Problem fixed with renaming Torso to jap. DO NOT RENAME PARS (Working now)
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@@ -294,7 +294,7 @@ namespace SlaveMatrix
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//This had no Torso (胴体)
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本体 = new Difs(Sta.胴体["Torso"]);
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Pars pars = 本体[0][0];
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X0Y0_胴 = pars["Torso"].ToPar();
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X0Y0_胴 = pars["胴"].ToPar();
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Pars pars2 = pars["筋肉"].ToPars();
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X0Y0_筋肉_筋肉左 = pars2["筋肉左"].ToPar();
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X0Y0_筋肉_筋肉右 = pars2["筋肉右"].ToPar();
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@@ -308,7 +308,7 @@ namespace SlaveMatrix
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pars3 = pars2["右"].ToPars();
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X0Y0_植タトゥ_右_タトゥ2 = pars3["タトゥ2"].ToPar();
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X0Y0_植タトゥ_右_タトゥ1 = pars3["タトゥ1"].ToPar();
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本体.SetJoints();
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本体.SetJoints();
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接続根 = new JointD(本体);
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右 = e.右;
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反転X = e.反転X;
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