Renamed Sce to SceneFader
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@@ -22,7 +22,8 @@ namespace _2DGAMELIB
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.Add("_2DGAMELIB.Joi", typeof(JointPoint))
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.Add("_2DGAMELIB.Dif", typeof(MorphVariant))
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.Add("_2DGAMELIB.Difs", typeof(VariantGrid))
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.Add("_2DGAMELIB.Obj", typeof(BodyTemplate));
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.Add("_2DGAMELIB.Obj", typeof(BodyTemplate))
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.Add("_2DGAMELIB.Sce", typeof(SceneFader));
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private static BinaryFormatter NewFormatter()
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{
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