diff --git a/2DGAMELIB/_2DGAMELIB/ObjExtensions.cs b/2DGAMELIB/_2DGAMELIB/ObjExtensions.cs index a0b6b05..9ec8b60 100644 --- a/2DGAMELIB/_2DGAMELIB/ObjExtensions.cs +++ b/2DGAMELIB/_2DGAMELIB/ObjExtensions.cs @@ -21,6 +21,14 @@ namespace _2DGAMELIB ["腕"] = "Arm", ["肩"] = "Shoulder", ["胸"] = "Chest", + ["下腕"] = "LowerArm", + ["上腕"] = "UpperArm", + ["鳥翼上腕"] = "鳥翼UpperArm", + ["獣翼上腕"] = "獣翼UpperArm", + ["四足上腕"] = "四足UpperArm", + ["鳥翼下腕"] = "鳥翼LowerArm", + ["獣翼下腕"] = "獣翼LowerArm", + ["四足下腕"] = "四足LowerArm" //["乳房"] = "Breast", //["腹"] = "Abdomen", //["顔"] = "Face", diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ConnectionInfo.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ConnectionInfo.cs index f971fcf..885402d 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ConnectionInfo.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ConnectionInfo.cs @@ -367,7 +367,7 @@ namespace SlaveMatrix 四足胸_翼下右_接続, 四足胸_背中_接続, 四足脇_UpperArm_接続, - 四足胴_腰_接続, + 四足胴_Waist_接続, 四足胴_肌_接続, 四足胴_翼左_接続, 四足胴_翼右_接続, diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Sweat.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Sweat.cs index 8abb867..83ff2c0 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Sweat.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Sweat.cs @@ -19,9 +19,9 @@ namespace SlaveMatrix private HashSet 汗対象 = new HashSet { Sta.Chestt.ToString(), - Sta.胴t.ToString(), + Sta.Torsot.ToString(), Sta.Shouldert.ToString(), - Sta.腰t.ToString() + Sta.Waistt.ToString() }; private ryps[] 対象; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso.cs index 2080381..85eb923 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso.cs @@ -5,7 +5,7 @@ namespace SlaveMatrix { public class Torso : Ele { - public Par X0Y0_胴; + public Par X0Y0_Torso; public Par X0Y0_筋肉_筋肉左; @@ -23,7 +23,7 @@ namespace SlaveMatrix public Par X0Y0_植タトゥ_右_タトゥ1; - public ColorD 胴CD; + public ColorD TorsoCD; public ColorD 筋肉_筋肉左CD; @@ -41,7 +41,7 @@ namespace SlaveMatrix public ColorD 植タトゥ_右_タトゥ1CD; - public ColorP X0Y0_胴CP; + public ColorP X0Y0_TorsoCP; public ColorP X0Y0_筋肉_筋肉左CP; @@ -109,16 +109,16 @@ namespace SlaveMatrix } } - public bool 胴_表示 + public bool Torso_表示 { get { - return X0Y0_胴.Dra; + return X0Y0_Torso.Dra; } set { - X0Y0_胴.Dra = value; - X0Y0_胴.Hit = value; + X0Y0_Torso.Dra = value; + X0Y0_Torso.Hit = value; } } @@ -243,11 +243,11 @@ namespace SlaveMatrix { get { - return 胴_表示; + return Torso_表示; } set { - 胴_表示 = value; + Torso_表示 = value; 筋肉_筋肉左_表示 = value; 筋肉_筋肉右_表示 = value; 獣性_獣毛左_表示 = value; @@ -263,11 +263,11 @@ namespace SlaveMatrix { get { - return 胴CD.不透明度; + return TorsoCD.不透明度; } set { - 胴CD.不透明度 = value; + TorsoCD.不透明度 = value; 筋肉_筋肉左CD.不透明度 = value; 筋肉_筋肉右CD.不透明度 = value; 獣性_獣毛左CD.不透明度 = value; @@ -279,22 +279,22 @@ namespace SlaveMatrix } } - public JointS Chest_接続点 => new JointS(本体, X0Y0_胴, 0); + public JointS Chest_接続点 => new JointS(本体, X0Y0_Torso, 0); - public JointS 肌_接続点 => new JointS(本体, X0Y0_胴, 5); + public JointS 肌_接続点 => new JointS(本体, X0Y0_Torso, 5); - public JointS 翼左_接続点 => new JointS(本体, X0Y0_胴, 1); + public JointS 翼左_接続点 => new JointS(本体, X0Y0_Torso, 1); - public JointS 翼右_接続点 => new JointS(本体, X0Y0_胴, 2); + public JointS 翼右_接続点 => new JointS(本体, X0Y0_Torso, 2); public Torso(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, TorsoD e) { - Torso 胴2 = this; + Torso Torso2 = this; ThisType = GetType(); //This had no Torso (胴体) 本体 = new Difs(Sta.胴体["Torso"]); Pars pars = 本体[0][0]; - X0Y0_胴 = pars["胴"].ToPar(); + X0Y0_Torso = pars["胴"].ToPar(); Pars pars2 = pars["筋肉"].ToPars(); X0Y0_筋肉_筋肉左 = pars2["筋肉左"].ToPar(); X0Y0_筋肉_筋肉右 = pars2["筋肉右"].ToPar(); @@ -332,7 +332,7 @@ namespace SlaveMatrix サイズ = e.サイズ; サイズX = e.サイズX; サイズY = e.サイズY; - 胴_表示 = e.胴_表示; + Torso_表示 = e.Torso_表示; 筋肉_筋肉左_表示 = e.筋肉_筋肉左_表示; 筋肉_筋肉右_表示 = e.筋肉_筋肉右_表示; 獣性_獣毛左_表示 = e.獣性_獣毛左_表示; @@ -354,9 +354,9 @@ namespace SlaveMatrix Chest_接続 = e.Chest_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 胴2; + f.Par = Torso2; f.ConnectionType = ConnectionInfo.Torso_Chest_接続; - f.接続(胴2.Chest_接続点); + f.接続(Torso2.Chest_接続点); return f; }).ToArray(); } @@ -365,9 +365,9 @@ namespace SlaveMatrix 肌_接続 = e.肌_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 胴2; + f.Par = Torso2; f.ConnectionType = ConnectionInfo.Torso_肌_接続; - f.接続(胴2.肌_接続点); + f.接続(Torso2.肌_接続点); return f; }).ToArray(); } @@ -376,9 +376,9 @@ namespace SlaveMatrix 翼左_接続 = e.翼左_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 胴2; + f.Par = Torso2; f.ConnectionType = ConnectionInfo.Torso_翼左_接続; - f.接続(胴2.翼左_接続点); + f.接続(Torso2.翼左_接続点); return f; }).ToArray(); } @@ -387,15 +387,15 @@ namespace SlaveMatrix 翼右_接続 = e.翼右_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 胴2; + f.Par = Torso2; f.ConnectionType = ConnectionInfo.Torso_翼右_接続; - f.接続(胴2.翼右_接続点); + f.接続(Torso2.翼右_接続点); return f; }).ToArray(); } base.配色指定 = 配色指定; 配色(体配色); - X0Y0_胴CP = new ColorP(X0Y0_胴, 胴CD, DisUnit, abj: true); + X0Y0_TorsoCP = new ColorP(X0Y0_Torso, TorsoCD, DisUnit, abj: true); X0Y0_筋肉_筋肉左CP = new ColorP(X0Y0_筋肉_筋肉左, 筋肉_筋肉左CD, DisUnit, abj: false); X0Y0_筋肉_筋肉右CP = new ColorP(X0Y0_筋肉_筋肉右, 筋肉_筋肉右CD, DisUnit, abj: false); X0Y0_獣性_獣毛左CP = new ColorP(X0Y0_獣性_獣毛左, 獣性_獣毛左CD, DisUnit, abj: true); @@ -418,7 +418,7 @@ namespace SlaveMatrix public override void 色更新() { - X0Y0_胴CP.Update(); + X0Y0_TorsoCP.Update(); X0Y0_筋肉_筋肉左CP.Update(); X0Y0_筋肉_筋肉右CP.Update(); X0Y0_獣性_獣毛左CP.Update(); @@ -436,7 +436,7 @@ namespace SlaveMatrix private void 配色N0(体配色 体配色) { - 胴CD = new ColorD(ref Col.Black, ref 体配色.人肌R); + TorsoCD = new ColorD(ref Col.Black, ref 体配色.人肌R); 筋肉_筋肉左CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O); 筋肉_筋肉右CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O); 獣性_獣毛左CD = new ColorD(ref Col.Black, ref 体配色.毛0O); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/TorsoD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/TorsoD.cs index 2da3d11..93765e2 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/TorsoD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/TorsoD.cs @@ -7,7 +7,7 @@ namespace SlaveMatrix [Serializable] public class TorsoD : EleD { - public bool 胴_表示 = true; + public bool Torso_表示 = true; public bool 筋肉_筋肉左_表示; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蛇.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蛇.cs index ca9db49..693a5df 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蛇.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蛇.cs @@ -3,15 +3,15 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class Torso_蛇 : 長胴 + public class Torso_蛇 : 長胴 //Long torso? { - public Par X0Y0_胴_鱗; + public Par X0Y0_Torso_鱗; - public Par X0Y0_胴_鱗左; + public Par X0Y0_Torso_鱗左; - public Par X0Y0_胴_鱗右; + public Par X0Y0_Torso_鱗右; - public Par X0Y0_胴_胴; + public Par X0Y0_Torso_Torso; public Par X0Y0_輪_革; @@ -25,13 +25,13 @@ namespace SlaveMatrix public Par X0Y0_輪_金具右; - public ColorD 胴_鱗CD; + public ColorD Torso_鱗CD; - public ColorD 胴_鱗左CD; + public ColorD Torso_鱗左CD; - public ColorD 胴_鱗右CD; + public ColorD Torso_鱗右CD; - public ColorD 胴_胴CD; + public ColorD Torso_TorsoCD; public ColorD 輪_革CD; @@ -45,13 +45,13 @@ namespace SlaveMatrix public ColorD 輪_金具右CD; - public ColorP X0Y0_胴_鱗CP; + public ColorP X0Y0_Torso_鱗CP; - public ColorP X0Y0_胴_鱗左CP; + public ColorP X0Y0_Torso_鱗左CP; - public ColorP X0Y0_胴_鱗右CP; + public ColorP X0Y0_Torso_鱗右CP; - public ColorP X0Y0_胴_胴CP; + public ColorP X0Y0_Torso_TorsoCP; public ColorP X0Y0_輪_革CP; @@ -112,55 +112,55 @@ namespace SlaveMatrix } } - public bool 胴_鱗_表示 + public bool Torso_鱗_表示 { get { - return X0Y0_胴_鱗.Dra; + return X0Y0_Torso_鱗.Dra; } set { - X0Y0_胴_鱗.Dra = value; - X0Y0_胴_鱗.Hit = value; + X0Y0_Torso_鱗.Dra = value; + X0Y0_Torso_鱗.Hit = value; } } - public bool 胴_鱗左_表示 + public bool Torso_鱗左_表示 { get { - return X0Y0_胴_鱗左.Dra; + return X0Y0_Torso_鱗左.Dra; } set { - X0Y0_胴_鱗左.Dra = value; - X0Y0_胴_鱗左.Hit = value; + X0Y0_Torso_鱗左.Dra = value; + X0Y0_Torso_鱗左.Hit = value; } } - public bool 胴_鱗右_表示 + public bool Torso_鱗右_表示 { get { - return X0Y0_胴_鱗右.Dra; + return X0Y0_Torso_鱗右.Dra; } set { - X0Y0_胴_鱗右.Dra = value; - X0Y0_胴_鱗右.Hit = value; + X0Y0_Torso_鱗右.Dra = value; + X0Y0_Torso_鱗右.Hit = value; } } - public bool 胴_表示 + public bool Torso_表示 { get { - return X0Y0_胴_胴.Dra; + return X0Y0_Torso_Torso.Dra; } set { - X0Y0_胴_胴.Dra = value; - X0Y0_胴_胴.Hit = value; + X0Y0_Torso_Torso.Dra = value; + X0Y0_Torso_Torso.Hit = value; } } @@ -276,14 +276,14 @@ namespace SlaveMatrix { get { - return 胴_鱗_表示; + return Torso_鱗_表示; } set { - 胴_鱗_表示 = value; - 胴_鱗左_表示 = value; - 胴_鱗右_表示 = value; - 胴_表示 = value; + Torso_鱗_表示 = value; + Torso_鱗左_表示 = value; + Torso_鱗右_表示 = value; + Torso_表示 = value; 輪_革_表示 = value; 輪_金具1_表示 = value; 輪_金具2_表示 = value; @@ -299,14 +299,14 @@ namespace SlaveMatrix { get { - return 胴_鱗CD.不透明度; + return Torso_鱗CD.不透明度; } set { - 胴_鱗CD.不透明度 = value; - 胴_鱗左CD.不透明度 = value; - 胴_鱗右CD.不透明度 = value; - 胴_胴CD.不透明度 = value; + Torso_鱗CD.不透明度 = value; + Torso_鱗左CD.不透明度 = value; + Torso_鱗右CD.不透明度 = value; + Torso_TorsoCD.不透明度 = value; 輪_革CD.不透明度 = value; 輪_金具1CD.不透明度 = value; 輪_金具2CD.不透明度 = value; @@ -316,11 +316,11 @@ namespace SlaveMatrix } } - public JointS 左_接続点 => new JointS(本体, X0Y0_胴_胴, 2); + public JointS 左_接続点 => new JointS(本体, X0Y0_Torso_Torso, 2); - public JointS 右_接続点 => new JointS(本体, X0Y0_胴_胴, 3); + public JointS 右_接続点 => new JointS(本体, X0Y0_Torso_Torso, 3); - public JointS Torso_接続点 => new JointS(本体, X0Y0_胴_胴, 1); + public JointS Torso_接続点 => new JointS(本体, X0Y0_Torso_Torso, 1); public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪_金具左, 0); @@ -328,7 +328,7 @@ namespace SlaveMatrix public Torso_蛇(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, Torso_蛇D e) { - Torso_蛇 胴_蛇2 = this; + Torso_蛇 Torso_蛇2 = this; ThisType = GetType(); Pars pars = new Pars(); pars.Tag = "蛇"; @@ -342,10 +342,10 @@ namespace SlaveMatrix 本体.Add(dif); Pars pars2 = 本体[0][0]; Pars pars3 = pars2["胴2"].ToPars(); - X0Y0_胴_鱗 = pars3["鱗"].ToPar(); - X0Y0_胴_鱗左 = pars3["鱗左"].ToPar(); - X0Y0_胴_鱗右 = pars3["鱗右"].ToPar(); - X0Y0_胴_胴 = pars3["胴"].ToPar(); + X0Y0_Torso_鱗 = pars3["鱗"].ToPar(); + X0Y0_Torso_鱗左 = pars3["鱗左"].ToPar(); + X0Y0_Torso_鱗右 = pars3["鱗右"].ToPar(); + X0Y0_Torso_Torso = pars3["胴"].ToPar(); pars3 = pars2["輪1"].ToPars(); X0Y0_輪_革 = pars3["革"].ToPar(); X0Y0_輪_金具1 = pars3["金具1"].ToPar(); @@ -377,10 +377,10 @@ namespace SlaveMatrix サイズ = e.サイズ; サイズX = e.サイズX; サイズY = e.サイズY; - 胴_鱗_表示 = e.胴_鱗_表示; - 胴_鱗左_表示 = e.胴_鱗左_表示; - 胴_鱗右_表示 = e.胴_鱗右_表示; - 胴_表示 = e.胴_表示; + Torso_鱗_表示 = e.Torso_鱗_表示; + Torso_鱗左_表示 = e.Torso_鱗左_表示; + Torso_鱗右_表示 = e.Torso_鱗右_表示; + Torso_表示 = e.Torso_表示; 輪_革_表示 = e.輪_革_表示; 輪_金具1_表示 = e.輪_金具1_表示; 輪_金具2_表示 = e.輪_金具2_表示; @@ -401,9 +401,9 @@ namespace SlaveMatrix 左_接続 = e.左_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 胴_蛇2; + f.Par = Torso_蛇2; f.ConnectionType = ConnectionInfo.Torso_蛇_左_接続; - f.接続(胴_蛇2.左_接続点); + f.接続(Torso_蛇2.左_接続点); return f; }).ToArray(); } @@ -412,9 +412,9 @@ namespace SlaveMatrix 右_接続 = e.右_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 胴_蛇2; + f.Par = Torso_蛇2; f.ConnectionType = ConnectionInfo.Torso_蛇_右_接続; - f.接続(胴_蛇2.右_接続点); + f.接続(Torso_蛇2.右_接続点); return f; }).ToArray(); } @@ -423,18 +423,18 @@ namespace SlaveMatrix Torso_接続 = e.Torso_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 胴_蛇2; + f.Par = Torso_蛇2; f.ConnectionType = ConnectionInfo.Torso_蛇_Torso_接続; - f.接続(胴_蛇2.Torso_接続点); + f.接続(Torso_蛇2.Torso_接続点); return f; }).ToArray(); } base.配色指定 = 配色指定; 配色(体配色); - X0Y0_胴_鱗CP = new ColorP(X0Y0_胴_鱗, 胴_鱗CD, DisUnit, abj: true); - X0Y0_胴_鱗左CP = new ColorP(X0Y0_胴_鱗左, 胴_鱗左CD, DisUnit, abj: true); - X0Y0_胴_鱗右CP = new ColorP(X0Y0_胴_鱗右, 胴_鱗右CD, DisUnit, abj: true); - X0Y0_胴_胴CP = new ColorP(X0Y0_胴_胴, 胴_胴CD, DisUnit, abj: true); + X0Y0_Torso_鱗CP = new ColorP(X0Y0_Torso_鱗, Torso_鱗CD, DisUnit, abj: true); + X0Y0_Torso_鱗左CP = new ColorP(X0Y0_Torso_鱗左, Torso_鱗左CD, DisUnit, abj: true); + X0Y0_Torso_鱗右CP = new ColorP(X0Y0_Torso_鱗右, Torso_鱗右CD, DisUnit, abj: true); + X0Y0_Torso_TorsoCP = new ColorP(X0Y0_Torso_Torso, Torso_TorsoCD, DisUnit, abj: true); X0Y0_輪_革CP = new ColorP(X0Y0_輪_革, 輪_革CD, DisUnit, abj: true); X0Y0_輪_金具1CP = new ColorP(X0Y0_輪_金具1, 輪_金具1CD, DisUnit, abj: true); X0Y0_輪_金具2CP = new ColorP(X0Y0_輪_金具2, 輪_金具2CD, DisUnit, abj: true); @@ -454,10 +454,10 @@ namespace SlaveMatrix public override void 描画0(RenderArea Are) { - Are.Draw(X0Y0_胴_鱗); - Are.Draw(X0Y0_胴_鱗左); - Are.Draw(X0Y0_胴_鱗右); - Are.Draw(X0Y0_胴_胴); + Are.Draw(X0Y0_Torso_鱗); + Are.Draw(X0Y0_Torso_鱗左); + Are.Draw(X0Y0_Torso_鱗右); + Are.Draw(X0Y0_Torso_Torso); if (Torso_接続 != null && Torso_接続[0].拘束 && Torso_接続[0] is Torso_蛇) { ((Torso_蛇)Torso_接続[0]).拘束具描画(Are); @@ -488,7 +488,7 @@ namespace SlaveMatrix if (Par != null && !(Par is 長物_蛇) && Par.Par != null && !(Par.Par is 長物_蛇)) { _ = 右; - X0Y0_胴_胴.AngleBase = 20.0.GetRanAngle(); + X0Y0_Torso_Torso.AngleBase = 20.0.GetRanAngle(); 本体.JoinPAall(); } } @@ -504,10 +504,10 @@ namespace SlaveMatrix public override void 色更新() { - X0Y0_胴_鱗CP.Update(); - X0Y0_胴_鱗左CP.Update(); - X0Y0_胴_鱗右CP.Update(); - X0Y0_胴_胴CP.Update(); + X0Y0_Torso_鱗CP.Update(); + X0Y0_Torso_鱗左CP.Update(); + X0Y0_Torso_鱗右CP.Update(); + X0Y0_Torso_TorsoCP.Update(); X0Y0_輪_革CP.Update(); X0Y0_輪_金具1CP.Update(); X0Y0_輪_金具2CP.Update(); @@ -541,10 +541,10 @@ namespace SlaveMatrix private void 配色N0(体配色 体配色) { - 胴_鱗CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_鱗CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗0O); 輪_革CD = new ColorD(); 輪_金具1CD = new ColorD(); 輪_金具2CD = new ColorD(); @@ -555,10 +555,10 @@ namespace SlaveMatrix private void 配色T0(体配色 体配色) { - 胴_鱗CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴_鱗左CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_鱗右CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_胴CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_鱗CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso_鱗左CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_鱗右CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗0O); 輪_革CD = new ColorD(); 輪_金具1CD = new ColorD(); 輪_金具2CD = new ColorD(); @@ -569,10 +569,10 @@ namespace SlaveMatrix private void 配色T1(体配色 体配色) { - 胴_鱗CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); - 胴_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_鱗CD = new ColorD(ref Col.Black, ref 体配色.鱗1O); + Torso_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); 輪_革CD = new ColorD(); 輪_金具1CD = new ColorD(); 輪_金具2CD = new ColorD(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蛇D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蛇D.cs index 12d8144..bf486a4 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蛇D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蛇D.cs @@ -6,13 +6,13 @@ namespace SlaveMatrix [Serializable] public class Torso_蛇D : 長胴D { - public bool 胴_鱗_表示 = true; + public bool Torso_鱗_表示 = true; - public bool 胴_鱗左_表示 = true; + public bool Torso_鱗左_表示 = true; - public bool 胴_鱗右_表示 = true; + public bool Torso_鱗右_表示 = true; - public bool 胴_表示 = true; + public bool Torso_表示 = true; public bool 輪_革_表示 = true; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蟲.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蟲.cs index cbdbc35..a0831a3 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蟲.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蟲.cs @@ -1,25 +1,25 @@ -using System.Linq; using _2DGAMELIB; +using System.Linq; namespace SlaveMatrix { public class Torso_蟲 : 長胴 { - public Par X0Y0_胴_背板; + public Par X0Y0_Torso_背板; - public Par X0Y0_胴_節; + public Par X0Y0_Torso_節; - public Par X0Y0_胴_胸板; + public Par X0Y0_Torso_胸板; - public Par X0Y0_胴_胴; + public Par X0Y0_Torso_Torso; - public Par X0Y0_胴_瘤左2; + public Par X0Y0_Torso_瘤左2; - public Par X0Y0_胴_瘤左1; + public Par X0Y0_Torso_瘤左1; - public Par X0Y0_胴_瘤右2; + public Par X0Y0_Torso_瘤右2; - public Par X0Y0_胴_瘤右1; + public Par X0Y0_Torso_瘤右1; public Par X0Y0_輪_革; @@ -33,21 +33,21 @@ namespace SlaveMatrix public Par X0Y0_輪_金具右; - public ColorD 胴_背板CD; + public ColorD Torso_背板CD; - public ColorD 胴_節CD; + public ColorD Torso_節CD; - public ColorD 胴_胸板CD; + public ColorD Torso_胸板CD; - public ColorD 胴_胴CD; + public ColorD Torso_TorsoCD; - public ColorD 胴_瘤左2CD; + public ColorD Torso_瘤左2CD; - public ColorD 胴_瘤左1CD; + public ColorD Torso_瘤左1CD; - public ColorD 胴_瘤右2CD; + public ColorD Torso_瘤右2CD; - public ColorD 胴_瘤右1CD; + public ColorD Torso_瘤右1CD; public ColorD 輪_革CD; @@ -61,21 +61,21 @@ namespace SlaveMatrix public ColorD 輪_金具右CD; - public ColorP X0Y0_胴_背板CP; + public ColorP X0Y0_Torso_背板CP; - public ColorP X0Y0_胴_節CP; + public ColorP X0Y0_Torso_節CP; - public ColorP X0Y0_胴_胸板CP; + public ColorP X0Y0_Torso_胸板CP; - public ColorP X0Y0_胴_胴CP; + public ColorP X0Y0_Torso_TorsoCP; - public ColorP X0Y0_胴_瘤左2CP; + public ColorP X0Y0_Torso_瘤左2CP; - public ColorP X0Y0_胴_瘤左1CP; + public ColorP X0Y0_Torso_瘤左1CP; - public ColorP X0Y0_胴_瘤右2CP; + public ColorP X0Y0_Torso_瘤右2CP; - public ColorP X0Y0_胴_瘤右1CP; + public ColorP X0Y0_Torso_瘤右1CP; public ColorP X0Y0_輪_革CP; @@ -136,107 +136,107 @@ namespace SlaveMatrix } } - public bool 胴_背板_表示 + public bool Torso_背板_表示 { get { - return X0Y0_胴_背板.Dra; + return X0Y0_Torso_背板.Dra; } set { - X0Y0_胴_背板.Dra = value; - X0Y0_胴_背板.Hit = value; + X0Y0_Torso_背板.Dra = value; + X0Y0_Torso_背板.Hit = value; } } - public bool 胴_節_表示 + public bool Torso_節_表示 { get { - return X0Y0_胴_節.Dra; + return X0Y0_Torso_節.Dra; } set { - X0Y0_胴_節.Dra = value; - X0Y0_胴_節.Hit = value; + X0Y0_Torso_節.Dra = value; + X0Y0_Torso_節.Hit = value; } } - public bool 胴_胸板_表示 + public bool Torso_胸板_表示 { get { - return X0Y0_胴_胸板.Dra; + return X0Y0_Torso_胸板.Dra; } set { - X0Y0_胴_胸板.Dra = value; - X0Y0_胴_胸板.Hit = value; + X0Y0_Torso_胸板.Dra = value; + X0Y0_Torso_胸板.Hit = value; } } - public bool 胴_胴_表示 + public bool Torso_Torso_表示 { get { - return X0Y0_胴_胴.Dra; + return X0Y0_Torso_Torso.Dra; } set { - X0Y0_胴_胴.Dra = value; - X0Y0_胴_胴.Hit = value; + X0Y0_Torso_Torso.Dra = value; + X0Y0_Torso_Torso.Hit = value; } } - public bool 胴_瘤左2_表示 + public bool Torso_瘤左2_表示 { get { - return X0Y0_胴_瘤左2.Dra; + return X0Y0_Torso_瘤左2.Dra; } set { - X0Y0_胴_瘤左2.Dra = value; - X0Y0_胴_瘤左2.Hit = value; + X0Y0_Torso_瘤左2.Dra = value; + X0Y0_Torso_瘤左2.Hit = value; } } - public bool 胴_瘤左1_表示 + public bool Torso_瘤左1_表示 { get { - return X0Y0_胴_瘤左1.Dra; + return X0Y0_Torso_瘤左1.Dra; } set { - X0Y0_胴_瘤左1.Dra = value; - X0Y0_胴_瘤左1.Hit = value; + X0Y0_Torso_瘤左1.Dra = value; + X0Y0_Torso_瘤左1.Hit = value; } } - public bool 胴_瘤右2_表示 + public bool Torso_瘤右2_表示 { get { - return X0Y0_胴_瘤右2.Dra; + return X0Y0_Torso_瘤右2.Dra; } set { - X0Y0_胴_瘤右2.Dra = value; - X0Y0_胴_瘤右2.Hit = value; + X0Y0_Torso_瘤右2.Dra = value; + X0Y0_Torso_瘤右2.Hit = value; } } - public bool 胴_瘤右1_表示 + public bool Torso_瘤右1_表示 { get { - return X0Y0_胴_瘤右1.Dra; + return X0Y0_Torso_瘤右1.Dra; } set { - X0Y0_胴_瘤右1.Dra = value; - X0Y0_胴_瘤右1.Hit = value; + X0Y0_Torso_瘤右1.Dra = value; + X0Y0_Torso_瘤右1.Hit = value; } } @@ -352,18 +352,18 @@ namespace SlaveMatrix { get { - return 胴_背板_表示; + return Torso_背板_表示; } set { - 胴_背板_表示 = value; - 胴_節_表示 = value; - 胴_胸板_表示 = value; - 胴_胴_表示 = value; - 胴_瘤左2_表示 = value; - 胴_瘤左1_表示 = value; - 胴_瘤右2_表示 = value; - 胴_瘤右1_表示 = value; + Torso_背板_表示 = value; + Torso_節_表示 = value; + Torso_胸板_表示 = value; + Torso_Torso_表示 = value; + Torso_瘤左2_表示 = value; + Torso_瘤左1_表示 = value; + Torso_瘤右2_表示 = value; + Torso_瘤右1_表示 = value; 輪_革_表示 = value; 輪_金具1_表示 = value; 輪_金具2_表示 = value; @@ -379,18 +379,18 @@ namespace SlaveMatrix { get { - return 胴_背板CD.不透明度; + return Torso_背板CD.不透明度; } set { - 胴_背板CD.不透明度 = value; - 胴_節CD.不透明度 = value; - 胴_胸板CD.不透明度 = value; - 胴_胴CD.不透明度 = value; - 胴_瘤左2CD.不透明度 = value; - 胴_瘤左1CD.不透明度 = value; - 胴_瘤右2CD.不透明度 = value; - 胴_瘤右1CD.不透明度 = value; + Torso_背板CD.不透明度 = value; + Torso_節CD.不透明度 = value; + Torso_胸板CD.不透明度 = value; + Torso_TorsoCD.不透明度 = value; + Torso_瘤左2CD.不透明度 = value; + Torso_瘤左1CD.不透明度 = value; + Torso_瘤右2CD.不透明度 = value; + Torso_瘤右1CD.不透明度 = value; 輪_革CD.不透明度 = value; 輪_金具1CD.不透明度 = value; 輪_金具2CD.不透明度 = value; @@ -404,11 +404,11 @@ namespace SlaveMatrix { get { - return 胴_背板_表示; + return Torso_背板_表示; } set { - 胴_背板_表示 = value; + Torso_背板_表示 = value; } } @@ -416,11 +416,11 @@ namespace SlaveMatrix { get { - return 胴_節_表示; + return Torso_節_表示; } set { - 胴_節_表示 = value; + Torso_節_表示 = value; } } @@ -428,23 +428,23 @@ namespace SlaveMatrix { get { - return 胴_胸板_表示; + return Torso_胸板_表示; } set { - 胴_胸板_表示 = value; + Torso_胸板_表示 = value; } } - public bool 胴 + public bool Torso { get { - return 胴_胴_表示; + return Torso_Torso_表示; } set { - 胴_胴_表示 = value; + Torso_Torso_表示 = value; } } @@ -452,22 +452,22 @@ namespace SlaveMatrix { get { - return 胴_瘤左2_表示; + return Torso_瘤左2_表示; } set { - 胴_瘤左2_表示 = value; - 胴_瘤左1_表示 = value; - 胴_瘤右2_表示 = value; - 胴_瘤右1_表示 = value; + Torso_瘤左2_表示 = value; + Torso_瘤左1_表示 = value; + Torso_瘤右2_表示 = value; + Torso_瘤右1_表示 = value; } } - public JointS 左_接続点 => new JointS(本体, X0Y0_胴_胴, 0); + public JointS 左_接続点 => new JointS(本体, X0Y0_Torso_Torso, 0); - public JointS 右_接続点 => new JointS(本体, X0Y0_胴_胴, 1); + public JointS 右_接続点 => new JointS(本体, X0Y0_Torso_Torso, 1); - public JointS Torso_接続点 => new JointS(本体, X0Y0_胴_胴, 3); + public JointS Torso_接続点 => new JointS(本体, X0Y0_Torso_Torso, 3); public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪_金具左, 0); @@ -475,7 +475,7 @@ namespace SlaveMatrix public Torso_蟲(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, Torso_蟲D e) { - Torso_蟲 胴_蟲2 = this; + Torso_蟲 Torso_蟲2 = this; ThisType = GetType(); Pars pars = new Pars(); pars.Tag = "蟲"; @@ -489,14 +489,14 @@ namespace SlaveMatrix 本体.Add(dif); Pars pars2 = 本体[0][0]; Pars pars3 = pars2["胴4"].ToPars(); - X0Y0_胴_背板 = pars3["背板"].ToPar(); - X0Y0_胴_節 = pars3["節"].ToPar(); - X0Y0_胴_胸板 = pars3["胸板"].ToPar(); - X0Y0_胴_胴 = pars3["Torso"].ToPar(); - X0Y0_胴_瘤左2 = pars3["瘤左2"].ToPar(); - X0Y0_胴_瘤左1 = pars3["瘤左1"].ToPar(); - X0Y0_胴_瘤右2 = pars3["瘤右2"].ToPar(); - X0Y0_胴_瘤右1 = pars3["瘤右1"].ToPar(); + X0Y0_Torso_背板 = pars3["背板"].ToPar(); + X0Y0_Torso_節 = pars3["節"].ToPar(); + X0Y0_Torso_胸板 = pars3["胸板"].ToPar(); + X0Y0_Torso_Torso = pars3["Torso"].ToPar(); + X0Y0_Torso_瘤左2 = pars3["瘤左2"].ToPar(); + X0Y0_Torso_瘤左1 = pars3["瘤左1"].ToPar(); + X0Y0_Torso_瘤右2 = pars3["瘤右2"].ToPar(); + X0Y0_Torso_瘤右1 = pars3["瘤右1"].ToPar(); pars3 = pars2["輪2"].ToPars(); X0Y0_輪_革 = pars3["革"].ToPar(); X0Y0_輪_金具1 = pars3["金具1"].ToPar(); @@ -528,14 +528,14 @@ namespace SlaveMatrix サイズ = e.サイズ; サイズX = e.サイズX; サイズY = e.サイズY; - 胴_背板_表示 = e.胴_背板_表示; - 胴_節_表示 = e.胴_節_表示; - 胴_胸板_表示 = e.胴_胸板_表示; - 胴_胴_表示 = e.胴_胴_表示; - 胴_瘤左2_表示 = e.胴_瘤左2_表示; - 胴_瘤左1_表示 = e.胴_瘤左1_表示; - 胴_瘤右2_表示 = e.胴_瘤右2_表示; - 胴_瘤右1_表示 = e.胴_瘤右1_表示; + Torso_背板_表示 = e.Torso_背板_表示; + Torso_節_表示 = e.Torso_節_表示; + Torso_胸板_表示 = e.Torso_胸板_表示; + Torso_Torso_表示 = e.Torso_Torso_表示; + Torso_瘤左2_表示 = e.Torso_瘤左2_表示; + Torso_瘤左1_表示 = e.Torso_瘤左1_表示; + Torso_瘤右2_表示 = e.Torso_瘤右2_表示; + Torso_瘤右1_表示 = e.Torso_瘤右1_表示; 輪_革_表示 = e.輪_革_表示; 輪_金具1_表示 = e.輪_金具1_表示; 輪_金具2_表示 = e.輪_金具2_表示; @@ -546,7 +546,7 @@ namespace SlaveMatrix 背板 = e.背板; 節 = e.節; 胸板 = e.胸板; - 胴 = e.胴; + Torso = e.Torso; 瘤 = e.瘤; 欠損 = e.欠損; 筋肉 = e.筋肉; @@ -561,9 +561,9 @@ namespace SlaveMatrix 左_接続 = e.左_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 胴_蟲2; + f.Par = Torso_蟲2; f.ConnectionType = ConnectionInfo.Torso_蟲_左_接続; - f.接続(胴_蟲2.左_接続点); + f.接続(Torso_蟲2.左_接続点); return f; }).ToArray(); } @@ -572,9 +572,9 @@ namespace SlaveMatrix 右_接続 = e.右_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 胴_蟲2; + f.Par = Torso_蟲2; f.ConnectionType = ConnectionInfo.Torso_蟲_右_接続; - f.接続(胴_蟲2.右_接続点); + f.接続(Torso_蟲2.右_接続点); return f; }).ToArray(); } @@ -583,22 +583,22 @@ namespace SlaveMatrix Torso_接続 = e.Torso_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 胴_蟲2; + f.Par = Torso_蟲2; f.ConnectionType = ConnectionInfo.Torso_蟲_Torso_接続; - f.接続(胴_蟲2.Torso_接続点); + f.接続(Torso_蟲2.Torso_接続点); return f; }).ToArray(); } base.配色指定 = 配色指定; 配色(体配色); - X0Y0_胴_背板CP = new ColorP(X0Y0_胴_背板, 胴_背板CD, DisUnit, abj: true); - X0Y0_胴_節CP = new ColorP(X0Y0_胴_節, 胴_節CD, DisUnit, abj: true); - X0Y0_胴_胸板CP = new ColorP(X0Y0_胴_胸板, 胴_胸板CD, DisUnit, abj: true); - X0Y0_胴_胴CP = new ColorP(X0Y0_胴_胴, 胴_胴CD, DisUnit, abj: true); - X0Y0_胴_瘤左2CP = new ColorP(X0Y0_胴_瘤左2, 胴_瘤左2CD, DisUnit, abj: true); - X0Y0_胴_瘤左1CP = new ColorP(X0Y0_胴_瘤左1, 胴_瘤左1CD, DisUnit, abj: true); - X0Y0_胴_瘤右2CP = new ColorP(X0Y0_胴_瘤右2, 胴_瘤右2CD, DisUnit, abj: true); - X0Y0_胴_瘤右1CP = new ColorP(X0Y0_胴_瘤右1, 胴_瘤右1CD, DisUnit, abj: true); + X0Y0_Torso_背板CP = new ColorP(X0Y0_Torso_背板, Torso_背板CD, DisUnit, abj: true); + X0Y0_Torso_節CP = new ColorP(X0Y0_Torso_節, Torso_節CD, DisUnit, abj: true); + X0Y0_Torso_胸板CP = new ColorP(X0Y0_Torso_胸板, Torso_胸板CD, DisUnit, abj: true); + X0Y0_Torso_TorsoCP = new ColorP(X0Y0_Torso_Torso, Torso_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_瘤左2CP = new ColorP(X0Y0_Torso_瘤左2, Torso_瘤左2CD, DisUnit, abj: true); + X0Y0_Torso_瘤左1CP = new ColorP(X0Y0_Torso_瘤左1, Torso_瘤左1CD, DisUnit, abj: true); + X0Y0_Torso_瘤右2CP = new ColorP(X0Y0_Torso_瘤右2, Torso_瘤右2CD, DisUnit, abj: true); + X0Y0_Torso_瘤右1CP = new ColorP(X0Y0_Torso_瘤右1, Torso_瘤右1CD, DisUnit, abj: true); X0Y0_輪_革CP = new ColorP(X0Y0_輪_革, 輪_革CD, DisUnit, abj: true); X0Y0_輪_金具1CP = new ColorP(X0Y0_輪_金具1, 輪_金具1CD, DisUnit, abj: true); X0Y0_輪_金具2CP = new ColorP(X0Y0_輪_金具2, 輪_金具2CD, DisUnit, abj: true); @@ -633,7 +633,7 @@ namespace SlaveMatrix public override void SetAngle0() { _ = 右; - X0Y0_胴_胴.AngleBase = 20.0.GetRanAngle(); + X0Y0_Torso_Torso.AngleBase = 20.0.GetRanAngle(); 本体.JoinPAall(); } @@ -648,14 +648,14 @@ namespace SlaveMatrix public override void 色更新() { - X0Y0_胴_背板CP.Update(); - X0Y0_胴_節CP.Update(); - X0Y0_胴_胸板CP.Update(); - X0Y0_胴_胴CP.Update(); - X0Y0_胴_瘤左2CP.Update(); - X0Y0_胴_瘤左1CP.Update(); - X0Y0_胴_瘤右2CP.Update(); - X0Y0_胴_瘤右1CP.Update(); + X0Y0_Torso_背板CP.Update(); + X0Y0_Torso_節CP.Update(); + X0Y0_Torso_胸板CP.Update(); + X0Y0_Torso_TorsoCP.Update(); + X0Y0_Torso_瘤左2CP.Update(); + X0Y0_Torso_瘤左1CP.Update(); + X0Y0_Torso_瘤右2CP.Update(); + X0Y0_Torso_瘤右1CP.Update(); X0Y0_輪_革CP.Update(); X0Y0_輪_金具1CP.Update(); X0Y0_輪_金具2CP.Update(); @@ -689,14 +689,14 @@ namespace SlaveMatrix private void 配色N0(体配色 体配色) { - 胴_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O); - 胴_節CD = new ColorD(ref Col.Black, ref 体配色.甲1O); - 胴_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O); - 胴_胴CD = new ColorD(ref Col.Black, ref 体配色.甲1O); - 胴_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.甲1O); - 胴_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.甲1O); - 胴_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.甲1O); - 胴_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O); + Torso_節CD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso_TorsoCD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.甲1O); 輪_革CD = new ColorD(); 輪_金具1CD = new ColorD(); 輪_金具2CD = new ColorD(); @@ -707,14 +707,14 @@ namespace SlaveMatrix private void 配色T0(体配色 体配色) { - 胴_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O); - 胴_節CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O); - 胴_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O); + Torso_節CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); 輪_革CD = new ColorD(); 輪_金具1CD = new ColorD(); 輪_金具2CD = new ColorD(); @@ -725,14 +725,14 @@ namespace SlaveMatrix private void 配色T1(体配色 体配色) { - 胴_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O); - 胴_節CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_胸板CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_胴CD = new ColorD(ref Col.Black, ref 体配色.甲1O); - 胴_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O); + Torso_節CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_胸板CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_TorsoCD = new ColorD(ref Col.Black, ref 体配色.甲1O); + Torso_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); 輪_革CD = new ColorD(); 輪_金具1CD = new ColorD(); 輪_金具2CD = new ColorD(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蟲D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蟲D.cs index 49ad05d..efd369a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蟲D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蟲D.cs @@ -6,21 +6,21 @@ namespace SlaveMatrix [Serializable] public class Torso_蟲D : 長胴D { - public bool 胴_背板_表示 = true; + public bool Torso_背板_表示 = true; - public bool 胴_節_表示 = true; + public bool Torso_節_表示 = true; - public bool 胴_胸板_表示 = true; + public bool Torso_胸板_表示 = true; - public bool 胴_胴_表示 = true; + public bool Torso_Torso_表示 = true; - public bool 胴_瘤左2_表示 = true; + public bool Torso_瘤左2_表示 = true; - public bool 胴_瘤左1_表示 = true; + public bool Torso_瘤左1_表示 = true; - public bool 胴_瘤右2_表示 = true; + public bool Torso_瘤右2_表示 = true; - public bool 胴_瘤右1_表示 = true; + public bool Torso_瘤右1_表示 = true; public bool 輪_革_表示 = true; @@ -42,7 +42,7 @@ namespace SlaveMatrix public bool 胸板 = true; - public bool 胴 = true; + public bool Torso = true; public bool 瘤 = true; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Waist.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Waist.cs index f1fd872..1424ccd 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Waist.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Waist.cs @@ -1,11 +1,11 @@ -using System.Linq; using _2DGAMELIB; +using System.Linq; namespace SlaveMatrix { public class Waist : Ele { - public Par X0Y0_腰; + public Par X0Y0_Waist; public Par X0Y0_股; @@ -91,7 +91,7 @@ namespace SlaveMatrix public Par X0Y0_ハイライト下右; - public Par X0Y1_腰; + public Par X0Y1_Waist; public Par X0Y1_股; @@ -177,7 +177,7 @@ namespace SlaveMatrix public Par X0Y1_ハイライト下右; - public Par X0Y2_腰; + public Par X0Y2_Waist; public Par X0Y2_股; @@ -263,7 +263,7 @@ namespace SlaveMatrix public Par X0Y2_ハイライト下右; - public Par X0Y3_腰; + public Par X0Y3_Waist; public Par X0Y3_股; @@ -349,7 +349,7 @@ namespace SlaveMatrix public Par X0Y3_ハイライト下右; - public Par X0Y4_腰; + public Par X0Y4_Waist; public Par X0Y4_股; @@ -435,7 +435,7 @@ namespace SlaveMatrix public Par X0Y4_ハイライト下右; - public ColorD 腰CD; + public ColorD WaistCD; public ColorD 股CD; @@ -521,7 +521,7 @@ namespace SlaveMatrix public ColorD ハイライト下右CD; - public ColorP X0Y0_腰CP; + public ColorP X0Y0_WaistCP; public ColorP X0Y0_股CP; @@ -607,7 +607,7 @@ namespace SlaveMatrix public ColorP X0Y0_ハイライト下右CP; - public ColorP X0Y1_腰CP; + public ColorP X0Y1_WaistCP; public ColorP X0Y1_股CP; @@ -693,7 +693,7 @@ namespace SlaveMatrix public ColorP X0Y1_ハイライト下右CP; - public ColorP X0Y2_腰CP; + public ColorP X0Y2_WaistCP; public ColorP X0Y2_股CP; @@ -779,7 +779,7 @@ namespace SlaveMatrix public ColorP X0Y2_ハイライト下右CP; - public ColorP X0Y3_腰CP; + public ColorP X0Y3_WaistCP; public ColorP X0Y3_股CP; @@ -865,7 +865,7 @@ namespace SlaveMatrix public ColorP X0Y3_ハイライト下右CP; - public ColorP X0Y4_腰CP; + public ColorP X0Y4_WaistCP; public ColorP X0Y4_股CP; @@ -1020,24 +1020,24 @@ namespace SlaveMatrix } } - public bool 腰_表示 + public bool Waist_表示 { get { - return X0Y0_腰.Dra; + return X0Y0_Waist.Dra; } set { - X0Y0_腰.Dra = value; - X0Y1_腰.Dra = value; - X0Y2_腰.Dra = value; - X0Y3_腰.Dra = value; - X0Y4_腰.Dra = value; - X0Y0_腰.Hit = value; - X0Y1_腰.Hit = value; - X0Y2_腰.Hit = value; - X0Y3_腰.Hit = value; - X0Y4_腰.Hit = value; + X0Y0_Waist.Dra = value; + X0Y1_Waist.Dra = value; + X0Y2_Waist.Dra = value; + X0Y3_Waist.Dra = value; + X0Y4_Waist.Dra = value; + X0Y0_Waist.Hit = value; + X0Y1_Waist.Hit = value; + X0Y2_Waist.Hit = value; + X0Y3_Waist.Hit = value; + X0Y4_Waist.Hit = value; } } @@ -2025,11 +2025,11 @@ namespace SlaveMatrix { get { - return 腰_表示; + return Waist_表示; } set { - 腰_表示 = value; + Waist_表示 = value; 股_表示 = value; 下腹_表示 = value; 腰皺_表示 = value; @@ -2079,11 +2079,11 @@ namespace SlaveMatrix { get { - return 腰CD.不透明度; + return WaistCD.不透明度; } set { - 腰CD.不透明度 = value; + WaistCD.不透明度 = value; 股CD.不透明度 = value; 下腹CD.不透明度 = value; 腰皺CD.不透明度 = value; @@ -2129,35 +2129,35 @@ namespace SlaveMatrix } } - public JointS Torso_接続点 => new JointS(本体, X0Y0_腰, 0); + public JointS Torso_接続点 => new JointS(本体, X0Y0_Waist, 0); - public JointS 腿左_接続点 => new JointS(本体, X0Y0_腰, 1); + public JointS 腿左_接続点 => new JointS(本体, X0Y0_Waist, 1); - public JointS 腿右_接続点 => new JointS(本体, X0Y0_腰, 2); + public JointS 腿右_接続点 => new JointS(本体, X0Y0_Waist, 2); - public JointS 膣基_接続点 => new JointS(本体, X0Y0_腰, 4); + public JointS 膣基_接続点 => new JointS(本体, X0Y0_Waist, 4); - public JointS 肛門_接続点 => new JointS(本体, X0Y0_腰, 5); + public JointS 肛門_接続点 => new JointS(本体, X0Y0_Waist, 5); - public JointS 尾_接続点 => new JointS(本体, X0Y0_腰, 5); + public JointS 尾_接続点 => new JointS(本体, X0Y0_Waist, 5); - public JointS 半身_接続点 => new JointS(本体, X0Y0_腰, 5); + public JointS 半身_接続点 => new JointS(本体, X0Y0_Waist, 5); - public JointS 上着_接続点 => new JointS(本体, X0Y0_腰, 6); + public JointS 上着_接続点 => new JointS(本体, X0Y0_Waist, 6); - public JointS 肌_接続点 => new JointS(本体, X0Y0_腰, 7); + public JointS 肌_接続点 => new JointS(本体, X0Y0_Waist, 7); - public JointS 翼左_接続点 => new JointS(本体, X0Y0_腰, 8); + public JointS 翼左_接続点 => new JointS(本体, X0Y0_Waist, 8); - public JointS 翼右_接続点 => new JointS(本体, X0Y0_腰, 9); + public JointS 翼右_接続点 => new JointS(本体, X0Y0_Waist, 9); public Waist(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, WaistD e) { - Waist 腰2 = this; + Waist Waist2 = this; ThisType = GetType(); 本体 = new Difs(Sta.胴体["Waist"]); Pars pars = 本体[0][0]; - X0Y0_腰 = pars["腰"].ToPar(); + X0Y0_Waist = pars["腰"].ToPar(); X0Y0_股 = pars["股"].ToPar(); X0Y0_下腹 = pars["下腹"].ToPar(); X0Y0_腰皺 = pars["腰皺"].ToPar(); @@ -2213,7 +2213,7 @@ namespace SlaveMatrix X0Y0_ハイライト下左 = pars["ハイライト下左"].ToPar(); X0Y0_ハイライト下右 = pars["ハイライト下右"].ToPar(); pars = 本体[0][1]; - X0Y1_腰 = pars["腰"].ToPar(); + X0Y1_Waist = pars["腰"].ToPar(); X0Y1_股 = pars["股"].ToPar(); X0Y1_下腹 = pars["下腹"].ToPar(); X0Y1_腰皺 = pars["腰皺"].ToPar(); @@ -2269,7 +2269,7 @@ namespace SlaveMatrix X0Y1_ハイライト下左 = pars["ハイライト下左"].ToPar(); X0Y1_ハイライト下右 = pars["ハイライト下右"].ToPar(); pars = 本体[0][2]; - X0Y2_腰 = pars["腰"].ToPar(); + X0Y2_Waist = pars["腰"].ToPar(); X0Y2_股 = pars["股"].ToPar(); X0Y2_下腹 = pars["下腹"].ToPar(); X0Y2_腰皺 = pars["腰皺"].ToPar(); @@ -2325,7 +2325,7 @@ namespace SlaveMatrix X0Y2_ハイライト下左 = pars["ハイライト下左"].ToPar(); X0Y2_ハイライト下右 = pars["ハイライト下右"].ToPar(); pars = 本体[0][3]; - X0Y3_腰 = pars["腰"].ToPar(); + X0Y3_Waist = pars["腰"].ToPar(); X0Y3_股 = pars["股"].ToPar(); X0Y3_下腹 = pars["下腹"].ToPar(); X0Y3_腰皺 = pars["腰皺"].ToPar(); @@ -2381,7 +2381,7 @@ namespace SlaveMatrix X0Y3_ハイライト下左 = pars["ハイライト下左"].ToPar(); X0Y3_ハイライト下右 = pars["ハイライト下右"].ToPar(); pars = 本体[0][4]; - X0Y4_腰 = pars["腰"].ToPar(); + X0Y4_Waist = pars["腰"].ToPar(); X0Y4_股 = pars["股"].ToPar(); X0Y4_下腹 = pars["下腹"].ToPar(); X0Y4_腰皺 = pars["腰皺"].ToPar(); @@ -2460,7 +2460,7 @@ namespace SlaveMatrix サイズ = e.サイズ; サイズX = e.サイズX; サイズY = e.サイズY; - 腰_表示 = e.腰_表示; + Waist_表示 = e.Waist_表示; 股_表示 = e.股_表示; 下腹_表示 = e.下腹_表示; 腰皺_表示 = e.腰皺_表示; @@ -2521,9 +2521,9 @@ namespace SlaveMatrix Torso_接続 = e.Torso_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 腰2; + f.Par = Waist2; f.ConnectionType = ConnectionInfo.Waist_Torso_接続; - f.接続(腰2.Torso_接続点); + f.接続(Waist2.Torso_接続点); return f; }).ToArray(); } @@ -2532,9 +2532,9 @@ namespace SlaveMatrix 腿左_接続 = e.腿左_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 腰2; + f.Par = Waist2; f.ConnectionType = ConnectionInfo.Waist_腿左_接続; - f.接続(腰2.腿左_接続点); + f.接続(Waist2.腿左_接続点); return f; }).ToArray(); } @@ -2543,9 +2543,9 @@ namespace SlaveMatrix 腿右_接続 = e.腿右_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 腰2; + f.Par = Waist2; f.ConnectionType = ConnectionInfo.Waist_腿右_接続; - f.接続(腰2.腿右_接続点); + f.接続(Waist2.腿右_接続点); return f; }).ToArray(); } @@ -2554,9 +2554,9 @@ namespace SlaveMatrix 膣基_接続 = e.膣基_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 腰2; + f.Par = Waist2; f.ConnectionType = ConnectionInfo.Waist_膣基_接続; - f.接続(腰2.膣基_接続点); + f.接続(Waist2.膣基_接続点); return f; }).ToArray(); } @@ -2565,9 +2565,9 @@ namespace SlaveMatrix 肛門_接続 = e.肛門_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 腰2; + f.Par = Waist2; f.ConnectionType = ConnectionInfo.Waist_肛門_接続; - f.接続(腰2.肛門_接続点); + f.接続(Waist2.肛門_接続点); return f; }).ToArray(); } @@ -2576,9 +2576,9 @@ namespace SlaveMatrix 尾_接続 = e.尾_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 腰2; + f.Par = Waist2; f.ConnectionType = ConnectionInfo.Waist_尾_接続; - f.接続(腰2.尾_接続点); + f.接続(Waist2.尾_接続点); return f; }).ToArray(); } @@ -2587,9 +2587,9 @@ namespace SlaveMatrix 半身_接続 = e.半身_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 腰2; + f.Par = Waist2; f.ConnectionType = ConnectionInfo.Waist_半身_接続; - f.接続(腰2.半身_接続点); + f.接続(Waist2.半身_接続点); return f; }).ToArray(); } @@ -2598,9 +2598,9 @@ namespace SlaveMatrix 上着_接続 = e.