removed Vector2D_2
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@@ -280,7 +280,8 @@ namespace SlaveMatrix
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private void SetButPos()
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{
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yp.SetPositionBase(new Vector2D(yp.GetPositionBase().X, Mai.ShapePartT.ToGlobal(Mai.ShapePartT.GetStringRect(Are.UnitScale, Are.DisplayGraphics).v2).Y + 0.0025));
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double[] rect = Mai.ShapePartT.GetStringRect(Are.UnitScale, Are.DisplayGraphics);
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yp.SetPositionBase(new Vector2D(yp.GetPositionBase().X, Mai.ShapePartT.ToGlobal(new Vector2D(rect[2], rect[3])).Y + 0.0025));
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np.SetPositionBase(new Vector2D(np.GetPositionBase().X, yp.ToGlobal(yp.GetOP().Last().ps.Last()).Y + 0.0025));
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}
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