = pars2["グローブ"].ToPar(); X0Y8_グローブ_縁1 = pars2["縁1"].ToPar(); X0Y8_グローブ_縁2 = pars2["縁2"].ToPar(); - pars = 本体[0][9]; + pars = Body[0][9]; pars2 = pars["グローブ"].ToPars(); X0Y9_グローブ_グローブ = pars2["グローブ"].ToPar(); X0Y9_グローブ_縁1 = pars2["縁1"].ToPar(); @@ -3196,7 +3196,7 @@ namespace SlaveMatrix X0Y9_親指_獣肉球 = pars2["獣肉球"].ToPar(); X0Y9_親指_親指2 = pars2["親指2"].ToPar(); X0Y9_親指_親指3 = pars2["親指3"].ToPar(); - pars = 本体[0][10]; + pars = Body[0][10]; pars2 = pars["親指"].ToPars(); X0Y10_親指_親指3 = pars2["親指3"].ToPar(); X0Y10_親指_親指2 = pars2["親指2"].ToPar(); @@ -3238,8 +3238,8 @@ namespace SlaveMatrix X0Y10_グローブ_縁1 = pars2["縁1"].ToPar(); X0Y10_グローブ_縁2 = pars2["縁2"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -4127,7 +4127,7 @@ namespace SlaveMatrix public void 獣性() { - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { item.OP.ExpansionXY(item.OP.GetCenter(), 0.001); item.SizeBase *= 1.2; @@ -4136,7 +4136,7 @@ namespace SlaveMatrix public void 竜性() { - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { if (item.Tag.Contains("鱗")) { @@ -4179,7 +4179,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_グローブ_グローブCP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_牛.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_牛.cs index c7d8c43..0da54b4 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_牛.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_牛.cs @@ -348,9 +348,9 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_腕輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_腕輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_腕輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_腕輪_金具右, 0); public 手_牛(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 手_牛D e) { @@ -358,10 +358,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "牛"; dif.Add(new Pars(Sta.腕左["四足手"][1][1])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_指0 = pars["指0"].ToPar(); X0Y0_筋 = pars["筋"].ToPar(); Pars pars2 = pars["蹄"].ToPars(); @@ -377,8 +377,8 @@ namespace SlaveMatrix X0Y0_腕輪_金具左 = pars2["金具左"].ToPar(); X0Y0_腕輪_金具右 = pars2["金具右"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -446,7 +446,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); 鎖1.描画0(Are); } @@ -461,7 +461,7 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_指0.AngleBase = num * 217.0; X0Y0_指1.AngleBase = num * -11.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_獣.cs index 0890d02..d9eeae5 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_獣.cs @@ -362,10 +362,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "獣"; dif.Add(new Pars(Sta.腕左["四足手"][0][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_手 = pars["手"].ToPar(); Pars pars2 = pars["親指"].ToPars(); X0Y0_親指_指 = pars2["指"].ToPar(); @@ -387,8 +387,8 @@ namespace SlaveMatrix X0Y0_竜性_鱗2 = pars2["鱗2"].ToPar(); X0Y0_竜性_鱗1 = pars2["鱗1"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -455,7 +455,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_手.AngleBase = num * 202.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_蝙.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_蝙.cs index 6755cd2..9f392ec 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_蝙.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_蝙.cs @@ -737,8 +737,8 @@ namespace SlaveMatrix 飛膜 = new 飛膜_先(DisUnit, 配色指定, 体配色); 飛膜.Par = this; ThisType = GetType(); - 本体 = new Difs(Sta.腕左["獣翼手"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.腕左["獣翼手"]); + Pars pars = Body[0][0]; X0Y0_獣翼手 = pars["獣翼手"].ToPar(); Pars pars2 = pars["小指"].ToPars(); X0Y0_小指_指1 = pars2["指1"].ToPar(); @@ -761,8 +761,8 @@ namespace SlaveMatrix X0Y0_親指_指2 = pars2["指2"].ToPar(); X0Y0_親指_指3 = pars2["指3"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -860,7 +860,7 @@ namespace SlaveMatrix X0Y0_親指_指1.AngleBase = num * -257.575894274218; X0Y0_親指_指2.AngleBase = num * 328.764949390357; X0Y0_親指_指3.AngleBase = num * 15.8109448838614; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 描画0(RenderArea Are) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_馬.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_馬.cs index e579ea8..0cf6e53 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_馬.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_馬.cs @@ -306,9 +306,9 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_腕輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_腕輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_腕輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_腕輪_金具右, 0); public 手_馬(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 手_馬D e) { @@ -316,10 +316,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "馬"; dif.Add(new Pars(Sta.腕左["四足手"][1][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_指0 = pars["指0"].ToPar(); X0Y0_筋 = pars["筋"].ToPar(); X0Y0_蹄 = pars["蹄"].ToPar(); @@ -332,8 +332,8 @@ namespace SlaveMatrix X0Y0_腕輪_金具左 = pars2["金具左"].ToPar(); X0Y0_腕輪_金具右 = pars2["金具右"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -397,7 +397,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); 鎖1.描画0(Are); } @@ -412,7 +412,7 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_指0.AngleBase = num * 217.0; X0Y0_指1.AngleBase = num * -13.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_鳥.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_鳥.cs index 140f696..364416b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_鳥.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_鳥.cs @@ -2067,8 +2067,8 @@ namespace SlaveMatrix public 手_鳥(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 手_鳥D e) { ThisType = GetType(); - 本体 = new Difs(Sta.腕左["鳥翼手"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.腕左["鳥翼手"]); + Pars pars = Body[0][0]; X0Y0_鳥翼手 = pars["鳥翼手"].ToPar(); Pars pars2 = pars["風切羽"].ToPars(); X0Y0_風切羽_羽10 = pars2["羽10"].ToPar(); @@ -2158,8 +2158,8 @@ namespace SlaveMatrix X0Y0_指_親指_鱗1_鱗5 = pars4["鱗5"].ToPar(); X0Y0_指_親指_鱗1_鱗6 = pars4["鱗6"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -2402,7 +2402,7 @@ namespace SlaveMatrix X0Y0_指_人指_指3.AngleBase = num * 4.00000000000006; X0Y0_指_親指_指1.AngleBase = num * 399.0; X0Y0_指_親指_指2.AngleBase = num * -7.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 描画0(RenderArea Are) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/拘束鎖.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/拘束鎖.cs index bc453f2..6807a2a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/拘束鎖.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/拘束鎖.cs @@ -255,8 +255,8 @@ namespace SlaveMatrix public 拘束鎖(double DisUnit, bool 右, 配色指定 配色指定, 体配色 体配色, bool Xasix) { ThisType = GetType(); - 本体 = new Difs(Sta.その他["拘束鎖"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.その他["拘束鎖"]); + Pars pars = Body[0][0]; X0Y0_鎖2 = pars["鎖2"].ToPar(); X0Y0_鎖1 = pars["鎖1"].ToPar(); X0Y0_鎖4 = pars["鎖4"].ToPar(); @@ -266,8 +266,8 @@ namespace SlaveMatrix X0Y0_鎖8 = pars["鎖8"].ToPar(); X0Y0_鎖7 = pars["鎖7"].ToPar(); X0Y0_鎖9 = pars["鎖9"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); if (Xasix) { 角度B = 90.0; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/挿入処理.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/挿入処理.cs index a47922e..fca0afc 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/挿入処理.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/挿入処理.cs @@ -231,7 +231,7 @@ namespace SlaveMatrix if (Bod.断面_表示) { dv = (dv + value).Clamp(0.0, 1.0); - dy = ((dv >= 1.0) ? (対象.Ele.本体.CountY - 1) : ((int)((double)対象.Ele.本体.CountY * dv))); + dy = ((dv >= 1.0) ? (対象.Ele.Body.CountY - 1) : ((int)((double)対象.Ele.Body.CountY * dv))); if (対象.Ele is バイブ_アナル) { dy = dy.Limit(0, Bod.Is獣 ? A断面獣最大i : A断面人最大i); @@ -660,9 +660,9 @@ namespace SlaveMatrix if (Bod.断面_表示) { Bod.性器.接続PA(); - 対象.Ele.位置B = Bod.性器.本体.Current.EnumAllPar().First((Par p_) => p_.Tag.Contains("膣口")).Position; - p0 = 対象.Ele.本体.pr[対象.Ele.本体[対象.Ele.本体.IndexX][0]]; - py = 対象.Ele.本体.pr[対象.Ele.本体[対象.Ele.本体.IndexX][dy]]; + 対象.Ele.位置B = Bod.性器.Body.Current.EnumAllPar().First((Par p_) => p_.Tag.Contains("膣口")).Position; + p0 = 対象.Ele.Body.pr[対象.Ele.Body[対象.Ele.Body.IndexX][0]]; + py = 対象.Ele.Body.pr[対象.Ele.Body[対象.Ele.Body.IndexX][dy]]; if (pn) { bp = py.PositionBase; @@ -869,7 +869,7 @@ namespace SlaveMatrix 対象.Ele.Yi = 0; Bod.性器.Xi = 3; dv = v; - dy = ((dv >= 1.0) ? (対象.Ele.本体.CountY - 1) : ((int)((double)対象.Ele.本体.CountY * dv))); + dy = ((dv >= 1.0) ? (対象.Ele.Body.CountY - 1) : ((int)((double)対象.Ele.Body.CountY * dv))); if (対象.Ele is バイブ_アナル) { dy = dy.Limit(0, Bod.Is獣 ? A断面獣最大i : A断面人最大i); @@ -1517,7 +1517,7 @@ namespace SlaveMatrix if (v) { 対象.Ele.位置C = p.MulX(0.5); - 対象.Ele.本体.Current.EnumAllPar().First((Par e) => e.Tag.Contains("ヘッド")).PositionCont = p; + 対象.Ele.Body.Current.EnumAllPar().First((Par e) => e.Tag.Contains("ヘッド")).PositionCont = p; } else { @@ -1557,7 +1557,7 @@ namespace SlaveMatrix Ending = delegate(Mot m) { m.ResetValue(); - foreach (Par item in 対象.Ele.本体.EnumAllPar()) + foreach (Par item in 対象.Ele.Body.EnumAllPar()) { item.PositionCont = Dat.Vec2DZero; } @@ -1579,7 +1579,7 @@ namespace SlaveMatrix Runing = delegate(Mot m) { 対象.Ele.Xv = m.Value; - 対象.Ele.本体.JoinPA(); + 対象.Ele.Body.JoinPA(); if (挿入処理2.Is挿入) { 調教UI.Action(挿入処理2.挿入箇所, ActionType.Insertion, CurrentState.Continue, 挿入処理2.アイテム情報, 対象.Ele.Yi, 挿入処理2.強さ, 機械: true, 射精: false); @@ -1675,12 +1675,12 @@ namespace SlaveMatrix 押し付け = 振動機能 || 対象.Ele is ペニス; A断面獣最大i = 5; A断面人最大i = A断面獣最大i - 1; - double num = 1.0 / (double)調教UI.アナル.本体.CountY; + double num = 1.0 / (double)調教UI.アナル.Body.CountY; A通常獣最大v = num * (double)(A断面獣最大i - 1); A通常人最大v = num * (double)(A断面人最大i - 1); P断面獣最大i = 11; P断面人最大i = P断面獣最大i - 1; - double num2 = 1.0 / (double)調教UI.パール.本体.CountY; + double num2 = 1.0 / (double)調教UI.パール.Body.CountY; P通常獣最大v = num2 * (double)(P断面獣最大i - 1); P通常人最大v = num2 * (double)(P断面人最大i - 1); psi = ((対象.Ele is ロータ) ? 2 : 0); @@ -1717,8 +1717,8 @@ namespace SlaveMatrix { base.Cha = Cha; Bod = Cha.Bod; - 性器単位v = 1.0 / (double)Bod.性器.本体.CountY; - 断面単位v = 1.0 / (double)Bod.断面.本体.CountY; + 性器単位v = 1.0 / (double)Bod.性器.Body.CountY; + 断面単位v = 1.0 / (double)Bod.断面.Body.CountY; 断面単位v2 = 断面単位v * 2.0; 断面単位v3 = 断面単位v * 3.0; } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/放尿_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/放尿_人.cs index 7baea0a..7c87643 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/放尿_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/放尿_人.cs @@ -545,85 +545,85 @@ namespace SlaveMatrix public 放尿_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 放尿_人D e) { ThisType = GetType(); - 本体 = new Difs(Sta.性器付["放尿"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.性器付["放尿"]); + Pars pars = Body[0][0]; X0Y0_尿 = pars["尿"].ToPar(); X0Y0_尿散り1 = pars["尿散り1"].ToPar(); X0Y0_尿散り2 = pars["尿散り2"].ToPar(); X0Y0_尿散り3 = pars["尿散り3"].ToPar(); X0Y0_尿散り4 = pars["尿散り4"].ToPar(); X0Y0_尿散り5 = pars["尿散り5"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_尿 = pars["尿"].ToPar(); X0Y1_尿散り1 = pars["尿散り1"].ToPar(); X0Y1_尿散り2 = pars["尿散り2"].ToPar(); X0Y1_尿散り3 = pars["尿散り3"].ToPar(); X0Y1_尿散り4 = pars["尿散り4"].ToPar(); X0Y1_尿散り5 = pars["尿散り5"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_尿 = pars["尿"].ToPar(); X0Y2_尿散り1 = pars["尿散り1"].ToPar(); X0Y2_尿散り2 = pars["尿散り2"].ToPar(); X0Y2_尿散り3 = pars["尿散り3"].ToPar(); X0Y2_尿散り4 = pars["尿散り4"].ToPar(); X0Y2_尿散り5 = pars["尿散り5"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_尿 = pars["尿"].ToPar(); X0Y3_尿散り1 = pars["尿散り1"].ToPar(); X0Y3_尿散り2 = pars["尿散り2"].ToPar(); X0Y3_尿散り3 = pars["尿散り3"].ToPar(); X0Y3_尿散り4 = pars["尿散り4"].ToPar(); X0Y3_尿散り5 = pars["尿散り5"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_尿 = pars["尿"].ToPar(); X0Y4_尿散り1 = pars["尿散り1"].ToPar(); X0Y4_尿散り2 = pars["尿散り2"].ToPar(); X0Y4_尿散り3 = pars["尿散り3"].ToPar(); X0Y4_尿散り4 = pars["尿散り4"].ToPar(); X0Y4_尿散り5 = pars["尿散り5"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; X0Y5_尿 = pars["尿"].ToPar(); X0Y5_尿散り1 = pars["尿散り1"].ToPar(); X0Y5_尿散り2 = pars["尿散り2"].ToPar(); X0Y5_尿散り3 = pars["尿散り3"].ToPar(); X0Y5_尿散り4 = pars["尿散り4"].ToPar(); X0Y5_尿散り5 = pars["尿散り5"].ToPar(); - pars = 本体[0][6]; + pars = Body[0][6]; X0Y6_尿 = pars["尿"].ToPar(); X0Y6_尿散り1 = pars["尿散り1"].ToPar(); X0Y6_尿散り2 = pars["尿散り2"].ToPar(); X0Y6_尿散り3 = pars["尿散り3"].ToPar(); X0Y6_尿散り4 = pars["尿散り4"].ToPar(); X0Y6_尿散り5 = pars["尿散り5"].ToPar(); - pars = 本体[0][7]; + pars = Body[0][7]; X0Y7_尿 = pars["尿"].ToPar(); X0Y7_尿散り1 = pars["尿散り1"].ToPar(); X0Y7_尿散り2 = pars["尿散り2"].ToPar(); X0Y7_尿散り3 = pars["尿散り3"].ToPar(); X0Y7_尿散り4 = pars["尿散り4"].ToPar(); X0Y7_尿散り5 = pars["尿散り5"].ToPar(); - pars = 本体[0][8]; + pars = Body[0][8]; X0Y8_尿 = pars["尿"].ToPar(); X0Y8_尿散り1 = pars["尿散り1"].ToPar(); X0Y8_尿散り2 = pars["尿散り2"].ToPar(); X0Y8_尿散り3 = pars["尿散り3"].ToPar(); X0Y8_尿散り4 = pars["尿散り4"].ToPar(); X0Y8_尿散り5 = pars["尿散り5"].ToPar(); - pars = 本体[0][9]; + pars = Body[0][9]; X0Y9_尿 = pars["尿"].ToPar(); X0Y9_尿散り1 = pars["尿散り1"].ToPar(); X0Y9_尿散り2 = pars["尿散り2"].ToPar(); X0Y9_尿散り3 = pars["尿散り3"].ToPar(); X0Y9_尿散り4 = pars["尿散り4"].ToPar(); - pars = 本体[0][10]; + pars = Body[0][10]; X0Y10_尿 = pars["尿"].ToPar(); X0Y10_尿散り1 = pars["尿散り1"].ToPar(); X0Y10_尿散り2 = pars["尿散り2"].ToPar(); X0Y10_尿散り3 = pars["尿散り3"].ToPar(); X0Y10_尿散り4 = pars["尿散り4"].ToPar(); X0Y10_尿散り5 = pars["尿散り5"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -731,7 +731,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_尿CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/放尿_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/放尿_獣.cs index a8b8e8f..eea1116 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/放尿_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/放尿_獣.cs @@ -545,85 +545,85 @@ namespace SlaveMatrix public 放尿_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 放尿_獣D e) { ThisType = GetType(); - 本体 = new Difs(Sta.性器付["四足放尿"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.性器付["四足放尿"]); + Pars pars = Body[0][0]; X0Y0_尿 = pars["尿"].ToPar(); X0Y0_尿散り1 = pars["尿散り1"].ToPar(); X0Y0_尿散り2 = pars["尿散り2"].ToPar(); X0Y0_尿散り3 = pars["尿散り3"].ToPar(); X0Y0_尿散り4 = pars["尿散り4"].ToPar(); X0Y0_尿散り5 = pars["尿散り5"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_尿 = pars["尿"].ToPar(); X0Y1_尿散り1 = pars["尿散り1"].ToPar(); X0Y1_尿散り2 = pars["尿散り2"].ToPar(); X0Y1_尿散り3 = pars["尿散り3"].ToPar(); X0Y1_尿散り4 = pars["尿散り4"].ToPar(); X0Y1_尿散り5 = pars["尿散り5"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_尿 = pars["尿"].ToPar(); X0Y2_尿散り1 = pars["尿散り1"].ToPar(); X0Y2_尿散り2 = pars["尿散り2"].ToPar(); X0Y2_尿散り3 = pars["尿散り3"].ToPar(); X0Y2_尿散り4 = pars["尿散り4"].ToPar(); X0Y2_尿散り5 = pars["尿散り5"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_尿 = pars["尿"].ToPar(); X0Y3_尿散り1 = pars["尿散り1"].ToPar(); X0Y3_尿散り2 = pars["尿散り2"].ToPar(); X0Y3_尿散り3 = pars["尿散り3"].ToPar(); X0Y3_尿散り4 = pars["尿散り4"].ToPar(); X0Y3_尿散り5 = pars["尿散り5"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_尿 = pars["尿"].ToPar(); X0Y4_尿散り1 = pars["尿散り1"].ToPar(); X0Y4_尿散り2 = pars["尿散り2"].ToPar(); X0Y4_尿散り3 = pars["尿散り3"].ToPar(); X0Y4_尿散り4 = pars["尿散り4"].ToPar(); X0Y4_尿散り5 = pars["尿散り5"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; X0Y5_尿 = pars["尿"].ToPar(); X0Y5_尿散り1 = pars["尿散り1"].ToPar(); X0Y5_尿散り2 = pars["尿散り2"].ToPar(); X0Y5_尿散り3 = pars["尿散り3"].ToPar(); X0Y5_尿散り4 = pars["尿散り4"].ToPar(); X0Y5_尿散り5 = pars["尿散り5"].ToPar(); - pars = 本体[0][6]; + pars = Body[0][6]; X0Y6_尿 = pars["尿"].ToPar(); X0Y6_尿散り1 = pars["尿散り1"].ToPar(); X0Y6_尿散り2 = pars["尿散り2"].ToPar(); X0Y6_尿散り3 = pars["尿散り3"].ToPar(); X0Y6_尿散り4 = pars["尿散り4"].ToPar(); X0Y6_尿散り5 = pars["尿散り5"].ToPar(); - pars = 本体[0][7]; + pars = Body[0][7]; X0Y7_尿 = pars["尿"].ToPar(); X0Y7_尿散り1 = pars["尿散り1"].ToPar(); X0Y7_尿散り2 = pars["尿散り2"].ToPar(); X0Y7_尿散り3 = pars["尿散り3"].ToPar(); X0Y7_尿散り4 = pars["尿散り4"].ToPar(); X0Y7_尿散り5 = pars["尿散り5"].ToPar(); - pars = 本体[0][8]; + pars = Body[0][8]; X0Y8_尿 = pars["尿"].ToPar(); X0Y8_尿散り1 = pars["尿散り1"].ToPar(); X0Y8_尿散り2 = pars["尿散り2"].ToPar(); X0Y8_尿散り3 = pars["尿散り3"].ToPar(); X0Y8_尿散り4 = pars["尿散り4"].ToPar(); X0Y8_尿散り5 = pars["尿散り5"].ToPar(); - pars = 本体[0][9]; + pars = Body[0][9]; X0Y9_尿 = pars["尿"].ToPar(); X0Y9_尿散り1 = pars["尿散り1"].ToPar(); X0Y9_尿散り2 = pars["尿散り2"].ToPar(); X0Y9_尿散り3 = pars["尿散り3"].ToPar(); X0Y9_尿散り4 = pars["尿散り4"].ToPar(); - pars = 本体[0][10]; + pars = Body[0][10]; X0Y10_尿 = pars["尿"].ToPar(); X0Y10_尿散り1 = pars["尿散り1"].ToPar(); X0Y10_尿散り2 = pars["尿散り2"].ToPar(); X0Y10_尿散り3 = pars["尿散り3"].ToPar(); X0Y10_尿散り4 = pars["尿散り4"].ToPar(); X0Y10_尿散り5 = pars["尿散り5"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -731,7 +731,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_尿CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/断面_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/断面_人.cs index c33fce4..44edb5b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/断面_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/断面_人.cs @@ -619,8 +619,8 @@ namespace SlaveMatrix public 断面_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 断面_人D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["断面"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["断面"]); + Pars pars = Body[0][0]; X0Y0_膣基 = pars["膣基"].ToPar(); X0Y0_膣壁左 = pars["膣壁左"].ToPar(); X0Y0_膣壁右 = pars["膣壁右"].ToPar(); @@ -632,7 +632,7 @@ namespace SlaveMatrix X0Y0_子宮内 = pars["子宮内"].ToPar(); X0Y0_子宮口 = pars["子宮口"].ToPar(); X0Y0_精液 = pars["精液"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_膣基 = pars["膣基"].ToPar(); X0Y1_膣壁左 = pars["膣壁左"].ToPar(); X0Y1_膣壁右 = pars["膣壁右"].ToPar(); @@ -644,7 +644,7 @@ namespace SlaveMatrix X0Y1_子宮内 = pars["子宮内"].ToPar(); X0Y1_子宮口 = pars["子宮口"].ToPar(); X0Y1_精液 = pars["精液"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_膣基 = pars["膣基"].ToPar(); X0Y2_膣壁左 = pars["膣壁左"].ToPar(); X0Y2_膣壁右 = pars["膣壁右"].ToPar(); @@ -656,7 +656,7 @@ namespace SlaveMatrix X0Y2_子宮内 = pars["子宮内"].ToPar(); X0Y2_子宮口 = pars["子宮口"].ToPar(); X0Y2_精液 = pars["精液"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_膣基 = pars["膣基"].ToPar(); X0Y3_膣壁左 = pars["膣壁左"].ToPar(); X0Y3_膣壁右 = pars["膣壁右"].ToPar(); @@ -668,7 +668,7 @@ namespace SlaveMatrix X0Y3_子宮内 = pars["子宮内"].ToPar(); X0Y3_子宮口 = pars["子宮口"].ToPar(); X0Y3_精液 = pars["精液"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_膣基 = pars["膣基"].ToPar(); X0Y4_膣壁左 = pars["膣壁左"].ToPar(); X0Y4_膣壁右 = pars["膣壁右"].ToPar(); @@ -680,8 +680,8 @@ namespace SlaveMatrix X0Y4_子宮内 = pars["子宮内"].ToPar(); X0Y4_子宮口 = pars["子宮口"].ToPar(); X0Y4_精液 = pars["精液"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -786,7 +786,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_膣基CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/断面_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/断面_獣.cs index 422af79..5ce26be 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/断面_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/断面_獣.cs @@ -619,8 +619,8 @@ namespace SlaveMatrix public 断面_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 断面_獣D e) { ThisType = GetType(); - 本体 = new Difs(Sta.半身["四足断面"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.半身["四足断面"]); + Pars pars = Body[0][0]; X0Y0_膣基 = pars["膣基"].ToPar(); X0Y0_膣壁左 = pars["膣壁左"].ToPar(); X0Y0_膣壁右 = pars["膣壁右"].ToPar(); @@ -632,7 +632,7 @@ namespace SlaveMatrix X0Y0_子宮内 = pars["子宮内"].ToPar(); X0Y0_子宮口 = pars["子宮口"].ToPar(); X0Y0_精液 = pars["精液"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_膣基 = pars["膣基"].ToPar(); X0Y1_膣壁左 = pars["膣壁左"].ToPar(); X0Y1_膣壁右 = pars["膣壁右"].ToPar(); @@ -644,7 +644,7 @@ namespace SlaveMatrix X0Y1_子宮内 = pars["子宮内"].ToPar(); X0Y1_子宮口 = pars["子宮口"].ToPar(); X0Y1_精液 = pars["精液"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_膣基 = pars["膣基"].ToPar(); X0Y2_膣壁左 = pars["膣壁左"].ToPar(); X0Y2_膣壁右 = pars["膣壁右"].ToPar(); @@ -656,7 +656,7 @@ namespace SlaveMatrix X0Y2_子宮内 = pars["子宮内"].ToPar(); X0Y2_子宮口 = pars["子宮口"].ToPar(); X0Y2_精液 = pars["精液"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_膣基 = pars["膣基"].ToPar(); X0Y3_膣壁左 = pars["膣壁左"].ToPar(); X0Y3_膣壁右 = pars["膣壁右"].ToPar(); @@ -668,7 +668,7 @@ namespace SlaveMatrix X0Y3_子宮内 = pars["子宮内"].ToPar(); X0Y3_子宮口 = pars["子宮口"].ToPar(); X0Y3_精液 = pars["精液"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_膣基 = pars["膣基"].ToPar(); X0Y4_膣壁左 = pars["膣壁左"].ToPar(); X0Y4_膣壁右 = pars["膣壁右"].ToPar(); @@ -680,8 +680,8 @@ namespace SlaveMatrix X0Y4_子宮内 = pars["子宮内"].ToPar(); X0Y4_子宮口 = pars["子宮口"].ToPar(); X0Y4_精液 = pars["精液"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -785,7 +785,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_膣基CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/染み_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/染み_人.cs index 7435f49..b6c83bc 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/染み_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/染み_人.cs @@ -443,8 +443,8 @@ namespace SlaveMatrix public 染み_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 染み_人D e) { ThisType = GetType(); - 本体 = new Difs(Sta.その他["染み"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.その他["染み"]); + Pars pars = Body[0][0]; X0Y0_潮1 = pars["潮1"].ToPar(); X0Y0_潮2 = pars["潮2"].ToPar(); X0Y0_潮3 = pars["潮3"].ToPar(); @@ -470,8 +470,8 @@ namespace SlaveMatrix pars3 = pars2["湯気右3"].ToPars(); X0Y0_湯気_湯気右3_湯気1 = pars3["湯気1"].ToPar(); X0Y0_湯気_湯気右3_湯気2 = pars3["湯気2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/染み_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/染み_獣.cs index d978239..402e5e8 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/染み_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/染み_獣.cs @@ -443,8 +443,8 @@ namespace SlaveMatrix public 染み_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 染み_獣D e) { ThisType = GetType(); - 本体 = new Difs(Sta.その他["四足染み"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.その他["四足染み"]); + Pars pars = Body[0][0]; X0Y0_潮1 = pars["潮1"].ToPar(); X0Y0_潮2 = pars["潮2"].ToPar(); X0Y0_潮3 = pars["潮3"].ToPar(); @@ -470,8 +470,8 @@ namespace SlaveMatrix pars3 = pars2["湯気右3"].ToPars(); X0Y0_湯気_湯気右3_湯気1 = pars3["湯気1"].ToPar(); X0Y0_湯気_湯気右3_湯気2 = pars3["湯気2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/植.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/植.cs index a4b69be..2bcf33c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/植.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/植.cs @@ -1158,7 +1158,7 @@ namespace SlaveMatrix } } - public JointS 花_接続点 => new JointS(本体, X0Y0_茎, 6); + public JointS 花_接続点 => new JointS(Body, X0Y0_茎, 6); public 植(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 植D e) { @@ -1170,10 +1170,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "植"; dif.Add(pars); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars2 = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars2 = Body[0][0]; Pars pars3 = pars2["通常葉4"].ToPars(); Pars pars4 = pars3["通常"].ToPars(); X0Y0_披針葉4_通常_葉 = pars4["葉"].ToPar(); @@ -1233,8 +1233,8 @@ namespace SlaveMatrix pars4 = pars11["欠損"].ToPars(); X0Y0_心臓葉3_欠損_葉 = pars4["葉"].ToPar(); X0Y0_心臓葉3_欠損_葉脈 = pars4["葉脈"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1389,7 +1389,7 @@ namespace SlaveMatrix X0Y0_心臓葉2_欠損_葉脈.AngleBase = num * -41.0; X0Y0_心臓葉3_通常_葉脈.AngleBase = num * -64.9999999999998; X0Y0_心臓葉3_欠損_葉脈.AngleBase = num * -64.9999999999998; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/汗.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/汗.cs index 321f10d..93fe583 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/汗.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/汗.cs @@ -167,21 +167,21 @@ namespace SlaveMatrix public 汗(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 汗D e) { ThisType = GetType(); - 本体 = new Difs(Sta.スタンプ["汗"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.スタンプ["汗"]); + Pars pars = Body[0][0]; X0Y0_汗0 = pars["汗0"].ToPar(); X0Y0_汗1 = pars["汗1"].ToPar(); X0Y0_汗ハイライト = pars["汗ハイライト"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_汗0流れ = pars["汗0流れ"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_汗0流れ = pars["汗0流れ"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_汗0流れ = pars["汗0流れ"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_汗0流れ = pars["汗0流れ"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -229,7 +229,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_汗0CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/涎_裂け.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/涎_裂け.cs index 0a90ad5..df70eac 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/涎_裂け.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/涎_裂け.cs @@ -110,19 +110,19 @@ namespace SlaveMatrix public 涎_裂け(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 涎_裂けD e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["涎口裂け左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["涎口裂け左"]); + Pars pars = Body[0][0]; X0Y0_涎 = pars["涎"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_涎 = pars["涎"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_涎 = pars["涎"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_涎 = pars["涎"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_涎 = pars["涎"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -165,7 +165,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_涎CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/涎_通常.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/涎_通常.cs index d03d209..7c789fa 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/涎_通常.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/涎_通常.cs @@ -110,19 +110,19 @@ namespace SlaveMatrix public 涎_通常(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 涎_通常D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["涎左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["涎左"]); + Pars pars = Body[0][0]; X0Y0_涎 = pars["涎"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_涎 = pars["涎"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_涎 = pars["涎"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_涎 = pars["涎"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_涎 = pars["涎"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -165,7 +165,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_涎CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/涙.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/涙.cs index b52a9a1..3d975ef 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/涙.