Undid Roommate mode
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@@ -4170,7 +4170,7 @@ public static class Mods
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a.GH.Clear(Col.Transparent);
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a.GH.Clear(Col.Transparent);
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}
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}
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a.Draw(OfficeBackground);
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a.Draw(OfficeBackground);
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//Viola.Draw(a, FPS);
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Viola.Draw(a, FPS);
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ヴィオラ吹出し.Draw(a, FPS);
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ヴィオラ吹出し.Draw(a, FPS);
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bs.Draw(a);
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bs.Draw(a);
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dbs.Draw(a);
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dbs.Draw(a);
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@@ -4686,7 +4686,7 @@ public static class Mods
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a.GH.Clear(Col.Transparent);
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a.GH.Clear(Col.Transparent);
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}
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}
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a.Draw(OfficeBackground);
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a.Draw(OfficeBackground);
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//Viola.Draw(a, FPS);
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Viola.Draw(a, FPS);
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ヴィオラ吹出し.Draw(a, FPS);
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ヴィオラ吹出し.Draw(a, FPS);
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bs.Draw(a);
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bs.Draw(a);
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dbs.Draw(a);
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dbs.Draw(a);
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@@ -6600,7 +6600,7 @@ public static class Mods
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System.Diagnostics.Debug.Print("Draw OP1\n");
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System.Diagnostics.Debug.Print("Draw OP1\n");
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a.Draw(OfficeBackground);
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a.Draw(OfficeBackground);
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//Viola.SetInitialAngle();
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//Viola.SetInitialAngle();
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//Viola.Draw(a, FPS);
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Viola.Draw(a, FPS);
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ヴィオラ吹出し.Draw(a, FPS);
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ヴィオラ吹出し.Draw(a, FPS);
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dbs.Draw(a);
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dbs.Draw(a);
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ip.Draw(a, FPS);
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ip.Draw(a, FPS);
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@@ -6763,7 +6763,7 @@ public static class Mods
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a.GH.Clear(Col.Transparent);
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a.GH.Clear(Col.Transparent);
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}
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}
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a.Draw(BasementBackground);
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a.Draw(BasementBackground);
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//Viola.Draw(a, FPS);
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Viola.Draw(a, FPS);
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ヴィオラ吹出し.Draw(a, FPS);
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ヴィオラ吹出し.Draw(a, FPS);
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dbs.Draw(a);
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dbs.Draw(a);
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ip.Draw(a, FPS);
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ip.Draw(a, FPS);
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@@ -7076,7 +7076,7 @@ public static class Mods
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a.GH.Clear(Col.Transparent);
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a.GH.Clear(Col.Transparent);
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}
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}
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a.Draw(OfficeBackground);
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a.Draw(OfficeBackground);
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//Viola.Draw(a, FPS);
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Viola.Draw(a, FPS);
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ヴィオラ吹出し.Draw(a, FPS);
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ヴィオラ吹出し.Draw(a, FPS);
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dbs.Draw(a);
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dbs.Draw(a);
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ip.Draw(a, FPS);
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ip.Draw(a, FPS);
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@@ -7190,7 +7190,7 @@ public static class Mods
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a.GH.Clear(Col.Transparent);
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a.GH.Clear(Col.Transparent);
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}
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}
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a.Draw(OfficeBackground);
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a.Draw(OfficeBackground);
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//Viola.Draw(a, FPS);
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Viola.Draw(a, FPS);
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ヴィオラ吹出し.Draw(a, FPS);
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ヴィオラ吹出し.Draw(a, FPS);
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dbs.Draw(a);
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dbs.Draw(a);
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ip.Draw(a, FPS);
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ip.Draw(a, FPS);
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