removed Vector2D_2
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@@ -6,8 +6,6 @@ namespace _2DGAMELIB
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//TODO: Find a better name...
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public class ManagedArea : RenderArea
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{
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private double strength;
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private double unitS;
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public ManagedArea(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag, double Strength) :
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@@ -16,7 +14,6 @@ namespace _2DGAMELIB
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SetXYRatio(XRatio, YRatio);
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base.Size = Size;
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unitScale = Unit;
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strength = Strength;
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displayUnitScale = Unit * DisMag;
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double num = 1.0 - Strength;
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unitS = displayUnitScale * num;
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