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/涙.cs @@ -328,44 +328,44 @@ namespace SlaveMatrix public 涙(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 涙D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["涙左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["涙左"]); + Pars pars = Body[0][0]; X0Y0_涙0流れ0 = pars["涙0流れ0"].ToPar(); X0Y0_涙0 = pars["涙0"].ToPar(); X0Y0_涙1 = pars["涙1"].ToPar(); X0Y0_涙ハイライト = pars["涙ハイライト"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_涙0流れ0 = pars["涙0流れ0"].ToPar(); X0Y1_涙0流れ1 = pars["涙0流れ1"].ToPar(); X0Y1_涙0 = pars["涙0"].ToPar(); X0Y1_涙1 = pars["涙1"].ToPar(); X0Y1_涙ハイライト = pars["涙ハイライト"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_涙0流れ0 = pars["涙0流れ0"].ToPar(); X0Y2_涙0流れ1 = pars["涙0流れ1"].ToPar(); X0Y2_涙0 = pars["涙0"].ToPar(); X0Y2_涙1 = pars["涙1"].ToPar(); X0Y2_涙ハイライト = pars["涙ハイライト"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_涙0流れ0 = pars["涙0流れ0"].ToPar(); X0Y3_涙0流れ1 = pars["涙0流れ1"].ToPar(); X0Y3_涙0 = pars["涙0"].ToPar(); X0Y3_涙1 = pars["涙1"].ToPar(); X0Y3_涙ハイライト = pars["涙ハイライト"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_涙0流れ0 = pars["涙0流れ0"].ToPar(); X0Y4_涙0流れ1 = pars["涙0流れ1"].ToPar(); X0Y4_涙0 = pars["涙0"].ToPar(); X0Y4_涙1 = pars["涙1"].ToPar(); X0Y4_涙ハイライト = pars["涙ハイライト"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; X0Y5_涙0流れ0 = pars["涙0流れ0"].ToPar(); X0Y5_涙0流れ1 = pars["涙0流れ1"].ToPar(); X0Y5_涙0 = pars["涙0"].ToPar(); X0Y5_涙1 = pars["涙1"].ToPar(); X0Y5_涙ハイライト = pars["涙ハイライト"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -436,7 +436,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_涙0流れ0CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/潮吹_大_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/潮吹_大_人.cs index d71353d..e2bd956 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/潮吹_大_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/潮吹_大_人.cs @@ -1515,10 +1515,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.性器付["潮吹"][1]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_潮吹基 = pars["潮吹基"].ToPar(); X0Y0_雫1 = pars["雫1"].ToPar(); X0Y0_雫2 = pars["雫2"].ToPar(); @@ -1540,7 +1540,7 @@ namespace SlaveMatrix X0Y0_雫18 = pars["雫18"].ToPar(); X0Y0_雫19 = pars["雫19"].ToPar(); X0Y0_雫20 = pars["雫20"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_潮吹基 = pars["潮吹基"].ToPar(); X0Y1_雫1 = pars["雫1"].ToPar(); X0Y1_雫2 = pars["雫2"].ToPar(); @@ -1562,7 +1562,7 @@ namespace SlaveMatrix X0Y1_雫18 = pars["雫18"].ToPar(); X0Y1_雫19 = pars["雫19"].ToPar(); X0Y1_雫20 = pars["雫20"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_潮吹基 = pars["潮吹基"].ToPar(); X0Y2_雫1 = pars["雫1"].ToPar(); X0Y2_雫2 = pars["雫2"].ToPar(); @@ -1584,7 +1584,7 @@ namespace SlaveMatrix X0Y2_雫18 = pars["雫18"].ToPar(); X0Y2_雫19 = pars["雫19"].ToPar(); X0Y2_雫20 = pars["雫20"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_潮吹基 = pars["潮吹基"].ToPar(); X0Y3_雫1 = pars["雫1"].ToPar(); X0Y3_雫2 = pars["雫2"].ToPar(); @@ -1606,7 +1606,7 @@ namespace SlaveMatrix X0Y3_雫18 = pars["雫18"].ToPar(); X0Y3_雫19 = pars["雫19"].ToPar(); X0Y3_雫20 = pars["雫20"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_潮吹基 = pars["潮吹基"].ToPar(); X0Y4_雫1 = pars["雫1"].ToPar(); X0Y4_雫2 = pars["雫2"].ToPar(); @@ -1628,7 +1628,7 @@ namespace SlaveMatrix X0Y4_雫18 = pars["雫18"].ToPar(); X0Y4_雫19 = pars["雫19"].ToPar(); X0Y4_雫20 = pars["雫20"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; X0Y5_潮吹基 = pars["潮吹基"].ToPar(); X0Y5_雫1 = pars["雫1"].ToPar(); X0Y5_雫2 = pars["雫2"].ToPar(); @@ -1650,7 +1650,7 @@ namespace SlaveMatrix X0Y5_雫18 = pars["雫18"].ToPar(); X0Y5_雫19 = pars["雫19"].ToPar(); X0Y5_雫20 = pars["雫20"].ToPar(); - pars = 本体[0][6]; + pars = Body[0][6]; X0Y6_潮吹基 = pars["潮吹基"].ToPar(); X0Y6_雫1 = pars["雫1"].ToPar(); X0Y6_雫2 = pars["雫2"].ToPar(); @@ -1672,7 +1672,7 @@ namespace SlaveMatrix X0Y6_雫18 = pars["雫18"].ToPar(); X0Y6_雫19 = pars["雫19"].ToPar(); X0Y6_雫20 = pars["雫20"].ToPar(); - pars = 本体[0][7]; + pars = Body[0][7]; X0Y7_潮吹基 = pars["潮吹基"].ToPar(); X0Y7_雫1 = pars["雫1"].ToPar(); X0Y7_雫2 = pars["雫2"].ToPar(); @@ -1694,7 +1694,7 @@ namespace SlaveMatrix X0Y7_雫18 = pars["雫18"].ToPar(); X0Y7_雫19 = pars["雫19"].ToPar(); X0Y7_雫20 = pars["雫20"].ToPar(); - pars = 本体[0][8]; + pars = Body[0][8]; X0Y8_潮吹基 = pars["潮吹基"].ToPar(); X0Y8_雫1 = pars["雫1"].ToPar(); X0Y8_雫2 = pars["雫2"].ToPar(); @@ -1716,8 +1716,8 @@ namespace SlaveMatrix X0Y8_雫18 = pars["雫18"].ToPar(); X0Y8_雫19 = pars["雫19"].ToPar(); X0Y8_雫20 = pars["雫20"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1964,7 +1964,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_潮吹基CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/潮吹_大_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/潮吹_大_獣.cs index ff09cc7..c1a5e15 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/潮吹_大_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/潮吹_大_獣.cs @@ -1515,10 +1515,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.性器付["四足潮吹"][1]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_潮吹基 = pars["潮吹基"].ToPar(); X0Y0_雫1 = pars["雫1"].ToPar(); X0Y0_雫2 = pars["雫2"].ToPar(); @@ -1540,7 +1540,7 @@ namespace SlaveMatrix X0Y0_雫18 = pars["雫18"].ToPar(); X0Y0_雫19 = pars["雫19"].ToPar(); X0Y0_雫20 = pars["雫20"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_潮吹基 = pars["潮吹基"].ToPar(); X0Y1_雫1 = pars["雫1"].ToPar(); X0Y1_雫2 = pars["雫2"].ToPar(); @@ -1562,7 +1562,7 @@ namespace SlaveMatrix X0Y1_雫18 = pars["雫18"].ToPar(); X0Y1_雫19 = pars["雫19"].ToPar(); X0Y1_雫20 = pars["雫20"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_潮吹基 = pars["潮吹基"].ToPar(); X0Y2_雫1 = pars["雫1"].ToPar(); X0Y2_雫2 = pars["雫2"].ToPar(); @@ -1584,7 +1584,7 @@ namespace SlaveMatrix X0Y2_雫18 = pars["雫18"].ToPar(); X0Y2_雫19 = pars["雫19"].ToPar(); X0Y2_雫20 = pars["雫20"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_潮吹基 = pars["潮吹基"].ToPar(); X0Y3_雫1 = pars["雫1"].ToPar(); X0Y3_雫2 = pars["雫2"].ToPar(); @@ -1606,7 +1606,7 @@ namespace SlaveMatrix X0Y3_雫18 = pars["雫18"].ToPar(); X0Y3_雫19 = pars["雫19"].ToPar(); X0Y3_雫20 = pars["雫20"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_潮吹基 = pars["潮吹基"].ToPar(); X0Y4_雫1 = pars["雫1"].ToPar(); X0Y4_雫2 = pars["雫2"].ToPar(); @@ -1628,7 +1628,7 @@ namespace SlaveMatrix X0Y4_雫18 = pars["雫18"].ToPar(); X0Y4_雫19 = pars["雫19"].ToPar(); X0Y4_雫20 = pars["雫20"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; X0Y5_潮吹基 = pars["潮吹基"].ToPar(); X0Y5_雫1 = pars["雫1"].ToPar(); X0Y5_雫2 = pars["雫2"].ToPar(); @@ -1650,7 +1650,7 @@ namespace SlaveMatrix X0Y5_雫18 = pars["雫18"].ToPar(); X0Y5_雫19 = pars["雫19"].ToPar(); X0Y5_雫20 = pars["雫20"].ToPar(); - pars = 本体[0][6]; + pars = Body[0][6]; X0Y6_潮吹基 = pars["潮吹基"].ToPar(); X0Y6_雫1 = pars["雫1"].ToPar(); X0Y6_雫2 = pars["雫2"].ToPar(); @@ -1672,7 +1672,7 @@ namespace SlaveMatrix X0Y6_雫18 = pars["雫18"].ToPar(); X0Y6_雫19 = pars["雫19"].ToPar(); X0Y6_雫20 = pars["雫20"].ToPar(); - pars = 本体[0][7]; + pars = Body[0][7]; X0Y7_潮吹基 = pars["潮吹基"].ToPar(); X0Y7_雫1 = pars["雫1"].ToPar(); X0Y7_雫2 = pars["雫2"].ToPar(); @@ -1694,7 +1694,7 @@ namespace SlaveMatrix X0Y7_雫18 = pars["雫18"].ToPar(); X0Y7_雫19 = pars["雫19"].ToPar(); X0Y7_雫20 = pars["雫20"].ToPar(); - pars = 本体[0][8]; + pars = Body[0][8]; X0Y8_潮吹基 = pars["潮吹基"].ToPar(); X0Y8_雫1 = pars["雫1"].ToPar(); X0Y8_雫2 = pars["雫2"].ToPar(); @@ -1716,8 +1716,8 @@ namespace SlaveMatrix X0Y8_雫18 = pars["雫18"].ToPar(); X0Y8_雫19 = pars["雫19"].ToPar(); X0Y8_雫20 = pars["雫20"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1964,7 +1964,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_潮吹基CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/潮吹_小_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/潮吹_小_人.cs index 788a696..7280eb1 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/潮吹_小_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/潮吹_小_人.cs @@ -135,29 +135,29 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.性器付["潮吹"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_雫 = pars["雫"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_雫 = pars["雫"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_雫 = pars["雫"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_雫 = pars["雫"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_雫 = pars["雫"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; X0Y5_雫 = pars["雫"].ToPar(); - pars = 本体[0][6]; + pars = Body[0][6]; X0Y6_雫 = pars["雫"].ToPar(); - pars = 本体[0][7]; + pars = Body[0][7]; X0Y7_雫 = pars["雫"].ToPar(); - pars = 本体[0][8]; + pars = Body[0][8]; X0Y8_雫 = pars["雫"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -204,7 +204,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_雫CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/潮吹_小_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/潮吹_小_獣.cs index c206db3..0a3694e 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/潮吹_小_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/潮吹_小_獣.cs @@ -135,29 +135,29 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.性器付["四足潮吹"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_雫 = pars["雫"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_雫 = pars["雫"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_雫 = pars["雫"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_雫 = pars["雫"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_雫 = pars["雫"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; X0Y5_雫 = pars["雫"].ToPar(); - pars = 本体[0][6]; + pars = Body[0][6]; X0Y6_雫 = pars["雫"].ToPar(); - pars = 本体[0][7]; + pars = Body[0][7]; X0Y7_雫 = pars["雫"].ToPar(); - pars = 本体[0][8]; + pars = Body[0][8]; X0Y8_雫 = pars["雫"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -204,7 +204,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_雫CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/獣耳.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/獣耳.cs index fd8b288..e52b70c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/獣耳.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/獣耳.cs @@ -91,7 +91,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexX = (欠損_ ? 1 : 0); + Body.IndexX = (欠損_ ? 1 : 0); } } @@ -219,33 +219,33 @@ namespace SlaveMatrix public 獣耳(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 獣耳D e) { ThisType = GetType(); - 本体 = new Difs(Sta.肢左["獣耳"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.肢左["獣耳"]); + Pars pars = Body[0][0]; X0Y0_獣耳外 = pars["獣耳外"].ToPar(); X0Y0_獣耳内 = pars["獣耳内"].ToPar(); X0Y0_耳毛 = pars["耳毛"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_獣耳外 = pars["獣耳外"].ToPar(); X0Y1_獣耳内 = pars["獣耳内"].ToPar(); X0Y1_耳毛 = pars["耳毛"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_獣耳外 = pars["獣耳外"].ToPar(); X0Y2_獣耳内 = pars["獣耳内"].ToPar(); X0Y2_耳毛 = pars["耳毛"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_獣耳外 = pars["獣耳外"].ToPar(); X1Y0_獣耳内 = pars["獣耳内"].ToPar(); X1Y0_耳毛 = pars["耳毛"].ToPar(); - pars = 本体[1][1]; + pars = Body[1][1]; X1Y1_獣耳外 = pars["獣耳外"].ToPar(); X1Y1_獣耳内 = pars["獣耳内"].ToPar(); X1Y1_耳毛 = pars["耳毛"].ToPar(); - pars = 本体[1][2]; + pars = Body[1][2]; X1Y2_獣耳外 = pars["獣耳外"].ToPar(); X1Y2_獣耳内 = pars["獣耳内"].ToPar(); X1Y2_耳毛 = pars["耳毛"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -310,14 +310,14 @@ namespace SlaveMatrix X1Y0_獣耳外.AngleBase = num * -46.0; X1Y1_獣耳外.AngleBase = num * -64.0; X1Y2_獣耳外.AngleBase = num * -78.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_獣耳外CP.Update(); @@ -338,7 +338,7 @@ namespace SlaveMatrix } else { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_獣耳外CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/玉口枷.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/玉口枷.cs index 2aa41ad..0d5e2c4 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/玉口枷.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/玉口枷.cs @@ -569,8 +569,8 @@ namespace SlaveMatrix public 玉口枷(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 玉口枷D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["玉口枷"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["玉口枷"]); + Pars pars = Body[0][0]; X0Y0_金具左上 = pars["金具左上"].ToPar(); X0Y0_金具左下 = pars["金具左下"].ToPar(); X0Y0_革左 = pars["革左"].ToPar(); @@ -595,8 +595,8 @@ namespace SlaveMatrix X0Y0_丸金具右内 = pars["丸金具右内"].ToPar(); X0Y0_丸金具左外 = pars["丸金具左外"].ToPar(); X0Y0_丸金具右外 = pars["丸金具右外"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/目傷.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/目傷.cs index 7a0ab85..900cde3 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/目傷.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/目傷.cs @@ -169,24 +169,24 @@ namespace SlaveMatrix public 目傷(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 目傷D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["目傷左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["目傷左"]); + Pars pars = Body[0][0]; X0Y0_傷上 = pars["傷上"].ToPar(); X0Y0_傷下 = pars["傷下"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_傷上 = pars["傷上"].ToPar(); X0Y1_傷下 = pars["傷下"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_傷上 = pars["傷上"].ToPar(); X0Y2_傷下 = pars["傷下"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_傷上 = pars["傷上"].ToPar(); X0Y3_傷下 = pars["傷下"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_傷上 = pars["傷上"].ToPar(); X0Y4_傷下 = pars["傷下"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -235,7 +235,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_傷上CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/目尻影.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/目尻影.cs index dadb29d..c2c04ad 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/目尻影.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/目尻影.cs @@ -86,11 +86,11 @@ namespace SlaveMatrix public 目尻影(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 目尻影D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["目尻影左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["目尻影左"]); + Pars pars = Body[0][0]; X0Y0_目尻影 = pars["目尻影"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/目隠帯.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/目隠帯.cs index cd602cc..8eadfd2 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/目隠帯.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/目隠帯.cs @@ -527,8 +527,8 @@ namespace SlaveMatrix public 目隠帯(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 目隠帯D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["目隠帯"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["目隠帯"]); + Pars pars = Body[0][0]; X0Y0_革 = pars["革"].ToPar(); X0Y0_丸金具上中 = pars["丸金具上中"].ToPar(); X0Y0_丸金具上左1 = pars["丸金具上左1"].ToPar(); @@ -551,8 +551,8 @@ namespace SlaveMatrix X0Y0_丸金具下右3 = pars["丸金具下右3"].ToPar(); X0Y0_丸金具下右4 = pars["丸金具下右4"].ToPar(); X0Y0_丸金具下右5 = pars["丸金具下右5"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/眉.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/眉.cs index c54ee63..b441f29 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/眉.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/眉.cs @@ -151,17 +151,17 @@ namespace SlaveMatrix public 眉(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 眉D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["眉左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["眉左"]); + Pars pars = Body[0][0]; X0Y0_眉 = pars["眉"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_眉 = pars["眉"].ToPar(); X0Y1_眉間 = pars["眉間"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_眉 = pars["眉"].ToPar(); X0Y2_眉間 = pars["眉間"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -209,7 +209,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_眉CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_中.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_中.cs index 3131cad..f5192d1 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_中.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_中.cs @@ -601,8 +601,8 @@ namespace SlaveMatrix public 瞼_中(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 瞼_中D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["魔性中瞼左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["魔性中瞼左"]); + Pars pars = Body[0][0]; X0Y0_瞼 = pars["瞼"].ToPar(); X0Y0_二重 = pars["二重"].ToPar(); Pars pars2 = pars["睫毛"].ToPars(); @@ -610,7 +610,7 @@ namespace SlaveMatrix X0Y0_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X0Y0_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y0_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_瞼 = pars["瞼"].ToPar(); X0Y1_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); @@ -618,7 +618,7 @@ namespace SlaveMatrix X0Y1_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X0Y1_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y1_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_瞼 = pars["瞼"].ToPar(); X0Y2_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); @@ -626,7 +626,7 @@ namespace SlaveMatrix X0Y2_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X0Y2_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y2_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_瞼 = pars["瞼"].ToPar(); X0Y3_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); @@ -634,7 +634,7 @@ namespace SlaveMatrix X0Y3_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X0Y3_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y3_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_瞼 = pars["瞼"].ToPar(); X0Y4_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); @@ -642,7 +642,7 @@ namespace SlaveMatrix X0Y4_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X0Y4_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y4_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_瞼 = pars["瞼"].ToPar(); X1Y0_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); @@ -650,7 +650,7 @@ namespace SlaveMatrix X1Y0_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X1Y0_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y0_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][1]; + pars = Body[1][1]; X1Y1_瞼 = pars["瞼"].ToPar(); X1Y1_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); @@ -658,7 +658,7 @@ namespace SlaveMatrix X1Y1_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X1Y1_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y1_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][2]; + pars = Body[1][2]; X1Y2_瞼 = pars["瞼"].ToPar(); X1Y2_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); @@ -666,7 +666,7 @@ namespace SlaveMatrix X1Y2_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X1Y2_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y2_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][3]; + pars = Body[1][3]; X1Y3_瞼 = pars["瞼"].ToPar(); X1Y3_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); @@ -674,7 +674,7 @@ namespace SlaveMatrix X1Y3_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X1Y3_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y3_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][4]; + pars = Body[1][4]; X1Y4_瞼 = pars["瞼"].ToPar(); X1Y4_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); @@ -682,8 +682,8 @@ namespace SlaveMatrix X1Y4_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X1Y4_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y4_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -802,9 +802,9 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_瞼CP.Update(); @@ -850,7 +850,7 @@ namespace SlaveMatrix } else { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_瞼CP.Update(); @@ -898,9 +898,9 @@ namespace SlaveMatrix public override void 色更新(Vector2D[] mm) { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_瞼CP.Update(mm); @@ -946,7 +946,7 @@ namespace SlaveMatrix } else { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_瞼CP.Update(mm); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_宇.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_宇.cs index 9172914..c70f9a1 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_宇.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_宇.cs @@ -200,35 +200,35 @@ namespace SlaveMatrix } } - public JointS 涙_接続点 => new JointS(本体, X0Y0_目, 2); + public JointS 涙_接続点 => new JointS(Body, X0Y0_目, 2); public 瞼_宇(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 瞼_宇D e) { 瞼_宇 瞼_宇2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.胴体["エイリアン目左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["エイリアン目左"]); + Pars pars = Body[0][0]; X0Y0_目 = pars["目"].ToPar(); X0Y0_ハイライト = pars["ハイライト"].ToPar(); X0Y0_瞬膜 = pars["瞬膜"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_目 = pars["目"].ToPar(); X0Y1_ハイライト = pars["ハイライト"].ToPar(); X0Y1_瞬膜 = pars["瞬膜"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_目 = pars["目"].ToPar(); X0Y2_ハイライト = pars["ハイライト"].ToPar(); X0Y2_瞬膜 = pars["瞬膜"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_目 = pars["目"].ToPar(); X0Y3_ハイライト = pars["ハイライト"].ToPar(); X0Y3_瞬膜 = pars["瞬膜"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_目 = pars["目"].ToPar(); X0Y4_ハイライト = pars["ハイライト"].ToPar(); X0Y4_瞬膜 = pars["瞬膜"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -296,7 +296,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_目CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_弱.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_弱.cs index c9a8e9f..b2b2dbf 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_弱.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_弱.cs @@ -509,79 +509,79 @@ namespace SlaveMatrix public 瞼_弱(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 瞼_弱D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["魔性弱瞼左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["魔性弱瞼左"]); + Pars pars = Body[0][0]; X0Y0_瞼 = pars["瞼"].ToPar(); X0Y0_二重 = pars["二重"].ToPar(); Pars pars2 = pars["睫毛"].ToPars(); X0Y0_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X0Y0_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y0_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_瞼 = pars["瞼"].ToPar(); X0Y1_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); X0Y1_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X0Y1_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y1_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_瞼 = pars["瞼"].ToPar(); X0Y2_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); X0Y2_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X0Y2_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y2_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_瞼 = pars["瞼"].ToPar(); X0Y3_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); X0Y3_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X0Y3_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y3_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_瞼 = pars["瞼"].ToPar(); X0Y4_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); X0Y4_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X0Y4_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y4_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_瞼 = pars["瞼"].ToPar(); X1Y0_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); X1Y0_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X1Y0_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y0_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][1]; + pars = Body[1][1]; X1Y1_瞼 = pars["瞼"].ToPar(); X1Y1_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); X1Y1_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X1Y1_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y1_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][2]; + pars = Body[1][2]; X1Y2_瞼 = pars["瞼"].ToPar(); X1Y2_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); X1Y2_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X1Y2_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y2_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][3]; + pars = Body[1][3]; X1Y3_瞼 = pars["瞼"].ToPar(); X1Y3_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); X1Y3_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X1Y3_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y3_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][4]; + pars = Body[1][4]; X1Y4_瞼 = pars["瞼"].ToPar(); X1Y4_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); X1Y4_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X1Y4_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y4_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -687,9 +687,9 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_瞼CP.Update(); @@ -730,7 +730,7 @@ namespace SlaveMatrix } else { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_瞼CP.Update(); @@ -773,9 +773,9 @@ namespace SlaveMatrix public override void 色更新(Vector2D[] mm) { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_瞼CP.Update(mm); @@ -816,7 +816,7 @@ namespace SlaveMatrix } else { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_瞼CP.Update(mm); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_強.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_強.cs index 4034101..9999999 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_強.