net8.0: upgrade from netcoreapp3.1, fix Linux rendering

- TFM: netcoreapp3.1 → net8.0, netstandard2.1 → net8.0
- System.Drawing.Common 5.0.3 → 6.0.0 (last version with Unix support)
- Remove stale packages (NETStandard.Library, System.Collections)
- Set System.Drawing.EnableUnixSupport via runtimeconfig + AppContext
- Pin System.Resources.Extensions 8.0.0, suppress NU1603
- Copy game_folder assets to build output (no run.sh required)
- Sta.CurrentDirectory → AppContext.BaseDirectory for portable path resolution
- Enable UnsafeBinaryFormatterSerialization + InvariantGlobalization
- Add global.json pinning SDK to 8.x
- Remove ambiguous `using System.Net.Mime.MediaTypeNames` in ParT.cs
- Add `using System.Reflection` to Program.cs
This commit is contained in:
2026-06-13 13:18:28 +02:00
parent dc27a5cf59
commit 636a078c3b
8 changed files with 38 additions and 13 deletions

View File

@@ -1,15 +1,19 @@
using System;
using System.Reflection;
using _2DGAMELIB;
namespace SlaveMatrix
{
internal static class Program
{
static Program()
{
AppContext.SetSwitch("System.Drawing.EnableUnixSupport", true);
}
[STAThread]
private static void Main(string[] A_0)
{
Sta.LoadConfig();
double percent = 35.0;

View File

@@ -1410,7 +1410,7 @@ namespace SlaveMatrix
B_クロス初期化 = default(B_クロス情報);
B_前掛け初期化 = default(B_前掛け情報);
= default();
CurrentDirectory = Directory.GetCurrentDirectory();
CurrentDirectory = AppContext.BaseDirectory;
GameData = new GameState();
SavePath = Path.Combine(CurrentDirectory, "save");
ImiPath = Path.Combine(CurrentDirectory, "text", "Basement", "Training", "Imitation.txt");