Shas to ShapeHelper
This commit is contained in:
488
2DGAMELIB/_2DGAMELIB/ShapeHelper.cs
Normal file
488
2DGAMELIB/_2DGAMELIB/ShapeHelper.cs
Normal file
@@ -0,0 +1,488 @@
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using System.Collections.Generic;
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using System.Linq;
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namespace _2DGAMELIB
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{
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public static class ShapeHelper
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{
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//rectangle coords
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public static Vector2D MulX(this Vector2D Vector, double X)
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{
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Vector.X *= X;
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return Vector;
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}
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public static Vector2D MulY(this Vector2D Vector, double Y)
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{
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Vector.Y *= Y;
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return Vector;
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}
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public static Vector2D AddX(this Vector2D Point, double X)
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{
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Point.X += X;
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return Point;
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}
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public static Vector2D AddY(this Vector2D Point, double Y)
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{
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Point.Y += Y;
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return Point;
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}
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public static Vector2D AddXY(this Vector2D Point, double X, double Y)
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{
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Point.X += X;
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Point.Y += Y;
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return Point;
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}
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public static void SetTension(this IEnumerable<CurveOutline> Out, float Tension)
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{
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foreach (CurveOutline item in Out)
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{
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item.Tension = Tension;
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}
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}
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public static void OutlineFalse(this IEnumerable<CurveOutline> Out)
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{
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foreach (CurveOutline item in Out)
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{
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item.Outline = false;
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}
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}
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public static Vector2D GetCenter(this IEnumerable<CurveOutline> Out)
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{
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double num = 0.0;
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Vector2D vec2DZero = DataConsts.Vec2DZero;
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foreach (CurveOutline item in Out)
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{
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foreach (Vector2D p in item.ps)
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{
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vec2DZero += p;
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}
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num += (double)item.ps.Count;
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}
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return vec2DZero / num;
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}
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public static Vector2D GetCenter(this IEnumerable<JointPoint> Joi)
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{
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double num = 0.0;
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Vector2D vec2DZero = DataConsts.Vec2DZero;
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foreach (JointPoint item in Joi)
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{
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vec2DZero += item.Joint;
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num += 1.0;
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}
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return vec2DZero / num;
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}
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public static void Rotation(this IEnumerable<CurveOutline> Out, Vector2D BP, double Angle)
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{
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MatrixD transform = Angle.ToRadian().RotationZ();
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foreach (CurveOutline item in Out)
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{
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for (int i = 0; i < item.ps.Count; i++)
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{
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item.ps[i] = item.ps[i].TransformCoordinateBP(BP, transform);
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}
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}
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}
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public static void ScalingX(this IEnumerable<CurveOutline> Out, Vector2D BP, double Rate)
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{
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double num = BP.X - BP.X * Rate;
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foreach (CurveOutline item in Out)
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{
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for (int i = 0; i < item.ps.Count; i++)
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{
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Vector2D value = item.ps[i];
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value.X = value.X * Rate + num;
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item.ps[i] = value;
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}
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}
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}
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public static void ScalingX(this IEnumerable<CurveOutline> Out, ref Vector2D BP, double Rate)
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{
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double num = BP.X - BP.X * Rate;
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foreach (CurveOutline item in Out)
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{
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for (int i = 0; i < item.ps.Count; i++)
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{
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Vector2D value = item.ps[i];
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value.X = value.X * Rate + num;
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item.ps[i] = value;
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}
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}
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}
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public static void ScalingY(this IEnumerable<CurveOutline> Out, Vector2D BP, double Rate)
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{
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double num = BP.Y - BP.Y * Rate;
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foreach (CurveOutline item in Out)
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{
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for (int i = 0; i < item.ps.Count; i++)
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{
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Vector2D value = item.ps[i];
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value.Y = value.Y * Rate + num;
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item.ps[i] = value;
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}
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}
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}
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public static void ScalingY(this IEnumerable<CurveOutline> Out, ref Vector2D BP, double Rate)
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{
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double num = BP.Y - BP.Y * Rate;
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foreach (CurveOutline item in Out)
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{
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for (int i = 0; i < item.ps.Count; i++)
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{
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Vector2D value = item.ps[i];
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value.Y = value.Y * Rate + num;
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item.ps[i] = value;
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}
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}
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}
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public static void ScalingXY(this IEnumerable<CurveOutline> Out, Vector2D BP, double Rate)
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{
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Vector2D vector2D = default(Vector2D);
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vector2D.X = BP.X - BP.X * Rate;
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vector2D.Y = BP.Y - BP.Y * Rate;
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foreach (CurveOutline item in Out)
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{
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for (int i = 0; i < item.ps.Count; i++)
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{
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Vector2D value = item.ps[i];
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value.X = value.X * Rate + vector2D.X;
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value.Y = value.Y * Rate + vector2D.Y;
