Tex -> TextBlock
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@@ -5,7 +5,7 @@ using System.Linq;
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namespace _2DGAMELIB
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{
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public class Tex
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public class TextBlock
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{
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private PartGroup _partGroup;
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@@ -19,7 +19,7 @@ namespace _2DGAMELIB
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private double speed = 1.0;
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private Action<Tex> Action = delegate
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private Action<TextBlock> Action = delegate
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{
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};
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@@ -33,7 +33,7 @@ namespace _2DGAMELIB
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private int Max;
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public Action<Tex> Done;
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public Action<TextBlock> Done;
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private byte a0;
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@@ -127,7 +127,7 @@ namespace _2DGAMELIB
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public bool IsPlaying => !f1;
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public Tex(string Name, Vector2D Position, double Size, double Width, double Height, Font Font, double TextSize, int Space, string Text, Color TextColor, Color ShadColor, Color BackColor, double Speed, Color FeedColor, Action<Tex> Action)
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public TextBlock(string Name, Vector2D Position, double Size, double Width, double Height, Font Font, double TextSize, int Space, string Text, Color TextColor, Color ShadColor, Color BackColor, double Speed, Color FeedColor, Action<TextBlock> Action)
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{
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try
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{
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@@ -166,7 +166,7 @@ namespace _2DGAMELIB
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mv.BaseSpeed = 2.0;
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}
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public Tex(string Name, Vector2D Position, double Size, double Width, double Height, Font Font, double TextSize, int Space, string Text, Color TextColor, Color ShadColor, Color BackColor, double Speed)
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public TextBlock(string Name, Vector2D Position, double Size, double Width, double Height, Font Font, double TextSize, int Space, string Text, Color TextColor, Color ShadColor, Color BackColor, double Speed)
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{
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try
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{
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