Added mouse hide
This commit is contained in:
398
2DGAMELIB/_2DGAMELIB/ModeEventDispatcher.cs
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398
2DGAMELIB/_2DGAMELIB/ModeEventDispatcher.cs
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using GLFW;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Runtime.InteropServices;
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namespace _2DGAMELIB
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{
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public class ModeEventDispatcher
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{
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private GlImage baseControl;
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public double Unit = 1762.4;
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public double DisQuality = 1.0;
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public double HitAccuracy = 0.5;
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private double resMag = 1.0;
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private int WidthM;
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private int HeightM;
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public bool ShowFPS;
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public bool Drive = true;
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public Rectangle Base = new Rectangle(4.0, 3.0, 0.4);
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public Bitmap Display;
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public Graphics DisplayGraphics;
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public Bitmap Hit;
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public Graphics HitGraphics;
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public Sce Sce;
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public FPS FPSF = new FPS(60.0);
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private Size BaseSize = Size.Empty;
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private Vector2D resVector = Dat.Vec2DZero;
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public string UITitle;
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private string mode;
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public string Modeb;
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private Dictionary<string, Module> Modes;
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private Func<ModeEventDispatcher, Dictionary<string, Module>> GetModes;
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public HashSet<Color> HitColors = new HashSet<Color>
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{
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Color.Transparent,
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Color.Black
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};
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//public Control BaseControlC => baseControl;
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public string Mode
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{
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get
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{
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return mode;
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}
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set
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{
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Modes[mode].Up(MouseButtons.None, Dat.Vec2DZero, Color.Empty);
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Modes[mode].Move(MouseButtons.None, Dat.Vec2DZero, Color.Empty);
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Modeb = mode;
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mode = value;
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Modes[mode].Move(MouseButtons.None, Dat.Vec2DZero, Color.Empty);
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Modes[mode].Setting();
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}
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}
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public Vector2D CursorPosition{
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get {
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return ToBasePosition(baseControl.GetCursorPoint()); //ToBasePosition(baseControl.PointToClient(System.Windows.Forms.Cursor.Position));
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}
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set {
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baseControl.SetCursorPoint(FromBasePosition(value));
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}
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}
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public ModeEventDispatcher()
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{
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}
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public void FadeIn(double Rate)
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{
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Sce.TransformAlpha(DisplayGraphics, Rate);
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}
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public void FadeOut(double Rate)
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{
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Sce.TransD(DisplayGraphics, Rate);
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}
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public void InitializeModes(string Mode, Func<ModeEventDispatcher, Dictionary<string, Module>> GetModes)
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{
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mode = Mode;
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this.GetModes = GetModes;
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}
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public Size Setting(GlImage BaseControl)
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{
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baseControl = BaseControl;
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BaseSize = new Size((int)(Base.LocalWidth * Unit), (int)(Base.LocalHeight * Unit));
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Display = new Bitmap(BaseSize.Width, BaseSize.Height);
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DisplayGraphics = Graphics.FromImage(Display);
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//GD.InterpolationMode = InterpolationMode.HighQualityBilinear;
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DisplayGraphics.SmoothingMode = SmoothingMode.None;
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DisplayGraphics.PixelOffsetMode = PixelOffsetMode.HighSpeed;
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DisplayGraphics.InterpolationMode = InterpolationMode.NearestNeighbor;
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//needed for text or smthn
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DisplayGraphics.CompositingMode = CompositingMode.SourceOver;
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Hit = new Bitmap((int)(BaseSize.Width * HitAccuracy), (int)(BaseSize.Height * HitAccuracy));
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HitGraphics = Graphics.FromImage(Hit);
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//GH.InterpolationMode = InterpolationMode.Bilinear;
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HitGraphics.SmoothingMode = SmoothingMode.None;
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HitGraphics.PixelOffsetMode = PixelOffsetMode.HighSpeed;
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HitGraphics.InterpolationMode = InterpolationMode.NearestNeighbor;
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HitGraphics.CompositingMode = CompositingMode.SourceOver;
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WidthM = Hit.Width - 1;
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HeightM = Hit.Height - 1;
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Sce = new Sce(BaseSize.Width, BaseSize.Height);
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Modes = GetModes(this);
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BaseControl.Click = delegate (IntPtr window, GLFW.MouseButton button, InputState state, GLFW.ModifierKeys modifiers)
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{
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MouseButtons arg2 = MouseButtons.None;
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switch (button)
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{
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case GLFW.MouseButton.Left:
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arg2 = MouseButtons.Left;
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break;
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case GLFW.MouseButton.Middle:
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arg2 = MouseButtons.Middle;
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break;
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case GLFW.MouseButton.Right:
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arg2 = MouseButtons.Right;
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break;
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case GLFW.MouseButton.Button4:
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arg2 = MouseButtons.Button4;
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break;
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case GLFW.MouseButton.Button5:
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arg2 = MouseButtons.Button5;
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break;
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}
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double x, y;
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Glfw.GetCursorPosition(GlImage.PtrToWindow(window), out x, out y);
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Vector2D Position5 = new Vector2D(x, y);
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(state == InputState.Press ? Modes[mode].Down : Modes[mode].Up)
