linting 3

This commit is contained in:
lewd-alt
2025-09-15 17:52:51 -07:00
parent bb3bf291e2
commit 459e9d04a6
21 changed files with 2207 additions and 3083 deletions

View File

@@ -5,85 +5,7 @@ namespace _2DGAMELIB
{
public static class Shas
{
public static readonly double D3 = 1.0 / 3.0;
public static readonly double D3_2 = 2.0 / 3.0;
public static Vector2D = Dat.Vec2DZero;
public static Vector2D = new Vector2D(0.5, 0.0);
public static Vector2D = new Vector2D(D3, 0.0);
public static Vector2D = new Vector2D(D3_2, 0.0);
public static Vector2D = new Vector2D(1.0, 0.0);
public static Vector2D = new Vector2D(0.0, 0.5);
public static Vector2D = new Vector2D(0.5, 0.5);
public static Vector2D = new Vector2D(D3, 0.5);
public static Vector2D = new Vector2D(D3_2, 0.5);
public static Vector2D = new Vector2D(1.0, 0.5);
public static Vector2D = new Vector2D(0.0, D3);
public static Vector2D = new Vector2D(0.5, D3);
public static Vector2D = new Vector2D(D3, D3);
public static Vector2D = new Vector2D(D3_2, D3);
public static Vector2D = new Vector2D(1.0, D3);
public static Vector2D = new Vector2D(0.0, D3_2);
public static Vector2D = new Vector2D(0.5, D3_2);
public static Vector2D = new Vector2D(D3, D3_2);
public static Vector2D = new Vector2D(D3_2, D3_2);
public static Vector2D = new Vector2D(1.0, D3_2);
public static Vector2D = new Vector2D(0.0, 1.0);
public static Vector2D = new Vector2D(0.5, 1.0);
public static Vector2D = new Vector2D(D3, 1.0);
public static Vector2D = new Vector2D(D3_2, 1.0);
public static Vector2D = Dat.Vec2DOne;
private static MatrixD m120 = 120.0.ToRadian().RotationZ();
private static MatrixD m240 = 240.0.ToRadian().RotationZ();
public static Vector2D TP1 = ;
public static Vector2D TP2 = GetTP2();
public static Vector2D TP3 = GetTP3();
public static Vector2D TP1_2 = (TP1 + TP2) * 0.5;
public static Vector2D TP2_3 = (TP2 + TP3) * 0.5;
public static Vector2D TP3_1 = (TP3 + TP1) * 0.5;
private static Vector2D GetTP2()
{
return Math.TransformCoordinateBP(ref TP1, ref , ref m120);
}
private static Vector2D GetTP3()
{
return Math.TransformCoordinateBP(ref TP1, ref , ref m240);
}
//rectangle coords
public static Vector2D MulX(this Vector2D Vector, double X)
{
@@ -97,13 +19,6 @@ namespace _2DGAMELIB
return Vector;
}
public static Vector2D MulXY(this Vector2D Vector, double X, double Y)
{
Vector.X *= X;
Vector.Y *= Y;
return Vector;
}
public static Vector2D AddX(this Vector2D Point, double X)
{
Point.X += X;
@@ -537,8 +452,18 @@ namespace _2DGAMELIB
}
}
public static Out Get三角形()
public static Out GetTriangle()
{
MatrixD m120 = 120.0.ToRadian().RotationZ();
MatrixD m240 = 240.0.ToRadian().RotationZ();
Vector2D TP1 = new Vector2D(0.5, 0.0);
Vector2D TP2 = Math.TransformCoordinateBP(TP1, new Vector2D(0.5, 0.5), m120);
Vector2D TP3 = Math.TransformCoordinateBP(TP1, new Vector2D(0.5, 0.5), m240);
return new Out
{
Tension = 0f,
@@ -546,12 +471,17 @@ namespace _2DGAMELIB
};
}
public static Out Get正方形()
public static Out GetSquare()
{
return new Out
{
Tension = 0f,
ps = { , , , }
ps = {
new Vector2D(0.0, 0.0),
new Vector2D(1.0, 0.0),
new Vector2D(1.0, 1.0),
new Vector2D(0.0, 1.0)
}
};
}
}