Renamed Sce to SceneFader
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@@ -556,8 +556,8 @@ namespace SlaveMatrix
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{
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Med.Mode = Mode;
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描画(drawArea, Med.FPSF);
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Med.Sce.DrawStart(Are);
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Med.Sce.DrawEnd(drawArea);
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Med.SceneFader.DrawStart(Are);
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Med.SceneFader.DrawEnd(drawArea);
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fade_in = true;
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}
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@@ -565,8 +565,8 @@ namespace SlaveMatrix
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{
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調教描画(drawArea, Med.FPSF);
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Color col = Color.FromArgb(128, Color.White);
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Med.Sce.ClearStart(ref col);
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Med.Sce.DrawEnd(drawArea);
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Med.SceneFader.ClearStart(ref col);
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Med.SceneFader.DrawEnd(drawArea);
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fade_in = true;
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}
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@@ -1172,8 +1172,8 @@ namespace SlaveMatrix
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{
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DrawBuffer.Clear(Col.Black);
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DrawBuffer.Draw(label.ShapePartT);
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Med.Sce.DrawStart(BlackBackground);
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Med.Sce.DrawEnd(DrawBuffer);
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Med.SceneFader.DrawStart(BlackBackground);
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Med.SceneFader.DrawEnd(DrawBuffer);
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v = 0.0;
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fadeIn = true;
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fadeOut = false;
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@@ -1218,8 +1218,8 @@ namespace SlaveMatrix
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mv.ResetValue();
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Med.Draw(DrawBuffer);
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fadeOut = true;
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Med.Sce.DrawStart(DrawBuffer);
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Med.Sce.DrawEnd(BlackBackground);
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Med.SceneFader.DrawStart(DrawBuffer);
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Med.SceneFader.DrawEnd(BlackBackground);
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}
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}
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}
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@@ -1292,8 +1292,8 @@ namespace SlaveMatrix
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ll = false;
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DrawBuffer.Clear(Col.Black);
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DrawBuffer.Draw(label.ShapePartT);
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Med.Sce.DrawStart(BlackBackground);
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Med.Sce.DrawEnd(DrawBuffer);
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Med.SceneFader.DrawStart(BlackBackground);
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Med.SceneFader.DrawEnd(DrawBuffer);
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v = 0.0;
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b1 = true;
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mv.ResetValue();
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