Labs to LabelMap
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@@ -3,7 +3,7 @@ using System.Drawing;
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namespace _2DGAMELIB
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namespace _2DGAMELIB
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{
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{
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public class Labs
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public class LabelMap
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{
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{
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private OrderedDictionary<string, Lab> labs = new OrderedDictionary<string, Lab>();
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private OrderedDictionary<string, Lab> labs = new OrderedDictionary<string, Lab>();
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@@ -13,7 +13,7 @@ namespace _2DGAMELIB
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public Lab this[string Name] => labs[Name];
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public Lab this[string Name] => labs[Name];
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public Labs(ModeEventDispatcher Med, RenderArea Are)
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public LabelMap(ModeEventDispatcher Med, RenderArea Are)
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{
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{
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this.Med = Med;
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this.Med = Med;
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this.Are = Are;
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this.Are = Are;
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@@ -5586,7 +5586,7 @@ namespace SlaveMatrix
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}
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}
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}
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}
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});
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});
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Labs ls = new Labs(Med, DrawBuffer);
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LabelMap ls = new LabelMap(Med, DrawBuffer);
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ls.Add("ラベル0", DrawBuffer.GetPosition(new Vector2D(num2 + 0.19, num3 - 0.1)), 0.1, 2.5, new Font("MS Gothic", 1f), 0.085, " ", Col.White, Col.Black, ip.MaiB.BrushColor, Col.Black, Input: false);
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ls.Add("ラベル0", DrawBuffer.GetPosition(new Vector2D(num2 + 0.19, num3 - 0.1)), 0.1, 2.5, new Font("MS Gothic", 1f), 0.085, " ", Col.White, Col.Black, ip.MaiB.BrushColor, Col.Black, Input: false);
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ls.Add("ラベル1", DrawBuffer.GetPosition(new Vector2D(num2 + 0.19, num3 + num * 0.0 + 0.005)), 0.1, 1.0, new Font("MS Gothic", 1f), 0.085, GameText.肌の色, Col.White, Col.Black, ip.MaiB.BrushColor, Col.Black, Input: false);
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ls.Add("ラベル1", DrawBuffer.GetPosition(new Vector2D(num2 + 0.19, num3 + num * 0.0 + 0.005)), 0.1, 1.0, new Font("MS Gothic", 1f), 0.085, GameText.肌の色, Col.White, Col.Black, ip.MaiB.BrushColor, Col.Black, Input: false);
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ls.Add("ラベル2", DrawBuffer.GetPosition(new Vector2D(num2 + 0.19, num3 + num * 0.0 + 0.045)), 0.1, 1.0, new Font("MS Gothic", 1f), 0.085, "H:", Col.White, Col.Black, ip.MaiB.BrushColor, Col.Black, Input: false);
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ls.Add("ラベル2", DrawBuffer.GetPosition(new Vector2D(num2 + 0.19, num3 + num * 0.0 + 0.045)), 0.1, 1.0, new Font("MS Gothic", 1f), 0.085, "H:", Col.White, Col.Black, ip.MaiB.BrushColor, Col.Black, Input: false);
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