上着_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 腰2; + f.Par = Waist2; f.ConnectionType = ConnectionInfo.Waist_上着_接続; - f.接続(腰2.上着_接続点); + f.接続(Waist2.上着_接続点); return f; }).ToArray(); } @@ -2609,9 +2609,9 @@ namespace SlaveMatrix 肌_接続 = e.肌_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 腰2; + f.Par = Waist2; f.ConnectionType = ConnectionInfo.Waist_肌_接続; - f.接続(腰2.肌_接続点); + f.接続(Waist2.肌_接続点); return f; }).ToArray(); } @@ -2620,9 +2620,9 @@ namespace SlaveMatrix 翼左_接続 = e.翼左_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 腰2; + f.Par = Waist2; f.ConnectionType = ConnectionInfo.Waist_翼左_接続; - f.接続(腰2.翼左_接続点); + f.接続(Waist2.翼左_接続点); return f; }).ToArray(); } @@ -2631,15 +2631,15 @@ namespace SlaveMatrix 翼右_接続 = e.翼右_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); - f.Par = 腰2; + f.Par = Waist2; f.ConnectionType = ConnectionInfo.Waist_翼右_接続; - f.接続(腰2.翼右_接続点); + f.接続(Waist2.翼右_接続点); return f; }).ToArray(); } base.配色指定 = 配色指定; 配色(体配色); - X0Y0_腰CP = new ColorP(X0Y0_腰, 腰CD, DisUnit, abj: true); + X0Y0_WaistCP = new ColorP(X0Y0_Waist, WaistCD, DisUnit, abj: true); X0Y0_股CP = new ColorP(X0Y0_股, 股CD, DisUnit, abj: false); X0Y0_下腹CP = new ColorP(X0Y0_下腹, 下腹CD, DisUnit, abj: false); X0Y0_腰皺CP = new ColorP(X0Y0_腰皺, 腰皺CD, DisUnit, abj: false); @@ -2682,7 +2682,7 @@ namespace SlaveMatrix X0Y0_ハイライト上右CP = new ColorP(X0Y0_ハイライト上右, ハイライト上右CD, DisUnit, abj: true); X0Y0_ハイライト下左CP = new ColorP(X0Y0_ハイライト下左, ハイライト下左CD, DisUnit, abj: true); X0Y0_ハイライト下右CP = new ColorP(X0Y0_ハイライト下右, ハイライト下右CD, DisUnit, abj: true); - X0Y1_腰CP = new ColorP(X0Y1_腰, 腰CD, DisUnit, abj: true); + X0Y1_WaistCP = new ColorP(X0Y1_Waist, WaistCD, DisUnit, abj: true); X0Y1_股CP = new ColorP(X0Y1_股, 股CD, DisUnit, abj: false); X0Y1_下腹CP = new ColorP(X0Y1_下腹, 下腹CD, DisUnit, abj: false); X0Y1_腰皺CP = new ColorP(X0Y1_腰皺, 腰皺CD, DisUnit, abj: false); @@ -2725,7 +2725,7 @@ namespace SlaveMatrix X0Y1_ハイライト上右CP = new ColorP(X0Y1_ハイライト上右, ハイライト上右CD, DisUnit, abj: true); X0Y1_ハイライト下左CP = new ColorP(X0Y1_ハイライト下左, ハイライト下左CD, DisUnit, abj: true); X0Y1_ハイライト下右CP = new ColorP(X0Y1_ハイライト下右, ハイライト下右CD, DisUnit, abj: true); - X0Y2_腰CP = new ColorP(X0Y2_腰, 腰CD, DisUnit, abj: true); + X0Y2_WaistCP = new ColorP(X0Y2_Waist, WaistCD, DisUnit, abj: true); X0Y2_股CP = new ColorP(X0Y2_股, 股CD, DisUnit, abj: false); X0Y2_下腹CP = new ColorP(X0Y2_下腹, 下腹CD, DisUnit, abj: false); X0Y2_腰皺CP = new ColorP(X0Y2_腰皺, 腰皺CD, DisUnit, abj: false); @@ -2768,7 +2768,7 @@ namespace SlaveMatrix X0Y2_ハイライト上右CP = new ColorP(X0Y2_ハイライト上右, ハイライト上右CD, DisUnit, abj: true); X0Y2_ハイライト下左CP = new ColorP(X0Y2_ハイライト下左, ハイライト下左CD, DisUnit, abj: true); X0Y2_ハイライト下右CP = new ColorP(X0Y2_ハイライト下右, ハイライト下右CD, DisUnit, abj: true); - X0Y3_腰CP = new ColorP(X0Y3_腰, 腰CD, DisUnit, abj: true); + X0Y3_WaistCP = new ColorP(X0Y3_Waist, WaistCD, DisUnit, abj: true); X0Y3_股CP = new ColorP(X0Y3_股, 股CD, DisUnit, abj: false); X0Y3_下腹CP = new ColorP(X0Y3_下腹, 下腹CD, DisUnit, abj: false); X0Y3_腰皺CP = new ColorP(X0Y3_腰皺, 腰皺CD, DisUnit, abj: false); @@ -2811,7 +2811,7 @@ namespace SlaveMatrix X0Y3_ハイライト上右CP = new ColorP(X0Y3_ハイライト上右, ハイライト上右CD, DisUnit, abj: true); X0Y3_ハイライト下左CP = new ColorP(X0Y3_ハイライト下左, ハイライト下左CD, DisUnit, abj: true); X0Y3_ハイライト下右CP = new ColorP(X0Y3_ハイライト下右, ハイライト下右CD, DisUnit, abj: true); - X0Y4_腰CP = new ColorP(X0Y4_腰, 腰CD, DisUnit, abj: true); + X0Y4_WaistCP = new ColorP(X0Y4_Waist, WaistCD, DisUnit, abj: true); X0Y4_股CP = new ColorP(X0Y4_股, 股CD, DisUnit, abj: false); X0Y4_下腹CP = new ColorP(X0Y4_下腹, 下腹CD, DisUnit, abj: false); X0Y4_腰皺CP = new ColorP(X0Y4_腰皺, 腰皺CD, DisUnit, abj: false); @@ -2896,25 +2896,25 @@ namespace SlaveMatrix X0Y3_ハイライト.SizeXBase *= num; X0Y4_ハイライト.SizeXBase *= num; num = 1.009; - X0Y0_腰.BasePointBase = X0Y0_腰.JP[0].Joint.MulY(num); - X0Y1_腰.BasePointBase = X0Y1_腰.JP[0].Joint.MulY(num); - X0Y2_腰.BasePointBase = X0Y2_腰.JP[0].Joint.MulY(num); - X0Y3_腰.BasePointBase = X0Y3_腰.JP[0].Joint.MulY(num); - X0Y4_腰.BasePointBase = X0Y4_腰.JP[0].Joint.MulY(num); + X0Y0_Waist.BasePointBase = X0Y0_Waist.JP[0].Joint.MulY(num); + X0Y1_Waist.BasePointBase = X0Y1_Waist.JP[0].Joint.MulY(num); + X0Y2_Waist.BasePointBase = X0Y2_Waist.JP[0].Joint.MulY(num); + X0Y3_Waist.BasePointBase = X0Y3_Waist.JP[0].Joint.MulY(num); + X0Y4_Waist.BasePointBase = X0Y4_Waist.JP[0].Joint.MulY(num); } public void スライム() { - X0Y0_腰.OP[右 ? 3 : 3].Outline = false; - X0Y0_腰.OP[右 ? 2 : 4].Outline = false; - X0Y1_腰.OP[右 ? 3 : 3].Outline = false; - X0Y1_腰.OP[右 ? 2 : 4].Outline = false; - X0Y2_腰.OP[右 ? 3 : 3].Outline = false; - X0Y2_腰.OP[右 ? 2 : 4].Outline = false; - X0Y3_腰.OP[右 ? 3 : 3].Outline = false; - X0Y3_腰.OP[右 ? 2 : 4].Outline = false; - X0Y4_腰.OP[右 ? 3 : 3].Outline = false; - X0Y4_腰.OP[右 ? 2 : 4].Outline = false; + X0Y0_Waist.OP[右 ? 3 : 3].Outline = false; + X0Y0_Waist.OP[右 ? 2 : 4].Outline = false; + X0Y1_Waist.OP[右 ? 3 : 3].Outline = false; + X0Y1_Waist.OP[右 ? 2 : 4].Outline = false; + X0Y2_Waist.OP[右 ? 3 : 3].Outline = false; + X0Y2_Waist.OP[右 ? 2 : 4].Outline = false; + X0Y3_Waist.OP[右 ? 3 : 3].Outline = false; + X0Y3_Waist.OP[右 ? 2 : 4].Outline = false; + X0Y4_Waist.OP[右 ? 3 : 3].Outline = false; + X0Y4_Waist.OP[右 ? 2 : 4].Outline = false; X0Y0_股.OP.OutlineFalse(); X0Y1_股.OP.OutlineFalse(); X0Y2_股.OP.OutlineFalse(); @@ -2947,7 +2947,7 @@ namespace SlaveMatrix switch (本体.IndexY) { case 0: - Are.Draw(X0Y0_腰); + Are.Draw(X0Y0_Waist); Are.Draw(X0Y0_股); Are.Draw(X0Y0_下腹); Are.Draw(X0Y0_腰皺); @@ -2960,7 +2960,7 @@ namespace SlaveMatrix Are.Draw(X0Y0_筋肉_筋下右); break; case 1: - Are.Draw(X0Y1_腰); + Are.Draw(X0Y1_Waist); Are.Draw(X0Y1_股); Are.Draw(X0Y1_下腹); Are.Draw(X0Y1_腰皺); @@ -2973,7 +2973,7 @@ namespace SlaveMatrix Are.Draw(X0Y1_筋肉_筋下右); break; case 2: - Are.Draw(X0Y2_腰); + Are.Draw(X0Y2_Waist); Are.Draw(X0Y2_股); Are.Draw(X0Y2_下腹); Are.Draw(X0Y2_腰皺); @@ -2986,7 +2986,7 @@ namespace SlaveMatrix Are.Draw(X0Y2_筋肉_筋下右); break; case 3: - Are.Draw(X0Y3_腰); + Are.Draw(X0Y3_Waist); Are.Draw(X0Y3_股); Are.Draw(X0Y3_下腹); Are.Draw(X0Y3_腰皺); @@ -2999,7 +2999,7 @@ namespace SlaveMatrix Are.Draw(X0Y3_筋肉_筋下右); break; default: - Are.Draw(X0Y4_腰); + Are.Draw(X0Y4_Waist); Are.Draw(X0Y4_股); Are.Draw(X0Y4_下腹); Are.Draw(X0Y4_腰皺); @@ -3206,7 +3206,7 @@ namespace SlaveMatrix switch (本体.IndexY) { case 0: - X0Y0_腰CP.Update(); + X0Y0_WaistCP.Update(); X0Y0_股CP.Update(); X0Y0_下腹CP.Update(); X0Y0_腰皺CP.Update(); @@ -3251,7 +3251,7 @@ namespace SlaveMatrix X0Y0_ハイライト下右CP.Update(); break; case 1: - X0Y1_腰CP.Update(); + X0Y1_WaistCP.Update(); X0Y1_股CP.Update(); X0Y1_下腹CP.Update(); X0Y1_腰皺CP.Update(); @@ -3296,7 +3296,7 @@ namespace SlaveMatrix X0Y1_ハイライト下右CP.Update(); break; case 2: - X0Y2_腰CP.Update(); + X0Y2_WaistCP.Update(); X0Y2_股CP.Update(); X0Y2_下腹CP.Update(); X0Y2_腰皺CP.Update(); @@ -3341,7 +3341,7 @@ namespace SlaveMatrix X0Y2_ハイライト下右CP.Update(); break; case 3: - X0Y3_腰CP.Update(); + X0Y3_WaistCP.Update(); X0Y3_股CP.Update(); X0Y3_下腹CP.Update(); X0Y3_腰皺CP.Update(); @@ -3386,7 +3386,7 @@ namespace SlaveMatrix X0Y3_ハイライト下右CP.Update(); break; default: - X0Y4_腰CP.Update(); + X0Y4_WaistCP.Update(); X0Y4_股CP.Update(); X0Y4_下腹CP.Update(); X0Y4_腰皺CP.Update(); @@ -3454,7 +3454,7 @@ namespace SlaveMatrix private void 配色N0(体配色 体配色) { - 腰CD = new ColorD(ref Col.Black, ref 体配色.人肌O); + WaistCD = new ColorD(ref Col.Black, ref 体配色.人肌O); 股CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌R); 下腹CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O); 腰皺CD = new ColorD(ref 体配色.薄線, ref Color2.Empty); @@ -3501,7 +3501,7 @@ namespace SlaveMatrix private void 配色T0(体配色 体配色) { - 腰CD = new ColorD(ref Col.Black, ref 体配色.人肌O); + WaistCD = new ColorD(ref Col.Black, ref 体配色.人肌O); 股CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌R); 下腹CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O); 腰皺CD = new ColorD(ref 体配色.薄線, ref Color2.Empty); @@ -3548,7 +3548,7 @@ namespace SlaveMatrix private void 配色T1(体配色 体配色) { - 腰CD = new ColorD(ref Col.Black, ref 体配色.人肌O); + WaistCD = new ColorD(ref Col.Black, ref 体配色.人肌O); 股CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌R); 下腹CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O); 腰皺CD = new ColorD(ref 体配色.薄線, ref Color2.Empty); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/WaistD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/WaistD.cs index b7a4ee4..13ed38e 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/WaistD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/WaistD.cs @@ -7,7 +7,7 @@ namespace SlaveMatrix [Serializable] public class WaistD : EleD { - public bool 腰_表示 = true; + public bool Waist_表示 = true; public bool 股_表示 = true; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/交配.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/交配.cs index add48e8..6eb39e0 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/交配.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/交配.cs @@ -1844,31 +1844,31 @@ namespace SlaveMatrix ChestD2.肌接続(new 上着トップ_ドレスD()); ChestD2.AlignC(); ChestD2.首接続(首D2); - TorsoD 胴D2 = Mix(母方, 父方, i, 原種モード); + TorsoD TorsoD2 = Mix(母方, 父方, i, 原種モード); 胴腹板D 胴腹板D2; - 胴D2.肌接続(胴腹板D2 = Mix<胴腹板D>(母方, 父方, i, 原種モード)); - 胴D2.肌接続(Mix<胴肌D>(母方, 父方, i, 原種モード)); - 胴D2.肌接続(new 上着ミドル_ドレスD()); - 胴D2.AlignC(); - 胴D2.Torso接続(ChestD2); - WaistD 腰 = Mix(母方, 父方, i, 原種モード); - 腰.膣基接続(new 膣基_人D()); - 腰.膣基接続(new 膣内精液_人D()); - 腰.膣基接続(new 断面_人D()); - 腰.膣基接続(Uni.性器()); - 腰.肛門接続(Uni.肛門()); - 腰.肌接続(Uni.ボテ腹()); + TorsoD2.肌接続(胴腹板D2 = Mix<胴腹板D>(母方, 父方, i, 原種モード)); + TorsoD2.肌接続(Mix<胴肌D>(母方, 父方, i, 原種モード)); + TorsoD2.肌接続(new 上着ミドル_ドレスD()); + TorsoD2.AlignC(); + TorsoD2.Torso接続(ChestD2); + WaistD Waist = Mix(母方, 父方, i, 原種モード); + Waist.膣基接続(new 膣基_人D()); + Waist.膣基接続(new 膣内精液_人D()); + Waist.膣基接続(new 断面_人D()); + Waist.膣基接続(Uni.性器()); + Waist.肛門接続(Uni.肛門()); + Waist.肌接続(Uni.ボテ腹()); 腰肌D 腰肌; - 腰.肌接続(腰肌 = Mix<腰肌D>(母方, 父方, i, 原種モード)); - 腰.肌接続(new 下着ボトム_ノーマルD()); - 腰.肌接続(new 下着ボトム_マイクロD()); + Waist.肌接続(腰肌 = Mix<腰肌D>(母方, 父方, i, 原種モード)); + Waist.肌接続(new 下着ボトム_ノーマルD()); + Waist.肌接続(new 下着ボトム_マイクロD()); 上着ボトム_クロスD 上着ボトム_クロスD2 = new 上着ボトム_クロスD(); 上着ボトム_クロスD2.上着ボトム後接続(new 上着ボトム_クロス後D()); - 腰.上着接続(上着ボトム_クロスD2); - 腰.上着接続(new 上着ボトム_前掛けD()); - 腰.AlignC(); - 腰.胴接続(胴D2); - 胴D2.肥大 = 腰.肥大; + Waist.上着接続(上着ボトム_クロスD2); + Waist.上着接続(new 上着ボトム_前掛けD()); + Waist.AlignC(); + Waist.胴接続(TorsoD2); + TorsoD2.肥大 = Waist.肥大; if (RNG.XS.NextBool()) { EleD eleD = SlaveMatrix.GameClasses._Con.Get後髪0R(); @@ -2164,8 +2164,8 @@ namespace SlaveMatrix 頭D2.接続(母方, 父方, i, ConnectionInfo.Head_額_接続, 要素構成, 接続構成, 変異率, 原種モード); ChestD2.接続(母方, 父方, i, ConnectionInfo.Chest_翼上左_接続, 要素構成, 接続構成, 変異率, 原種モード); ChestD2.接続(母方, 父方, i, ConnectionInfo.Chest_翼下左_接続, 要素構成, 接続構成, 変異率, 原種モード); - 胴D2.接続(母方, 父方, i, ConnectionInfo.Torso_翼左_接続, 要素構成, 接続構成, 変異率, 原種モード); - 腰.接続(母方, 父方, i, ConnectionInfo.Waist_翼左_接続, 要素構成, 接続構成, 変異率, 原種モード); + TorsoD2.接続(母方, 父方, i, ConnectionInfo.Torso_翼左_接続, 要素構成, 接続構成, 変異率, 原種モード); + Waist.接続(母方, 父方, i, ConnectionInfo.Waist_翼左_接続, 要素構成, 接続構成, 変異率, 原種モード); if (原種モード) { ChestD2.接続(母方, 父方, i, ConnectionInfo.Chest_背中_接続, 要素構成, 接続構成, 変異率, 原種モード); @@ -2204,7 +2204,7 @@ namespace SlaveMatrix 半身D 半身 = Mix<半身D>(母方, 父方, i, 原種モード); Action action = delegate { - 腰.半身接続(半身); + Waist.半身接続(半身); 半身.AlignR(); if (半身 is 長物_魚D) { @@ -2242,35 +2242,35 @@ namespace SlaveMatrix { item5.尺度B = 尺度B2; } - 腰.接続(母方, 父方, i, ConnectionInfo.Waist_腿左_接続, 要素構成, 接続構成, 変異率, 原種モード); - for (int num3 = 腰.腿左_接続.Count - 1; num3 > -1; num3--) + Waist.接続(母方, 父方, i, ConnectionInfo.Waist_腿左_接続, 要素構成, 接続構成, 変異率, 原種モード); + for (int num3 = Waist.腿左_接続.Count - 1; num3 > -1; num3--) { - if (!(腰.腿左_接続[num3] is 触手_犬D)) + if (!(Waist.腿左_接続[num3] is 触手_犬D)) { - 腰.腿左_接続.RemoveAt(num3); + Waist.腿左_接続.RemoveAt(num3); } } - for (int num4 = 腰.腿右_接続.Count - 1; num4 > -1; num4--) + for (int num4 = Waist.腿右_接続.Count - 1; num4 > -1; num4--) { - if (!(腰.腿右_接続[num4] is 触手_犬D)) + if (!(Waist.腿右_接続[num4] is 触手_犬D)) { - 腰.腿右_接続.RemoveAt(num4); + Waist.腿右_接続.RemoveAt(num4); } } - if (腰.腿左_接続.IsEleD<触手_犬D>()) + if (Waist.腿左_接続.IsEleD<触手_犬D>()) { - for (int num5 = 腰.翼左_接続.Count - 1; num5 > -1; num5--) + for (int num5 = Waist.翼左_接続.Count - 1; num5 > -1; num5--) { - if (腰.翼左_接続[num5] is 四足脇D) + if (Waist.翼左_接続[num5] is 四足脇D) { - 腰.翼左_接続.RemoveAt(num5); + Waist.翼左_接続.RemoveAt(num5); } } - for (int num6 = 腰.翼右_接続.Count - 1; num6 > -1; num6--) + for (int num6 = Waist.翼右_接続.Count - 1; num6 > -1; num6--) { - if (腰.翼右_接続[num6] is 四足脇D) + if (Waist.翼右_接続[num6] is 四足脇D) { - 腰.翼右_接続.RemoveAt(num6); + Waist.翼右_接続.RemoveAt(num6); } } } @@ -2315,35 +2315,35 @@ namespace SlaveMatrix { item10.尺度B = 尺度B3; } - 腰.接続(母方, 父方, i, ConnectionInfo.Waist_腿左_接続, 要素構成, 接続構成, 変異率, 原種モード); - for (int num7 = 腰.腿左_接続.Count - 1; num7 > -1; num7--) + Waist.接続(母方, 父方, i, ConnectionInfo.Waist_腿左_接続, 要素構成, 接続構成, 変異率, 原種モード); + for (int num7 = Waist.腿左_接続.Count - 1; num7 > -1; num7--) { - if (!(腰.腿左_接続[num7] is 触手_犬D)) + if (!(Waist.腿左_接続[num7] is 触手_犬D)) { - 腰.腿左_接続.RemoveAt(num7); + Waist.腿左_接続.RemoveAt(num7); } } - for (int num8 = 腰.腿右_接続.Count - 1; num8 > -1; num8--) + for (int num8 = Waist.腿右_接続.Count - 1; num8 > -1; num8--) { - if (!(腰.腿右_接続[num8] is 触手_犬D)) + if (!(Waist.腿右_接続[num8] is 触手_犬D)) { - 腰.腿右_接続.RemoveAt(num8); + Waist.腿右_接続.RemoveAt(num8); } } - if (腰.腿左_接続.IsEleD<触手_犬D>()) + if (Waist.腿左_接続.IsEleD<触手_犬D>()) { - for (int num9 = 腰.翼左_接続.Count - 1; num9 > -1; num9--) + for (int num9 = Waist.翼左_接続.Count - 1; num9 > -1; num9--) { - if (腰.翼左_接続[num9] is 四足脇D) + if (Waist.翼左_接続[num9] is 四足脇D) { - 腰.翼左_接続.RemoveAt(num9); + Waist.翼左_接続.RemoveAt(num9); } } - for (int num10 = 腰.翼右_接続.Count - 1; num10 > -1; num10--) + for (int num10 = Waist.翼右_接続.Count - 1; num10 > -1; num10--) { - if (腰.翼右_接続[num10] is 四足脇D) + if (Waist.翼右_接続[num10] is 四足脇D) { - 腰.翼右_接続.RemoveAt(num10); + Waist.翼右_接続.RemoveAt(num10); } } } @@ -2352,12 +2352,12 @@ namespace SlaveMatrix { 長物_蛇D 長物_蛇D2 = (長物_蛇D)半身; 長物_蛇D2.接続(母方, 父方, i, ConnectionInfo.長物_蛇_左_接続, 要素構成, 接続構成, 変異率, 原種モード); - Torso_蛇D 胴_蛇D2 = Mix(母方, 父方, i, 原種モード); - if (胴_蛇D2 != null) + Torso_蛇D Torso_蛇D2 = Mix(母方, 父方, i, 原種モード); + if (Torso_蛇D2 != null) { - 胴_蛇D2.接続(母方, 父方, i, ConnectionInfo.Torso_蛇_左_接続, 要素構成, 接続構成, 変異率, 原種モード); - 長胴D 長胴D2 = (長胴D)胴_蛇D2.Copy(); - 長物_蛇D2.胴接続(胴_蛇D2); + Torso_蛇D2.接続(母方, 父方, i, ConnectionInfo.Torso_蛇_左_接続, 要素構成, 接続構成, 変異率, 原種モード); + 長胴D 長胴D2 = (長胴D)Torso_蛇D2.Copy(); + 長物_蛇D2.胴接続(Torso_蛇D2); int num11 = 2; int num12 = 母方.EnumEleD().Count((EleD e) => e is 長胴D); int num13 = 父方.EnumEleD().Count((EleD e) => e is 長胴D); @@ -2365,10 +2365,10 @@ namespace SlaveMatrix num11 = (num11 + RNG.XS.NextSign() * RNG.XS.Next(4)).Clamp(0, 50); for (int l = 0; l < num11; l++) { - 胴_蛇D2.Torso接続(胴_蛇D2 = (Torso_蛇D)長胴D2.Copy()); + Torso_蛇D2.Torso接続(Torso_蛇D2 = (Torso_蛇D)長胴D2.Copy()); } - 胴_蛇D2.接続(母方, 父方, i, ConnectionInfo.Torso_蛇_Torso_接続, 要素構成, 接続構成, 変異率, 原種モード); - if (胴_蛇D2.EnumEleD().IsEleD<腿D>()) + Torso_蛇D2.接続(母方, 父方, i, ConnectionInfo.Torso_蛇_Torso_接続, 要素構成, 接続構成, 変異率, 原種モード); + if (Torso_蛇D2.EnumEleD().IsEleD<腿D>()) { IEnumerable eleDs = 長物_蛇D2.EnumEleD().Skip(1).GetEleDs(); foreach (Torso_蛇D item11 in eleDs.Take(eleDs.Count() - 1)) @@ -2411,35 +2411,35 @@ namespace SlaveMatrix 腰肌.獣性_獣毛_表示 = false; 腰肌.陰毛_表示 = false; } - 腰.接続(母方, 父方, i, ConnectionInfo.Waist_腿左_接続, 要素構成, 接続構成, 変異率, 原種モード); - for (int num15 = 腰.腿左_接続.Count - 1; num15 > -1; num15--) + Waist.接続(母方, 父方, i, ConnectionInfo.Waist_腿左_接続, 要素構成, 接続構成, 変異率, 原種モード); + for (int num15 = Waist.腿左_接続.Count - 1; num15 > -1; num15--) { - if (!(腰.腿左_接続[num15] is 触手_犬D)) + if (!(Waist.腿左_接続[num15] is 触手_犬D)) { - 腰.腿左_接続.RemoveAt(num15); + Waist.腿左_接続.RemoveAt(num15); } } - for (int num16 = 腰.腿右_接続.Count - 1; num16 > -1; num16--) + for (int num16 = Waist.腿右_接続.Count - 1; num16 > -1; num16--) { - if (!(腰.腿右_接続[num16] is 触手_犬D)) + if (!(Waist.腿右_接続[num16] is 触手_犬D)) { - 腰.腿右_接続.RemoveAt(num16); + Waist.腿右_接続.RemoveAt(num16); } } - if (腰.腿左_接続.IsEleD<触手_犬D>()) + if (Waist.腿左_接続.IsEleD<触手_犬D>()) { - for (int num17 = 腰.翼左_接続.Count - 1; num17 > -1; num17--) + for (int num17 = Waist.翼左_接続.Count - 1; num17 > -1; num17--) { - if (腰.翼左_接続[num17] is 四足脇D) + if (Waist.翼左_接続[num17] is 四足脇D) { - 腰.翼左_接続.RemoveAt(num17); + Waist.翼左_接続.RemoveAt(num17); } } - for (int num18 = 腰.翼右_接続.Count - 1; num18 > -1; num18--) + for (int num18 = Waist.翼右_接続.Count - 1; num18 > -1; num18--) { - if (腰.翼右_接続[num18] is 四足脇D) + if (Waist.翼右_接続[num18] is 四足脇D) { - 腰.翼右_接続.RemoveAt(num18); + Waist.翼右_接続.RemoveAt(num18); } } } @@ -2449,12 +2449,12 @@ namespace SlaveMatrix 長物_蟲D 長物_蟲D2 = (長物_蟲D)半身; 長物_蟲D2.接続(母方, 父方, i, ConnectionInfo.長物_蟲_左0_接続, 要素構成, 接続構成, 変異率, 原種モード); 長物_蟲D2.接続(母方, 父方, i, ConnectionInfo.長物_蟲_左1_接続, 要素構成, 接続構成, 変異率, 原種モード); - Torso_蟲D 胴_蟲D2 = Mix(母方, 父方, i, 原種モード); - if (胴_蟲D2 != null) + Torso_蟲D Torso_蟲D2 = Mix(母方, 父方, i, 原種モード); + if (Torso_蟲D2 != null) { - 胴_蟲D2.接続(母方, 父方, i, ConnectionInfo.Torso_蟲_左_接続, 要素構成, 接続構成, 変異率, 原種モード); - 長胴D 長胴D3 = (長胴D)胴_蟲D2.Copy(); - 長物_蟲D2.胴接続(胴_蟲D2); + Torso_蟲D2.接続(母方, 父方, i, ConnectionInfo.Torso_蟲_左_接続, 要素構成, 接続構成, 変異率, 原種モード); + 長胴D 長胴D3 = (長胴D)Torso_蟲D2.Copy(); + 長物_蟲D2.胴接続(Torso_蟲D2); int num19 = 2; int num20 = 母方.EnumEleD().Count((EleD e) => e is 長胴D); int num21 = 父方.EnumEleD().Count((EleD e) => e is 長胴D); @@ -2462,17 +2462,17 @@ namespace SlaveMatrix num19 = (num19 + RNG.XS.NextSign() * RNG.XS.Next(4)).Clamp(0, 50); for (int m = 0; m < num19; m++) { - 胴_蟲D2.Torso接続(胴_蟲D2 = (Torso_蟲D)長胴D3.Copy()); + Torso_蟲D2.Torso接続(Torso_蟲D2 = (Torso_蟲D)長胴D3.Copy()); } - 胴_蟲D2.接続(母方, 父方, i, ConnectionInfo.Torso_蟲_Torso_接続, 要素構成, 接続構成, 変異率, 原種モード); + Torso_蟲D2.接続(母方, 父方, i, ConnectionInfo.Torso_蟲_Torso_接続, 要素構成, 接続構成, 変異率, 原種モード); } else { 長物_蟲D2.接続(母方, 父方, i, ConnectionInfo.長物_蟲_Torso_接続, 要素構成, 接続構成, 変異率, 原種モード); } 長物_蟲D2.AlignC(); - 腰.翼左_接続.RemoveAll((EleD e) => e is 四足脇D); - 腰.翼右_接続.RemoveAll((EleD e) => e is 四足脇D); + Waist.翼左_接続.RemoveAll((EleD e) => e is 四足脇D); + Waist.翼右_接続.RemoveAll((EleD e) => e is 四足脇D); } else if (半身 is 四足胸D) { @@ -2496,7 +2496,7 @@ namespace SlaveMatrix 胸肌D2.蜘蛛_眼右2_眼_表示 = false; 胸肌D2.蜘蛛_眼右2_ハイライト_表示 = false; } - 四足胸D2.肥大 = 腰.肥大; + 四足胸D2.肥大 = Waist.肥大; 四足胴D 四足胴D2 = Mix<四足胴D>(母方, 父方, i, 原種モード); if (四足胴D2 != null) { @@ -2508,7 +2508,7 @@ namespace SlaveMatrix 胴肌D2.尺度B *= 1.35; } 四足胸D2.胴接続(四足胴D2); - 四足胴D2.肥大 = 腰.肥大; + 四足胴D2.肥大 = Waist.肥大; } 四足腰D 四足腰D2 = Mix<四足腰D>(母方, 父方, i, 原種モード); if (四足腰D2 != null) @@ -2521,11 +2521,11 @@ namespace SlaveMatrix 四足腰D2.肛門接続(Uni.四足肛門()); 四足腰D2.肌接続(new ボテ腹_獣D()); 四足腰D2.肌接続(腰肌D2 = Mix<腰肌D>(母方, 父方, i, 原種モード)); - 腰.膣基_接続.SetEleD(delegate(性器_人D e) + Waist.膣基_接続.SetEleD(delegate(性器_人D e) { e.表示 = false; }); - 腰.肛門_接続.SetEleD(delegate(肛門_人D e) + Waist.肛門_接続.SetEleD(delegate(肛門_人D e) { e.表示 = false; }); @@ -2544,7 +2544,7 @@ namespace SlaveMatrix 腰肌D2.陰毛_表示 = false; } 四足胴D2.腰接続(四足腰D2); - 四足腰D2.肥大 = 腰.肥大; + 四足腰D2.肥大 = Waist.肥大; if ((腰肌D2.淫タトゥ_ハート_タトゥ右1_表示 || 腰肌D2.淫タトゥ_ハート_タトゥ右2_表示 || 腰肌D2.淫タトゥ_ハート_タトゥ左1_表示 || 腰肌D2.淫タトゥ_ハート_タトゥ左2_表示) && (腰肌D2.植タトゥ_タトゥ左_表示 || 腰肌D2.植タトゥ_タトゥ右_表示)) { if (RNG.XS.NextBool()) @@ -2575,8 +2575,8 @@ namespace SlaveMatrix 四足胸D2.接続(母方, 父方, i, ConnectionInfo.四足胸_背中_接続, 要素構成, 接続構成, 変異率, 原種モード); 四足腰D2.接続(母方, 父方, i, ConnectionInfo.四足腰_腿左_接続, 要素構成, 接続構成, 変異率, 原種モード); 四足腰D2.接続(母方, 父方, i, ConnectionInfo.四足腰_尾_接続, 要素構成, 接続構成, 変異率, 原種モード); - 腰.翼左_接続.RemoveAll((EleD e) => e is 四足脇D); - 腰.翼右_接続.RemoveAll((EleD e) => e is 四足脇D); + Waist.翼左_接続.RemoveAll((EleD e) => e is 四足脇D); + Waist.翼右_接続.RemoveAll((EleD e) => e is 四足脇D); } else if (半身 is 多足_蛸D) { @@ -2603,36 +2603,36 @@ namespace SlaveMatrix e.前足 = true; e.後足 = false; }); - 腰.接続(母方, 父方, i, ConnectionInfo.Waist_腿左_接続, 要素構成, 接続構成, 変異率, 原種モード); - 腰.接続(母方, 父方, i, ConnectionInfo.Waist_尾_接続, 要素構成, 接続構成, 変異率, 原種モード); - for (int num22 = 腰.腿左_接続.Count - 1; num22 > -1; num22--) + Waist.接続(母方, 父方, i, ConnectionInfo.Waist_腿左_接続, 要素構成, 接続構成, 変異率, 原種モード); + Waist.接続(母方, 父方, i, ConnectionInfo.Waist_尾_接続, 要素構成, 接続構成, 変異率, 原種モード); + for (int num22 = Waist.腿左_接続.Count - 1; num22 > -1; num22--) { - if (!(腰.腿左_接続[num22] is 触手_犬D)) + if (!(Waist.腿左_接続[num22] is 触手_犬D)) { - 腰.腿左_接続.RemoveAt(num22); + Waist.腿左_接続.RemoveAt(num22); } } - for (int num23 = 腰.腿右_接続.Count - 1; num23 > -1; num23--) + for (int num23 = Waist.腿右_接続.Count - 1; num23 > -1; num23--) { - if (!(腰.腿右_接続[num23] is 触手_犬D)) + if (!(Waist.腿右_接続[num23] is 触手_犬D)) { - 腰.腿右_接続.RemoveAt(num23); + Waist.腿右_接続.RemoveAt(num23); } } - if (腰.腿左_接続.IsEleD<触手_犬D>()) + if (Waist.腿左_接続.IsEleD<触手_犬D>()) { - for (int num24 = 腰.翼左_接続.Count - 1; num24 > -1; num24--) + for (int num24 = Waist.翼左_接続.Count - 1; num24 > -1; num24--) { - if (腰.翼左_接続[num24] is 四足脇D) + if (Waist.翼左_接続[num24] is 四足脇D) { - 腰.翼左_接続.RemoveAt(num24); + Waist.翼左_接続.RemoveAt(num24); } } - for (int num25 = 腰.翼右_接続.Count - 1; num25 > -1; num25--) + for (int num25 = Waist.翼右_接続.Count - 1; num25 > -1; num25--) { - if (腰.翼右_接続[num25] is 四足脇D) + if (Waist.翼右_接続[num25] is 四足脇D) { - 腰.翼右_接続.RemoveAt(num25); + Waist.翼右_接続.RemoveAt(num25); } } } @@ -2825,8 +2825,8 @@ namespace SlaveMatrix item21.反転Y = 反転Y; } } - 腰.翼左_接続.RemoveAll((EleD e) => e is 四足脇D); - 腰.翼右_接続.RemoveAll((EleD e) => e is 四足脇D); + Waist.翼左_接続.RemoveAll((EleD e) => e is 四足脇D); + Waist.翼右_接続.RemoveAll((EleD e) => e is 四足脇D); } else if (半身 is 多足_蠍D) { @@ -2967,8 +2967,8 @@ namespace SlaveMatrix item31.反転Y = true; } } - 腰.翼左_接続.RemoveAll((EleD e) => e is 四足脇D); - 腰.翼右_接続.RemoveAll((EleD e) => e is 四足脇D); + Waist.翼左_接続.RemoveAll((EleD e) => e is 四足脇D); + Waist.翼右_接続.RemoveAll((EleD e) => e is 四足脇D); } else if (半身 is 単足_植D) { @@ -2976,94 +2976,94 @@ namespace SlaveMatrix e5.接続(母方, 父方, i, ConnectionInfo.単足_植_根外左_接続, 要素構成, 接続構成, 変異率, 原種モード); e5.接続(母方, 父方, i, ConnectionInfo.単足_植_根内左_接続, 要素構成, 接続構成, 変異率, 原種モード); e5.接続(母方, 父方, i, ConnectionInfo.単足_植_根中央_接続, 要素構成, 接続構成, 変異率, 原種モード); - 腰.接続(母方, 父方, i, ConnectionInfo.Waist_腿左_接続, 要素構成, 接続構成, 変異率, 原種モード); - for (int num26 = 腰.腿左_接続.Count - 1; num26 > -1; num26--) + Waist.接続(母方, 父方, i, ConnectionInfo.Waist_腿左_接続, 要素構成, 接続構成, 変異率, 原種モード); + for (int num26 = Waist.腿左_接続.Count - 1; num26 > -1; num26--) { - if (!(腰.腿左_接続[num26] is 触手_犬D)) + if (!(Waist.腿左_接続[num26] is 触手_犬D)) { - 腰.腿左_接続.RemoveAt(num26); + Waist.腿左_接続.RemoveAt(num26); } } - for (int num27 = 腰.腿右_接続.Count - 1; num27 > -1; num27--) + for (int num27 = Waist.腿右_接続.Count - 1; num27 > -1; num27--) { - if (!(腰.腿右_接続[num27] is 触手_犬D)) + if (!(Waist.腿右_接続[num27] is 触手_犬D)) { - 腰.腿右_接続.RemoveAt(num27); + Waist.腿右_接続.RemoveAt(num27); } } - if (腰.腿左_接続.IsEleD<触手_犬D>()) + if (Waist.腿左_接続.IsEleD<触手_犬D>()) { - for (int num28 = 腰.翼左_接続.Count - 1; num28 > -1; num28--) + for (int num28 = Waist.翼左_接続.Count - 1; num28 > -1; num28--) { - if (腰.翼左_接続[num28] is 四足脇D) + if (Waist.翼左_接続[num28] is 四足脇D) { - 腰.翼左_接続.RemoveAt(num28); + Waist.翼左_接続.RemoveAt(num28); } } - for (int num29 = 腰.翼右_接続.Count - 1; num29 > -1; num29--) + for (int num29 = Waist.翼右_接続.Count - 1; num29 > -1; num29--) { - if (腰.翼右_接続[num29] is 四足脇D) + if (Waist.翼右_接続[num29] is 四足脇D) { - 腰.翼右_接続.RemoveAt(num29); + Waist.翼右_接続.RemoveAt(num29); } } } 腿_人D 腿_人D2 = Mix<腿_人D>(母方, 父方, 右: false, i, 原種モード); if (腿_人D2 != null) { - 腰.腿左接続(腿_人D2); - 腰.腿右接続(腿_人D2.Get逆()); + Waist.腿左接続(腿_人D2); + Waist.腿右接続(腿_人D2.Get逆()); } - 腰.接続(母方, 父方, i, ConnectionInfo.Waist_尾_接続, 要素構成, 接続構成, 変異率, 原種モード); + Waist.接続(母方, 父方, i, ConnectionInfo.Waist_尾_接続, 要素構成, 接続構成, 変異率, 原種モード); } else if (半身 is 単足_粘D) { _ = (単足_粘D)半身; - 腰.接続(母方, 父方, i, ConnectionInfo.Waist_腿左_接続, 要素構成, 接続構成, 変異率, 原種モード); - for (int num30 = 腰.腿左_接続.Count - 1; num30 > -1; num30--) + Waist.接続(母方, 父方, i, ConnectionInfo.Waist_腿左_接続, 要素構成, 接続構成, 変異率, 原種モード); + for (int num30 = Waist.腿左_接続.Count - 1; num30 > -1; num30--) { - if (!(腰.腿左_接続[num30] is 触手_犬D)) + if (!(Waist.腿左_接続[num30] is 触手_犬D)) { - 腰.腿左_接続.RemoveAt(num30); + Waist.腿左_接続.RemoveAt(num30); } } - for (int num31 = 腰.腿右_接続.Count - 1; num31 > -1; num31--) + for (int num31 = Waist.腿右_接続.Count - 1; num31 > -1; num31--) { - if (!(腰.腿右_接続[num31] is 触手_犬D)) + if (!(Waist.腿右_接続[num31] is 触手_犬D)) { - 腰.腿右_接続.RemoveAt(num31); + Waist.腿右_接続.RemoveAt(num31); } } - if (腰.腿左_接続.IsEleD<触手_犬D>()) + if (Waist.腿左_接続.IsEleD<触手_犬D>()) { - for (int num32 = 腰.翼左_接続.Count - 1; num32 > -1; num32--) + for (int num32 = Waist.翼左_接続.Count - 1; num32 > -1; num32--) { - if (腰.翼左_接続[num32] is 四足脇D) + if (Waist.翼左_接続[num32] is 四足脇D) { - 腰.翼左_接続.RemoveAt(num32); + Waist.翼左_接続.RemoveAt(num32); } } - for (int num33 = 腰.翼右_接続.Count - 1; num33 > -1; num33--) + for (int num33 = Waist.翼右_接続.Count - 1; num33 > -1; num33--) { - if (腰.翼右_接続[num33] is 四足脇D) + if (Waist.翼右_接続[num33] is 四足脇D) { - 腰.翼右_接続.RemoveAt(num33); + Waist.翼右_接続.RemoveAt(num33); } } } 腿_人D 腿_人D3 = Mix<腿_人D>(母方, 父方, 右: false, i, 原種モード); if (腿_人D3 != null) { - 腰.腿左接続(腿_人D3); - 腰.腿右接続(腿_人D3.Get逆()); + Waist.腿左接続(腿_人D3); + Waist.腿右接続(腿_人D3.Get逆()); } - 腰.接続(母方, 父方, i, ConnectionInfo.Waist_尾_接続, 要素構成, 接続構成, 変異率, 原種モード); + Waist.接続(母方, 父方, i, ConnectionInfo.Waist_尾_接続, 要素構成, 接続構成, 変異率, 原種モード); } }; Action action2 = delegate { - 腰.接続(母方, 父方, i, ConnectionInfo.Waist_腿左_接続, 要素構成, 接続構成, 変異率, 原種モード); - 腰.接続(母方, 父方, i, ConnectionInfo.Waist_尾_接続, 要素構成, 接続構成, 変異率, 原種モード); + Waist.接続(母方, 父方, i, ConnectionInfo.Waist_腿左_接続, 要素構成, 接続構成, 変異率, 原種モード); + Waist.接続(母方, 父方, i, ConnectionInfo.Waist_尾_接続, 要素構成, 接続構成, 変異率, 原種モード); }; if (半身 != null) { @@ -3074,12 +3074,12 @@ namespace SlaveMatrix else { action2(); - 腿D eleD4 = 腰.腿左_接続.GetEleD<腿D>(); - if (eleD4 == null || eleD4.EnumEleD().Count() == 1 || 腰.翼左_接続.IsEleD<四足脇D>()) + 腿D eleD4 = Waist.腿左_接続.GetEleD<腿D>(); + if (eleD4 == null || eleD4.EnumEleD().Count() == 1 || Waist.翼左_接続.IsEleD<四足脇D>()) { - 腰.腿左_接続.Clear(); - 腰.腿右_接続.Clear(); - 腰.尾_接続.Clear(); + Waist.腿左_接続.Clear(); + Waist.腿右_接続.Clear(); + Waist.尾_接続.Clear(); action(); } } @@ -3090,7 +3090,7 @@ namespace SlaveMatrix } bool flag3 = false; 顔面D 顔面D2 = null; - foreach (EleD item32 in 腰.EnumEleD()) + foreach (EleD item32 in Waist.EnumEleD()) { if (顔面D2 == null && item32 is 顔面D) { @@ -4081,9 +4081,9 @@ namespace SlaveMatrix } if (flag3) { - 腰.EnumEleD().SetValuesD("筋肉", true); + Waist.EnumEleD().SetValuesD("筋肉", true); } - return 腰; + return Waist; } public static EleD GetEleD(this IEnumerable src, Type t) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足胴.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足胴.cs index dc0d9e4..c275dd8 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足胴.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足胴.cs @@ -5,7 +5,7 @@ namespace SlaveMatrix { public class 四足胴 : Ele { - public Par X0Y0_胴; + public Par X0Y0_Torso; public Par X0Y0_筋肉_筋肉左; @@ -15,7 +15,7 @@ namespace SlaveMatrix public Par X0Y0_獣性_獣毛右; - public ColorD 胴CD; + public ColorD TorsoCD; public ColorD 筋肉_筋肉左CD; @@ -25,7 +25,7 @@ namespace SlaveMatrix public ColorD 獣性_獣毛右CD; - public ColorP X0Y0_胴CP; + public ColorP X0Y0_TorsoCP; public ColorP X0Y0_筋肉_筋肉左CP; @@ -35,7 +35,7 @@ namespace SlaveMatrix public ColorP X0Y0_獣性_獣毛右CP; - public Ele[] 腰_接続; + public Ele[] Waist_接続; public Ele[] 肌_接続; @@ -81,16 +81,16 @@ namespace SlaveMatrix } } - public bool 胴_表示 + public bool Torso_表示 { get { - return X0Y0_胴.Dra; + return X0Y0_Torso.Dra; } set { - X0Y0_胴.Dra = value; - X0Y0_胴.Hit = value; + X0Y0_Torso.Dra = value; + X0Y0_Torso.Hit = value; } } @@ -163,11 +163,11 @@ namespace SlaveMatrix { get { - return 胴_表示; + return Torso_表示; } set { - 胴_表示 = value; + Torso_表示 = value; 筋肉_筋肉左_表示 = value; 筋肉_筋肉右_表示 = value; 獣性_獣毛左_表示 = value; @@ -179,11 +179,11 @@ namespace SlaveMatrix { get { - return 胴CD.不透明度; + return TorsoCD.不透明度; } set { - 胴CD.不透明度 = value; + TorsoCD.不透明度 = value; 筋肉_筋肉左CD.不透明度 = value; 筋肉_筋肉右CD.不透明度 = value; 獣性_獣毛左CD.不透明度 = value; @@ -191,13 +191,13 @@ namespace SlaveMatrix } } - public JointS 腰_接続点 => new JointS(本体, X0Y0_胴, 4); + public JointS Waist_接続点 => new JointS(本体, X0Y0_Torso, 4); - public JointS 肌_接続点 => new JointS(本体, X0Y0_胴, 5); + public JointS 肌_接続点 => new JointS(本体, X0Y0_Torso, 5); - public JointS 翼左_接続点 => new JointS(本体, X0Y0_胴, 0); + public JointS 翼左_接続点 => new JointS(本体, X0Y0_Torso, 0); - public JointS 翼右_接続点 => new JointS(本体, X0Y0_胴, 1); + public JointS 翼右_接続点 => new JointS(本体, X0Y0_Torso, 1); public 四足胴(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 四足胴D e) { @@ -205,7 +205,7 @@ namespace SlaveMatrix ThisType = GetType(); 本体 = new Difs(Sta.半身["四足胴"]); Pars pars = 本体[0][0]; - X0Y0_胴 = pars["Torso"].ToPar(); + X0Y0_Torso = pars["Torso"].ToPar(); Pars pars2 = pars["筋肉"].ToPars(); X0Y0_筋肉_筋肉左 = pars2["筋肉左"].ToPar(); X0Y0_筋肉_筋肉右 = pars2["筋肉右"].ToPar(); @@ -236,7 +236,7 @@ namespace SlaveMatrix サイズ = e.サイズ; サイズX = e.サイズX; サイズY = e.サイズY; - 胴_表示 = e.胴_表示; + Torso_表示 = e.Torso_表示; 筋肉_筋肉左_表示 = e.筋肉_筋肉左_表示; 筋肉_筋肉右_表示 = e.筋肉_筋肉右_表示; 獣性_獣毛左_表示 = e.獣性_獣毛左_表示; @@ -249,14 +249,14 @@ namespace SlaveMatrix 表示 = false; } Ele f; - if (e.腰_接続.Count > 0) + if (e.Waist_接続.Count > 0) { - 腰_接続 = e.腰_接続.Select(delegate(EleD g) + Waist_接続 = e.Waist_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 四足胴2; - f.ConnectionType = ConnectionInfo.四足胴_腰_接続; - f.接続(四足胴2.腰_接続点); + f.ConnectionType = ConnectionInfo.四足胴_Waist_接続; + f.接続(四足胴2.Waist_接続点); return f; }).ToArray(); } @@ -295,7 +295,7 @@ namespace SlaveMatrix } base.配色指定 = 配色指定; 配色(体配色); - X0Y0_胴CP = new ColorP(X0Y0_胴, 胴CD, DisUnit, abj: true); + X0Y0_TorsoCP = new ColorP(X0Y0_Torso, TorsoCD, DisUnit, abj: true); X0Y0_筋肉_筋肉左CP = new ColorP(X0Y0_筋肉_筋肉左, 筋肉_筋肉左CD, DisUnit, abj: false); X0Y0_筋肉_筋肉右CP = new ColorP(X0Y0_筋肉_筋肉右, 筋肉_筋肉右CD, DisUnit, abj: false); X0Y0_獣性_獣毛左CP = new ColorP(X0Y0_獣性_獣毛左, 獣性_獣毛左CD, DisUnit, abj: true); @@ -307,7 +307,7 @@ namespace SlaveMatrix public override void 色更新() { - X0Y0_胴CP.Update(); + X0Y0_TorsoCP.Update(); X0Y0_筋肉_筋肉左CP.Update(); X0Y0_筋肉_筋肉右CP.Update(); X0Y0_獣性_獣毛左CP.Update(); @@ -321,7 +321,7 @@ namespace SlaveMatrix private void 配色N0(体配色 体配色) { - 胴CD = new ColorD(ref Col.Black, ref 体配色.毛0R); + TorsoCD = new ColorD(ref Col.Black, ref 体配色.毛0R); 筋肉_筋肉左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 筋肉_筋肉右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 獣性_獣毛左CD = new ColorD(ref Col.Black, ref 体配色.毛0O); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足胴D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足胴D.cs index 456d093..460651b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足胴D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足胴D.cs @@ -7,7 +7,7 @@ namespace SlaveMatrix [Serializable] public class 四足胴D : EleD { - public bool 胴_表示 = true; + public bool Torso_表示 = true; public bool 筋肉_筋肉左_表示 = true; @@ -19,7 +19,7 @@ namespace SlaveMatrix public double 筋肉濃度 = 1.0; - public List 腰_接続 = new List(); + public List Waist_接続 = new List(); public List 肌_接続 = new List(); @@ -34,9 +34,9 @@ namespace SlaveMatrix public void 腰接続(EleD e) { - 腰_接続.Add(e); + Waist_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.四足胴_腰_接続; + e.接続情報 = ConnectionInfo.四足胴_Waist_接続; } public void 肌接続(EleD e) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足腰.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足腰.cs index 59ea67b..d77f605 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足腰.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足腰.cs @@ -5,7 +5,7 @@ namespace SlaveMatrix { public class 四足腰 : Ele { - public Par X0Y0_腰; + public Par X0Y0_Waist; public Par X0Y0_股; @@ -61,7 +61,7 @@ namespace SlaveMatrix public Par X0Y0_竜性_右_鱗2; - public Par X0Y1_腰; + public Par X0Y1_Waist; public Par X0Y1_股; @@ -117,7 +117,7 @@ namespace SlaveMatrix public Par X0Y1_竜性_右_鱗2; - public Par X0Y2_腰; + public Par X0Y2_Waist; public Par X0Y2_股; @@ -173,7 +173,7 @@ namespace SlaveMatrix public Par X0Y2_竜性_右_鱗2; - public Par X0Y3_腰; + public Par X0Y3_Waist; public Par X0Y3_股; @@ -229,7 +229,7 @@ namespace SlaveMatrix public Par X0Y3_竜性_右_鱗2; - public Par X0Y4_腰; + public Par X0Y4_Waist; public Par X0Y4_股; @@ -285,7 +285,7 @@ namespace SlaveMatrix public Par X0Y4_竜性_右_鱗2; - public ColorD 腰CD; + public ColorD WaistCD; public ColorD 股CD; @@ -341,7 +341,7 @@ namespace SlaveMatrix public ColorD 竜性_右_鱗2CD; - public ColorP X0Y0_腰CP; + public ColorP X0Y0_WaistCP; public ColorP X0Y0_股CP; @@ -397,7 +397,7 @@ namespace SlaveMatrix public ColorP X0Y0_竜性_右_鱗2CP; - public ColorP X0Y1_腰CP; + public ColorP X0Y1_WaistCP; public ColorP X0Y1_股CP; @@ -453,7 +453,7 @@ namespace SlaveMatrix public ColorP X0Y1_竜性_右_鱗2CP; - public ColorP X0Y2_腰CP; + public ColorP X0Y2_WaistCP; public ColorP X0Y2_股CP; @@ -509,7 +509,7 @@ namespace SlaveMatrix public ColorP X0Y2_竜性_右_鱗2CP; - public ColorP X0Y3_腰CP; + public ColorP X0Y3_WaistCP; public ColorP X0Y3_股CP; @@ -565,7 +565,7 @@ namespace SlaveMatrix public ColorP X0Y3_竜性_右_鱗2CP; - public ColorP X0Y4_腰CP; + public ColorP X0Y4_WaistCP; public ColorP X0Y4_股CP; @@ -684,24 +684,24 @@ namespace SlaveMatrix } } - public bool 腰_表示 + public bool Waist_表示 { get { - return X0Y0_腰.Dra; + return X0Y0_Waist.Dra; } set { - X0Y0_腰.Dra = value; - X0Y1_腰.Dra = value; - X0Y2_腰.Dra = value; - X0Y3_腰.Dra = value; - X0Y4_腰.Dra = value; - X0Y0_腰.Hit = value; - X0Y1_腰.Hit = value; - X0Y2_腰.Hit = value; - X0Y3_腰.Hit = value; - X0Y4_腰.Hit = value; + X0Y0_Waist.Dra = value; + X0Y1_Waist.Dra = value; + X0Y2_Waist.Dra = value; + X0Y3_Waist.Dra = value; + X0Y4_Waist.Dra = value; + X0Y0_Waist.Hit = value; + X0Y1_Waist.Hit = value; + X0Y2_Waist.Hit = value; + X0Y3_Waist.Hit = value; + X0Y4_Waist.Hit = value; } } @@ -1294,11 +1294,11 @@ namespace SlaveMatrix { get { - return 腰_表示; + return Waist_表示; } set { - 腰_表示 = value; + Waist_表示 = value; 股_表示 = value; 下腹_表示 = value; 腰皺_表示 = value; @@ -1333,11 +1333,11 @@ namespace SlaveMatrix { get { - return 腰CD.不透明度; + return WaistCD.不透明度; } set { - 腰CD.不透明度 = value; + WaistCD.不透明度 = value; 股CD.不透明度 = value; 下腹CD.不透明度 = value; 腰皺CD.不透明度 = value; @@ -1368,25 +1368,25 @@ namespace SlaveMatrix } } - public JointS 腿左_接続点 => new JointS(本体, X0Y0_腰, 0); + public JointS 腿左_接続点 => new JointS(本体, X0Y0_Waist, 0); - public JointS 腿右_接続点 => new JointS(本体, X0Y0_腰, 1); + public JointS 腿右_接続点 => new JointS(本体, X0Y0_Waist, 1); - public JointS 膣基_接続点 => new JointS(本体, X0Y0_腰, 3); + public JointS 膣基_接続点 => new JointS(本体, X0Y0_Waist, 3); - public JointS 肛門_接続点 => new JointS(本体, X0Y0_腰, 4); + public JointS 肛門_接続点 => new JointS(本体, X0Y0_Waist, 4); - public JointS 尾_接続点 => new JointS(本体, X0Y0_腰, 4); + public JointS 尾_接続点 => new JointS(本体, X0Y0_Waist, 4); - public JointS 半身_接続点 => new JointS(本体, X0Y0_腰, 4); + public JointS 半身_接続点 => new JointS(本体, X0Y0_Waist, 4); - public JointS 上着_接続点 => new JointS(本体, X0Y0_腰, 5); + public JointS 上着_接続点 => new JointS(本体, X0Y0_Waist, 5); - public JointS 肌_接続点 => new JointS(本体, X0Y0_腰, 6); + public JointS 肌_接続点 => new JointS(本体, X0Y0_Waist, 6); - public JointS 翼左_接続点 => new JointS(本体, X0Y0_腰, 7); + public JointS 翼左_接続点 => new JointS(本体, X0Y0_Waist, 7); - public JointS 翼右_接続点 => new JointS(本体, X0Y0_腰, 8); + public JointS 翼右_接続点 => new JointS(本体, X0Y0_Waist, 8); public 四足腰(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 四足腰D e) { @@ -1394,7 +1394,7 @@ namespace SlaveMatrix ThisType = GetType(); 本体 = new Difs(Sta.半身["四足腰"]); Pars pars = 本体[0][0]; - X0Y0_腰 = pars["腰"].ToPar(); + X0Y0_Waist = pars["腰"].ToPar(); X0Y0_股 = pars["股"].ToPar(); X0Y0_下腹 = pars["下腹"].ToPar(); X0Y0_腰皺 = pars["腰皺"].ToPar(); @@ -1432,7 +1432,7 @@ namespace SlaveMatrix X0Y0_竜性_右_鱗1 = pars3["鱗1"].ToPar(); X0Y0_竜性_右_鱗2 = pars3["鱗2"].ToPar(); pars = 本体[0][1]; - X0Y1_腰 = pars["腰"].ToPar(); + X0Y1_Waist = pars["腰"].ToPar(); X0Y1_股 = pars["股"].ToPar(); X0Y1_下腹 = pars["下腹"].ToPar(); X0Y1_腰皺 = pars["腰皺"].ToPar(); @@ -1470,7 +1470,7 @@ namespace SlaveMatrix X0Y1_竜性_右_鱗1 = pars3["鱗1"].ToPar(); X0Y1_竜性_右_鱗2 = pars3["鱗2"].ToPar(); pars = 本体[0][2]; - X0Y2_腰 = pars["腰"].ToPar(); + X0Y2_Waist = pars["腰"].ToPar(); X0Y2_股 = pars["股"].ToPar(); X0Y2_下腹 = pars["下腹"].ToPar(); X0Y2_腰皺 = pars["腰皺"].ToPar(); @@ -1508,7 +1508,7 @@ namespace SlaveMatrix X0Y2_竜性_右_鱗1 = pars3["鱗1"].ToPar(); X0Y2_竜性_右_鱗2 = pars3["鱗2"].ToPar(); pars = 本体[0][3]; - X0Y3_腰 = pars["腰"].ToPar(); + X0Y3_Waist = pars["腰"].ToPar(); X0Y3_股 = pars["股"].ToPar(); X0Y3_下腹 = pars["下腹"].ToPar(); X0Y3_腰皺 = pars["腰皺"].ToPar(); @@ -1546,7 +1546,7 @@ namespace SlaveMatrix X0Y3_竜性_右_鱗1 = pars3["鱗1"].ToPar(); X0Y3_竜性_右_鱗2 = pars3["鱗2"].ToPar(); pars = 本体[0][4]; - X0Y4_腰 = pars["腰"].ToPar(); + X0Y4_Waist = pars["腰"].ToPar(); X0Y4_股 = pars["股"].ToPar(); X0Y4_下腹 = pars["下腹"].ToPar(); X0Y4_腰皺 = pars["腰皺"].ToPar(); @@ -1607,7 +1607,7 @@ namespace SlaveMatrix サイズ = e.サイズ; サイズX = e.サイズX; サイズY = e.サイズY; - 腰_表示 = e.腰_表示; + Waist_表示 = e.Waist_表示; 股_表示 = e.股_表示; 下腹_表示 = e.下腹_表示; 腰皺_表示 = e.腰皺_表示; @@ -1755,7 +1755,7 @@ namespace SlaveMatrix } base.