From 583c3cd8091995e526f45e40279d4bd5f9468569 Mon Sep 17 00:00:00 2001 From: REDCODE Date: Sun, 14 Jun 2026 00:56:46 +0200 Subject: [PATCH] Swi -> ScreenSwitch --- 2DGAMELIB/_2DGAMELIB/{Swi.cs => ScreenSwitch.cs} | 4 ++-- SlaveMatrix/SlaveMatrix/GameClasses/ModuleRegistry.cs | 6 +++--- SlaveMatrix/SlaveMatrix/GameClasses/TrainingUI.cs | 8 ++++---- 3 files changed, 9 insertions(+), 9 deletions(-) rename 2DGAMELIB/_2DGAMELIB/{Swi.cs => ScreenSwitch.cs} (98%) diff --git a/2DGAMELIB/_2DGAMELIB/Swi.cs b/2DGAMELIB/_2DGAMELIB/ScreenSwitch.cs similarity index 98% rename from 2DGAMELIB/_2DGAMELIB/Swi.cs rename to 2DGAMELIB/_2DGAMELIB/ScreenSwitch.cs index 8866ed3..e032d1f 100644 --- a/2DGAMELIB/_2DGAMELIB/Swi.cs +++ b/2DGAMELIB/_2DGAMELIB/ScreenSwitch.cs @@ -3,7 +3,7 @@ using System.Drawing; namespace _2DGAMELIB { - public class Swi + public class ScreenSwitch { private bool flag; @@ -13,7 +13,7 @@ namespace _2DGAMELIB public bool Flag => flag; - public Swi(Color OnColor) + public ScreenSwitch(Color OnColor) { this.OnColor = OnColor; } diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/ModuleRegistry.cs b/SlaveMatrix/SlaveMatrix/GameClasses/ModuleRegistry.cs index ec105a4..71fb0b5 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/ModuleRegistry.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/ModuleRegistry.cs @@ -2000,9 +2000,9 @@ namespace SlaveMatrix uint 衣装変更価格 = 10000000u; bool d = false; ButtonMap bs = new ButtonMap(); - Swi 保守sw = new Swi(Color.DarkRed); - Swi 一般sw = new Swi(Color.DarkRed); - Swi 娼婦sw = new Swi(Color.DarkRed); + ScreenSwitch 保守sw = new ScreenSwitch(Color.DarkRed); + ScreenSwitch 一般sw = new ScreenSwitch(Color.DarkRed); + ScreenSwitch 娼婦sw = new ScreenSwitch(Color.DarkRed); int i = 0; int f = 0; diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/TrainingUI.cs b/SlaveMatrix/SlaveMatrix/GameClasses/TrainingUI.cs index 9d4c569..7eebaec 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/TrainingUI.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/TrainingUI.cs @@ -101,10 +101,10 @@ namespace SlaveMatrix public ButtonBase SlaveStamina; public ButtonBase PlayerStamina; - private Swi 拘束具sw = new Swi(Color.OrangeRed); - private Swi 目隠帯sw = new Swi(Color.OrangeRed); - private Swi 玉口枷sw = new Swi(Color.OrangeRed); - private Swi 断面sw = new Swi(Color.OrangeRed); + private ScreenSwitch 拘束具sw = new ScreenSwitch(Color.OrangeRed); + private ScreenSwitch 目隠帯sw = new ScreenSwitch(Color.OrangeRed); + private ScreenSwitch 玉口枷sw = new ScreenSwitch(Color.OrangeRed); + private ScreenSwitch 断面sw = new ScreenSwitch(Color.OrangeRed); public Gau 体力sゲージ; public Gau 絶頂sゲージ;