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_強.cs @@ -601,8 +601,8 @@ namespace SlaveMatrix public 瞼_強(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 瞼_強D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["魔性強瞼左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["魔性強瞼左"]); + Pars pars = Body[0][0]; X0Y0_瞼 = pars["瞼"].ToPar(); X0Y0_二重 = pars["二重"].ToPar(); Pars pars2 = pars["睫毛"].ToPars(); @@ -610,7 +610,7 @@ namespace SlaveMatrix X0Y0_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X0Y0_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y0_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_瞼 = pars["瞼"].ToPar(); X0Y1_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); @@ -618,7 +618,7 @@ namespace SlaveMatrix X0Y1_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X0Y1_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y1_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_瞼 = pars["瞼"].ToPar(); X0Y2_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); @@ -626,7 +626,7 @@ namespace SlaveMatrix X0Y2_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X0Y2_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y2_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_瞼 = pars["瞼"].ToPar(); X0Y3_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); @@ -634,7 +634,7 @@ namespace SlaveMatrix X0Y3_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X0Y3_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y3_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_瞼 = pars["瞼"].ToPar(); X0Y4_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); @@ -642,7 +642,7 @@ namespace SlaveMatrix X0Y4_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X0Y4_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y4_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_瞼 = pars["瞼"].ToPar(); X1Y0_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); @@ -650,7 +650,7 @@ namespace SlaveMatrix X1Y0_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X1Y0_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y0_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][1]; + pars = Body[1][1]; X1Y1_瞼 = pars["瞼"].ToPar(); X1Y1_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); @@ -658,7 +658,7 @@ namespace SlaveMatrix X1Y1_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X1Y1_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y1_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][2]; + pars = Body[1][2]; X1Y2_瞼 = pars["瞼"].ToPar(); X1Y2_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); @@ -666,7 +666,7 @@ namespace SlaveMatrix X1Y2_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X1Y2_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y2_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][3]; + pars = Body[1][3]; X1Y3_瞼 = pars["瞼"].ToPar(); X1Y3_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); @@ -674,7 +674,7 @@ namespace SlaveMatrix X1Y3_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X1Y3_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y3_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][4]; + pars = Body[1][4]; X1Y4_瞼 = pars["瞼"].ToPar(); X1Y4_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); @@ -682,8 +682,8 @@ namespace SlaveMatrix X1Y4_睫毛_睫毛4 = pars2["睫毛4"].ToPar(); X1Y4_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y4_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -802,9 +802,9 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_瞼CP.Update(); @@ -850,7 +850,7 @@ namespace SlaveMatrix } else { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_瞼CP.Update(); @@ -898,9 +898,9 @@ namespace SlaveMatrix public override void 色更新(Vector2D[] mm) { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_瞼CP.Update(mm); @@ -946,7 +946,7 @@ namespace SlaveMatrix } else { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_瞼CP.Update(mm); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_獣.cs index c6d82f1..00b7a69 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_獣.cs @@ -509,79 +509,79 @@ namespace SlaveMatrix public 瞼_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 瞼_獣D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["獣性瞼左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["獣性瞼左"]); + Pars pars = Body[0][0]; X0Y0_瞼 = pars["瞼"].ToPar(); X0Y0_二重 = pars["二重"].ToPar(); Pars pars2 = pars["睫毛"].ToPars(); X0Y0_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X0Y0_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y0_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_瞼 = pars["瞼"].ToPar(); X0Y1_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); X0Y1_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X0Y1_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y1_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_瞼 = pars["瞼"].ToPar(); X0Y2_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); X0Y2_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X0Y2_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y2_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_瞼 = pars["瞼"].ToPar(); X0Y3_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); X0Y3_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X0Y3_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y3_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_瞼 = pars["瞼"].ToPar(); X0Y4_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); X0Y4_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X0Y4_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X0Y4_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_瞼 = pars["瞼"].ToPar(); X1Y0_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); X1Y0_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X1Y0_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y0_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][1]; + pars = Body[1][1]; X1Y1_瞼 = pars["瞼"].ToPar(); X1Y1_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); X1Y1_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X1Y1_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y1_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][2]; + pars = Body[1][2]; X1Y2_瞼 = pars["瞼"].ToPar(); X1Y2_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); X1Y2_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X1Y2_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y2_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][3]; + pars = Body[1][3]; X1Y3_瞼 = pars["瞼"].ToPar(); X1Y3_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); X1Y3_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X1Y3_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y3_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - pars = 本体[1][4]; + pars = Body[1][4]; X1Y4_瞼 = pars["瞼"].ToPar(); X1Y4_二重 = pars["二重"].ToPar(); pars2 = pars["睫毛"].ToPars(); X1Y4_睫毛_睫毛3 = pars2["睫毛3"].ToPar(); X1Y4_睫毛_睫毛1 = pars2["睫毛1"].ToPar(); X1Y4_睫毛_睫毛2 = pars2["睫毛2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -687,9 +687,9 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_瞼CP.Update(); @@ -730,7 +730,7 @@ namespace SlaveMatrix } else { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_瞼CP.Update(); @@ -773,9 +773,9 @@ namespace SlaveMatrix public override void 色更新(Vector2D[] mm) { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_瞼CP.Update(mm); @@ -816,7 +816,7 @@ namespace SlaveMatrix } else { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_瞼CP.Update(mm); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/節尾_曳航.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/節尾_曳航.cs index e885496..f585466 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/節尾_曳航.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/節尾_曳航.cs @@ -330,9 +330,9 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪_金具右, 0); public 節尾_曳航(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 節尾_曳航D e) { @@ -340,10 +340,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "曳航肢"; dif.Add(new Pars(Sta.肢左["節足"][0][5])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_前腿節 = pars["前腿節"].ToPar(); X0Y0_腿節 = pars["腿節"].ToPar(); Pars pars2 = pars["輪"].ToPars(); @@ -356,8 +356,8 @@ namespace SlaveMatrix X0Y0_脛節 = pars["脛節"].ToPar(); X0Y0_付節1 = pars["付節1"].ToPar(); X0Y0_付節2 = pars["付節2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -453,7 +453,7 @@ namespace SlaveMatrix X0Y0_脛節.AngleBase = num * -6.0; X0Y0_付節1.AngleBase = num * -2.0; X0Y0_付節2.AngleBase = num * 0.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/節尾_鋏.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/節尾_鋏.cs index 23aefda..9adc7cd 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/節尾_鋏.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/節尾_鋏.cs @@ -309,9 +309,9 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪_金具右, 0); public 節尾_鋏(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 節尾_鋏D e) { @@ -319,10 +319,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "鋏"; dif.Add(new Pars(Sta.肢左["節足"][0][6])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_牙 = pars["牙"].ToPar(); Pars pars2 = pars["輪"].ToPars(); X0Y0_輪_革 = pars2["革"].ToPar(); @@ -334,8 +334,8 @@ namespace SlaveMatrix X0Y0_棘1 = pars["刺1"].ToPar(); X0Y0_棘2 = pars["刺2"].ToPar(); X0Y0_棘3 = pars["刺3"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/節足_足百.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/節足_足百.cs index c14ba3b..1f7e3ed 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/節足_足百.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/節足_足百.cs @@ -368,9 +368,9 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪_金具右, 0); public 節足_足百(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 節足_足百D e) { @@ -378,10 +378,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "節足百"; dif.Add(new Pars(Sta.肢左["節足"][0][4])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_基節 = pars["基節"].ToPar(); X0Y0_転節 = pars["転節"].ToPar(); X0Y0_前腿節 = pars["前腿節"].ToPar(); @@ -397,8 +397,8 @@ namespace SlaveMatrix X0Y0_跗節1 = pars["跗節1"].ToPar(); X0Y0_跗節2 = pars["跗節2"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -501,7 +501,7 @@ namespace SlaveMatrix X0Y0_脛節.AngleBase = num * -51.0; X0Y0_跗節1.AngleBase = num * -46.0; X0Y0_跗節2.AngleBase = num * 0.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/節足_足蜘.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/節足_足蜘.cs index 48fda23..584fe2f 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/節足_足蜘.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/節足_足蜘.cs @@ -493,9 +493,9 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪_金具右, 0); public 節足_足蜘(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 節足_足蜘D e) { @@ -503,10 +503,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "節足蜘"; dif.Add(new Pars(Sta.肢左["節足"][0][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_基節 = pars["基節"].ToPar(); X0Y0_転節 = pars["転節"].ToPar(); X0Y0_腿節 = pars["腿節"].ToPar(); @@ -528,8 +528,8 @@ namespace SlaveMatrix X0Y0_爪_爪1 = pars2["爪1"].ToPar(); X0Y0_爪_爪2 = pars2["爪2"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -649,7 +649,7 @@ namespace SlaveMatrix X0Y0_蹠節.AngleBase = num * 45.0; X0Y0_跗節1.AngleBase = num * -45.0; X0Y0_跗節2.AngleBase = num * -45.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/節足_足蠍.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/節足_足蠍.cs index 583cfd9..d07b311 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/節足_足蠍.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/節足_足蠍.cs @@ -451,9 +451,9 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪_金具右, 0); public 節足_足蠍(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 節足_足蠍D e) { @@ -461,10 +461,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "節足蠍"; dif.Add(new Pars(Sta.肢左["節足"][0][2])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_転節 = pars["転節"].ToPar(); X0Y0_腿節 = pars["腿節"].ToPar(); X0Y0_柄1 = pars["柄1"].ToPar(); @@ -484,8 +484,8 @@ namespace SlaveMatrix X0Y0_爪_爪1 = pars2["爪1"].ToPar(); X0Y0_爪_爪2 = pars2["爪2"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -596,7 +596,7 @@ namespace SlaveMatrix X0Y0_蹠節.AngleBase = num * -10.0; X0Y0_跗節1.AngleBase = num * -25.0; X0Y0_跗節2.AngleBase = num * -25.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/紅潮.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/紅潮.cs index 12228ed..c7380e5 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/紅潮.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/紅潮.cs @@ -406,8 +406,8 @@ namespace SlaveMatrix public 紅潮(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 紅潮D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["紅潮"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["紅潮"]); + Pars pars = Body[0][0]; X0Y0_紅潮0 = pars["紅潮0"].ToPar(); X0Y0_紅潮1 = pars["紅潮1"].ToPar(); X0Y0_紅潮右 = pars["紅潮右"].ToPar(); @@ -418,8 +418,8 @@ namespace SlaveMatrix X0Y0_紅潮弱右 = pars["紅潮弱右"].ToPar(); X0Y0_紅潮線弱左 = pars["紅潮線弱左"].ToPar(); X0Y0_紅潮線弱右 = pars["紅潮線弱右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/縦目.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/縦目.cs index 438f5b2..d53820f 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/縦目.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/縦目.cs @@ -219,14 +219,14 @@ namespace SlaveMatrix } } - public JointS 瞼_接続点 => new JointS(本体, X0Y0_白目, 0); + public JointS 瞼_接続点 => new JointS(Body, X0Y0_白目, 0); public 縦目(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 縦目D e) { 縦目 縦目2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.胴体["額目"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["額目"]); + Pars pars = Body[0][0]; X0Y0_白目 = pars["白目"].ToPar(); Pars pars2 = pars["黒目"].ToPars(); X0Y0_黒目_黒目 = pars2["黒目"].ToPar(); @@ -234,8 +234,8 @@ namespace SlaveMatrix X0Y0_黒目_ハート = pars2["ハート"].ToPar(); X0Y0_黒目_ハイライト上 = pars2["ハイライト上"].ToPar(); X0Y0_黒目_ハイライト下 = pars2["ハイライト下"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/縦瞼.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/縦瞼.cs index b7af502..5a9a149 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/縦瞼.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/縦瞼.cs @@ -415,8 +415,8 @@ namespace SlaveMatrix public 縦瞼(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 縦瞼D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["額瞼"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["額瞼"]); + Pars pars = Body[0][0]; Pars pars2 = pars["瞼左"].ToPars(); X0Y0_瞼左_瞼 = pars2["瞼"].ToPar(); X0Y0_瞼左_睫毛1 = pars2["睫毛1"].ToPar(); @@ -425,7 +425,7 @@ namespace SlaveMatrix X0Y0_瞼右_瞼 = pars2["瞼"].ToPar(); X0Y0_瞼右_睫毛1 = pars2["睫毛1"].ToPar(); X0Y0_瞼右_睫毛2 = pars2["睫毛2"].ToPar(); - Pars pars3 = 本体[0][1]; + Pars pars3 = Body[0][1]; pars2 = pars3["瞼左"].ToPars(); X0Y1_瞼左_瞼 = pars2["瞼"].ToPar(); X0Y1_瞼左_睫毛1 = pars2["睫毛1"].ToPar(); @@ -434,7 +434,7 @@ namespace SlaveMatrix X0Y1_瞼右_瞼 = pars2["瞼"].ToPar(); X0Y1_瞼右_睫毛1 = pars2["睫毛1"].ToPar(); X0Y1_瞼右_睫毛2 = pars2["睫毛2"].ToPar(); - Pars pars4 = 本体[0][2]; + Pars pars4 = Body[0][2]; pars2 = pars4["瞼左"].ToPars(); X0Y2_瞼左_瞼 = pars2["瞼"].ToPar(); X0Y2_瞼左_睫毛1 = pars2["睫毛1"].ToPar(); @@ -443,7 +443,7 @@ namespace SlaveMatrix X0Y2_瞼右_瞼 = pars2["瞼"].ToPar(); X0Y2_瞼右_睫毛1 = pars2["睫毛1"].ToPar(); X0Y2_瞼右_睫毛2 = pars2["睫毛2"].ToPar(); - Pars pars5 = 本体[0][3]; + Pars pars5 = Body[0][3]; pars2 = pars5["瞼左"].ToPars(); X0Y3_瞼左_瞼 = pars2["瞼"].ToPar(); X0Y3_瞼左_睫毛1 = pars2["睫毛1"].ToPar(); @@ -452,7 +452,7 @@ namespace SlaveMatrix X0Y3_瞼右_瞼 = pars2["瞼"].ToPar(); X0Y3_瞼右_睫毛1 = pars2["睫毛1"].ToPar(); X0Y3_瞼右_睫毛2 = pars2["睫毛2"].ToPar(); - Pars pars6 = 本体[0][4]; + Pars pars6 = Body[0][4]; pars2 = pars6["瞼左"].ToPars(); X0Y4_瞼左_瞼 = pars2["瞼"].ToPar(); X0Y4_瞼左_睫毛1 = pars2["睫毛1"].ToPar(); @@ -461,8 +461,8 @@ namespace SlaveMatrix X0Y4_瞼右_瞼 = pars2["瞼"].ToPar(); X0Y4_瞼右_睫毛1 = pars2["睫毛1"].ToPar(); X0Y4_瞼右_睫毛2 = pars2["睫毛2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -549,7 +549,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_瞼左_瞼CP.Update(); @@ -596,7 +596,7 @@ namespace SlaveMatrix public override void 色更新(Vector2D[] mm) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_瞼左_瞼CP.Update(mm); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/羽根箒.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/羽根箒.cs index f7d893c..702edc4 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/羽根箒.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/羽根箒.cs @@ -212,8 +212,8 @@ namespace SlaveMatrix public 羽根箒(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 羽根箒D e) { ThisType = GetType(); - 本体 = new Difs(Sta.カーソル["羽根箒"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.カーソル["羽根箒"]); + Pars pars = Body[0][0]; X0Y0_羽根1 = pars["羽根1"].ToPar(); X0Y0_羽根2 = pars["羽根2"].ToPar(); X0Y0_羽根3 = pars["羽根3"].ToPar(); @@ -221,8 +221,8 @@ namespace SlaveMatrix X0Y0_羽根5 = pars["羽根5"].ToPar(); X0Y0_羽根 = pars["羽根"].ToPar(); X0Y0_柄 = pars["柄"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -269,7 +269,7 @@ namespace SlaveMatrix X0Y0_羽根CP = new ColorP(X0Y0_羽根, 羽根CD, DisUnit, abj: true); X0Y0_柄CP = new ColorP(X0Y0_柄, 柄CD, DisUnit, abj: true); 濃度 = e.濃度; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/羽箒処理.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/羽箒処理.cs index 1bc2f63..b43e769 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/羽箒処理.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/羽箒処理.cs @@ -73,7 +73,7 @@ namespace SlaveMatrix if (!対象.Ele.右 && cp.X < xc) { 対象.Ele.右 = !対象.Ele.右; - 対象.Ele.本体.JoinPA(); + 対象.Ele.Body.JoinPA(); ハンド右.X11Y0_小指.ReverseX(); ハンド右.X11Y0_薬指.ReverseX(); ハンド右.X11Y0_中指.ReverseX(); @@ -88,12 +88,12 @@ namespace SlaveMatrix ハンド右.X11Y0_呪印_輪3_輪内.ReverseX(); ハンド右.X11Y0_呪印_鎖1.ReverseX(); ハンド右.X11Y0_呪印_鎖3.ReverseX(); - ハンド右.本体.JoinPA(); + ハンド右.Body.JoinPA(); } else if (対象.Ele.右 && cp.X > xc) { 対象.Ele.右 = !対象.Ele.右; - 対象.Ele.本体.JoinPA(); + 対象.Ele.Body.JoinPA(); ハンド右.X11Y0_小指.ReverseX(); ハンド右.X11Y0_薬指.ReverseX(); ハンド右.X11Y0_中指.ReverseX(); @@ -108,7 +108,7 @@ namespace SlaveMatrix ハンド右.X11Y0_呪印_輪3_輪内.ReverseX(); ハンド右.X11Y0_呪印_鎖1.ReverseX(); ハンド右.X11Y0_呪印_鎖3.ReverseX(); - ハンド右.本体.JoinPA(); + ハンド右.Body.JoinPA(); } 移動時(); } @@ -158,7 +158,7 @@ namespace SlaveMatrix ハンド右.X11Y0_呪印_輪3_輪内.ReverseX(); ハンド右.X11Y0_呪印_鎖1.ReverseX(); ハンド右.X11Y0_呪印_鎖3.ReverseX(); - ハンド右.本体.JoinPA(); + ハンド右.Body.JoinPA(); } 調教UI.通常放し(); if (Sta.GameData.ガイド) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_人.cs index 951b0dd..3d5d79a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_人.cs @@ -33,7 +33,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexX = (欠損_ ? 1 : 0); + Body.IndexX = (欠損_ ? 1 : 0); } } @@ -120,19 +120,19 @@ namespace SlaveMatrix public 耳_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 耳_人D e) { ThisType = GetType(); - 本体 = new Difs(); - 本体.Tag = "通"; - 本体.Add(new Dif(Sta.肢左["耳"][0])); - 本体.Add(new Dif(Sta.肢左["耳"][1])); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = "通"; + Body.Add(new Dif(Sta.肢左["耳"][0])); + Body.Add(new Dif(Sta.肢左["耳"][1])); + Pars pars = Body[0][0]; X0Y0_耳 = pars["耳"].ToPar(); X0Y0_耳線 = pars["耳線"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_耳 = pars["耳"].ToPar(); X1Y0_耳線 = pars["耳線"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -178,12 +178,12 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_耳.AngleBase = num * -18.0; X1Y0_耳.AngleBase = num * -18.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { X0Y0_耳CP.Update(); X0Y0_耳線CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_尖.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_尖.cs index 625902a..fc75b62 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_尖.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_尖.cs @@ -65,7 +65,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexX = (欠損_ ? 1 : 0); + Body.IndexX = (欠損_ ? 1 : 0); } } @@ -168,31 +168,31 @@ namespace SlaveMatrix public 耳_尖(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 耳_尖D e) { ThisType = GetType(); - 本体 = new Difs(); - 本体.Tag = "尖"; - 本体.Add(new Dif(Sta.肢左["耳"][2])); - 本体.Add(new Dif(Sta.肢左["耳"][3])); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = "尖"; + Body.Add(new Dif(Sta.肢左["耳"][2])); + Body.Add(new Dif(Sta.肢左["耳"][3])); + Pars pars = Body[0][0]; X0Y0_耳 = pars["耳"].ToPar(); X0Y0_耳線 = pars["耳線"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_耳 = pars["耳"].ToPar(); X0Y1_耳線 = pars["耳線"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_耳 = pars["耳"].ToPar(); X0Y2_耳線 = pars["耳線"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_耳 = pars["耳"].ToPar(); X1Y0_耳線 = pars["耳線"].ToPar(); - pars = 本体[1][1]; + pars = Body[1][1]; X1Y1_耳 = pars["耳"].ToPar(); X1Y1_耳線 = pars["耳線"].ToPar(); - pars = 本体[1][2]; + pars = Body[1][2]; X1Y2_耳 = pars["耳"].ToPar(); X1Y2_耳線 = pars["耳線"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -250,14 +250,14 @@ namespace SlaveMatrix X1Y0_耳.AngleBase = num * -325.0; X1Y1_耳.AngleBase = num * -337.0; X1Y2_耳.AngleBase = num * -350.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_耳CP.Update(); @@ -275,7 +275,7 @@ namespace SlaveMatrix } else { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_耳CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_獣.cs index 29cabc4..892ab61 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_獣.cs @@ -91,7 +91,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexX = (欠損_ ? 1 : 0); + Body.IndexX = (欠損_ ? 1 : 0); } } @@ -219,37 +219,37 @@ namespace SlaveMatrix public 耳_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 耳_獣D e) { ThisType = GetType(); - 本体 = new Difs(); - 本体.Tag = "獣"; - 本体.Add(new Dif(Sta.肢左["耳"][10])); - 本体.Add(new Dif(Sta.肢左["耳"][11])); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = "獣"; + Body.Add(new Dif(Sta.肢左["耳"][10])); + Body.Add(new Dif(Sta.肢左["耳"][11])); + Pars pars = Body[0][0]; X0Y0_耳 = pars["耳"].ToPar(); X0Y0_耳線1 = pars["耳線1"].ToPar(); X0Y0_耳線2 = pars["耳線2"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_耳 = pars["耳"].ToPar(); X0Y1_耳線1 = pars["耳線1"].ToPar(); X0Y1_耳線2 = pars["耳線2"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_耳 = pars["耳"].ToPar(); X0Y2_耳線1 = pars["耳線1"].ToPar(); X0Y2_耳線2 = pars["耳線2"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_耳 = pars["耳"].ToPar(); X1Y0_耳線1 = pars["耳線1"].ToPar(); X1Y0_耳線2 = pars["耳線2"].ToPar(); - pars = 本体[1][1]; + pars = Body[1][1]; X1Y1_耳 = pars["耳"].ToPar(); X1Y1_耳線1 = pars["耳線1"].ToPar(); X1Y1_耳線2 = pars["耳線2"].ToPar(); - pars = 本体[1][2]; + pars = Body[1][2]; X1Y2_耳 = pars["耳"].ToPar(); X1Y2_耳線1 = pars["耳線1"].ToPar(); X1Y2_耳線2 = pars["耳線2"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -314,14 +314,14 @@ namespace SlaveMatrix X1Y0_耳.AngleBase = num * -342.0; X1Y1_耳.AngleBase = num * -350.0; X1Y2_耳.AngleBase = num * -357.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_耳CP.Update(); @@ -342,7 +342,7 @@ namespace SlaveMatrix } else { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_耳CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_羽.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_羽.cs index fbefc05..90fbc1f 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_羽.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_羽.cs @@ -143,7 +143,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexX = (欠損_ ? 1 : 0); + Body.IndexX = (欠損_ ? 1 : 0); } } @@ -321,48 +321,48 @@ namespace SlaveMatrix public 耳_羽(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 耳_羽D e) { ThisType = GetType(); - 本体 = new Difs(); - 本体.Tag = "羽"; - 本体.Add(new Dif(Sta.肢左["耳"][8])); - 本体.Add(new Dif(Sta.肢左["耳"][9])); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = "羽"; + Body.Add(new Dif(Sta.肢左["耳"][8])); + Body.Add(new Dif(Sta.肢左["耳"][9])); + Pars pars = Body[0][0]; X0Y0_羽2 = pars["羽2"].ToPar(); X0Y0_羽1 = pars["羽1"].ToPar(); X0Y0_耳 = pars["耳"].ToPar(); X0Y0_耳線1 = pars["耳線1"].ToPar(); X0Y0_耳線2 = pars["耳線2"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_羽2 = pars["羽2"].ToPar(); X0Y1_羽1 = pars["羽1"].ToPar(); X0Y1_耳 = pars["耳"].ToPar(); X0Y1_耳線1 = pars["耳線1"].ToPar(); X0Y1_耳線2 = pars["耳線2"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_羽2 = pars["羽2"].ToPar(); X0Y2_羽1 = pars["羽1"].ToPar(); X0Y2_耳 = pars["耳"].ToPar(); X0Y2_耳線1 = pars["耳線1"].ToPar(); X0Y2_耳線2 = pars["耳線2"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_羽2 = pars["羽2"].ToPar(); X1Y0_羽1 = pars["羽1"].ToPar(); X1Y0_耳 = pars["耳"].ToPar(); X1Y0_耳線1 = pars["耳線1"].ToPar(); X1Y0_耳線2 = pars["耳線2"].ToPar(); - pars = 本体[1][1]; + pars = Body[1][1]; X1Y1_羽2 = pars["羽2"].ToPar(); X1Y1_羽1 = pars["羽1"].ToPar(); X1Y1_耳 = pars["耳"].ToPar(); X1Y1_耳線1 = pars["耳線1"].ToPar(); X1Y1_耳線2 = pars["耳線2"].ToPar(); - pars = 本体[1][2]; + pars = Body[1][2]; X1Y2_羽2 = pars["羽2"].ToPar(); X1Y2_羽1 = pars["羽1"].ToPar(); X1Y2_耳 = pars["耳"].ToPar(); X1Y2_耳線1 = pars["耳線1"].ToPar(); X1Y2_耳線2 = pars["耳線2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -453,14 +453,14 @@ namespace SlaveMatrix X1Y2_耳.AngleBase = num * 0.0; X1Y2_羽1.AngleBase = num * -2.49999999999986; X1Y2_羽2.AngleBase = num * -16.0000000000001; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_羽2CP.Update(); @@ -487,7 +487,7 @@ namespace SlaveMatrix } else { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_羽2CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_長.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_長.cs index ba4af0d..1463165 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_長.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_長.cs @@ -91,7 +91,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexX = (欠損_ ? 1 : 0); + Body.IndexX = (欠損_ ? 1 : 0); } } @@ -219,37 +219,37 @@ namespace SlaveMatrix public 耳_長(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 耳_長D e) { ThisType = GetType(); - 本体 = new Difs(); - 本体.Tag = "長"; - 本体.Add(new Dif(Sta.肢左["耳"][4])); - 本体.Add(new Dif(Sta.肢左["耳"][5])); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = "長"; + Body.Add(new Dif(Sta.肢左["耳"][4])); + Body.Add(new Dif(Sta.肢左["耳"][5])); + Pars pars = Body[0][0]; X0Y0_耳 = pars["耳"].ToPar(); X0Y0_耳線1 = pars["耳線1"].ToPar(); X0Y0_耳線2 = pars["耳線2"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_耳 = pars["耳"].ToPar(); X0Y1_耳線1 = pars["耳線1"].ToPar(); X0Y1_耳線2 = pars["耳線2"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_耳 = pars["耳"].ToPar(); X0Y2_耳線1 = pars["耳線1"].ToPar(); X0Y2_耳線2 = pars["耳線2"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_耳 = pars["耳"].ToPar(); X1Y0_耳線1 = pars["耳線1"].ToPar(); X1Y0_耳線2 = pars["耳線2"].ToPar(); - pars = 本体[1][1]; + pars = Body[1][1]; X1Y1_耳 = pars["耳"].ToPar(); X1Y1_耳線1 = pars["耳線1"].ToPar(); X1Y1_耳線2 = pars["耳線2"].ToPar(); - pars = 本体[1][2]; + pars = Body[1][2]; X1Y2_耳 = pars["耳"].ToPar(); X1Y2_耳線1 = pars["耳線1"].ToPar(); X1Y2_耳線2 = pars["耳線2"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -314,14 +314,14 @@ namespace SlaveMatrix X1Y0_耳.AngleBase = num * -344.0; X1Y1_耳.AngleBase = num * -351.0; X1Y2_耳.AngleBase = num * 0.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_耳CP.Update(); @@ -342,7 +342,7 @@ namespace SlaveMatrix } else { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_耳CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_鰭.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_鰭.cs index 9e770d0..81a8390 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_鰭.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_鰭.cs @@ -183,7 +183,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexX = (欠損_ ? 1 : 0); + Body.IndexX = (欠損_ ? 1 : 0); } } @@ -386,11 +386,11 @@ namespace SlaveMatrix public 耳_鰭(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 耳_鰭D e) { ThisType = GetType(); - 本体 = new Difs(); - 本体.Tag = "鰭"; - 本体.Add(new Dif(Sta.肢左["耳"][6])); - 本体.Add(new Dif(Sta.肢左["耳"][7])); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = "鰭"; + Body.Add(new Dif(Sta.肢左["耳"][6])); + Body.Add(new Dif(Sta.肢左["耳"][7])); + Pars pars = Body[0][0]; Pars pars2 = pars["鰭耳3"].ToPars(); X0Y0_鰭耳3_鰭膜 = pars2["鰭膜"].ToPar(); X0Y0_鰭耳3_鰭条 = pars2["鰭条"].ToPar(); @@ -400,7 +400,7 @@ namespace SlaveMatrix pars2 = pars["鰭耳2"].ToPars(); X0Y0_鰭耳2_鰭膜 = pars2["鰭膜"].ToPar(); X0Y0_鰭耳2_鰭条 = pars2["鰭条"].ToPar(); - Pars pars3 = 本体[0][1]; + Pars pars3 = Body[0][1]; pars2 = pars3["鰭耳3"].ToPars(); X0Y1_鰭耳3_鰭膜 = pars2["鰭膜"].ToPar(); X0Y1_鰭耳3_鰭条 = pars2["鰭条"].ToPar(); @@ -410,7 +410,7 @@ namespace SlaveMatrix pars2 = pars3["鰭耳2"].ToPars(); X0Y1_鰭耳2_鰭膜 = pars2["鰭膜"].ToPar(); X0Y1_鰭耳2_鰭条 = pars2["鰭条"].ToPar(); - Pars pars4 = 本体[0][2]; + Pars pars4 = Body[0][2]; pars2 = pars4["鰭耳3"].ToPars(); X0Y2_鰭耳3_鰭膜 = pars2["鰭膜"].ToPar(); X0Y2_鰭耳3_鰭条 = pars2["鰭条"].ToPar(); @@ -420,7 +420,7 @@ namespace SlaveMatrix pars2 = pars4["鰭耳2"].ToPars(); X0Y2_鰭耳2_鰭膜 = pars2["鰭膜"].ToPar(); X0Y2_鰭耳2_鰭条 = pars2["鰭条"].ToPar(); - Pars pars5 = 本体[1][0]; + Pars pars5 = Body[1][0]; pars2 = pars5["鰭耳3"].ToPars(); X1Y0_鰭耳3_鰭膜 = pars2["鰭膜"].ToPar(); X1Y0_鰭耳3_鰭条 = pars2["鰭条"].ToPar(); @@ -430,7 +430,7 @@ namespace SlaveMatrix pars2 = pars5["鰭耳2"].ToPars(); X1Y0_鰭耳2_鰭膜 = pars2["鰭膜"].ToPar(); X1Y0_鰭耳2_鰭条 = pars2["鰭条"].ToPar(); - Pars pars6 = 本体[1][1]; + Pars pars6 = Body[1][1]; pars2 = pars6["鰭耳3"].ToPars(); X1Y1_鰭耳3_鰭膜 = pars2["鰭膜"].ToPar(); X1Y1_鰭耳3_鰭条 = pars2["鰭条"].ToPar(); @@ -440,7 +440,7 @@ namespace SlaveMatrix pars2 = pars6["鰭耳2"].ToPars(); X1Y1_鰭耳2_鰭膜 = pars2["鰭膜"].ToPar(); X1Y1_鰭耳2_鰭条 = pars2["鰭条"].ToPar(); - Pars pars7 = 本体[1][2]; + Pars pars7 = Body[1][2]; pars2 = pars7["鰭耳3"].ToPars(); X1Y2_鰭耳3_鰭膜 = pars2["鰭膜"].ToPar(); X1Y2_鰭耳3_鰭条 = pars2["鰭条"].ToPar(); @@ -450,8 +450,8 @@ namespace SlaveMatrix pars2 = pars7["鰭耳2"].ToPars(); X1Y2_鰭耳2_鰭膜 = pars2["鰭膜"].ToPar(); X1Y2_鰭耳2_鰭条 = pars2["鰭条"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -536,9 +536,9 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Pars1.GetMiY_MaY(out mm); @@ -571,7 +571,7 @@ namespace SlaveMatrix } else { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Pars4.GetMiY_MaY(out mm); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/肛門_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/肛門_人.cs index 361eff0..5233366 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/肛門_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/肛門_人.cs @@ -128,19 +128,19 @@ namespace SlaveMatrix } } - public JointS 肛門精液_接続点 => new JointS(本体, X0Y0_肛門2, 0); + public JointS 肛門精液_接続点 => new JointS(Body, X0Y0_肛門2, 0); public 肛門_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 肛門_人D e) { 肛門_人 肛門_人2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.