配色指定 = 配色指定; 配色(体配色); - X0Y0_腰CP = new ColorP(X0Y0_腰, 腰CD, DisUnit, abj: true); + X0Y0_WaistCP = new ColorP(X0Y0_Waist, WaistCD, DisUnit, abj: true); X0Y0_股CP = new ColorP(X0Y0_股, 股CD, DisUnit, abj: false); X0Y0_下腹CP = new ColorP(X0Y0_下腹, 下腹CD, DisUnit, abj: false); X0Y0_腰皺CP = new ColorP(X0Y0_腰皺, 腰皺CD, DisUnit, abj: false); @@ -1783,7 +1783,7 @@ namespace SlaveMatrix X0Y0_竜性_左_鱗2CP = new ColorP(X0Y0_竜性_左_鱗2, 竜性_左_鱗2CD, DisUnit, abj: true); X0Y0_竜性_右_鱗1CP = new ColorP(X0Y0_竜性_右_鱗1, 竜性_右_鱗1CD, DisUnit, abj: true); X0Y0_竜性_右_鱗2CP = new ColorP(X0Y0_竜性_右_鱗2, 竜性_右_鱗2CD, DisUnit, abj: true); - X0Y1_腰CP = new ColorP(X0Y1_腰, 腰CD, DisUnit, abj: true); + X0Y1_WaistCP = new ColorP(X0Y1_Waist, WaistCD, DisUnit, abj: true); X0Y1_股CP = new ColorP(X0Y1_股, 股CD, DisUnit, abj: false); X0Y1_下腹CP = new ColorP(X0Y1_下腹, 下腹CD, DisUnit, abj: false); X0Y1_腰皺CP = new ColorP(X0Y1_腰皺, 腰皺CD, DisUnit, abj: false); @@ -1811,7 +1811,7 @@ namespace SlaveMatrix X0Y1_竜性_左_鱗2CP = new ColorP(X0Y1_竜性_左_鱗2, 竜性_左_鱗2CD, DisUnit, abj: true); X0Y1_竜性_右_鱗1CP = new ColorP(X0Y1_竜性_右_鱗1, 竜性_右_鱗1CD, DisUnit, abj: true); X0Y1_竜性_右_鱗2CP = new ColorP(X0Y1_竜性_右_鱗2, 竜性_右_鱗2CD, DisUnit, abj: true); - X0Y2_腰CP = new ColorP(X0Y2_腰, 腰CD, DisUnit, abj: true); + X0Y2_WaistCP = new ColorP(X0Y2_Waist, WaistCD, DisUnit, abj: true); X0Y2_股CP = new ColorP(X0Y2_股, 股CD, DisUnit, abj: false); X0Y2_下腹CP = new ColorP(X0Y2_下腹, 下腹CD, DisUnit, abj: false); X0Y2_腰皺CP = new ColorP(X0Y2_腰皺, 腰皺CD, DisUnit, abj: false); @@ -1839,7 +1839,7 @@ namespace SlaveMatrix X0Y2_竜性_左_鱗2CP = new ColorP(X0Y2_竜性_左_鱗2, 竜性_左_鱗2CD, DisUnit, abj: true); X0Y2_竜性_右_鱗1CP = new ColorP(X0Y2_竜性_右_鱗1, 竜性_右_鱗1CD, DisUnit, abj: true); X0Y2_竜性_右_鱗2CP = new ColorP(X0Y2_竜性_右_鱗2, 竜性_右_鱗2CD, DisUnit, abj: true); - X0Y3_腰CP = new ColorP(X0Y3_腰, 腰CD, DisUnit, abj: true); + X0Y3_WaistCP = new ColorP(X0Y3_Waist, WaistCD, DisUnit, abj: true); X0Y3_股CP = new ColorP(X0Y3_股, 股CD, DisUnit, abj: false); X0Y3_下腹CP = new ColorP(X0Y3_下腹, 下腹CD, DisUnit, abj: false); X0Y3_腰皺CP = new ColorP(X0Y3_腰皺, 腰皺CD, DisUnit, abj: false); @@ -1867,7 +1867,7 @@ namespace SlaveMatrix X0Y3_竜性_左_鱗2CP = new ColorP(X0Y3_竜性_左_鱗2, 竜性_左_鱗2CD, DisUnit, abj: true); X0Y3_竜性_右_鱗1CP = new ColorP(X0Y3_竜性_右_鱗1, 竜性_右_鱗1CD, DisUnit, abj: true); X0Y3_竜性_右_鱗2CP = new ColorP(X0Y3_竜性_右_鱗2, 竜性_右_鱗2CD, DisUnit, abj: true); - X0Y4_腰CP = new ColorP(X0Y4_腰, 腰CD, DisUnit, abj: true); + X0Y4_WaistCP = new ColorP(X0Y4_Waist, WaistCD, DisUnit, abj: true); X0Y4_股CP = new ColorP(X0Y4_股, 股CD, DisUnit, abj: false); X0Y4_下腹CP = new ColorP(X0Y4_下腹, 下腹CD, DisUnit, abj: false); X0Y4_腰皺CP = new ColorP(X0Y4_腰皺, 腰皺CD, DisUnit, abj: false); @@ -1923,7 +1923,7 @@ namespace SlaveMatrix switch (本体.IndexY) { case 0: - X0Y0_腰CP.Update(); + X0Y0_WaistCP.Update(); X0Y0_股CP.Update(); X0Y0_下腹CP.Update(); X0Y0_腰皺CP.Update(); @@ -1953,7 +1953,7 @@ namespace SlaveMatrix X0Y0_竜性_右_鱗2CP.Update(); break; case 1: - X0Y1_腰CP.Update(); + X0Y1_WaistCP.Update(); X0Y1_股CP.Update(); X0Y1_下腹CP.Update(); X0Y1_腰皺CP.Update(); @@ -1983,7 +1983,7 @@ namespace SlaveMatrix X0Y1_竜性_右_鱗2CP.Update(); break; case 2: - X0Y2_腰CP.Update(); + X0Y2_WaistCP.Update(); X0Y2_股CP.Update(); X0Y2_下腹CP.Update(); X0Y2_腰皺CP.Update(); @@ -2013,7 +2013,7 @@ namespace SlaveMatrix X0Y2_竜性_右_鱗2CP.Update(); break; case 3: - X0Y3_腰CP.Update(); + X0Y3_WaistCP.Update(); X0Y3_股CP.Update(); X0Y3_下腹CP.Update(); X0Y3_腰皺CP.Update(); @@ -2043,7 +2043,7 @@ namespace SlaveMatrix X0Y3_竜性_右_鱗2CP.Update(); break; default: - X0Y4_腰CP.Update(); + X0Y4_WaistCP.Update(); X0Y4_股CP.Update(); X0Y4_下腹CP.Update(); X0Y4_腰皺CP.Update(); @@ -2096,7 +2096,7 @@ namespace SlaveMatrix private void 配色N0(体配色 体配色) { - 腰CD = new ColorD(ref Col.Black, ref 体配色.毛0O); + WaistCD = new ColorD(ref Col.Black, ref 体配色.毛0O); 股CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 下腹CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 腰皺CD = new ColorD(ref 体配色.薄線, ref Color2.Empty); @@ -2128,7 +2128,7 @@ namespace SlaveMatrix private void 配色T0(体配色 体配色) { - 腰CD = new ColorD(ref Col.Black, ref 体配色.毛0O); + WaistCD = new ColorD(ref Col.Black, ref 体配色.毛0O); 股CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 下腹CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 腰皺CD = new ColorD(ref 体配色.薄線, ref Color2.Empty); @@ -2160,7 +2160,7 @@ namespace SlaveMatrix private void 配色T1(体配色 体配色) { - 腰CD = new ColorD(ref Col.Black, ref 体配色.毛0O); + WaistCD = new ColorD(ref Col.Black, ref 体配色.毛0O); 股CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 下腹CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O); 腰皺CD = new ColorD(ref 体配色.薄線, ref Color2.Empty); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足腰D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足腰D.cs index 2bbcdb7..de9ab4f 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足腰D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足腰D.cs @@ -7,7 +7,7 @@ namespace SlaveMatrix [Serializable] public class 四足腰D : EleD { - public bool 腰_表示 = true; + public bool Waist_表示 = true; public bool 股_表示 = true; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蛸.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蛸.cs index 2c8a7e7..29de853 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蛸.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蛸.cs @@ -5,11 +5,11 @@ namespace SlaveMatrix { public class 多足_蛸 : 半身 { - public Par X0Y0_胴; + public Par X0Y0_Torso; - public ColorD 胴CD; + public ColorD TorsoCD; - public ColorP X0Y0_胴CP; + public ColorP X0Y0_TorsoCP; public Ele[] 軟体外左_接続; @@ -55,16 +55,16 @@ namespace SlaveMatrix } } - public bool 胴_表示 + public bool Torso_表示 { get { - return X0Y0_胴.Dra; + return X0Y0_Torso.Dra; } set { - X0Y0_胴.Dra = value; - X0Y0_胴.Hit = value; + X0Y0_Torso.Dra = value; + X0Y0_Torso.Hit = value; } } @@ -72,11 +72,11 @@ namespace SlaveMatrix { get { - return 胴_表示; + return Torso_表示; } set { - 胴_表示 = value; + Torso_表示 = value; } } @@ -84,21 +84,21 @@ namespace SlaveMatrix { get { - return 胴CD.不透明度; + return TorsoCD.不透明度; } set { - 胴CD.不透明度 = value; + TorsoCD.不透明度 = value; } } - public JointS 軟体外左_接続点 => new JointS(本体, X0Y0_胴, 0); + public JointS 軟体外左_接続点 => new JointS(本体, X0Y0_Torso, 0); - public JointS 軟体外右_接続点 => new JointS(本体, X0Y0_胴, 3); + public JointS 軟体外右_接続点 => new JointS(本体, X0Y0_Torso, 3); - public JointS 軟体内左_接続点 => new JointS(本体, X0Y0_胴, 1); + public JointS 軟体内左_接続点 => new JointS(本体, X0Y0_Torso, 1); - public JointS 軟体内右_接続点 => new JointS(本体, X0Y0_胴, 2); + public JointS 軟体内右_接続点 => new JointS(本体, X0Y0_Torso, 2); public 多足_蛸(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 多足_蛸D e) { @@ -111,7 +111,7 @@ namespace SlaveMatrix 本体.Tag = dif.Tag; 本体.Add(dif); Pars pars = 本体[0][0]; - X0Y0_胴 = pars["Torso"].ToPar(); + X0Y0_Torso = pars["Torso"].ToPar(); 本体.SetJoints(); 接続根 = new JointD(本体); 右 = e.右; @@ -136,7 +136,7 @@ namespace SlaveMatrix サイズ = e.サイズ; サイズX = e.サイズX; サイズY = e.サイズY; - 胴_表示 = e.胴_表示; + Torso_表示 = e.Torso_表示; 欠損 = e.欠損; 筋肉 = e.筋肉; 拘束 = e.拘束; @@ -191,13 +191,13 @@ namespace SlaveMatrix } base.配色指定 = 配色指定; 配色(体配色); - X0Y0_胴CP = new ColorP(X0Y0_胴, 胴CD, DisUnit, abj: true); + X0Y0_TorsoCP = new ColorP(X0Y0_Torso, TorsoCD, DisUnit, abj: true); 濃度 = e.濃度; } public override void 色更新() { - X0Y0_胴CP.Update(); + X0Y0_TorsoCP.Update(); } private void 配色(体配色 体配色) @@ -221,17 +221,17 @@ namespace SlaveMatrix private void 配色N0(体配色 体配色) { - 胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); + TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); } private void 配色T0(体配色 体配色) { - 胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); } private void 配色T1(体配色 体配色) { - 胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); + TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蛸D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蛸D.cs index f817f92..6ac1d28 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蛸D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蛸D.cs @@ -7,7 +7,7 @@ namespace SlaveMatrix [Serializable] public class 多足_蛸D : 半身D { - public bool 胴_表示 = true; + public bool Torso_表示 = true; public List 軟体外左_接続 = new List(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蜘.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蜘.cs index 1e1b990..a947d98 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蜘.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蜘.cs @@ -6,19 +6,19 @@ namespace SlaveMatrix { public class 多足_蜘 : 半身 { - public Par X0Y0_胴; + public Par X0Y0_Torso; public Par X0Y0_胸版; public Par X0Y0_柄; - public ColorD 胴CD; + public ColorD TorsoCD; public ColorD 胸版CD; public ColorD 柄CD; - public ColorP X0Y0_胴CP; + public ColorP X0Y0_TorsoCP; public ColorP X0Y0_胸版CP; @@ -82,16 +82,16 @@ namespace SlaveMatrix } } - public bool 胴_表示 + public bool Torso_表示 { get { - return X0Y0_胴.Dra; + return X0Y0_Torso.Dra; } set { - X0Y0_胴.Dra = value; - X0Y0_胴.Hit = value; + X0Y0_Torso.Dra = value; + X0Y0_Torso.Hit = value; } } @@ -125,11 +125,11 @@ namespace SlaveMatrix { get { - return 胴_表示; + return Torso_表示; } set { - 胴_表示 = value; + Torso_表示 = value; 胸版_表示 = value; 柄_表示 = value; } @@ -139,37 +139,37 @@ namespace SlaveMatrix { get { - return 胴CD.不透明度; + return TorsoCD.不透明度; } set { - 胴CD.不透明度 = value; + TorsoCD.不透明度 = value; 胸版CD.不透明度 = value; 柄CD.不透明度 = value; } } - public JointS 触肢左_接続点 => new JointS(本体, X0Y0_胴, 10); + public JointS 触肢左_接続点 => new JointS(本体, X0Y0_Torso, 10); - public JointS 触肢右_接続点 => new JointS(本体, X0Y0_胴, 11); + public JointS 触肢右_接続点 => new JointS(本体, X0Y0_Torso, 11); - public JointS 節足左1_接続点 => new JointS(本体, X0Y0_胴, 2); + public JointS 節足左1_接続点 => new JointS(本体, X0Y0_Torso, 2); - public JointS 節足左2_接続点 => new JointS(本体, X0Y0_胴, 4); + public JointS 節足左2_接続点 => new JointS(本体, X0Y0_Torso, 4); - public JointS 節足左3_接続点 => new JointS(本体, X0Y0_胴, 6); + public JointS 節足左3_接続点 => new JointS(本体, X0Y0_Torso, 6); - public JointS 節足左4_接続点 => new JointS(本体, X0Y0_胴, 8); + public JointS 節足左4_接続点 => new JointS(本体, X0Y0_Torso, 8); - public JointS 節足右1_接続点 => new JointS(本体, X0Y0_胴, 3); + public JointS 節足右1_接続点 => new JointS(本体, X0Y0_Torso, 3); - public JointS 節足右2_接続点 => new JointS(本体, X0Y0_胴, 5); + public JointS 節足右2_接続点 => new JointS(本体, X0Y0_Torso, 5); - public JointS 節足右3_接続点 => new JointS(本体, X0Y0_胴, 7); + public JointS 節足右3_接続点 => new JointS(本体, X0Y0_Torso, 7); - public JointS 節足右4_接続点 => new JointS(本体, X0Y0_胴, 9); + public JointS 節足右4_接続点 => new JointS(本体, X0Y0_Torso, 9); - public JointS 尾_接続点 => new JointS(本体, X0Y0_胴, 0); + public JointS 尾_接続点 => new JointS(本体, X0Y0_Torso, 0); public 多足_蜘(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 多足_蜘D e) { @@ -182,7 +182,7 @@ namespace SlaveMatrix 本体.Tag = dif.Tag; 本体.Add(dif); Pars pars = 本体[0][0]; - X0Y0_胴 = pars["Torso"].ToPar(); + X0Y0_Torso = pars["Torso"].ToPar(); X0Y0_胸版 = pars["胸版"].ToPar(); X0Y0_柄 = pars["柄"].ToPar(); 本体.SetJoints(); @@ -209,7 +209,7 @@ namespace SlaveMatrix サイズ = e.サイズ; サイズX = e.サイズX; サイズY = e.サイズY; - 胴_表示 = e.胴_表示; + Torso_表示 = e.Torso_表示; 胸版_表示 = e.胸版_表示; 柄_表示 = e.柄_表示; 欠損 = e.欠損; @@ -343,7 +343,7 @@ namespace SlaveMatrix } base.配色指定 = 配色指定; 配色(体配色); - X0Y0_胴CP = new ColorP(X0Y0_胴, 胴CD, DisUnit, abj: true); + X0Y0_TorsoCP = new ColorP(X0Y0_Torso, TorsoCD, DisUnit, abj: true); X0Y0_胸版CP = new ColorP(X0Y0_胸版, 胸版CD, DisUnit, abj: true); X0Y0_柄CP = new ColorP(X0Y0_柄, 柄CD, DisUnit, abj: true); 濃度 = e.濃度; @@ -351,7 +351,7 @@ namespace SlaveMatrix public override void 色更新() { - X0Y0_胴CP.Update(); + X0Y0_TorsoCP.Update(); X0Y0_胸版CP.Update(); X0Y0_柄CP.Update(); } @@ -377,21 +377,21 @@ namespace SlaveMatrix private void 配色N0(体配色 体配色) { - 胴CD = new ColorD(ref Col.Black, ref 体配色.甲0O); + TorsoCD = new ColorD(ref Col.Black, ref 体配色.甲0O); 胸版CD = new ColorD(ref Col.Black, ref 体配色.甲1O); 柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); } private void 配色T0(体配色 体配色) { - 胴CD = new ColorD(ref Col.Black, ref 体配色.甲0O); + TorsoCD = new ColorD(ref Col.Black, ref 体配色.甲0O); 胸版CD = new ColorD(ref Col.Black, ref 体配色.甲1O); 柄CD = new ColorD(ref Col.Black, ref 体配色.刺青O); } private void 配色T1(体配色 体配色) { - 胴CD = new ColorD(ref Col.Black, ref 体配色.甲0O); + TorsoCD = new ColorD(ref Col.Black, ref 体配色.甲0O); 胸版CD = new ColorD(ref Col.Black, ref 体配色.刺青O); 柄CD = new ColorD(ref Col.Black, ref 体配色.体0O); } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蜘D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蜘D.cs index dee2c76..64b314f 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蜘D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蜘D.cs @@ -8,7 +8,7 @@ namespace SlaveMatrix [Serializable] public class 多足_蜘D : 半身D { - public bool 胴_表示 = true; + public bool Torso_表示 = true; public bool 胸版_表示 = true; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蟲.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蟲.cs index 8f963eb..d050aaa 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蟲.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蟲.cs @@ -1462,7 +1462,7 @@ namespace SlaveMatrix } } - public bool 胴 + public bool Torso { get { @@ -1714,7 +1714,7 @@ namespace SlaveMatrix 胸板 = e.胸板; 節 = e.節; 背板 = e.背板; - 胴 = e.胴; + Torso = e.Torso; 瘤 = e.瘤; 欠損 = e.欠損; 筋肉 = e.筋肉; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蟲D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蟲D.cs index 033aec2..f0ceb2d 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蟲D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蟲D.cs @@ -137,7 +137,7 @@ namespace SlaveMatrix public bool 背板 = true; - public bool 胴 = true; + public bool Torso = true; public bool 瘤 = true; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_魚.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_魚.cs index 966504c..6474fa7 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_魚.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_魚.cs @@ -6896,7 +6896,7 @@ namespace SlaveMatrix } } - public bool 胴_外線 + public bool Torso_外線 { get { @@ -8151,7 +8151,7 @@ namespace SlaveMatrix 尾0_表示 = e.尾0_表示; 輪表示 = e.輪表示; 尾先表示 = e.尾先表示; - 胴_外線 = e.胴_外線; + Torso_外線 = e.Torso_外線; Rパターン = e.Rパターン; 欠損 = e.欠損; 筋肉 = e.筋肉; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_魚D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_魚D.cs index 6394fe9..52e32c2 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_魚D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_魚D.cs @@ -629,7 +629,7 @@ namespace SlaveMatrix public bool 鎖表示; - public bool 胴_外線; + public bool Torso_外線; public bool Rパターン; diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬.cs index a55d5d3..a4ebbdf 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬.cs @@ -1,6 +1,6 @@ +using _2DGAMELIB; using System.Collections.Generic; using System.Linq; -using _2DGAMELIB; namespace SlaveMatrix { @@ -150,161 +150,161 @@ namespace SlaveMatrix public Par X0Y0_下顎頭部後_頭1; - public Par X0Y0_胴_節1_胴; + public Par X0Y0_Torso_節1_Torso; - public Par X0Y0_胴_節1_鱗1; + public Par X0Y0_Torso_節1_鱗1; - public Par X0Y0_胴_節1_鱗3; + public Par X0Y0_Torso_節1_鱗3; - public Par X0Y0_胴_節1_鱗2; + public Par X0Y0_Torso_節1_鱗2; - public Par X0Y0_胴_節2_胴; + public Par X0Y0_Torso_節2_Torso; - public Par X0Y0_胴_節2_鱗1; + public Par X0Y0_Torso_節2_鱗1; - public Par X0Y0_胴_節2_鱗3; + public Par X0Y0_Torso_節2_鱗3; - public Par X0Y0_胴_節2_鱗2; + public Par X0Y0_Torso_節2_鱗2; - public Par X0Y0_胴_節3_胴; + public Par X0Y0_Torso_節3_Torso; - public Par X0Y0_胴_節3_鱗1; + public Par X0Y0_Torso_節3_鱗1; - public Par X0Y0_胴_節3_鱗3; + public Par X0Y0_Torso_節3_鱗3; - public Par X0Y0_胴_節3_鱗2; + public Par X0Y0_Torso_節3_鱗2; - public Par X0Y0_胴_節4_胴; + public Par X0Y0_Torso_節4_Torso; - public Par X0Y0_胴_節4_鱗1; + public Par X0Y0_Torso_節4_鱗1; - public Par X0Y0_胴_節4_鱗3; + public Par X0Y0_Torso_節4_鱗3; - public Par X0Y0_胴_節4_鱗2; + public Par X0Y0_Torso_節4_鱗2; - public Par X0Y0_胴_節5_胴; + public Par X0Y0_Torso_節5_Torso; - public Par X0Y0_胴_節5_鱗1; + public Par X0Y0_Torso_節5_鱗1; - public Par X0Y0_胴_節5_鱗3; + public Par X0Y0_Torso_節5_鱗3; - public Par X0Y0_胴_節5_鱗2; + public Par X0Y0_Torso_節5_鱗2; - public Par X0Y0_胴_節6_胴; + public Par X0Y0_Torso_節6_Torso; - public Par X0Y0_胴_節6_鱗1; + public Par X0Y0_Torso_節6_鱗1; - public Par X0Y0_胴_節6_鱗3; + public Par X0Y0_Torso_節6_鱗3; - public Par X0Y0_胴_節6_鱗2; + public Par X0Y0_Torso_節6_鱗2; - public Par X0Y0_胴_節7_胴; + public Par X0Y0_Torso_節7_Torso; - public Par X0Y0_胴_節7_鱗1; + public Par X0Y0_Torso_節7_鱗1; - public Par X0Y0_胴_節7_鱗3; + public Par X0Y0_Torso_節7_鱗3; - public Par X0Y0_胴_節7_鱗2; + public Par X0Y0_Torso_節7_鱗2; - public Par X0Y0_胴_節8_胴; + public Par X0Y0_Torso_節8_Torso; - public Par X0Y0_胴_節8_鱗1; + public Par X0Y0_Torso_節8_鱗1; - public Par X0Y0_胴_節8_鱗3; + public Par X0Y0_Torso_節8_鱗3; - public Par X0Y0_胴_節8_鱗2; + public Par X0Y0_Torso_節8_鱗2; - public Par X0Y0_胴_節9_胴; + public Par X0Y0_Torso_節9_Torso; - public Par X0Y0_胴_節9_鱗1; + public Par X0Y0_Torso_節9_鱗1; - public Par X0Y0_胴_節9_鱗3; + public Par X0Y0_Torso_節9_鱗3; - public Par X0Y0_胴_節9_鱗2; + public Par X0Y0_Torso_節9_鱗2; - public Par X0Y0_胴_節10_胴; + public Par X0Y0_Torso_節10_Torso; - public Par X0Y0_胴_節10_鱗1; + public Par X0Y0_Torso_節10_鱗1; - public Par X0Y0_胴_節10_鱗3; + public Par X0Y0_Torso_節10_鱗3; - public Par X0Y0_胴_節10_鱗2; + public Par X0Y0_Torso_節10_鱗2; - public Par X0Y0_胴_節11_胴; + public Par X0Y0_Torso_節11_Torso; - public Par X0Y0_胴_節11_鱗1; + public Par X0Y0_Torso_節11_鱗1; - public Par X0Y0_胴_節11_鱗3; + public Par X0Y0_Torso_節11_鱗3; - public Par X0Y0_胴_節11_鱗2; + public Par X0Y0_Torso_節11_鱗2; - public Par X0Y0_胴_節12_胴; + public Par X0Y0_Torso_節12_Torso; - public Par X0Y0_胴_節12_鱗1; + public Par X0Y0_Torso_節12_鱗1; - public Par X0Y0_胴_節12_鱗3; + public Par X0Y0_Torso_節12_鱗3; - public Par X0Y0_胴_節12_鱗2; + public Par X0Y0_Torso_節12_鱗2; - public Par X0Y0_胴_節13_胴; + public Par X0Y0_Torso_節13_Torso; - public Par X0Y0_胴_節13_鱗1; + public Par X0Y0_Torso_節13_鱗1; - public Par X0Y0_胴_節13_鱗3; + public Par X0Y0_Torso_節13_鱗3; - public Par X0Y0_胴_節13_鱗2; + public Par X0Y0_Torso_節13_鱗2; - public Par X0Y0_胴_節14_胴; + public Par X0Y0_Torso_節14_Torso; - public Par X0Y0_胴_節14_鱗1; + public Par X0Y0_Torso_節14_鱗1; - public Par X0Y0_胴_節14_鱗3; + public Par X0Y0_Torso_節14_鱗3; - public Par X0Y0_胴_節14_鱗2; + public Par X0Y0_Torso_節14_鱗2; - public Par X0Y0_胴_節15_胴; + public Par X0Y0_Torso_節15_Torso; - public Par X0Y0_胴_節15_鱗1; + public Par X0Y0_Torso_節15_鱗1; - public Par X0Y0_胴_節15_鱗3; + public Par X0Y0_Torso_節15_鱗3; - public Par X0Y0_胴_節15_鱗2; + public Par X0Y0_Torso_節15_鱗2; - public Par X0Y0_胴_節16_胴; + public Par X0Y0_Torso_節16_Torso; - public Par X0Y0_胴_節16_鱗1; + public Par X0Y0_Torso_節16_鱗1; - public Par X0Y0_胴_節16_鱗3; + public Par X0Y0_Torso_節16_鱗3; - public Par X0Y0_胴_節16_鱗2; + public Par X0Y0_Torso_節16_鱗2; - public Par X0Y0_胴_輪_革; + public Par X0Y0_Torso_輪_革; - public Par X0Y0_胴_輪_金具1; + public Par X0Y0_Torso_輪_金具1; - public Par X0Y0_胴_輪_金具2; + public Par X0Y0_Torso_輪_金具2; - public Par X0Y0_胴_輪_金具3; + public Par X0Y0_Torso_輪_金具3; - public Par X0Y0_胴_輪_金具左; + public Par X0Y0_Torso_輪_金具左; - public Par X0Y0_胴_輪_金具右; + public Par X0Y0_Torso_輪_金具右; - public Par X0Y0_胴_節17_胴; + public Par X0Y0_Torso_節17_Torso; - public Par X0Y0_胴_節17_鱗1; + public Par X0Y0_Torso_節17_鱗1; - public Par X0Y0_胴_節17_鱗3; + public Par X0Y0_Torso_節17_鱗3; - public Par X0Y0_胴_節17_鱗2; + public Par X0Y0_Torso_節17_鱗2; - public Par X0Y0_胴_節18_胴; + public Par X0Y0_Torso_節18_Torso; - public Par X0Y0_胴_節18_鱗1; + public Par X0Y0_Torso_節18_鱗1; - public Par X0Y0_胴_節18_鱗3; + public Par X0Y0_Torso_節18_鱗3; - public Par X0Y0_胴_節18_鱗2; + public Par X0Y0_Torso_節18_鱗2; public Par X0Y0_頭_口膜_口膜1; @@ -706,161 +706,161 @@ namespace SlaveMatrix public ColorD 下顎頭部後_頭1CD; - public ColorD 胴_節1_胴CD; + public ColorD Torso_節1_TorsoCD; - public ColorD 胴_節1_鱗1CD; + public ColorD Torso_節1_鱗1CD; - public ColorD 胴_節1_鱗3CD; + public ColorD Torso_節1_鱗3CD; - public ColorD 胴_節1_鱗2CD; + public ColorD Torso_節1_鱗2CD; - public ColorD 胴_節2_胴CD; + public ColorD Torso_節2_TorsoCD; - public ColorD 胴_節2_鱗1CD; + public ColorD Torso_節2_鱗1CD; - public ColorD 胴_節2_鱗3CD; + public ColorD Torso_節2_鱗3CD; - public ColorD 胴_節2_鱗2CD; + public ColorD Torso_節2_鱗2CD; - public ColorD 胴_節3_胴CD; + public ColorD Torso_節3_TorsoCD; - public ColorD 胴_節3_鱗1CD; + public ColorD Torso_節3_鱗1CD; - public ColorD 胴_節3_鱗3CD; + public ColorD Torso_節3_鱗3CD; - public ColorD 胴_節3_鱗2CD; + public ColorD Torso_節3_鱗2CD; - public ColorD 胴_節4_胴CD; + public ColorD Torso_節4_TorsoCD; - public ColorD 胴_節4_鱗1CD; + public ColorD Torso_節4_鱗1CD; - public ColorD 胴_節4_鱗3CD; + public ColorD Torso_節4_鱗3CD; - public ColorD 胴_節4_鱗2CD; + public ColorD Torso_節4_鱗2CD; - public ColorD 胴_節5_胴CD; + public ColorD Torso_節5_TorsoCD; - public ColorD 胴_節5_鱗1CD; + public ColorD Torso_節5_鱗1CD; - public ColorD 胴_節5_鱗3CD; + public ColorD Torso_節5_鱗3CD; - public ColorD 胴_節5_鱗2CD; + public ColorD Torso_節5_鱗2CD; - public ColorD 胴_節6_胴CD; + public ColorD Torso_節6_TorsoCD; - public ColorD 胴_節6_鱗1CD; + public ColorD Torso_節6_鱗1CD; - public ColorD 胴_節6_鱗3CD; + public ColorD Torso_節6_鱗3CD; - public ColorD 胴_節6_鱗2CD; + public ColorD Torso_節6_鱗2CD; - public ColorD 胴_節7_胴CD; + public ColorD Torso_節7_TorsoCD; - public ColorD 胴_節7_鱗1CD; + public ColorD Torso_節7_鱗1CD; - public ColorD 胴_節7_鱗3CD; + public ColorD Torso_節7_鱗3CD; - public ColorD 胴_節7_鱗2CD; + public ColorD Torso_節7_鱗2CD; - public ColorD 胴_節8_胴CD; + public ColorD Torso_節8_TorsoCD; - public ColorD 胴_節8_鱗1CD; + public ColorD Torso_節8_鱗1CD; - public ColorD 胴_節8_鱗3CD; + public ColorD Torso_節8_鱗3CD; - public ColorD 胴_節8_鱗2CD; + public ColorD Torso_節8_鱗2CD; - public ColorD 胴_節9_胴CD; + public ColorD Torso_節9_TorsoCD; - public ColorD 胴_節9_鱗1CD; + public ColorD Torso_節9_鱗1CD; - public ColorD 胴_節9_鱗3CD; + public ColorD Torso_節9_鱗3CD; - public ColorD 胴_節9_鱗2CD; + public ColorD Torso_節9_鱗2CD; - public ColorD 胴_節10_胴CD; + public ColorD Torso_節10_TorsoCD; - public ColorD 胴_節10_鱗1CD; + public ColorD Torso_節10_鱗1CD; - public ColorD 胴_節10_鱗3CD; + public ColorD Torso_節10_鱗3CD; - public ColorD 胴_節10_鱗2CD; + public ColorD Torso_節10_鱗2CD; - public ColorD 胴_節11_胴CD; + public ColorD Torso_節11_TorsoCD; - public ColorD 胴_節11_鱗1CD; + public ColorD Torso_節11_鱗1CD; - public ColorD 胴_節11_鱗3CD; + public ColorD Torso_節11_鱗3CD; - public ColorD 胴_節11_鱗2CD; + public ColorD Torso_節11_鱗2CD; - public ColorD 胴_節12_胴CD; + public ColorD Torso_節12_TorsoCD; - public ColorD 胴_節12_鱗1CD; + public ColorD Torso_節12_鱗1CD; - public ColorD 胴_節12_鱗3CD; + public ColorD Torso_節12_鱗3CD; - public ColorD 胴_節12_鱗2CD; + public ColorD Torso_節12_鱗2CD; - public ColorD 胴_節13_胴CD; + public ColorD Torso_節13_TorsoCD; - public ColorD 胴_節13_鱗1CD; + public ColorD Torso_節13_鱗1CD; - public ColorD 胴_節13_鱗3CD; + public ColorD Torso_節13_鱗3CD; - public ColorD 胴_節13_鱗2CD; + public ColorD Torso_節13_鱗2CD; - public ColorD 胴_節14_胴CD; + public ColorD Torso_節14_TorsoCD; - public ColorD 胴_節14_鱗1CD; + public ColorD Torso_節14_鱗1CD; - public ColorD 胴_節14_鱗3CD; + public ColorD Torso_節14_鱗3CD; - public ColorD 胴_節14_鱗2CD; + public ColorD Torso_節14_鱗2CD; - public ColorD 胴_節15_胴CD; + public ColorD Torso_節15_TorsoCD; - public ColorD 胴_節15_鱗1CD; + public ColorD Torso_節15_鱗1CD; - public ColorD 胴_節15_鱗3CD; + public ColorD Torso_節15_鱗3CD; - public ColorD 胴_節15_鱗2CD; + public ColorD Torso_節15_鱗2CD; - public ColorD 胴_節16_胴CD; + public ColorD Torso_節16_TorsoCD; - public ColorD 胴_節16_鱗1CD; + public ColorD Torso_節16_鱗1CD; - public ColorD 胴_節16_鱗3CD; + public ColorD Torso_節16_鱗3CD; - public ColorD 胴_節16_鱗2CD; + public ColorD Torso_節16_鱗2CD; - public ColorD 胴_節17_胴CD; + public ColorD Torso_節17_TorsoCD; - public ColorD 胴_節17_鱗1CD; + public ColorD Torso_節17_鱗1CD; - public ColorD 胴_節17_鱗3CD; + public ColorD Torso_節17_鱗3CD; - public ColorD 胴_節17_鱗2CD; + public ColorD Torso_節17_鱗2CD; - public ColorD 胴_節18_胴CD; + public ColorD Torso_節18_TorsoCD; - public ColorD 胴_節18_鱗1CD; + public ColorD Torso_節18_鱗1CD; - public ColorD 胴_節18_鱗3CD; + public ColorD Torso_節18_鱗3CD; - public ColorD 胴_節18_鱗2CD; + public ColorD Torso_節18_鱗2CD; - public ColorD 胴_輪_革CD; + public ColorD Torso_輪_革CD; - public ColorD 胴_輪_金具1CD; + public ColorD Torso_輪_金具1CD; - public ColorD 胴_輪_金具2CD; + public ColorD Torso_輪_金具2CD; - public ColorD 胴_輪_金具3CD; + public ColorD Torso_輪_金具3CD; - public ColorD 胴_輪_金具左CD; + public ColorD Torso_輪_金具左CD; - public ColorD 胴_輪_金具右CD; + public ColorD Torso_輪_金具右CD; public ColorD 頭_口膜_口膜1CD; @@ -1262,25 +1262,25 @@ namespace SlaveMatrix public ColorP X0Y0_下顎頭部後_頭1CP; - public ColorP X0Y0_胴_節1_胴CP; + public ColorP X0Y0_Torso_節1_TorsoCP; - public ColorP X0Y0_胴_節1_鱗1CP; + public ColorP X0Y0_Torso_節1_鱗1CP; - public ColorP X0Y0_胴_節1_鱗3CP; + public ColorP X0Y0_Torso_節1_鱗3CP; - public ColorP X0Y0_胴_節1_鱗2CP; + public ColorP X0Y0_Torso_節1_鱗2CP; - public ColorP X0Y0_胴_節2_胴CP; + public ColorP X0Y0_Torso_節2_TorsoCP; - public ColorP X0Y0_胴_節2_鱗1CP; + public ColorP X0Y0_Torso_節2_鱗1CP; - public ColorP X0Y0_胴_節2_鱗3CP; + public ColorP X0Y0_Torso_節2_鱗3CP; - public ColorP X0Y0_胴_節2_鱗2CP; + public ColorP X0Y0_Torso_節2_鱗2CP; - public ColorP X0Y0_胴_節3_胴CP; + public ColorP X0Y0_Torso_節3_TorsoCP; - public ColorP X0Y0_胴_節3_鱗1CP; + public ColorP X0Y0_Torso_節3_鱗1CP; public ColorP X0Y0_胴_節3_鱗3CP; @@ -2674,12 +2674,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節1_胴.Dra; + return X0Y0_Torso_節1_Torso.Dra; } set { - X0Y0_胴_節1_胴.Dra = value; - X0Y0_胴_節1_胴.Hit = value; + X0Y0_Torso_節1_Torso.Dra = value; + X0Y0_Torso_節1_Torso.Hit = value; } } @@ -2687,12 +2687,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節1_鱗1.Dra; + return X0Y0_Torso_節1_鱗1.Dra; } set { - X0Y0_胴_節1_鱗1.Dra = value; - X0Y0_胴_節1_鱗1.Hit = value; + X0Y0_Torso_節1_鱗1.Dra = value; + X0Y0_Torso_節1_鱗1.Hit = value; } } @@ -2700,12 +2700,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節1_鱗3.Dra; + return X0Y0_Torso_節1_鱗3.Dra; } set { - X0Y0_胴_節1_鱗3.Dra = value; - X0Y0_胴_節1_鱗3.Hit = value; + X0Y0_Torso_節1_鱗3.Dra = value; + X0Y0_Torso_節1_鱗3.Hit = value; } } @@ -2713,12 +2713,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節1_鱗2.Dra; + return X0Y0_Torso_節1_鱗2.Dra; } set { - X0Y0_胴_節1_鱗2.Dra = value; - X0Y0_胴_節1_鱗2.Hit = value; + X0Y0_Torso_節1_鱗2.Dra = value; + X0Y0_Torso_節1_鱗2.Hit = value; } } @@ -2726,12 +2726,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節2_胴.Dra; + return X0Y0_Torso_節2_Torso.Dra; } set { - X0Y0_胴_節2_胴.Dra = value; - X0Y0_胴_節2_胴.Hit = value; + X0Y0_Torso_節2_Torso.Dra = value; + X0Y0_Torso_節2_Torso.Hit = value; } } @@ -2739,12 +2739,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節2_鱗1.Dra; + return X0Y0_Torso_節2_鱗1.Dra; } set { - X0Y0_胴_節2_鱗1.Dra = value; - X0Y0_胴_節2_鱗1.Hit = value; + X0Y0_Torso_節2_鱗1.Dra = value; + X0Y0_Torso_節2_鱗1.Hit = value; } } @@ -2752,12 +2752,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節2_鱗3.Dra; + return X0Y0_Torso_節2_鱗3.Dra; } set { - X0Y0_胴_節2_鱗3.Dra = value; - X0Y0_胴_節2_鱗3.Hit = value; + X0Y0_Torso_節2_鱗3.Dra = value; + X0Y0_Torso_節2_鱗3.Hit = value; } } @@ -2765,12 +2765,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節2_鱗2.Dra; + return X0Y0_Torso_節2_鱗2.Dra; } set { - X0Y0_胴_節2_鱗2.Dra = value; - X0Y0_胴_節2_鱗2.Hit = value; + X0Y0_Torso_節2_鱗2.Dra = value; + X0Y0_Torso_節2_鱗2.Hit = value; } } @@ -2778,12 +2778,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節3_胴.Dra; + return X0Y0_Torso_節3_Torso.Dra; } set { - X0Y0_胴_節3_胴.Dra = value; - X0Y0_胴_節3_胴.Hit = value; + X0Y0_Torso_節3_Torso.Dra = value; + X0Y0_Torso_節3_Torso.Hit = value; } } @@ -2791,12 +2791,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節3_鱗1.Dra; + return X0Y0_Torso_節3_鱗1.Dra; } set { - X0Y0_胴_節3_鱗1.Dra = value; - X0Y0_胴_節3_鱗1.Hit = value; + X0Y0_Torso_節3_鱗1.Dra = value; + X0Y0_Torso_節3_鱗1.Hit = value; } } @@ -2804,12 +2804,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節3_鱗3.Dra; + return X0Y0_Torso_節3_鱗3.Dra; } set { - X0Y0_胴_節3_鱗3.Dra = value; - X0Y0_胴_節3_鱗3.Hit = value; + X0Y0_Torso_節3_鱗3.Dra = value; + X0Y0_Torso_節3_鱗3.Hit = value; } } @@ -2817,12 +2817,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節3_鱗2.Dra; + return X0Y0_Torso_節3_鱗2.Dra; } set { - X0Y0_胴_節3_鱗2.Dra = value; - X0Y0_胴_節3_鱗2.Hit = value; + X0Y0_Torso_節3_鱗2.Dra = value; + X0Y0_Torso_節3_鱗2.Hit = value; } } @@ -2830,12 +2830,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節4_胴.Dra; + return X0Y0_Torso_節4_Torso.Dra; } set { - X0Y0_胴_節4_胴.Dra = value; - X0Y0_胴_節4_胴.Hit = value; + X0Y0_Torso_節4_Torso.Dra = value; + X0Y0_Torso_節4_Torso.Hit = value; } } @@ -2843,12 +2843,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節4_鱗1.Dra; + return X0Y0_Torso_節4_鱗1.Dra; } set { - X0Y0_胴_節4_鱗1.Dra = value; - X0Y0_胴_節4_鱗1.Hit = value; + X0Y0_Torso_節4_鱗1.Dra = value; + X0Y0_Torso_節4_鱗1.Hit = value; } } @@ -2856,12 +2856,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節4_鱗3.Dra; + return X0Y0_Torso_節4_鱗3.Dra; } set { - X0Y0_胴_節4_鱗3.Dra = value; - X0Y0_胴_節4_鱗3.Hit = value; + X0Y0_Torso_節4_鱗3.Dra = value; + X0Y0_Torso_節4_鱗3.Hit = value; } } @@ -2869,12 +2869,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節4_鱗2.Dra; + return X0Y0_Torso_節4_鱗2.Dra; } set { - X0Y0_胴_節4_鱗2.Dra = value; - X0Y0_胴_節4_鱗2.Hit = value; + X0Y0_Torso_節4_鱗2.Dra = value; + X0Y0_Torso_節4_鱗2.Hit = value; } } @@ -2882,12 +2882,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節5_胴.Dra; + return X0Y0_Torso_節5_Torso.Dra; } set { - X0Y0_胴_節5_胴.Dra = value; - X0Y0_胴_節5_胴.Hit = value; + X0Y0_Torso_節5_Torso.Dra = value; + X0Y0_Torso_節5_Torso.Hit = value; } } @@ -2895,12 +2895,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節5_鱗1.Dra; + return X0Y0_Torso_節5_鱗1.Dra; } set { - X0Y0_胴_節5_鱗1.Dra = value; - X0Y0_胴_節5_鱗1.Hit = value; + X0Y0_Torso_節5_鱗1.Dra = value; + X0Y0_Torso_節5_鱗1.Hit = value; } } @@ -2908,12 +2908,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節5_鱗3.Dra; + return X0Y0_Torso_節5_鱗3.Dra; } set { - X0Y0_胴_節5_鱗3.Dra = value; - X0Y0_胴_節5_鱗3.Hit = value; + X0Y0_Torso_節5_鱗3.Dra = value; + X0Y0_Torso_節5_鱗3.Hit = value; } } @@ -2921,12 +2921,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節5_鱗2.Dra; + return X0Y0_Torso_節5_鱗2.Dra; } set { - X0Y0_胴_節5_鱗2.Dra = value; - X0Y0_胴_節5_鱗2.Hit = value; + X0Y0_Torso_節5_鱗2.Dra = value; + X0Y0_Torso_節5_鱗2.Hit = value; } } @@ -2934,12 +2934,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節6_胴.Dra; + return X0Y0_Torso_節6_Torso.Dra; } set { - X0Y0_胴_節6_胴.Dra = value; - X0Y0_胴_節6_胴.Hit = value; + X0Y0_Torso_節6_Torso.Dra = value; + X0Y0_Torso_節6_Torso.Hit = value; } } @@ -2947,12 +2947,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節6_鱗1.Dra; + return X0Y0_Torso_節6_鱗1.Dra; } set { - X0Y0_胴_節6_鱗1.Dra = value; - X0Y0_胴_節6_鱗1.Hit = value; + X0Y0_Torso_節6_鱗1.Dra = value; + X0Y0_Torso_節6_鱗1.Hit = value; } } @@ -2960,12 +2960,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節6_鱗3.Dra; + return X0Y0_Torso_節6_鱗3.Dra; } set { - X0Y0_胴_節6_鱗3.Dra = value; - X0Y0_胴_節6_鱗3.Hit = value; + X0Y0_Torso_節6_鱗3.Dra = value; + X0Y0_Torso_節6_鱗3.Hit = value; } } @@ -2973,12 +2973,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節6_鱗2.Dra; + return X0Y0_Torso_節6_鱗2.Dra; } set { - X0Y0_胴_節6_鱗2.Dra = value; - X0Y0_胴_節6_鱗2.Hit = value; + X0Y0_Torso_節6_鱗2.Dra = value; + X0Y0_Torso_節6_鱗2.Hit = value; } } @@ -2986,12 +2986,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節7_胴.Dra; + return X0Y0_Torso_節7_Torso.Dra; } set { - X0Y0_胴_節7_胴.Dra = value; - X0Y0_胴_節7_胴.Hit = value; + X0Y0_Torso_節7_Torso.Dra = value; + X0Y0_Torso_節7_Torso.Hit = value; } } @@ -2999,12 +2999,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節7_鱗1.Dra; + return X0Y0_Torso_節7_鱗1.Dra; } set { - X0Y0_胴_節7_鱗1.Dra = value; - X0Y0_胴_節7_鱗1.Hit = value; + X0Y0_Torso_節7_鱗1.Dra = value; + X0Y0_Torso_節7_鱗1.Hit = value; } } @@ -3012,12 +3012,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節7_鱗3.Dra; + return X0Y0_Torso_節7_鱗3.Dra; } set { - X0Y0_胴_節7_鱗3.Dra = value; - X0Y0_胴_節7_鱗3.Hit = value; + X0Y0_Torso_節7_鱗3.Dra = value; + X0Y0_Torso_節7_鱗3.Hit = value; } } @@ -3025,12 +3025,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節7_鱗2.Dra; + return X0Y0_Torso_節7_鱗2.Dra; } set { - X0Y0_胴_節7_鱗2.Dra = value; - X0Y0_胴_節7_鱗2.Hit = value; + X0Y0_Torso_節7_鱗2.Dra = value; + X0Y0_Torso_節7_鱗2.Hit = value; } } @@ -3038,12 +3038,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節8_胴.Dra; + return X0Y0_Torso_節8_Torso.Dra; } set { - X0Y0_胴_節8_胴.Dra = value; - X0Y0_胴_節8_胴.Hit = value; + X0Y0_Torso_節8_Torso.Dra = value; + X0Y0_Torso_節8_Torso.Hit = value; } } @@ -3051,12 +3051,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節8_鱗1.Dra; + return X0Y0_Torso_節8_鱗1.Dra; } set { - X0Y0_胴_節8_鱗1.Dra = value; - X0Y0_胴_節8_鱗1.Hit = value; + X0Y0_Torso_節8_鱗1.Dra = value; + X0Y0_Torso_節8_鱗1.Hit = value; } } @@ -3064,12 +3064,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節8_鱗3.Dra; + return X0Y0_Torso_節8_鱗3.Dra; } set { - X0Y0_胴_節8_鱗3.Dra = value; - X0Y0_胴_節8_鱗3.Hit = value; + X0Y0_Torso_節8_鱗3.Dra = value; + X0Y0_Torso_節8_鱗3.Hit = value; } } @@ -3077,12 +3077,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節8_鱗2.Dra; + return X0Y0_Torso_節8_鱗2.Dra; } set { - X0Y0_胴_節8_鱗2.Dra = value; - X0Y0_胴_節8_鱗2.Hit = value; + X0Y0_Torso_節8_鱗2.Dra = value; + X0Y0_Torso_節8_鱗2.Hit = value; } } @@ -3090,12 +3090,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節9_胴.Dra; + return X0Y0_Torso_節9_Torso.Dra; } set { - X0Y0_胴_節9_胴.Dra = value; - X0Y0_胴_節9_胴.Hit = value; + X0Y0_Torso_節9_Torso.Dra = value; + X0Y0_Torso_節9_Torso.Hit = value; } } @@ -3103,12 +3103,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節9_鱗1.Dra; + return X0Y0_Torso_節9_鱗1.Dra; } set { - X0Y0_胴_節9_鱗1.Dra = value; - X0Y0_胴_節9_鱗1.Hit = value; + X0Y0_Torso_節9_鱗1.Dra = value; + X0Y0_Torso_節9_鱗1.Hit = value; } } @@ -3116,12 +3116,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節9_鱗3.Dra; + return X0Y0_Torso_節9_鱗3.Dra; } set { - X0Y0_胴_節9_鱗3.Dra = value; - X0Y0_胴_節9_鱗3.Hit = value; + X0Y0_Torso_節9_鱗3.Dra = value; + X0Y0_Torso_節9_鱗3.Hit = value; } } @@ -3129,12 +3129,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節9_鱗2.Dra; + return X0Y0_Torso_節9_鱗2.Dra; } set { - X0Y0_胴_節9_鱗2.Dra = value; - X0Y0_胴_節9_鱗2.Hit = value; + X0Y0_Torso_節9_鱗2.Dra = value; + X0Y0_Torso_節9_鱗2.Hit = value; } } @@ -3142,12 +3142,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節10_胴.Dra; + return X0Y0_Torso_節10_Torso.Dra; } set { - X0Y0_胴_節10_胴.Dra = value; - X0Y0_胴_節10_胴.Hit = value; + X0Y0_Torso_節10_Torso.Dra = value; + X0Y0_Torso_節10_Torso.Hit = value; } } @@ -3155,12 +3155,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節10_鱗1.Dra; + return X0Y0_Torso_節10_鱗1.Dra; } set { - X0Y0_胴_節10_鱗1.Dra = value; - X0Y0_胴_節10_鱗1.Hit = value; + X0Y0_Torso_節10_鱗1.Dra = value; + X0Y0_Torso_節10_鱗1.Hit = value; } } @@ -3168,12 +3168,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節10_鱗3.Dra; + return X0Y0_Torso_節10_鱗3.Dra; } set { - X0Y0_胴_節10_鱗3.Dra = value; - X0Y0_胴_節10_鱗3.Hit = value; + X0Y0_Torso_節10_鱗3.Dra = value; + X0Y0_Torso_節10_鱗3.Hit = value; } } @@ -3181,12 +3181,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節10_鱗2.Dra; + return X0Y0_Torso_節10_鱗2.Dra; } set { - X0Y0_胴_節10_鱗2.Dra = value; - X0Y0_胴_節10_鱗2.Hit = value; + X0Y0_Torso_節10_鱗2.Dra = value; + X0Y0_Torso_節10_鱗2.Hit = value; } } @@ -3194,12 +3194,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節11_胴.Dra; + return X0Y0_Torso_節11_Torso.Dra; } set { - X0Y0_胴_節11_胴.Dra = value; - X0Y0_胴_節11_胴.Hit = value; + X0Y0_Torso_節11_Torso.Dra = value; + X0Y0_Torso_節11_Torso.Hit = value; } } @@ -3207,12 +3207,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節11_鱗1.Dra; + return X0Y0_Torso_節11_鱗1.Dra; } set { - X0Y0_胴_節11_鱗1.Dra = value; - X0Y0_胴_節11_鱗1.Hit = value; + X0Y0_Torso_節11_鱗1.Dra = value; + X0Y0_Torso_節11_鱗1.Hit = value; } } @@ -3220,12 +3220,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節11_鱗3.Dra; + return X0Y0_Torso_節11_鱗3.Dra; } set { - X0Y0_胴_節11_鱗3.Dra = value; - X0Y0_胴_節11_鱗3.Hit = value; + X0Y0_Torso_節11_鱗3.Dra = value; + X0Y0_Torso_節11_鱗3.Hit = value; } } @@ -3233,12 +3233,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節11_鱗2.Dra; + return X0Y0_Torso_節11_鱗2.Dra; } set { - X0Y0_胴_節11_鱗2.Dra = value; - X0Y0_胴_節11_鱗2.Hit = value; + X0Y0_Torso_節11_鱗2.Dra = value; + X0Y0_Torso_節11_鱗2.Hit = value; } } @@ -3246,12 +3246,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節12_胴.Dra; + return X0Y0_Torso_節12_Torso.Dra; } set { - X0Y0_胴_節12_胴.Dra = value; - X0Y0_胴_節12_胴.Hit = value; + X0Y0_Torso_節12_Torso.Dra = value; + X0Y0_Torso_節12_Torso.Hit = value; } } @@ -3259,12 +3259,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節12_鱗1.Dra; + return X0Y0_Torso_節12_鱗1.Dra; } set { - X0Y0_胴_節12_鱗1.Dra = value; - X0Y0_胴_節12_鱗1.Hit = value; + X0Y0_Torso_節12_鱗1.Dra = value; + X0Y0_Torso_節12_鱗1.Hit = value; } } @@ -3272,12 +3272,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節12_鱗3.Dra; + return X0Y0_Torso_節12_鱗3.Dra; } set { - X0Y0_胴_節12_鱗3.Dra = value; - X0Y0_胴_節12_鱗3.Hit = value; + X0Y0_Torso_節12_鱗3.Dra = value; + X0Y0_Torso_節12_鱗3.Hit = value; } } @@ -3285,12 +3285,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節12_鱗2.Dra; + return X0Y0_Torso_節12_鱗2.Dra; } set { - X0Y0_胴_節12_鱗2.Dra = value; - X0Y0_胴_節12_鱗2.Hit = value; + X0Y0_Torso_節12_鱗2.Dra = value; + X0Y0_Torso_節12_鱗2.Hit = value; } } @@ -3298,12 +3298,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節13_胴.Dra; + return X0Y0_Torso_節13_Torso.Dra; } set { - X0Y0_胴_節13_胴.Dra = value; - X0Y0_胴_節13_胴.Hit = value; + X0Y0_Torso_節13_Torso.Dra = value; + X0Y0_Torso_節13_Torso.Hit = value; } } @@ -3311,12 +3311,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節13_鱗1.Dra; + return X0Y0_Torso_節13_鱗1.Dra; } set { - X0Y0_胴_節13_鱗1.Dra = value; - X0Y0_胴_節13_鱗1.Hit = value; + X0Y0_Torso_節13_鱗1.Dra = value; + X0Y0_Torso_節13_鱗1.Hit = value; } } @@ -3324,12 +3324,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節13_鱗3.Dra; + return X0Y0_Torso_節13_鱗3.Dra; } set { - X0Y0_胴_節13_鱗3.Dra = value; - X0Y0_胴_節13_鱗3.Hit = value; + X0Y0_Torso_節13_鱗3.Dra = value; + X0Y0_Torso_節13_鱗3.Hit = value; } } @@ -3337,12 +3337,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節13_鱗2.Dra; + return X0Y0_Torso_節13_鱗2.Dra; } set { - X0Y0_胴_節13_鱗2.Dra = value; - X0Y0_胴_節13_鱗2.Hit = value; + X0Y0_Torso_節13_鱗2.Dra = value; + X0Y0_Torso_節13_鱗2.Hit = value; } } @@ -3350,12 +3350,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節14_胴.Dra; + return X0Y0_Torso_節14_Torso.Dra; } set { - X0Y0_胴_節14_胴.Dra = value; - X0Y0_胴_節14_胴.Hit = value; + X0Y0_Torso_節14_Torso.Dra = value; + X0Y0_Torso_節14_Torso.Hit = value; } } @@ -3363,12 +3363,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節14_鱗1.Dra; + return X0Y0_Torso_節14_鱗1.Dra; } set { - X0Y0_胴_節14_鱗1.Dra = value; - X0Y0_胴_節14_鱗1.Hit = value; + X0Y0_Torso_節14_鱗1.Dra = value; + X0Y0_Torso_節14_鱗1.Hit = value; } } @@ -3376,12 +3376,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節14_鱗3.Dra; + return X0Y0_Torso_節14_鱗3.Dra; } set { - X0Y0_胴_節14_鱗3.Dra = value; - X0Y0_胴_節14_鱗3.Hit = value; + X0Y0_Torso_節14_鱗3.Dra = value; + X0Y0_Torso_節14_鱗3.Hit = value; } } @@ -3389,12 +3389,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節14_鱗2.Dra; + return X0Y0_Torso_節14_鱗2.Dra; } set { - X0Y0_胴_節14_鱗2.Dra = value; - X0Y0_胴_節14_鱗2.Hit = value; + X0Y0_Torso_節14_鱗2.Dra = value; + X0Y0_Torso_節14_鱗2.Hit = value; } } @@ -3402,12 +3402,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節15_胴.Dra; + return X0Y0_Torso_節15_Torso.Dra; } set { - X0Y0_胴_節15_胴.Dra = value; - X0Y0_胴_節15_胴.Hit = value; + X0Y0_Torso_節15_Torso.Dra = value; + X0Y0_Torso_節15_Torso.Hit = value; } } @@ -3415,12 +3415,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節15_鱗1.Dra; + return X0Y0_Torso_節15_鱗1.Dra; } set { - X0Y0_胴_節15_鱗1.Dra = value; - X0Y0_胴_節15_鱗1.Hit = value; + X0Y0_Torso_節15_鱗1.Dra = value; + X0Y0_Torso_節15_鱗1.Hit = value; } } @@ -3428,12 +3428,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節15_鱗3.Dra; + return X0Y0_Torso_節15_鱗3.Dra; } set { - X0Y0_胴_節15_鱗3.Dra = value; - X0Y0_胴_節15_鱗3.Hit = value; + X0Y0_Torso_節15_鱗3.Dra = value; + X0Y0_Torso_節15_鱗3.Hit = value; } } @@ -3441,12 +3441,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節15_鱗2.Dra; + return X0Y0_Torso_節15_鱗2.Dra; } set { - X0Y0_胴_節15_鱗2.Dra = value; - X0Y0_胴_節15_鱗2.Hit = value; + X0Y0_Torso_節15_鱗2.Dra = value; + X0Y0_Torso_節15_鱗2.Hit = value; } } @@ -3454,12 +3454,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節16_胴.Dra; + return X0Y0_Torso_節16_Torso.Dra; } set { - X0Y0_胴_節16_胴.Dra = value; - X0Y0_胴_節16_胴.Hit = value; + X0Y0_Torso_節16_Torso.Dra = value; + X0Y0_Torso_節16_Torso.Hit = value; } } @@ -3467,12 +3467,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節16_鱗1.Dra; + return X0Y0_Torso_節16_鱗1.Dra; } set { - X0Y0_胴_節16_鱗1.Dra = value; - X0Y0_胴_節16_鱗1.Hit = value; + X0Y0_Torso_節16_鱗1.Dra = value; + X0Y0_Torso_節16_鱗1.Hit = value; } } @@ -3480,12 +3480,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節16_鱗3.Dra; + return X0Y0_Torso_節16_鱗3.Dra; } set { - X0Y0_胴_節16_鱗3.Dra = value; - X0Y0_胴_節16_鱗3.Hit = value; + X0Y0_Torso_節16_鱗3.Dra = value; + X0Y0_Torso_節16_鱗3.Hit = value; } } @@ -3493,12 +3493,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節16_鱗2.Dra; + return X0Y0_Torso_節16_鱗2.Dra; } set { - X0Y0_胴_節16_鱗2.Dra = value; - X0Y0_胴_節16_鱗2.Hit = value; + X0Y0_Torso_節16_鱗2.Dra = value; + X0Y0_Torso_節16_鱗2.Hit = value; } } @@ -3506,12 +3506,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_輪_革.Dra; + return X0Y0_Torso_輪_革.Dra; } set { - X0Y0_胴_輪_革.Dra = value; - X0Y0_胴_輪_革.Hit = value; + X0Y0_Torso_輪_革.Dra = value; + X0Y0_Torso_輪_革.Hit = value; } } @@ -3519,12 +3519,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_輪_金具1.Dra; + return X0Y0_Torso_輪_金具1.Dra; } set { - X0Y0_胴_輪_金具1.Dra = value; - X0Y0_胴_輪_金具1.Hit = value; + X0Y0_Torso_輪_金具1.Dra = value; + X0Y0_Torso_輪_金具1.Hit = value; } } @@ -3532,12 +3532,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_輪_金具2.Dra; + return X0Y0_Torso_輪_金具2.Dra; } set { - X0Y0_胴_輪_金具2.Dra = value; - X0Y0_胴_輪_金具2.Hit = value; + X0Y0_Torso_輪_金具2.Dra = value; + X0Y0_Torso_輪_金具2.Hit = value; } } @@ -3545,12 +3545,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_輪_金具3.Dra; + return X0Y0_Torso_輪_金具3.Dra; } set { - X0Y0_胴_輪_金具3.Dra = value; - X0Y0_胴_輪_金具3.Hit = value; + X0Y0_Torso_輪_金具3.Dra = value; + X0Y0_Torso_輪_金具3.Hit = value; } } @@ -3558,12 +3558,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_輪_金具左.Dra; + return X0Y0_Torso_輪_金具左.Dra; } set { - X0Y0_胴_輪_金具左.Dra = value; - X0Y0_胴_輪_金具左.Hit = value; + X0Y0_Torso_輪_金具左.Dra = value; + X0Y0_Torso_輪_金具左.Hit = value; } } @@ -3571,12 +3571,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_輪_金具右.Dra; + return X0Y0_Torso_輪_金具右.Dra; } set { - X0Y0_胴_輪_金具右.Dra = value; - X0Y0_胴_輪_金具右.Hit = value; + X0Y0_Torso_輪_金具右.Dra = value; + X0Y0_Torso_輪_金具右.Hit = value; } } @@ -3584,12 +3584,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節17_胴.Dra; + return X0Y0_Torso_節17_Torso.Dra; } set { - X0Y0_胴_節17_胴.Dra = value; - X0Y0_胴_節17_胴.Hit = value; + X0Y0_Torso_節17_Torso.Dra = value; + X0Y0_Torso_節17_Torso.Hit = value; } } @@ -3597,12 +3597,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節17_鱗1.Dra; + return X0Y0_Torso_節17_鱗1.Dra; } set { - X0Y0_胴_節17_鱗1.Dra = value; - X0Y0_胴_節17_鱗1.Hit = value; + X0Y0_Torso_節17_鱗1.Dra = value; + X0Y0_Torso_節17_鱗1.Hit = value; } } @@ -3610,12 +3610,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節17_鱗3.Dra; + return X0Y0_Torso_節17_鱗3.Dra; } set { - X0Y0_胴_節17_鱗3.Dra = value; - X0Y0_胴_節17_鱗3.Hit = value; + X0Y0_Torso_節17_鱗3.Dra = value; + X0Y0_Torso_節17_鱗3.Hit = value; } } @@ -3623,12 +3623,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節17_鱗2.Dra; + return X0Y0_Torso_節17_鱗2.Dra; } set { - X0Y0_胴_節17_鱗2.Dra = value; - X0Y0_胴_節17_鱗2.Hit = value; + X0Y0_Torso_節17_鱗2.Dra = value; + X0Y0_Torso_節17_鱗2.Hit = value; } } @@ -3636,12 +3636,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節18_胴.Dra; + return X0Y0_Torso_節18_Torso.Dra; } set { - X0Y0_胴_節18_胴.Dra = value; - X0Y0_胴_節18_胴.Hit = value; + X0Y0_Torso_節18_Torso.Dra = value; + X0Y0_Torso_節18_Torso.Hit = value; } } @@ -3649,12 +3649,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節18_鱗1.Dra; + return X0Y0_Torso_節18_鱗1.Dra; } set { - X0Y0_胴_節18_鱗1.Dra = value; - X0Y0_胴_節18_鱗1.Hit = value; + X0Y0_Torso_節18_鱗1.Dra = value; + X0Y0_Torso_節18_鱗1.Hit = value; } } @@ -3662,12 +3662,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節18_鱗3.Dra; + return X0Y0_Torso_節18_鱗3.Dra; } set { - X0Y0_胴_節18_鱗3.Dra = value; - X0Y0_胴_節18_鱗3.Hit = value; + X0Y0_Torso_節18_鱗3.Dra = value; + X0Y0_Torso_節18_鱗3.Hit = value; } } @@ -3675,12 +3675,12 @@ namespace SlaveMatrix { get { - return X0Y0_胴_節18_鱗2.Dra; + return X0Y0_Torso_節18_鱗2.Dra; } set { - X0Y0_胴_節18_鱗2.Dra = value; - X0Y0_胴_節18_鱗2.Hit = value; + X0Y0_Torso_節18_鱗2.Dra = value; + X0Y0_Torso_節18_鱗2.Hit = value; } } @@ -5824,84 +5824,84 @@ namespace SlaveMatrix 上顎頭部後_頭1CD.不透明度 = value; 下顎頭部後_頭2CD.不透明度 = value; 下顎頭部後_頭1CD.不透明度 = value; - 胴_節1_胴CD.不透明度 = value; - 胴_節1_鱗1CD.不透明度 = value; - 胴_節1_鱗3CD.不透明度 = value; - 胴_節1_鱗2CD.不透明度 = value; - 胴_節2_胴CD.不透明度 = value; - 胴_節2_鱗1CD.不透明度 = value; - 胴_節2_鱗3CD.不透明度 = value; - 胴_節2_鱗2CD.不透明度 = value; - 胴_節3_胴CD.不透明度 = value; - 胴_節3_鱗1CD.不透明度 = value; - 胴_節3_鱗3CD.不透明度 = value; - 胴_節3_鱗2CD.不透明度 = value; - 胴_節4_胴CD.不透明度 = value; - 胴_節4_鱗1CD.不透明度 = value; - 胴_節4_鱗3CD.不透明度 = value; - 胴_節4_鱗2CD.不透明度 = value; - 胴_節5_胴CD.不透明度 = value; - 胴_節5_鱗1CD.不透明度 = value; - 胴_節5_鱗3CD.不透明度 = value; - 胴_節5_鱗2CD.不透明度 = value; - 胴_節6_胴CD.不透明度 = value; - 胴_節6_鱗1CD.不透明度 = value; - 胴_節6_鱗3CD.不透明度 = value; - 胴_節6_鱗2CD.不透明度 = value; - 胴_節7_胴CD.不透明度 = value; - 胴_節7_鱗1CD.不透明度 = value; - 胴_節7_鱗3CD.不透明度 = value; - 胴_節7_鱗2CD.不透明度 = value; - 胴_節8_胴CD.不透明度 = value; - 胴_節8_鱗1CD.不透明度 = value; - 胴_節8_鱗3CD.不透明度 = value; - 胴_節8_鱗2CD.不透明度 = value; - 胴_節9_胴CD.不透明度 = value; - 胴_節9_鱗1CD.不透明度 = value; - 胴_節9_鱗3CD.不透明度 = value; - 胴_節9_鱗2CD.不透明度 = value; - 胴_節10_胴CD.不透明度 = value; - 胴_節10_鱗1CD.不透明度 = value; - 胴_節10_鱗3CD.不透明度 = value; - 胴_節10_鱗2CD.不透明度 = value; - 胴_節11_胴CD.不透明度 = value; - 胴_節11_鱗1CD.不透明度 = value; - 胴_節11_鱗3CD.不透明度 = value; - 胴_節11_鱗2CD.不透明度 = value; - 胴_節12_胴CD.不透明度 = value; - 胴_節12_鱗1CD.不透明度 = value; - 胴_節12_鱗3CD.不透明度 = value; - 胴_節12_鱗2CD.不透明度 = value; - 胴_節13_胴CD.不透明度 = value; - 胴_節13_鱗1CD.不透明度 = value; - 胴_節13_鱗3CD.不透明度 = value; - 胴_節13_鱗2CD.不透明度 = value; - 胴_節14_胴CD.不透明度 = value; - 胴_節14_鱗1CD.不透明度 = value; - 胴_節14_鱗3CD.不透明度 = value; - 胴_節14_鱗2CD.不透明度 = value; - 胴_節15_胴CD.不透明度 = value; - 胴_節15_鱗1CD.不透明度 = value; - 胴_節15_鱗3CD.不透明度 = value; - 胴_節15_鱗2CD.不透明度 = value; - 胴_節16_胴CD.不透明度 = value; - 胴_節16_鱗1CD.不透明度 = value; - 胴_節16_鱗3CD.不透明度 = value; - 胴_節16_鱗2CD.不透明度 = value; - 胴_節17_胴CD.不透明度 = value; - 胴_節17_鱗1CD.不透明度 = value; - 胴_節17_鱗3CD.不透明度 = value; - 胴_節17_鱗2CD.不透明度 = value; - 胴_節18_胴CD.不透明度 = value; - 胴_節18_鱗1CD.不透明度 = value; - 胴_節18_鱗3CD.不透明度 = value; - 胴_節18_鱗2CD.不透明度 = value; - 胴_輪_革CD.不透明度 = value; - 胴_輪_金具1CD.不透明度 = value; - 胴_輪_金具2CD.不透明度 = value; - 胴_輪_金具3CD.不透明度 = value; - 胴_輪_金具左CD.不透明度 = value; - 胴_輪_金具右CD.不透明度 = value; + Torso_節1_TorsoCD.不透明度 = value; + Torso_節1_鱗1CD.不透明度 = value; + Torso_節1_鱗3CD.不透明度 = value; + Torso_節1_鱗2CD.不透明度 = value; + Torso_節2_TorsoCD.不透明度 = value; + Torso_節2_鱗1CD.不透明度 = value; + Torso_節2_鱗3CD.不透明度 = value; + Torso_節2_鱗2CD.不透明度 = value; + Torso_節3_TorsoCD.不透明度 = value; + Torso_節3_鱗1CD.不透明度 = value; + Torso_節3_鱗3CD.不透明度 = value; + Torso_節3_鱗2CD.不透明度 = value; + Torso_節4_TorsoCD.不透明度 = value; + Torso_節4_鱗1CD.不透明度 = value; + Torso_節4_鱗3CD.不透明度 = value; + Torso_節4_鱗2CD.不透明度 = value; + Torso_節5_TorsoCD.不透明度 = value; + Torso_節5_鱗1CD.不透明度 = value; + Torso_節5_鱗3CD.不透明度 = value; + Torso_節5_鱗2CD.不透明度 = value; + Torso_節6_TorsoCD.不透明度 = value; + Torso_節6_鱗1CD.不透明度 = value; + Torso_節6_鱗3CD.不透明度 = value; + Torso_節6_鱗2CD.不透明度 = value; + Torso_節7_TorsoCD.不透明度 = value; + Torso_節7_鱗1CD.不透明度 = value; + Torso_節7_鱗3CD.不透明度 = value; + Torso_節7_鱗2CD.不透明度 = value; + Torso_節8_TorsoCD.不透明度 = value; + Torso_節8_鱗1CD.不透明度 = value; + Torso_節8_鱗3CD.不透明度 = value; + Torso_節8_鱗2CD.不透明度 = value; + Torso_節9_TorsoCD.不透明度 = value; + Torso_節9_鱗1CD.不透明度 = value; + Torso_節9_鱗3CD.不透明度 = value; + Torso_節9_鱗2CD.不透明度 = value; + Torso_節10_TorsoCD.不透明度 = value; + Torso_節10_鱗1CD.不透明度 = value; + Torso_節10_鱗3CD.不透明度 = value; + Torso_節10_鱗2CD.不透明度 = value; + Torso_節11_TorsoCD.不透明度 = value; + Torso_節11_鱗1CD.不透明度 = value; + Torso_節11_鱗3CD.不透明度 = value; + Torso_節11_鱗2CD.不透明度 = value; + Torso_節12_TorsoCD.不透明度 = value; + Torso_節12_鱗1CD.不透明度 = value; + Torso_節12_鱗3CD.不透明度 = value; + Torso_節12_鱗2CD.不透明度 = value; + Torso_節13_TorsoCD.不透明度 = value; + Torso_節13_鱗1CD.不透明度 = value; + Torso_節13_鱗3CD.不透明度 = value; + Torso_節13_鱗2CD.不透明度 = value; + Torso_節14_TorsoCD.不透明度 = value; + Torso_節14_鱗1CD.不透明度 = value; + Torso_節14_鱗3CD.不透明度 = value; + Torso_節14_鱗2CD.不透明度 = value; + Torso_節15_TorsoCD.不透明度 = value; + Torso_節15_鱗1CD.不透明度 = value; + Torso_節15_鱗3CD.不透明度 = value; + Torso_節15_鱗2CD.不透明度 = value; + Torso_節16_TorsoCD.不透明度 = value; + Torso_節16_鱗1CD.不透明度 = value; + Torso_節16_鱗3CD.不透明度 = value; + Torso_節16_鱗2CD.不透明度 = value; + Torso_節17_TorsoCD.不透明度 = value; + Torso_節17_鱗1CD.不透明度 = value; + Torso_節17_鱗3CD.不透明度 = value; + Torso_節17_鱗2CD.不透明度 = value; + Torso_節18_TorsoCD.不透明度 = value; + Torso_節18_鱗1CD.不透明度 = value; + Torso_節18_鱗3CD.不透明度 = value; + Torso_節18_鱗2CD.不透明度 = value; + Torso_輪_革CD.不透明度 = value; + Torso_輪_金具1CD.不透明度 = value; + Torso_輪_金具2CD.不透明度 = value; + Torso_輪_金具3CD.不透明度 = value; + Torso_輪_金具左CD.不透明度 = value; + Torso_輪_金具右CD.不透明度 = value; 頭_口膜_口膜1CD.不透明度 = value; 頭_口膜_口膜2CD.不透明度 = value; 頭_口膜_口膜3CD.不透明度 = value; @@ -6033,11 +6033,11 @@ namespace SlaveMatrix } } - public JointS 頭_接続点 => new JointS(本体, X0Y0_胴_節18_胴, 0); + public JointS 頭_接続点 => new JointS(本体, X0Y0_Torso_節18_Torso, 0); - public JointS UpperArm左_接続点 => new JointS(本体, X0Y0_胴_節9_胴, 1); + public JointS UpperArm左_接続点 => new JointS(本体, X0Y0_Torso_節9_Torso, 1); - public JointS UpperArm右_接続点 => new JointS(本体, X0Y0_胴_節10_胴, 1); + public JointS UpperArm右_接続点 => new JointS(本体, X0Y0_Torso_節10_Torso, 1); public JointS LowerArm左_接続点 => new JointS(本体, X0Y0_脚前_UpperArm, 0); @@ -6047,9 +6047,9 @@ namespace SlaveMatrix public JointS 手右_接続点 => new JointS(本体, X0Y0_脚後_LowerArm, 0); - public JointS 鎖1_接続点 => new JointS(本体, X0Y0_胴_輪_金具左, 0); + public JointS 鎖1_接続点 => new JointS(本体, X0Y0_Torso_輪_金具左, 0); - public JointS 鎖2_接続点 => new JointS(本体, X0Y0_胴_輪_金具右, 0); + public JointS 鎖2_接続点 => new JointS(本体, X0Y0_Torso_輪_金具右, 0); public JointS 鎖3_接続点 => new JointS(本体, X0Y0_脚後_輪_金具左, 0); @@ -6164,102 +6164,102 @@ namespace SlaveMatrix X0Y0_下顎頭部後_頭1 = pars2["頭1"].ToPar(); pars2 = pars["胴"].ToPars(); pars3 = pars2["節1"].ToPars(); - X0Y0_胴_節1_胴 = pars3["胴"].ToPar(); - X0Y0_胴_節1_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴_節1_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴_節1_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso_節1_Torso = pars3["胴"].ToPar(); + X0Y0_Torso_節1_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso_節1_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso_節1_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["節2"].ToPars(); - X0Y0_胴_節2_胴 = pars3["胴"].ToPar(); - X0Y0_胴_節2_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴_節2_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴_節2_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso_節2_Torso = pars3["胴"].ToPar(); + X0Y0_Torso_節2_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso_節2_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso_節2_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["節3"].ToPars(); - X0Y0_胴_節3_胴 = pars3["胴"].ToPar(); - X0Y0_胴_節3_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴_節3_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴_節3_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso_節3_Torso = pars3["胴"].ToPar(); + X0Y0_Torso_節3_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso_節3_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso_節3_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["節4"].ToPars(); - X0Y0_胴_節4_胴 = pars3["胴"].ToPar(); - X0Y0_胴_節4_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴_節4_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴_節4_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso_節4_Torso = pars3["胴"].ToPar(); + X0Y0_Torso_節4_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso_節4_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso_節4_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["節5"].ToPars(); - X0Y0_胴_節5_胴 = pars3["胴"].ToPar(); - X0Y0_胴_節5_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴_節5_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴_節5_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso_節5_Torso = pars3["胴"].ToPar(); + X0Y0_Torso_節5_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso_節5_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso_節5_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["節6"].ToPars(); - X0Y0_胴_節6_胴 = pars3["胴"].ToPar(); - X0Y0_胴_節6_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴_節6_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴_節6_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso_節6_Torso = pars3["胴"].ToPar(); + X0Y0_Torso_節6_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso_節6_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso_節6_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["節7"].ToPars(); - X0Y0_胴_節7_胴 = pars3["胴"].ToPar(); - X0Y0_胴_節7_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴_節7_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴_節7_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso_節7_Torso = pars3["胴"].ToPar(); + X0Y0_Torso_節7_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso_節7_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso_節7_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["節8"].ToPars(); - X0Y0_胴_節8_胴 = pars3["胴"].ToPar(); - X0Y0_胴_節8_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴_節8_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴_節8_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso_節8_Torso = pars3["胴"].ToPar(); + X0Y0_Torso_節8_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso_節8_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso_節8_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["節9"].ToPars(); - X0Y0_胴_節9_胴 = pars3["胴"].ToPar(); - X0Y0_胴_節9_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴_節9_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴_節9_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso_節9_Torso = pars3["胴"].ToPar(); + X0Y0_Torso_節9_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso_節9_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso_節9_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["節10"].ToPars(); - X0Y0_胴_節10_胴 = pars3["胴"].ToPar(); - X0Y0_胴_節10_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴_節10_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴_節10_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso_節10_Torso = pars3["胴"].ToPar(); + X0Y0_Torso_節10_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso_節10_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso_節10_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["節11"].ToPars(); - X0Y0_胴_節11_胴 = pars3["胴"].ToPar(); - X0Y0_胴_節11_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴_節11_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴_節11_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso_節11_Torso = pars3["胴"].ToPar(); + X0Y0_Torso_節11_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso_節11_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso_節11_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["節12"].ToPars(); - X0Y0_胴_節12_胴 = pars3["胴"].ToPar(); - X0Y0_胴_節12_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴_節12_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴_節12_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso_節12_Torso = pars3["胴"].ToPar(); + X0Y0_Torso_節12_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso_節12_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso_節12_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["節13"].ToPars(); - X0Y0_胴_節13_胴 = pars3["胴"].ToPar(); - X0Y0_胴_節13_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴_節13_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴_節13_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso_節13_Torso = pars3["胴"].ToPar(); + X0Y0_Torso_節13_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso_節13_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso_節13_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["節14"].ToPars(); - X0Y0_胴_節14_胴 = pars3["胴"].ToPar(); - X0Y0_胴_節14_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴_節14_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴_節14_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso_節14_Torso = pars3["胴"].ToPar(); + X0Y0_Torso_節14_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso_節14_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso_節14_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["節15"].ToPars(); - X0Y0_胴_節15_胴 = pars3["胴"].ToPar(); - X0Y0_胴_節15_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴_節15_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴_節15_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso_節15_Torso = pars3["胴"].ToPar(); + X0Y0_Torso_節15_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso_節15_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso_節15_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["節16"].ToPars(); - X0Y0_胴_節16_胴 = pars3["胴"].ToPar(); - X0Y0_胴_節16_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴_節16_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴_節16_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso_節16_Torso = pars3["胴"].ToPar(); + X0Y0_Torso_節16_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso_節16_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso_節16_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["輪"].ToPars(); - X0Y0_胴_輪_革 = pars3["革"].ToPar(); - X0Y0_胴_輪_金具1 = pars3["金具1"].ToPar(); - X0Y0_胴_輪_金具2 = pars3["金具2"].ToPar(); - X0Y0_胴_輪_金具3 = pars3["金具3"].ToPar(); - X0Y0_胴_輪_金具左 = pars3["金具左"].ToPar(); - X0Y0_胴_輪_金具右 = pars3["金具右"].ToPar(); + X0Y0_Torso_輪_革 = pars3["革"].ToPar(); + X0Y0_Torso_輪_金具1 = pars3["金具1"].ToPar(); + X0Y0_Torso_輪_金具2 = pars3["金具2"].ToPar(); + X0Y0_Torso_輪_金具3 = pars3["金具3"].ToPar(); + X0Y0_Torso_輪_金具左 = pars3["金具左"].ToPar(); + X0Y0_Torso_輪_金具右 = pars3["金具右"].ToPar(); pars3 = pars2["節17"].ToPars(); - X0Y0_胴_節17_胴 = pars3["胴"].ToPar(); - X0Y0_胴_節17_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴_節17_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴_節17_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso_節17_Torso = pars3["胴"].ToPar(); + X0Y0_Torso_節17_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso_節17_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso_節17_鱗2 = pars3["鱗2"].ToPar(); pars3 = pars2["節18"].ToPars(); - X0Y0_胴_節18_胴 = pars3["胴"].ToPar(); - X0Y0_胴_節18_鱗1 = pars3["鱗1"].ToPar(); - X0Y0_胴_節18_鱗3 = pars3["鱗3"].ToPar(); - X0Y0_胴_節18_鱗2 = pars3["鱗2"].ToPar(); + X0Y0_Torso_節18_Torso = pars3["胴"].ToPar(); + X0Y0_Torso_節18_鱗1 = pars3["鱗1"].ToPar(); + X0Y0_Torso_節18_鱗3 = pars3["鱗3"].ToPar(); + X0Y0_Torso_節18_鱗2 = pars3["鱗2"].ToPar(); pars2 = pars["頭"].ToPars(); pars3 = pars2["口膜"].ToPars(); X0Y0_頭_口膜_口膜1 = pars3["口膜1"].ToPar(); @@ -6897,84 +6897,84 @@ namespace SlaveMatrix X0Y0_上顎頭部後_頭1CP = new ColorP(X0Y0_上顎頭部後_頭1, 上顎頭部後_頭1CD, DisUnit, abj: true); X0Y0_下顎頭部後_頭2CP = new ColorP(X0Y0_下顎頭部後_頭2, 下顎頭部後_頭2CD, DisUnit, abj: true); X0Y0_下顎頭部後_頭1CP = new ColorP(X0Y0_下顎頭部後_頭1, 下顎頭部後_頭1CD, DisUnit, abj: true); - X0Y0_胴_節1_胴CP = new ColorP(X0Y0_胴_節1_胴, 胴_節1_胴CD, DisUnit, abj: true); - X0Y0_胴_節1_鱗1CP = new ColorP(X0Y0_胴_節1_鱗1, 胴_節1_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節1_鱗3CP = new ColorP(X0Y0_胴_節1_鱗3, 胴_節1_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節1_鱗2CP = new ColorP(X0Y0_胴_節1_鱗2, 胴_節1_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節2_胴CP = new ColorP(X0Y0_胴_節2_胴, 胴_節2_胴CD, DisUnit, abj: true); - X0Y0_胴_節2_鱗1CP = new ColorP(X0Y0_胴_節2_鱗1, 胴_節2_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節2_鱗3CP = new ColorP(X0Y0_胴_節2_鱗3, 胴_節2_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節2_鱗2CP = new ColorP(X0Y0_胴_節2_鱗2, 胴_節2_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節3_胴CP = new ColorP(X0Y0_胴_節3_胴, 胴_節3_胴CD, DisUnit, abj: true); - X0Y0_胴_節3_鱗1CP = new ColorP(X0Y0_胴_節3_鱗1, 胴_節3_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節3_鱗3CP = new ColorP(X0Y0_胴_節3_鱗3, 胴_節3_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節3_鱗2CP = new ColorP(X0Y0_胴_節3_鱗2, 胴_節3_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節4_胴CP = new ColorP(X0Y0_胴_節4_胴, 胴_節4_胴CD, DisUnit, abj: true); - X0Y0_胴_節4_鱗1CP = new ColorP(X0Y0_胴_節4_鱗1, 胴_節4_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節4_鱗3CP = new ColorP(X0Y0_胴_節4_鱗3, 胴_節4_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節4_鱗2CP = new ColorP(X0Y0_胴_節4_鱗2, 胴_節4_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節5_胴CP = new ColorP(X0Y0_胴_節5_胴, 胴_節5_胴CD, DisUnit, abj: true); - X0Y0_胴_節5_鱗1CP = new ColorP(X0Y0_胴_節5_鱗1, 胴_節5_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節5_鱗3CP = new ColorP(X0Y0_胴_節5_鱗3, 胴_節5_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節5_鱗2CP = new ColorP(X0Y0_胴_節5_鱗2, 胴_節5_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節6_胴CP = new ColorP(X0Y0_胴_節6_胴, 胴_節6_胴CD, DisUnit, abj: true); - X0Y0_胴_節6_鱗1CP = new ColorP(X0Y0_胴_節6_鱗1, 胴_節6_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節6_鱗3CP = new ColorP(X0Y0_胴_節6_鱗3, 胴_節6_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節6_鱗2CP = new ColorP(X0Y0_胴_節6_鱗2, 胴_節6_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節7_胴CP = new ColorP(X0Y0_胴_節7_胴, 胴_節7_胴CD, DisUnit, abj: true); - X0Y0_胴_節7_鱗1CP = new ColorP(X0Y0_胴_節7_鱗1, 胴_節7_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節7_鱗3CP = new ColorP(X0Y0_胴_節7_鱗3, 胴_節7_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節7_鱗2CP = new ColorP(X0Y0_胴_節7_鱗2, 胴_節7_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節8_胴CP = new ColorP(X0Y0_胴_節8_胴, 胴_節8_胴CD, DisUnit, abj: true); - X0Y0_胴_節8_鱗1CP = new ColorP(X0Y0_胴_節8_鱗1, 胴_節8_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節8_鱗3CP = new ColorP(X0Y0_胴_節8_鱗3, 胴_節8_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節8_鱗2CP = new ColorP(X0Y0_胴_節8_鱗2, 胴_節8_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節9_胴CP = new ColorP(X0Y0_胴_節9_胴, 胴_節9_胴CD, DisUnit, abj: true); - X0Y0_胴_節9_鱗1CP = new ColorP(X0Y0_胴_節9_鱗1, 胴_節9_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節9_鱗3CP = new ColorP(X0Y0_胴_節9_鱗3, 胴_節9_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節9_鱗2CP = new ColorP(X0Y0_胴_節9_鱗2, 胴_節9_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節10_胴CP = new ColorP(X0Y0_胴_節10_胴, 胴_節10_胴CD, DisUnit, abj: true); - X0Y0_胴_節10_鱗1CP = new ColorP(X0Y0_胴_節10_鱗1, 胴_節10_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節10_鱗3CP = new ColorP(X0Y0_胴_節10_鱗3, 胴_節10_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節10_鱗2CP = new ColorP(X0Y0_胴_節10_鱗2, 胴_節10_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節11_胴CP = new ColorP(X0Y0_胴_節11_胴, 胴_節11_胴CD, DisUnit, abj: true); - X0Y0_胴_節11_鱗1CP = new ColorP(X0Y0_胴_節11_鱗1, 胴_節11_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節11_鱗3CP = new ColorP(X0Y0_胴_節11_鱗3, 胴_節11_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節11_鱗2CP = new ColorP(X0Y0_胴_節11_鱗2, 胴_節11_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節12_胴CP = new ColorP(X0Y0_胴_節12_胴, 胴_節12_胴CD, DisUnit, abj: true); - X0Y0_胴_節12_鱗1CP = new ColorP(X0Y0_胴_節12_鱗1, 胴_節12_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節12_鱗3CP = new ColorP(X0Y0_胴_節12_鱗3, 胴_節12_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節12_鱗2CP = new ColorP(X0Y0_胴_節12_鱗2, 胴_節12_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節13_胴CP = new ColorP(X0Y0_胴_節13_胴, 胴_節13_胴CD, DisUnit, abj: true); - X0Y0_胴_節13_鱗1CP = new ColorP(X0Y0_胴_節13_鱗1, 胴_節13_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節13_鱗3CP = new ColorP(X0Y0_胴_節13_鱗3, 胴_節13_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節13_鱗2CP = new ColorP(X0Y0_胴_節13_鱗2, 胴_節13_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節14_胴CP = new ColorP(X0Y0_胴_節14_胴, 胴_節14_胴CD, DisUnit, abj: true); - X0Y0_胴_節14_鱗1CP = new ColorP(X0Y0_胴_節14_鱗1, 胴_節14_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節14_鱗3CP = new ColorP(X0Y0_胴_節14_鱗3, 胴_節14_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節14_鱗2CP = new ColorP(X0Y0_胴_節14_鱗2, 胴_節14_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節15_胴CP = new ColorP(X0Y0_胴_節15_胴, 胴_節15_胴CD, DisUnit, abj: true); - X0Y0_胴_節15_鱗1CP = new ColorP(X0Y0_胴_節15_鱗1, 胴_節15_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節15_鱗3CP = new ColorP(X0Y0_胴_節15_鱗3, 胴_節15_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節15_鱗2CP = new ColorP(X0Y0_胴_節15_鱗2, 胴_節15_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節16_胴CP = new ColorP(X0Y0_胴_節16_胴, 胴_節16_胴CD, DisUnit, abj: true); - X0Y0_胴_節16_鱗1CP = new ColorP(X0Y0_胴_節16_鱗1, 胴_節16_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節16_鱗3CP = new ColorP(X0Y0_胴_節16_鱗3, 胴_節16_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節16_鱗2CP = new ColorP(X0Y0_胴_節16_鱗2, 胴_節16_鱗2CD, DisUnit, abj: true); - X0Y0_胴_輪_革CP = new ColorP(X0Y0_胴_輪_革, 胴_輪_革CD, DisUnit, abj: true); - X0Y0_胴_輪_金具1CP = new ColorP(X0Y0_胴_輪_金具1, 胴_輪_金具1CD, DisUnit, abj: true); - X0Y0_胴_輪_金具2CP = new ColorP(X0Y0_胴_輪_金具2, 胴_輪_金具2CD, DisUnit, abj: true); - X0Y0_胴_輪_金具3CP = new ColorP(X0Y0_胴_輪_金具3, 胴_輪_金具3CD, DisUnit, abj: true); - X0Y0_胴_輪_金具左CP = new ColorP(X0Y0_胴_輪_金具左, 胴_輪_金具左CD, DisUnit, abj: true); - X0Y0_胴_輪_金具右CP = new ColorP(X0Y0_胴_輪_金具右, 胴_輪_金具右CD, DisUnit, abj: true); - X0Y0_胴_節17_胴CP = new ColorP(X0Y0_胴_節17_胴, 胴_節17_胴CD, DisUnit, abj: true); - X0Y0_胴_節17_鱗1CP = new ColorP(X0Y0_胴_節17_鱗1, 胴_節17_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節17_鱗3CP = new ColorP(X0Y0_胴_節17_鱗3, 胴_節17_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節17_鱗2CP = new ColorP(X0Y0_胴_節17_鱗2, 胴_節17_鱗2CD, DisUnit, abj: true); - X0Y0_胴_節18_胴CP = new ColorP(X0Y0_胴_節18_胴, 胴_節18_胴CD, DisUnit, abj: true); - X0Y0_胴_節18_鱗1CP = new ColorP(X0Y0_胴_節18_鱗1, 胴_節18_鱗1CD, DisUnit, abj: true); - X0Y0_胴_節18_鱗3CP = new ColorP(X0Y0_胴_節18_鱗3, 胴_節18_鱗3CD, DisUnit, abj: true); - X0Y0_胴_節18_鱗2CP = new ColorP(X0Y0_胴_節18_鱗2, 胴_節18_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_節1_TorsoCP = new ColorP(X0Y0_Torso_節1_Torso, Torso_節1_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_節1_鱗1CP = new ColorP(X0Y0_Torso_節1_鱗1, Torso_節1_鱗1CD, DisUnit, abj: true); + X0Y0_Torso_節1_鱗3CP = new ColorP(X0Y0_Torso_節1_鱗3, Torso_節1_鱗3CD, DisUnit, abj: true); + X0Y0_Torso_節1_鱗2CP = new ColorP(X0Y0_Torso_節1_鱗2, Torso_節1_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_節2_TorsoCP = new ColorP(X0Y0_Torso_節2_Torso, Torso_節2_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_節2_鱗1CP = new ColorP(X0Y0_Torso_節2_鱗1, Torso_節2_鱗1CD, DisUnit, abj: true); + X0Y0_Torso_節2_鱗3CP = new ColorP(X0Y0_Torso_節2_鱗3, Torso_節2_鱗3CD, DisUnit, abj: true); + X0Y0_Torso_節2_鱗2CP = new ColorP(X0Y0_Torso_節2_鱗2, Torso_節2_鱗2CD, DisUnit, abj: true); + X0Y0_Torso_節3_TorsoCP = new ColorP(X0Y0_Torso_節3_Torso, Torso_節3_TorsoCD, DisUnit, abj: true); + X0Y0_Torso_節3_鱗1CP = new ColorP(X0Y0_Torso_節3_鱗1, Torso_節3_鱗1CD, DisUnit, abj: true); + X0Y0_胴_節3_鱗3CP = new ColorP(X0Y0_Torso_節3_鱗3, Torso_節3_鱗3CD, DisUnit, abj: true); + X0Y0_胴_節3_鱗2CP = new ColorP(X0Y0_Torso_節3_鱗2, Torso_節3_鱗2CD, DisUnit, abj: true); + X0Y0_胴_節4_胴CP = new ColorP(X0Y0_Torso_節4_Torso, Torso_節4_TorsoCD, DisUnit, abj: true); + X0Y0_胴_節4_鱗1CP = new ColorP(X0Y0_Torso_節4_鱗1, Torso_節4_鱗1CD, DisUnit, abj: true); + X0Y0_胴_節4_鱗3CP = new ColorP(X0Y0_Torso_節4_鱗3, Torso_節4_鱗3CD, DisUnit, abj: true); + X0Y0_胴_節4_鱗2CP = new ColorP(X0Y0_Torso_節4_鱗2, Torso_節4_鱗2CD, DisUnit, abj: true); + X0Y0_胴_節5_胴CP = new ColorP(X0Y0_Torso_節5_Torso, Torso_節5_TorsoCD, DisUnit, abj: true); + X0Y0_胴_節5_鱗1CP = new ColorP(X0Y0_Torso_節5_鱗1, Torso_節5_鱗1CD, DisUnit, abj: true); + X0Y0_胴_節5_鱗3CP = new ColorP(X0Y0_Torso_節5_鱗3, Torso_節5_鱗3CD, DisUnit, abj: true); + X0Y0_胴_節5_鱗2CP = new ColorP(X0Y0_Torso_節5_鱗2, Torso_節5_鱗2CD, DisUnit, abj: true); + X0Y0_胴_節6_胴CP = new ColorP(X0Y0_Torso_節6_Torso, Torso_節6_TorsoCD, DisUnit, abj: true); + X0Y0_胴_節6_鱗1CP = new ColorP(X0Y0_Torso_節6_鱗1, Torso_節6_鱗1CD, DisUnit, abj: true); + X0Y0_胴_節6_鱗3CP = new ColorP(X0Y0_Torso_節6_鱗3, Torso_節6_鱗3CD, DisUnit, abj: true); + X0Y0_胴_節6_鱗2CP = new ColorP(X0Y0_Torso_節6_鱗2, Torso_節6_鱗2CD, DisUnit, abj: true); + X0Y0_胴_節7_胴CP = new ColorP(X0Y0_Torso_節7_Torso, Torso_節7_TorsoCD, DisUnit, abj: true); + X0Y0_胴_節7_鱗1CP = new ColorP(X0Y0_Torso_節7_鱗1, Torso_節7_鱗1CD, DisUnit, abj: true); + X0Y0_胴_節7_鱗3CP = new ColorP(X0Y0_Torso_節7_鱗3, Torso_節7_鱗3CD, DisUnit, abj: true); + X0Y0_胴_節7_鱗2CP = new ColorP(X0Y0_Torso_節7_鱗2, Torso_節7_鱗2CD, DisUnit, abj: true); + X0Y0_胴_節8_胴CP = new ColorP(X0Y0_Torso_節8_Torso, Torso_節8_TorsoCD, DisUnit, abj: true); + X0Y0_胴_節8_鱗1CP = new ColorP(X0Y0_Torso_節8_鱗1, Torso_節8_鱗1CD, DisUnit, abj: true); + X0Y0_胴_節8_鱗3CP = new ColorP(X0Y0_Torso_節8_鱗3, Torso_節8_鱗3CD, DisUnit, abj: true); + X0Y0_胴_節8_鱗2CP = new ColorP(X0Y0_Torso_節8_鱗2, Torso_節8_鱗2CD, DisUnit, abj: true); + X0Y0_胴_節9_胴CP = new ColorP(X0Y0_Torso_節9_Torso, Torso_節9_TorsoCD, DisUnit, abj: true); + X0Y0_胴_節9_鱗1CP = new ColorP(X0Y0_Torso_節9_鱗1, Torso_節9_鱗1CD, DisUnit, abj: true); + X0Y0_胴_節9_鱗3CP = new ColorP(X0Y0_Torso_節9_鱗3, Torso_節9_鱗3CD, DisUnit, abj: true); + X0Y0_胴_節9_鱗2CP = new ColorP(X0Y0_Torso_節9_鱗2, Torso_節9_鱗2CD, DisUnit, abj: true); + X0Y0_胴_節10_胴CP = new ColorP(X0Y0_Torso_節10_Torso, Torso_節10_TorsoCD, DisUnit, abj: true); + X0Y0_胴_節10_鱗1CP = new ColorP(X0Y0_Torso_節10_鱗1, Torso_節10_鱗1CD, DisUnit, abj: true); + X0Y0_胴_節10_鱗3CP = new ColorP(X0Y0_Torso_節10_鱗3, Torso_節10_鱗3CD, DisUnit, abj: true); + X0Y0_胴_節10_鱗2CP = new ColorP(X0Y0_Torso_節10_鱗2, Torso_節10_鱗2CD, DisUnit, abj: true); + X0Y0_胴_節11_胴CP = new ColorP(X0Y0_Torso_節11_Torso, Torso_節11_TorsoCD, DisUnit, abj: true); + X0Y0_胴_節11_鱗1CP = new ColorP(X0Y0_Torso_節11_鱗1, Torso_節11_鱗1CD, DisUnit, abj: true); + X0Y0_胴_節11_鱗3CP = new ColorP(X0Y0_Torso_節11_鱗3, Torso_節11_鱗3CD, DisUnit, abj: true); + X0Y0_胴_節11_鱗2CP = new ColorP(X0Y0_Torso_節11_鱗2, Torso_節11_鱗2CD, DisUnit, abj: true); + X0Y0_胴_節12_胴CP = new ColorP(X0Y0_Torso_節12_Torso, Torso_節12_TorsoCD, DisUnit, abj: true); + X0Y0_胴_節12_鱗1CP = new ColorP(X0Y0_Torso_節12_鱗1, Torso_節12_鱗1CD, DisUnit, abj: true); + X0Y0_胴_節12_鱗3CP = new ColorP(X0Y0_Torso_節12_鱗3, Torso_節12_鱗3CD, DisUnit, abj: true); + X0Y0_胴_節12_鱗2CP = new ColorP(X0Y0_Torso_節12_鱗2, Torso_節12_鱗2CD, DisUnit, abj: true); + X0Y0_胴_節13_胴CP = new ColorP(X0Y0_Torso_節13_Torso, Torso_節13_TorsoCD, DisUnit, abj: true); + X0Y0_胴_節13_鱗1CP = new ColorP(X0Y0_Torso_節13_鱗1, Torso_節13_鱗1CD, DisUnit, abj: true); + X0Y0_胴_節13_鱗3CP = new ColorP(X0Y0_Torso_節13_鱗3, Torso_節13_鱗3CD, DisUnit, abj: true); + X0Y0_胴_節13_鱗2CP = new ColorP(X0Y0_Torso_節13_鱗2, Torso_節13_鱗2CD, DisUnit, abj: true); + X0Y0_胴_節14_胴CP = new ColorP(X0Y0_Torso_節14_Torso, Torso_節14_TorsoCD, DisUnit, abj: true); + X0Y0_胴_節14_鱗1CP = new ColorP(X0Y0_Torso_節14_鱗1, Torso_節14_鱗1CD, DisUnit, abj: true); + X0Y0_胴_節14_鱗3CP = new ColorP(X0Y0_Torso_節14_鱗3, Torso_節14_鱗3CD, DisUnit, abj: true); + X0Y0_胴_節14_鱗2CP = new ColorP(X0Y0_Torso_節14_鱗2, Torso_節14_鱗2CD, DisUnit, abj: true); + X0Y0_胴_節15_胴CP = new ColorP(X0Y0_Torso_節15_Torso, Torso_節15_TorsoCD, DisUnit, abj: true); + X0Y0_胴_節15_鱗1CP = new ColorP(X0Y0_Torso_節15_鱗1, Torso_節15_鱗1CD, DisUnit, abj: true); + X0Y0_胴_節15_鱗3CP = new ColorP(X0Y0_Torso_節15_鱗3, Torso_節15_鱗3CD, DisUnit, abj: true); + X0Y0_胴_節15_鱗2CP = new ColorP(X0Y0_Torso_節15_鱗2, Torso_節15_鱗2CD, DisUnit, abj: true); + X0Y0_胴_節16_胴CP = new ColorP(X0Y0_Torso_節16_Torso, Torso_節16_TorsoCD, DisUnit, abj: true); + X0Y0_胴_節16_鱗1CP = new ColorP(X0Y0_Torso_節16_鱗1, Torso_節16_鱗1CD, DisUnit, abj: true); + X0Y0_胴_節16_鱗3CP = new ColorP(X0Y0_Torso_節16_鱗3, Torso_節16_鱗3CD, DisUnit, abj: true); + X0Y0_胴_節16_鱗2CP = new ColorP(X0Y0_Torso_節16_鱗2, Torso_節16_鱗2CD, DisUnit, abj: true); + X0Y0_胴_輪_革CP = new ColorP(X0Y0_Torso_輪_革, Torso_輪_革CD, DisUnit, abj: true); + X0Y0_胴_輪_金具1CP = new ColorP(X0Y0_Torso_輪_金具1, Torso_輪_金具1CD, DisUnit, abj: true); + X0Y0_胴_輪_金具2CP = new ColorP(X0Y0_Torso_輪_金具2, Torso_輪_金具2CD, DisUnit, abj: true); + X0Y0_胴_輪_金具3CP = new ColorP(X0Y0_Torso_輪_金具3, Torso_輪_金具3CD, DisUnit, abj: true); + X0Y0_胴_輪_金具左CP = new ColorP(X0Y0_Torso_輪_金具左, Torso_輪_金具左CD, DisUnit, abj: true); + X0Y0_胴_輪_金具右CP = new ColorP(X0Y0_Torso_輪_金具右, Torso_輪_金具右CD, DisUnit, abj: true); + X0Y0_胴_節17_胴CP = new ColorP(X0Y0_Torso_節17_Torso, Torso_節17_TorsoCD, DisUnit, abj: true); + X0Y0_胴_節17_鱗1CP = new ColorP(X0Y0_Torso_節17_鱗1, Torso_節17_鱗1CD, DisUnit, abj: true); + X0Y0_胴_節17_鱗3CP = new ColorP(X0Y0_Torso_節17_鱗3, Torso_節17_鱗3CD, DisUnit, abj: true); + X0Y0_胴_節17_鱗2CP = new ColorP(X0Y0_Torso_節17_鱗2, Torso_節17_鱗2CD, DisUnit, abj: true); + X0Y0_胴_節18_胴CP = new ColorP(X0Y0_Torso_節18_Torso, Torso_節18_TorsoCD, DisUnit, abj: true); + X0Y0_胴_節18_鱗1CP = new ColorP(X0Y0_Torso_節18_鱗1, Torso_節18_鱗1CD, DisUnit, abj: true); + X0Y0_胴_節18_鱗3CP = new ColorP(X0Y0_Torso_節18_鱗3, Torso_節18_鱗3CD, DisUnit, abj: true); + X0Y0_胴_節18_鱗2CP = new ColorP(X0Y0_Torso_節18_鱗2, Torso_節18_鱗2CD, DisUnit, abj: true); X0Y0_頭_口膜_口膜1CP = new ColorP(X0Y0_頭_口膜_口膜1, 頭_口膜_口膜1CD, DisUnit, abj: true); X0Y0_頭_口膜_口膜2CP = new ColorP(X0Y0_頭_口膜_口膜2, 頭_口膜_口膜2CD, DisUnit, abj: true); X0Y0_頭_口膜_口膜3CP = new ColorP(X0Y0_頭_口膜_口膜3, 頭_口膜_口膜3CD, DisUnit, abj: true); @@ -7194,85 +7194,85 @@ namespace SlaveMatrix Are.Draw(X0Y0_上顎頭部後_頭1); Are.Draw(X0Y0_下顎頭部後_頭2); Are.Draw(X0Y0_下顎頭部後_頭1); - Are.Draw(X0Y0_胴_節1_胴); - Are.Draw(X0Y0_胴_節1_鱗1); - Are.Draw(X0Y0_胴_節1_鱗3); - Are.Draw(X0Y0_胴_節1_鱗2); - Are.Draw(X0Y0_胴_節2_胴); - Are.Draw(X0Y0_胴_節2_鱗1); - Are.Draw(X0Y0_胴_節2_鱗3); - Are.Draw(X0Y0_胴_節2_鱗2); - Are.Draw(X0Y0_胴_節3_胴); - Are.Draw(X0Y0_胴_節3_鱗1); - Are.Draw(X0Y0_胴_節3_鱗3); - Are.Draw(X0Y0_胴_節3_鱗2); - Are.Draw(X0Y0_胴_節4_胴); - Are.Draw(X0Y0_胴_節4_鱗1); - Are.Draw(X0Y0_胴_節4_鱗3); - Are.Draw(X0Y0_胴_節4_鱗2); - Are.Draw(X0Y0_胴_節5_胴); - Are.Draw(X0Y0_胴_節5_鱗1); - Are.Draw(X0Y0_胴_節5_鱗3); - Are.Draw(X0Y0_胴_節5_鱗2); - Are.Draw(X0Y0_胴_節6_胴); - Are.Draw(X0Y0_胴_節6_鱗1); - Are.Draw(X0Y0_胴_節6_鱗3); - Are.Draw(X0Y0_胴_節6_鱗2); - Are.Draw(X0Y0_胴_節7_胴); - Are.Draw(X0Y0_胴_節7_鱗1); - Are.Draw(X0Y0_胴_節7_鱗3); - Are.Draw(X0Y0_胴_節7_鱗2); - Are.Draw(X0Y0_胴_節8_胴); - Are.Draw(X0Y0_胴_節8_鱗1); - Are.Draw(X0Y0_胴_節8_鱗3); - Are.Draw(X0Y0_胴_節8_鱗2); - Are.Draw(X0Y0_胴_節9_胴); - Are.Draw(X0Y0_胴_節9_鱗1); - Are.Draw(X0Y0_胴_節9_鱗3); - Are.Draw(X0Y0_胴_節9_鱗2); - Are.Draw(X0Y0_胴_節10_胴); - Are.Draw(X0Y0_胴_節10_鱗1); - Are.Draw(X0Y0_胴_節10_鱗3); - Are.Draw(X0Y0_胴_節10_鱗2); - Are.Draw(X0Y0_胴_節11_胴); - Are.Draw(X0Y0_胴_節11_鱗1); - Are.Draw(X0Y0_胴_節11_鱗3); - Are.Draw(X0Y0_胴_節11_鱗2); - Are.Draw(X0Y0_胴_節12_胴); - Are.Draw(X0Y0_胴_節12_鱗1); - Are.Draw(X0Y0_胴_節12_鱗3); - Are.Draw(X0Y0_胴_節12_鱗2); - Are.Draw(X0Y0_胴_節13_胴); - Are.Draw(X0Y0_胴_節13_鱗1); - Are.Draw(X0Y0_胴_節13_鱗3); - Are.Draw(X0Y0_胴_節13_鱗2); - Are.Draw(X0Y0_胴_節14_胴); - Are.Draw(X0Y0_胴_節14_鱗1); - Are.Draw(X0Y0_胴_節14_鱗3); - Are.Draw(X0Y0_胴_節14_鱗2); - Are.Draw(X0Y0_胴_節15_胴); - Are.Draw(X0Y0_胴_節15_鱗1); - Are.Draw(X0Y0_胴_節15_鱗3); - Are.Draw(X0Y0_胴_節15_鱗2); - Are.Draw(X0Y0_胴_節16_胴); - Are.Draw(X0Y0_胴_節16_鱗1); - Are.Draw(X0Y0_胴_節16_鱗3); - Are.Draw(X0Y0_胴_節16_鱗2); - Are.Draw(X0Y0_胴_輪_革); - Are.Draw(X0Y0_胴_輪_金具1); - Are.Draw(X0Y0_胴_輪_金具2); - Are.Draw(X0Y0_胴_輪_金具3); - Are.Draw(X0Y0_胴_輪_金具左); - Are.Draw(X0Y0_胴_輪_金具右); + Are.Draw(X0Y0_Torso_節1_Torso); + Are.Draw(X0Y0_Torso_節1_鱗1); + Are.Draw(X0Y0_Torso_節1_鱗3); + Are.Draw(X0Y0_Torso_節1_鱗2); + Are.Draw(X0Y0_Torso_節2_Torso); + Are.Draw(X0Y0_Torso_節2_鱗1); + Are.Draw(X0Y0_Torso_節2_鱗3); + Are.Draw(X0Y0_Torso_節2_鱗2); + Are.Draw(X0Y0_Torso_節3_Torso); + Are.Draw(X0Y0_Torso_節3_鱗1); + Are.Draw(X0Y0_Torso_節3_鱗3); + Are.Draw(X0Y0_Torso_節3_鱗2); + Are.Draw(X0Y0_Torso_節4_Torso); + Are.Draw(X0Y0_Torso_節4_鱗1); + Are.Draw(X0Y0_Torso_節4_鱗3); + Are.Draw(X0Y0_Torso_節4_鱗2); + Are.Draw(X0Y0_Torso_節5_Torso); + Are.Draw(X0Y0_Torso_節5_鱗1); + Are.Draw(X0Y0_Torso_節5_鱗3); + Are.Draw(X0Y0_Torso_節5_鱗2); + Are.Draw(X0Y0_Torso_節6_Torso); + Are.Draw(X0Y0_Torso_節6_鱗1); + Are.Draw(X0Y0_Torso_節6_鱗3); + Are.Draw(X0Y0_Torso_節6_鱗2); + Are.Draw(X0Y0_Torso_節7_Torso); + Are.Draw(X0Y0_Torso_節7_鱗1); + Are.Draw(X0Y0_Torso_節7_鱗3); + Are.Draw(X0Y0_Torso_節7_鱗2); + Are.Draw(X0Y0_Torso_節8_Torso); + Are.Draw(X0Y0_Torso_節8_鱗1); + Are.Draw(X0Y0_Torso_節8_鱗3); + Are.Draw(X0Y0_Torso_節8_鱗2); + Are.Draw(X0Y0_Torso_節9_Torso); + Are.Draw(X0Y0_Torso_節9_鱗1); + Are.Draw(X0Y0_Torso_節9_鱗3); + Are.Draw(X0Y0_Torso_節9_鱗2); + Are.Draw(X0Y0_Torso_節10_Torso); + Are.Draw(X0Y0_Torso_節10_鱗1); + Are.Draw(X0Y0_Torso_節10_鱗3); + Are.Draw(X0Y0_Torso_節10_鱗2); + Are.Draw(X0Y0_Torso_節11_Torso); + Are.Draw(X0Y0_Torso_節11_鱗1); + Are.Draw(X0Y0_Torso_節11_鱗3); + Are.Draw(X0Y0_Torso_節11_鱗2); + Are.Draw(X0Y0_Torso_節12_Torso); + Are.Draw(X0Y0_Torso_節12_鱗1); + Are.Draw(X0Y0_Torso_節12_鱗3); + Are.Draw(X0Y0_Torso_節12_鱗2); + Are.Draw(X0Y0_Torso_節13_Torso); + Are.Draw(X0Y0_Torso_節13_鱗1); + Are.Draw(X0Y0_Torso_節13_鱗3); + Are.Draw(X0Y0_Torso_節13_鱗2); + Are.Draw(X0Y0_Torso_節14_Torso); + Are.Draw(X0Y0_Torso_節14_鱗1); + Are.Draw(X0Y0_Torso_節14_鱗3); + Are.Draw(X0Y0_Torso_節14_鱗2); + Are.Draw(X0Y0_Torso_節15_Torso); + Are.Draw(X0Y0_Torso_節15_鱗1); + Are.Draw(X0Y0_Torso_節15_鱗3); + Are.Draw(X0Y0_Torso_節15_鱗2); + Are.Draw(X0Y0_Torso_節16_Torso); + Are.Draw(X0Y0_Torso_節16_鱗1); + Are.Draw(X0Y0_Torso_節16_鱗3); + Are.Draw(X0Y0_Torso_節16_鱗2); + Are.Draw(X0Y0_Torso_輪_革); + Are.Draw(X0Y0_Torso_輪_金具1); + Are.Draw(X0Y0_Torso_輪_金具2); + Are.Draw(X0Y0_Torso_輪_金具3); + Are.Draw(X0Y0_Torso_輪_金具左); + Are.Draw(X0Y0_Torso_輪_金具右); 鎖1.