Renamed Sce to SceneFader

This commit is contained in:
2026-06-13 21:31:35 +02:00
parent 24926d01d3
commit 3d78eb5679
4 changed files with 18 additions and 17 deletions

View File

@@ -556,8 +556,8 @@ namespace SlaveMatrix
{
Med.Mode = Mode;
(drawArea, Med.FPSF);
Med.Sce.DrawStart(Are);
Med.Sce.DrawEnd(drawArea);
Med.SceneFader.DrawStart(Are);
Med.SceneFader.DrawEnd(drawArea);
fade_in = true;
}
@@ -565,8 +565,8 @@ namespace SlaveMatrix
{
調(drawArea, Med.FPSF);
Color col = Color.FromArgb(128, Color.White);
Med.Sce.ClearStart(ref col);
Med.Sce.DrawEnd(drawArea);
Med.SceneFader.ClearStart(ref col);
Med.SceneFader.DrawEnd(drawArea);
fade_in = true;
}
@@ -1172,8 +1172,8 @@ namespace SlaveMatrix
{
DrawBuffer.Clear(Col.Black);
DrawBuffer.Draw(label.ShapePartT);
Med.Sce.DrawStart(BlackBackground);
Med.Sce.DrawEnd(DrawBuffer);
Med.SceneFader.DrawStart(BlackBackground);
Med.SceneFader.DrawEnd(DrawBuffer);
v = 0.0;
fadeIn = true;
fadeOut = false;
@@ -1218,8 +1218,8 @@ namespace SlaveMatrix
mv.ResetValue();
Med.Draw(DrawBuffer);
fadeOut = true;
Med.Sce.DrawStart(DrawBuffer);
Med.Sce.DrawEnd(BlackBackground);
Med.SceneFader.DrawStart(DrawBuffer);
Med.SceneFader.DrawEnd(BlackBackground);
}
}
}
@@ -1292,8 +1292,8 @@ namespace SlaveMatrix
ll = false;
DrawBuffer.Clear(Col.Black);
DrawBuffer.Draw(label.ShapePartT);
Med.Sce.DrawStart(BlackBackground);
Med.Sce.DrawEnd(DrawBuffer);
Med.SceneFader.DrawStart(BlackBackground);
Med.SceneFader.DrawEnd(DrawBuffer);
v = 0.0;
b1 = true;
mv.ResetValue();