Phase 0.3-0.5: SVG export + YAML sidecars + asset catalog
- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
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@@ -28,20 +28,10 @@ namespace _2DGAMELIB
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["四足上腕"] = "四足UpperArm",
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["鳥翼下腕"] = "鳥翼LowerArm",
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["獣翼下腕"] = "獣翼LowerArm",
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["四足下腕"] = "四足LowerArm"
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//["乳房"] = "Breast",
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//["腹"] = "Abdomen",
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//["顔"] = "Face",
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//["目"] = "Eye",
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//["眉"] = "Eyebrow",
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//["瞼"] = "Eyelid",
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//["鼻"] = "Nose",
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//["口"] = "Mouth",
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//["耳"] = "Ear",
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//["触覚"] = "Antenna",
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//["髪"] = "Hair",
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//["基髪"] = "BaseHair",
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//["吹出し"] = "SpeechBubble",
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["四足下腕"] = "四足LowerArm",
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["基髪"] = "BaseHair",
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["胸毛"] = "ChestHair",
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["前髪"] = "FrontHair",
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};
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public static void MigrateKeys(this Obj obj)
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