描画0(Are); - Are.Draw(X0Y0_胴_節17_胴); - Are.Draw(X0Y0_胴_節17_鱗1); - Are.Draw(X0Y0_胴_節17_鱗3); - Are.Draw(X0Y0_胴_節17_鱗2); - Are.Draw(X0Y0_胴_節18_胴); - Are.Draw(X0Y0_胴_節18_鱗1); - Are.Draw(X0Y0_胴_節18_鱗3); - Are.Draw(X0Y0_胴_節18_鱗2); + Are.Draw(X0Y0_Torso_節17_Torso); + Are.Draw(X0Y0_Torso_節17_鱗1); + Are.Draw(X0Y0_Torso_節17_鱗3); + Are.Draw(X0Y0_Torso_節17_鱗2); + Are.Draw(X0Y0_Torso_節18_Torso); + Are.Draw(X0Y0_Torso_節18_鱗1); + Are.Draw(X0Y0_Torso_節18_鱗3); + Are.Draw(X0Y0_Torso_節18_鱗2); Are.Draw(X0Y0_頭_口膜_口膜1); Are.Draw(X0Y0_頭_口膜_口膜2); Are.Draw(X0Y0_頭_口膜_口膜3); @@ -7427,24 +7427,24 @@ namespace SlaveMatrix X0Y0_脚後_手_人指_指.AngleBase = num * 19.0; X0Y0_脚後_手_人指_爪.AngleBase = 0.0; X0Y0_脚後_手_親指_爪.AngleBase = num * -18.0; - X0Y0_胴_節1_胴.AngleBase = num * -55.0; - X0Y0_胴_節2_胴.AngleBase = num * 7.0; - X0Y0_胴_節3_胴.AngleBase = num * 7.0; - X0Y0_胴_節4_胴.AngleBase = num * 7.0; - X0Y0_胴_節5_胴.AngleBase = num * 7.0; - X0Y0_胴_節6_胴.AngleBase = num * 7.0; - X0Y0_胴_節7_胴.AngleBase = num * 10.0; - X0Y0_胴_節8_胴.AngleBase = num * 10.0; - X0Y0_胴_節9_胴.AngleBase = num * 10.0; - X0Y0_胴_節10_胴.AngleBase = num * 20.0; - X0Y0_胴_節11_胴.AngleBase = num * 15.0; - X0Y0_胴_節12_胴.AngleBase = num * 15.0; - X0Y0_胴_節13_胴.AngleBase = num * 15.0; - X0Y0_胴_節14_胴.AngleBase = num * -2.0; - X0Y0_胴_節15_胴.AngleBase = num * -2.0; - X0Y0_胴_節16_胴.AngleBase = num * -2.0; - X0Y0_胴_節17_胴.AngleBase = num * -5.0; - X0Y0_胴_節18_胴.AngleBase = num * -25.0; + X0Y0_Torso_節1_Torso.AngleBase = num * -55.0; + X0Y0_Torso_節2_Torso.AngleBase = num * 7.0; + X0Y0_Torso_節3_Torso.AngleBase = num * 7.0; + X0Y0_Torso_節4_Torso.AngleBase = num * 7.0; + X0Y0_Torso_節5_Torso.AngleBase = num * 7.0; + X0Y0_Torso_節6_Torso.AngleBase = num * 7.0; + X0Y0_Torso_節7_Torso.AngleBase = num * 10.0; + X0Y0_Torso_節8_Torso.AngleBase = num * 10.0; + X0Y0_Torso_節9_Torso.AngleBase = num * 10.0; + X0Y0_Torso_節10_Torso.AngleBase = num * 20.0; + X0Y0_Torso_節11_Torso.AngleBase = num * 15.0; + X0Y0_Torso_節12_Torso.AngleBase = num * 15.0; + X0Y0_Torso_節13_Torso.AngleBase = num * 15.0; + X0Y0_Torso_節14_Torso.AngleBase = num * -2.0; + X0Y0_Torso_節15_Torso.AngleBase = num * -2.0; + X0Y0_Torso_節16_Torso.AngleBase = num * -2.0; + X0Y0_Torso_節17_Torso.AngleBase = num * -5.0; + X0Y0_Torso_節18_Torso.AngleBase = num * -25.0; X0Y0_頭_口膜_口膜1.AngleBase = num * -35.0; X0Y0_頭_下顎_眼下_眼下.AngleBase = 0.0; X0Y0_頭_上顎_眼下_眼下.AngleBase = 0.0; @@ -7465,7 +7465,7 @@ namespace SlaveMatrix public override bool Is革(Par p) { - if (p != X0Y0_脚後_輪_革 && p != X0Y0_脚後_輪_金具1 && p != X0Y0_脚後_輪_金具2 && p != X0Y0_脚後_輪_金具3 && p != X0Y0_脚後_輪_金具左 && p != X0Y0_脚後_輪_金具右 && p != X0Y0_胴_輪_革 && p != X0Y0_胴_輪_金具1 && p != X0Y0_胴_輪_金具2 && p != X0Y0_胴_輪_金具3 && p != X0Y0_胴_輪_金具左 && p != X0Y0_胴_輪_金具右 && p != X0Y0_頭_輪_革 && p != X0Y0_頭_輪_金具1 && p != X0Y0_頭_輪_金具2 && p != X0Y0_頭_輪_金具3 && p != X0Y0_頭_輪_金具左 && p != X0Y0_頭_輪_金具右 && p != X0Y0_脚前_輪_革 && p != X0Y0_脚前_輪_金具1 && p != X0Y0_脚前_輪_金具2 && p != X0Y0_脚前_輪_金具3 && p != X0Y0_脚前_輪_金具左) + if (p != X0Y0_脚後_輪_革 && p != X0Y0_脚後_輪_金具1 && p != X0Y0_脚後_輪_金具2 && p != X0Y0_脚後_輪_金具3 && p != X0Y0_脚後_輪_金具左 && p != X0Y0_脚後_輪_金具右 && p != X0Y0_Torso_輪_革 && p != X0Y0_Torso_輪_金具1 && p != X0Y0_Torso_輪_金具2 && p != X0Y0_Torso_輪_金具3 && p != X0Y0_Torso_輪_金具左 && p != X0Y0_Torso_輪_金具右 && p != X0Y0_頭_輪_革 && p != X0Y0_頭_輪_金具1 && p != X0Y0_頭_輪_金具2 && p != X0Y0_頭_輪_金具3 && p != X0Y0_頭_輪_金具左 && p != X0Y0_頭_輪_金具右 && p != X0Y0_脚前_輪_革 && p != X0Y0_脚前_輪_金具1 && p != X0Y0_脚前_輪_金具2 && p != X0Y0_脚前_輪_金具3 && p != X0Y0_脚前_輪_金具左) { return p == X0Y0_脚前_輪_金具右; } @@ -7474,24 +7474,24 @@ namespace SlaveMatrix public override IEnumerable Enum軸() { - yield return X0Y0_胴_節1_胴; - yield return X0Y0_胴_節2_胴; - yield return X0Y0_胴_節3_胴; - yield return X0Y0_胴_節4_胴; - yield return X0Y0_胴_節5_胴; - yield return X0Y0_胴_節6_胴; - yield return X0Y0_胴_節7_胴; - yield return X0Y0_胴_節8_胴; - yield return X0Y0_胴_節9_胴; - yield return X0Y0_胴_節10_胴; - yield return X0Y0_胴_節11_胴; - yield return X0Y0_胴_節12_胴; - yield return X0Y0_胴_節13_胴; - yield return X0Y0_胴_節14_胴; - yield return X0Y0_胴_節15_胴; - yield return X0Y0_胴_節16_胴; - yield return X0Y0_胴_節17_胴; - yield return X0Y0_胴_節18_胴; + yield return X0Y0_Torso_節1_Torso; + yield return X0Y0_Torso_節2_Torso; + yield return X0Y0_Torso_節3_Torso; + yield return X0Y0_Torso_節4_Torso; + yield return X0Y0_Torso_節5_Torso; + yield return X0Y0_Torso_節6_Torso; + yield return X0Y0_Torso_節7_Torso; + yield return X0Y0_Torso_節8_Torso; + yield return X0Y0_Torso_節9_Torso; + yield return X0Y0_Torso_節10_Torso; + yield return X0Y0_Torso_節11_Torso; + yield return X0Y0_Torso_節12_Torso; + yield return X0Y0_Torso_節13_Torso; + yield return X0Y0_Torso_節14_Torso; + yield return X0Y0_Torso_節15_Torso; + yield return X0Y0_Torso_節16_Torso; + yield return X0Y0_Torso_節17_Torso; + yield return X0Y0_Torso_節18_Torso; } public override void 色更新() @@ -7568,16 +7568,16 @@ namespace SlaveMatrix X0Y0_上顎頭部後_頭1CP.Update(); X0Y0_下顎頭部後_頭2CP.Update(); X0Y0_下顎頭部後_頭1CP.Update(); - X0Y0_胴_節1_胴CP.Update(); - X0Y0_胴_節1_鱗1CP.Update(); - X0Y0_胴_節1_鱗3CP.Update(); - X0Y0_胴_節1_鱗2CP.Update(); - X0Y0_胴_節2_胴CP.Update(); - X0Y0_胴_節2_鱗1CP.Update(); - X0Y0_胴_節2_鱗3CP.Update(); - X0Y0_胴_節2_鱗2CP.Update(); - X0Y0_胴_節3_胴CP.Update(); - X0Y0_胴_節3_鱗1CP.Update(); + X0Y0_Torso_節1_TorsoCP.Update(); + X0Y0_Torso_節1_鱗1CP.Update(); + X0Y0_Torso_節1_鱗3CP.Update(); + X0Y0_Torso_節1_鱗2CP.Update(); + X0Y0_Torso_節2_TorsoCP.Update(); + X0Y0_Torso_節2_鱗1CP.Update(); + X0Y0_Torso_節2_鱗3CP.Update(); + X0Y0_Torso_節2_鱗2CP.Update(); + X0Y0_Torso_節3_TorsoCP.Update(); + X0Y0_Torso_節3_鱗1CP.Update(); X0Y0_胴_節3_鱗3CP.Update(); X0Y0_胴_節3_鱗2CP.Update(); X0Y0_胴_節4_胴CP.Update(); @@ -7875,84 +7875,84 @@ namespace SlaveMatrix 上顎頭部後_頭1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); 下顎頭部後_頭2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); 下顎頭部後_頭1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節1_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節2_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節3_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節3_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節3_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節3_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節4_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節4_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節4_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節4_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節5_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節5_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節5_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節5_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節6_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節6_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節6_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節6_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節7_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節7_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節7_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節7_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節8_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節8_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節8_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節8_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節9_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節9_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節9_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節9_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節10_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節10_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節10_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節10_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節11_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節11_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節11_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節11_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節12_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節12_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節12_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節12_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節13_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節13_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節13_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節13_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節14_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節14_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節14_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節14_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節15_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節15_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節15_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節15_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節16_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節16_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節16_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節16_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節17_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節17_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節17_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節17_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節18_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節18_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節18_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節18_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_輪_革CD = new ColorD(); - 胴_輪_金具1CD = new ColorD(); - 胴_輪_金具2CD = new ColorD(); - 胴_輪_金具3CD = new ColorD(); - 胴_輪_金具左CD = new ColorD(); - 胴_輪_金具右CD = new ColorD(); + Torso_節1_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節2_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節3_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節3_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節3_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節3_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節4_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節4_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節4_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節4_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節5_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節5_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節5_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節5_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節6_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節6_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節6_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節6_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節7_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節7_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節7_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節7_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節8_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節8_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節8_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節8_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節9_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節9_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節9_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節9_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節10_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節10_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節10_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節10_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節11_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節11_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節11_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節11_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節12_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節12_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節12_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節12_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節13_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節13_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節13_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節13_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節14_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節14_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節14_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節14_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節15_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節15_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節15_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節15_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節16_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節16_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節16_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節16_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節17_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節17_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節17_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節17_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節18_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節18_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節18_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節18_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_輪_革CD = new ColorD(); + Torso_輪_金具1CD = new ColorD(); + Torso_輪_金具2CD = new ColorD(); + Torso_輪_金具3CD = new ColorD(); + Torso_輪_金具左CD = new ColorD(); + Torso_輪_金具右CD = new ColorD(); 頭_口膜_口膜1CD = new ColorD(ref Col.Black, ref 体配色.体0O); 頭_口膜_口膜2CD = new ColorD(ref Col.Black, ref 体配色.体0O); 頭_口膜_口膜3CD = new ColorD(ref Col.Black, ref 体配色.体0O); @@ -8157,84 +8157,84 @@ namespace SlaveMatrix 上顎頭部後_頭1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); 下顎頭部後_頭2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); 下顎頭部後_頭1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節1_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節2_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節3_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節4_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節5_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節6_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節7_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節8_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節9_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節10_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節11_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節12_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節13_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節14_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節15_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節16_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節17_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節18_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節3_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節3_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節3_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節4_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節4_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節4_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節5_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節5_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節5_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節6_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節6_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節6_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節7_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節7_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節7_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節8_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節8_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節8_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節9_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節9_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節9_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節10_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節10_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節10_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節11_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節11_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節11_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節12_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節12_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節12_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節13_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節13_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節13_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節14_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節14_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節14_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節15_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節15_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節15_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節16_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節16_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節16_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節17_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節17_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節17_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節18_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節18_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節18_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_輪_革CD = new ColorD(); - 胴_輪_金具1CD = new ColorD(); - 胴_輪_金具2CD = new ColorD(); - 胴_輪_金具3CD = new ColorD(); - 胴_輪_金具左CD = new ColorD(); - 胴_輪_金具右CD = new ColorD(); + Torso_節1_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節2_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節3_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節4_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節5_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節6_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節7_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節8_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節9_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節10_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節11_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節12_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節13_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節14_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節15_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節16_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節17_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節18_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節3_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節3_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節3_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節4_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節4_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節4_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節5_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節5_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節5_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節6_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節6_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節6_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節7_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節7_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節7_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節8_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節8_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節8_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節9_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節9_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節9_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節10_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節10_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節10_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節11_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節11_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節11_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節12_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節12_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節12_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節13_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節13_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節13_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節14_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節14_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節14_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節15_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節15_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節15_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節16_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節16_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節16_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節17_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節17_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節17_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節18_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節18_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節18_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_輪_革CD = new ColorD(); + Torso_輪_金具1CD = new ColorD(); + Torso_輪_金具2CD = new ColorD(); + Torso_輪_金具3CD = new ColorD(); + Torso_輪_金具左CD = new ColorD(); + Torso_輪_金具右CD = new ColorD(); 頭_口膜_口膜1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); 頭_口膜_口膜2CD = new ColorD(ref Col.Black, ref 体配色.体0O); 頭_口膜_口膜3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); @@ -8439,84 +8439,84 @@ namespace SlaveMatrix 上顎頭部後_頭1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); 下顎頭部後_頭2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); 下顎頭部後_頭1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節1_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節2_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節3_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節4_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節5_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節6_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節7_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節8_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節9_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節10_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節11_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節12_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節13_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節14_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節15_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節16_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節17_胴CD = new ColorD(ref Col.Black, ref 体配色.体0O); - 胴_節18_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節3_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節3_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節3_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節4_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節4_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節4_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節5_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節5_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節5_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節6_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節6_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節6_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節7_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節7_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節7_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節8_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節8_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節8_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節9_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節9_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節9_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節10_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節10_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節10_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節11_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節11_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節11_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節12_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節12_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節12_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節13_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節13_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節13_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節14_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節14_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節14_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節15_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節15_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節15_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節16_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節16_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節16_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節17_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節17_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節17_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); - 胴_節18_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節18_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_節18_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); - 胴_輪_革CD = new ColorD(); - 胴_輪_金具1CD = new ColorD(); - 胴_輪_金具2CD = new ColorD(); - 胴_輪_金具3CD = new ColorD(); - 胴_輪_金具左CD = new ColorD(); - 胴_輪_金具右CD = new ColorD(); + Torso_節1_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節2_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節3_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節4_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節5_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節6_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節7_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節8_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節9_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節10_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節11_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節12_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節13_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節14_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節15_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節16_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節17_TorsoCD = new ColorD(ref Col.Black, ref 体配色.体0O); + Torso_節18_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節1_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節2_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節2_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節2_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節3_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節3_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節3_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節4_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節4_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節4_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節5_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節5_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節5_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節6_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節6_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節6_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節7_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節7_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節7_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節8_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節8_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節8_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節9_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節9_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節9_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節10_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節10_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節10_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節11_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節11_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節11_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節12_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節12_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節12_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節13_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節13_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節13_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節14_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節14_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節14_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節15_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節15_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節15_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節16_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節16_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節16_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節17_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節17_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節17_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O); + Torso_節18_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節18_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_節18_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); + Torso_輪_革CD = new ColorD(); + Torso_輪_金具1CD = new ColorD(); + Torso_輪_金具2CD = new ColorD(); + Torso_輪_金具3CD = new ColorD(); + Torso_輪_金具左CD = new ColorD(); + Torso_輪_金具右CD = new ColorD(); 頭_口膜_口膜1CD = new ColorD(ref Col.Black, ref 体配色.体0O); 頭_口膜_口膜2CD = new ColorD(ref Col.Black, ref 体配色.刺青O); 頭_口膜_口膜3CD = new ColorD(ref Col.Black, ref 体配色.体0O); @@ -8659,12 +8659,12 @@ namespace SlaveMatrix public void 輪2配色(拘束具色 配色) { - 胴_輪_革CD.色 = 配色.革部色; - 胴_輪_金具1CD.色 = 配色.金具色; - 胴_輪_金具2CD.色 = 胴_輪_金具1CD.色; - 胴_輪_金具3CD.色 = 胴_輪_金具1CD.色; - 胴_輪_金具左CD.色 = 胴_輪_金具1CD.色; - 胴_輪_金具右CD.色 = 胴_輪_金具1CD.色; + Torso_輪_革CD.色 = 配色.革部色; + Torso_輪_金具1CD.色 = 配色.金具色; + Torso_輪_金具2CD.色 = Torso_輪_金具1CD.色; + Torso_輪_金具3CD.色 = Torso_輪_金具1CD.色; + Torso_輪_金具左CD.色 = Torso_輪_金具1CD.色; + Torso_輪_金具右CD.色 = Torso_輪_金具1CD.色; } public void 輪3配色(拘束具色 配色) diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs index 0afed22..7fa8434 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs @@ -52,7 +52,7 @@ namespace SlaveMatrix private IEnumerable 色更新; - public Waist 腰; + public Waist Waist; public Torso 胴; @@ -254,7 +254,7 @@ namespace SlaveMatrix public 四足胴 胴_獣; - public 四足腰 腰_獣; + public 四足腰 Waist_獣; public List<四足脇> 脇左_獣 = new List<四足脇>(); @@ -564,7 +564,7 @@ namespace SlaveMatrix public EleI EI髪; - public EleI EI腰; + public EleI EIWaist; public EleI EI半後; @@ -584,7 +584,7 @@ namespace SlaveMatrix public bool IsChest; - public bool Is腰; + public bool IsWaist; public bool Is腕前; @@ -760,9 +760,9 @@ namespace SlaveMatrix public bool 腿左右前後; - private int 腰_人y; + private int Waist_人y; - private int 腰_獣y; + private int Waist_獣y; private 髪留2情報 後髪髪留i; @@ -1502,9 +1502,9 @@ namespace SlaveMatrix { EIChest.Updatef = true; } - else if (Is腰 && EI腰.ElesH.Contains(蜘尾)) + else if (IsWaist && EIWaist.ElesH.Contains(蜘尾)) { - EI腰.Updatef = true; + EIWaist.Updatef = true; } else if (Is腕前 && EI腕前.ElesH.Contains(蜘尾)) { @@ -1586,27 +1586,27 @@ namespace SlaveMatrix { get { - return 腰.Yv; + return Waist.Yv; } set { - 腰.Yv = value; + Waist.Yv = value; 腰肌_人.Yv = value; 下着B_ノーマル.Yv = value; 下着B_マイクロ.Yv = value; - 性器_人.本体.SizeYCont = 0.65 + 腰.Yv * 0.35; + 性器_人.本体.SizeYCont = 0.65 + Waist.Yv * 0.35; foreach (Par item in 性器_人.本体.EnumJoinRoot) { - item.PositionCont = Dat.Vec2DUnitY * (腰.Yv * 0.001 + 0.001); + item.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * 0.001 + 0.001); } - 肛門_人.本体.SizeYCont = 0.65 + 腰.Yv * 0.35; + 肛門_人.本体.SizeYCont = 0.65 + Waist.Yv * 0.35; foreach (Par item2 in 上着B_クロス.