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item.ps[i] = value;
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}
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}
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}
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public static void ScalingXY(this IEnumerable<CurveOutline> Out, ref Vector2D BP, double Rate)
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{
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Vector2D vector2D = default(Vector2D);
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vector2D.X = BP.X - BP.X * Rate;
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vector2D.Y = BP.Y - BP.Y * Rate;
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foreach (CurveOutline item in Out)
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{
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for (int i = 0; i < item.ps.Count; i++)
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{
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Vector2D value = item.ps[i];
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value.X = value.X * Rate + vector2D.X;
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value.Y = value.Y * Rate + vector2D.Y;
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item.ps[i] = value;
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}
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}
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}
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public static void ScalingXY(this IEnumerable<CurveOutline> Out, Vector2D BP, double X, double Y)
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{
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Vector2D vector2D = default(Vector2D);
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vector2D.X = BP.X - BP.X * X;
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vector2D.Y = BP.Y - BP.Y * Y;
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foreach (CurveOutline item in Out)
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{
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for (int i = 0; i < item.ps.Count; i++)
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{
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Vector2D value = item.ps[i];
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value.X = value.X * X + vector2D.X;
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value.Y = value.Y * Y + vector2D.Y;
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item.ps[i] = value;
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}
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}
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}
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public static void ScalingX(this IEnumerable<JointPoint> Joi, Vector2D BP, double Rate)
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{
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double num = BP.X - BP.X * Rate;
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foreach (JointPoint item in Joi)
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{
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item.Joint.X = item.Joint.X * Rate + num;
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}
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}
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public static void ScalingX(this IEnumerable<JointPoint> Joi, ref Vector2D BP, double Rate)
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{
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double num = BP.X - BP.X * Rate;
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foreach (JointPoint item in Joi)
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{
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item.Joint.X = item.Joint.X * Rate + num;
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}
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}
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public static void ScalingY(this IEnumerable<JointPoint> Joi, Vector2D BP, double Rate)
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{
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double num = BP.Y - BP.Y * Rate;
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foreach (JointPoint item in Joi)
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{
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item.Joint.Y = item.Joint.Y * Rate + num;
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}
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}
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public static void ScalingY(this IEnumerable<JointPoint> Joi, ref Vector2D BP, double Rate)
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{
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double num = BP.Y - BP.Y * Rate;
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foreach (JointPoint item in Joi)
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{
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item.Joint.Y = item.Joint.Y * Rate + num;
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}
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}
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public static void ScalingXY(this IEnumerable<JointPoint> Joi, Vector2D BP, double Rate)
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{
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Vector2D vector2D = default(Vector2D);
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vector2D.X = BP.X - BP.X * Rate;
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vector2D.Y = BP.Y - BP.Y * Rate;
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foreach (JointPoint item in Joi)
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{
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item.Joint.X = item.Joint.X * Rate + vector2D.X;
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item.Joint.Y = item.Joint.Y * Rate + vector2D.Y;
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}
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}
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public static void ScalingXY(this IEnumerable<JointPoint> Joi, ref Vector2D BP, double Rate)
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{
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Vector2D vector2D = default(Vector2D);
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vector2D.X = BP.X - BP.X * Rate;
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vector2D.Y = BP.Y - BP.Y * Rate;
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foreach (JointPoint item in Joi)
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{
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item.Joint.X = item.Joint.X * Rate + vector2D.X;
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item.Joint.Y = item.Joint.Y * Rate + vector2D.Y;
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}
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}
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public static void ReverseX(this List<CurveOutline> Out, ref Vector2D BP)
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{
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double num = BP.X - (1.0 - BP.X);
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foreach (CurveOutline item in Out)
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{
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for (int i = 0; i < item.ps.Count; i++)
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{
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Vector2D value = item.ps[i];
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value.X = 1.0 - value.X + num;
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item.ps[i] = value;
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}
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item.ps.Reverse();
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}
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Out.Reverse();
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}
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public static void ReverseY(this List<CurveOutline> Out, Vector2D BP)
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{
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double num = BP.Y - (1.0 - BP.Y);
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foreach (CurveOutline item in Out)
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{
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for (int i = 0; i < item.ps.Count; i++)
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{
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Vector2D value = item.ps[i];
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value.Y = 1.0 - value.Y + num;
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item.ps[i] = value;
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}
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item.ps.Reverse();
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}
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Out.Reverse();
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}
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public static void ReverseY(this List<CurveOutline> Out, ref Vector2D BP)
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{
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double num = BP.Y - (1.0 - BP.Y);
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foreach (CurveOutline item in Out)
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{
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for (int i = 0; i < item.ps.Count; i++)
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{
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Vector2D value = item.ps[i];
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value.Y = 1.0 - value.Y + num;
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item.ps[i] = value;
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}
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item.ps.Reverse();
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}
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Out.Reverse();
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}
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public static void ReverseX(this List<JointPoint> Joi, ref Vector2D BP)
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{
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double num = BP.X - (1.0 - BP.X);
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foreach (JointPoint item in Joi)
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{
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item.Joint.X = 1.0 - item.Joint.X + num;
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}
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}
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public static void ReverseY(this List<JointPoint> Joi, ref Vector2D BP)
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{
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double num = BP.Y - (1.0 - BP.Y);