胴体["肛門"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["肛門"]); + Pars pars = Body[0][0]; X0Y0_肛門3 = pars["肛門3"].ToPar(); X0Y0_肛門2 = pars["肛門2"].ToPar(); X0Y0_肛門1 = pars["肛門1"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/肛門_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/肛門_獣.cs index c76d0cc..4b48ac3 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/肛門_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/肛門_獣.cs @@ -128,19 +128,19 @@ namespace SlaveMatrix } } - public JointS 肛門精液_接続点 => new JointS(本体, X0Y0_肛門2, 0); + public JointS 肛門精液_接続点 => new JointS(Body, X0Y0_肛門2, 0); public 肛門_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 肛門_獣D e) { 肛門_獣 肛門_獣2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.半身["四足肛門"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.半身["四足肛門"]); + Pars pars = Body[0][0]; X0Y0_肛門3 = pars["肛門3"].ToPar(); X0Y0_肛門2 = pars["肛門2"].ToPar(); X0Y0_肛門1 = pars["肛門1"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/肛門精液_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/肛門精液_人.cs index 7c4f91f..7f9261c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/肛門精液_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/肛門精液_人.cs @@ -116,21 +116,21 @@ namespace SlaveMatrix public 肛門精液_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 肛門精液_人D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["肛門精液垂れ"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["肛門精液垂れ"]); + Pars pars = Body[0][0]; X0Y0_精液 = pars["精液"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_精液 = pars["精液"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_精液 = pars["精液"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_精液 = pars["精液"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_精液 = pars["精液"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; X0Y5_精液 = pars["精液"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -174,7 +174,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_精液CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/肛門精液_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/肛門精液_獣.cs index 635fd62..ad9449a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/肛門精液_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/肛門精液_獣.cs @@ -116,21 +116,21 @@ namespace SlaveMatrix public 肛門精液_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 肛門精液_獣D e) { ThisType = GetType(); - 本体 = new Difs(Sta.半身["四足肛門精液垂れ"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.半身["四足肛門精液垂れ"]); + Pars pars = Body[0][0]; X0Y0_精液 = pars["精液"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_精液 = pars["精液"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_精液 = pars["精液"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_精液 = pars["精液"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_精液 = pars["精液"].ToPar(); - pars = 本体[0][5]; + pars = Body[0][5]; X0Y5_精液 = pars["精液"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -174,7 +174,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_精液CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/背中_光.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/背中_光.cs index e1da329..b69d9e8 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/背中_光.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/背中_光.cs @@ -111,14 +111,14 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "後光"; dif.Add(new Pars(Sta.肢中["背中"][0][2])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_後光左 = pars["後光左"].ToPar(); X0Y0_後光右 = pars["後光右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/背中_甲.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/背中_甲.cs index 815df5c..879a36d 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/背中_甲.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/背中_甲.cs @@ -860,10 +860,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "甲羅"; dif.Add(new Pars(Sta.肢中["背中"][0][1])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["左"].ToPars(); X0Y0_左_甲羅1 = pars2["甲羅1"].ToPar(); X0Y0_左_甲羅2 = pars2["甲羅2"].ToPar(); @@ -906,8 +906,8 @@ namespace SlaveMatrix X0Y0_右_側甲_側甲3 = pars3["側甲3"].ToPar(); X0Y0_右_側甲_側甲2 = pars3["側甲2"].ToPar(); X0Y0_右_側甲_側甲1 = pars3["側甲1"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/背中_羽.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/背中_羽.cs index 15ee3d9..7f2fa63 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/背中_羽.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/背中_羽.cs @@ -110,14 +110,14 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "羽毛"; dif.Add(new Pars(Sta.肢中["背中"][0][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_羽毛1 = pars["羽毛1"].ToPar(); X0Y0_羽毛2 = pars["羽毛2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/胴肌.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/胴肌.cs index 34ae0ec..e81850e 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/胴肌.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/胴肌.cs @@ -191,16 +191,16 @@ namespace SlaveMatrix public 胴肌(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 胴肌D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["胴肌"]); - Pars pars = 本体[0][0]["植タトゥ"].ToPars(); + Body = new Difs(Sta.胴体["胴肌"]); + Pars pars = Body[0][0]["植タトゥ"].ToPars(); X0Y0_植タトゥ_タトゥ花左 = pars["タトゥ花左"].ToPar(); X0Y0_植タトゥ_タトゥ花右 = pars["タトゥ花右"].ToPar(); X0Y0_植タトゥ_タトゥ花 = pars["タトゥ花"].ToPar(); X0Y0_植タトゥ_タトゥ茎 = pars["タトゥ茎"].ToPar(); X0Y0_植タトゥ_タトゥ葉左 = pars["タトゥ葉左"].ToPar(); X0Y0_植タトゥ_タトゥ葉右 = pars["タトゥ葉右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/胴腹板.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/胴腹板.cs index 3ae1593..a7eca10 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/胴腹板.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/胴腹板.cs @@ -107,12 +107,12 @@ namespace SlaveMatrix public 胴腹板(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 胴腹板D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["胴腹板"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["胴腹板"]); + Pars pars = Body[0][0]; X0Y0_虫性_腹板 = pars["腹板"].ToPar(); X0Y0_虫性_縦線 = pars["縦線"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸毛.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸毛.cs index fae0fed..e0e20cc 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸毛.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸毛.cs @@ -86,11 +86,11 @@ namespace SlaveMatrix public 胸毛(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 胸毛D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["胸毛"]); - Pars pars = 本体[0][0]["獣性"].ToPars(); + Body = new Difs(Sta.胴体["胸毛"]); + Pars pars = Body[0][0]["獣性"].ToPars(); X0Y0_獣性_胸毛 = pars["胸毛"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸肌.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸肌.cs index 4a0885d..30396d5 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸肌.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸肌.cs @@ -821,8 +821,8 @@ namespace SlaveMatrix public 胸肌(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 胸肌D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["胸郭肌"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["胸郭肌"]); + Pars pars = Body[0][0]; Pars pars2 = pars["甲殻"].ToPars(); X0Y0_虫性_甲殻2 = pars2["甲殻2"].ToPar(); Pars pars3 = pars2["甲殻1"].ToPars(); @@ -876,8 +876,8 @@ namespace SlaveMatrix X0Y0_コア_コア1_基 = pars3["基"].ToPar(); X0Y0_コア_コア1_コア = pars3["コア"].ToPar(); X0Y0_コア_コア1_ハイライト = pars3["ハイライト"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸腹板.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸腹板.cs index c2cce78..56ba527 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸腹板.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸腹板.cs @@ -107,12 +107,12 @@ namespace SlaveMatrix public 胸腹板(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 胸腹板D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["胸郭腹板"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["胸郭腹板"]); + Pars pars = Body[0][0]; X0Y0_虫性_腹板 = pars["腹板"].ToPar(); X0Y0_虫性_縦線 = pars["縦線"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/腰肌.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/腰肌.cs index c75975d..652a367 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/腰肌.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/腰肌.cs @@ -1010,8 +1010,8 @@ namespace SlaveMatrix public 腰肌(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 腰肌D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["腰肌"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["腰肌"]); + Pars pars = Body[0][0]; Pars pars2 = pars["淫タトゥ"].ToPars(); Pars pars3 = pars2["ハート"].ToPars(); X0Y0_淫タトゥ_ハート_タトゥ左1 = pars3["タトゥ左1"].ToPar(); @@ -1041,7 +1041,7 @@ namespace SlaveMatrix pars3 = pars2["腹板1"].ToPars(); X0Y0_虫性_腹板1_腹板 = pars3["腹板"].ToPar(); X0Y0_虫性_腹板1_縦線 = pars3["縦線"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; pars2 = pars["淫タトゥ"].ToPars(); pars3 = pars2["ハート"].ToPars(); X0Y1_淫タトゥ_ハート_タトゥ左1 = pars3["タトゥ左1"].ToPar(); @@ -1071,7 +1071,7 @@ namespace SlaveMatrix pars3 = pars2["腹板1"].ToPars(); X0Y1_虫性_腹板1_腹板 = pars3["腹板"].ToPar(); X0Y1_虫性_腹板1_縦線 = pars3["縦線"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; pars2 = pars["淫タトゥ"].ToPars(); pars3 = pars2["ハート"].ToPars(); X0Y2_淫タトゥ_ハート_タトゥ左1 = pars3["タトゥ左1"].ToPar(); @@ -1101,7 +1101,7 @@ namespace SlaveMatrix pars3 = pars2["腹板1"].ToPars(); X0Y2_虫性_腹板1_腹板 = pars3["腹板"].ToPar(); X0Y2_虫性_腹板1_縦線 = pars3["縦線"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; pars2 = pars["淫タトゥ"].ToPars(); pars3 = pars2["ハート"].ToPars(); X0Y3_淫タトゥ_ハート_タトゥ左1 = pars3["タトゥ左1"].ToPar(); @@ -1131,7 +1131,7 @@ namespace SlaveMatrix pars3 = pars2["腹板1"].ToPars(); X0Y3_虫性_腹板1_腹板 = pars3["腹板"].ToPar(); X0Y3_虫性_腹板1_縦線 = pars3["縦線"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; pars2 = pars["淫タトゥ"].ToPars(); pars3 = pars2["ハート"].ToPars(); X0Y4_淫タトゥ_ハート_タトゥ左1 = pars3["タトゥ左1"].ToPar(); @@ -1161,8 +1161,8 @@ namespace SlaveMatrix pars3 = pars2["腹板1"].ToPars(); X0Y4_虫性_腹板1_腹板 = pars3["腹板"].ToPar(); X0Y4_虫性_腹板1_縦線 = pars3["縦線"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1326,7 +1326,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_淫タトゥ_ハート_タトゥ左1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_人.cs index 60c3101..5f9caa1 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_人.cs @@ -2823,14 +2823,14 @@ namespace SlaveMatrix } } - public JointS 脚_接続点 => new JointS(本体, X0Y0_腿, 0); + public JointS 脚_接続点 => new JointS(Body, X0Y0_腿, 0); public 腿_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 腿_人D e) { 腿_人 腿_人2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.脚左["腿"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.脚左["腿"]); + Pars pars = Body[0][0]; X0Y0_腿 = pars["腿"].ToPar(); X0Y0_筋 = pars["筋"].ToPar(); Pars pars2 = pars["獣性"].ToPars(); @@ -2909,7 +2909,7 @@ namespace SlaveMatrix X0Y0_ニーハイ_ニーハイ1 = pars2["ニーハイ1"].ToPar(); X0Y0_ニーハイ_ニーハイ2 = pars2["ニーハイ2"].ToPar(); X0Y0_ニーハイ_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_腿 = pars["腿"].ToPar(); X0Y1_筋 = pars["筋"].ToPar(); pars2 = pars["獣性"].ToPars(); @@ -2988,7 +2988,7 @@ namespace SlaveMatrix X0Y1_ニーハイ_ニーハイ1 = pars2["ニーハイ1"].ToPar(); X0Y1_ニーハイ_ニーハイ2 = pars2["ニーハイ2"].ToPar(); X0Y1_ニーハイ_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_腿 = pars["腿"].ToPar(); X0Y2_筋 = pars["筋"].ToPar(); pars2 = pars["獣性"].ToPars(); @@ -3050,7 +3050,7 @@ namespace SlaveMatrix X0Y2_ニーハイ_ニーハイ1 = pars2["ニーハイ1"].ToPar(); X0Y2_ニーハイ_ニーハイ2 = pars2["ニーハイ2"].ToPar(); X0Y2_ニーハイ_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_腿 = pars["腿"].ToPar(); X0Y3_筋 = pars["筋"].ToPar(); pars2 = pars["獣性"].ToPars(); @@ -3122,7 +3122,7 @@ namespace SlaveMatrix X0Y3_ニーハイ_ニーハイ1 = pars2["ニーハイ1"].ToPar(); X0Y3_ニーハイ_ニーハイ2 = pars2["ニーハイ2"].ToPar(); X0Y3_ニーハイ_ハイライト = pars2["ハイライト"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_腿 = pars["腿"].ToPar(); X0Y4_筋 = pars["筋"].ToPar(); pars2 = pars["獣性"].ToPars(); @@ -3188,8 +3188,8 @@ namespace SlaveMatrix X0Y4_ニーハイ_ニーハイ1 = pars2["ニーハイ1"].ToPar(); X0Y4_ニーハイ_ニーハイ2 = pars2["ニーハイ2"].ToPar(); X0Y4_ニーハイ_ハイライト = pars2["ハイライト"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -3578,7 +3578,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: Are.Draw(X0Y0_腿); @@ -3873,7 +3873,7 @@ namespace SlaveMatrix X0Y2_腿.AngleBase = num * -271.0; X0Y3_腿.AngleBase = num * -222.0; X0Y4_腿.AngleBase = num * -182.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public void 虫性() @@ -3926,7 +3926,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_腿CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_獣.cs index 3725da7..0404382 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_獣.cs @@ -148,24 +148,24 @@ namespace SlaveMatrix } } - public JointS 脚_接続点 => new JointS(本体, X0Y0_腿, 0); + public JointS 脚_接続点 => new JointS(Body, X0Y0_腿, 0); public 腿_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 腿_獣D e) { 腿_獣 腿_獣2 = this; ThisType = GetType(); Dif dif = new Dif(Sta.脚左["四足腿"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_腿 = pars["腿"].ToPar(); X0Y0_筋 = pars["筋"].ToPar(); Pars pars2 = pars["虎左"].ToPars(); X0Y0_虎柄_虎1 = pars2["虎1"].ToPar(); X0Y0_虎柄_虎2 = pars2["虎2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -224,7 +224,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_腿.AngleBase = num * 144.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_竜.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_竜.cs index c53fc0b..14ce142 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_竜.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_竜.cs @@ -316,17 +316,17 @@ namespace SlaveMatrix } } - public JointS 脚_接続点 => new JointS(本体, X0Y0_腿, 0); + public JointS 脚_接続点 => new JointS(Body, X0Y0_腿, 0); public 腿_竜(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 腿_竜D e) { 腿_竜 腿_竜2 = this; ThisType = GetType(); Dif dif = new Dif(Sta.脚左["四足腿"][3]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_腿 = pars["腿"].ToPar(); Pars pars2 = pars["鱗下"].ToPars(); X0Y0_竜性_鱗下_鱗1 = pars2["鱗1"].ToPar(); @@ -341,8 +341,8 @@ namespace SlaveMatrix X0Y0_竜性_鱗上_鱗3 = pars2["鱗3"].ToPar(); X0Y0_竜性_鱗上_鱗4 = pars2["鱗4"].ToPar(); X0Y0_筋 = pars["筋"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -417,7 +417,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_腿.AngleBase = num * 144.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_蹄.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_蹄.cs index 047192e..18db229 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_蹄.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_蹄.cs @@ -106,21 +106,21 @@ namespace SlaveMatrix } } - public JointS 脚_接続点 => new JointS(本体, X0Y0_腿, 0); + public JointS 脚_接続点 => new JointS(Body, X0Y0_腿, 0); public 腿_蹄(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 腿_蹄D e) { 腿_蹄 腿_蹄2 = this; ThisType = GetType(); Dif dif = new Dif(Sta.脚左["四足腿"][1]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_腿 = pars["腿"].ToPar(); X0Y0_筋 = pars["筋"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -175,7 +175,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_腿.AngleBase = num * 144.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_鳥.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_鳥.cs index db2fc60..730d9bc 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_鳥.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/腿_鳥.cs @@ -106,21 +106,21 @@ namespace SlaveMatrix } } - public JointS 脚_接続点 => new JointS(本体, X0Y0_腿, 0); + public JointS 脚_接続点 => new JointS(Body, X0Y0_腿, 0); public 腿_鳥(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 腿_鳥D e) { 腿_鳥 腿_鳥2 = this; ThisType = GetType(); Dif dif = new Dif(Sta.脚左["四足腿"][2]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_腿 = pars["腿"].ToPar(); X0Y0_筋 = pars["筋"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -175,7 +175,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_腿.AngleBase = num * 144.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/膣内精液_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/膣内精液_人.cs index 4bd6896..ca6d5c3 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/膣内精液_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/膣内精液_人.cs @@ -140,13 +140,13 @@ namespace SlaveMatrix public 膣内精液_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 膣内精液_人D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["膣内精液"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["膣内精液"]); + Pars pars = Body[0][0]; X0Y0_精液 = pars["精液"].ToPar(); X0Y0_血液1 = pars["血液1"].ToPar(); X0Y0_血液2 = pars["血液2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/膣内精液_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/膣内精液_獣.cs index a096230..8a774a7 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/膣内精液_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/膣内精液_獣.cs @@ -140,13 +140,13 @@ namespace SlaveMatrix public 膣内精液_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 膣内精液_獣D e) { ThisType = GetType(); - 本体 = new Difs(Sta.半身["四足膣内精液"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.半身["四足膣内精液"]); + Pars pars = Body[0][0]; X0Y0_精液 = pars["精液"].ToPar(); X0Y0_血液1 = pars["血液1"].ToPar(); X0Y0_血液2 = pars["血液2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/膣基_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/膣基_人.cs index a7e9f23..ba1e9a9 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/膣基_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/膣基_人.cs @@ -86,11 +86,11 @@ namespace SlaveMatrix public 膣基_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 膣基_人D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["膣基"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["膣基"]); + Pars pars = Body[0][0]; X0Y0_膣基 = pars["膣基"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/膣基_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/膣基_獣.cs index 1c5bb01..9386483 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/膣基_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/膣基_獣.cs @@ -86,11 +86,11 @@ namespace SlaveMatrix public 膣基_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 膣基_獣D e) { ThisType = GetType(); - 本体 = new Difs(Sta.半身["四足膣基"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.半身["四足膣基"]); + Pars pars = Body[0][0]; X0Y0_膣基 = pars["膣基"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/舌_短.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/舌_短.cs index ab617d4..53f1a2c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/舌_短.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/舌_短.cs @@ -177,17 +177,17 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "短"; dif.Add(new Pars(Sta.胴体["舌"][0][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_舌1 = pars["舌1"].ToPar(); X0Y0_舌2 = pars["舌2"].ToPar(); X0Y0_舌3 = pars["舌3"].ToPar(); X0Y0_舌4 = pars["舌4"].ToPar(); X0Y0_舌5 = pars["舌5"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/舌_長.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/舌_長.cs index 216b600..1a9b258 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/舌_長.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/舌_長.cs @@ -452,10 +452,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "長"; dif.Add(new Pars(Sta.胴体["舌"][0][1])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_舌1 = pars["舌1"].ToPar(); X0Y0_舌2 = pars["舌2"].ToPar(); X0Y0_舌3 = pars["舌3"].ToPar(); @@ -475,8 +475,8 @@ namespace SlaveMatrix X0Y0_舌股右_舌4 = pars2["舌4"].ToPar(); X0Y0_舌股右_舌5 = pars2["舌5"].ToPar(); X0Y0_舌股右_舌6 = pars2["舌6"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/花_百.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/花_百.cs index 8873418..d707238 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/花_百.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/花_百.cs @@ -1503,10 +1503,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "花"; dif.Add(new Pars(pars)); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars3 = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars3 = Body[0][0]; Pars pars4 = pars3["ユリ"].ToPars(); Pars pars5 = pars4["通常"].ToPars(); X0Y0_花_ユリ_通常_萼2 = pars5["萼2"].ToPar(); @@ -1575,8 +1575,8 @@ namespace SlaveMatrix X0Y0_萼_通常_萼 = pars5["萼"].ToPar(); pars5 = pars8["欠損"].ToPars(); X0Y0_萼_欠損_萼 = pars5["萼"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1725,7 +1725,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_萼_通常_萼.AngleBase = num * -81.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/花_薔.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/花_薔.cs index 613ea9d..f18c420 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/花_薔.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/花_薔.cs @@ -918,10 +918,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "花"; dif.Add(new Pars(pars)); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars3 = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars3 = Body[0][0]; Pars pars4 = pars3["バラ"].ToPars(); Pars pars5 = pars4["通常"].ToPars(); X0Y0_花_バラ_通常_花弁2 = pars5["花弁2"].ToPar(); @@ -954,8 +954,8 @@ namespace SlaveMatrix X0Y0_萼_通常_萼 = pars5["萼"].ToPar(); pars5 = pars6["欠損"].ToPars(); X0Y0_萼_欠損_萼 = pars5["萼"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1059,7 +1059,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_萼_通常_萼.AngleBase = num * -58.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/葉_心.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/葉_心.cs index 1bc5210..6093a8a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/葉_心.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/葉_心.cs @@ -41,7 +41,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? RNG.XS.NextM(1, 2) : 0); + Body.IndexY = (欠損_ ? RNG.XS.NextM(1, 2) : 0); } } @@ -73,12 +73,12 @@ namespace SlaveMatrix { get { - return 本体.IndexY; + return Body.IndexY; } set { - 本体.IndexY = value; - 欠損_ = 本体.IndexY > 0; + Body.IndexY = value; + 欠損_ = Body.IndexY > 0; } } @@ -146,20 +146,20 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["葉"][1]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_通常_葉 = pars["葉"].ToPar(); X0Y0_通常_葉脈 = pars["葉脈"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_欠損1_葉 = pars["葉"].ToPar(); X0Y1_欠損1_葉脈 = pars["葉脈"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_欠損2_葉 = pars["葉"].ToPar(); X0Y2_欠損2_葉脈 = pars["葉脈"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -205,12 +205,12 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_通常_葉CP.Update(); X0Y0_通常_葉脈CP.Update(); } - else if (本体.IndexY == 1) + else if (Body.IndexY == 1) { X0Y1_欠損1_葉CP.Update(); X0Y1_欠損1_葉脈CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/葉_披.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/葉_披.cs index bdb9fe4..6a1ca41 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/葉_披.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/葉_披.cs @@ -41,7 +41,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? RNG.XS.NextM(1, 2) : 0); + Body.IndexY = (欠損_ ? RNG.XS.NextM(1, 2) : 0); } } @@ -73,12 +73,12 @@ namespace SlaveMatrix { get { - return 本体.IndexY; + return Body.IndexY; } set { - 本体.IndexY = value; - 欠損_ = 本体.IndexY > 0; + Body.IndexY = value; + 欠損_ = Body.IndexY > 0; } } @@ -146,20 +146,20 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["葉"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_通常_葉 = pars["葉"].ToPar(); X0Y0_通常_葉脈 = pars["葉脈"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_欠損1_葉 = pars["葉"].ToPar(); X0Y1_欠損1_葉脈 = pars["葉脈"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_欠損2_葉 = pars["葉"].ToPar(); X0Y2_欠損2_葉脈 = pars["葉脈"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -205,12 +205,12 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_通常_葉CP.Update(); X0Y0_通常_葉脈CP.Update(); } - else if (本体.IndexY == 1) + else if (Body.IndexY == 1) { X0Y1_欠損1_葉CP.Update(); X0Y1_欠損1_葉脈CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/虫鎌.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/虫鎌.cs index e129986..2acd8c4 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/虫鎌.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/虫鎌.cs @@ -426,15 +426,15 @@ namespace SlaveMatrix { if (反転Y_ != value) { - 本体.JoinPAall(); - 本体.ReverseY(); + Body.JoinPAall(); + Body.ReverseY(); X0Y0_輪_革.ReverseY(); X0Y0_輪_金具1.ReverseY(); X0Y0_輪_金具2.ReverseY(); X0Y0_輪_金具3.ReverseY(); X0Y0_輪_金具左.ReverseY(); X0Y0_輪_金具右.ReverseY(); - 本体.JoinP(); + Body.JoinP(); } 反転Y_ = value; } @@ -443,8 +443,8 @@ namespace SlaveMatrix public 虫鎌(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 虫鎌D e) { ThisType = GetType(); - 本体 = new Difs(Sta.肢左["虫鎌"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.肢左["虫鎌"]); + Pars pars = Body[0][0]; X0Y0_虫鎌節 = pars["虫鎌節"].ToPar(); X0Y0_虫棘1 = pars["虫棘1"].ToPar(); X0Y0_虫棘2 = pars["虫棘2"].ToPar(); @@ -463,8 +463,8 @@ namespace SlaveMatrix X0Y0_輪_金具左 = pars2["金具左"].ToPar(); X0Y0_輪_金具右 = pars2["金具右"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -537,7 +537,7 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); num *= (反転Y ? (-1.0) : 1.0); X0Y0_虫鎌1.AngleBase = num * -14.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/虫顎.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/虫顎.cs index 6518810..1feb462 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/虫顎.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/虫顎.cs @@ -171,18 +171,18 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["虫顎"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_顎 = pars["顎"].ToPar(); X0Y0_節 = pars["節"].ToPar(); Pars pars2 = pars["牙"].ToPars(); X0Y0_牙_牙1 = pars2["牙1"].ToPar(); X0Y0_牙_牙2 = pars2["牙2"].ToPar(); X0Y0_牙_牙0 = pars2["牙0"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -231,7 +231,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_顎.AngleBase = num * -53.