本体.EnumJoinRoot) { - item2.PositionCont = Dat.Vec2DUnitY * (腰.Yv * 0.003); + item2.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * 0.003); } foreach (Par item3 in 上着B_前掛け.本体.EnumJoinRoot) { - item3.PositionCont = Dat.Vec2DUnitY * (腰.Yv * 0.003); + item3.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * 0.003); } 腰振り_人(); } @@ -1616,27 +1616,27 @@ namespace SlaveMatrix { get { - return 腰.Yi; + return Waist.Yi; } set { - 腰.Yi = value; + Waist.Yi = value; 腰肌_人.Yi = value; 下着B_ノーマル.Yi = value; 下着B_マイクロ.Yi = value; - 性器_人.本体.SizeYCont = 0.65 + 腰.Yv * 0.35; + 性器_人.本体.SizeYCont = 0.65 + Waist.Yv * 0.35; foreach (Par item in 性器_人.本体.EnumJoinRoot) { - item.PositionCont = Dat.Vec2DUnitY * (腰.Yv * 0.001 + 0.001); + item.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * 0.001 + 0.001); } - 肛門_人.本体.SizeYCont = 0.65 + 腰.Yv * 0.35; + 肛門_人.本体.SizeYCont = 0.65 + Waist.Yv * 0.35; foreach (Par item2 in 上着B_クロス.本体.EnumJoinRoot) { - item2.PositionCont = Dat.Vec2DUnitY * (腰.Yv * 0.003); + item2.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * 0.003); } foreach (Par item3 in 上着B_前掛け.本体.EnumJoinRoot) { - item3.PositionCont = Dat.Vec2DUnitY * (腰.Yv * 0.003); + item3.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * 0.003); } 腰振り_人(); } @@ -1646,18 +1646,18 @@ namespace SlaveMatrix { get { - return 腰_獣.Yv; + return Waist_獣.Yv; } set { - 腰_獣.Yv = value; + Waist_獣.Yv = value; 腰肌_獣.Yv = value; - 性器_獣.本体.SizeYCont = 0.65 + 腰_獣.Yv * 0.35; + 性器_獣.本体.SizeYCont = 0.65 + Waist_獣.Yv * 0.35; foreach (Par item in 性器_獣.本体.EnumJoinRoot) { - item.PositionCont = Dat.Vec2DUnitY * (腰_獣.Yv * 0.001 + 0.001); + item.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * 0.001 + 0.001); } - 肛門_獣.本体.SizeYCont = 0.65 + 腰_獣.Yv * 0.35; + 肛門_獣.本体.SizeYCont = 0.65 + Waist_獣.Yv * 0.35; 腰振り_獣(); } } @@ -1666,18 +1666,18 @@ namespace SlaveMatrix { get { - return 腰_獣.Yi; + return Waist_獣.Yi; } set { - 腰_獣.Yi = value; + Waist_獣.Yi = value; 腰肌_獣.Yi = value; - 性器_獣.本体.SizeYCont = 0.65 + 腰_獣.Yv * 0.35; + 性器_獣.本体.SizeYCont = 0.65 + Waist_獣.Yv * 0.35; foreach (Par item in 性器_獣.本体.EnumJoinRoot) { - item.PositionCont = Dat.Vec2DUnitY * (腰_獣.Yv * 0.001 + 0.001); + item.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * 0.001 + 0.001); } - 肛門_獣.本体.SizeYCont = 0.65 + 腰_獣.Yv * 0.35; + 肛門_獣.本体.SizeYCont = 0.65 + Waist_獣.Yv * 0.35; 腰振り_獣(); } } @@ -2937,8 +2937,8 @@ namespace SlaveMatrix this.Med = Med; this.Cha = Cha; double disUnit = Are.DisplayUnitScale; - 腰 = (Waist)Cha.ChaD.body_tree.GetEle(disUnit, Med, Cha.配色); - Elements = 腰.EnumEle().ToArray(); + Waist = (Waist)Cha.ChaD.body_tree.GetEle(disUnit, Med, Cha.配色); + Elements = Waist.EnumEle().ToArray(); List<スタンプK> sk = new List<スタンプK>(); List<スタンプW> sw = new List<スタンプW>(); キスマークD kd = new キスマークD @@ -3151,7 +3151,7 @@ namespace SlaveMatrix LowerArm.手_接続.SetEle(delegate(手_蝙 手) { 腕翼獣.手 = 手; - UpperArm.接着 = () => bod.腰.X0Y0_腰.ToGlobal(bod.腰.X0Y0_腰.BasePointBase); + UpperArm.接着 = () => bod.Waist.X0Y0_Waist.ToGlobal(bod.Waist.X0Y0_Waist.BasePointBase); bod.蝙通常.Add(new 蝙通常(UpperArm, LowerArm, 手)); }); }); @@ -3270,27 +3270,27 @@ namespace SlaveMatrix } else if (p is Chest) { - 翼獣.UpperArm.接着 = () => bod.胴.X0Y0_胴.ToGlobal(bod.胴.X0Y0_胴.BasePointBase); + 翼獣.UpperArm.接着 = () => bod.胴.X0Y0_Torso.ToGlobal(bod.胴.X0Y0_Torso.BasePointBase); } else if (p is Torso || p is Waist) { - 翼獣.UpperArm.接着 = () => bod.腰.X0Y0_腰.ToGlobal(bod.腰.X0Y0_腰.JP[4].Joint); + 翼獣.UpperArm.接着 = () => bod.Waist.X0Y0_Waist.ToGlobal(bod.Waist.X0Y0_Waist.JP[4].Joint); } else if (p is 四足胸) { - 翼獣.UpperArm.接着 = () => bod.胴_獣.X0Y0_胴.ToGlobal(bod.胴_獣.X0Y0_胴.BasePointBase); + 翼獣.UpperArm.接着 = () => bod.胴_獣.X0Y0_Torso.ToGlobal(bod.胴_獣.X0Y0_Torso.BasePointBase); } else if ((p is 四足胴 || p is 四足腰) && (翼獣.UpperArm.ConnectionType == ConnectionInfo.四足腰_翼左_接続 || 翼獣.UpperArm.ConnectionType == ConnectionInfo.四足腰_翼右_接続)) { - 翼獣.UpperArm.接着 = () => bod.腰_獣.X0Y0_腰.ToGlobal(bod.腰.X0Y0_腰.JP[4].Joint); + 翼獣.UpperArm.接着 = () => bod.Waist_獣.X0Y0_Waist.ToGlobal(bod.Waist.X0Y0_Waist.JP[4].Joint); } else if (pp != null && pp is Chest) { - 翼獣.UpperArm.接着 = () => bod.腰.X0Y0_腰.ToGlobal(bod.腰.X0Y0_腰.BasePointBase); + 翼獣.UpperArm.接着 = () => bod.Waist.X0Y0_Waist.ToGlobal(bod.Waist.X0Y0_Waist.BasePointBase); } else if (pp != null && pp is 四足胸) { - 翼獣.UpperArm.接着 = () => bod.腰_獣.X0Y0_腰.ToGlobal(bod.腰_獣.X0Y0_腰.BasePointBase); + 翼獣.UpperArm.接着 = () => bod.Waist_獣.X0Y0_Waist.ToGlobal(bod.Waist_獣.X0Y0_Waist.BasePointBase); } else { @@ -3544,7 +3544,7 @@ namespace SlaveMatrix LowerArm.手_接続.SetEle(delegate(手_蝙 手) { 腕翼獣.手 = 手; - UpperArm.接着 = () => bod.腰.X0Y0_腰.ToGlobal(bod.腰.X0Y0_腰.BasePointBase); + UpperArm.接着 = () => bod.Waist.X0Y0_Waist.ToGlobal(bod.Waist.X0Y0_Waist.BasePointBase); bod.蝙通常.Add(new 蝙通常(UpperArm, LowerArm, 手)); }); }); @@ -3663,27 +3663,27 @@ namespace SlaveMatrix } else if (p is Chest) { - 翼獣.UpperArm.接着 = () => bod.胴.X0Y0_胴.ToGlobal(bod.胴.X0Y0_胴.BasePointBase); + 翼獣.UpperArm.接着 = () => bod.胴.X0Y0_Torso.ToGlobal(bod.胴.X0Y0_Torso.BasePointBase); } else if (p is Torso || p is Waist) { - 翼獣.UpperArm.接着 = () => bod.腰.X0Y0_腰.ToGlobal(bod.腰.X0Y0_腰.JP[4].Joint); + 翼獣.UpperArm.接着 = () => bod.Waist.X0Y0_Waist.ToGlobal(bod.Waist.X0Y0_Waist.JP[4].Joint); } else if (p is 四足胸) { - 翼獣.UpperArm.接着 = () => bod.胴_獣.X0Y0_胴.ToGlobal(bod.胴_獣.X0Y0_胴.BasePointBase); + 翼獣.UpperArm.接着 = () => bod.胴_獣.X0Y0_Torso.ToGlobal(bod.胴_獣.X0Y0_Torso.BasePointBase); } else if ((p is 四足胴 || p is 四足腰) && (翼獣.UpperArm.ConnectionType == ConnectionInfo.四足腰_翼左_接続 || 翼獣.UpperArm.ConnectionType == ConnectionInfo.四足腰_翼右_接続)) { - 翼獣.UpperArm.接着 = () => bod.腰_獣.X0Y0_腰.ToGlobal(bod.腰.X0Y0_腰.JP[4].Joint); + 翼獣.UpperArm.接着 = () => bod.Waist_獣.X0Y0_Waist.ToGlobal(bod.Waist.X0Y0_Waist.JP[4].Joint); } else if (pp != null && pp is Chest) { - 翼獣.UpperArm.接着 = () => bod.腰.X0Y0_腰.ToGlobal(bod.腰.X0Y0_腰.BasePointBase); + 翼獣.UpperArm.接着 = () => bod.Waist.X0Y0_Waist.ToGlobal(bod.Waist.X0Y0_Waist.BasePointBase); } else if (pp != null && pp is 四足胸) { - 翼獣.UpperArm.接着 = () => bod.腰_獣.X0Y0_腰.ToGlobal(bod.腰_獣.X0Y0_腰.BasePointBase); + 翼獣.UpperArm.接着 = () => bod.Waist_獣.X0Y0_Waist.ToGlobal(bod.Waist_獣.X0Y0_Waist.BasePointBase); } else { @@ -3827,13 +3827,13 @@ namespace SlaveMatrix 触手犬n = 触手犬左.Count; 尾n = 尾.Count; 長胴n = 長胴.Count; - if (腰 != null) + if (Waist != null) { - 胴 = 腰.Torso_接続.GetEle(); - ボテ腹_人 = 腰.肌_接続.GetEle<ボテ腹_人>(); + 胴 = Waist.Torso_接続.GetEle(); + ボテ腹_人 = Waist.肌_接続.GetEle<ボテ腹_人>(); ボテ腹板_人 = ボテ腹_人.腹板_接続.GetEle<ボテ腹板>(); ボテ腹板_人.SetHitFalse(); - 腰肌_人 = 腰.肌_接続.GetEle<腰肌>(); + 腰肌_人 = Waist.肌_接続.GetEle<腰肌>(); 腰肌_人.X0Y0_陰毛.Hit = true; 腰肌_人.X0Y0_陰毛_ハート.Hit = true; 腰肌_人.X0Y0_獣性_獣毛.Hit = true; @@ -3849,16 +3849,16 @@ namespace SlaveMatrix 腰肌_人.X0Y4_陰毛.Hit = true; 腰肌_人.X0Y4_陰毛_ハート.Hit = true; 腰肌_人.X0Y4_獣性_獣毛.Hit = true; - 肛門_人 = 腰.肛門_接続.GetEle<肛門_人>(); + 肛門_人 = Waist.肛門_接続.GetEle<肛門_人>(); 肛門精液_人 = 肛門_人.肛門精液_接続.GetEle<肛門精液_人>(); 肛門精液_人.SetHitFalse(); - 膣基_人 = 腰.膣基_接続.GetEle<膣基_人>(); - 膣内精液_人 = 腰.膣基_接続.GetEle<膣内精液_人>(); - 断面_人 = 腰.膣基_接続.GetEle<断面_人>(); + 膣基_人 = Waist.膣基_接続.GetEle<膣基_人>(); + 膣内精液_人 = Waist.膣基_接続.GetEle<膣内精液_人>(); + 断面_人 = Waist.膣基_接続.GetEle<断面_人>(); 膣基_人.SetHitFalse(); 膣内精液_人.SetHitFalse(); 断面_人.SetHitFalse(); - 性器_人 = 腰.膣基_接続.GetEle<性器_人>(); + 性器_人 = Waist.膣基_接続.GetEle<性器_人>(); 性器精液_人 = 性器_人.膣口_接続.GetEle<性器精液_人>(); 飛沫_人 = 性器_人.膣口_接続.GetEle<飛沫_人>(); 潮吹_小_人 = 性器_人.尿道_接続.GetEle<潮吹_小_人>(); @@ -3874,13 +3874,13 @@ namespace SlaveMatrix 放尿_人.SetHitFalse(); ピアス.SetHitFalse(); 下着陰核.SetHitFalse(); - 下着B_ノーマル = 腰.肌_接続.GetEle<下着ボトム_ノーマル>(); - 下着B_マイクロ = 腰.肌_接続.GetEle<下着ボトム_マイクロ>(); + 下着B_ノーマル = Waist.肌_接続.GetEle<下着ボトム_ノーマル>(); + 下着B_マイクロ = Waist.肌_接続.GetEle<下着ボトム_マイクロ>(); 下着B_ノーマル.SetHitFalse(); 下着B_マイクロ.SetHitFalse(); - 上着B_クロス = 腰.上着_接続.GetEle<上着ボトム_クロス>(); + 上着B_クロス = Waist.上着_接続.GetEle<上着ボトム_クロス>(); 上着B_クロス後 = (上着ボトム_クロス後)上着B_クロス.上着ボトム後_接続[0]; - 上着B_前掛け = 腰.上着_接続.GetEle<上着ボトム_前掛け>(); + 上着B_前掛け = Waist.上着_接続.GetEle<上着ボトム_前掛け>(); 上着B_クロス.SetHitFalse(); 上着B_クロス後.SetHitFalse(); 上着B_前掛け.SetHitFalse(); @@ -4070,10 +4070,10 @@ namespace SlaveMatrix sk.Add(胴.キスマーク); 胴.鞭痕 = new スタンプW(Med, Are, Cha, this, wd, 胴); sw.Add(胴.鞭痕); - 腰.キスマーク = new スタンプK(Med, Are, Cha, this, kd, 腰); - sk.Add(腰.キスマーク); - 腰.鞭痕 = new スタンプW(Med, Are, Cha, this, wd, 腰); - sw.Add(腰.鞭痕); + Waist.キスマーク = new スタンプK(Med, Are, Cha, this, kd, Waist); + sk.Add(Waist.キスマーク); + Waist.鞭痕 = new スタンプW(Med, Are, Cha, this, wd, Waist); + sw.Add(Waist.鞭痕); ボテ腹_人.キスマーク = new スタンプK(Med, Are, Cha, this, kd, ボテ腹_人); sk.Add(ボテ腹_人.キスマーク); ボテ腹_人.鞭痕 = new スタンプW(Med, Are, Cha, this, wd, ボテ腹_人); @@ -4262,46 +4262,46 @@ namespace SlaveMatrix { Sort(胴.翼右_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 胴後右接続); } - if (腰.翼左_接続 != null) + if (Waist.翼左_接続 != null) { - Sort(腰.翼左_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 腰後左接続); + Sort(Waist.翼左_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 腰後左接続); } - if (腰.翼右_接続 != null) + if (Waist.翼右_接続 != null) { - Sort(腰.翼右_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 腰後右接続); + Sort(Waist.翼右_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 腰後右接続); } if (Chest.背中_接続 != null) { Sort(Chest.背中_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 背中接続); } - if (腰.腿左_接続 != null) + if (Waist.腿左_接続 != null) { - Sort((from e in 腰.腿左_接続 + Sort((from e in Waist.腿左_接続 where !(e is 腿) select e.EnumEle()).JoinEnum(), 腿左接続); - Sort((from e in 腰.腿左_接続.GetEles<腿>() + Sort((from e in Waist.腿左_接続.GetEles<腿>() select e.EnumEle()).JoinEnum(), 腿左接続); } - if (腰.腿右_接続 != null) + if (Waist.腿右_接続 != null) { - Sort((from e in 腰.腿右_接続 + Sort((from e in Waist.腿右_接続 where !(e is 腿) select e.EnumEle()).JoinEnum(), 腿右接続); - Sort((from e in 腰.腿右_接続.GetEles<腿>() + Sort((from e in Waist.腿右_接続.GetEles<腿>() select e.EnumEle()).JoinEnum(), 腿右接続); } - if (腰.尾_接続 != null) + if (Waist.尾_接続 != null) { - Sort(腰.尾_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 尾接続); + Sort(Waist.尾_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 尾接続); } - if (腰.半身_接続 != null) + if (Waist.半身_接続 != null) { - 半身 ele = 腰.半身_接続.GetEle<半身>(); + 半身 ele = Waist.半身_接続.GetEle<半身>(); if (ele is 長物_魚) { Is魚 = true; 魚 = (長物_魚)ele; - 腰.腰CD.c2.Col2 = 魚.胴1_胴1CD.c2.Col1; + Waist.WaistCD.c2.Col2 = 魚.胴1_胴1CD.c2.Col1; 半身中1接続.Add(魚); if (魚.尾_接続 != null) { @@ -4336,7 +4336,7 @@ namespace SlaveMatrix { Is鯨 = true; 鯨 = (長物_鯨)ele; - 腰.腰CD.c2.Col2 = 鯨.胴1_胴CD.c2.Col1; + Waist.WaistCD.c2.Col2 = 鯨.胴1_胴CD.c2.Col1; 半身中1接続.Add(鯨); if (鯨.尾_接続 != null) { @@ -4371,7 +4371,7 @@ namespace SlaveMatrix { Is蛇 = true; 蛇 = (長物_蛇)ele; - 腰.腰CD.c2.Col2 = 蛇.胴1_鱗1CD.c2.Col1; + Waist.WaistCD.c2.Col2 = 蛇.胴1_鱗1CD.c2.Col1; 半身中1接続.Add(ele); if (蛇.Torso_接続 != null) { @@ -4421,7 +4421,7 @@ namespace SlaveMatrix { Is蟲 = true; 蟲 = (長物_蟲)ele; - 腰.腰CD.c2.Col2 = 蟲.胴1_胴CD.c2.Col1; + Waist.WaistCD.c2.Col2 = 蟲.胴1_胴CD.c2.Col1; 半身中1接続.Add(ele); if (蟲.Torso_接続 != null) { @@ -4477,7 +4477,7 @@ namespace SlaveMatrix } else if (item22 is 四足腰) { - 腰_獣 = (四足腰)item22; + Waist_獣 = (四足腰)item22; } else if (item22 is 四足脇) { @@ -4591,10 +4591,10 @@ namespace SlaveMatrix 潮吹_大_獣.SetHitFalse(); 放尿_獣.SetHitFalse(); ピアス.SetHitFalse(); - 腰.腰CD.c2.Col2 = Chest_獣.胸郭CD.c2.Col1; - if (腰_獣 != null) + Waist.WaistCD.c2.Col2 = Chest_獣.胸郭CD.c2.Col1; + if (Waist_獣 != null) { - 半身中1接続.Add(腰_獣); + 半身中1接続.Add(Waist_獣); } if (胴_獣 != null) { @@ -4632,31 +4632,31 @@ namespace SlaveMatrix { Sort(脇右_獣.Select((四足脇 e) => e.EnumEle().Skip(1)).JoinEnum(), 半身前接続); } - if (腰_獣 != null) + if (Waist_獣 != null) { - if (腰_獣.腿左_接続 != null) + if (Waist_獣.腿左_接続 != null) { - Sort(腰_獣.腿左_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身前接続); + Sort(Waist_獣.腿左_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身前接続); } - if (腰_獣.腿右_接続 != null) + if (Waist_獣.腿右_接続 != null) { - Sort(腰_獣.腿右_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身前接続); + Sort(Waist_獣.腿右_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身前接続); } - if (腰_獣.翼左_接続 != null) + if (Waist_獣.翼左_接続 != null) { - Sort(腰_獣.翼左_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身後接続); + Sort(Waist_獣.翼左_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身後接続); } - if (腰_獣.翼右_接続 != null) + if (Waist_獣.翼右_接続 != null) { - Sort(腰_獣.翼右_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身後接続); + Sort(Waist_獣.翼右_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身後接続); } - if (腰_獣.尾_接続 != null) + if (Waist_獣.尾_接続 != null) { - Sort(腰_獣.尾_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身中1接続); + Sort(Waist_獣.尾_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身中1接続); } - if (腰_獣.半身_接続 != null) + if (Waist_獣.半身_接続 != null) { - Sort(腰_獣.半身_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身中1接続); + Sort(Waist_獣.半身_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身中1接続); } } if (胴_獣 != null) @@ -4712,7 +4712,7 @@ namespace SlaveMatrix { Is蛸 = true; 蛸 = (多足_蛸)ele; - 腰.腰CD.c2.Col2 = 蛸.胴CD.c2.Col1; + Waist.WaistCD.c2.Col2 = 蛸.TorsoCD.c2.Col1; 半身中1接続.Add(蛸); if (蛸.軟体内左_接続 != null) { @@ -4747,7 +4747,7 @@ namespace SlaveMatrix { Is蜘 = true; 蜘 = (多足_蜘)ele; - 腰.腰CD.c2.Col2 = 蜘.柄CD.c2.Col2; + Waist.WaistCD.c2.Col2 = 蜘.柄CD.c2.Col2; if (蜘.尾_接続 != null) { Sort(蜘.尾_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身後接続); @@ -4820,7 +4820,7 @@ namespace SlaveMatrix { Is蠍 = true; 蠍 = (多足_蠍)ele; - 腰.腰CD.c2.Col2 = 蠍.前腹_腹節3_節0CD.c2.Col1; + Waist.WaistCD.c2.Col2 = 蠍.前腹_腹節3_節0CD.c2.Col1; if (蠍.尾_接続 != null) { Sort(蠍.尾_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身後接続); @@ -5136,9 +5136,9 @@ namespace SlaveMatrix 半身中2接続.Add(item15); } } - if (腰.腿左_接続 != null) + if (Waist.腿左_接続 != null) { - IEnumerable<触手_犬> eles = 腰.腿左_接続.GetEles<触手_犬>(); + IEnumerable<触手_犬> eles = Waist.腿左_接続.GetEles<触手_犬>(); foreach (触手_犬 item49 in eles.Take(eles.Count() - 1)) { item49.胴_節1_胴_表示 = false; @@ -5147,9 +5147,9 @@ namespace SlaveMatrix item49.胴_節1_鱗3_表示 = false; } } - if (腰.腿右_接続 != null) + if (Waist.腿右_接続 != null) { - IEnumerable<触手_犬> eles2 = 腰.腿右_接続.GetEles<触手_犬>(); + IEnumerable<触手_犬> eles2 = Waist.腿右_接続.GetEles<触手_犬>(); foreach (触手_犬 item50 in eles2.Take(eles2.Count() - 1)) { item50.胴_節1_胴_表示 = false; @@ -5238,10 +5238,10 @@ namespace SlaveMatrix Is腕蝙 = LowerArm以降左.IsEle(); Is腕獣 = LowerArm以降左.IsEle(); Is腕蠍 = LowerArm以降左.IsEle<触肢_肢蠍>(); - Is腿人 = 腰.腿左_接続.IsEle<腿_人>(); - Is腿獣 = 腰.腿左_接続.IsEle<獣腿>(); - Is腿魚 = 腰.腿左_接続.IsEle<尾_魚>(); - Is腿犬 = 腰.腿左_接続.IsEle<触手_犬>(); + Is腿人 = Waist.腿左_接続.IsEle<腿_人>(); + Is腿獣 = Waist.腿左_接続.IsEle<獣腿>(); + Is腿魚 = Waist.腿左_接続.IsEle<尾_魚>(); + Is腿犬 = Waist.腿左_接続.IsEle<触手_犬>(); 紅潮.紅潮線左右表示 = false; 舌_表示 = false; if (Is頭頂_宇) @@ -5402,14 +5402,14 @@ namespace SlaveMatrix 肛門C = 1.0; 膣腔C = 1.0; 断面_表示 = false; - if (Is粘 && 腰.腿左_接続 != null) + if (Is粘 && Waist.腿左_接続 != null) { - foreach (Par item53 in (from e in 腰.腿左_接続.GetEles<腿>() + foreach (Par item53 in (from e in Waist.腿左_接続.GetEles<腿>() select e.本体.EnumAllPar()).Aggregate((IEnumerable e1, IEnumerable e2) => e1.Concat(e2))) { item53.OP.OutlineFalse(); } - foreach (Par item54 in (from e in 腰.腿右_接続.GetEles<腿>() + foreach (Par item54 in (from e in Waist.腿右_接続.GetEles<腿>() select e.本体.EnumAllPar()).Aggregate((IEnumerable e1, IEnumerable e2) => e1.Concat(e2))) { item54.OP.OutlineFalse(); @@ -5417,12 +5417,12 @@ namespace SlaveMatrix } Elements.SetEle(delegate(Torso_蛇 e) { - e.X0Y0_胴_胴.OP[1].ps[3] = e.X0Y0_胴_胴.OP[1].ps[3].AddY(0.04); + e.X0Y0_Torso_Torso.OP[1].ps[3] = e.X0Y0_Torso_Torso.OP[1].ps[3].AddY(0.04); if (e.Torso_接続 != null) { e.Torso_接続.SetEle(delegate(Torso_蛇 f) { - f.X0Y0_胴_胴.OP[1].ps[3] = f.X0Y0_胴_胴.OP[1].ps[3].AddY(0.04); + f.X0Y0_Torso_Torso.OP[1].ps[3] = f.X0Y0_Torso_Torso.OP[1].ps[3].AddY(0.04); }); } }); @@ -5442,17 +5442,17 @@ namespace SlaveMatrix { 腰肌_人.陰毛_ハート_表示 = false; } - 尾_魚 ele7 = 腰.腿左_接続.GetEle<尾_魚>(); + 尾_魚 ele7 = Waist.腿左_接続.GetEle<尾_魚>(); if (ele7 != null) { - 腰.腰CD.c2.Col2 = ele7.尾0_尾CD.c2.Col1; + Waist.WaistCD.c2.Col2 = ele7.尾0_尾CD.c2.Col1; } nsb1 = 乳房左.X0Y0_乳首.SizeBase; nsb2 = 乳房左.X0Y0_乳輪.SizeBase; 変動ステート更新(); - 腰.位置B = Med.Base.GetPosition(new Vector2D(0.5, 0.5)); + Waist.位置B = Med.Base.GetPosition(new Vector2D(0.5, 0.5)); Join(); - Set腰(); + SetWaist(); if (背中接続.Count + 頭頂左後接続.Count + 頭頂右後接続.Count + 胸上左接続.Count + 胸上右接続.Count + 胸下左接続.Count + 胸下右接続.Count + 胴後左接続.Count + 胴後右接続.Count + 後腕左s.Length + 後腕右s.Length > 0) { EIChest = new EleI(Med); @@ -5535,18 +5535,18 @@ namespace SlaveMatrix } if (腰後左接続.Count + 腰後右接続.Count > 0) { - EI腰 = new EleI(Med); - EI腰.AddRange(腰後左接続); - EI腰.AddRange(腰後右接続); - EI腰.描画処理 = delegate(RenderArea are) + EIWaist = new EleI(Med); + EIWaist.AddRange(腰後左接続); + EIWaist.AddRange(腰後右接続); + EIWaist.描画処理 = delegate(RenderArea are) { bod.腰後左接続.描画0(are); bod.腰後左接続.描画1(are); bod.腰後右接続.描画0(are); bod.腰後右接続.描画1(are); }; - EI腰.Update(); - eis.Add(EI腰); + EIWaist.Update(); + eis.Add(EIWaist); } if (尾接続.Count + 半身後接続.Count > 0) { @@ -5663,7 +5663,7 @@ namespace SlaveMatrix } Is髪 = EI髪 != null; IsChest = EIChest != null; - Is腰 = EI腰 != null; + IsWaist = EIWaist != null; Is腕前 = EI腕前 != null; Is半後 = EI半後 != null; Is半中1 = EI半中1 != null; @@ -5681,9 +5681,9 @@ namespace SlaveMatrix { bod.EIChest.描画(are); } - if (bod.Is腰) + if (bod.IsWaist) { - bod.EI腰.描画(are); + bod.EIWaist.描画(are); } if (bod.Is頭頂_宇) { @@ -5762,8 +5762,8 @@ namespace SlaveMatrix { bod.肩右.脇描画(are); } - bod.腰.描画0(are); - bod.腰.描画1(are); + bod.Waist.描画0(are); + bod.Waist.描画1(are); bod.胴.描画0(are); bod.Chest.描画0(are); bod.首.描画0(are); @@ -6108,9 +6108,9 @@ namespace SlaveMatrix { bod.EIChest.描画(are); } - if (bod.Is腰) + if (bod.IsWaist) { - bod.EI腰.描画(are); + bod.EIWaist.描画(are); } if (bod.Is頭頂_宇) { @@ -6189,8 +6189,8 @@ namespace SlaveMatrix { bod.肩右.脇描画(are); } - bod.腰.描画0(are); - bod.腰.描画1(are); + bod.Waist.描画0(are); + bod.Waist.描画1(are); bod.胴.描画0(are); bod.Chest.描画0(are); bod.首.描画0(are); @@ -6553,9 +6553,9 @@ namespace SlaveMatrix { bod.EIChest.描画(are); } - if (bod.Is腰) + if (bod.IsWaist) { - bod.EI腰.描画(are); + bod.EIWaist.描画(are); } if (bod.Is頭頂_宇) { @@ -6616,8 +6616,8 @@ namespace SlaveMatrix { bod.肩右.脇描画(are); } - bod.腰.描画0(are); - bod.腰.描画1(are); + bod.Waist.描画0(are); + bod.Waist.描画1(are); bod.胴.描画0(are); bod.Chest.描画0(are); bod.首.描画0(are); @@ -6961,9 +6961,9 @@ namespace SlaveMatrix { bod.EIChest.描画(are); } - if (bod.Is腰) + if (bod.IsWaist) { - bod.EI腰.描画(are); + bod.EIWaist.描画(are); } if (bod.Is頭頂_宇) { @@ -7042,8 +7042,8 @@ namespace SlaveMatrix { bod.肩右.脇描画(are); } - bod.腰.描画0(are); - bod.腰.描画1(are); + bod.Waist.描画0(are); + bod.Waist.描画1(are); bod.胴.描画0(are); bod.Chest.描画0(are); bod.首.描画0(are); @@ -7385,9 +7385,9 @@ namespace SlaveMatrix { bod.EIChest.描画(are); } - if (bod.Is腰) + if (bod.IsWaist) { - bod.EI腰.描画(are); + bod.EIWaist.描画(are); } if (bod.Is頭頂_宇) { @@ -7466,8 +7466,8 @@ namespace SlaveMatrix { bod.肩右.脇描画(are); } - bod.腰.描画0(are); - bod.腰.描画1(are); + bod.Waist.描画0(are); + bod.Waist.描画1(are); bod.胴.描画0(are); bod.Chest.描画0(are); bod.首.描画0(are); @@ -7808,9 +7808,9 @@ namespace SlaveMatrix { bod.EIChest.描画(are); } - if (bod.Is腰) + if (bod.IsWaist) { - bod.EI腰.描画(are); + bod.EIWaist.描画(are); } if (bod.Is頭頂_宇) { @@ -7889,8 +7889,8 @@ namespace SlaveMatrix { bod.肩右.脇描画(are); } - bod.腰.描画0(are); - bod.腰.描画1(are); + bod.Waist.描画0(are); + bod.Waist.描画1(are); bod.胴.描画0(are); bod.Chest.描画0(are); bod.首.描画0(are); @@ -8244,9 +8244,9 @@ namespace SlaveMatrix { bod.EIChest.描画(are); } - if (bod.Is腰) + if (bod.IsWaist) { - bod.EI腰.描画(are); + bod.EIWaist.描画(are); } if (bod.Is頭頂_宇) { @@ -8325,8 +8325,8 @@ namespace SlaveMatrix { bod.肩右.脇描画(are); } - bod.腰.描画0(are); - bod.腰.描画1(are); + bod.Waist.描画0(are); + bod.Waist.描画1(are); if (!Sta.GameData.断面) { bod.肛門_人.描画0(are); @@ -8688,9 +8688,9 @@ namespace SlaveMatrix { bod.EIChest.描画(are); } - if (bod.Is腰) + if (bod.IsWaist) { - bod.EI腰.描画(are); + bod.EIWaist.描画(are); } if (bod.Is頭頂_宇) { @@ -8769,8 +8769,8 @@ namespace SlaveMatrix { bod.肩右.脇描画(are); } - bod.腰.描画0(are); - bod.腰.描画1(are); + bod.Waist.描画0(are); + bod.Waist.描画1(are); bod.胴.描画0(are); bod.Chest.描画0(are); bod.首.描画0(are); @@ -9259,17 +9259,17 @@ namespace SlaveMatrix item4.色更新(); } } - 染み_人.位置B = 腰.位置; + 染み_人.位置B = Waist.位置; 染み_人.本体.JoinP(); if (Is獣) { - 染み_獣.位置B = 腰_獣.位置; + 染み_獣.位置B = Waist_獣.位置; 染み_獣.本体.JoinP(); } - 腰_人y = 腰.Yi; + Waist_人y = Waist.Yi; if (Is獣) { - 腰_獣y = 腰_獣.Yi; + Waist_獣y = Waist_獣.Yi; } } @@ -9793,24 +9793,24 @@ namespace SlaveMatrix private void 腰振り_人() { - 胴.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (腰.Yv * -0.004); - 胴.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (腰.Yv * -0.004); - 胴腹板_人.X0Y0_虫性_腹板.PositionCont = Dat.Vec2DUnitY * (腰.Yv * -0.002); - 胴肌_人.本体.SizeYCont = 0.85 + (1.0 - 腰.Yv) * 0.15; + 胴.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004); + 胴.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004); + 胴腹板_人.X0Y0_虫性_腹板.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.002); + 胴肌_人.本体.SizeYCont = 0.85 + (1.0 - Waist.Yv) * 0.15; } private void 腰振り_獣() { - 胴_獣.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (腰_獣.Yv * -0.004); - 胴_獣.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (腰_獣.Yv * -0.004); - 胴肌_獣.本体.SizeYCont = 0.85 + (1.0 - 腰_獣.Yv) * 0.15; + 胴_獣.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004); + 胴_獣.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004); + 胴肌_獣.本体.SizeYCont = 0.85 + (1.0 - Waist_獣.Yv) * 0.15; if (EI半中1 != null) { EI半中1.Updatef = true; } } - public void Set腰() + public void SetWaist() { if (Is獣) { diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Cha.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Cha.cs index 4871cfe..9b4721c 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Cha.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Cha.cs @@ -126,7 +126,7 @@ namespace SlaveMatrix private bool 重胸; - private bool 重腰; + private bool 重Waist; private bool 重腕前; @@ -199,10 +199,10 @@ namespace SlaveMatrix Bod.EIChest.Position = p; } p.Y = 0.0 - p.Y; - Bod.腰.位置C = p; - if (Bod.Is腰) + Bod.Waist.位置C = p; + if (Bod.IsWaist) { - Bod.EI腰.Position = p; + Bod.EIWaist.Position = p; } if (Bod.Is半後) { @@ -255,7 +255,7 @@ namespace SlaveMatrix Bod = new Bod(Med, Are, this); 重髪 = Bod.Is髪 && Bod.EI髪.IsHeavy(); 重胸 = Bod.IsChest && Bod.EIChest.IsHeavy(); - 重腰 = Bod.Is腰 && Bod.EI腰.IsHeavy(); + 重Waist = Bod.IsWaist && Bod.EIWaist.IsHeavy(); 重腕前 = Bod.Is腕前 && Bod.EI腕前.IsHeavy(); 重半後 = Bod.Is半後 && Bod.EI半後.IsHeavy(); 重半中1 = Bod.Is半中1 && Bod.EI半中1.IsHeavy(); @@ -1223,22 +1223,22 @@ namespace SlaveMatrix }; Mots.Add(絶頂終了.GetHashCode().ToString(), 絶頂終了); double kv = 0.0; - Par pa = Bod.腰.本体.CurJoinRoot; + Par pa = Bod.Waist.本体.CurJoinRoot; Par pb = null; Vector2D vec = Dat.Vec2DZero; Action 腰接続 = delegate { - pb = cha.Bod.腰.本体.CurJoinRoot; + pb = cha.Bod.Waist.本体.CurJoinRoot; vec = pb.ToGlobal(pb.JP[5].Joint) - pa.ToGlobal(pa.JP[5].Joint); - if (cha.Bod.Is腰) + if (cha.Bod.IsWaist) { - if (cha.重腰) + if (cha.重Waist) { - cha.Bod.EI腰.PositionCont = vec; + cha.Bod.EIWaist.PositionCont = vec; } else { - cha.Bod.EI腰.Updatef = true; + cha.Bod.EIWaist.Updatef = true; } } if (cha.Bod.Is半後) @@ -1303,7 +1303,7 @@ namespace SlaveMatrix BaseSpeed = 20.0, Staing = delegate { - kv = cha.Bod.腰.Yv; + kv = cha.Bod.Waist.Yv; cha.絶頂終了.Start(); }, Runing = delegate(Mot m) @@ -1414,9 +1414,9 @@ namespace SlaveMatrix cha.脚獣絶頂(d); } cha.Bod.腰振りv = d * RNG.XS.NextDouble(); - cha.Bod.腰.位置C = new Vector2D(0.0, 0.0005 * d); - cha.Bod.乳房左.位置C = cha.Bod.腰.位置C; - cha.Bod.乳房右.位置C = cha.Bod.腰.位置C; + cha.Bod.Waist.位置C = new Vector2D(0.0, 0.0005 * d); + cha.Bod.乳房左.位置C = cha.Bod.Waist.位置C; + cha.Bod.乳房右.位置C = cha.Bod.Waist.位置C; if (cha.Bod.Is腕前) { cha.Bod.EI腕前.Updatef = true; @@ -1437,15 +1437,15 @@ namespace SlaveMatrix Ending = delegate { cha.Bod.腰振り_人v = kv; - cha.Bod.腰.位置C = Dat.Vec2DZero; + cha.Bod.Waist.位置C = Dat.Vec2DZero; if (!cha.Bod.乳房左.着衣) { cha.Bod.乳房左.位置C = Dat.Vec2DZero; cha.Bod.乳房右.位置C = Dat.Vec2DZero; } - if (cha.Bod.Is腰) + if (cha.Bod.IsWaist) { - cha.Bod.EI腰.PositionCont = Dat.Vec2DZero; + cha.Bod.EIWaist.PositionCont = Dat.Vec2DZero; } if (cha.Bod.Is半後) { @@ -1734,9 +1734,9 @@ namespace SlaveMatrix cha.脚獣絶頂(d_); } p_.Y = -0.001 * m.Value; - cha.Bod.腰.位置C = p_; - cha.Bod.乳房左.位置C = cha.Bod.腰.位置C; - cha.Bod.乳房右.位置C = cha.Bod.腰.位置C; + cha.Bod.Waist.位置C = p_; + cha.Bod.乳房左.位置C = cha.Bod.Waist.位置C; + cha.Bod.乳房右.位置C = cha.Bod.Waist.位置C; if (cha.Bod.Is髪) { if (cha.重髪) @@ -1759,15 +1759,15 @@ namespace SlaveMatrix cha.Bod.EIChest.Updatef = true; } } - if (cha.Bod.Is腰) + if (cha.Bod.IsWaist) { - if (cha.重腰) + if (cha.重Waist) { - cha.Bod.EI腰.Position = p_; + cha.Bod.EIWaist.Position = p_; } else { - cha.Bod.EI腰.Updatef = true; + cha.Bod.EIWaist.Updatef = true; } } if (cha.Bod.Is腕前) @@ -1846,7 +1846,7 @@ namespace SlaveMatrix }, Ending = delegate { - cha.Bod.腰.位置C = Dat.Vec2DZero; + cha.Bod.Waist.位置C = Dat.Vec2DZero; if (!cha.Bod.乳房左.着衣) { cha.Bod.乳房左.位置C = Dat.Vec2DZero; @@ -1860,9 +1860,9 @@ namespace SlaveMatrix { cha.Bod.EIChest.Position = Dat.Vec2DZero; } - if (cha.Bod.Is腰) + if (cha.Bod.IsWaist) { - cha.Bod.EI腰.Position = Dat.Vec2DZero; + cha.Bod.EIWaist.Position = Dat.Vec2DZero; } if (cha.Bod.Is腕前) { diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Ele.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Ele.cs index 3beb78c..318e78c 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Ele.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Ele.cs @@ -895,7 +895,7 @@ namespace SlaveMatrix ConnectionInfo.四足胸_翼下右_接続 => 0, ConnectionInfo.四足胸_背中_接続 => 0, ConnectionInfo.四足脇_UpperArm_接続 => 1, - ConnectionInfo.四足胴_腰_接続 => 0, + ConnectionInfo.四足胴_Waist_接続 => 0, ConnectionInfo.四足胴_肌_接続 => 1, ConnectionInfo.四足胴_翼左_接続 => 0, ConnectionInfo.四足胴_翼右_接続 => 0, diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Mods.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Mods.cs index e49c859..78fc62f 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Mods.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Mods.cs @@ -1763,11 +1763,11 @@ namespace SlaveMatrix Player.SensBox(); if (TrainingTarget.Bod.Is獣) { - TrainingTarget.Bod.腰.位置B = Med.Base.GetPosition(new Vector2D(0.5, 0.5)).AddY(-0.03); + TrainingTarget.Bod.Waist.位置B = Med.Base.GetPosition(new Vector2D(0.5, 0.5)).AddY(-0.03); } else if (TrainingTarget.Bod.Is半身) { - TrainingTarget.Bod.腰.位置B = Med.Base.GetPosition(new Vector2D(0.5, 0.5)).AddY(-0.02); + TrainingTarget.Bod.Waist.位置B = Med.Base.GetPosition(new Vector2D(0.5, 0.5)).AddY(-0.02); } TrainingTarget.Bod.Join(); TrainingTarget.Bod.Update(); @@ -1948,7 +1948,7 @@ namespace SlaveMatrix TrainingTarget.Bod.膣内精液.精液濃度 = 0.0; TrainingTarget.Bod.断面.精液濃度 = 0.0; TrainingTarget.Bod.スタンプClear(); - TrainingTarget.Bod.腰.位置B = Med.Base.GetPosition(new Vector2D(0.5, 0.5)); + TrainingTarget.Bod.Waist.位置B = Med.Base.GetPosition(new Vector2D(0.5, 0.5)); TrainingTarget.Bod.汗染み濃度 = 0.0; TrainingTarget.Bod.飛沫濃度 = 0.0; TrainingTarget.Bod.潮染み濃度 = 0.0; @@ -1962,7 +1962,7 @@ namespace SlaveMatrix TrainingTarget.性器精液垂れ.End(); TrainingTarget.肛門精液垂れ.End(); TrainingTarget.出糸精液垂れ.End(); - TrainingTarget.Bod.Set腰(); + TrainingTarget.Bod.SetWaist(); if (Sta.GameData.TrainingTarget.Trained) { TrainingTarget.Bod.拘束具_表示 = false; diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Player.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Player.cs index 9f8d69c..b6bef3e 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Player.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Player.cs @@ -2315,7 +2315,7 @@ namespace SlaveMatrix } if (Cha.Bod.Is初期腰) { - Cha.Bod.Set腰(); + Cha.Bod.SetWaist(); } Cha.Emotion(); Cha.UpdateExpression(); @@ -2331,7 +2331,7 @@ namespace SlaveMatrix if (Virgin && CurrentActionType == ActionType.Insertion && (CurrentToolType == ToolType.Penis || CurrentToolType == ToolType.Dildo || CurrentToolType == ToolType.Vibrator || CurrentToolType == ToolType.Drill || CurrentToolType == ToolType.デンマ || CurrentToolType == ToolType.AnalVibrator) && CurrentContactType == ContactType.Vagina && 挿入Lvn > 2) { Reaction2(); - Cha.Bod.腰.位置B += Oth.GetRandomVector() * 0.0004; + Cha.Bod.Waist.位置B += Oth.GetRandomVector() * 0.0004; Cha.Bod.腰振りv = RNG.XS.NextDouble(); switch (RNG.XS.Next(2)) { @@ -2393,7 +2393,7 @@ namespace SlaveMatrix public static void Reaction1() { Reaction2(); - Cha.Bod.腰.位置B += Oth.GetRandomVector() * 0.0004; + Cha.Bod.Waist.位置B += Oth.GetRandomVector() * 0.0004; Cha.Bod.腰振りv = RNG.XS.NextDouble(); Cha.Emotion(); Cha.UpdateExpression(); diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Reactions.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Reactions.cs index 2b8b632..2f513a7 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Reactions.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Reactions.cs @@ -8635,8 +8635,8 @@ namespace SlaveMatrix { 触手_犬 触手_犬2 = Cha.Bod.触手犬右[n]; 触手_犬2.SetAngle0(); - 触手_犬2.X0Y0_脚後_UpperArm.AngleBase -= 触手_犬2.X0Y0_胴_節9_胴.Angle; - 触手_犬2.X0Y0_脚前_UpperArm.AngleBase -= 触手_犬2.X0Y0_胴_節9_胴.Angle; + 触手_犬2.X0Y0_脚後_UpperArm.AngleBase -= 触手_犬2.X0Y0_Torso_節9_Torso.Angle; + 触手_犬2.X0Y0_脚前_UpperArm.AngleBase -= 触手_犬2.X0Y0_Torso_節9_Torso.Angle; 触手_犬2.X0Y0_頭_口膜_口膜1.AngleBase -= 17.0; 触手_犬2.X0Y0_脚後_UpperArm.AngleBase += 0.0 - UpperArm角度 + (0.0 - u1); 触手_犬2.X0Y0_脚後_LowerArm.AngleBase += 0.0 - LowerArm角度 + (0.0 - u2); diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/SpeciesDefaults.cs b/SlaveMatrix/SlaveMatrix/GameClasses/SpeciesDefaults.cs index 72897f1..adb61f2 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/SpeciesDefaults.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/SpeciesDefaults.cs @@ -8,7 +8,7 @@ namespace SlaveMatrix { public static double 葉倍率 = 0.8; - public static void AdjustScale(this WaistD 腰, HeadD 頭) + public static void AdjustScale(this WaistD Waist, HeadD 頭) { foreach (EleD item in 頭.EnumEleD()) { @@ -17,15 +17,15 @@ namespace SlaveMatrix item.尺度B *= 0.98; } } - foreach (EleD item2 in 腰.EnumEleD()) + foreach (EleD item2 in Waist.EnumEleD()) { item2.尺度B *= 1.065; } } - public static void SetLowerHair(this WaistD 腰) + public static void SetLowerHair(this WaistD Waist) { - 腰肌D eleD = 腰.肌_接続.GetEleD<腰肌D>(); + 腰肌D eleD = Waist.肌_接続.GetEleD<腰肌D>(); if (eleD.獣性_獣毛_表示) { if (RNG.XS.NextBool()) @@ -49,8 +49,8 @@ namespace SlaveMatrix public static ChaD GetHarpy() { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -96,32 +96,32 @@ namespace SlaveMatrix Leg_鳥D2.足接続(e); 腿_鳥D 腿_鳥D2 = new 腿_鳥D(); 腿_鳥D2.Leg接続(Leg_鳥D2); - 腰D2.腿左接続(腿_鳥D2); - 腰D2.腿右接続(腿_鳥D2.Get逆()); - 腰D2.尾接続(new 尾_鳥D()); + WaistD2.腿左接続(腿_鳥D2); + WaistD2.腿右接続(腿_鳥D2.Get逆()); + WaistD2.尾接続(new 尾_鳥D()); bool flag = 頭D2.EnumEleD().IsEleD<耳_羽D>() || 頭D2.EnumEleD().IsEleD<耳_獣D>(); - 腰D2.EnumEleD().SetValuesD("獣性", flag); - 腰D2.EnumEleD().SetValuesD<頬肌D>("髭", false); + WaistD2.EnumEleD().SetValuesD("獣性", flag); + WaistD2.EnumEleD().SetValuesD<頬肌D>("髭", false); if (flag) { - 腰D2.EnumEleD().SetValuesD<胸毛D>("表示", RNG.XS.NextBool()); + WaistD2.EnumEleD().SetValuesD<胸毛D>("表示", RNG.XS.NextBool()); } else { - 腰D2.EnumEleD().SetValuesD<胸毛D>("表示", false); + WaistD2.EnumEleD().SetValuesD<胸毛D>("表示", false); } - 腰D2.EnumEleD().SetValuesD<腰肌D>("獣性", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.EnumEleD().SetValuesD<腰肌D>("獣性", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getアフール() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -166,7 +166,7 @@ namespace SlaveMatrix public static ChaD Getハルピュイア() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -223,7 +223,7 @@ namespace SlaveMatrix public static ChaD GetPhoenix() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -283,8 +283,8 @@ namespace SlaveMatrix public static ChaD Getラミア() { - WaistD 腰D2 = Uni.腰(); - ChestD obj = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD obj = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -309,7 +309,7 @@ namespace SlaveMatrix obj.肩左接続(ShoulderD2); obj.肩右接続(ShoulderD2.Get逆()); 長物_蛇D 長物_蛇D2 = new 長物_蛇D(); - 腰D2.半身接続(長物_蛇D2); + WaistD2.半身接続(長物_蛇D2); 長物_蛇D2.くぱぁ = 1.0; 長物_蛇D2.ガード = false; Torso_蛇D 胴_蛇D2 = new Torso_蛇D(); @@ -319,20 +319,20 @@ namespace SlaveMatrix 胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D()); } 胴_蛇D2.Torso接続(new 尾_ヘD()); - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); - 腰D2.EnumEleD().SetValuesD<舌_長D>("股舌表示", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD<舌_長D>("股舌表示", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getシーラミア() { - WaistD 腰D2 = Uni.腰(); - ChestD obj = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD obj = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -350,7 +350,7 @@ namespace SlaveMatrix obj.肩左接続(ShoulderD2); obj.肩右接続(ShoulderD2.Get逆()); 長物_蛇D 長物_蛇D2 = new 長物_蛇D(); - 腰D2.半身接続(長物_蛇D2); + WaistD2.半身接続(長物_蛇D2); if (RNG.XS.NextBool()) { 長物_蛇D2.くぱぁ = 1.0; @@ -363,18 +363,18 @@ namespace SlaveMatrix 胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D()); } 胴_蛇D2.Torso接続(new 尾_ウD()); - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); - 腰D2.EnumEleD().SetValuesD<舌_長D>("股舌表示", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD<舌_長D>("股舌表示", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getオノケンタウレ() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -429,8 +429,8 @@ namespace SlaveMatrix public static ChaD Getヒッポケンタウレ() { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -455,7 +455,7 @@ namespace SlaveMatrix ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); - 腰D2.半身接続(四足胸D2); + WaistD2.半身接続(四足胸D2); 四足胴D 四足胴D2 = Uni.四足胴(); 四足胸D2.胴接続(四足胴D2); 四足腰D 四足腰D2 = Uni.四足腰(); @@ -463,10 +463,10 @@ namespace SlaveMatrix 手_馬D e2 = new 手_馬D(); LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D(); LowerArm_蹄D2.手接続(e2); - UpperArm_蹄D 上腕_蹄D2 = new UpperArm_蹄D(); - 上腕_蹄D2.LowerArm接続(LowerArm_蹄D2); + UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D(); + UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2); 四足脇D 四足脇D2 = new 四足脇D(); - 四足脇D2.UpperArm接続(上腕_蹄D2); + 四足脇D2.UpperArm接続(UpperArm_蹄D2); 四足胸D2.脇左接続(四足脇D2); 四足胸D2.脇右接続(四足脇D2.Get逆()); 足_馬D e3 = new 足_馬D(); @@ -479,24 +479,24 @@ namespace SlaveMatrix 四足腰D2.尾接続(new 尾_馬D()); if (RNG.XS.NextBool()) { - 腰D2.EnumEleD().SetValuesD("馬", RNG.XS.NextBool()); + WaistD2.EnumEleD().SetValuesD("馬", RNG.XS.NextBool()); } - 腰D2.EnumEleD().SetValuesD<性器_人D>("表示", false); - 腰D2.EnumEleD().SetValuesD<肛門_人D>("表示", false); - 腰D2.EnumEleD().SetValuesD<腰肌D>("獣性", true); + WaistD2.EnumEleD().SetValuesD<性器_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD<肛門_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD<腰肌D>("獣性", true); 四足腰D2.EnumEleD().SetValuesD<腰肌D>("獣性", false); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getブケンタウレ() { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -516,14 +516,14 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); - 腰D2.半身接続(四足胸D2); + WaistD2.半身接続(四足胸D2); 四足胴D 四足胴D2 = Uni.四足胴(); 四足胸D2.胴接続(四足胴D2); 四足腰D 四足腰D2 = Uni.四足腰(); @@ -531,10 +531,10 @@ namespace SlaveMatrix 手_牛D e2 = new 手_牛D(); LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D(); LowerArm_蹄D2.手接続(e2); - UpperArm_蹄D 上腕_蹄D2 = new UpperArm_蹄D(); - 上腕_蹄D2.LowerArm接続(LowerArm_蹄D2); + UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D(); + UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2); 四足脇D 四足脇D2 = new 四足脇D(); - 四足脇D2.UpperArm接続(上腕_蹄D2); + 四足脇D2.UpperArm接続(UpperArm_蹄D2); 四足胸D2.脇左接続(四足脇D2); 四足胸D2.脇右接続(四足脇D2.Get逆()); 足_牛D e3 = new 足_牛D(); @@ -547,26 +547,26 @@ namespace SlaveMatrix 四足腰D2.尾接続(new 尾_牛D()); if (RNG.XS.NextBool()) { - 腰D2.EnumEleD().SetValuesD<頬肌D>("牛", true); - 腰D2.EnumEleD().SetValuesD<四足脇D>("配色指定", 配色指定.H0); + WaistD2.EnumEleD().SetValuesD<頬肌D>("牛", true); + WaistD2.EnumEleD().SetValuesD<四足脇D>("配色指定", 配色指定.H0); } - 腰D2.EnumEleD().SetValuesD<性器_人D>("表示", false); - 腰D2.EnumEleD().SetValuesD<肛門_人D>("表示", false); - 腰D2.EnumEleD().SetValuesD<腰肌D>("獣性", true); + WaistD2.EnumEleD().SetValuesD<性器_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD<肛門_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD<腰肌D>("獣性", true); 四足腰D2.EnumEleD().SetValuesD<腰肌D>("獣性", false); - 腰D2.EnumEleD().SetValuesD("バスト", 1.0); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.EnumEleD().SetValuesD("バスト", 1.0); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getカプラケンタウレ() { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -586,14 +586,14 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); - 腰D2.半身接続(四足胸D2); + WaistD2.半身接続(四足胸D2); 四足胴D 四足胴D2 = Uni.四足胴(); 四足胸D2.胴接続(四足胴D2); 四足腰D 四足腰D2 = Uni.四足腰(); @@ -605,10 +605,10 @@ namespace SlaveMatrix 手_牛D e2 = new 手_牛D(); LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D(); LowerArm_蹄D2.手接続(e2); - UpperArm_蹄D 上腕_蹄D2 = new UpperArm_蹄D(); - 上腕_蹄D2.LowerArm接続(LowerArm_蹄D2); + UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D(); + UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2); 四足脇D 四足脇D2 = new 四足脇D(); - 四足脇D2.UpperArm接続(上腕_蹄D2); + 四足脇D2.UpperArm接続(UpperArm_蹄D2); 四足胸D2.