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foreach (JointPoint item in Joi)
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{
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item.Joint.Y = 1.0 - item.Joint.Y + num;
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}
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}
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public static void ExpansionX(this List<CurveOutline> Out, Vector2D BP, double Rate)
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{
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foreach (CurveOutline item in Out)
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{
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for (int i = 0; i < item.ps.Count; i++)
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{
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Vector2D vector2D = (item.ps[i] - BP).newNormalize();
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vector2D.Y = 0.0;
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item.ps[i] += vector2D * Rate;
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}
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}
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}
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public static void ExpansionX(this List<CurveOutline> Out, ref Vector2D BP, double Rate)
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{
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foreach (CurveOutline item in Out)
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{
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for (int i = 0; i < item.ps.Count; i++)
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{
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Vector2D vector2D = (item.ps[i] - BP).newNormalize();
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vector2D.Y = 0.0;
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item.ps[i] += vector2D * Rate;
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}
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}
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}
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public static void ExpansionY(this List<CurveOutline> Out, Vector2D BP, double Rate)
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{
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foreach (CurveOutline item in Out)
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{
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for (int i = 0; i < item.ps.Count; i++)
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{
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Vector2D vector2D = (item.ps[i] - BP).newNormalize();
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vector2D.X = 0.0;
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item.ps[i] += vector2D * Rate;
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}
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}
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}
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public static void ExpansionY(this List<CurveOutline> Out, ref Vector2D BP, double Rate)
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{
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foreach (CurveOutline item in Out)
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{
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for (int i = 0; i < item.ps.Count; i++)
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{
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Vector2D vector2D = (item.ps[i] - BP).newNormalize();
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vector2D.X = 0.0;
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item.ps[i] += vector2D * Rate;
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}
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}
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}
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public static void ExpansionXY(this List<CurveOutline> Out, Vector2D BP, double Rate)
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{
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foreach (CurveOutline item in Out)
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{
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for (int i = 0; i < item.ps.Count; i++)
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{
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item.ps[i] += (item.ps[i] - BP).newNormalize() * Rate;
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}
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}
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}
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public static void ExpansionXY(this List<CurveOutline> Out, ref Vector2D BP, double Rate)
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{
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foreach (CurveOutline item in Out)
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{
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for (int i = 0; i < item.ps.Count; i++)
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{
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item.ps[i] += (item.ps[i] - BP).newNormalize() * Rate;
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}
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}
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}
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public static void ExpansionX(this List<JointPoint> Joi, ref Vector2D BP, double Rate)
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{
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foreach (JointPoint item in Joi)
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{
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Vector2D vector2D = (item.Joint - BP).newNormalize();
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vector2D.Y = 0.0;
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item.Joint += vector2D * Rate;
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}
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}
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public static void ExpansionY(this List<JointPoint> Joi, ref Vector2D BP, double Rate)
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{
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foreach (JointPoint item in Joi)
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{
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Vector2D vector2D = (item.Joint - BP).newNormalize();
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vector2D.X = 0.0;
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item.Joint += vector2D * Rate;
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}
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}
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public static void ExpansionXY(this List<JointPoint> Joi, Vector2D BP, double Rate)
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{
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foreach (JointPoint item in Joi)
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{
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item.Joint += (item.Joint - BP).newNormalize() * Rate;
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}
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}
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public static void ExpansionXY(this List<JointPoint> Joi, ref Vector2D BP, double Rate)
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{
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foreach (JointPoint item in Joi)
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{
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item.Joint += (item.Joint - BP).newNormalize() * Rate;
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}
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}
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public static IEnumerable<Vector2D> EnumPoints(this IEnumerable<CurveOutline> Out)
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{
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HashSet<Vector2D> hs = new HashSet<Vector2D>();
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foreach (CurveOutline item in Out)
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{
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foreach (Vector2D p in item.ps)
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{
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if (!hs.Contains(p))
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{
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yield return p;
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hs.Add(p);
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}
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}
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}
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}
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public static CurveOutline GetTriangle()
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{
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MatrixD m120 = 120.0.ToRadian().RotationZ();
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MatrixD m240 = 240.0.ToRadian().RotationZ();
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Vector2D TP1 = new Vector2D(0.5, 0.0);
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Vector2D TP2 = Math.TransformCoordinateBP(TP1, new Vector2D(0.5, 0.5), m120);
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Vector2D TP3 = Math.TransformCoordinateBP(TP1, new Vector2D(0.5, 0.5), m240);
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return new CurveOutline
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{
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Tension = 0f,
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ps = { TP1, TP2, TP3 }
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};
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}
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public static CurveOutline GetSquare()
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{
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return new CurveOutline
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{
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Tension = 0f,
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ps = {
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new Vector2D(0.0, 0.0),
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new Vector2D(1.0, 0.0),
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new Vector2D(1.0, 1.0),
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new Vector2D(0.0, 1.0)
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}
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};
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}
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}
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}
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