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/衝撃.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/衝撃.cs index 2b23f20..fc78f19 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/衝撃.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/衝撃.cs @@ -86,11 +86,11 @@ namespace SlaveMatrix public 衝撃(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 衝撃D e) { ThisType = GetType(); - 本体 = new Difs(Sta.その他["衝撃"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.その他["衝撃"]); + Pars pars = Body[0][0]; X0Y0_衝撃 = pars["衝撃"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角1_一.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角1_一.cs index 03eec19..59e85c4 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角1_一.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角1_一.cs @@ -111,7 +111,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -370,10 +370,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢中["角"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_根 = pars["根"].ToPar(); X0Y0_線1 = pars["線1"].ToPar(); X0Y0_線2 = pars["線2"].ToPar(); @@ -385,7 +385,7 @@ namespace SlaveMatrix X0Y0_線8 = pars["線8"].ToPar(); X0Y0_線9 = pars["線9"].ToPar(); X0Y0_線10 = pars["線10"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_根 = pars["根"].ToPar(); X0Y1_折線1 = pars["折線1"].ToPar(); X0Y1_折線2 = pars["折線2"].ToPar(); @@ -393,8 +393,8 @@ namespace SlaveMatrix X0Y1_線2 = pars["線2"].ToPar(); X0Y1_線3 = pars["線3"].ToPar(); X0Y1_線4 = pars["線4"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -462,7 +462,7 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_根CP.Update(); X0Y0_線1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角1_虫.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角1_虫.cs index 7cb343c..9c16282 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角1_虫.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角1_虫.cs @@ -85,7 +85,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -279,10 +279,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢中["角"][2]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_根 = pars["根"].ToPar(); Pars pars2 = pars["器官左"].ToPars(); X0Y0_器官左_器官1 = pars2["器官1"].ToPar(); @@ -291,7 +291,7 @@ namespace SlaveMatrix X0Y0_器官右_器官1 = pars2["器官1"].ToPar(); X0Y0_器官右_器官2 = pars2["器官2"].ToPar(); X0Y0_線 = pars["線"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_根 = pars["根"].ToPar(); pars2 = pars["器官左"].ToPars(); X0Y1_器官左_器官1 = pars2["器官1"].ToPar(); @@ -302,8 +302,8 @@ namespace SlaveMatrix X0Y1_線 = pars["線"].ToPar(); X0Y1_折線1 = pars["折線1"].ToPar(); X0Y1_折線2 = pars["折線2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -363,7 +363,7 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_根CP.Update(); X0Y0_器官左_器官1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角1_鬼.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角1_鬼.cs index 621f98f..64ff847 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角1_鬼.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角1_鬼.cs @@ -73,7 +73,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -253,24 +253,24 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢中["角"][1]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_根 = pars["根"].ToPar(); X0Y0_線1 = pars["線1"].ToPar(); X0Y0_線2 = pars["線2"].ToPar(); X0Y0_線3 = pars["線3"].ToPar(); X0Y0_線4 = pars["線4"].ToPar(); X0Y0_線5 = pars["線5"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_根 = pars["根"].ToPar(); X0Y1_折線1 = pars["折線1"].ToPar(); X0Y1_折線2 = pars["折線2"].ToPar(); X0Y1_線1 = pars["線1"].ToPar(); X0Y1_線2 = pars["線2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -326,7 +326,7 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_根CP.Update(); X0Y0_線1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2.cs index 6f122bb..8c1ba3f 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2.cs @@ -20,7 +20,7 @@ namespace SlaveMatrix public virtual void 根描画(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); } public virtual void 先描画(RenderArea Are) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_山1.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_山1.cs index 577999d..cb3d9ff 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_山1.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_山1.cs @@ -87,7 +87,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -286,10 +286,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["角"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_根 = pars["根"].ToPar(); X0Y0_凸1 = pars["凸1"].ToPar(); X0Y0_凸2 = pars["凸2"].ToPar(); @@ -298,15 +298,15 @@ namespace SlaveMatrix X0Y0_凸5 = pars["凸5"].ToPar(); X0Y0_凸6 = pars["凸6"].ToPar(); X0Y0_凸7 = pars["凸7"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_根 = pars["根"].ToPar(); X0Y1_折線 = pars["折線"].ToPar(); X0Y1_凸1 = pars["凸1"].ToPar(); X0Y1_凸2 = pars["凸2"].ToPar(); X0Y1_凸3 = pars["凸3"].ToPar(); X0Y1_凸4 = pars["凸4"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -369,12 +369,12 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_根.AngleBase = num * -47.9999999999999; X0Y1_根.AngleBase = num * -47.9999999999999; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_根CP.Update(); X0Y0_凸1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_山2.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_山2.cs index 2a0479d..1a0cfd5 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_山2.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_山2.cs @@ -103,7 +103,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -334,10 +334,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["角"][1]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_根 = pars["根"].ToPar(); X0Y0_凸1 = pars["凸1"].ToPar(); X0Y0_凸2 = pars["凸2"].ToPar(); @@ -348,7 +348,7 @@ namespace SlaveMatrix X0Y0_凸7 = pars["凸7"].ToPar(); X0Y0_凸8 = pars["凸8"].ToPar(); X0Y0_凸9 = pars["凸9"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_根 = pars["根"].ToPar(); X0Y1_折線 = pars["折線"].ToPar(); X0Y1_凸1 = pars["凸1"].ToPar(); @@ -356,8 +356,8 @@ namespace SlaveMatrix X0Y1_凸3 = pars["凸3"].ToPar(); X0Y1_凸4 = pars["凸4"].ToPar(); X0Y1_凸5 = pars["凸5"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -425,12 +425,12 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_根.AngleBase = num * -49.0000000000001; X0Y1_根.AngleBase = num * -49.0000000000001; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_根CP.Update(); X0Y0_凸1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_山3.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_山3.cs index 2effd56..9500b25 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_山3.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_山3.cs @@ -165,7 +165,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -533,10 +533,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["角"][2]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["根"].ToPars(); X0Y0_根_根 = pars2["根"].ToPar(); X0Y0_根_凸1 = pars2["凸1"].ToPar(); @@ -557,7 +557,7 @@ namespace SlaveMatrix X0Y0_先_凸4 = pars2["凸4"].ToPar(); X0Y0_先_凸5 = pars2["凸5"].ToPar(); X0Y0_先_凸6 = pars2["凸6"].ToPar(); - pars2 = 本体[0][1]["根"].ToPars(); + pars2 = Body[0][1]["根"].ToPars(); X0Y1_根_根 = pars2["根"].ToPar(); X0Y1_根_折線1 = pars2["折線1"].ToPar(); X0Y1_根_折線2 = pars2["折線2"].ToPar(); @@ -567,8 +567,8 @@ namespace SlaveMatrix X0Y1_根_凸4 = pars2["凸4"].ToPar(); X0Y1_根_凸5 = pars2["凸5"].ToPar(); X0Y1_根_凸6 = pars2["凸6"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -653,7 +653,7 @@ namespace SlaveMatrix public override void 根描画(RenderArea Are) { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { Are.Draw(X0Y0_根_根); Are.Draw(X0Y0_根_凸1); @@ -683,7 +683,7 @@ namespace SlaveMatrix public override void 先描画(RenderArea Are) { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { Are.Draw(X0Y0_先_先); Are.Draw(X0Y0_先_凸1); @@ -697,7 +697,7 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { Pars.GetMiY_MaY(out mm); X0Y0_根_根CP.Update(mm); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_巻.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_巻.cs index 751b53d..abcfafc 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_巻.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_巻.cs @@ -127,7 +127,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -418,10 +418,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["角"][3]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["根"].ToPars(); X0Y0_根_根 = pars2["根"].ToPar(); X0Y0_根_凸6 = pars2["凸6"].ToPar(); @@ -437,7 +437,7 @@ namespace SlaveMatrix X0Y0_先_凸3 = pars2["凸3"].ToPar(); X0Y0_先_凸4 = pars2["凸4"].ToPar(); X0Y0_先_凸5 = pars2["凸5"].ToPar(); - pars2 = 本体[0][1]["根"].ToPars(); + pars2 = Body[0][1]["根"].ToPars(); X0Y1_根_根 = pars2["根"].ToPar(); X0Y1_根_折線1 = pars2["折線1"].ToPar(); X0Y1_根_折線2 = pars2["折線2"].ToPar(); @@ -446,8 +446,8 @@ namespace SlaveMatrix X0Y1_根_凸3 = pars2["凸3"].ToPar(); X0Y1_根_凸2 = pars2["凸2"].ToPar(); X0Y1_根_凸1 = pars2["凸1"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -520,7 +520,7 @@ namespace SlaveMatrix public override void 根描画(RenderArea Are) { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { Are.Draw(X0Y0_根_根); Are.Draw(X0Y0_根_凸6); @@ -545,7 +545,7 @@ namespace SlaveMatrix public override void 先描画(RenderArea Are) { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { Are.Draw(X0Y0_先_先); Are.Draw(X0Y0_先_凸1); @@ -558,7 +558,7 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_根_根CP.Update(); X0Y0_根_凸6CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_牛1.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_牛1.cs index 4bdf259..f8fb27a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_牛1.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_牛1.cs @@ -89,7 +89,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -301,10 +301,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["角"][4]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_根 = pars["根"].ToPar(); X0Y0_凹1 = pars["凹1"].ToPar(); X0Y0_凹2 = pars["凹2"].ToPar(); @@ -315,13 +315,13 @@ namespace SlaveMatrix X0Y0_凹7 = pars["凹7"].ToPar(); X0Y0_凹8 = pars["凹8"].ToPar(); X0Y0_線 = pars["線"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_根 = pars["根"].ToPar(); X0Y1_凹1 = pars["凹1"].ToPar(); X0Y1_凹2 = pars["凹2"].ToPar(); X0Y1_凹3 = pars["凹3"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -385,12 +385,12 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_根.AngleBase = num * -33.0000000000003; X0Y1_根.AngleBase = num * -33.0000000000003; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_根CP.Update(); X0Y0_凹1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_牛2.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_牛2.cs index 3c596bd..f9f9106 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_牛2.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_牛2.cs @@ -73,7 +73,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -253,10 +253,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["角"][5]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_根 = pars["根"].ToPar(); X0Y0_凹1 = pars["凹1"].ToPar(); X0Y0_凹2 = pars["凹2"].ToPar(); @@ -265,12 +265,12 @@ namespace SlaveMatrix X0Y0_凹5 = pars["凹5"].ToPar(); X0Y0_凹6 = pars["凹6"].ToPar(); X0Y0_線 = pars["線"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_根 = pars["根"].ToPar(); X0Y1_凹1 = pars["凹1"].ToPar(); X0Y1_凹2 = pars["凹2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -329,12 +329,12 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_根.AngleBase = num * -342.0; X0Y1_根.AngleBase = num * -342.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_根CP.Update(); X0Y0_凹1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_牛3.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_牛3.cs index df47ca5..f2fa677 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_牛3.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_牛3.cs @@ -81,7 +81,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -265,10 +265,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["角"][6]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_根 = pars["根"].ToPar(); X0Y0_凹1 = pars["凹1"].ToPar(); X0Y0_凹2 = pars["凹2"].ToPar(); @@ -277,14 +277,14 @@ namespace SlaveMatrix X0Y0_凹5 = pars["凹5"].ToPar(); X0Y0_凹6 = pars["凹6"].ToPar(); X0Y0_凹7 = pars["凹7"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_根 = pars["根"].ToPar(); X0Y1_凹1 = pars["凹1"].ToPar(); X0Y1_凹2 = pars["凹2"].ToPar(); X0Y1_凹3 = pars["凹3"].ToPar(); X0Y1_凹4 = pars["凹4"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -345,12 +345,12 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_根.AngleBase = num * -4.00000000000013; X0Y1_根.AngleBase = num * -4.00000000000013; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_根CP.Update(); X0Y0_凹1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_牛4.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_牛4.cs index ffe5dd5..3f0fa09 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_牛4.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_牛4.cs @@ -95,7 +95,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -322,10 +322,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["角"][7]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_根 = pars["根"].ToPar(); X0Y0_凹1 = pars["凹1"].ToPar(); X0Y0_凹2 = pars["凹2"].ToPar(); @@ -335,15 +335,15 @@ namespace SlaveMatrix X0Y0_凹6 = pars["凹6"].ToPar(); X0Y0_凹7 = pars["凹7"].ToPar(); X0Y0_線 = pars["線"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_根 = pars["根"].ToPar(); X0Y1_折線1 = pars["折線1"].ToPar(); X0Y1_折線2 = pars["折線2"].ToPar(); X0Y1_凹1 = pars["凹1"].ToPar(); X0Y1_凹2 = pars["凹2"].ToPar(); X0Y1_線 = pars["線"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -409,12 +409,12 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_根.AngleBase = num * -343.0; X0Y1_根.AngleBase = num * -343.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_根CP.Update(); X0Y0_凹1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_虫.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_虫.cs index 5bdf5bf..0ab9c36 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_虫.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_虫.cs @@ -93,7 +93,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -344,18 +344,18 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪_金具右, 0); public 角2_虫(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 角2_虫D e) { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["角"][9]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_根 = pars["根"].ToPar(); Pars pars2 = pars["刺"].ToPars(); X0Y0_棘_棘1 = pars2["刺1"].ToPar(); @@ -368,14 +368,14 @@ namespace SlaveMatrix X0Y0_輪_金具3 = pars2["金具3"].ToPar(); X0Y0_輪_金具左 = pars2["金具左"].ToPar(); X0Y0_輪_金具右 = pars2["金具右"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_根 = pars["根"].ToPar(); pars2 = pars["刺"].ToPars(); X0Y1_棘_棘2 = pars2["刺2"].ToPar(); X0Y1_棘_棘3 = pars2["刺3"].ToPar(); X0Y1_折線 = pars["折線"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -449,7 +449,7 @@ namespace SlaveMatrix public override void 根描画(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); if (!欠損_) { 鎖1.描画0(Are); @@ -458,7 +458,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); if (!欠損_) { 鎖1.描画0(Are); @@ -476,7 +476,7 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_根CP.Update(); X0Y0_棘_棘1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_鬼.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_鬼.cs index 8148388..ba35e7c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_鬼.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_鬼.cs @@ -79,7 +79,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -274,10 +274,10 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["角"][8]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_根 = pars["根"].ToPar(); X0Y0_線1 = pars["線1"].ToPar(); X0Y0_線2 = pars["線2"].ToPar(); @@ -285,14 +285,14 @@ namespace SlaveMatrix X0Y0_線4 = pars["線4"].ToPar(); X0Y0_線5 = pars["線5"].ToPar(); X0Y0_線6 = pars["線6"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_根 = pars["根"].ToPar(); X0Y1_折線1 = pars["折線1"].ToPar(); X0Y1_折線2 = pars["折線2"].ToPar(); X0Y1_線1 = pars["線1"].ToPar(); X0Y1_線2 = pars["線2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -353,7 +353,7 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_根.AngleBase = num * -38.0; X0Y1_根.AngleBase = num * -38.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 根描画(RenderArea Are) @@ -362,7 +362,7 @@ namespace SlaveMatrix public override void 先描画(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); } public void SetBasePoint() @@ -376,7 +376,7 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_根CP.Update(); X0Y0_線1CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬.cs index efd6e8d..d5073fe 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬.cs @@ -6033,31 +6033,31 @@ namespace SlaveMatrix } } - public JointS 頭_接続点 => new JointS(本体, X0Y0_Torso_節18_Torso, 0); + public JointS 頭_接続点 => new JointS(Body, X0Y0_Torso_節18_Torso, 0); - public JointS UpperArm左_接続点 => new JointS(本体, X0Y0_Torso_節9_Torso, 1); + public JointS UpperArm左_接続点 => new JointS(Body, X0Y0_Torso_節9_Torso, 1); - public JointS UpperArm右_接続点 => new JointS(本体, X0Y0_Torso_節10_Torso, 1); + public JointS UpperArm右_接続点 => new JointS(Body, X0Y0_Torso_節10_Torso, 1); - public JointS LowerArm左_接続点 => new JointS(本体, X0Y0_脚前_UpperArm, 0); + public JointS LowerArm左_接続点 => new JointS(Body, X0Y0_脚前_UpperArm, 0); - public JointS LowerArm右_接続点 => new JointS(本体, X0Y0_脚後_UpperArm, 0); + public JointS LowerArm右_接続点 => new JointS(Body, X0Y0_脚後_UpperArm, 0); - public JointS 手左_接続点 => new JointS(本体, X0Y0_脚前_LowerArm, 0); + public JointS 手左_接続点 => new JointS(Body, X0Y0_脚前_LowerArm, 0); - public JointS 手右_接続点 => new JointS(本体, X0Y0_脚後_LowerArm, 0); + public JointS 手右_接続点 => new JointS(Body, X0Y0_脚後_LowerArm, 0); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_Torso_輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_Torso_輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_Torso_輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_Torso_輪_金具右, 0); - public JointS 鎖3_接続点 => new JointS(本体, X0Y0_脚後_輪_金具左, 0); + public JointS 鎖3_接続点 => new JointS(Body, X0Y0_脚後_輪_金具左, 0); - public JointS 鎖4_接続点 => new JointS(本体, X0Y0_脚後_輪_金具右, 0); + public JointS 鎖4_接続点 => new JointS(Body, X0Y0_脚後_輪_金具右, 0); - public JointS 鎖5_接続点 => new JointS(本体, X0Y0_脚前_輪_金具左, 0); + public JointS 鎖5_接続点 => new JointS(Body, X0Y0_脚前_輪_金具左, 0); - public JointS 鎖6_接続点 => new JointS(本体, X0Y0_脚前_輪_金具右, 0); + public JointS 鎖6_接続点 => new JointS(Body, X0Y0_脚前_輪_金具右, 0); public 触手_犬(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 触手_犬D e) { @@ -6066,10 +6066,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "スキュラ"; dif.Add(new Pars(Sta.肢左["触手"][0][2])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["脚後"].ToPars(); Pars pars3 = pars2["鰭"].ToPars(); X0Y0_脚後_鰭_鰭膜1 = pars3["鰭膜1"].ToPar(); @@ -6431,8 +6431,8 @@ namespace SlaveMatrix X0Y0_脚前_輪_金具左 = pars3["金具左"].ToPar(); X0Y0_脚前_輪_金具右 = pars3["金具右"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -7460,7 +7460,7 @@ namespace SlaveMatrix X0Y0_脚前_手_薬指_爪.AngleBase = 0.0; X0Y0_脚前_手_小指_指.AngleBase = num * 19.0; X0Y0_脚前_手_小指_爪.AngleBase = 0.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_蔦.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_蔦.cs index 1effc61..228a66c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_蔦.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_蔦.cs @@ -3221,63 +3221,63 @@ namespace SlaveMatrix } } - public JointS 節1_接続点 => new JointS(本体, X0Y0_節1_節, 1); + public JointS 節1_接続点 => new JointS(Body, X0Y0_節1_節, 1); - public JointS 節2_接続点 => new JointS(本体, X0Y0_節2_節, 1); + public JointS 節2_接続点 => new JointS(Body, X0Y0_節2_節, 1); - public JointS 節3_接続点 => new JointS(本体, X0Y0_節3_節, 1); + public JointS 節3_接続点 => new JointS(Body, X0Y0_節3_節, 1); - public JointS 節4_接続点 => new JointS(本体, X0Y0_節4_節, 1); + public JointS 節4_接続点 => new JointS(Body, X0Y0_節4_節, 1); - public JointS 節5_接続点 => new JointS(本体, X0Y0_節5_節, 1); + public JointS 節5_接続点 => new JointS(Body, X0Y0_節5_節, 1); - public JointS 節6_接続点 => new JointS(本体, X0Y0_節6_節, 1); + public JointS 節6_接続点 => new JointS(Body, X0Y0_節6_節, 1); - public JointS 節7_接続点 => new JointS(本体, X0Y0_節7_節, 1); + public JointS 節7_接続点 => new JointS(Body, X0Y0_節7_節, 1); - public JointS 節8_接続点 => new JointS(本体, X0Y0_節8_節, 1); + public JointS 節8_接続点 => new JointS(Body, X0Y0_節8_節, 1); - public JointS 節9_接続点 => new JointS(本体, X0Y0_節9_節, 1); + public JointS 節9_接続点 => new JointS(Body, X0Y0_節9_節, 1); - public JointS 節10_接続点 => new JointS(本体, X0Y0_節10_節, 1); + public JointS 節10_接続点 => new JointS(Body, X0Y0_節10_節, 1); - public JointS 節11_接続点 => new JointS(本体, X0Y0_節11_節, 1); + public JointS 節11_接続点 => new JointS(Body, X0Y0_節11_節, 1); - public JointS 節12_接続点 => new JointS(本体, X0Y0_節12_節, 1); + public JointS 節12_接続点 => new JointS(Body, X0Y0_節12_節, 1); - public JointS 節13_接続点 => new JointS(本体, X0Y0_節13_節, 1); + public JointS 節13_接続点 => new JointS(Body, X0Y0_節13_節, 1); - public JointS 節14_接続点 => new JointS(本体, X0Y0_節14_節, 1); + public JointS 節14_接続点 => new JointS(Body, X0Y0_節14_節, 1); - public JointS 節15_接続点 => new JointS(本体, X0Y0_節15_節, 1); + public JointS 節15_接続点 => new JointS(Body, X0Y0_節15_節, 1); - public JointS 節16_接続点 => new JointS(本体, X0Y0_節16_節, 1); + public JointS 節16_接続点 => new JointS(Body, X0Y0_節16_節, 1); - public JointS 節17_接続点 => new JointS(本体, X0Y0_節17_節, 1); + public JointS 節17_接続点 => new JointS(Body, X0Y0_節17_節, 1); - public JointS 節18_接続点 => new JointS(本体, X0Y0_節18_節, 1); + public JointS 節18_接続点 => new JointS(Body, X0Y0_節18_節, 1); - public JointS 節19_接続点 => new JointS(本体, X0Y0_節19_節, 1); + public JointS 節19_接続点 => new JointS(Body, X0Y0_節19_節, 1); - public JointS 節20_接続点 => new JointS(本体, X0Y0_節20_節, 1); + public JointS 節20_接続点 => new JointS(Body, X0Y0_節20_節, 1); - public JointS 節21_接続点 => new JointS(本体, X0Y0_節21_節, 1); + public JointS 節21_接続点 => new JointS(Body, X0Y0_節21_節, 1); - public JointS 節22_接続点 => new JointS(本体, X0Y0_節22_節, 1); + public JointS 節22_接続点 => new JointS(Body, X0Y0_節22_節, 1); - public JointS 節23_接続点 => new JointS(本体, X0Y0_節23_節, 1); + public JointS 節23_接続点 => new JointS(Body, X0Y0_節23_節, 1); - public JointS 節24_接続点 => new JointS(本体, X0Y0_節24_節, 1); + public JointS 節24_接続点 => new JointS(Body, X0Y0_節24_節, 1); - public JointS 先端_接続点 => new JointS(本体, X0Y0_節24_節, 0); + public JointS 先端_接続点 => new JointS(Body, X0Y0_節24_節, 0); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪1_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪1_金具右, 0); - public JointS 鎖3_接続点 => new JointS(本体, X0Y0_輪2_金具左, 0); + public JointS 鎖3_接続点 => new JointS(Body, X0Y0_輪2_金具左, 0); - public JointS 鎖4_接続点 => new JointS(本体, X0Y0_輪2_金具右, 0); + public JointS 鎖4_接続点 => new JointS(Body, X0Y0_輪2_金具右, 0); public 触手_蔦(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 触手_蔦D e) { @@ -3286,10 +3286,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "蔦"; dif.Add(new Pars(Sta.肢左["触手"][0][3])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["節1"].ToPars(); X0Y0_節1_節 = pars2["節"].ToPar(); X0Y0_節1_棘1 = pars2["棘1"].ToPar(); @@ -3463,8 +3463,8 @@ namespace SlaveMatrix X0Y0_先端_輪_金具左 = pars3["金具左"].ToPar(); X0Y0_先端_輪_金具右 = pars3["金具右"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -4274,7 +4274,7 @@ namespace SlaveMatrix X0Y0_節24_節.AngleBase = maxAngle.GetRanAngle(); X0Y0_先端_上顎_顎.AngleBase = num * (double)RNG.XS.NextM(15); X0Y0_先端_下顎_顎.AngleBase = num * (0.0 - X0Y0_先端_上顎_顎.AngleBase); - 本体.JoinPAall(); + Body.JoinPAall(); } public void Set角度(触手_蔦 蔦) @@ -4306,7 +4306,7 @@ namespace SlaveMatrix X0Y0_節24_節.AngleBase = num * 蔦.X0Y0_節24_節.AngleBase; X0Y0_先端_上顎_顎.AngleBase = num * 蔦.X0Y0_先端_上顎_顎.AngleBase; X0Y0_先端_下顎_顎.AngleBase = num * 蔦.X0Y0_先端_下顎_顎.AngleBase; - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_触.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_触.cs index 982a9ef..8c0238c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_触.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_触.cs @@ -3763,13 +3763,13 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_腕部_輪1_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_腕部_輪1_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_腕部_輪1_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_腕部_輪1_金具右, 0); - public JointS 鎖3_接続点 => new JointS(本体, X0Y0_手先_輪2_金具左, 0); + public JointS 鎖3_接続点 => new JointS(Body, X0Y0_手先_輪2_金具左, 0); - public JointS 鎖4_接続点 => new JointS(本体, X0Y0_手先_輪2_金具右, 0); + public JointS 鎖4_接続点 => new JointS(Body, X0Y0_手先_輪2_金具右, 0); public 触手_触(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 触手_触D e) { @@ -3777,10 +3777,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "触腕"; dif.Add(new Pars(Sta.肢左["触手"][0][1])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["腕部"].ToPars(); Pars pars3 = pars2["節1"].ToPars(); X0Y0_腕部_節1_節 = pars3["節"].ToPar(); @@ -4038,8 +4038,8 @@ namespace SlaveMatrix pars4 = pars3["爪"].ToPars(); X0Y0_手先_節10_爪_爪2 = pars4["爪2"].ToPar(); X0Y0_手先_節10_爪_爪1 = pars4["爪1"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -4693,7 +4693,7 @@ namespace SlaveMatrix X0Y0_手先_節9_爪_爪1.AngleBase = num * maxAngle; X0Y0_手先_節10_爪_爪2.AngleBase = num * maxAngle; X0Y0_手先_節10_爪_爪1.AngleBase = num * maxAngle; - 本体.JoinPAall(); + Body.JoinPAall(); } public void Set角度(触手_触 触) @@ -4754,7 +4754,7 @@ namespace SlaveMatrix X0Y0_手先_節9_爪_爪1.AngleBase = num * 触.X0Y0_手先_節9_爪_爪1.AngleBase; X0Y0_手先_節10_爪_爪2.AngleBase = num * 触.X0Y0_手先_節10_爪_爪2.AngleBase; X0Y0_手先_節10_爪_爪1.AngleBase = num * 触.X0Y0_手先_節10_爪_爪1.AngleBase; - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_軟.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_軟.cs index 0ebb21c..af42e18 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_軟.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_軟.cs @@ -7270,13 +7270,13 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪1_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪1_金具右, 0); - public JointS 鎖3_接続点 => new JointS(本体, X0Y0_輪2_金具左, 0); + public JointS 鎖3_接続点 => new JointS(Body, X0Y0_輪2_金具左, 0); - public JointS 鎖4_接続点 => new JointS(本体, X0Y0_輪2_金具右, 0); + public JointS 鎖4_接続点 => new JointS(Body, X0Y0_輪2_金具右, 0); public 触手_軟(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 触手_軟D e) { @@ -7284,10 +7284,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "軟体"; dif.Add(new Pars(Sta.肢左["触手"][0][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["節1"].ToPars(); X0Y0_節1_節 = pars2["節"].ToPar(); X0Y0_節1_紋柄1 = pars2["柄1"].ToPar(); @@ -7671,8 +7671,8 @@ namespace SlaveMatrix X0Y0_節41_吸盤2 = pars2["吸盤2"].ToPar(); X0Y0_節41_吸盤3 = pars2["吸盤3"].ToPar(); X0Y0_節41_吸盤4 = pars2["吸盤4"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -8823,7 +8823,7 @@ namespace SlaveMatrix X0Y0_節39_節.AngleBase = maxAngle.GetRanAngle(); X0Y0_節40_節.AngleBase = maxAngle.GetRanAngle(); X0Y0_節41_節.