脇左接続(四足脇D2); 四足胸D2.脇右接続(四足脇D2.Get逆()); 足_牛D e3 = new 足_牛D(); @@ -620,22 +620,22 @@ namespace SlaveMatrix 四足腰D2.腿右接続(腿_蹄D2.Get逆()); 四足腰D2.尾接続(new 尾_犬D()); 四足胴D2.SetValuesD("獣毛", true); - 腰D2.EnumEleD().SetValuesD("胸毛", true); - 腰D2.EnumEleD().SetValuesD<腰肌D>("獣毛", true); - 腰D2.EnumEleD().SetValuesD<性器_人D>("表示", false); - 腰D2.EnumEleD().SetValuesD<肛門_人D>("表示", false); - 腰D2.EnumEleD().SetValuesD<双目D>("蛸目", RNG.XS.NextBool()); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.EnumEleD().SetValuesD("胸毛", true); + WaistD2.EnumEleD().SetValuesD<腰肌D>("獣毛", true); + WaistD2.EnumEleD().SetValuesD<性器_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD<肛門_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD<双目D>("蛸目", RNG.XS.NextBool()); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getマーメイド() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -647,10 +647,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 長物_魚D 長物_魚D2 = new 長物_魚D(); @@ -667,7 +667,7 @@ namespace SlaveMatrix public static ChaD Getドルフィンマーメイド() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -679,10 +679,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 長物_鯨D 長物_鯨D2 = new 長物_鯨D(); @@ -699,7 +699,7 @@ namespace SlaveMatrix public static ChaD Getオールドマーメイド() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -711,10 +711,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 尾_魚D 尾_魚D2 = new 尾_魚D(); @@ -735,8 +735,8 @@ namespace SlaveMatrix public static ChaD Getイクテュオケンタウレ(bool b) { - WaistD 腰D2 = Uni.腰(); - ChestD obj = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD obj = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -747,16 +747,16 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj.肩左接続(ShoulderD2); obj.肩右接続(ShoulderD2.Get逆()); if (b) { 長物_魚D 長物_魚D2 = new 長物_魚D(); - 腰D2.半身接続(長物_魚D2); + WaistD2.半身接続(長物_魚D2); EleD eleD = new 鰭_魚D(); 長物_魚D2.左0接続(eleD); 長物_魚D2.右0接続(eleD.Get逆()); @@ -767,7 +767,7 @@ namespace SlaveMatrix else { 長物_蛇D 長物_蛇D2 = new 長物_蛇D(); - 腰D2.半身接続(長物_蛇D2); + WaistD2.半身接続(長物_蛇D2); if (RNG.XS.NextBool()) { 長物_蛇D2.くぱぁ = 1.0; @@ -782,16 +782,16 @@ namespace SlaveMatrix 胴_蛇D2.Torso接続(尾_ヘD2); 尾_ヘD2.尾先接続(new 尾鰭_魚D()); } - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getデルピヌスケンタウレ() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -803,10 +803,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 長物_鯨D 長物_鯨D2 = new 長物_鯨D(); @@ -827,8 +827,8 @@ namespace SlaveMatrix public static ChaD Getスキュラ() { - WaistD 腰D2 = Uni.腰(); - ChestD obj = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD obj = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -846,14 +846,14 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj.肩左接続(ShoulderD2); obj.肩右接続(ShoulderD2.Get逆()); 多足_蛸D 多足_蛸D2 = new 多足_蛸D(); - 腰D2.半身接続(多足_蛸D2); + WaistD2.半身接続(多足_蛸D2); 触手_軟D 触手_軟D2 = new 触手_軟D { 後足 = true @@ -877,22 +877,22 @@ namespace SlaveMatrix 多足_蛸D2.軟体外右接続(触手_軟D3.Get逆()); if (RNG.XS.NextBool()) { - 腰D2.EnumEleD().SetValuesD("紋柄", true); + WaistD2.EnumEleD().SetValuesD("紋柄", true); } if (RNG.XS.NextBool()) { - 腰D2.EnumEleD().SetValuesD<鼻肌D>("紋柄", false); + WaistD2.EnumEleD().SetValuesD<鼻肌D>("紋柄", false); } - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getオールドスキュラ(bool b) { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -911,10 +911,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 触手_犬D 触手_犬D2 = new 触手_犬D(); @@ -943,8 +943,8 @@ namespace SlaveMatrix public static ChaD Getカリュブディス() { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -964,45 +964,45 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); 長物_鯨D 長物_鯨D2 = new 長物_鯨D(); - 腰D2.半身接続(長物_鯨D2); + WaistD2.半身接続(長物_鯨D2); eleD2 = new 鰭_鯨D(); 長物_鯨D2.左0接続(eleD2); 長物_鯨D2.右0接続(eleD2.Get逆()); 尾_鯨D 尾_鯨D2 = new 尾_鯨D(); 長物_鯨D2.尾接続(尾_鯨D2); 尾_鯨D2.尾先接続(new 尾鰭_鯨D()); - 腰D2.EnumEleD().SetValuesD("水掻", true); - 腰D2.EnumEleD().SetValuesD("竜性", true); - 腰D2.EnumEleD().SetValuesD("獣毛", true); - 腰D2.EnumEleD().SetValuesD<胸毛D>("表示", true); - 腰D2.EnumEleD().SetValuesD("悪", true); - 腰D2.EnumEleD().SetValuesD("悪", false); - 腰D2.EnumEleD().SetValuesD<手_人D>("悪", false); - 腰D2.EnumEleD().SetValuesD("逆十字", false); - 腰D2.EnumEleD().SetValuesD("淫", true); - 腰D2.EnumEleD().SetValuesD("鱗", false); - 腰D2.EnumEleD().SetValuesD("毛", false); - 腰D2.EnumEleD().SetValuesD<腰肌D>("鱗", false); - 腰D2.EnumEleD().SetValuesD<腰肌D>("毛", false); - 腰D2.EnumEleD().SetValuesD<手_人D>("配色", 配色指定.S0); - 腰D2.EnumEleD().SetValuesD("肥大", 1.0); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(b0: false)); + WaistD2.EnumEleD().SetValuesD("水掻", true); + WaistD2.EnumEleD().SetValuesD("竜性", true); + WaistD2.EnumEleD().SetValuesD("獣毛", true); + WaistD2.EnumEleD().SetValuesD<胸毛D>("表示", true); + WaistD2.EnumEleD().SetValuesD("悪", true); + WaistD2.EnumEleD().SetValuesD("悪", false); + WaistD2.EnumEleD().SetValuesD<手_人D>("悪", false); + WaistD2.EnumEleD().SetValuesD("逆十字", false); + WaistD2.EnumEleD().SetValuesD("淫", true); + WaistD2.EnumEleD().SetValuesD("鱗", false); + WaistD2.EnumEleD().SetValuesD("毛", false); + WaistD2.EnumEleD().SetValuesD<腰肌D>("鱗", false); + WaistD2.EnumEleD().SetValuesD<腰肌D>("毛", false); + WaistD2.EnumEleD().SetValuesD<手_人D>("配色", 配色指定.S0); + WaistD2.EnumEleD().SetValuesD("肥大", 1.0); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(b0: false)); } public static ChaD Getアラクネ(bool b) { - WaistD 腰D2 = Uni.腰(); - ChestD obj = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD obj = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -1020,10 +1020,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj.肩左接続(ShoulderD2); obj.肩右接続(ShoulderD2.Get逆()); if (RNG.XS.NextBool()) @@ -1033,7 +1033,7 @@ namespace SlaveMatrix 頭D2.頬右接続(eleD.Get逆()); } 多足_蜘D 多足_蜘D2 = new 多足_蜘D(); - 腰D2.半身接続(多足_蜘D2); + WaistD2.半身接続(多足_蜘D2); 尾_蜘D 尾_蜘D2 = new 尾_蜘D(); 尾_蜘D2.出糸 = RNG.XS.NextBool(); 多足_蜘D2.尾接続(尾_蜘D2); @@ -1057,31 +1057,31 @@ namespace SlaveMatrix 多足_蜘D2.節足右4接続(eleD4.Get逆()); if (RNG.XS.NextBool()) { - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); } if (RNG.XS.NextBool()) { 多足_蜘D2.EnumEleD().SetValuesD("柄", true); } - 腰D2.EnumEleD().SetValuesD("蜘", 頭D2.頬左_接続.IsEleD<虫顎D>() || RNG.XS.NextBool()); - 腰D2.EnumEleD().SetValuesD<頬肌D>("蜘", RNG.XS.NextBool()); - 腰D2.EnumEleD().SetValuesD<胸肌D>("蜘", RNG.XS.NextBool()); + WaistD2.EnumEleD().SetValuesD("蜘", 頭D2.頬左_接続.IsEleD<虫顎D>() || RNG.XS.NextBool()); + WaistD2.EnumEleD().SetValuesD<頬肌D>("蜘", RNG.XS.NextBool()); + WaistD2.EnumEleD().SetValuesD<胸肌D>("蜘", RNG.XS.NextBool()); if (頭D2.頬左_接続.IsEleD<虫顎D>()) { - 腰D2.EnumEleD().SetValuesD<頬肌D>("蜘", false); + WaistD2.EnumEleD().SetValuesD<頬肌D>("蜘", false); } - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getギルタブリル() { - WaistD 腰D2 = Uni.腰(); - ChestD obj = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD obj = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -1105,14 +1105,14 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj.肩左接続(ShoulderD2); obj.肩右接続(ShoulderD2.Get逆()); 多足_蠍D 多足_蠍D2 = new 多足_蠍D(); - 腰D2.半身接続(多足_蠍D2); + WaistD2.半身接続(多足_蠍D2); 多足_蠍D2.前腹_腹節3_節線_表示 = RNG.XS.NextBool(); 多足_蠍D2.前腹_腹節4_節線_表示 = 多足_蠍D2.前腹_腹節3_節線_表示; 多足_蠍D2.前腹_腹節5_節線_表示 = 多足_蠍D2.前腹_腹節3_節線_表示; @@ -1140,39 +1140,39 @@ namespace SlaveMatrix 多足_蠍D2.櫛状板右接続(eleD.Get逆()); } 多足_蠍D2.尾接続(new 尾_蠍D()); - 腰D2.EnumEleD().SetValuesD("タトゥ", true); - 腰D2.EnumEleD().SetValuesD("ハート", false); - 腰D2.EnumEleD().SetValuesD("逆十字", false); - 腰D2.EnumEleD().SetValuesD("淫", false); - 腰D2.EnumEleD().SetValuesD("植", false); - 腰D2.EnumEleD().SetValuesD<頬肌D>("タトゥ", false); - 腰D2.EnumEleD().SetValuesD("植", false); - 腰D2.EnumEleD().SetValuesD<手_人D>("悪", false); + WaistD2.EnumEleD().SetValuesD("タトゥ", true); + WaistD2.EnumEleD().SetValuesD("ハート", false); + WaistD2.EnumEleD().SetValuesD("逆十字", false); + WaistD2.EnumEleD().SetValuesD("淫", false); + WaistD2.EnumEleD().SetValuesD("植", false); + WaistD2.EnumEleD().SetValuesD<頬肌D>("タトゥ", false); + WaistD2.EnumEleD().SetValuesD("植", false); + WaistD2.EnumEleD().SetValuesD<手_人D>("悪", false); if (RNG.XS.NextBool()) { - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); } if (RNG.XS.NextBool()) { 多足_蠍D2.EnumEleD().SetValuesD("柄", true); } - 腰D2.EnumEleD().SetValuesD("蜘", 頭D2.頬左_接続.IsEleD<虫顎D>() || RNG.XS.NextBool()); - 腰D2.EnumEleD().SetValuesD<頬肌D>("蜘", RNG.XS.NextBool()); + WaistD2.EnumEleD().SetValuesD("蜘", 頭D2.頬左_接続.IsEleD<虫顎D>() || RNG.XS.NextBool()); + WaistD2.EnumEleD().SetValuesD<頬肌D>("蜘", RNG.XS.NextBool()); if (頭D2.頬左_接続.IsEleD<虫顎D>()) { - 腰D2.EnumEleD().SetValuesD<頬肌D>("蜘", false); + WaistD2.EnumEleD().SetValuesD<頬肌D>("蜘", false); } - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getギルタブルル() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); TorsoD 胴D2 = obj.Set胴(); ChestD ChestD2 = 胴D2.SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); @@ -1192,10 +1192,10 @@ namespace SlaveMatrix 手_人D e2 = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e2); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); if (RNG.XS.NextBool()) @@ -1203,10 +1203,10 @@ namespace SlaveMatrix 手_鳥D e3 = new 手_鳥D(); LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D(); LowerArm_鳥D2.手接続(e3); - UpperArm_鳥D 上腕_鳥D2 = new UpperArm_鳥D(); - 上腕_鳥D2.LowerArm接続(LowerArm_鳥D2); - ChestD2.翼上左接続(上腕_鳥D2); - ChestD2.翼上右接続(上腕_鳥D2.Get逆()); + UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D(); + UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2); + ChestD2.翼上左接続(UpperArm_鳥D2); + ChestD2.翼上右接続(UpperArm_鳥D2.Get逆()); } 足_鳥D e4 = new 足_鳥D(); Leg_鳥D Leg_鳥D2 = new Leg_鳥D(); @@ -1239,7 +1239,7 @@ namespace SlaveMatrix public static ChaD Getアルラウネ() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); TorsoD obj2 = obj.Set胴(); ChestD obj3 = obj2.SetChestR(); HeadD 頭D2 = obj3.Set首().Set頭R(); @@ -1252,10 +1252,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj3.肩左接続(ShoulderD2); obj3.肩右接続(ShoulderD2.Get逆()); 植D 植D2 = new 植D(); @@ -1348,8 +1348,8 @@ namespace SlaveMatrix public static ChaD Getサキュバス() { - WaistD 腰D2 = Uni.腰(); - TorsoD 胴D2 = 腰D2.Set胴(); + WaistD WaistD2 = Uni.Waist(); + TorsoD 胴D2 = WaistD2.Set胴(); ChestD ChestD2 = 胴D2.SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -1386,10 +1386,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); 手_蝙D e2 = new 手_蝙D @@ -1398,26 +1398,26 @@ namespace SlaveMatrix }; LowerArm_蝙D LowerArm_蝙D2 = new LowerArm_蝙D(); LowerArm_蝙D2.手接続(e2); - UpperArm_蝙D 上腕_蝙D2 = new UpperArm_蝙D(); - 上腕_蝙D2.LowerArm接続(LowerArm_蝙D2); - 胴D2.翼左接続(上腕_蝙D2); - 胴D2.翼右接続(上腕_蝙D2.Get逆()); + UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D(); + UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2); + 胴D2.翼左接続(UpperArm_蝙D2); + 胴D2.翼右接続(UpperArm_蝙D2.Get逆()); 足_人D e3 = new 足_人D(); Leg_人D Leg_人D2 = new Leg_人D(); Leg_人D2.足接続(e3); 腿_人D 腿_人D2 = new 腿_人D(); 腿_人D2.Leg接続(Leg_人D2); - 腰D2.腿左接続(腿_人D2); - 腰D2.腿右接続(腿_人D2.Get逆()); - 腰D2.尾接続(new 尾_淫D()); - 腰D2.EnumEleD().SetValuesD("淫", true); - 腰D2.EnumEleD().SetValuesD("植", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())) + WaistD2.腿左接続(腿_人D2); + WaistD2.腿右接続(腿_人D2.Get逆()); + WaistD2.尾接続(new 尾_淫D()); + WaistD2.EnumEleD().SetValuesD("淫", true); + WaistD2.EnumEleD().SetValuesD("植", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())) { 現陰毛 = 0.0 }; @@ -1425,8 +1425,8 @@ namespace SlaveMatrix public static ChaD Getデビル() { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -1457,10 +1457,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); if (RNG.XS.NextBool()) @@ -1471,20 +1471,20 @@ namespace SlaveMatrix }; LowerArm_蝙D LowerArm_蝙D2 = new LowerArm_蝙D(); LowerArm_蝙D2.手接続(e2); - UpperArm_蝙D 上腕_蝙D2 = new UpperArm_蝙D(); - 上腕_蝙D2.LowerArm接続(LowerArm_蝙D2); - ChestD2.翼上左接続(上腕_蝙D2); - ChestD2.翼上右接続(上腕_蝙D2.Get逆()); + UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D(); + UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2); + ChestD2.翼上左接続(UpperArm_蝙D2); + ChestD2.翼上右接続(UpperArm_蝙D2.Get逆()); } else { 手_鳥D e3 = new 手_鳥D(); LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D(); LowerArm_鳥D2.手接続(e3); - UpperArm_鳥D 上腕_鳥D2 = new UpperArm_鳥D(); - 上腕_鳥D2.LowerArm接続(LowerArm_鳥D2); - ChestD2.翼上左接続(上腕_鳥D2); - ChestD2.翼上右接続(上腕_鳥D2.Get逆()); + UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D(); + UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2); + ChestD2.翼上左接続(UpperArm_鳥D2); + ChestD2.翼上右接続(UpperArm_鳥D2.Get逆()); } if (RNG.XS.NextBool()) { @@ -1493,8 +1493,8 @@ namespace SlaveMatrix Leg_人D2.足接続(e4); 腿_人D 腿_人D2 = new 腿_人D(); 腿_人D2.Leg接続(Leg_人D2); - 腰D2.腿左接続(腿_人D2); - 腰D2.腿右接続(腿_人D2.Get逆()); + WaistD2.腿左接続(腿_人D2); + WaistD2.腿右接続(腿_人D2.Get逆()); } else { @@ -1503,32 +1503,32 @@ namespace SlaveMatrix Leg_蹄D2.足接続(e5); 腿_蹄D 腿_蹄D2 = new 腿_蹄D(); 腿_蹄D2.Leg接続(Leg_蹄D2); - 腰D2.腿左接続(腿_蹄D2); - 腰D2.腿右接続(腿_蹄D2.Get逆()); - 腰D2.EnumEleD().SetValuesD<腰肌D>("獣性", true); - 腰D2.EnumEleD().SetValuesD<頬肌D>("髭", false); + WaistD2.腿左接続(腿_蹄D2); + WaistD2.腿右接続(腿_蹄D2.Get逆()); + WaistD2.EnumEleD().SetValuesD<腰肌D>("獣性", true); + WaistD2.EnumEleD().SetValuesD<頬肌D>("髭", false); } - 腰D2.尾接続(RNG.XS.NextM(4) switch + WaistD2.尾接続(RNG.XS.NextM(4) switch { 0 => new 尾_犬D(), 1 => new 尾_馬D(), 2 => new 尾_牛D(), _ => new 尾_悪D(), }); - 腰D2.EnumEleD().SetValuesD("悪", true); - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(b0: false)); + WaistD2.EnumEleD().SetValuesD("悪", true); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(b0: false)); } public static ChaD Getエンジェル(bool b) { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -1547,10 +1547,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); 手_鳥D 手_鳥D2 = new 手_鳥D @@ -1562,34 +1562,34 @@ namespace SlaveMatrix シャープ = 手_鳥D2.シャープ }; LowerArm_鳥D2.手接続(手_鳥D2); - UpperArm_鳥D 上腕_鳥D2 = new UpperArm_鳥D + UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D { シャープ = LowerArm_鳥D2.シャープ }; - 上腕_鳥D2.LowerArm接続(LowerArm_鳥D2); + UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2); for (int i = 0; i < RNG.XS.Next(2) + 1; i++) { - ChestD2.翼上左接続(上腕_鳥D2.Copy()); - ChestD2.翼上右接続(上腕_鳥D2.Get逆()); + ChestD2.翼上左接続(UpperArm_鳥D2.Copy()); + ChestD2.翼上右接続(UpperArm_鳥D2.Get逆()); } 足_人D e2 = new 足_人D(); Leg_人D Leg_人D2 = new Leg_人D(); Leg_人D2.足接続(e2); 腿_人D 腿_人D2 = new 腿_人D(); 腿_人D2.Leg接続(Leg_人D2); - 腰D2.腿左接続(腿_人D2); - 腰D2.腿右接続(腿_人D2.Get逆()); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.腿左接続(腿_人D2); + WaistD2.腿右接続(腿_人D2.Get逆()); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getウェアキャット() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -1603,10 +1603,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 足_人D e2 = new 足_人D(); @@ -1640,7 +1640,7 @@ namespace SlaveMatrix public static ChaD Getウェアフォックス() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -1657,10 +1657,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 足_人D e2 = new 足_人D(); @@ -1693,7 +1693,7 @@ namespace SlaveMatrix public static ChaD Getウェアウルフ() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -1707,10 +1707,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 足_人D e2 = new 足_人D(); @@ -1738,8 +1738,8 @@ namespace SlaveMatrix public static ChaD Getリザードマン() { - WaistD 腰D2 = Uni.腰(); - ChestD obj = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD obj = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -1750,10 +1750,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj.肩左接続(ShoulderD2); obj.肩右接続(ShoulderD2.Get逆()); 足_人D e2 = new 足_人D(); @@ -1761,8 +1761,8 @@ namespace SlaveMatrix Leg_人D2.足接続(e2); 腿_人D 腿_人D2 = new 腿_人D(); 腿_人D2.Leg接続(Leg_人D2); - 腰D2.腿左接続(腿_人D2); - 腰D2.腿右接続(腿_人D2.Get逆()); + WaistD2.腿左接続(腿_人D2); + WaistD2.腿右接続(腿_人D2.Get逆()); EleD eleD; if (RNG.XS.Next(2) == 0) { @@ -1773,30 +1773,30 @@ namespace SlaveMatrix { eleD = new 尾_龍D(); } - 腰D2.尾接続(eleD); - 腰D2.EnumEleD().SetValuesD("竜性", true); - 腰D2.EnumEleD().SetValuesD("棘", false); - 腰D2.EnumEleD().SetValuesD("肘2", false); - 腰D2.EnumEleD().SetValuesD<手_人D>("鱗", true); - 腰D2.EnumEleD().SetEleDs(delegate(手_人D f) + WaistD2.尾接続(eleD); + WaistD2.EnumEleD().SetValuesD("竜性", true); + WaistD2.EnumEleD().SetValuesD("棘", false); + WaistD2.EnumEleD().SetValuesD("肘2", false); + WaistD2.EnumEleD().SetValuesD<手_人D>("鱗", true); + WaistD2.EnumEleD().SetEleDs(delegate(手_人D f) { f.竜性 = false; }); - 腰D2.EnumEleD().SetValuesD("棘", false); - 腰D2.EnumEleD().SetValuesD<双目D>("猫目", true); - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.EnumEleD().SetValuesD("棘", false); + WaistD2.EnumEleD().SetValuesD<双目D>("猫目", true); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getドラゴニュート() { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -1825,10 +1825,10 @@ namespace SlaveMatrix 手_人D e2 = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e2); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); if (RNG.XS.NextBool()) @@ -1841,10 +1841,10 @@ namespace SlaveMatrix }; LowerArm_蝙D LowerArm_蝙D2 = new LowerArm_蝙D(); LowerArm_蝙D2.手接続(e3); - UpperArm_蝙D 上腕_蝙D2 = new UpperArm_蝙D(); - 上腕_蝙D2.LowerArm接続(LowerArm_蝙D2); - ChestD2.翼上左接続(上腕_蝙D2); - ChestD2.翼上右接続(上腕_蝙D2.Get逆()); + UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D(); + UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2); + ChestD2.翼上左接続(UpperArm_蝙D2); + ChestD2.翼上右接続(UpperArm_蝙D2.Get逆()); 頭D2.Set耳長(); } else @@ -1858,13 +1858,13 @@ namespace SlaveMatrix シャープ = 手_鳥D2.シャープ }; LowerArm_鳥D2.手接続(手_鳥D2); - UpperArm_鳥D 上腕_鳥D2 = new UpperArm_鳥D + UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D { シャープ = LowerArm_鳥D2.シャープ }; - 上腕_鳥D2.LowerArm接続(LowerArm_鳥D2); - ChestD2.翼上左接続(上腕_鳥D2); - ChestD2.翼上右接続(上腕_鳥D2.Get逆()); + UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2); + ChestD2.翼上左接続(UpperArm_鳥D2); + ChestD2.翼上右接続(UpperArm_鳥D2.Get逆()); 頭D2.Set耳獣(); } } @@ -1877,8 +1877,8 @@ namespace SlaveMatrix Leg_人D2.足接続(e4); 腿_人D 腿_人D2 = new 腿_人D(); 腿_人D2.Leg接続(Leg_人D2); - 腰D2.腿左接続(腿_人D2); - 腰D2.腿右接続(腿_人D2.Get逆()); + WaistD2.腿左接続(腿_人D2); + WaistD2.腿右接続(腿_人D2.Get逆()); switch (RNG.XS.Next(3)) { case 0: @@ -1892,24 +1892,24 @@ namespace SlaveMatrix e = new 尾_龍D(); break; } - 腰D2.尾接続(e); - 腰D2.EnumEleD().SetValuesD("竜性", true); - 腰D2.EnumEleD().SetValuesD<手_人D>("竜性", false); - 腰D2.EnumEleD().SetValuesD<手_人D>("鱗", true); - 腰D2.EnumEleD().SetValuesD<双目D>("猫目", RNG.XS.NextBool()); - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.尾接続(e); + WaistD2.EnumEleD().SetValuesD("竜性", true); + WaistD2.EnumEleD().SetValuesD<手_人D>("竜性", false); + WaistD2.EnumEleD().SetValuesD<手_人D>("鱗", true); + WaistD2.EnumEleD().SetValuesD<双目D>("猫目", RNG.XS.NextBool()); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getドラゴン() { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -1938,14 +1938,14 @@ namespace SlaveMatrix 手_人D e2 = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e2); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); - 腰D2.半身接続(四足胸D2); + WaistD2.半身接続(四足胸D2); 四足胴D 四足胴D2 = Uni.四足胴(); 四足胸D2.胴接続(四足胴D2); 四足腰D 四足腰D2 = Uni.四足腰(); @@ -1955,10 +1955,10 @@ namespace SlaveMatrix 手_蝙D e3 = new 手_蝙D(); LowerArm_蝙D LowerArm_蝙D2 = new LowerArm_蝙D(); LowerArm_蝙D2.手接続(e3); - UpperArm_蝙D 上腕_蝙D2 = new UpperArm_蝙D(); - 上腕_蝙D2.LowerArm接続(LowerArm_蝙D2); - 四足胸D2.翼上左接続(上腕_蝙D2); - 四足胸D2.翼上右接続(上腕_蝙D2.Get逆()); + UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D(); + UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2); + 四足胸D2.翼上左接続(UpperArm_蝙D2); + 四足胸D2.翼上右接続(UpperArm_蝙D2.Get逆()); 頭D2.Set耳鰭(); } else @@ -1966,20 +1966,20 @@ namespace SlaveMatrix 手_鳥D e4 = new 手_鳥D(); LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D(); LowerArm_鳥D2.手接続(e4); - UpperArm_鳥D 上腕_鳥D2 = new UpperArm_鳥D(); - 上腕_鳥D2.LowerArm接続(LowerArm_鳥D2); - 四足胸D2.翼上左接続(上腕_鳥D2); - 四足胸D2.翼上右接続(上腕_鳥D2.Get逆()); - 腰D2.EnumEleD().SetValuesD<四足胴D>("獣毛", true); + UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D(); + UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2); + 四足胸D2.翼上左接続(UpperArm_鳥D2); + 四足胸D2.翼上右接続(UpperArm_鳥D2.Get逆()); + WaistD2.EnumEleD().SetValuesD<四足胴D>("獣毛", true); 頭D2.Set耳羽(); } 手_獣D e5 = new 手_獣D(); LowerArm_獣D LowerArm_獣D2 = new LowerArm_獣D(); LowerArm_獣D2.手接続(e5); - UpperArm_獣D 上腕_獣D2 = new UpperArm_獣D(); - 上腕_獣D2.LowerArm接続(LowerArm_獣D2); + UpperArm_獣D UpperArm_獣D2 = new UpperArm_獣D(); + UpperArm_獣D2.LowerArm接続(LowerArm_獣D2); 四足脇D 四足脇D2 = new 四足脇D(); - 四足脇D2.UpperArm接続(上腕_獣D2); + 四足脇D2.UpperArm接続(UpperArm_獣D2); 四足胸D2.脇左接続(四足脇D2); 四足胸D2.脇右接続(四足脇D2.Get逆()); 足_竜D e6 = new 足_竜D(); @@ -2006,25 +2006,25 @@ namespace SlaveMatrix break; } 四足腰D2.尾接続(e); - 腰D2.EnumEleD().SetValuesD("竜性", true); + WaistD2.EnumEleD().SetValuesD("竜性", true); 四足胸D2.EnumEleD().SetValuesD<胸肌D>("鱗", false); - 腰D2.EnumEleD().SetValuesD<手_人D>("配色", 配色指定.S0); - 腰D2.EnumEleD().SetValuesD<双目D>("猫目", true); - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); - 腰D2.EnumEleD().SetValuesD<性器_人D>("表示", false); - 腰D2.EnumEleD().SetValuesD<肛門_人D>("表示", false); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(b0: false)); + WaistD2.EnumEleD().SetValuesD<手_人D>("配色", 配色指定.S0); + WaistD2.EnumEleD().SetValuesD<双目D>("猫目", true); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD<性器_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD<肛門_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(b0: false)); } public static ChaD Getドラコケンタウレ() { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2053,14 +2053,14 @@ namespace SlaveMatrix 手_人D e2 = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e2); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); - 腰D2.半身接続(四足胸D2); + WaistD2.半身接続(四足胸D2); 四足胴D 四足胴D2 = Uni.四足胴(); 四足胸D2.胴接続(四足胴D2); 四足腰D 四足腰D2 = Uni.四足腰(); @@ -2069,10 +2069,10 @@ namespace SlaveMatrix 手_獣D e3 = new 手_獣D(); LowerArm_獣D LowerArm_獣D2 = new LowerArm_獣D(); LowerArm_獣D2.手接続(e3); - UpperArm_獣D 上腕_獣D2 = new UpperArm_獣D(); - 上腕_獣D2.LowerArm接続(LowerArm_獣D2); + UpperArm_獣D UpperArm_獣D2 = new UpperArm_獣D(); + UpperArm_獣D2.LowerArm接続(LowerArm_獣D2); 四足脇D 四足脇D2 = new 四足脇D(); - 四足脇D2.UpperArm接続(上腕_獣D2); + 四足脇D2.UpperArm接続(UpperArm_獣D2); 四足胸D2.脇左接続(四足脇D2); 四足胸D2.脇右接続(四足脇D2.Get逆()); 足_竜D e4 = new 足_竜D(); @@ -2099,25 +2099,25 @@ namespace SlaveMatrix break; } 四足腰D2.尾接続(e); - 腰D2.EnumEleD().SetValuesD("竜性", true); + WaistD2.EnumEleD().SetValuesD("竜性", true); 四足胸D2.EnumEleD().SetValuesD<胸肌D>("鱗", false); - 腰D2.EnumEleD().SetValuesD<手_人D>("配色", 配色指定.S0); - 腰D2.EnumEleD().SetValuesD<双目D>("猫目", true); - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); - 腰D2.EnumEleD().SetValuesD<性器_人D>("表示", false); - 腰D2.EnumEleD().SetValuesD<肛門_人D>("表示", false); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.EnumEleD().SetValuesD<手_人D>("配色", 配色指定.S0); + WaistD2.EnumEleD().SetValuesD<双目D>("猫目", true); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD<性器_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD<肛門_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getワイバーン() { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2152,13 +2152,13 @@ namespace SlaveMatrix 尺度B = 1.1 }; LowerArm_蝙D2.手接続(e2); - UpperArm_蝙D 上腕_蝙D2 = new UpperArm_蝙D + UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D { 尺度B = 1.1 }; - 上腕_蝙D2.LowerArm接続(LowerArm_蝙D2); + UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_蝙D2); + ShoulderD2.UpperArm接続(UpperArm_蝙D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); 頭D2.Set耳長(); @@ -2175,13 +2175,13 @@ namespace SlaveMatrix 尺度B = 1.1 }; LowerArm_鳥D2.手接続(e3); - UpperArm_鳥D 上腕_鳥D2 = new UpperArm_鳥D + UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D { 尺度B = 1.1 }; - 上腕_鳥D2.LowerArm接続(LowerArm_鳥D2); + UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2); ShoulderD ShoulderD3 = new ShoulderD(); - ShoulderD3.UpperArm接続(上腕_鳥D2); + ShoulderD3.UpperArm接続(UpperArm_鳥D2); ChestD2.肩左接続(ShoulderD3); ChestD2.肩右接続(ShoulderD3.Get逆()); ChestD2.背中接続(new 背中_羽D()); @@ -2192,9 +2192,9 @@ namespace SlaveMatrix Leg_竜D2.足接続(e4); 腿_竜D 腿_竜D2 = new 腿_竜D(); 腿_竜D2.Leg接続(Leg_竜D2); - 腰D2.腿左接続(腿_竜D2); - 腰D2.腿右接続(腿_竜D2.Get逆()); - 腰D2.尾接続(RNG.XS.Next(5) switch + WaistD2.腿左接続(腿_竜D2); + WaistD2.腿右接続(腿_竜D2.Get逆()); + WaistD2.尾接続(RNG.XS.Next(5) switch { 0 => new 尾_ヘD { @@ -2211,21 +2211,21 @@ namespace SlaveMatrix 尺度B = 1.5 }, }); - 腰D2.EnumEleD().SetValuesD("竜性", true); - 腰D2.EnumEleD().SetValuesD<双目D>("猫目", true); - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(b0: false)); + WaistD2.EnumEleD().SetValuesD("竜性", true); + WaistD2.EnumEleD().SetValuesD<双目D>("猫目", true); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(b0: false)); } public static ChaD Getワーム() { - WaistD 腰D2 = Uni.腰(); - HeadD 頭D2 = 腰D2.Set胴().SetChestR().Set首() + WaistD WaistD2 = Uni.Waist(); + HeadD 頭D2 = WaistD2.Set胴().SetChestR().Set首() .Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2251,7 +2251,7 @@ namespace SlaveMatrix eleD.頭頂左接続(e); eleD.頭頂右接続(e.Get逆()); 長物_蛇D 長物_蛇D2 = new 長物_蛇D(); - 腰D2.半身接続(長物_蛇D2); + WaistD2.半身接続(長物_蛇D2); Torso_蛇D 胴_蛇D2 = new Torso_蛇D(); 長物_蛇D2.胴接続(胴_蛇D2); for (int i = 0; i < 40; i++) @@ -2259,22 +2259,22 @@ namespace SlaveMatrix 胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D()); } 胴_蛇D2.Torso接続(new 尾_ヘD()); - 腰D2.EnumEleD().SetValuesD("竜性", true); - 腰D2.EnumEleD().SetValuesD<腰肌D>("竜性", false); - 腰D2.EnumEleD().SetValuesD<双目D>("猫目", RNG.XS.NextBool()); - 腰D2.EnumEleD().SetValuesD<舌_長D>("股舌表示", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(b0: false)); + WaistD2.EnumEleD().SetValuesD("竜性", true); + WaistD2.EnumEleD().SetValuesD<腰肌D>("竜性", false); + WaistD2.EnumEleD().SetValuesD<双目D>("猫目", RNG.XS.NextBool()); + WaistD2.EnumEleD().SetValuesD<舌_長D>("股舌表示", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(b0: false)); } public static ChaD Getサンドワーム() { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2313,10 +2313,10 @@ namespace SlaveMatrix 頭D2.頬右接続(eleD2.Get逆()); } LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); LowerArm_人D2.虫鎌接続(new 虫鎌D()); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); @@ -2325,7 +2325,7 @@ namespace SlaveMatrix ChestD2.肩左接続(ShoulderD2.Copy()); ChestD2.肩右接続(ShoulderD2.Get逆()); 長物_蟲D 長物_蟲D2 = new 長物_蟲D(); - 腰D2.半身接続(長物_蟲D2); + WaistD2.半身接続(長物_蟲D2); Torso_蟲D 胴_蟲D2 = new Torso_蟲D(); 長物_蟲D2.胴接続(胴_蟲D2); for (int i = 0; i < 21; i++) @@ -2337,19 +2337,19 @@ namespace SlaveMatrix 尾_蟲D2.尾左接続(節D2); 尾_蟲D2.尾右接続(節D2.Get逆()); 胴_蟲D2.Torso接続(尾_蟲D2); - 腰D2.EnumEleD().SetValuesD("虫性", true); - 腰D2.EnumEleD().SetValuesD("配色", 配色指定.C0); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(b0: false)); + WaistD2.EnumEleD().SetValuesD("虫性", true); + WaistD2.EnumEleD().SetValuesD("配色", 配色指定.C0); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(b0: false)); } public static ChaD Getリュウ() { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2362,7 +2362,7 @@ namespace SlaveMatrix eleD.頭頂左接続(eleD2); eleD.頭頂右接続(eleD2.Get逆()); 長物_蛇D 長物_蛇D2 = new 長物_蛇D(); - 腰D2.半身接続(長物_蛇D2); + WaistD2.半身接続(長物_蛇D2); 足_鳥D e = new 足_鳥D { 尺度B = 1.1 @@ -2377,8 +2377,8 @@ namespace SlaveMatrix 尺度B = 1.1 }; 四足脇D2.UpperArm接続(Leg_竜D2); - 腰D2.翼左接続(四足脇D2); - 腰D2.翼右接続(四足脇D2.Get逆()); + WaistD2.翼左接続(四足脇D2); + WaistD2.翼右接続(四足脇D2.Get逆()); Torso_蛇D 胴_蛇D2 = new Torso_蛇D(); 長物_蛇D2.胴接続(胴_蛇D2); for (int i = 0; i < 50; i++) @@ -2395,22 +2395,22 @@ namespace SlaveMatrix 尾_ヘD 尾_ヘD2 = new 尾_ヘD(); 尾_ヘD2.尾先接続(new 尾鰭_魚D()); 胴_蛇D2.Torso接続(尾_ヘD2); - 腰D2.EnumEleD().SetValuesD("馬", true); + WaistD2.EnumEleD().SetValuesD("馬", true); ChestD2.肌_接続.SetValuesD<胸毛D>("表示", true); - 腰D2.EnumEleD().SetValuesD("竜性", true); - 腰D2.EnumEleD().SetValuesD<腰肌D>("竜性", false); - 腰D2.EnumEleD().SetValuesD<双目D>("猫目", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(b0: false)); + WaistD2.EnumEleD().SetValuesD("竜性", true); + WaistD2.EnumEleD().SetValuesD<腰肌D>("竜性", false); + WaistD2.EnumEleD().SetValuesD<双目D>("猫目", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(b0: false)); } public static ChaD Getスライム() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -2421,10 +2421,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 腿_人D 腿_人D2 = new 腿_人D @@ -2453,8 +2453,8 @@ namespace SlaveMatrix public static ChaD Getフェアリー(bool b1, bool b2) { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2502,10 +2502,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); if (b1) @@ -2567,20 +2567,20 @@ namespace SlaveMatrix Leg_人D2.足接続(e2); 腿_人D 腿_人D2 = new 腿_人D(); 腿_人D2.Leg接続(Leg_人D2); - 腰D2.腿左接続(腿_人D2); - 腰D2.腿右接続(腿_人D2.Get逆()); - 腰D2.EnumEleD().SetValuesD("肥大", 0.0); - 腰D2.EnumEleD().SetValuesD("身長", 0.0); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.腿左接続(腿_人D2); + WaistD2.腿右接続(腿_人D2.Get逆()); + WaistD2.EnumEleD().SetValuesD("肥大", 0.0); + WaistD2.EnumEleD().SetValuesD("身長", 0.0); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getオーグリス(bool b) { - WaistD 腰D2 = Uni.腰(); - ChestD obj = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD obj = WaistD2.Set胴().SetChestR(); NeckD 首D2 = obj.Set首(); HeadD 頭D2; if (b) @@ -2612,10 +2612,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj.肩左接続(ShoulderD2); obj.肩右接続(ShoulderD2.Get逆()); 足_人D e2 = new 足_人D(); @@ -2623,34 +2623,34 @@ namespace SlaveMatrix Leg_人D2.足接続(e2); 腿_人D 腿_人D2 = new 腿_人D(); 腿_人D2.Leg接続(Leg_人D2); - 腰D2.腿左接続(腿_人D2); - 腰D2.腿右接続(腿_人D2.Get逆()); + WaistD2.腿左接続(腿_人D2); + WaistD2.腿右接続(腿_人D2.Get逆()); if (RNG.XS.NextBool()) { - 腰D2.EnumEleD().SetValuesD("隈取", true); + WaistD2.EnumEleD().SetValuesD("隈取", true); 頭D2.隈取_タトゥ_表示 = false; - 腰D2.EnumEleD().SetValuesD<頬肌D>("豹", true); - 腰D2.EnumEleD().SetValuesD("淫", true); - 腰D2.EnumEleD().SetValuesD("ハート", false); - 腰D2.SetValuesD("悪", true); - 腰D2.EnumEleD().SetValuesD("植", true); - 腰D2.EnumEleD().SetValuesD("植", true); - 腰D2.EnumEleD().SetValuesD("タトゥ2", false); - 腰D2.EnumEleD().SetValuesD("手首", false); - 腰D2.EnumEleD().SetValuesD("足首", false); + WaistD2.EnumEleD().SetValuesD<頬肌D>("豹", true); + WaistD2.EnumEleD().SetValuesD("淫", true); + WaistD2.EnumEleD().SetValuesD("ハート", false); + WaistD2.SetValuesD("悪", true); + WaistD2.EnumEleD().SetValuesD("植", true); + WaistD2.EnumEleD().SetValuesD("植", true); + WaistD2.EnumEleD().SetValuesD("タトゥ2", false); + WaistD2.EnumEleD().SetValuesD("手首", false); + WaistD2.EnumEleD().SetValuesD("足首", false); } - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getサイクロプス() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R1(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -2669,10 +2669,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 足_人D e2 = new 足_人D(); @@ -2692,8 +2692,8 @@ namespace SlaveMatrix public static ChaD Getエイリアン() { - WaistD 腰D2 = Uni.腰(); - ChestD obj = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD obj = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set目宇R(); @@ -2707,15 +2707,15 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); LowerArm_人D2.虫鎌接続(new 虫鎌D()); obj.肩左接続(ShoulderD2); obj.肩右接続(ShoulderD2.Get逆()); 多足_蛸D 多足_蛸D2 = new 多足_蛸D(); - 腰D2.半身接続(多足_蛸D2); + WaistD2.半身接続(多足_蛸D2); 触手_軟D 触手_軟D2 = new 触手_軟D { 後足 = true @@ -2732,27 +2732,27 @@ namespace SlaveMatrix 多足_蛸D2.軟体外右接続(触手_軟D3.Get逆()); 多足_蛸D2.軟体外左接続(触手_軟D3.Copy()); 多足_蛸D2.軟体外右接続(触手_軟D3.Get逆()); - 腰D2.EnumEleD().SetValuesD("コア1", true); - 腰D2.EnumEleD().SetValuesD("虫性", true); - 腰D2.EnumEleD().SetValuesD("虫性", false); - 腰D2.EnumEleD().SetValuesD("器官", false); - 腰D2.EnumEleD().SetValuesD<手_人D>("宇手", true); + WaistD2.EnumEleD().SetValuesD("コア1", true); + WaistD2.EnumEleD().SetValuesD("虫性", true); + WaistD2.EnumEleD().SetValuesD("虫性", false); + WaistD2.EnumEleD().SetValuesD("器官", false); + WaistD2.EnumEleD().SetValuesD<手_人D>("宇手", true); if (RNG.XS.NextBool()) { - 腰D2.EnumEleD().SetValuesD("紋柄", true); + WaistD2.EnumEleD().SetValuesD("紋柄", true); } - 腰D2.EnumEleD().SetValuesD("吸盤", false); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(b0: false)); + WaistD2.EnumEleD().SetValuesD("吸盤", false); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(b0: false)); } public static ChaD Getクラーケン() { - WaistD 腰D2 = Uni.腰(); - ChestD obj = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD obj = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2763,14 +2763,14 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj.肩左接続(ShoulderD2); obj.肩右接続(ShoulderD2.Get逆()); 多足_蛸D 多足_蛸D2 = new 多足_蛸D(); - 腰D2.半身接続(多足_蛸D2); + WaistD2.半身接続(多足_蛸D2); 触手_軟D 触手_軟D2 = new 触手_軟D { 後足 = true @@ -2793,21 +2793,21 @@ namespace SlaveMatrix 多足_蛸D2.軟体外右接続(触手_軟D3.Get逆()); if (RNG.XS.NextBool()) { - 腰D2.EnumEleD().SetValuesD("紋柄", true); + WaistD2.EnumEleD().SetValuesD("紋柄", true); 多足_蛸D2.EnumEleD().SetValuesD<触手_触D>("柄", RNG.XS.NextBool()); } - 腰D2.EnumEleD().SetValuesD<双目D>("蛸目", RNG.XS.NextBool()); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(b0: false)); + WaistD2.EnumEleD().SetValuesD<双目D>("蛸目", RNG.XS.NextBool()); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(b0: false)); } public static ChaD Getセイレーン(int i) { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2824,10 +2824,10 @@ namespace SlaveMatrix 手_人D e4 = new 手_人D(); LowerArm_人D LowerArm_人D4 = new LowerArm_人D(); LowerArm_人D4.手接続(e4); - UpperArm_人D 上腕_人D4 = new UpperArm_人D(); - 上腕_人D4.LowerArm接続(LowerArm_人D4); + UpperArm_人D UpperArm_人D4 = new UpperArm_人D(); + UpperArm_人D4.LowerArm接続(LowerArm_人D4); ShoulderD ShoulderD4 = new ShoulderD(); - ShoulderD4.UpperArm接続(上腕_人D4); + ShoulderD4.UpperArm接続(UpperArm_人D4); ChestD2.肩左接続(ShoulderD4); ChestD2.肩右接続(ShoulderD4.Get逆()); } @@ -2840,22 +2840,22 @@ namespace SlaveMatrix シャープ = 1.0 }; LowerArm_鳥D3.手接続(e5); - UpperArm_鳥D 上腕_鳥D3 = new UpperArm_鳥D + UpperArm_鳥D UpperArm_鳥D3 = new UpperArm_鳥D { シャープ = 1.0 }; - 上腕_鳥D3.LowerArm接続(LowerArm_鳥D3); - ChestD2.翼上左接続(上腕_鳥D3); - ChestD2.翼上右接続(上腕_鳥D3.Get逆()); + UpperArm_鳥D3.LowerArm接続(LowerArm_鳥D3); + ChestD2.翼上左接続(UpperArm_鳥D3); + ChestD2.翼上右接続(UpperArm_鳥D3.Get逆()); 足_鳥D e6 = new 足_鳥D(); Leg_鳥D Leg_鳥D3 = new Leg_鳥D(); Leg_鳥D3.足接続(e6); 腿_鳥D 腿_鳥D3 = new 腿_鳥D(); 腿_鳥D3.Leg接続(Leg_鳥D3); - 腰D2.腿左接続(腿_鳥D3); - 腰D2.腿右接続(腿_鳥D3.Get逆()); - 腰D2.EnumEleD().SetValuesD<腰肌D>("獣毛", true); - 腰D2.尾接続(new 尾_鳥D()); + WaistD2.腿左接続(腿_鳥D3); + WaistD2.腿右接続(腿_鳥D3.Get逆()); + WaistD2.EnumEleD().SetValuesD<腰肌D>("獣毛", true); + WaistD2.尾接続(new 尾_鳥D()); break; } case 1: @@ -2863,10 +2863,10 @@ namespace SlaveMatrix 手_人D e3 = new 手_人D(); LowerArm_人D LowerArm_人D3 = new LowerArm_人D(); LowerArm_人D3.手接続(e3); - UpperArm_人D 上腕_人D3 = new UpperArm_人D(); - 上腕_人D3.LowerArm接続(LowerArm_人D3); + UpperArm_人D UpperArm_人D3 = new UpperArm_人D(); + UpperArm_人D3.LowerArm接続(LowerArm_人D3); ShoulderD ShoulderD3 = new ShoulderD(); - ShoulderD3.UpperArm接続(上腕_人D3); + ShoulderD3.UpperArm接続(UpperArm_人D3); ChestD2.肩左接続(ShoulderD3); ChestD2.肩右接続(ShoulderD3.Get逆()); 尾_魚D 尾_魚D2 = new 尾_魚D @@ -2878,26 +2878,26 @@ namespace SlaveMatrix 尾_魚D2.尾0_鱗右_鱗1_表示 = false; 尾_魚D2.尾0_鱗右_鱗2_表示 = false; 尾_魚D2.尾先接続(new 尾鰭_魚D()); - 腰D2.腿左接続(尾_魚D2); - 腰D2.腿右接続(尾_魚D2.Get逆()); - 腰D2.EnumEleD().SetValuesD("鱗", true); - 腰D2.EnumEleD().SetValuesD<腰肌D>("鱗", true); + WaistD2.腿左接続(尾_魚D2); + WaistD2.腿右接続(尾_魚D2.Get逆()); + WaistD2.EnumEleD().SetValuesD("鱗", true); + WaistD2.EnumEleD().SetValuesD<腰肌D>("鱗", true); break; } default: { - 腰D2.EnumEleD().SetValuesD<腰肌D>("獣毛", true); + WaistD2.EnumEleD().SetValuesD<腰肌D>("獣毛", true); 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); - 腰D2.半身接続(四足胸D2); + WaistD2.半身接続(四足胸D2); 四足胴D 四足胴D2 = Uni.四足胴(); 四足胸D2.胴接続(四足胴D2); 四足腰D 四足腰D2 = Uni.四足腰(); @@ -2910,11 +2910,11 @@ namespace SlaveMatrix LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D(); LowerArm_鳥D2.手接続(手_鳥D2); LowerArm_鳥D2.シャープ = 1.0; - UpperArm_鳥D 上腕_鳥D2 = new UpperArm_鳥D(); - 上腕_鳥D2.LowerArm接続(LowerArm_鳥D2); - 上腕_鳥D2.シャープ = 1.0; - 四足胸D2.翼上左接続(上腕_鳥D2); - 四足胸D2.翼上右接続(上腕_鳥D2.Get逆()); + UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D(); + UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2); + UpperArm_鳥D2.シャープ = 1.0; + 四足胸D2.翼上左接続(UpperArm_鳥D2); + 四足胸D2.翼上右接続(UpperArm_鳥D2.Get逆()); 足_鳥D e2 = new 足_鳥D(); Leg_鳥D Leg_鳥D2 = new Leg_鳥D(); Leg_鳥D2.足接続(e2); @@ -2924,23 +2924,23 @@ namespace SlaveMatrix 四足腰D2.腿右接続(腿_鳥D2.Get逆()); 四足腰D2.尾接続(new 尾_鳥D()); 四足胴D2.SetValuesD("獣毛", true); - 腰D2.EnumEleD().SetValuesD<性器_人D>("表示", false); - 腰D2.EnumEleD().SetValuesD<肛門_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD<性器_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD<肛門_人D>("表示", false); break; } } - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getユニコーン() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R1(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -2953,10 +2953,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); @@ -2968,10 +2968,10 @@ namespace SlaveMatrix 手_馬D e2 = new 手_馬D(); LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D(); LowerArm_蹄D2.手接続(e2); - UpperArm_蹄D 上腕_蹄D2 = new UpperArm_蹄D(); - 上腕_蹄D2.LowerArm接続(LowerArm_蹄D2); + UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D(); + UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2); 四足脇D 四足脇D2 = new 四足脇D(); - 四足脇D2.UpperArm接続(上腕_蹄D2); + 四足脇D2.UpperArm接続(UpperArm_蹄D2); 四足胸D2.