Added more readable names for Are(RenderArea)
This commit is contained in:
@@ -139,7 +139,7 @@ namespace SlaveMatrix
|
||||
|
||||
public void 射精_()
|
||||
{
|
||||
調教UI.擬音キュー.Enqueue(delegate(Are a)
|
||||
調教UI.擬音キュー.Enqueue(delegate(RenderArea a)
|
||||
{
|
||||
調教UI.擬音.Sound(a, Sta.GetAreaPoint(ref 調教UI.ペニス.AreM.Position, 0.02), Sta.射精.GetVal(Player.変化V_射精, 1.0), new Font("MS Gothic", 1f), Color.White, 0.2 + 0.2 * RNG.XS.NextDouble() * Player.変化V_射精, b: true);
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user