Added paddings. Added rename to vars. Deleted unused constructor
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@@ -9,7 +9,8 @@ namespace _2DGAMELIB
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private double unitS;
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public AreM(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag, double Strength)
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public AreM(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag, double Strength) :
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base(Unit, XRatio, YRatio, Size, DisMag, HitMag)
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{
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SetXYRatio(XRatio, YRatio);
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base.Size = Size;
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@@ -20,20 +21,20 @@ namespace _2DGAMELIB
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unitS = displayUnitScale * num;
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WH.Width = (int)(base.LocalWidth * Unit);
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WH.Height = (int)(base.LocalHeight * Unit);
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WHA.Width = (int)(base.LocalWidth * displayUnitScale);
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WHA.Height = (int)(base.LocalHeight * displayUnitScale);
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DisplayLayer = new Bitmap((int)((double)WH.Width * DisMag * num), (int)((double)WH.Height * DisMag * num));
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displayOutputSize.Width = (int)(base.LocalWidth * Unit);
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displayOutputSize.Height = (int)(base.LocalHeight * Unit);
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displayBufferSize.Width = (int)(base.LocalWidth * displayUnitScale);
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displayBufferSize.Height = (int)(base.LocalHeight * displayUnitScale);
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DisplayLayer = new Bitmap((int)((double)displayOutputSize.Width * DisMag * num), (int)((double)displayOutputSize.Height * DisMag * num));
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displayGraphics = Graphics.FromImage(DisplayLayer);
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displayGraphics.SmoothingMode = SmoothingMode.None;
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displayGraphics.PixelOffsetMode = PixelOffsetMode.None;
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hitUnitScale = Unit * HitMag;
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WHH.Width = (int)(base.LocalWidth * hitUnitScale);
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WHH.Height = (int)(base.LocalHeight * hitUnitScale);
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HitLayer = new Bitmap(WHH.Width, WHH.Height);
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hitBufferSize.Width = (int)(base.LocalWidth * hitUnitScale);
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hitBufferSize.Height = (int)(base.LocalHeight * hitUnitScale);
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HitLayer = new Bitmap(hitBufferSize.Width, hitBufferSize.Height);
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hitGraphics = Graphics.FromImage(HitLayer);
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hitGraphics.SmoothingMode = SmoothingMode.None;
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hitGraphics.PixelOffsetMode = PixelOffsetMode.None;
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