net8.0: upgrade from netcoreapp3.1, fix Linux rendering
- TFM: netcoreapp3.1 → net8.0, netstandard2.1 → net8.0 - System.Drawing.Common 5.0.3 → 6.0.0 (last version with Unix support) - Remove stale packages (NETStandard.Library, System.Collections) - Set System.Drawing.EnableUnixSupport via runtimeconfig + AppContext - Pin System.Resources.Extensions 8.0.0, suppress NU1603 - Copy game_folder assets to build output (no run.sh required) - Sta.CurrentDirectory → AppContext.BaseDirectory for portable path resolution - Enable UnsafeBinaryFormatterSerialization + InvariantGlobalization - Add global.json pinning SDK to 8.x - Remove ambiguous `using System.Net.Mime.MediaTypeNames` in ParT.cs - Add `using System.Reflection` to Program.cs
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@@ -4,7 +4,7 @@
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<AssemblyName>SlaveMatrix</AssemblyName>
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<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
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<OutputType>WinExe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<PlatformTarget>x64</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup>
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@@ -14,10 +14,17 @@
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<PropertyGroup>
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<ApplicationIcon>app.ico</ApplicationIcon>
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<RootNamespace />
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<InvariantGlobalization>true</InvariantGlobalization>
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<EnableUnsafeBinaryFormatterSerialization>true</EnableUnsafeBinaryFormatterSerialization>
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<SuppressTfmSupportBuildWarnings>true</SuppressTfmSupportBuildWarnings>
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<NoWarn>CA1416</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\2DGAMELIB\2DGAMELIB.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\game_folder\**\*" CopyToOutputDirectory="PreserveNewest" LinkBase="" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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