Some renamings
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@@ -97,7 +97,7 @@ namespace _2DGAMELIB
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gl.ActiveTexture(Silk.NET.OpenGL.GLEnum.Texture0);
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gl.BindTexture(Silk.NET.OpenGL.GLEnum.Texture2D, texture);
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BitmapData data = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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BitmapData data = bmp.LockBits(new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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gl.TexImage2D(
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Silk.NET.OpenGL.GLEnum.Texture2D,
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