linting 3
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@@ -62,8 +62,6 @@ namespace _2DGAMELIB
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public Par Frame1 => frame1;
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public Par Frame2 => frame2;
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public Par Gauge => gauge;
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public Par Knob => knob;
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@@ -288,7 +286,7 @@ namespace _2DGAMELIB
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base_ = new Par
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{
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Tag = Name + "_ベース",
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InitializeOP = new Out[1] { Shas.Get正方形() },
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InitializeOP = new Out[1] { Shas.GetSquare() },
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PositionBase = Position,
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SizeBase = Size,
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SizeXBase = Width,
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@@ -302,7 +300,7 @@ namespace _2DGAMELIB
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frame1 = new Par
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{
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Tag = Name + "_フレーム1",
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InitializeOP = new Out[1] { Shas.Get正方形() },
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InitializeOP = new Out[1] { Shas.GetSquare() },
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PositionBase = Position,
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SizeBase = Size,
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SizeXBase = Width * GetWidthMag(),
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@@ -317,7 +315,7 @@ namespace _2DGAMELIB
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frame2 = new Par
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{
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Tag = Name + "_フレーム2",
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InitializeOP = new Out[1] { Shas.Get正方形() },
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InitializeOP = new Out[1] { Shas.GetSquare() },
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PositionBase = Position,
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SizeBase = Size,
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SizeXBase = Width * GetWidthMag(),
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@@ -331,7 +329,7 @@ namespace _2DGAMELIB
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gauge = new Par
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{
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Tag = Name + "_ゲージ",
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InitializeOP = new Out[1] { Shas.Get正方形() },
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InitializeOP = new Out[1] { Shas.GetSquare() },
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PositionBase = GetGaugePosition(),
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SizeBase = Size,
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SizeXBase = Width * GetWidthMag() * GetGaugeWidthMag(Margin),
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@@ -345,7 +343,7 @@ namespace _2DGAMELIB
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this.knob = new Par
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{
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Tag = Name + "_ノブ",
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InitializeOP = new Out[1] { Shas.Get正方形() },
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InitializeOP = new Out[1] { Shas.GetSquare() },
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SizeBase = Size,
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SizeXBase = GetKnobWidthMag(Width),
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SizeYBase = GetKnobHeightMag(Height),
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