Phase 0.3-0.5: SVG export + YAML sidecars + asset catalog

- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
This commit is contained in:
2026-06-13 17:56:01 +02:00
parent fb0ff502f0
commit 58f3bf6884
1070 changed files with 83799 additions and 32 deletions

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@@ -28,20 +28,10 @@ namespace _2DGAMELIB
["四足上腕"] = "四足UpperArm",
["鳥翼下腕"] = "鳥翼LowerArm",
["獣翼下腕"] = "獣翼LowerArm",
["四足下腕"] = "四足LowerArm"
//["乳房"] = "Breast",
//["腹"] = "Abdomen",
//["顔"] = "Face",
//["目"] = "Eye",
//["眉"] = "Eyebrow",
//["瞼"] = "Eyelid",
//["鼻"] = "Nose",
//["口"] = "Mouth",
//["耳"] = "Ear",
//["触覚"] = "Antenna",
//["髪"] = "Hair",
//["基髪"] = "BaseHair",
//["吹出し"] = "SpeechBubble",
["四足下腕"] = "四足LowerArm",
["基髪"] = "BaseHair",
["胸毛"] = "ChestHair",
["前髪"] = "FrontHair",
};
public static void MigrateKeys(this Obj obj)