脇左接続(四足脇D2); 四足胸D2.脇右接続(四足脇D2.Get逆()); 足_馬D e3 = new 足_馬D(); @@ -2997,7 +2997,7 @@ namespace SlaveMatrix public static ChaD Getモノケロス() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R1(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -3013,10 +3013,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); @@ -3032,10 +3032,10 @@ namespace SlaveMatrix 手_牛D e2 = new 手_牛D(); LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D(); LowerArm_蹄D2.手接続(e2); - UpperArm_蹄D 上腕_蹄D2 = new UpperArm_蹄D(); - 上腕_蹄D2.LowerArm接続(LowerArm_蹄D2); + UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D(); + UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2); 四足脇D 四足脇D2 = new 四足脇D(); - 四足脇D2.UpperArm接続(上腕_蹄D2); + 四足脇D2.UpperArm接続(UpperArm_蹄D2); 四足胸D2.脇左接続(四足脇D2); 四足胸D2.脇右接続(四足脇D2.Get逆()); 足_牛D e3 = new 足_牛D(); @@ -3064,7 +3064,7 @@ namespace SlaveMatrix public static ChaD Getアリコーン() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R1(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -3077,10 +3077,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); @@ -3098,20 +3098,20 @@ namespace SlaveMatrix シャープ = 手_鳥D2.シャープ }; LowerArm_鳥D2.手接続(手_鳥D2); - UpperArm_鳥D 上腕_鳥D2 = new UpperArm_鳥D + UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D { シャープ = LowerArm_鳥D2.シャープ }; - 上腕_鳥D2.LowerArm接続(LowerArm_鳥D2); - 四足胸D2.翼上左接続(上腕_鳥D2); - 四足胸D2.翼上右接続(上腕_鳥D2.Get逆()); + UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2); + 四足胸D2.翼上左接続(UpperArm_鳥D2); + 四足胸D2.翼上右接続(UpperArm_鳥D2.Get逆()); 手_馬D e2 = new 手_馬D(); LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D(); LowerArm_蹄D2.手接続(e2); - UpperArm_蹄D 上腕_蹄D2 = new UpperArm_蹄D(); - 上腕_蹄D2.LowerArm接続(LowerArm_蹄D2); + UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D(); + UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2); 四足脇D 四足脇D2 = new 四足脇D(); - 四足脇D2.UpperArm接続(上腕_蹄D2); + 四足脇D2.UpperArm接続(UpperArm_蹄D2); 四足胸D2.脇左接続(四足脇D2); 四足胸D2.脇右接続(四足脇D2.Get逆()); 足_馬D e3 = new 足_馬D(); @@ -3137,7 +3137,7 @@ namespace SlaveMatrix public static ChaD Getバイコーン() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD ChestD2 = obj.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -3155,10 +3155,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); @@ -3170,10 +3170,10 @@ namespace SlaveMatrix 手_馬D e2 = new 手_馬D(); LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D(); LowerArm_蹄D2.手接続(e2); - UpperArm_蹄D 上腕_蹄D2 = new UpperArm_蹄D(); - 上腕_蹄D2.LowerArm接続(LowerArm_蹄D2); + UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D(); + UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2); 四足脇D 四足脇D2 = new 四足脇D(); - 四足脇D2.UpperArm接続(上腕_蹄D2); + 四足脇D2.UpperArm接続(UpperArm_蹄D2); 四足胸D2.脇左接続(四足脇D2); 四足胸D2.脇右接続(四足脇D2.Get逆()); 足_馬D e3 = new 足_馬D(); @@ -3200,7 +3200,7 @@ namespace SlaveMatrix public static ChaD Getペガサス() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -3212,10 +3212,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); @@ -3233,20 +3233,20 @@ namespace SlaveMatrix シャープ = 手_鳥D2.シャープ }; LowerArm_鳥D2.手接続(手_鳥D2); - UpperArm_鳥D 上腕_鳥D2 = new UpperArm_鳥D + UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D { シャープ = LowerArm_鳥D2.シャープ }; - 上腕_鳥D2.LowerArm接続(LowerArm_鳥D2); - 四足胸D2.翼上左接続(上腕_鳥D2); - 四足胸D2.翼上右接続(上腕_鳥D2.Get逆()); + UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2); + 四足胸D2.翼上左接続(UpperArm_鳥D2); + 四足胸D2.翼上右接続(UpperArm_鳥D2.Get逆()); 手_馬D e2 = new 手_馬D(); LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D(); LowerArm_蹄D2.手接続(e2); - UpperArm_蹄D 上腕_蹄D2 = new UpperArm_蹄D(); - 上腕_蹄D2.LowerArm接続(LowerArm_蹄D2); + UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D(); + UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2); 四足脇D 四足脇D2 = new 四足脇D(); - 四足脇D2.UpperArm接続(上腕_蹄D2); + 四足脇D2.UpperArm接続(UpperArm_蹄D2); 四足胸D2.脇左接続(四足脇D2); 四足胸D2.脇右接続(四足脇D2.Get逆()); 足_馬D e3 = new 足_馬D(); @@ -3272,7 +3272,7 @@ namespace SlaveMatrix public static ChaD Getグリフォン() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -3284,10 +3284,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); @@ -3303,16 +3303,16 @@ namespace SlaveMatrix 手_鳥D 手_鳥D2 = new 手_鳥D(); LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D(); LowerArm_鳥D2.手接続(手_鳥D2); - UpperArm_鳥D 上腕_鳥D2 = new UpperArm_鳥D(); - 上腕_鳥D2.LowerArm接続(LowerArm_鳥D2); + UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D(); + UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2); if (RNG.XS.NextBool()) { 手_鳥D2.シャープ = 1.0; LowerArm_鳥D2.シャープ = 1.0; - 上腕_鳥D2.シャープ = 1.0; + UpperArm_鳥D2.シャープ = 1.0; } - 四足胸D2.翼上左接続(上腕_鳥D2); - 四足胸D2.翼上右接続(上腕_鳥D2.Get逆()); + 四足胸D2.翼上左接続(UpperArm_鳥D2); + 四足胸D2.翼上右接続(UpperArm_鳥D2.Get逆()); 四足胸D2.背中接続(new 背中_羽D()); 足_鳥D e2 = new 足_鳥D(); Leg_鳥D Leg_鳥D2 = new Leg_鳥D(); @@ -3345,7 +3345,7 @@ namespace SlaveMatrix public static ChaD Getヒッポグリフ() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -3357,10 +3357,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); @@ -3376,16 +3376,16 @@ namespace SlaveMatrix 手_鳥D 手_鳥D2 = new 手_鳥D(); LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D(); LowerArm_鳥D2.手接続(手_鳥D2); - UpperArm_鳥D 上腕_鳥D2 = new UpperArm_鳥D(); - 上腕_鳥D2.LowerArm接続(LowerArm_鳥D2); + UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D(); + UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2); if (RNG.XS.NextBool()) { 手_鳥D2.シャープ = 1.0; LowerArm_鳥D2.シャープ = 1.0; - 上腕_鳥D2.シャープ = 1.0; + UpperArm_鳥D2.シャープ = 1.0; } - 四足胸D2.翼上左接続(上腕_鳥D2); - 四足胸D2.翼上右接続(上腕_鳥D2.Get逆()); + 四足胸D2.翼上左接続(UpperArm_鳥D2); + 四足胸D2.翼上右接続(UpperArm_鳥D2.Get逆()); 四足胸D2.背中接続(new 背中_羽D()); 足_鳥D e2 = new 足_鳥D(); Leg_鳥D Leg_鳥D2 = new Leg_鳥D @@ -3423,8 +3423,8 @@ namespace SlaveMatrix public static ChaD Getキマイラ() { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -3445,14 +3445,14 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); - 腰D2.半身接続(四足胸D2); + WaistD2.半身接続(四足胸D2); 四足胴D 四足胴D2 = Uni.四足胴(); 四足胸D2.胴接続(四足胴D2); 四足腰D 四足腰D2 = Uni.四足腰(); @@ -3464,10 +3464,10 @@ namespace SlaveMatrix 手_獣D e2 = new 手_獣D(); LowerArm_獣D LowerArm_獣D2 = new LowerArm_獣D(); LowerArm_獣D2.手接続(e2); - UpperArm_獣D 上腕_獣D2 = new UpperArm_獣D(); - 上腕_獣D2.LowerArm接続(LowerArm_獣D2); + UpperArm_獣D UpperArm_獣D2 = new UpperArm_獣D(); + UpperArm_獣D2.LowerArm接続(LowerArm_獣D2); 四足脇D 四足脇D2 = new 四足脇D(); - 四足脇D2.UpperArm接続(上腕_獣D2); + 四足脇D2.UpperArm接続(UpperArm_獣D2); 四足胸D2.脇左接続(四足脇D2); 四足胸D2.脇右接続(四足脇D2.Get逆()); 足_牛D e3 = new 足_牛D(); @@ -3478,24 +3478,24 @@ namespace SlaveMatrix 四足腰D2.腿左接続(腿_蹄D2); 四足腰D2.腿右接続(腿_蹄D2.Get逆()); 四足腰D2.尾接続(new 尾_蛇D()); - 腰D2.EnumEleD().SetValuesD("獣性", true); - 腰D2.EnumEleD().SetValuesD<手_人D>("配色指定", 配色指定.B0); - 腰D2.EnumEleD().SetValuesD<頬肌D>("髭", 頭D2.鼻_接続.IsEleD<鼻_獣D>()); - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); - 腰D2.EnumEleD().SetValuesD<性器_人D>("表示", false); - 腰D2.EnumEleD().SetValuesD<肛門_人D>("表示", false); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(b0: false)); + WaistD2.EnumEleD().SetValuesD("獣性", true); + WaistD2.EnumEleD().SetValuesD<手_人D>("配色指定", 配色指定.B0); + WaistD2.EnumEleD().SetValuesD<頬肌D>("髭", 頭D2.鼻_接続.IsEleD<鼻_獣D>()); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD<性器_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD<肛門_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(b0: false)); } public static ChaD Getスフィンクス(bool b) { - WaistD 腰D2 = Uni.腰(); - TorsoD e = 腰D2.Set胴(); + WaistD WaistD2 = Uni.Waist(); + TorsoD e = WaistD2.Set胴(); ChestD ChestD2 = e.SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -3507,7 +3507,7 @@ namespace SlaveMatrix if (b) { EleD e2 = (RNG.XS.NextBool() ? ((尾D)new 尾_牛D()) : ((尾D)new 尾_蛇D())); - 腰D2.尾接続(e2); + WaistD2.尾接続(e2); ChestD2.背中接続(new 背中_羽D { 毛 = true @@ -3515,10 +3515,10 @@ namespace SlaveMatrix 手_鳥D e3 = new 手_鳥D(); LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D(); LowerArm_鳥D2.手接続(e3); - UpperArm_鳥D 上腕_鳥D2 = new UpperArm_鳥D(); - 上腕_鳥D2.LowerArm接続(LowerArm_鳥D2); + UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D(); + UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_鳥D2); + ShoulderD2.UpperArm接続(UpperArm_鳥D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); 手_獣D e4 = new 手_獣D @@ -3530,11 +3530,11 @@ namespace SlaveMatrix 尺度B = 0.9 }; LowerArm_獣D2.手接続(e4); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_獣D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_獣D2); ShoulderD ShoulderD3 = new ShoulderD(); - ShoulderD3.UpperArm接続(上腕_人D2); - 上腕_人D2.EnumEleD().SetValuesD("獣性", true); + ShoulderD3.UpperArm接続(UpperArm_人D2); + UpperArm_人D2.EnumEleD().SetValuesD("獣性", true); ChestD2.肩左接続(ShoulderD3); ChestD2.肩右接続(ShoulderD3.Get逆()); 足_獣D e5 = new 足_獣D(); @@ -3542,26 +3542,26 @@ namespace SlaveMatrix Leg_獣D2.足接続(e5); 腿_獣D 腿_獣D2 = new 腿_獣D(); 腿_獣D2.Leg接続(Leg_獣D2); - 腰D2.腿左接続(腿_獣D2); - 腰D2.腿右接続(腿_獣D2.Get逆()); + WaistD2.腿左接続(腿_獣D2); + WaistD2.腿右接続(腿_獣D2.Get逆()); ChestD2.肌_接続.SetValuesD<胸毛D>("表示", true); ChestD2.SetValuesD("獣性", true); e.SetValuesD("獣性", true); - 腰D2.SetValuesD("獣性", true); + WaistD2.SetValuesD("獣性", true); } else { 手_鳥D e6 = new 手_鳥D(); LowerArm_鳥D LowerArm_鳥D3 = new LowerArm_鳥D(); LowerArm_鳥D3.手接続(e6); - UpperArm_鳥D 上腕_鳥D3 = new UpperArm_鳥D(); - 上腕_鳥D3.LowerArm接続(LowerArm_鳥D3); + UpperArm_鳥D UpperArm_鳥D3 = new UpperArm_鳥D(); + UpperArm_鳥D3.LowerArm接続(LowerArm_鳥D3); ShoulderD ShoulderD4 = new ShoulderD(); - ShoulderD4.UpperArm接続(上腕_鳥D3); + ShoulderD4.UpperArm接続(UpperArm_鳥D3); ChestD2.肩左接続(ShoulderD4); ChestD2.肩右接続(ShoulderD4.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); - 腰D2.半身接続(四足胸D2); + WaistD2.半身接続(四足胸D2); 四足胴D 四足胴D2 = Uni.四足胴(); 四足胸D2.胴接続(四足胴D2); 四足腰D 四足腰D2 = Uni.四足腰(); @@ -3573,10 +3573,10 @@ namespace SlaveMatrix 手_獣D e7 = new 手_獣D(); LowerArm_獣D LowerArm_獣D3 = new LowerArm_獣D(); LowerArm_獣D3.手接続(e7); - UpperArm_獣D 上腕_獣D2 = new UpperArm_獣D(); - 上腕_獣D2.LowerArm接続(LowerArm_獣D3); + UpperArm_獣D UpperArm_獣D2 = new UpperArm_獣D(); + UpperArm_獣D2.LowerArm接続(LowerArm_獣D3); 四足脇D 四足脇D2 = new 四足脇D(); - 四足脇D2.UpperArm接続(上腕_獣D2); + 四足脇D2.UpperArm接続(UpperArm_獣D2); 四足胸D2.脇左接続(四足脇D2); 四足胸D2.脇右接続(四足脇D2.Get逆()); 足_獣D e8 = new 足_獣D(); @@ -3590,22 +3590,22 @@ namespace SlaveMatrix 四足腰D2.尾接続(e2); 四足胴D2.SetValuesD("獣毛", true); 四足胸D2.肌_接続.SetValuesD<胸毛D>("表示", true); - 腰D2.EnumEleD().SetValuesD<性器_人D>("表示", false); - 腰D2.EnumEleD().SetValuesD<肛門_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD<性器_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD<肛門_人D>("表示", false); } - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); - 腰D2.EnumEleD().SetValuesD<腰肌D>("獣性", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD<腰肌D>("獣性", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getレオントケンタウレ() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD ChestD2 = obj.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -3619,10 +3619,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); @@ -3638,10 +3638,10 @@ namespace SlaveMatrix 手_獣D e2 = new 手_獣D(); LowerArm_獣D LowerArm_獣D2 = new LowerArm_獣D(); LowerArm_獣D2.手接続(e2); - UpperArm_獣D 上腕_獣D2 = new UpperArm_獣D(); - 上腕_獣D2.LowerArm接続(LowerArm_獣D2); + UpperArm_獣D UpperArm_獣D2 = new UpperArm_獣D(); + UpperArm_獣D2.LowerArm接続(LowerArm_獣D2); 四足脇D 四足脇D2 = new 四足脇D(); - 四足脇D2.UpperArm接続(上腕_獣D2); + 四足脇D2.UpperArm接続(UpperArm_獣D2); 四足胸D2.脇左接続(四足脇D2); 四足胸D2.脇右接続(四足脇D2.Get逆()); 足_獣D e3 = new 足_獣D(); @@ -3670,8 +3670,8 @@ namespace SlaveMatrix public static ChaD Getティグリスケンタウレ() { - WaistD 腰D2 = Uni.腰(); - ChestD obj = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD obj = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -3684,14 +3684,14 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj.肩左接続(ShoulderD2); obj.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); - 腰D2.半身接続(四足胸D2); + WaistD2.半身接続(四足胸D2); 四足胴D 四足胴D2 = Uni.四足胴(); 四足胸D2.胴接続(四足胴D2); 四足腰D 四足腰D2 = Uni.四足腰(); @@ -3699,10 +3699,10 @@ namespace SlaveMatrix 手_獣D e2 = new 手_獣D(); LowerArm_獣D LowerArm_獣D2 = new LowerArm_獣D(); LowerArm_獣D2.手接続(e2); - UpperArm_獣D 上腕_獣D2 = new UpperArm_獣D(); - 上腕_獣D2.LowerArm接続(LowerArm_獣D2); + UpperArm_獣D UpperArm_獣D2 = new UpperArm_獣D(); + UpperArm_獣D2.LowerArm接続(LowerArm_獣D2); 四足脇D 四足脇D2 = new 四足脇D(); - 四足脇D2.UpperArm接続(上腕_獣D2); + 四足脇D2.UpperArm接続(UpperArm_獣D2); 四足胸D2.脇左接続(四足脇D2); 四足胸D2.脇右接続(四足脇D2.Get逆()); 足_獣D e3 = new 足_獣D(); @@ -3713,40 +3713,40 @@ namespace SlaveMatrix 四足腰D2.腿左接続(腿_獣D2); 四足腰D2.腿右接続(腿_獣D2.Get逆()); 四足腰D2.尾接続(new 尾_猫D()); - 腰D2.EnumEleD().SetValuesD("獣性", true); - 腰D2.EnumEleD().SetValuesD("配色指定", 配色指定.B0); - 腰D2.EnumEleD().SetValuesD<手_人D>("配色指定", 配色指定.B0); + WaistD2.EnumEleD().SetValuesD("獣性", true); + WaistD2.EnumEleD().SetValuesD("配色指定", 配色指定.B0); + WaistD2.EnumEleD().SetValuesD<手_人D>("配色指定", 配色指定.B0); if (RNG.XS.NextBool()) { - 腰D2.EnumEleD().SetValuesD<獣耳D>("配色指定", 配色指定.T0); - 腰D2.EnumEleD().SetValuesD<尾_猫D>("配色指定", 配色指定.T0); + WaistD2.EnumEleD().SetValuesD<獣耳D>("配色指定", 配色指定.T0); + WaistD2.EnumEleD().SetValuesD<尾_猫D>("配色指定", 配色指定.T0); } else { - 腰D2.EnumEleD().SetValuesD<獣耳D>("配色指定", 配色指定.T1); - 腰D2.EnumEleD().SetValuesD<尾_猫D>("配色指定", 配色指定.T1); + WaistD2.EnumEleD().SetValuesD<獣耳D>("配色指定", 配色指定.T1); + WaistD2.EnumEleD().SetValuesD<尾_猫D>("配色指定", 配色指定.T1); } 四足胸D2.肌_接続.SetValuesD("胸毛", false); - 腰D2.EnumEleD().SetValuesD("虎", true); - 腰D2.EnumEleD().SetValuesD<頬肌D>("隈取", true); - 腰D2.EnumEleD().SetValuesD<頬肌D>("獣性", false); - 腰D2.EnumEleD().SetValuesD("淫", true); - 腰D2.EnumEleD().SetValuesD("ハート", false); - 腰D2.EnumEleD().SetValuesD<頬肌D>("髭", 頭D2.鼻_接続.IsEleD<鼻_獣D>()); - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); - 腰D2.EnumEleD().SetValuesD<性器_人D>("表示", false); - 腰D2.EnumEleD().SetValuesD<肛門_人D>("表示", false); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.EnumEleD().SetValuesD("虎", true); + WaistD2.EnumEleD().SetValuesD<頬肌D>("隈取", true); + WaistD2.EnumEleD().SetValuesD<頬肌D>("獣性", false); + WaistD2.EnumEleD().SetValuesD("淫", true); + WaistD2.EnumEleD().SetValuesD("ハート", false); + WaistD2.EnumEleD().SetValuesD<頬肌D>("髭", 頭D2.鼻_接続.IsEleD<鼻_獣D>()); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD<性器_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD<肛門_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getパンテーラケンタウレ() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -3760,10 +3760,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); @@ -3775,10 +3775,10 @@ namespace SlaveMatrix 手_獣D e2 = new 手_獣D(); LowerArm_獣D LowerArm_獣D2 = new LowerArm_獣D(); LowerArm_獣D2.手接続(e2); - UpperArm_獣D 上腕_獣D2 = new UpperArm_獣D(); - 上腕_獣D2.LowerArm接続(LowerArm_獣D2); + UpperArm_獣D UpperArm_獣D2 = new UpperArm_獣D(); + UpperArm_獣D2.LowerArm接続(LowerArm_獣D2); 四足脇D 四足脇D2 = new 四足脇D(); - 四足脇D2.UpperArm接続(上腕_獣D2); + 四足脇D2.UpperArm接続(UpperArm_獣D2); 四足胸D2.脇左接続(四足脇D2); 四足胸D2.脇右接続(四足脇D2.Get逆()); 足_獣D e3 = new 足_獣D(); @@ -3810,7 +3810,7 @@ namespace SlaveMatrix public static ChaD Getチータケンタウレ() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -3824,10 +3824,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); double num = 0.95; @@ -3841,13 +3841,13 @@ namespace SlaveMatrix 手_獣D e2 = new 手_獣D(); LowerArm_獣D LowerArm_獣D2 = new LowerArm_獣D(); LowerArm_獣D2.手接続(e2); - UpperArm_獣D 上腕_獣D2 = new UpperArm_獣D(); - 上腕_獣D2.LowerArm接続(LowerArm_獣D2); + UpperArm_獣D UpperArm_獣D2 = new UpperArm_獣D(); + UpperArm_獣D2.LowerArm接続(LowerArm_獣D2); 四足脇D 四足脇D2 = new 四足脇D(); - 四足脇D2.UpperArm接続(上腕_獣D2); + 四足脇D2.UpperArm接続(UpperArm_獣D2); num = 1.035; LowerArm_獣D2.EnumEleD().SetValuesD("尺度YB", num); - 上腕_獣D2.尺度XB = num; + UpperArm_獣D2.尺度XB = num; 四足胸D2.脇左接続(四足脇D2); 四足胸D2.脇右接続(四足脇D2.Get逆()); 足_獣D e3 = new 足_獣D(); @@ -3887,7 +3887,7 @@ namespace SlaveMatrix public static ChaD Getウェアドラゴンフライ() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -3910,10 +3910,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); obj2.肩左接続(ShoulderD2.Copy()); @@ -3950,7 +3950,7 @@ namespace SlaveMatrix public static ChaD Getウェアビートル() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -3971,10 +3971,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); obj2.肩左接続(ShoulderD2.Copy()); @@ -4012,7 +4012,7 @@ namespace SlaveMatrix public static ChaD Getウェアスタッグビートル() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -4037,10 +4037,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); obj2.肩左接続(ShoulderD2.Copy()); @@ -4077,7 +4077,7 @@ namespace SlaveMatrix public static ChaD Getウェアマンティス() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); TorsoD obj2 = obj.Set胴(); ChestD obj3 = obj2.SetChestR(); HeadD 頭D2 = obj3.Set首().Set頭R(); @@ -4098,10 +4098,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); LowerArm_人D2.虫鎌接続(new 虫鎌D()); obj3.肩左接続(ShoulderD2); obj3.肩右接続(ShoulderD2.Get逆()); @@ -4139,8 +4139,8 @@ namespace SlaveMatrix public static ChaD Getエキドナ() { - WaistD 腰D2 = Uni.腰(); - ChestD obj = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD obj = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4158,10 +4158,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj.肩左接続(ShoulderD2); obj.肩右接続(ShoulderD2.Get逆()); 手_鳥D 手_鳥D2 = new 手_鳥D @@ -4173,15 +4173,15 @@ namespace SlaveMatrix シャープ = 手_鳥D2.シャープ }; LowerArm_鳥D2.手接続(手_鳥D2); - UpperArm_鳥D 上腕_鳥D2 = new UpperArm_鳥D + UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D { シャープ = LowerArm_鳥D2.シャープ }; - 上腕_鳥D2.LowerArm接続(LowerArm_鳥D2); - obj.翼上左接続(上腕_鳥D2); - obj.翼上右接続(上腕_鳥D2.Get逆()); + UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2); + obj.翼上左接続(UpperArm_鳥D2); + obj.翼上右接続(UpperArm_鳥D2.Get逆()); 長物_蛇D 長物_蛇D2 = new 長物_蛇D(); - 腰D2.半身接続(長物_蛇D2); + WaistD2.半身接続(長物_蛇D2); Torso_蛇D 胴_蛇D2 = new Torso_蛇D(); 長物_蛇D2.胴接続(胴_蛇D2); for (int i = 0; i < 45; i++) @@ -4189,20 +4189,20 @@ namespace SlaveMatrix 胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D()); } 胴_蛇D2.Torso接続(RNG.XS.NextBool() ? ((尾D)new 尾_ヘD()) : ((尾D)new 尾_ガD())); - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); - 腰D2.EnumEleD().SetValuesD<舌_長D>("股舌表示", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(b0: false)); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD<舌_長D>("股舌表示", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(b0: false)); } public static ChaD Getゴルゴン() { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); BackHair0_肢系D 後髪0_肢系D2 = new BackHair0_肢系D(); @@ -4239,14 +4239,14 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); - 腰D2.半身接続(四足胸D2); + WaistD2.半身接続(四足胸D2); 四足胴D 四足胴D2 = Uni.四足胴(); 四足胸D2.胴接続(四足胴D2); 四足腰D 四足腰D2 = Uni.四足腰(); @@ -4260,13 +4260,13 @@ namespace SlaveMatrix シャープ = 手_鳥D2.シャープ }; LowerArm_鳥D2.手接続(手_鳥D2); - UpperArm_鳥D 上腕_鳥D2 = new UpperArm_鳥D + UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D { シャープ = LowerArm_鳥D2.シャープ }; - 上腕_鳥D2.LowerArm接続(LowerArm_鳥D2); - 四足胸D2.翼上左接続(上腕_鳥D2); - 四足胸D2.翼上右接続(上腕_鳥D2.Get逆()); + UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2); + 四足胸D2.翼上左接続(UpperArm_鳥D2); + 四足胸D2.翼上右接続(UpperArm_鳥D2.Get逆()); 足_馬D e2 = new 足_馬D(); Leg_蹄D Leg_蹄D2 = new Leg_蹄D(); Leg_蹄D2.足接続(e2); @@ -4275,24 +4275,24 @@ namespace SlaveMatrix 四足腰D2.腿左接続(腿_蹄D2); 四足腰D2.腿右接続(腿_蹄D2.Get逆()); 四足腰D2.尾接続(new 尾_馬D()); - 腰D2.EnumEleD().SetValuesD("竜性", true); - 腰D2.EnumEleD().SetValuesD("竜性", true); - 腰D2.EnumEleD().SetValuesD<手_人D>("鱗", true); - 腰D2.EnumEleD().SetValuesD<手_人D>("配色", 配色指定.S0); - 腰D2.EnumEleD().SetValuesD<性器_人D>("表示", false); - 腰D2.EnumEleD().SetValuesD<肛門_人D>("表示", false); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(b0: false)); + WaistD2.EnumEleD().SetValuesD("竜性", true); + WaistD2.EnumEleD().SetValuesD("竜性", true); + WaistD2.EnumEleD().SetValuesD<手_人D>("鱗", true); + WaistD2.EnumEleD().SetValuesD<手_人D>("配色", 配色指定.S0); + WaistD2.EnumEleD().SetValuesD<性器_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD<肛門_人D>("表示", false); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(b0: false)); } public static ChaD Getヒュドラ() { - WaistD 腰D2 = Uni.腰(); - HeadD 頭D2 = 腰D2.Set胴().SetChestR().Set首() + WaistD WaistD2 = Uni.Waist(); + HeadD 頭D2 = WaistD2.Set胴().SetChestR().Set首() .Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); BackHair0_肢系D 後髪0_肢系D2 = new BackHair0_肢系D(); @@ -4321,7 +4321,7 @@ namespace SlaveMatrix 頭頂_宇D2.頭部後接続(new 頭頂後_宇D()); 頭D2.頭頂接続(頭頂_宇D2); 長物_蛇D 長物_蛇D2 = new 長物_蛇D(); - 腰D2.半身接続(長物_蛇D2); + WaistD2.半身接続(長物_蛇D2); Torso_蛇D 胴_蛇D2 = new Torso_蛇D(); 長物_蛇D2.胴接続(胴_蛇D2); for (int i = 0; i < 45; i++) @@ -4329,21 +4329,21 @@ namespace SlaveMatrix 胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D()); } 胴_蛇D2.Torso接続(new 尾_ヘD()); - 腰D2.EnumEleD().SetValuesD("竜性", true); - 腰D2.EnumEleD().SetValuesD<腰肌D>("竜性", false); - 腰D2.EnumEleD().SetValuesD<舌_長D>("股舌表示", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(b0: false)); + WaistD2.EnumEleD().SetValuesD("竜性", true); + WaistD2.EnumEleD().SetValuesD<腰肌D>("竜性", false); + WaistD2.EnumEleD().SetValuesD<舌_長D>("股舌表示", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(b0: false)); } public static ChaD Getウロボロス() { - WaistD 腰D2 = Uni.腰(); - HeadD 頭D2 = 腰D2.Set胴().SetChestR().Set首() + WaistD WaistD2 = Uni.Waist(); + HeadD 頭D2 = WaistD2.Set胴().SetChestR().Set首() .Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4358,7 +4358,7 @@ namespace SlaveMatrix 顔面_甲D e = new 顔面_甲D(); 頭D2.顔面接続(e); 長物_蛇D 長物_蛇D2 = new 長物_蛇D(); - 腰D2.半身接続(長物_蛇D2); + WaistD2.半身接続(長物_蛇D2); Torso_蛇D 胴_蛇D2 = new Torso_蛇D(); 長物_蛇D2.胴接続(胴_蛇D2); for (int i = 0; i < 40; i++) @@ -4366,22 +4366,22 @@ namespace SlaveMatrix 胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D()); } 胴_蛇D2.Torso接続(new 尾_ヘD()); - 腰D2.EnumEleD().SetValuesD("竜性", true); - 腰D2.EnumEleD().SetValuesD<腰肌D>("竜性", false); - 腰D2.EnumEleD().SetValuesD("コア1", true); - 腰D2.EnumEleD().SetValuesD<舌_長D>("股舌表示", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(b0: false)); + WaistD2.EnumEleD().SetValuesD("竜性", true); + WaistD2.EnumEleD().SetValuesD<腰肌D>("竜性", false); + WaistD2.EnumEleD().SetValuesD("コア1", true); + WaistD2.EnumEleD().SetValuesD<舌_長D>("股舌表示", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(b0: false)); } public static ChaD Getカッパ() { - WaistD 腰D2 = Uni.腰(); - ChestD obj = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD obj = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4392,10 +4392,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj.肩左接続(ShoulderD2); obj.肩右接続(ShoulderD2.Get逆()); 頭D2.頭頂接続(new 頭頂_皿D()); @@ -4408,29 +4408,29 @@ namespace SlaveMatrix Leg_人D2.足接続(e2); 腿_人D 腿_人D2 = new 腿_人D(); 腿_人D2.Leg接続(Leg_人D2); - 腰D2.腿左接続(腿_人D2); - 腰D2.腿右接続(腿_人D2.Get逆()); + WaistD2.腿左接続(腿_人D2); + WaistD2.腿右接続(腿_人D2.Get逆()); if (RNG.XS.NextBool()) { EleD e3 = new 尾_短D(); - 腰D2.尾接続(e3); + WaistD2.尾接続(e3); } - 腰D2.EnumEleD().SetValuesD("腹板", true); - 腰D2.EnumEleD().SetValuesD<胸腹板D>("表示", true); - 腰D2.EnumEleD().SetValuesD<胴腹板D>("表示", true); - 腰D2.EnumEleD().SetValuesD<ボテ腹板D>("表示", false); - 腰D2.EnumEleD().SetValuesD("水掻", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(b0: false)); + WaistD2.EnumEleD().SetValuesD("腹板", true); + WaistD2.EnumEleD().SetValuesD<胸腹板D>("表示", true); + WaistD2.EnumEleD().SetValuesD<胴腹板D>("表示", true); + WaistD2.EnumEleD().SetValuesD<ボテ腹板D>("表示", false); + WaistD2.EnumEleD().SetValuesD("水掻", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(b0: false)); } public static ChaD Getムカデジョウロウ() { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4460,10 +4460,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); if (RNG.XS.NextBool()) @@ -4474,7 +4474,7 @@ namespace SlaveMatrix ChestD2.肩右接続(ShoulderD2.Get逆()); } 長物_蟲D 長物_蟲D2 = new 長物_蟲D(); - 腰D2.半身接続(長物_蟲D2); + WaistD2.半身接続(長物_蟲D2); eleD = new 節足_足百D(); 長物_蟲D2.左0接続(eleD); 長物_蟲D2.右0接続(eleD.Get逆()); @@ -4505,19 +4505,19 @@ namespace SlaveMatrix 尾_蟲D2.尾左接続(節尾_曳航D2); 尾_蟲D2.尾右接続(節尾_曳航D2.Get逆()); 胴_蟲D2.Torso接続(尾_蟲D2); - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getカーバンクル() { - WaistD 腰D2 = Uni.腰(); - ChestD obj = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD obj = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = obj.Set首().Set頭R1(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4531,7 +4531,7 @@ namespace SlaveMatrix }; eleD.頭頂左接続(eleD2); eleD.頭頂右接続(eleD2.Get逆()); - 腰D2.尾接続(new 尾_馬D()); + WaistD2.尾接続(new 尾_馬D()); obj.背中接続(new 背中_羽D { 毛 = true @@ -4539,10 +4539,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj.肩左接続(ShoulderD2); obj.肩右接続(ShoulderD2.Get逆()); 足_獣D e2 = new 足_獣D(); @@ -4550,26 +4550,26 @@ namespace SlaveMatrix Leg_獣D2.足接続(e2); 腿_獣D 腿_獣D2 = new 腿_獣D(); 腿_獣D2.Leg接続(Leg_獣D2); - 腰D2.腿左接続(腿_獣D2); - 腰D2.腿右接続(腿_獣D2.Get逆()); - 腰D2.EnumEleD().SetValuesD("獣性", true); - 腰D2.EnumEleD().SetValuesD("秘石", true); - 腰D2.EnumEleD().SetValuesD("配色指定", 配色指定.B0); - 腰D2.EnumEleD().SetValuesD<手_人D>("配色指定", 配色指定.B0); - 腰D2.EnumEleD().SetValuesD<頬肌D>("髭", 頭D2.鼻_接続.IsEleD<鼻_獣D>()); - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(b0: false)); + WaistD2.腿左接続(腿_獣D2); + WaistD2.腿右接続(腿_獣D2.Get逆()); + WaistD2.EnumEleD().SetValuesD("獣性", true); + WaistD2.EnumEleD().SetValuesD("秘石", true); + WaistD2.EnumEleD().SetValuesD("配色指定", 配色指定.B0); + WaistD2.EnumEleD().SetValuesD<手_人D>("配色指定", 配色指定.B0); + WaistD2.EnumEleD().SetValuesD<頬肌D>("髭", 頭D2.鼻_接続.IsEleD<鼻_獣D>()); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(b0: false)); } public static ChaD Getバジリスク() { - WaistD 腰D2 = Uni.腰(); - TorsoD obj = 腰D2.Set胴(); + WaistD WaistD2 = Uni.Waist(); + TorsoD obj = WaistD2.Set胴(); HeadD 頭D2 = obj.SetChestR().Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4593,15 +4593,15 @@ namespace SlaveMatrix シャープ = 手_鳥D2.シャープ }; LowerArm_鳥D2.手接続(手_鳥D2); - UpperArm_鳥D 上腕_鳥D2 = new UpperArm_鳥D + UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D { シャープ = LowerArm_鳥D2.シャープ }; - 上腕_鳥D2.LowerArm接続(LowerArm_鳥D2); - obj.翼左接続(上腕_鳥D2); - obj.翼右接続(上腕_鳥D2.Get逆()); + UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2); + obj.翼左接続(UpperArm_鳥D2); + obj.翼右接続(UpperArm_鳥D2.Get逆()); 長物_蛇D 長物_蛇D2 = new 長物_蛇D(); - 腰D2.半身接続(長物_蛇D2); + WaistD2.半身接続(長物_蛇D2); 足_鳥D e = new 足_鳥D { 尺度B = 1.1 @@ -4616,8 +4616,8 @@ namespace SlaveMatrix 尺度B = 1.1 }; 四足脇D2.UpperArm接続(Leg_竜D2); - 腰D2.翼左接続(四足脇D2); - 腰D2.翼右接続(四足脇D2.Get逆()); + WaistD2.翼左接続(四足脇D2); + WaistD2.翼右接続(四足脇D2.Get逆()); Torso_蛇D 胴_蛇D2 = new Torso_蛇D(); 長物_蛇D2.胴接続(胴_蛇D2); for (int i = 0; i < 30; i++) @@ -4625,21 +4625,21 @@ namespace SlaveMatrix 胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D()); } 胴_蛇D2.Torso接続(new 尾_ヘD()); - 腰D2.EnumEleD().SetValuesD("竜性", true); - 腰D2.EnumEleD().SetValuesD<腰肌D>("竜性", false); - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(b0: false)); + WaistD2.EnumEleD().SetValuesD("竜性", true); + WaistD2.EnumEleD().SetValuesD<腰肌D>("竜性", false); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(b0: false)); } public static ChaD Getコカトリス() { - WaistD 腰D2 = Uni.腰(); - TorsoD obj = 腰D2.Set胴(); + WaistD WaistD2 = Uni.Waist(); + TorsoD obj = WaistD2.Set胴(); ChestD ChestD2 = obj.SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -4651,16 +4651,16 @@ namespace SlaveMatrix 手_蝙D e = new 手_蝙D(); LowerArm_蝙D LowerArm_蝙D2 = new LowerArm_蝙D(); LowerArm_蝙D2.手接続(e); - UpperArm_蝙D 上腕_蝙D2 = new UpperArm_蝙D(); - 上腕_蝙D2.LowerArm接続(LowerArm_蝙D2); - obj.翼左接続(上腕_蝙D2); - obj.翼右接続(上腕_蝙D2.Get逆()); + UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D(); + UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2); + obj.翼左接続(UpperArm_蝙D2); + obj.翼右接続(UpperArm_蝙D2.Get逆()); ChestD2.背中接続(new 背中_羽D { 毛 = true }); 長物_蛇D 長物_蛇D2 = new 長物_蛇D(); - 腰D2.半身接続(長物_蛇D2); + WaistD2.半身接続(長物_蛇D2); 足_鳥D e2 = new 足_鳥D { 尺度B = 1.1 @@ -4675,8 +4675,8 @@ namespace SlaveMatrix 尺度B = 1.1 }; 四足脇D2.UpperArm接続(Leg_竜D2); - 腰D2.翼左接続(四足脇D2); - 腰D2.翼右接続(四足脇D2.Get逆()); + WaistD2.翼左接続(四足脇D2); + WaistD2.翼右接続(四足脇D2.Get逆()); Torso_蛇D 胴_蛇D2 = new Torso_蛇D(); 長物_蛇D2.胴接続(胴_蛇D2); for (int i = 0; i < 30; i++) @@ -4684,22 +4684,22 @@ namespace SlaveMatrix 胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D()); } 胴_蛇D2.Torso接続(new 尾_ヘD()); - 腰D2.EnumEleD().SetValuesD("獣性", true); - 腰D2.EnumEleD().SetValuesD("竜性", true); - 腰D2.EnumEleD().SetValuesD<腰肌D>("竜性", false); - 腰D2.EnumEleD().SetValuesD<頬肌D>("髭", false); - 腰D2.EnumEleD().SetValuesD<口_通常D>("牙", true); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(b0: false)); + WaistD2.EnumEleD().SetValuesD("獣性", true); + WaistD2.EnumEleD().SetValuesD("竜性", true); + WaistD2.EnumEleD().SetValuesD<腰肌D>("竜性", false); + WaistD2.EnumEleD().SetValuesD<頬肌D>("髭", false); + WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(b0: false)); } public static ChaD Getカトブレパス() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -4717,10 +4717,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 四足胸D 四足胸D2 = Uni.四足胸(); @@ -4732,10 +4732,10 @@ namespace SlaveMatrix 手_牛D e2 = new 手_牛D(); LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D(); LowerArm_蹄D2.手接続(e2); - UpperArm_蹄D 上腕_蹄D2 = new UpperArm_蹄D(); - 上腕_蹄D2.LowerArm接続(LowerArm_蹄D2); + UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D(); + UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2); 四足脇D 四足脇D2 = new 四足脇D(); - 四足脇D2.UpperArm接続(上腕_蹄D2); + 四足脇D2.UpperArm接続(UpperArm_蹄D2); 四足胸D2.脇左接続(四足脇D2); 四足胸D2.脇右接続(四足脇D2.Get逆()); 足_牛D e3 = new 足_牛D(); @@ -4762,8 +4762,8 @@ namespace SlaveMatrix public static ChaD Getミノタウロス() { - WaistD 腰D2 = Uni.腰(); - ChestD ChestD2 = 腰D2.Set胴().SetChestR(); + WaistD WaistD2 = Uni.Waist(); + ChestD ChestD2 = WaistD2.Set胴().SetChestR(); HeadD 頭D2 = ChestD2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4783,10 +4783,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); ChestD2.肩左接続(ShoulderD2); ChestD2.肩右接続(ShoulderD2.Get逆()); 足_人D e2 = new 足_人D(); @@ -4794,28 +4794,28 @@ namespace SlaveMatrix Leg_人D2.足接続(e2); 腿_人D 腿_人D2 = new 腿_人D(); 腿_人D2.Leg接続(Leg_人D2); - 腰D2.腿左接続(腿_人D2); - 腰D2.腿右接続(腿_人D2.Get逆()); - 腰D2.尾接続(new 尾_牛D()); - 腰D2.EnumEleD().SetValuesD("獣性", true); - 腰D2.EnumEleD().SetValuesD<頬肌D>("髭", false); - 腰D2.EnumEleD().SetValuesD<手_人D>("肉球", false); - 腰D2.EnumEleD().SetValuesD("獣毛2", false); - 腰D2.EnumEleD().SetValuesD("配色指定", 配色指定.B0); - 腰D2.EnumEleD().SetValuesD("配色指定", 配色指定.B0); - 腰D2.EnumEleD().SetValuesD<足_人D>("配色指定", 配色指定.B0); - 腰D2.EnumEleD().SetValuesD("バスト", 1.0); - 腰D2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); - 腰D2.EnumEleD().SetValuesD("身長", 頭D2.目高); - 腰D2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); - 腰D2.SetLowerHair(); - 腰D2.AdjustScale(頭D2); - return new ChaD(腰D2, new 体色(RNG.XS.NextBool())); + WaistD2.腿左接続(腿_人D2); + WaistD2.腿右接続(腿_人D2.Get逆()); + WaistD2.尾接続(new 尾_牛D()); + WaistD2.EnumEleD().SetValuesD("獣性", true); + WaistD2.EnumEleD().SetValuesD<頬肌D>("髭", false); + WaistD2.EnumEleD().SetValuesD<手_人D>("肉球", false); + WaistD2.EnumEleD().SetValuesD("獣毛2", false); + WaistD2.EnumEleD().SetValuesD("配色指定", 配色指定.B0); + WaistD2.EnumEleD().SetValuesD("配色指定", 配色指定.B0); + WaistD2.EnumEleD().SetValuesD<足_人D>("配色指定", 配色指定.B0); + WaistD2.EnumEleD().SetValuesD("バスト", 1.0); + WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); + WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高); + WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8)); + WaistD2.SetLowerHair(); + WaistD2.AdjustScale(頭D2); + return new ChaD(WaistD2, new 体色(RNG.XS.NextBool())); } public static ChaD Getリリン() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -4827,10 +4827,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 足_人D e2 = new 足_人D(); @@ -4850,7 +4850,7 @@ namespace SlaveMatrix public static ChaD Getエルフ() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -4862,10 +4862,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 足_人D e2 = new 足_人D(); @@ -4885,7 +4885,7 @@ namespace SlaveMatrix public static ChaD Getドワーフ() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -4897,10 +4897,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 足_人D e2 = new 足_人D(); @@ -4920,7 +4920,7 @@ namespace SlaveMatrix public static ChaD GetViola() { - WaistD waist_description = Uni.腰(); + WaistD waist_description = Uni.Waist(); TorsoD body_description = waist_description.Set胴(); ChestD chest_description = body_description.SetChestR(); NeckD neck_description = chest_description.Set首(); @@ -5020,11 +5020,11 @@ namespace SlaveMatrix LowerArm_蝙D LowerArm_蝙D2 = new LowerArm_蝙D(); LowerArm_蝙D2.手接続(e3); - UpperArm_蝙D 上腕_蝙D2 = new UpperArm_蝙D(); - 上腕_蝙D2.LowerArm接続(LowerArm_蝙D2); + UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D(); + UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2); - chest_description.翼上左接続(上腕_蝙D2); - chest_description.翼上右接続(上腕_蝙D2.Get逆()); + chest_description.翼上左接続(UpperArm_蝙D2); + chest_description.翼上右接続(UpperArm_蝙D2.Get逆()); 触手_蔦D 触手_蔦D2 = new 触手_蔦D { 先端表示 = true @@ -5108,7 +5108,7 @@ namespace SlaveMatrix public static ChaD Getヒューマン() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -5120,10 +5120,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 足_人D e2 = new 足_人D(); @@ -5143,7 +5143,7 @@ namespace SlaveMatrix public static ChaD Getプレーヤー() { - WaistD obj = Uni.腰(); + WaistD obj = Uni.Waist(); ChestD obj2 = obj.Set胴().SetChestR(); HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); @@ -5155,10 +5155,10 @@ namespace SlaveMatrix 手_人D e = new 手_人D(); LowerArm_人D LowerArm_人D2 = new LowerArm_人D(); LowerArm_人D2.手接続(e); - UpperArm_人D 上腕_人D2 = new UpperArm_人D(); - 上腕_人D2.LowerArm接続(LowerArm_人D2); + UpperArm_人D UpperArm_人D2 = new UpperArm_人D(); + UpperArm_人D2.LowerArm接続(LowerArm_人D2); ShoulderD ShoulderD2 = new ShoulderD(); - ShoulderD2.UpperArm接続(上腕_人D2); + ShoulderD2.UpperArm接続(UpperArm_人D2); obj2.肩左接続(ShoulderD2); obj2.肩右接続(ShoulderD2.Get逆()); 足_人D e2 = new 足_人D(); diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs index 908601c..c9aec13 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs @@ -54,15 +54,15 @@ namespace SlaveMatrix public static Type Shouldert; - public static Type 胴t; + public static Type Torsot; - public static Type 腰t; + public static Type Waistt; public static Type 尾_鯨t; - public static Type 上腕_人t; + public static Type UpperArm_人t; - public static Type 上腕_鳥t; + public static Type UpperArm_鳥t; public static Type 長物_鯨t; @@ -1099,7 +1099,10 @@ namespace SlaveMatrix //Ser.ToJson(肩左, "C:\\Users\\dave\\Documents\\肩左.json"); //肩左 = Ser.UnJson("C:\\Users\\dave\\Documents\\肩左.json"); - 腕左 = Resources.腕左.ObjLoad(); + + obj = Resources.腕左.ObjLoad(); + obj.MigrateKeys(); + 腕左 = obj; //腕左.SaveExMod("C:\\Users\\dave\\Documents\\腕左"); //Ser.ToJson(腕左, "C:\\Users\\dave\\Documents\\腕左.json"); //腕左 = Ser.UnJson("C:\\Users\\dave\\Documents\\腕左.json"); @@ -1166,11 +1169,11 @@ namespace SlaveMatrix EleDt = typeof(EleD); Chestt = typeof(Chest); Shouldert = typeof(Shoulder); - 胴t = typeof(Torso); - 腰t = typeof(Waist); + Torsot = typeof(Torso); + Waistt = typeof(Waist); 尾_鯨t = typeof(尾_鯨); - 上腕_人t = typeof(UpperArm_人); - 上腕_鳥t = typeof(UpperArm_鳥); + UpperArm_人t = typeof(UpperArm_人); + UpperArm_鳥t = typeof(UpperArm_鳥); 長物_鯨t = typeof(長物_鯨); 後髪0_ジグDt = typeof(BackHair0_ジグD); 後髪0_ハネDt = typeof(BackHair0_ハネD); @@ -1371,7 +1374,7 @@ namespace SlaveMatrix ConnectionInfo.四足胸_Torso_接続, ConnectionInfo.四足胸_肌_接続, ConnectionInfo.四足胸_背中_接続, - ConnectionInfo.四足胴_腰_接続, + ConnectionInfo.四足胴_Waist_接続, ConnectionInfo.四足胴_肌_接続, ConnectionInfo.四足腰_膣基_接続, ConnectionInfo.四足腰_肛門_接続, diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/TrainingUI.cs b/SlaveMatrix/SlaveMatrix/GameClasses/TrainingUI.cs index 95e80e5..6af1d31 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/TrainingUI.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/TrainingUI.cs @@ -891,8 +891,8 @@ namespace SlaveMatrix public void Set_くぱぁ(Ele t, bool 右) { - Par par = (Bod.Is獣 ? Bod.腰_獣.本体.Current.EnumAllPar().First((Par e) => e.Tag == "股") : Bod.腰.本体.Current.EnumAllPar().First((Par e) => e.Tag == "股")); - Bod.腰.接続PA(); + Par par = (Bod.Is獣 ? Bod.Waist_獣.本体.Current.EnumAllPar().First((Par e) => e.Tag == "股") : Bod.Waist.本体.Current.EnumAllPar().First((Par e) => e.Tag == "股")); + Bod.Waist.接続PA(); if (右) { t.位置B = par.Position.AddXY(0.018, 0.002); diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Uni.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Uni.cs index 34e6016..dc7677e 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Uni.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Uni.cs @@ -62,7 +62,7 @@ namespace SlaveMatrix return obj; } - public static WaistD 腰() + public static WaistD Waist() { WaistD waist_description = new WaistD(); waist_description.膣基接続(new 膣基_人D()); diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/_Con.cs b/SlaveMatrix/SlaveMatrix/GameClasses/_Con.cs index 5a63814..29fdcaa 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/_Con.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/_Con.cs @@ -269,10 +269,10 @@ namespace SlaveMatrix.GameClasses }; } - public static TorsoD Set胴(this WaistD 腰) + public static TorsoD Set胴(this WaistD Waist) { TorsoD 胴D2 = Uni.胴(); - 腰.胴接続(胴D2); + Waist.胴接続(胴D2); return 胴D2; }