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public void Set角度(触手_軟 軟) @@ -8870,7 +8870,7 @@ namespace SlaveMatrix X0Y0_節39_節.AngleBase = num * 軟.X0Y0_節39_節.AngleBase; X0Y0_節40_節.AngleBase = num * 軟.X0Y0_節40_節.AngleBase; X0Y0_節41_節.AngleBase = num * 軟.X0Y0_節41_節.AngleBase; - 本体.JoinPAall(); + Body.JoinPAall(); } public void Set前足() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触肢_肢蜘.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触肢_肢蜘.cs index debd339..aa67be5 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触肢_肢蜘.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触肢_肢蜘.cs @@ -347,9 +347,9 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪_金具右, 0); public 触肢_肢蜘(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 触肢_肢蜘D e) { @@ -357,10 +357,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "触肢蜘"; dif.Add(new Pars(Sta.肢左["節足"][0][1])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_基節 = pars["基節"].ToPar(); X0Y0_転節 = pars["転節"].ToPar(); X0Y0_腿節 = pars["腿節"].ToPar(); @@ -375,8 +375,8 @@ namespace SlaveMatrix X0Y0_輪_金具右 = pars2["金具右"].ToPar(); X0Y0_蹠節 = pars["蹠節"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -471,7 +471,7 @@ namespace SlaveMatrix X0Y0_膝節.AngleBase = num * 125.0; X0Y0_脛節.AngleBase = num * 5.0; X0Y0_蹠節.AngleBase = num * 70.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void SetRestraintAngle() @@ -483,7 +483,7 @@ namespace SlaveMatrix X0Y0_膝節.AngleBase = num * 30.0; X0Y0_脛節.AngleBase = num * 5.0; X0Y0_蹠節.AngleBase = num * 70.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触肢_肢蠍.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触肢_肢蠍.cs index 5d1338d..09fd468 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触肢_肢蠍.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触肢_肢蠍.cs @@ -482,13 +482,13 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪1_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪1_金具右, 0); - public JointS 鎖3_接続点 => new JointS(本体, X0Y0_輪2_金具左, 0); + public JointS 鎖3_接続点 => new JointS(Body, X0Y0_輪2_金具左, 0); - public JointS 鎖4_接続点 => new JointS(本体, X0Y0_輪2_金具右, 0); + public JointS 鎖4_接続点 => new JointS(Body, X0Y0_輪2_金具右, 0); public 触肢_肢蠍(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 触肢_肢蠍D e) { @@ -496,10 +496,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "触肢蠍"; dif.Add(new Pars(Sta.肢左["節足"][0][3])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_爪2 = pars["爪2"].ToPar(); X0Y0_爪1 = pars["爪1"].ToPar(); Pars pars2 = pars["輪2"].ToPars(); @@ -520,8 +520,8 @@ namespace SlaveMatrix X0Y0_輪1_金具左 = pars2["金具左"].ToPar(); X0Y0_輪1_金具右 = pars2["金具右"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -650,7 +650,7 @@ namespace SlaveMatrix X0Y0_膝節.AngleBase = num * 84.0; X0Y0_爪1.AngleBase = num * 76.0; X0Y0_爪2.AngleBase = num * -15.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void SetRestraintAngle() @@ -658,7 +658,7 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_爪1.AngleBase = num * 76.0; X0Y0_爪2.AngleBase = num * 0.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override bool Is革(Par p) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_甲.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_甲.cs index 6b611c7..1f29936 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_甲.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_甲.cs @@ -300,10 +300,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "甲"; dif.Add(new Pars(Sta.肢左["触覚"][0][2])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_節0 = pars["節0"].ToPar(); X0Y0_節1 = pars["節1"].ToPar(); X0Y0_節2 = pars["節2"].ToPar(); @@ -315,8 +315,8 @@ namespace SlaveMatrix X0Y0_節8 = pars["節8"].ToPar(); X0Y0_節9 = pars["節9"].ToPar(); X0Y0_節10 = pars["節10"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -398,7 +398,7 @@ namespace SlaveMatrix X0Y0_節9.AngleBase = num * (double)num2 * num3; num3 -= num4; X0Y0_節10.AngleBase = num * (double)num2 * num3; - 本体.JoinPAall(); + Body.JoinPAall(); } public override IEnumerable Enum軸() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_節.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_節.cs index 653a982..1ae43c6 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_節.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_節.cs @@ -615,10 +615,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "節"; dif.Add(new Pars(Sta.肢左["触覚"][0][1])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_節1 = pars["節1"].ToPar(); X0Y0_節2 = pars["節2"].ToPar(); X0Y0_節3 = pars["節3"].ToPar(); @@ -645,8 +645,8 @@ namespace SlaveMatrix X0Y0_節24 = pars["節24"].ToPar(); X0Y0_節25 = pars["節25"].ToPar(); X0Y0_節26 = pars["節26"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -791,7 +791,7 @@ namespace SlaveMatrix num3 -= num4; X0Y0_節26.AngleBase = num * (double)num2 * num3; X0Y0_節1.AngleBase = num * -10.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override IEnumerable Enum軸() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_線.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_線.cs index 3bf6c3e..ce1589e 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_線.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_線.cs @@ -1329,10 +1329,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "線"; dif.Add(new Pars(Sta.肢左["触覚"][0][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_節1 = pars["節1"].ToPar(); X0Y0_節2 = pars["節2"].ToPar(); X0Y0_節3 = pars["節3"].ToPar(); @@ -1393,8 +1393,8 @@ namespace SlaveMatrix X0Y0_節58 = pars["節58"].ToPar(); X0Y0_節59 = pars["節59"].ToPar(); X0Y0_節60 = pars["節60"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1674,7 +1674,7 @@ namespace SlaveMatrix X0Y0_節59.AngleBase = num * (double)num2 * num3; num3 -= num4; X0Y0_節60.AngleBase = num * (double)num2 * num3; - 本体.JoinPAall(); + Body.JoinPAall(); } public override IEnumerable Enum軸() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_蛾.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_蛾.cs index 8ec87ac..8236d18 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_蛾.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_蛾.cs @@ -3240,10 +3240,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "蛾"; dif.Add(new Pars(Sta.肢左["触覚"][0][4])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["節1"].ToPars(); X0Y0_節1_節 = pars2["節"].ToPar(); X0Y0_節1_毛左 = pars2["毛左"].ToPar(); @@ -3445,8 +3445,8 @@ namespace SlaveMatrix X0Y0_節50_毛左 = pars2["毛左"].ToPar(); X0Y0_節50_毛右 = pars2["毛右"].ToPar(); X0Y0_節 = pars["節"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -3891,7 +3891,7 @@ namespace SlaveMatrix num3 -= num4; X0Y0_節.AngleBase = num * (double)num2 * num3; X0Y0_節1_節.AngleBase = num * -10.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override IEnumerable Enum軸() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_蝶.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_蝶.cs index f7c5383..658853c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_蝶.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_蝶.cs @@ -804,10 +804,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "蝶"; dif.Add(new Pars(Sta.肢左["触覚"][0][3])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_節1 = pars["節1"].ToPar(); X0Y0_節2 = pars["節2"].ToPar(); X0Y0_節3 = pars["節3"].ToPar(); @@ -843,8 +843,8 @@ namespace SlaveMatrix X0Y0_節33 = pars["節33"].ToPar(); X0Y0_節34 = pars["節34"].ToPar(); X0Y0_節35 = pars["節35"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1024,7 +1024,7 @@ namespace SlaveMatrix X0Y0_節34.AngleBase = num * (double)num2 * num3; num3 -= num4; X0Y0_節35.AngleBase = num * (double)num2 * num3; - 本体.JoinPAall(); + Body.JoinPAall(); } public override IEnumerable Enum軸() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_蠍.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_蠍.cs index 2fd3547..b5a5024 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_蠍.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触覚_蠍.cs @@ -488,10 +488,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "蠍"; dif.Add(new Pars(Sta.肢左["触覚"][0][5])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["櫛状板1"].ToPars(); X0Y0_櫛状版1_櫛状版1 = pars2["櫛状板1"].ToPar(); X0Y0_櫛状版1_櫛状版2 = pars2["櫛状板2"].ToPar(); @@ -513,8 +513,8 @@ namespace SlaveMatrix X0Y0_歯12 = pars["歯12"].ToPar(); X0Y0_歯13 = pars["歯13"].ToPar(); X0Y0_櫛状板2 = pars["櫛状板2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -593,7 +593,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_櫛状版1_櫛状版1.AngleBase = num * 45.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/調教鞭.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/調教鞭.cs index dcfb034..efe615b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/調教鞭.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/調教鞭.cs @@ -968,8 +968,8 @@ namespace SlaveMatrix public 調教鞭(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 調教鞭D e) { ThisType = GetType(); - 本体 = new Difs(Sta.カーソル["調教鞭"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.カーソル["調教鞭"]); + Pars pars = Body[0][0]; X0Y0_先 = pars["先"].ToPar(); X0Y0_柄 = pars["柄"].ToPar(); X0Y0_線1 = pars["線1"].ToPar(); @@ -981,7 +981,7 @@ namespace SlaveMatrix X0Y0_線7 = pars["線7"].ToPar(); X0Y0_線8 = pars["線8"].ToPar(); X0Y0_紐 = pars["紐"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_先 = pars["先"].ToPar(); X0Y1_柄 = pars["柄"].ToPar(); X0Y1_線1 = pars["線1"].ToPar(); @@ -993,7 +993,7 @@ namespace SlaveMatrix X0Y1_線7 = pars["線7"].ToPar(); X0Y1_線8 = pars["線8"].ToPar(); X0Y1_紐 = pars["紐"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_先 = pars["先"].ToPar(); X0Y2_柄 = pars["柄"].ToPar(); X0Y2_線1 = pars["線1"].ToPar(); @@ -1005,7 +1005,7 @@ namespace SlaveMatrix X0Y2_線7 = pars["線7"].ToPar(); X0Y2_線8 = pars["線8"].ToPar(); X0Y2_紐 = pars["紐"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_先 = pars["先"].ToPar(); X0Y3_柄 = pars["柄"].ToPar(); X0Y3_線1 = pars["線1"].ToPar(); @@ -1017,7 +1017,7 @@ namespace SlaveMatrix X0Y3_線7 = pars["線7"].ToPar(); X0Y3_線8 = pars["線8"].ToPar(); X0Y3_紐 = pars["紐"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_先 = pars["先"].ToPar(); X0Y4_柄 = pars["柄"].ToPar(); X0Y4_線1 = pars["線1"].ToPar(); @@ -1029,7 +1029,7 @@ namespace SlaveMatrix X0Y4_線7 = pars["線7"].ToPar(); X0Y4_線8 = pars["線8"].ToPar(); X0Y4_紐 = pars["紐"].ToPar(); - pars = 本体[1][0]; + pars = Body[1][0]; X1Y0_先 = pars["先"].ToPar(); X1Y0_柄 = pars["柄"].ToPar(); X1Y0_線1 = pars["線1"].ToPar(); @@ -1043,7 +1043,7 @@ namespace SlaveMatrix X1Y0_紐 = pars["紐"].ToPar(); X1Y0_鞭撃エフェクト1 = pars["鞭撃エフェクト1"].ToPar(); X1Y0_鞭撃エフェクト2 = pars["鞭撃エフェクト2"].ToPar(); - pars = 本体[1][1]; + pars = Body[1][1]; X1Y1_先 = pars["先"].ToPar(); X1Y1_柄 = pars["柄"].ToPar(); X1Y1_線1 = pars["線1"].ToPar(); @@ -1057,7 +1057,7 @@ namespace SlaveMatrix X1Y1_紐 = pars["紐"].ToPar(); X1Y1_鞭撃エフェクト1 = pars["鞭撃エフェクト1"].ToPar(); X1Y1_鞭撃エフェクト2 = pars["鞭撃エフェクト2"].ToPar(); - pars = 本体[1][2]; + pars = Body[1][2]; X1Y2_先 = pars["先"].ToPar(); X1Y2_柄 = pars["柄"].ToPar(); X1Y2_線1 = pars["線1"].ToPar(); @@ -1071,7 +1071,7 @@ namespace SlaveMatrix X1Y2_紐 = pars["紐"].ToPar(); X1Y2_鞭撃エフェクト1 = pars["鞭撃エフェクト1"].ToPar(); X1Y2_鞭撃エフェクト2 = pars["鞭撃エフェクト2"].ToPar(); - pars = 本体[1][3]; + pars = Body[1][3]; X1Y3_先 = pars["先"].ToPar(); X1Y3_柄 = pars["柄"].ToPar(); X1Y3_線1 = pars["線1"].ToPar(); @@ -1083,7 +1083,7 @@ namespace SlaveMatrix X1Y3_線7 = pars["線7"].ToPar(); X1Y3_線8 = pars["線8"].ToPar(); X1Y3_紐 = pars["紐"].ToPar(); - pars = 本体[1][4]; + pars = Body[1][4]; X1Y4_先 = pars["先"].ToPar(); X1Y4_柄 = pars["柄"].ToPar(); X1Y4_線1 = pars["線1"].ToPar(); @@ -1097,8 +1097,8 @@ namespace SlaveMatrix X1Y4_紐 = pars["紐"].ToPar(); X1Y4_鞭撃エフェクト1 = pars["鞭撃エフェクト1"].ToPar(); X1Y4_鞭撃エフェクト2 = pars["鞭撃エフェクト2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1263,14 +1263,14 @@ namespace SlaveMatrix X1Y4_鞭撃エフェクト2CP = new ColorP(X1Y4_鞭撃エフェクト2, 鞭撃エフェクト2CD, DisUnit, abj: true); 濃度 = e.濃度; 尺度B = 1.01; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexX == 0) + if (Body.IndexX == 0) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_先CP.Update(); @@ -1340,7 +1340,7 @@ namespace SlaveMatrix } return; } - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X1Y0_先CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/調鞭処理.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/調鞭処理.cs index 0fef941..e4e174b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/調鞭処理.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/調鞭処理.cs @@ -56,8 +56,8 @@ namespace SlaveMatrix o = v; 対象.Ele.角度C = 0.0; 対象.Ele.Xi = 0; - 対象.Ele.Yi = (対象.Ele.Yi + x).Limit(0, 対象.Ele.本体.CountY); - 対象.Ele.本体.JoinPA(); + 対象.Ele.Yi = (対象.Ele.Yi + x).Limit(0, 対象.Ele.Body.CountY); + 対象.Ele.Body.JoinPA(); 移動時(); } } @@ -151,7 +151,7 @@ namespace SlaveMatrix { 鞭.角度C = -100.0 * m.Value; } - p = 鞭.本体.Current.EnumAllPar().First((Par e) => e.Tag.Contains("先")); + p = 鞭.Body.Current.EnumAllPar().First((Par e) => e.Tag.Contains("先")); cp = p.ToGlobal(p.JP[0].Joint); hc = 調鞭処理2.Med.GetHitColor(調鞭処理2.Med.FromBasePosition(cp)); if (調教UI.Bod.IsHit(hc)) @@ -182,7 +182,7 @@ namespace SlaveMatrix { 鞭.Yi = 0; } - 鞭.本体.JoinPA(); + 鞭.Body.JoinPA(); m.End(); }, Rouing = delegate diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_人.cs index d97aa33..42e4e5c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_人.cs @@ -3172,8 +3172,8 @@ namespace SlaveMatrix public 足_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 足_人D e) { ThisType = GetType(); - 本体 = new Difs(Sta.脚左["足"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.脚左["足"]); + Pars pars = Body[0][0]; Pars pars2 = pars["ヒール0"].ToPars(); X0Y0_ヒール0_靴底 = pars2["靴底"].ToPar(); pars2 = pars["サンダル0"].ToPars(); @@ -3328,7 +3328,7 @@ namespace SlaveMatrix X0Y0_アーマ1_鉄靴1 = pars2["鉄靴1"].ToPar(); X0Y0_アーマ1_鉄靴2 = pars2["鉄靴2"].ToPar(); X0Y0_アーマ1_鉄靴3 = pars2["鉄靴3"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; pars2 = pars["ヒール0"].ToPars(); X0Y1_ヒール0_ヒール = pars2["ヒール"].ToPar(); X0Y1_ヒール0_靴底 = pars2["靴底"].ToPar(); @@ -3491,8 +3491,8 @@ namespace SlaveMatrix X0Y1_アーマ1_鉄靴1 = pars2["鉄靴1"].ToPar(); X0Y1_アーマ1_鉄靴2 = pars2["鉄靴2"].ToPar(); X0Y1_アーマ1_鉄靴3 = pars2["鉄靴3"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -3864,7 +3864,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { Are.Draw(X0Y0_足); Are.Draw(X0Y0_小指_小指1); @@ -3942,7 +3942,7 @@ namespace SlaveMatrix public void 底描画(RenderArea Are) { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { Are.Draw(X0Y0_ヒール0_靴底); Are.Draw(X0Y0_サンダル0_靴底); @@ -3965,7 +3965,7 @@ namespace SlaveMatrix public void 靴描画(RenderArea Are) { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { Are.Draw(X0Y0_ヒール1_バンプ); Are.Draw(X0Y0_ヒール1_ストラップ_ストラップ); @@ -4167,13 +4167,13 @@ namespace SlaveMatrix public void 開脚(腿_人 腿) { - if (腿.本体.IndexY == 0 || 腿.本体.IndexY == 4) + if (腿.Body.IndexY == 0 || 腿.Body.IndexY == 4) { - 本体.IndexY = 0; + Body.IndexY = 0; } - else if (腿.本体.IndexY == 1 || 腿.本体.IndexY == 2 || 腿.本体.IndexY == 3) + else if (腿.Body.IndexY == 1 || 腿.Body.IndexY == 2 || 腿.Body.IndexY == 3) { - 本体.IndexY = 1; + Body.IndexY = 1; } } @@ -4206,7 +4206,7 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_ヒール0_靴底CP.Update(); X0Y0_サンダル0_靴底CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_牛.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_牛.cs index 4e24586..abc0ee7 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_牛.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_牛.cs @@ -411,9 +411,9 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_脚輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_脚輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_脚輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_脚輪_金具右, 0); public 足_牛(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 足_牛D e) { @@ -421,10 +421,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "牛"; dif.Add(new Pars(Sta.脚左["四足足"][1][1])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_足 = pars["足"].ToPar(); X0Y0_筋 = pars["筋"].ToPar(); X0Y0_指 = pars["指"].ToPar(); @@ -442,8 +442,8 @@ namespace SlaveMatrix X0Y0_脚輪_金具3 = pars2["金具3"].ToPar(); X0Y0_脚輪_金具左 = pars2["金具左"].ToPar(); X0Y0_脚輪_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -516,7 +516,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); 鎖1.描画0(Are); } @@ -534,7 +534,7 @@ namespace SlaveMatrix X0Y0_蹄_蹄.AngleBase = num * 22.0; X0Y0_蹄_副蹄左.AngleBase = num * -30.0; X0Y0_蹄_副蹄右.AngleBase = num * -30.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_獣.cs index 6038489..b45f266 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_獣.cs @@ -579,9 +579,9 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_脚輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_脚輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_脚輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_脚輪_金具右, 0); public 足_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 足_獣D e) { @@ -589,10 +589,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "獣"; dif.Add(new Pars(Sta.脚左["四足足"][0][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_足 = pars["足"].ToPar(); X0Y0_筋 = pars["筋"].ToPar(); Pars pars2 = pars["小指"].ToPars(); @@ -622,8 +622,8 @@ namespace SlaveMatrix X0Y0_脚輪_金具3 = pars2["金具3"].ToPar(); X0Y0_脚輪_金具左 = pars2["金具左"].ToPar(); X0Y0_脚輪_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -712,7 +712,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); 鎖1.描画0(Are); } @@ -731,7 +731,7 @@ namespace SlaveMatrix X0Y0_中指_指.AngleBase = num * 19.0; X0Y0_人指_指.AngleBase = num * 14.0; X0Y0_肉球_肉球中.AngleBase = num * 16.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_竜.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_竜.cs index a55c621..6efd06f 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_竜.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_竜.cs @@ -1272,9 +1272,9 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_脚輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_脚輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_脚輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_脚輪_金具右, 0); public 足_竜(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 足_竜D e) { @@ -1282,10 +1282,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "竜"; dif.Add(new Pars(Sta.脚左["四足足"][3][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_足 = pars["足"].ToPar(); Pars pars2 = pars["鱗足"].ToPars(); X0Y0_竜性_鱗足_鱗6 = pars2["鱗6"].ToPar(); @@ -1362,8 +1362,8 @@ namespace SlaveMatrix X0Y0_脚輪_金具3 = pars2["金具3"].ToPar(); X0Y0_脚輪_金具左 = pars2["金具左"].ToPar(); X0Y0_脚輪_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1518,7 +1518,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); 鎖1.描画0(Are); } @@ -1536,7 +1536,7 @@ namespace SlaveMatrix X0Y0_中指_指.AngleBase = num * -6.0; X0Y0_人指_指.AngleBase = num * -6.0; X0Y0_親指_指.AngleBase = num * -6.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_馬.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_馬.cs index f160839..e2b71ad 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_馬.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_馬.cs @@ -327,9 +327,9 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_脚輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_脚輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_脚輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_脚輪_金具右, 0); public 足_馬(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 足_馬D e) { @@ -337,10 +337,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "馬"; dif.Add(new Pars(Sta.脚左["四足足"][1][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_足 = pars["足"].ToPar(); X0Y0_筋 = pars["筋"].ToPar(); X0Y0_指 = pars["指"].ToPar(); @@ -354,8 +354,8 @@ namespace SlaveMatrix X0Y0_脚輪_金具3 = pars2["金具3"].ToPar(); X0Y0_脚輪_金具左 = pars2["金具左"].ToPar(); X0Y0_脚輪_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -420,7 +420,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); 鎖1.描画0(Are); } @@ -435,7 +435,7 @@ namespace SlaveMatrix double num = (右 ? (-1.0) : 1.0); X0Y0_足.AngleBase = num * -42.0; X0Y0_指.AngleBase = num * -94.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_鳥.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_鳥.cs index 6451eb1..947c1e4 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_鳥.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_鳥.cs @@ -1860,9 +1860,9 @@ namespace SlaveMatrix } } - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_脚輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_脚輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_脚輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_脚輪_金具右, 0); public 足_鳥(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 足_鳥D e) { @@ -1870,10 +1870,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "鳥"; dif.Add(new Pars(Sta.脚左["四足足"][2][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_足 = pars["足"].ToPar(); X0Y0_筋 = pars["筋"].ToPar(); X0Y0_足首 = pars["足首"].ToPar(); @@ -1975,8 +1975,8 @@ namespace SlaveMatrix X0Y0_親指_竜性_鱗1_竜性_鱗4 = pars3["鱗4"].ToPar(); X0Y0_親指_竜性_鱗1_竜性_鱗5 = pars3["鱗5"].ToPar(); X0Y0_親指_竜性_鱗1_竜性_鱗6 = pars3["鱗6"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -2294,7 +2294,7 @@ namespace SlaveMatrix X0Y0_人指_指2.AngleBase = num * -13.0; X0Y0_人指_指1.AngleBase = num * 41.0; X0Y0_親指_指1.AngleBase = num * 43.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鎖.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鎖.cs index 4ce233a..1b8a61a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鎖.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鎖.cs @@ -107,12 +107,12 @@ namespace SlaveMatrix public 鎖(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 鎖D e) { ThisType = GetType(); - 本体 = new Difs(Sta.その他["鎖"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.その他["鎖"]); + Pars pars = Body[0][0]; X0Y0_鎖2 = pars["鎖2"].ToPar(); X0Y0_鎖1 = pars["鎖1"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蛇.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蛇.cs index 005d0b3..f6bf5c5 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蛇.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蛇.cs @@ -295,11 +295,11 @@ namespace SlaveMatrix } } - public JointS 左_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 2); + public JointS 左_接続点 => new JointS(Body, X0Y0_Torso1_Torso, 2); - public JointS 右_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 3); + public JointS 右_接続点 => new JointS(Body, X0Y0_Torso1_Torso, 3); - public JointS Torso_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 1); + public JointS Torso_接続点 => new JointS(Body, X0Y0_Torso1_Torso, 1); public 長物_蛇(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 長物_蛇D e) { @@ -311,10 +311,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = pars.Tag; dif.Add(pars); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars2 = 本体[0][0]["胴1"].ToPars(); + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars2 = Body[0][0]["胴1"].ToPars(); X0Y0_Torso1_Torso = pars2["胴"].ToPar(); X0Y0_Torso1_鱗2 = pars2["鱗2"].ToPar(); X0Y0_Torso1_鱗右 = pars2["鱗右"].ToPar(); @@ -324,8 +324,8 @@ namespace SlaveMatrix X0Y0_Torso1_鱗右2 = pars2["鱗右2"].ToPar(); X0Y0_Torso1_鱗左1 = pars2["鱗左1"].ToPar(); X0Y0_Torso1_鱗右1 = pars2["鱗右1"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蟲.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蟲.cs index ab9ac56..ca99beb 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蟲.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蟲.cs @@ -499,19 +499,19 @@ namespace SlaveMatrix } } - public JointS 左0_接続点 => new JointS(本体, X0Y0_Torso1_Torso0_Torso, 1); + public JointS 左0_接続点 => new JointS(Body, X0Y0_Torso1_Torso0_Torso, 1); - public JointS 右0_接続点 => new JointS(本体, X0Y0_Torso1_Torso0_Torso, 2); + public JointS 右0_接続点 => new JointS(Body, X0Y0_Torso1_Torso0_Torso, 2); - public JointS 左1_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 0); + public JointS 左1_接続点 => new JointS(Body, X0Y0_Torso1_Torso, 0); - public JointS 右1_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 1); + public JointS 右1_接続点 => new JointS(Body, X0Y0_Torso1_Torso, 1); - public JointS Torso_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 3); + public JointS Torso_接続点 => new JointS(Body, X0Y0_Torso1_Torso, 3); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪1_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪1_金具右, 0); public 長物_蟲(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 長物_蟲D e) { @@ -524,10 +524,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = pars.Tag; dif.Add(pars); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars2 = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars2 = Body[0][0]; Pars pars3 = pars2["胴1"].ToPars(); X0Y0_Torso1_背板 = pars3["背板"].ToPar(); X0Y0_Torso1_胸板 = pars3["胸板"].ToPar(); @@ -547,8 +547,8 @@ namespace SlaveMatrix X0Y0_輪1_金具3 = pars3["金具3"].ToPar(); X0Y0_輪1_金具左 = pars3["金具左"].ToPar(); X0Y0_輪1_金具右 = pars3["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -693,7 +693,7 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); 鎖1.描画0(Are); 鎖2.描画0(Are); } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_魚.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_魚.cs index 32451d4..a9f30fc 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_魚.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_魚.cs @@ -1854,43 +1854,43 @@ namespace SlaveMatrix } } - public JointS 左0_接続点 => new JointS(本体, X0Y0_Torso1_Torso2, 3); + public JointS 左0_接続点 => new JointS(Body, X0Y0_Torso1_Torso2, 3); - public JointS 右0_接続点 => new JointS(本体, X0Y0_Torso1_Torso2, 4); + public JointS 右0_接続点 => new JointS(Body, X0Y0_Torso1_Torso2, 4); - public JointS 左1_接続点 => new JointS(本体, X0Y0_Torso1_Torso2, 0); + public JointS 左1_接続点 => new JointS(Body, X0Y0_Torso1_Torso2, 0); - public JointS 右1_接続点 => new JointS(本体, X0Y0_Torso1_Torso2, 1); + public JointS 右1_接続点 => new JointS(Body, X0Y0_Torso1_Torso2, 1); - public JointS 左2_接続点 => new JointS(本体, X0Y0_Torso2_Torso, 0); + public JointS 左2_接続点 => new JointS(Body, X0Y0_Torso2_Torso, 0); - public JointS 右2_接続点 => new JointS(本体, X0Y0_Torso2_Torso, 1); + public JointS 右2_接続点 => new JointS(Body, X0Y0_Torso2_Torso, 1); - public JointS 左3_接続点 => new JointS(本体, X0Y0_Torso3_Torso, 0); + public JointS 左3_接続点 => new JointS(Body, X0Y0_Torso3_Torso, 0); - public JointS 右3_接続点 => new JointS(本体, X0Y0_Torso3_Torso, 1); + public JointS 右3_接続点 => new JointS(Body, X0Y0_Torso3_Torso, 1); - public JointS 左4_接続点 => new JointS(本体, X0Y0_Torso4_Torso, 0); + public JointS 左4_接続点 => new JointS(Body, X0Y0_Torso4_Torso, 0); - public JointS 右4_接続点 => new JointS(本体, X0Y0_Torso4_Torso, 1); + public JointS 右4_接続点 => new JointS(Body, X0Y0_Torso4_Torso, 1); - public JointS 左5_接続点 => new JointS(本体, X0Y0_Torso5_Torso, 0); + public JointS 左5_接続点 => new JointS(Body, X0Y0_Torso5_Torso, 0); - public JointS 右5_接続点 => new JointS(本体, X0Y0_Torso5_Torso, 1); + public JointS 右5_接続点 => new JointS(Body, X0Y0_Torso5_Torso, 1); - public JointS 左6_接続点 => new JointS(本体, X0Y0_Torso6_Torso, 0); + public JointS 左6_接続点 => new JointS(Body, X0Y0_Torso6_Torso, 0); - public JointS 右6_接続点 => new JointS(本体, X0Y0_Torso6_Torso, 1); + public JointS 右6_接続点 => new JointS(Body, X0Y0_Torso6_Torso, 1); - public JointS 尾_接続点 => new JointS(本体, X0Y0_Torso6_Torso, 2); + public JointS 尾_接続点 => new JointS(Body, X0Y0_Torso6_Torso, 2); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪1_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪1_金具右, 0); - public JointS 鎖3_接続点 => new JointS(本体, X0Y0_輪2_金具左, 0); + public JointS 鎖3_接続点 => new JointS(Body, X0Y0_輪2_金具左, 0); - public JointS 鎖4_接続点 => new JointS(本体, X0Y0_輪2_金具右, 0); + public JointS 鎖4_接続点 => new JointS(Body, X0Y0_輪2_金具右, 0); public 長物_魚(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 長物_魚D e) { @@ -1899,10 +1899,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "魚"; dif.Add(new Pars(Sta.