Added more readable names for Are(RenderArea)

This commit is contained in:
Absolutely disgusting
2025-10-25 21:25:58 +04:00
parent 96a4535aa1
commit 4edeb09fe1
126 changed files with 568 additions and 577 deletions

View File

@@ -9,25 +9,25 @@ namespace SlaveMatrix
{
public class DE : Ele
{
public Action<Are> ;
public Action<RenderArea> ;
public DE(Ele src, Action<Are> )
public DE(Ele src, Action<RenderArea> )
{
Par = src;
= src.;
this. = ;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
(Are);
}
public override void 1(Are Are)
public override void 1(RenderArea Are)
{
}
public override void 2(Are Are)
public override void 2(RenderArea Are)
{
}
}
@@ -694,7 +694,7 @@ namespace SlaveMatrix
public bool Is腿犬;
private Action<Are> Draw = delegate
private Action<RenderArea> Draw = delegate
{
};
@@ -2931,12 +2931,12 @@ namespace SlaveMatrix
}
}
public Bod(Med Med, Are Are, Cha Cha)
public Bod(Med Med, RenderArea Are, Cha Cha)
{
Bod bod = this;
this.Med = Med;
this.Cha = Cha;
double disUnit = Are.DisUnit;
double disUnit = Are.DisplayUnitScale;
= (Waist)Cha.ChaD.body_tree.GetEle(disUnit, Med, Cha.);
Elements = .EnumEle().ToArray();
List<K> sk = new List<K>();
@@ -5475,7 +5475,7 @@ namespace SlaveMatrix
{
EI胸.AddRange(es2);
}
EI胸. = delegate(Are are)
EI胸. = delegate(RenderArea are)
{
bod..0(are);
bod..1(are);
@@ -5525,7 +5525,7 @@ namespace SlaveMatrix
{
EI髪 = new EleI(Med);
EI髪.AddRange();
EI髪. = delegate(Are are)
EI髪. = delegate(RenderArea are)
{
bod..0(are);
bod..1(are);
@@ -5538,7 +5538,7 @@ namespace SlaveMatrix
EI腰 = new EleI(Med);
EI腰.AddRange();
EI腰.AddRange();
EI腰. = delegate(Are are)
EI腰. = delegate(RenderArea are)
{
bod..0(are);
bod..1(are);
@@ -5553,7 +5553,7 @@ namespace SlaveMatrix
EI半後 = new EleI(Med);
EI半後.AddRange();
EI半後.AddRange();
EI半後. = delegate(Are are)
EI半後. = delegate(RenderArea are)
{
bod..0(are);
bod..1(are);
@@ -5567,7 +5567,7 @@ namespace SlaveMatrix
{
EI半中1 = new EleI(Med);
EI半中1.AddRange(1);
EI半中1. = delegate(Are are)
EI半中1. = delegate(RenderArea are)
{
bod.1.0(are);
bod.1.1(are);
@@ -5579,7 +5579,7 @@ namespace SlaveMatrix
{
EI半中2 = new EleI(Med);
EI半中2.AddRange(2);
EI半中2. = delegate(Are are)
EI半中2. = delegate(RenderArea are)
{
bod.2.0(are);
bod.2.1(are);
@@ -5591,7 +5591,7 @@ namespace SlaveMatrix
{
EI半前 = new EleI(Med);
EI半前.AddRange();
EI半前. = delegate(Are are)
EI半前. = delegate(RenderArea are)
{
bod..0(are);
bod..1(are);
@@ -5604,7 +5604,7 @@ namespace SlaveMatrix
EI腕前 = new EleI(Med);
EI腕前.AddRange();
EI腕前.AddRange();
EI腕前. = delegate(Are are)
EI腕前. = delegate(RenderArea are)
{
if (bod.)
{
@@ -5641,7 +5641,7 @@ namespace SlaveMatrix
EI腿 = new EleI(Med);
EI腿.AddRange();
EI腿.AddRange();
EI腿. = delegate(Are are)
EI腿. = delegate(RenderArea are)
{
if (bod.)
{
@@ -5673,7 +5673,7 @@ namespace SlaveMatrix
Update();
if (Is海洋)
{
Draw = delegate(Are are)
Draw = delegate(RenderArea are)
{
bod._人.();
bod._人.0(are);
@@ -6092,7 +6092,7 @@ namespace SlaveMatrix
}
if (Is長物)
{
Draw = delegate(Are are)
Draw = delegate(RenderArea are)
{
if (bod.Is蛇)
{
@@ -6523,7 +6523,7 @@ namespace SlaveMatrix
}
if (Is獣)
{
Draw = delegate(Are are)
Draw = delegate(RenderArea are)
{
bod._人.();
bod._人.0(are);
@@ -6953,7 +6953,7 @@ namespace SlaveMatrix
}
if (Is蛸)
{
Draw = delegate(Are are)
Draw = delegate(RenderArea are)
{
bod._人.();
bod._人.0(are);
@@ -7372,7 +7372,7 @@ namespace SlaveMatrix
}
if (Is多足)
{
Draw = delegate(Are are)
Draw = delegate(RenderArea are)
{
if (bod.Is蠍)
{
@@ -7800,7 +7800,7 @@ namespace SlaveMatrix
}
if (Is植)
{
Draw = delegate(Are are)
Draw = delegate(RenderArea are)
{
bod._人.();
bod._人.0(are);
@@ -8236,7 +8236,7 @@ namespace SlaveMatrix
}
if (Is粘)
{
Draw = delegate(Are are)
Draw = delegate(RenderArea are)
{
bod._人.();
bod._人.0(are);
@@ -8678,7 +8678,7 @@ namespace SlaveMatrix
};
return;
}
Draw = delegate(Are are)
Draw = delegate(RenderArea are)
{
bod.cb0 = bod. != null;
bod.cb1 = bod.cb0 && !bod..;
@@ -9572,7 +9572,7 @@ namespace SlaveMatrix
}
}
public void (Are Are)
public void (RenderArea Are)
{
cb0 = != null;
cb1 = cb0 && !.;