Renamed Sce to SceneFader
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@@ -29,7 +29,7 @@ namespace _2DGAMELIB
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public Bitmap Hit;
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public Graphics HitGraphics;
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public Sce Sce;
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public SceneFader SceneFader;
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public FPS FPSF = new FPS(60.0);
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private Size BaseSize = Size.Empty;
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@@ -84,12 +84,12 @@ namespace _2DGAMELIB
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public void FadeIn(double Rate)
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{
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Sce.TransformAlpha(DisplayGraphics, Rate);
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SceneFader.TransformAlpha(DisplayGraphics, Rate);
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}
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public void FadeOut(double Rate)
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{
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Sce.TransD(DisplayGraphics, Rate);
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SceneFader.TransD(DisplayGraphics, Rate);
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}
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public void InitializeModes(string Mode, Func<ModeEventDispatcher, Dictionary<string, Module>> GetModes)
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@@ -121,7 +121,7 @@ namespace _2DGAMELIB
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WidthM = Hit.Width - 1;
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HeightM = Hit.Height - 1;
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Sce = new Sce(BaseSize.Width, BaseSize.Height);
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SceneFader = new SceneFader(BaseSize.Width, BaseSize.Height);
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Modes = GetModes(this);
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