半身["長物"][0][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["胴6"].ToPars(); Pars pars3 = pars2["鱗左"].ToPars(); X0Y0_Torso6_鱗左_鱗1 = pars3["鱗1"].ToPar(); @@ -2000,8 +2000,8 @@ namespace SlaveMatrix X0Y0_輪1_金具3 = pars2["金具3"].ToPar(); X0Y0_輪1_金具左 = pars2["金具左"].ToPar(); X0Y0_輪1_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -2541,7 +2541,7 @@ namespace SlaveMatrix X0Y0_Torso5_Torso.AngleBase = maxAngle.GetRanAngle(); X0Y0_Torso4_Torso.AngleBase = maxAngle.GetRanAngle(); X0Y0_Torso3_Torso.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public IEnumerable 軸列挙() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_鯨.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_鯨.cs index bbc9c6a..dbdf015 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_鯨.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_鯨.cs @@ -837,43 +837,43 @@ namespace SlaveMatrix } } - public JointS 左0_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 4); + public JointS 左0_接続点 => new JointS(Body, X0Y0_Torso1_Torso, 4); - public JointS 右0_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 5); + public JointS 右0_接続点 => new JointS(Body, X0Y0_Torso1_Torso, 5); - public JointS 左1_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 2); + public JointS 左1_接続点 => new JointS(Body, X0Y0_Torso1_Torso, 2); - public JointS 右1_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 3); + public JointS 右1_接続点 => new JointS(Body, X0Y0_Torso1_Torso, 3); - public JointS 左2_接続点 => new JointS(本体, X0Y0_Torso2_Torso, 2); + public JointS 左2_接続点 => new JointS(Body, X0Y0_Torso2_Torso, 2); - public JointS 右2_接続点 => new JointS(本体, X0Y0_Torso2_Torso, 3); + public JointS 右2_接続点 => new JointS(Body, X0Y0_Torso2_Torso, 3); - public JointS 左3_接続点 => new JointS(本体, X0Y0_Torso3_Torso, 2); + public JointS 左3_接続点 => new JointS(Body, X0Y0_Torso3_Torso, 2); - public JointS 右3_接続点 => new JointS(本体, X0Y0_Torso3_Torso, 3); + public JointS 右3_接続点 => new JointS(Body, X0Y0_Torso3_Torso, 3); - public JointS 左4_接続点 => new JointS(本体, X0Y0_Torso4_Torso, 2); + public JointS 左4_接続点 => new JointS(Body, X0Y0_Torso4_Torso, 2); - public JointS 右4_接続点 => new JointS(本体, X0Y0_Torso4_Torso, 3); + public JointS 右4_接続点 => new JointS(Body, X0Y0_Torso4_Torso, 3); - public JointS 左5_接続点 => new JointS(本体, X0Y0_Torso5_Torso, 2); + public JointS 左5_接続点 => new JointS(Body, X0Y0_Torso5_Torso, 2); - public JointS 右5_接続点 => new JointS(本体, X0Y0_Torso5_Torso, 3); + public JointS 右5_接続点 => new JointS(Body, X0Y0_Torso5_Torso, 3); - public JointS 左6_接続点 => new JointS(本体, X0Y0_Torso6_Torso, 2); + public JointS 左6_接続点 => new JointS(Body, X0Y0_Torso6_Torso, 2); - public JointS 右6_接続点 => new JointS(本体, X0Y0_Torso6_Torso, 3); + public JointS 右6_接続点 => new JointS(Body, X0Y0_Torso6_Torso, 3); - public JointS 尾_接続点 => new JointS(本体, X0Y0_Torso6_Torso, 1); + public JointS 尾_接続点 => new JointS(Body, X0Y0_Torso6_Torso, 1); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0); + public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪1_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_輪1_金具右, 0); + public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪1_金具右, 0); - public JointS 鎖3_接続点 => new JointS(本体, X0Y0_輪2_金具左, 0); + public JointS 鎖3_接続点 => new JointS(Body, X0Y0_輪2_金具左, 0); - public JointS 鎖4_接続点 => new JointS(本体, X0Y0_輪2_金具右, 0); + public JointS 鎖4_接続点 => new JointS(Body, X0Y0_輪2_金具右, 0); public 長物_鯨(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 長物_鯨D e) { @@ -882,10 +882,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "鯨"; dif.Add(new Pars(Sta.半身["長物"][0][1])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["胴6"].ToPars(); X0Y0_Torso6_Torso = pars2["胴"].ToPar(); X0Y0_Torso6_柄 = pars2["柄"].ToPar(); @@ -924,8 +924,8 @@ namespace SlaveMatrix X0Y0_輪1_金具3 = pars2["金具3"].ToPar(); X0Y0_輪1_金具左 = pars2["金具左"].ToPar(); X0Y0_輪1_金具右 = pars2["金具右"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1252,7 +1252,7 @@ namespace SlaveMatrix X0Y0_Torso5_Torso.AngleBase = maxAngle.GetRanAngle(); X0Y0_Torso4_Torso.AngleBase = maxAngle.GetRanAngle(); X0Y0_Torso3_Torso.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public IEnumerable 軸列挙() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鞭痕.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鞭痕.cs index ef565f0..9d793f0 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鞭痕.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鞭痕.cs @@ -86,11 +86,11 @@ namespace SlaveMatrix public 鞭痕(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 鞭痕D e) { ThisType = GetType(); - 本体 = new Difs(Sta.スタンプ["鞭痕"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.スタンプ["鞭痕"]); + Pars pars = Body[0][0]; X0Y0_鞭痕 = pars["鞭痕"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頬目.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/頬目.cs index 7e14cdd..8406ae3 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頬目.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/頬目.cs @@ -229,14 +229,14 @@ namespace SlaveMatrix } } - public JointS 瞼_接続点 => new JointS(本体, X0Y0_白目, 0); + public JointS 瞼_接続点 => new JointS(Body, X0Y0_白目, 0); public 頬目(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 頬目D e) { 頬目 頬目2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.胴体["頬目左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["頬目左"]); + Pars pars = Body[0][0]; X0Y0_白目 = pars["白目"].ToPar(); Pars pars2 = pars["黒目"].ToPars(); X0Y0_黒目_黒目 = pars2["黒目"].ToPar(); @@ -244,8 +244,8 @@ namespace SlaveMatrix X0Y0_黒目_ハート = pars2["ハート"].ToPar(); X0Y0_黒目_ハイライト上 = pars2["ハイライト上"].ToPar(); X0Y0_黒目_ハイライト下 = pars2["ハイライト下"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頬瞼.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/頬瞼.cs index 94a6380..3b5f008 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頬瞼.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/頬瞼.cs @@ -425,8 +425,8 @@ namespace SlaveMatrix public 頬瞼(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 頬瞼D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["頬瞼左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["頬瞼左"]); + Pars pars = Body[0][0]; Pars pars2 = pars["瞼左"].ToPars(); X0Y0_瞼左_瞼 = pars2["瞼"].ToPar(); X0Y0_瞼左_睫毛1 = pars2["睫毛1"].ToPar(); @@ -435,7 +435,7 @@ namespace SlaveMatrix X0Y0_瞼右_瞼 = pars2["瞼"].ToPar(); X0Y0_瞼右_睫毛1 = pars2["睫毛1"].ToPar(); X0Y0_瞼右_睫毛2 = pars2["睫毛2"].ToPar(); - Pars pars3 = 本体[0][1]; + Pars pars3 = Body[0][1]; pars2 = pars3["瞼左"].ToPars(); X0Y1_瞼左_瞼 = pars2["瞼"].ToPar(); X0Y1_瞼左_睫毛1 = pars2["睫毛1"].ToPar(); @@ -444,7 +444,7 @@ namespace SlaveMatrix X0Y1_瞼右_瞼 = pars2["瞼"].ToPar(); X0Y1_瞼右_睫毛1 = pars2["睫毛1"].ToPar(); X0Y1_瞼右_睫毛2 = pars2["睫毛2"].ToPar(); - Pars pars4 = 本体[0][2]; + Pars pars4 = Body[0][2]; pars2 = pars4["瞼左"].ToPars(); X0Y2_瞼左_瞼 = pars2["瞼"].ToPar(); X0Y2_瞼左_睫毛1 = pars2["睫毛1"].ToPar(); @@ -453,7 +453,7 @@ namespace SlaveMatrix X0Y2_瞼右_瞼 = pars2["瞼"].ToPar(); X0Y2_瞼右_睫毛1 = pars2["睫毛1"].ToPar(); X0Y2_瞼右_睫毛2 = pars2["睫毛2"].ToPar(); - Pars pars5 = 本体[0][3]; + Pars pars5 = Body[0][3]; pars2 = pars5["瞼左"].ToPars(); X0Y3_瞼左_瞼 = pars2["瞼"].ToPar(); X0Y3_瞼左_睫毛1 = pars2["睫毛1"].ToPar(); @@ -462,7 +462,7 @@ namespace SlaveMatrix X0Y3_瞼右_瞼 = pars2["瞼"].ToPar(); X0Y3_瞼右_睫毛1 = pars2["睫毛1"].ToPar(); X0Y3_瞼右_睫毛2 = pars2["睫毛2"].ToPar(); - Pars pars6 = 本体[0][4]; + Pars pars6 = Body[0][4]; pars2 = pars6["瞼左"].ToPars(); X0Y4_瞼左_瞼 = pars2["瞼"].ToPar(); X0Y4_瞼左_睫毛1 = pars2["睫毛1"].ToPar(); @@ -471,8 +471,8 @@ namespace SlaveMatrix X0Y4_瞼右_瞼 = pars2["瞼"].ToPar(); X0Y4_瞼右_睫毛1 = pars2["睫毛1"].ToPar(); X0Y4_瞼右_睫毛2 = pars2["睫毛2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -560,7 +560,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_瞼左_瞼CP.Update(); @@ -607,7 +607,7 @@ namespace SlaveMatrix public override void 色更新(Vector2D[] mm) { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_瞼左_瞼CP.Update(mm); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頬肌.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/頬肌.cs index 85bd8ff..14a8eb7 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頬肌.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/頬肌.cs @@ -737,8 +737,8 @@ namespace SlaveMatrix public 頬肌(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 頬肌D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["頬肌左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["頬肌左"]); + Pars pars = Body[0][0]; Pars pars2 = pars["淫タトゥ"].ToPars(); Pars pars3 = pars2["ハート"].ToPars(); X0Y0_淫タトゥ_ハート_タトゥ左 = pars3["タトゥ左"].ToPar(); @@ -787,8 +787,8 @@ namespace SlaveMatrix X0Y0_猟豹_タトゥ = pars2["タトゥ"].ToPar(); pars2 = pars["牛柄"].ToPars(); X0Y0_牛柄_牛柄 = pars2["牛柄"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭頂_天.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭頂_天.cs index b3538b3..9f7c49a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭頂_天.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭頂_天.cs @@ -111,14 +111,14 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "天輪"; dif.Add(new Pars(Sta.肢中["頭部前"][0][2])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_天輪上 = pars["天輪上"].ToPar(); X0Y0_天輪下 = pars["天輪下"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭頂_宇.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭頂_宇.cs index f6ec4ea..ed8387a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭頂_宇.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭頂_宇.cs @@ -1853,7 +1853,7 @@ namespace SlaveMatrix } } - public JointS 頭部後_接続点 => new JointS(本体, X0Y0_頭部, 0); + public JointS 頭部後_接続点 => new JointS(Body, X0Y0_頭部, 0); public 頭頂_宇(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 頭頂_宇D e) { @@ -1862,10 +1862,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "エイリアン"; dif.Add(new Pars(Sta.肢中["頭部前"][0][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_頭部 = pars["頭部"].ToPar(); Pars pars2 = pars["頭頂部"].ToPars(); Pars pars3 = pars2["透"].ToPars(); @@ -1965,8 +1965,8 @@ namespace SlaveMatrix X0Y0_縁上_鱗_鱗右_鱗1 = pars4["鱗1"].ToPar(); X0Y0_縁上_鱗_鱗1 = pars3["鱗1"].ToPar(); X0Y0_縁上_鱗_鱗2 = pars3["鱗2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭頂_皿.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭頂_皿.cs index f43b655..f050c86 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭頂_皿.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭頂_皿.cs @@ -212,10 +212,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "皿"; dif.Add(new Pars(Sta.肢中["頭部前"][0][1])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_皿1 = pars["皿1"].ToPar(); X0Y0_皿2 = pars["皿2"].ToPar(); Pars pars2 = pars["甲殻"].ToPars(); @@ -223,8 +223,8 @@ namespace SlaveMatrix X0Y0_甲殻_甲殻3 = pars2["甲殻3"].ToPar(); X0Y0_甲殻_甲殻2 = pars2["甲殻2"].ToPar(); X0Y0_甲殻_甲殻1 = pars2["甲殻1"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭頂後_宇.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭頂後_宇.cs index 20df07c..d7217b0 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭頂後_宇.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭頂後_宇.cs @@ -215,10 +215,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "エイリアン"; dif.Add(new Pars(Sta.肢中["頭部後"][0][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_頭部 = pars["頭部"].ToPar(); Pars pars2 = pars["線"].ToPars(); X0Y0_線_線左1 = pars2["線左1"].ToPar(); @@ -227,8 +227,8 @@ namespace SlaveMatrix X0Y0_線_線右1 = pars2["線右1"].ToPar(); X0Y0_線_線右2 = pars2["線右2"].ToPar(); X0Y0_線_線右3 = pars2["線右3"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/顔ハイライト.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/顔ハイライト.cs index c1984f5..b36204b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/顔ハイライト.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/顔ハイライト.cs @@ -107,12 +107,12 @@ namespace SlaveMatrix public 顔ハイライト(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 顔ハイライトD e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["顔ハイライト左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["顔ハイライト左"]); + Pars pars = Body[0][0]; X0Y0_ハイライト1 = pars["ハイライト1"].ToPar(); X0Y0_ハイライト2 = pars["ハイライト2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/顔面_甲.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/顔面_甲.cs index 9c7e4f2..baa81d8 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/顔面_甲.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/顔面_甲.cs @@ -501,19 +501,19 @@ namespace SlaveMatrix } } - public JointS 触覚左_接続点 => new JointS(本体, X0Y0_面中0_付根左_付根2, 0); + public JointS 触覚左_接続点 => new JointS(Body, X0Y0_面中0_付根左_付根2, 0); - public JointS 触覚右_接続点 => new JointS(本体, X0Y0_面中0_付根右_付根2, 0); + public JointS 触覚右_接続点 => new JointS(Body, X0Y0_面中0_付根右_付根2, 0); public 顔面_甲(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 顔面_甲D e) { 顔面_甲 顔面_甲2 = this; ThisType = GetType(); Dif dif = new Dif(Sta.肢中["顔面"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_面額 = pars["面額"].ToPar(); Pars pars2 = pars["面左下"].ToPars(); X0Y0_面左下_面目 = pars2["面目"].ToPar(); @@ -543,8 +543,8 @@ namespace SlaveMatrix pars2 = pars["面中1"].ToPars(); X0Y0_面中1_面中 = pars2["面中"].ToPar(); X0Y0_面中1_面中下 = pars2["面中下"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/顔面_虫.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/顔面_虫.cs index 7b5f06f..d1d4bcb 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/顔面_虫.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/顔面_虫.cs @@ -631,19 +631,19 @@ namespace SlaveMatrix } } - public JointS 触覚左_接続点 => new JointS(本体, X0Y0_付根左_付根2, 0); + public JointS 触覚左_接続点 => new JointS(Body, X0Y0_付根左_付根2, 0); - public JointS 触覚右_接続点 => new JointS(本体, X0Y0_付根右_付根2, 0); + public JointS 触覚右_接続点 => new JointS(Body, X0Y0_付根右_付根2, 0); public 顔面_虫(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 顔面_虫D e) { 顔面_虫 顔面_虫2 = this; ThisType = GetType(); Dif dif = new Dif(Sta.肢中["顔面"][1]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_面基 = pars["面基"].ToPar(); Pars pars2 = pars["複眼左"].ToPars(); X0Y0_複眼左_複眼1 = pars2["複眼1"].ToPar(); @@ -679,8 +679,8 @@ namespace SlaveMatrix X0Y0_単眼_眼右_基 = pars3["基"].ToPar(); X0Y0_単眼_眼右_眼 = pars3["眼"].ToPar(); X0Y0_単眼_眼右_ハイライト = pars3["ハイライト"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/顔面_蟲.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/顔面_蟲.cs index 39ba0e5..8ed28fb 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/顔面_蟲.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/顔面_蟲.cs @@ -815,19 +815,19 @@ namespace SlaveMatrix } } - public JointS 触覚左_接続点 => new JointS(本体, X0Y0_面, 0); + public JointS 触覚左_接続点 => new JointS(Body, X0Y0_面, 0); - public JointS 触覚右_接続点 => new JointS(本体, X0Y0_面, 1); + public JointS 触覚右_接続点 => new JointS(Body, X0Y0_面, 1); public 顔面_蟲(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 顔面_蟲D e) { 顔面_蟲 顔面_蟲2 = this; ThisType = GetType(); Dif dif = new Dif(Sta.肢中["顔面"][2]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_面 = pars["面"].ToPar(); Pars pars2 = pars["眼左"].ToPars(); Pars pars3 = pars2["眼1"].ToPars(); @@ -877,8 +877,8 @@ namespace SlaveMatrix pars2 = pars["角右"].ToPars(); X0Y0_角右_角右1 = pars2["角右1"].ToPar(); X0Y0_角右_角右2 = pars2["角右2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/飛沫_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/飛沫_人.cs index fc86c21..8541ede 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/飛沫_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/飛沫_人.cs @@ -557,8 +557,8 @@ namespace SlaveMatrix public 飛沫_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 飛沫_人D e) { ThisType = GetType(); - 本体 = new Difs(Sta.性器付["飛沫"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.性器付["飛沫"]); + Pars pars = Body[0][0]; X0Y0_飛沫基 = pars["飛沫基"].ToPar(); X0Y0_雫1 = pars["雫1"].ToPar(); X0Y0_雫2 = pars["雫2"].ToPar(); @@ -570,7 +570,7 @@ namespace SlaveMatrix X0Y0_雫8 = pars["雫8"].ToPar(); X0Y0_雫9 = pars["雫9"].ToPar(); X0Y0_雫10 = pars["雫10"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_飛沫基 = pars["飛沫基"].ToPar(); X0Y1_雫1 = pars["雫1"].ToPar(); X0Y1_雫2 = pars["雫2"].ToPar(); @@ -582,7 +582,7 @@ namespace SlaveMatrix X0Y1_雫8 = pars["雫8"].ToPar(); X0Y1_雫9 = pars["雫9"].ToPar(); X0Y1_雫10 = pars["雫10"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_飛沫基 = pars["飛沫基"].ToPar(); X0Y2_雫1 = pars["雫1"].ToPar(); X0Y2_雫2 = pars["雫2"].ToPar(); @@ -594,7 +594,7 @@ namespace SlaveMatrix X0Y2_雫8 = pars["雫8"].ToPar(); X0Y2_雫9 = pars["雫9"].ToPar(); X0Y2_雫10 = pars["雫10"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_飛沫基 = pars["飛沫基"].ToPar(); X0Y3_雫1 = pars["雫1"].ToPar(); X0Y3_雫2 = pars["雫2"].ToPar(); @@ -606,7 +606,7 @@ namespace SlaveMatrix X0Y3_雫8 = pars["雫8"].ToPar(); X0Y3_雫9 = pars["雫9"].ToPar(); X0Y3_雫10 = pars["雫10"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_飛沫基 = pars["飛沫基"].ToPar(); X0Y4_雫1 = pars["雫1"].ToPar(); X0Y4_雫2 = pars["雫2"].ToPar(); @@ -618,8 +618,8 @@ namespace SlaveMatrix X0Y4_雫8 = pars["雫8"].ToPar(); X0Y4_雫9 = pars["雫9"].ToPar(); X0Y4_雫10 = pars["雫10"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -722,7 +722,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_飛沫基CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/飛沫_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/飛沫_獣.cs index e70388a..df87141 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/飛沫_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/飛沫_獣.cs @@ -557,8 +557,8 @@ namespace SlaveMatrix public 飛沫_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 飛沫_獣D e) { ThisType = GetType(); - 本体 = new Difs(Sta.性器付["四足飛沫"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.性器付["四足飛沫"]); + Pars pars = Body[0][0]; X0Y0_飛沫基 = pars["飛沫基"].ToPar(); X0Y0_雫1 = pars["雫1"].ToPar(); X0Y0_雫2 = pars["雫2"].ToPar(); @@ -570,7 +570,7 @@ namespace SlaveMatrix X0Y0_雫8 = pars["雫8"].ToPar(); X0Y0_雫9 = pars["雫9"].ToPar(); X0Y0_雫10 = pars["雫10"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_飛沫基 = pars["飛沫基"].ToPar(); X0Y1_雫1 = pars["雫1"].ToPar(); X0Y1_雫2 = pars["雫2"].ToPar(); @@ -582,7 +582,7 @@ namespace SlaveMatrix X0Y1_雫8 = pars["雫8"].ToPar(); X0Y1_雫9 = pars["雫9"].ToPar(); X0Y1_雫10 = pars["雫10"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_飛沫基 = pars["飛沫基"].ToPar(); X0Y2_雫1 = pars["雫1"].ToPar(); X0Y2_雫2 = pars["雫2"].ToPar(); @@ -594,7 +594,7 @@ namespace SlaveMatrix X0Y2_雫8 = pars["雫8"].ToPar(); X0Y2_雫9 = pars["雫9"].ToPar(); X0Y2_雫10 = pars["雫10"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_飛沫基 = pars["飛沫基"].ToPar(); X0Y3_雫1 = pars["雫1"].ToPar(); X0Y3_雫2 = pars["雫2"].ToPar(); @@ -606,7 +606,7 @@ namespace SlaveMatrix X0Y3_雫8 = pars["雫8"].ToPar(); X0Y3_雫9 = pars["雫9"].ToPar(); X0Y3_雫10 = pars["雫10"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_飛沫基 = pars["飛沫基"].ToPar(); X0Y4_雫1 = pars["雫1"].ToPar(); X0Y4_雫2 = pars["雫2"].ToPar(); @@ -618,8 +618,8 @@ namespace SlaveMatrix X0Y4_雫8 = pars["雫8"].ToPar(); X0Y4_雫9 = pars["雫9"].ToPar(); X0Y4_雫10 = pars["雫10"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -722,7 +722,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_飛沫基CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/飛膜_先.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/飛膜_先.cs index bfaebca..4759528 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/飛膜_先.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/飛膜_先.cs @@ -23,7 +23,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -106,14 +106,14 @@ namespace SlaveMatrix public 飛膜_先(double DisUnit, 配色指定 配色指定, 体配色 体配色) { ThisType = GetType(); - 本体 = new Difs(Sta.腕左["飛膜先"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.腕左["飛膜先"]); + Pars pars = Body[0][0]; X0Y0_飛膜 = pars["飛膜"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_飛膜 = pars["飛膜"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); base.配色指定 = 配色指定; 配色(体配色); X0Y0_飛膜CP = new ColorP(X0Y0_飛膜, 飛膜CD, DisUnit, abj: true); @@ -122,7 +122,7 @@ namespace SlaveMatrix public void 接続(UpperArm_蝙 UpperArm, LowerArm_蝙 LowerArm, 手_蝙 手, bool カーブ) { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { if (右 || 反転X_ || 反転Y_) { @@ -593,7 +593,7 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_飛膜CP.Update(); } @@ -605,7 +605,7 @@ namespace SlaveMatrix public override void 色更新(Vector2D[] mm) { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_飛膜CP.Update(mm); } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/飛膜_根.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/飛膜_根.cs index 586933b..25cc83d 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/飛膜_根.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/飛膜_根.cs @@ -23,7 +23,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -106,14 +106,14 @@ namespace SlaveMatrix public 飛膜_根(double DisUnit, 配色指定 配色指定, 体配色 体配色) { ThisType = GetType(); - 本体 = new Difs(Sta.腕左["飛膜根"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.腕左["飛膜根"]); + Pars pars = Body[0][0]; X0Y0_飛膜 = pars["飛膜"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_飛膜 = pars["飛膜"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); base.配色指定 = 配色指定; 配色(体配色); X0Y0_飛膜CP = new ColorP(X0Y0_飛膜, 飛膜CD, DisUnit, abj: true); @@ -122,7 +122,7 @@ namespace SlaveMatrix public void 接続(UpperArm_蝙 UpperArm, LowerArm_蝙 LowerArm, 手_蝙 手, Vector2D 接着点) { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { if (右 || 反転X_ || 反転Y_) { @@ -327,7 +327,7 @@ namespace SlaveMatrix public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_飛膜CP.Update(); } @@ -339,7 +339,7 @@ namespace SlaveMatrix public override void 色更新(Vector2D[] mm) { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_飛膜CP.Update(mm); } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鰭_豚.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鰭_豚.cs index 2f71652..d6256a0 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鰭_豚.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鰭_豚.cs @@ -89,14 +89,14 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "豚鰭"; dif.Add(new Pars(Sta.肢左["鰭"][1][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_鰭 = pars["鰭"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -137,7 +137,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_鰭.AngleBase = num * -20.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鰭_魚.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鰭_魚.cs index f7a4c64..6292bfe 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鰭_魚.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鰭_魚.cs @@ -53,7 +53,7 @@ namespace SlaveMatrix set { 欠損_ = value; - 本体.IndexY = (欠損_ ? 1 : 0); + Body.IndexY = (欠損_ ? 1 : 0); } } @@ -175,25 +175,25 @@ namespace SlaveMatrix { ThisType = GetType(); Dif dif = new Dif(Sta.肢左["鰭"][0]); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["鰭2"].ToPars(); X0Y0_鰭2_鰭膜 = pars2["鰭膜"].ToPar(); X0Y0_鰭2_鰭条 = pars2["鰭条"].ToPar(); pars2 = pars["鰭1"].ToPars(); X0Y0_鰭1_鰭膜 = pars2["鰭膜"].ToPar(); X0Y0_鰭1_鰭条 = pars2["鰭条"].ToPar(); - Pars pars3 = 本体[0][1]; + Pars pars3 = Body[0][1]; pars2 = pars3["鰭2"].ToPars(); X0Y1_鰭2_鰭膜 = pars2["鰭膜"].ToPar(); X0Y1_鰭2_鰭条 = pars2["鰭条"].ToPar(); pars2 = pars3["鰭1"].ToPars(); X0Y1_鰭1_鰭膜 = pars2["鰭膜"].ToPar(); X0Y1_鰭1_鰭条 = pars2["鰭条"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -251,12 +251,12 @@ namespace SlaveMatrix X0Y1_鰭2_鰭条.AngleBase = 0.0; X0Y1_鰭1_鰭膜.AngleBase = 0.0; X0Y1_鰭1_鰭条.AngleBase = 0.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() { - if (本体.IndexY == 0) + if (Body.IndexY == 0) { X0Y0_鰭2_鰭膜CP.Update(); X0Y0_鰭2_鰭条CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鰭_鯨.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鰭_鯨.cs index bed0054..3cc0e9d 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鰭_鯨.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鰭_鯨.cs @@ -89,14 +89,14 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "鯨鰭"; dif.Add(new Pars(Sta.肢左["鰭"][1][1])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_鰭 = pars["鰭"].ToPar(); Xasix = false; - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -137,7 +137,7 @@ namespace SlaveMatrix { double num = (右 ? (-1.0) : 1.0); X0Y0_鰭.AngleBase = num * -29.0; - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鳳凰.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鳳凰.cs index c17ce44..4df1ebc 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鳳凰.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鳳凰.cs @@ -1405,10 +1405,10 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "鳳凰"; dif.Add(new Pars(Sta.肢中["尾"][2][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; Pars pars2 = pars["羽"].ToPars(); X0Y0_羽_羽 = pars2["羽"].ToPar(); X0Y0_羽_紋1 = pars2["紋1"].ToPar(); @@ -1493,8 +1493,8 @@ namespace SlaveMatrix X0Y0_羽21_羽 = pars2["羽"].ToPar(); X0Y0_羽21_紋1 = pars2["紋1"].ToPar(); X0Y0_羽21_紋2 = pars2["紋2"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -1680,7 +1680,7 @@ namespace SlaveMatrix X0Y0_羽19_羽.AngleBase = maxAngle.GetRanAngle(); X0Y0_羽20_羽.AngleBase = maxAngle.GetRanAngle(); X0Y0_羽21_羽.AngleBase = maxAngle.GetRanAngle(); - 本体.JoinPAall(); + Body.JoinPAall(); } public override void 色更新() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鼻_人.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鼻_人.cs index 0d01b37..e5a90ab 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鼻_人.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鼻_人.cs @@ -84,9 +84,9 @@ namespace SlaveMatrix } } - public JointS 鼻水左_接続点 => new JointS(本体, X0Y0_鼻, 0); + public JointS 鼻水左_接続点 => new JointS(Body, X0Y0_鼻, 0); - public JointS 鼻水右_接続点 => new JointS(本体, X0Y0_鼻, 1); + public JointS 鼻水右_接続点 => new JointS(Body, X0Y0_鼻, 1); public 鼻_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 鼻_人D e) { @@ -95,13 +95,13 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "人"; dif.Add(new Pars(Sta.胴体["鼻"][0][0])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_鼻 = pars["鼻"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鼻_獣.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鼻_獣.cs index 709762b..5d4f6f0 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鼻_獣.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鼻_獣.cs @@ -84,9 +84,9 @@ namespace SlaveMatrix } } - public JointS 鼻水左_接続点 => new JointS(本体, X0Y0_鼻, 0); + public JointS 鼻水左_接続点 => new JointS(Body, X0Y0_鼻, 0); - public JointS 鼻水右_接続点 => new JointS(本体, X0Y0_鼻, 1); + public JointS 鼻水右_接続点 => new JointS(Body, X0Y0_鼻, 1); public 鼻_獣(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 鼻_獣D e) { @@ -95,13 +95,13 @@ namespace SlaveMatrix Dif dif = new Dif(); dif.Tag = "獣"; dif.Add(new Pars(Sta.胴体["鼻"][0][1])); - 本体 = new Difs(); - 本体.Tag = dif.Tag; - 本体.Add(dif); - Pars pars = 本体[0][0]; + Body = new Difs(); + Body.Tag = dif.Tag; + Body.Add(dif); + Pars pars = Body[0][0]; X0Y0_鼻 = pars["鼻"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鼻水.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鼻水.cs index 860e77e..2162ecf 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鼻水.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鼻水.cs @@ -124,19 +124,19 @@ namespace SlaveMatrix public 鼻水(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 鼻水D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["鼻水左"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["鼻水左"]); + Pars pars = Body[0][0]; X0Y0_鼻水 = pars["鼻水"].ToPar(); - pars = 本体[0][1]; + pars = Body[0][1]; X0Y1_鼻水 = pars["鼻水"].ToPar(); - pars = 本体[0][2]; + pars = Body[0][2]; X0Y2_鼻水 = pars["鼻水"].ToPar(); - pars = 本体[0][3]; + pars = Body[0][3]; X0Y3_鼻水 = pars["鼻水"].ToPar(); - pars = 本体[0][4]; + pars = Body[0][4]; X0Y4_鼻水 = pars["鼻水"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; @@ -179,7 +179,7 @@ namespace SlaveMatrix public override void 色更新() { - switch (本体.IndexY) + switch (Body.IndexY) { case 0: X0Y0_鼻水CP.Update(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鼻肌.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鼻肌.cs index f74e2fc..e2445f5 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/鼻肌.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/鼻肌.cs @@ -308,8 +308,8 @@ namespace SlaveMatrix public 鼻肌(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 鼻肌D e) { ThisType = GetType(); - 本体 = new Difs(Sta.胴体["鼻肌"]); - Pars pars = 本体[0][0]; + Body = new Difs(Sta.胴体["鼻肌"]); + Pars pars = Body[0][0]; Pars pars2 = pars["紋柄"].ToPars(); Pars pars3 = pars2["紋左"].ToPars(); X0Y0_紋柄_紋左_紋1 = pars3["紋1"].ToPar(); @@ -324,8 +324,8 @@ namespace SlaveMatrix X0Y0_紋柄_紋右_紋4 = pars3["紋4"].ToPar(); X0Y0_紋柄_紋右_紋5 = pars3["紋5"].ToPar(); X0Y0_傷I = pars["傷I"].ToPar(); - 本体.SetJoints(); - 接続根 = new JointD(本体); + Body.SetJoints(); + 接続根 = new JointD(Body); 右 = e.右; 反転X = e.反転X; 反転Y = e.反転Y; diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs index e59f31b..f88ae00 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs @@ -14,7 +14,7 @@ namespace SlaveMatrix public DE(Ele src, Action 描画) { Par = src; - 本体 = src.本体; + Body = src.Body; this.描画 = 描画; } @@ -1018,7 +1018,7 @@ namespace SlaveMatrix { get { - Par par = 性器.本体.Current.EnumAllPar().First((Par e) => e.Tag == "陰核"); + Par par = 性器.Body.Current.EnumAllPar().First((Par e) => e.Tag == "陰核"); 性器.接続PA(); return par.ToGlobal(par.BasePointBase.AddY(-0.003)); } @@ -1028,7 +1028,7 @@ namespace SlaveMatrix { get { - Par par = 乳房左.本体.Current.EnumAllPar().First((Par e) => e.Tag == "乳首"); + Par par = 乳房左.Body.Current.EnumAllPar().First((Par e) => e.Tag == "乳首"); 乳房左.接続PA(); return par.ToGlobal(par.BasePointBase); } @@ -1038,7 +1038,7 @@ namespace SlaveMatrix { get { - Par par = 乳房右.本体.Current.EnumAllPar().First((Par e) => e.Tag == "乳首"); + Par par = 乳房右.Body.Current.EnumAllPar().First((Par e) => e.Tag == "乳首"); 乳房右.接続PA(); return par.ToGlobal(par.BasePointBase); } @@ -1048,7 +1048,7 @@ namespace SlaveMatrix { get { - Par par = 性器.本体.Current.EnumAllPar().First((Par e) => e.Tag == "尿道"); + Par par = 性器.Body.Current.EnumAllPar().First((Par e) => e.Tag == "尿道"); 性器.接続PA(); return par.ToGlobal(par.BasePointBase); } @@ -1058,7 +1058,7 @@ namespace SlaveMatrix { get { - Par par = 性器.本体.Current.EnumAllPar().First((Par e) => e.Tag == "膣口"); + Par par = 性器.Body.Current.EnumAllPar().First((Par e) => e.Tag == "膣口"); 性器.接続PA(); return par.Position; } @@ -1594,17 +1594,17 @@ namespace SlaveMatrix 腰肌_人.Yv = value; 下着B_ノーマル.Yv = value; 下着B_マイクロ.Yv = value; - 性器_人.本体.SizeYCont = 0.65 + Waist.Yv * 0.35; - foreach (Par item in 性器_人.本体.EnumJoinRoot) + 性器_人.Body.SizeYCont = 0.65 + Waist.Yv * 0.35; + foreach (Par item in 性器_人.Body.EnumJoinRoot) { item.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * 0.001 + 0.001); } - 肛門_人.本体.SizeYCont = 0.65 + Waist.Yv * 0.35; - foreach (Par item2 in 上着B_クロス.本体.EnumJoinRoot) + 肛門_人.Body.SizeYCont = 0.65 + Waist.Yv * 0.35; + foreach (Par item2 in 上着B_クロス.Body.EnumJoinRoot) { item2.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * 0.003); } - foreach (Par item3 in 上着B_前掛け.本体.EnumJoinRoot) + foreach (Par item3 in 上着B_前掛け.Body.EnumJoinRoot) { item3.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * 0.003); } @@ -1624,17 +1624,17 @@ namespace SlaveMatrix 腰肌_人.Yi = value; 下着B_ノーマル.Yi = value; 下着B_マイクロ.Yi = value; - 性器_人.本体.SizeYCont = 0.65 + Waist.Yv * 0.35; - foreach (Par item in 性器_人.本体.EnumJoinRoot) + 性器_人.Body.SizeYCont = 0.65 + Waist.Yv * 0.35; + foreach (Par item in 性器_人.Body.EnumJoinRoot) { item.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * 0.001 + 0.001); } - 肛門_人.本体.SizeYCont = 0.65 + Waist.Yv * 0.35; - foreach (Par item2 in 上着B_クロス.本体.EnumJoinRoot) + 肛門_人.Body.SizeYCont = 0.65 + Waist.Yv * 0.35; + foreach (Par item2 in 上着B_クロス.Body.EnumJoinRoot) { item2.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * 0.003); } - foreach (Par item3 in 上着B_前掛け.本体.EnumJoinRoot) + foreach (Par item3 in 上着B_前掛け.Body.EnumJoinRoot) { item3.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * 0.003); } @@ -1652,12 +1652,12 @@ namespace SlaveMatrix { Waist_獣.Yv = value; 腰肌_獣.Yv = value; - 性器_獣.本体.SizeYCont = 0.65 + Waist_獣.Yv * 0.35; - foreach (Par item in 性器_獣.本体.EnumJoinRoot) + 性器_獣.Body.SizeYCont = 0.65 + Waist_獣.Yv * 0.35; + foreach (Par item in 性器_獣.Body.EnumJoinRoot) { item.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * 0.001 + 0.001); } - 肛門_獣.本体.SizeYCont = 0.65 + Waist_獣.Yv * 0.35; + 肛門_獣.Body.SizeYCont = 0.65 + Waist_獣.Yv * 0.35; 腰振り_獣(); } } @@ -1672,12 +1672,12 @@ namespace SlaveMatrix { Waist_獣.Yi = value; 腰肌_獣.Yi = value; - 性器_獣.本体.SizeYCont = 0.65 + Waist_獣.Yv * 0.35; - foreach (Par item in 性器_獣.本体.EnumJoinRoot) + 性器_獣.Body.SizeYCont = 0.65 + Waist_獣.Yv * 0.35; + foreach (Par item in 性器_獣.Body.EnumJoinRoot) { item.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * 0.001 + 0.001); } - 肛門_獣.本体.SizeYCont = 0.65 + Waist_獣.Yv * 0.35; + 肛門_獣.Body.SizeYCont = 0.65 + Waist_獣.Yv * 0.35; 腰振り_獣(); } } @@ -2973,7 +2973,7 @@ namespace SlaveMatrix { ((角2_鬼)current_element).SetBasePoint(); } - foreach (Par item19 in current_element.本体.EnumAllPar()) + foreach (Par item19 in current_element.Body.EnumAllPar()) { if (item19.Tag.Contains("ハイライト")) { @@ -5405,12 +5405,12 @@ namespace SlaveMatrix if (Is粘 && Waist.腿左_接続 != null) { foreach (Par item53 in (from e in Waist.腿左_接続.GetEles<腿>() - select e.本体.EnumAllPar()).Aggregate((IEnumerable e1, IEnumerable e2) => e1.Concat(e2))) + select e.Body.EnumAllPar()).Aggregate((IEnumerable e1, IEnumerable e2) => e1.Concat(e2))) { item53.OP.OutlineFalse(); } foreach (Par item54 in (from e in Waist.腿右_接続.GetEles<腿>() - select e.本体.EnumAllPar()).Aggregate((IEnumerable e1, IEnumerable e2) => e1.Concat(e2))) + select e.Body.EnumAllPar()).Aggregate((IEnumerable e1, IEnumerable e2) => e1.Concat(e2))) { item54.OP.OutlineFalse(); } @@ -9203,12 +9203,12 @@ namespace SlaveMatrix public Ele GetHitEle(Color hc) { - return EnumAllEle().FirstOrDefault((Ele e) => e.本体.IsHit(ref hc)); + return EnumAllEle().FirstOrDefault((Ele e) => e.Body.IsHit(ref hc)); } public bool IsHit(Color hc) { - return EnumAllEle().Any((Ele e) => e.本体.IsHit(ref hc)); + return EnumAllEle().Any((Ele e) => e.Body.IsHit(ref hc)); } public IEnumerable EnumAllEle() @@ -9260,11 +9260,11 @@ namespace SlaveMatrix } } 染み_人.位置B = Waist.位置; - 染み_人.本体.JoinP(); + 染み_人.Body.JoinP(); if (Is獣) { 染み_獣.位置B = Waist_獣.位置; - 染み_獣.本体.JoinP(); + 染み_獣.Body.JoinP(); } Waist_人y = Waist.Yi; if (Is獣) @@ -9796,14 +9796,14 @@ namespace SlaveMatrix Torso.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004); Torso.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004); 胴腹板_人.X0Y0_虫性_腹板.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.002); - 胴肌_人.本体.SizeYCont = 0.85 + (1.0 - Waist.Yv) * 0.15; + 胴肌_人.Body.SizeYCont = 0.85 + (1.0 - Waist.Yv) * 0.15; } private void 腰振り_獣() { Torso_獣.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004); Torso_獣.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004); - 胴肌_獣.本体.SizeYCont = 0.85 + (1.0 - Waist_獣.Yv) * 0.15; + 胴肌_獣.Body.SizeYCont = 0.85 + (1.0 - Waist_獣.Yv) * 0.15; if (EI半中1 != null) { EI半中1.Updatef = true; diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/CM.cs b/SlaveMatrix/SlaveMatrix/GameClasses/CM.cs index 520938e..08e1ab0 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/CM.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/CM.cs @@ -46,7 +46,7 @@ namespace SlaveMatrix { this.調教UI = 調教UI; this.Ele = Ele; - foreach (Par item in Ele.本体.EnumAllPar()) + foreach (Par item in Ele.Body.EnumAllPar()) { item.HitColor = Med.GetUniqueColor(); } @@ -70,7 +70,7 @@ namespace SlaveMatrix { if (Show && Under && 描画Show) { - Ele.本体.JoinPA(); + Ele.Body.JoinPA(); Ele.色更新(); 調教UI.持ち手下描画(); Ele.描画0(Are); @@ -90,7 +90,7 @@ namespace SlaveMatrix { if (Show && Under && 描画Show) { - Ele.本体.JoinPA(); + Ele.Body.JoinPA(); Ele.色更新(); Ele.描画0(Are); } @@ -108,7 +108,7 @@ namespace SlaveMatrix { if (Show && !Under && StaShow) { - Ele.本体.JoinPA(); + Ele.Body.JoinPA(); Ele.色更新(); Ele.描画0(Are); Ele.描画1(Are); @@ -120,7 +120,7 @@ namespace SlaveMatrix if (Show && !Under && DraShow) { 調教UI.持ち手下描画(); - Ele.本体.JoinPA(); + Ele.Body.JoinPA(); Ele.色更新(); Ele.描画0(Are); Ele.描画1(Are); @@ -132,7 +132,7 @@ namespace SlaveMatrix { if (Show && !Under && DraShow) { - Ele.本体.JoinPA(); + Ele.Body.JoinPA(); Ele.色更新(); Ele.描画0(Are); Ele.描画1(Are); diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Cha.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Cha.cs index 9b4721c..27d712b 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Cha.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Cha.cs @@ -1223,12 +1223,12 @@ namespace SlaveMatrix }; Mots.Add(絶頂終了.GetHashCode().ToString(), 絶頂終了); double kv = 0.0; - Par pa = Bod.Waist.本体.CurJoinRoot; + Par pa = Bod.Waist.Body.CurJoinRoot; Par pb = null; Vector2D vec = Dat.Vec2DZero; Action 腰接続 = delegate { - pb = cha.Bod.Waist.本体.CurJoinRoot; + pb = cha.Bod.Waist.Body.CurJoinRoot; vec = pb.ToGlobal(pb.JP[5].Joint) - pa.ToGlobal(pa.JP[5].Joint); if (cha.Bod.IsWaist) { @@ -1987,7 +1987,7 @@ namespace SlaveMatrix }; Mots.Add(ごっくん.GetHashCode().ToString(), ごっくん); Mots.Drive(Med.FPSF); - Med.SetUniqueColor(Bod.Elements.Select((Ele e) => e.本体.EnumAllPar()).JoinEnum()); + Med.SetUniqueColor(Bod.Elements.Select((Ele e) => e.Body.EnumAllPar()).JoinEnum()); 汗掻き = new Sweat(Med, Are, this, Mots); 汗かき = 汗掻き.汗かき; Bod.汗掻き = 汗掻き; @@ -2005,7 +2005,7 @@ namespace SlaveMatrix { Bod.Dispose(); 汗掻き.Dispose(); - Med.RemUniqueColor(Bod.Elements.Select((Ele e) => e.本体.EnumAllPar()).JoinEnum()); + Med.RemUniqueColor(Bod.Elements.Select((Ele e) => e.Body.EnumAllPar()).JoinEnum()); } public void Set衣装(IEnumerable 衣装) @@ -2048,7 +2048,7 @@ namespace SlaveMatrix result.e = this.Bod.GetHitEle(HitColor); if (result.e != null) { - result.p = result.e.本体.GetHitPar_(HitColor); + result.p = result.e.Body.GetHitPar_(HitColor); bool flag = false; bool flag2 = result.e is Shoulder || result.e is UpperArm || result.e is LowerArm || result.e is 手 || result.e is 四足脇 || result.e is 腿 || result.e is Leg || result.e is 足 || result.e is 鰭 || result.e is 葉 || result.e is 前翅 || result.e is 後翅 || result.e is 触肢 || result.e is 節足 || result.e is 節尾 || result.e is 大顎 || result.e is 虫顎 || result.e is 虫鎌 || result.e is 触手; if (result.e is 前髪 || result.e is 頭頂) diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Ele.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Ele.cs index 318e78c..68dea80 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Ele.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Ele.cs @@ -12,9 +12,9 @@ namespace SlaveMatrix public ConnectionInfo ConnectionType; - public Difs 本体; + public Difs Body; //本体 - public static double 肥大mi1 = -5E-07; + public static double 肥大mi1 = -5E-07; public static double 肥大ma1 = 8E-05; @@ -66,15 +66,15 @@ namespace SlaveMatrix { get { - return 本体.CurJoinRoot.BasePointBase; + return Body.CurJoinRoot.BasePointBase; } set { - foreach (Par item in 本体.EnumJoinRoot) + foreach (Par item in Body.EnumJoinRoot) { item.BasePointBase = value; } - 本体.JoinP(); + Body.JoinP(); } } @@ -82,33 +82,33 @@ namespace SlaveMatrix { get { - return 本体.CurJoinRoot.BasePointCont; + return Body.CurJoinRoot.BasePointCont; } set { - foreach (Par item in 本体.EnumJoinRoot) + foreach (Par item in Body.EnumJoinRoot) { item.BasePointCont = value; } - 本体.JoinP(); + Body.JoinP(); } } - public virtual Vector2D 位置 => 本体.CurJoinRoot.Position; + public virtual Vector2D 位置 => Body.CurJoinRoot.Position; public virtual Vector2D 位置B { get { - return 本体.CurJoinRoot.PositionBase; + return Body.CurJoinRoot.PositionBase; } set { - foreach (Par item in 本体.EnumJoinRoot) + foreach (Par item in Body.EnumJoinRoot) { item.PositionBase = value; } - 本体.JoinP(); + Body.JoinP(); } } @@ -116,15 +116,15 @@ namespace SlaveMatrix { get { - return 本体.CurJoinRoot.PositionCont; + return Body.CurJoinRoot.PositionCont; } set { - foreach (Par item in 本体.EnumJoinRoot) + foreach (Par item in Body.EnumJoinRoot) { item.PositionCont = value; } - 本体.JoinP(); + Body.JoinP(); } } @@ -132,11 +132,11 @@ namespace SlaveMatrix { set { - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { item.AngleBase = value; } - 本体.JoinPA(); + Body.JoinPA(); } } @@ -144,15 +144,15 @@ namespace SlaveMatrix { get { - return 本体.CurJoinRoot.AngleBase; + return Body.CurJoinRoot.AngleBase; } set { - foreach (Par item in 本体.EnumJoinRoot) + foreach (Par item in Body.EnumJoinRoot) { item.AngleBase = value; } - 本体.JoinPA(); + Body.JoinPA(); } } @@ -160,15 +160,15 @@ namespace SlaveMatrix { get { - return 本体.CurJoinRoot.AngleCont; + return Body.CurJoinRoot.AngleCont; } set { - foreach (Par item in 本体.EnumJoinRoot) + foreach (Par item in Body.EnumJoinRoot) { item.AngleCont = value; } - 本体.JoinPA(); + Body.JoinPA(); } } @@ -176,15 +176,15 @@ namespace SlaveMatrix { get { - return 本体.CurJoinRoot.SizeBase; + return Body.CurJoinRoot.SizeBase; } set { - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { item.SizeBase *= value; } - 本体.JoinP(); + Body.JoinP(); } } @@ -192,15 +192,15 @@ namespace SlaveMatrix { get { - return 本体.CurJoinRoot.SizeCont; + return Body.CurJoinRoot.SizeCont; } set { - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { item.SizeCont = value; } - 本体.JoinP(); + Body.JoinP(); } } @@ -208,15 +208,15 @@ namespace SlaveMatrix { get { - return 本体.CurJoinRoot.SizeXBase; + return Body.CurJoinRoot.SizeXBase; } set { - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { item.SizeXBase *= value; } - 本体.JoinP(); + Body.JoinP(); } } @@ -224,15 +224,15 @@ namespace SlaveMatrix { get { - return 本体.CurJoinRoot.SizeXCont; + return Body.CurJoinRoot.SizeXCont; } set { - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { item.SizeXCont = value; } - 本体.JoinP(); + Body.JoinP(); } } @@ -240,15 +240,15 @@ namespace SlaveMatrix { get { - return 本体.CurJoinRoot.SizeYBase; + return Body.CurJoinRoot.SizeYBase; } set { - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { item.SizeYBase *= value; } - 本体.JoinP(); + Body.JoinP(); } } @@ -256,23 +256,23 @@ namespace SlaveMatrix { get { - return 本体.CurJoinRoot.SizeYCont; + return Body.CurJoinRoot.SizeYCont; } set { - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { item.SizeYCont = value; } - 本体.JoinP(); + Body.JoinP(); } } - public virtual double 尺度 => 本体.CurJoinRoot.Size; + public virtual double 尺度 => Body.CurJoinRoot.Size; - public virtual double 尺度Y => 本体.CurJoinRoot.SizeY; + public virtual double 尺度Y => Body.CurJoinRoot.SizeY; - public virtual double 尺度X => 本体.CurJoinRoot.SizeX; + public virtual double 尺度X => Body.CurJoinRoot.SizeX; public virtual double 肥大 { @@ -286,7 +286,7 @@ namespace SlaveMatrix double rate = 肥大mi1 + 肥大d1 * 肥大_; double num = 肥大mi2 + 肥大d2 * 肥大_; double num2 = num + 0.05 * 肥大_.Inverse(); - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { if (item.Parent.Tag.Contains("眼") || item.Parent.Tag.Contains("コア") || item.Tag.Contains("傷") || item.Tag.Contains("ボタン")) { @@ -320,7 +320,7 @@ namespace SlaveMatrix item.SizeYBase *= num; } } - 本体.JoinP(); + Body.JoinP(); } } @@ -334,7 +334,7 @@ namespace SlaveMatrix { 身長_ = value; double num = 身長mi2 + 身長d2 * 身長_; - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { if (!item.Parent.Tag.Contains("眼") && !item.Parent.Tag.Contains("コア") && !item.Tag.Contains("傷") && !item.Tag.Contains("ボタン") && !item.Parent.Tag.Contains("輪") && !item.Tag.Contains("吸盤") && !(this is 膣基) && !(this is 膣内精液) && !(this is 断面) && !(this is 性器) && !(this is 肛門) && !(this is 乳房) && !(this is 下着トップ) && !(this is Waist) && !(this is 腰肌) && !(this is 四足腰) && !(this is 下着ボトム) && !(this is 上着ボトム) && !(this is 手) && !(this is 噴乳) && !(this is 飛沫) && !(this is 潮吹_小) && !(this is 潮吹_大) && !(this is 放尿) && !(this is Head) && !(this is 目隠帯) && !(this is 玉口枷) && !(this is 半身) && !(this is 頭頂) && !(this is 背中_光) && !(this is ボテ腹)) { @@ -367,7 +367,7 @@ namespace SlaveMatrix item.OP.ScalingXY(item.OP.GetCenter(), 1.0 / num); } } - 本体.JoinP(); + Body.JoinP(); } } @@ -381,9 +381,9 @@ namespace SlaveMatrix { if (右_ != value) { - 本体.JoinPAall(); - 本体.ReverseX(); - 本体.JoinP(); + Body.JoinPAall(); + Body.ReverseX(); + Body.JoinP(); } 右_ = value; } @@ -399,9 +399,9 @@ namespace SlaveMatrix { if (反転X_ != value) { - 本体.JoinPAall(); - 本体.ReverseX(); - 本体.JoinP(); + Body.JoinPAall(); + Body.ReverseX(); + Body.JoinP(); } 反転X_ = value; } @@ -417,9 +417,9 @@ namespace SlaveMatrix { if (反転Y_ != value) { - 本体.JoinPAall(); - 本体.ReverseY(); - 本体.JoinP(); + Body.JoinPAall(); + Body.ReverseY(); + Body.JoinP(); } 反転Y_ = value; } @@ -429,11 +429,11 @@ namespace SlaveMatrix { get { - return 本体.ValueX; + return Body.ValueX; } set { - 本体.ValueX = value; + Body.ValueX = value; } } @@ -441,11 +441,11 @@ namespace SlaveMatrix { get { - return 本体.ValueY; + return Body.ValueY; } set { - 本体.ValueY = value; + Body.ValueY = value; } } @@ -453,11 +453,11 @@ namespace SlaveMatrix { get { - return 本体.IndexX; + return Body.IndexX; } set { - 本体.IndexX = value; + Body.IndexX = value; } } @@ -465,11 +465,11 @@ namespace SlaveMatrix { get { - return 本体.IndexY; + return Body.IndexY; } set { - 本体.IndexY = value; + Body.IndexY = value; } } @@ -483,7 +483,7 @@ namespace SlaveMatrix { サイズ_ = value; double rate = 0.95 + 0.09 * サイズ_; - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { Vector2D center = item.OP.GetCenter(); item.OP.ScalingXY(center, rate); @@ -502,7 +502,7 @@ namespace SlaveMatrix { サイズX_ = value; double rate = 0.95 + 0.09 * サイズX_; - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { Vector2D center = item.OP.GetCenter(); item.OP.ScalingX(center, rate); @@ -521,7 +521,7 @@ namespace SlaveMatrix { サイズY_ = value; double rate = 0.95 + 0.09 * サイズY_; - foreach (Par item in 本体.EnumAllPar()) + foreach (Par item in Body.EnumAllPar()) { Vector2D center = item.OP.GetCenter(); item.OP.ScalingY(center, rate); @@ -961,7 +961,7 @@ namespace SlaveMatrix public virtual void 描画0(RenderArea Are) { - 本体.Draw(Are); + Body.Draw(Are); } public virtual void 描画1(RenderArea Are) @@ -974,7 +974,7 @@ namespace SlaveMatrix public virtual void Dispose() { - 本体.Dispose(); + Body.Dispose(); } public virtual void 接続P() @@ -1002,11 +1002,11 @@ namespace SlaveMatrix public void SetAngle(Ele e) { - foreach (var item in 本体.EnumAllPar().Zip(e.本体.EnumAllPar(), (Par a0, Par a1) => new { a0, a1 })) + foreach (var item in Body.EnumAllPar().Zip(e.Body.EnumAllPar(), (Par a0, Par a1) => new { a0, a1 })) { item.a0.AngleBase = 0.0 - item.a1.AngleBase; } - 本体.JoinPAall(); + Body.JoinPAall(); } public virtual void SetRestraintAngle() diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Reactions.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Reactions.cs index 2f513a7..089044e 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Reactions.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Reactions.cs @@ -3088,22 +3088,22 @@ namespace SlaveMatrix public static void 眉_下左(this Cha Cha) { - Cha.Bod.眉左.本体.CurJoinRoot.PositionCont = Dat.Vec2DZero; + Cha.Bod.眉左.Body.CurJoinRoot.PositionCont = Dat.Vec2DZero; } public static void 眉_下右(this Cha Cha) { - Cha.Bod.眉右.本体.CurJoinRoot.PositionCont = Dat.Vec2DZero; + Cha.Bod.眉右.Body.CurJoinRoot.PositionCont = Dat.Vec2DZero; } public static void 眉_上左(this Cha Cha) { - Cha.Bod.眉左.本体.CurJoinRoot.PositionCont = -Dat.Vec2DUnitY * 0.003; + Cha.Bod.眉左.Body.CurJoinRoot.PositionCont = -Dat.Vec2DUnitY * 0.003; } public static void 眉_上右(this Cha Cha) { - Cha.Bod.眉右.本体.CurJoinRoot.PositionCont = -Dat.Vec2DUnitY * 0.003; + Cha.Bod.眉右.Body.CurJoinRoot.PositionCont = -Dat.Vec2DUnitY * 0.003; } public static void 両眉_下(this Cha Cha) @@ -3183,12 +3183,12 @@ namespace SlaveMatrix public static void 単眉_下(this Cha Cha) { - Cha.Bod.単眼眉.本体.CurJoinRoot.PositionCont = Dat.Vec2DZero; + Cha.Bod.単眼眉.Body.CurJoinRoot.PositionCont = Dat.Vec2DZero; } public static void 単眉_上(this Cha Cha) { - Cha.Bod.単眼眉.本体.CurJoinRoot.PositionCont = -Dat.Vec2DUnitY * 0.003; + Cha.Bod.単眼眉.Body.CurJoinRoot.PositionCont = -Dat.Vec2DUnitY * 0.003; } public static void 単眉_1(this Cha c, int i) @@ -4228,14 +4228,14 @@ namespace SlaveMatrix { 大顎 obj = Cha.Bod.大顎左[n]; obj.SetAngle0(); - obj.本体.CurJoinRoot.AngleBase += 根本角度 + u1; + obj.Body.CurJoinRoot.AngleBase += 根本角度 + u1; } public static void 大顎右(this Cha Cha, int n, double u1, double 根本角度) { 大顎 obj = Cha.Bod.大顎右[n]; obj.SetAngle0(); - obj.本体.CurJoinRoot.AngleBase += 0.0 - 根本角度 + (0.0 - u1); + obj.Body.CurJoinRoot.AngleBase += 0.0 - 根本角度 + (0.0 - u1); } public static void 大顎_基本左(this Cha Cha, int n, double u1) diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs index 839bdc7..8534503 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs @@ -828,7 +828,7 @@ namespace SlaveMatrix public static void SetHitFalse(this Ele e) { - foreach (Par item in e.本体.EnumAllPar()) + foreach (Par item in e.Body.EnumAllPar()) { item.Hit = false; } @@ -836,7 +836,7 @@ namespace SlaveMatrix public static void SetHitTrue(this Ele e) { - foreach (Par item in e.本体.EnumAllPar()) + foreach (Par item in e.Body.EnumAllPar()) { item.Hit = true; } diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/TrainingUI.cs b/SlaveMatrix/SlaveMatrix/GameClasses/TrainingUI.cs index 6af1d31..e0e0242 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/TrainingUI.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/TrainingUI.cs @@ -810,7 +810,7 @@ namespace SlaveMatrix public void Set_口(Ele t) { - Par par = Bod.口.本体.Current.EnumAllPar().First((Par e) => e.Tag == "口"); + Par par = Bod.口.Body.Current.EnumAllPar().First((Par e) => e.Tag == "口"); Bod.口.接続PA(); t.位置B = par.Position; } @@ -865,14 +865,14 @@ namespace SlaveMatrix public void Set_陰核(Ele t) { - Par par = Bod.性器.本体.Current.EnumAllPar().First((Par e) => e.Tag == "陰核"); + Par par = Bod.性器.Body.Current.EnumAllPar().First((Par e) => e.Tag == "陰核"); Bod.性器.接続PA(); t.位置B = par.Position; } public void Set_膣口(Ele t) { - Par par = Bod.性器.本体.Current.EnumAllPar().First((Par e) => e.Tag == "膣口"); + Par par = Bod.性器.Body.Current.EnumAllPar().First((Par e) => e.Tag == "膣口"); Bod.性器.接続PA(); t.位置B = par.Position; } @@ -891,7 +891,7 @@ namespace SlaveMatrix public void Set_くぱぁ(Ele t, bool 右) { - Par par = (Bod.Is獣 ? Bod.Waist_獣.本体.Current.EnumAllPar().First((Par e) => e.Tag == "股") : Bod.Waist.本体.Current.EnumAllPar().First((Par e) => e.Tag == "股")); + Par par = (Bod.Is獣 ? Bod.Waist_獣.Body.Current.EnumAllPar().First((Par e) => e.Tag == "股") : Bod.Waist.Body.Current.EnumAllPar().First((Par e) => e.Tag == "股")); Bod.Waist.接続PA(); if (右) { @@ -964,43 +964,43 @@ namespace SlaveMatrix private 挿入処理 Get挿入処理(ref Color hc) { - if (ペニス.本体.IsHit(ref hc)) + if (ペニス.Body.IsHit(ref hc)) { return ペニス挿入; } - if (マウス.本体.IsHit(ref hc)) + if (マウス.Body.IsHit(ref hc)) { return マウス挿入; } - if (ハンド右.本体.IsHit(ref hc)) + if (ハンド右.Body.IsHit(ref hc)) { return ハンド挿入; } - if (ロータ.本体.IsHit(ref hc)) + if (ロータ.Body.IsHit(ref hc)) { return ロータ挿入; } - if (コモン.本体.IsHit(ref hc)) + if (コモン.Body.IsHit(ref hc)) { return コモン挿入; } - if (ディル.本体.IsHit(ref hc)) + if (ディル.Body.IsHit(ref hc)) { return ディル挿入; } - if (アナル.本体.IsHit(ref hc)) + if (アナル.Body.IsHit(ref hc)) { return アナル挿入; } - if (デンマ.本体.IsHit(ref hc)) + if (デンマ.Body.IsHit(ref hc)) { return デンマ挿入; } - if (ドリル.本体.IsHit(ref hc)) + if (ドリル.Body.IsHit(ref hc)) { return ドリル挿入; } - if (パール.本体.IsHit(ref hc)) + if (パール.Body.IsHit(ref hc)) { return パール挿入; } @@ -1066,7 +1066,7 @@ namespace SlaveMatrix 調教鞭.Yi = 2; focus.Ele.角度C = 0.0; } - focus.Ele.本体.JoinPAall(); + focus.Ele.Body.JoinPAall(); } public void Set持ち手() @@ -1079,7 +1079,7 @@ namespace SlaveMatrix ハンド右.角度C = 0.0; ハンド右.Xi = 0; ハンド右.Yi = 0; - ハンド右.本体.JoinPA(); + ハンド右.Body.JoinPA(); return; } 持ち手 = true; @@ -1109,7 +1109,7 @@ namespace SlaveMatrix ハンド右.Xi = 5; Set_キャップ3(ハンド右); } - ハンド右.本体.JoinPA(); + ハンド右.Body.JoinPA(); } public void Joi持ち手() @@ -1197,7 +1197,7 @@ namespace SlaveMatrix if (持ち手) { Joi持ち手(); - ハンド右.本体.JoinPA(); + ハンド右.Body.JoinPA(); ハンド右.色更新(); if (ハンド右.Xi == 11) { @@ -1641,7 +1641,7 @@ namespace SlaveMatrix Color hc_ = hc; hcm = (from e in EnumCM() where e.使用状態 == UsageStatus.Standby - select e).FirstOrDefault((CM e) => e.Ele.本体.IsHit(ref hc_)); + select e).FirstOrDefault((CM e) => e.Ele.Body.IsHit(ref hc_)); if (hcm != null) { foreach (CM item in from e in EnumCM() @@ -1719,7 +1719,7 @@ namespace SlaveMatrix bool flag = true; foreach (挿入処理 item4 in SubFocus) { - if (flag = item4.対象.Ele.本体.IsHit(ref hc)) + if (flag = item4.対象.Ele.Body.IsHit(ref hc)) { if (item4.対象 == ロータCM) { @@ -1916,7 +1916,7 @@ namespace SlaveMatrix Color hc_ = hc; CM cM = (from e in EnumCM() where e.使用状態 == UsageStatus.Standby - select e).FirstOrDefault((CM e) => e.Ele.本体.IsHit(ref hc_)); + select e).FirstOrDefault((CM e) => e.Ele.Body.IsHit(ref hc_)); if (cM != null) { Focus.Ele.濃度 = 0.5; @@ -2700,7 +2700,7 @@ namespace SlaveMatrix ハンド右.X11Y0_呪印_輪3_輪内.ReverseX(); ハンド右.X11Y0_呪印_鎖1.ReverseX(); ハンド右.X11Y0_呪印_鎖3.ReverseX(); - ハンド右.本体.JoinPA(); + ハンド右.Body.JoinPA(); } Focus = ハンド右CM; 通常放し(); @@ -2873,7 +2873,7 @@ namespace SlaveMatrix { 射精.位置B = ペニス.位置B; 射精.色更新(); - 射精.本体.Draw(Are); + 射精.Body.Draw(Are); } foreach (挿入処理 item in SubFocus) {