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(arg2, ToBasePosition(Position5), GetHitColor(Position5));
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};
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BaseControl.Move = delegate (IntPtr window, double x, double y)
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{
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Vector2D Position3 = new Vector2D(x, y);
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Modes[mode].Move(BaseControl.GetMouseButtons(), ToBasePosition(Position3), GetHitColor(Position3));
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};
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BaseControl.Leave = delegate (IntPtr window, bool entered)
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{
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if (!entered)
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{
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double x, y;
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Glfw.GetCursorPosition(GlImage.PtrToWindow(window), out x, out y);
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Vector2D Position2 = new Vector2D(x, y);
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Modes[mode].Leave(BaseControl.GetMouseButtons(), ToBasePosition(Position2), GetHitColor(Position2));
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}
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};
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BaseControl.Scroll = delegate (IntPtr window, double xo, double yo)
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{
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double x, y;
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Glfw.GetCursorPosition(GlImage.PtrToWindow(window), out x, out y);
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Vector2D Position = new Vector2D(x, y);
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//Note: yo may be inverted
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Modes[mode].Wheel(BaseControl.GetMouseButtons(), ToBasePosition(Position), (int)yo, GetHitColor(Position));
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};
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BaseControl.Resize = delegate (IntPtr window, int width, int height)
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{
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//TODO mess with viewport
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if (BaseSize.Width >= BaseSize.Height)
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{
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double num = (double)BaseSize.Width / (double)BaseSize.Height;
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if ((double)width / (double)height <= num)
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{
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resMag = (double)BaseSize.Width / (double)width;
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resVector.X = 0.0;
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resVector.Y = ((double)height - (double)BaseSize.Height / resMag) * 0.5;
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}
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else
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{
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resMag = (double)BaseSize.Height / (double)height;
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resVector.X = ((double)width - (double)BaseSize.Width / resMag) * 0.5;
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resVector.Y = 0.0;
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}
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}
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else
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{
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double num2 = (double)BaseSize.Height / (double)BaseSize.Width;
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if ((double)height / (double)width <= num2)
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{
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resMag = (double)BaseSize.Height / (double)height;
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resVector.X = ((double)width - (double)BaseSize.Width / resMag) * 0.5;
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resVector.Y = 0.0;
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}
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else
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{
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resMag = (double)BaseSize.Width / (double)width;
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resVector.X = 0.0;
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resVector.Y = ((double)height - (double)BaseSize.Height / resMag) * 0.5;
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}
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}
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};
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return BaseSize;
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}
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public Vector2D ToBasePosition(Vector2D Position)
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{
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return new Vector2D(((double)Position.X - resVector.X) / Unit * resMag, ((double)Position.Y - resVector.Y) / Unit * resMag);
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}
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public Vector2D FromBasePosition(Vector2D Position)
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{
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return new Vector2D(Position.X / resMag * Unit + resVector.X, Position.Y / resMag * Unit + resVector.Y);
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}
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public Color GetHitColor(Vector2D Position)
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{
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double num = HitAccuracy * resMag;
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Point point = ((Position - resVector) * num).ToPoint();
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if (point.X < 0)
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{
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point.X = 0;
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}
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if (point.Y < 0)
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{
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point.Y = 0;
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}
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if (point.X > WidthM)
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{
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point.X = WidthM;
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}
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if (point.Y > HeightM)
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{
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point.Y = HeightM;
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}
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return Hit.GetPixel(point.X, point.Y);
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}
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public Color GetHitColor(ref Point Position)
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{
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double num = HitAccuracy * resMag;
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Point point = ((Position.ToVector2D() - resVector) * num).ToPoint();
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if (point.X < 0)
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{
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point.X = 0;
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}
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if (point.Y < 0)
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{
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point.Y = 0;
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}
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if (point.X > WidthM)
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{
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point.X = WidthM;
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}
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if (point.Y > HeightM)
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{
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point.Y = HeightM;
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}
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return Hit.GetPixel(point.X, point.Y);
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}
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public void Drawing()
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{
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baseControl.BitmapSetting(Display);
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baseControl.SetTitle(UITitle);
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Modes[mode].Setting();
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Action action = delegate
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{
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if (FPSF.Value > 1.0)
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{
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Modes[mode].Draw(FPSF);
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if (ShowFPS)
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{
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baseControl.SetTitle(UITitle + " - FPS: " + System.Math.Round(FPSF.Value, 2));
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}
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}
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//DEBUG shows the hit lut
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//GD.DrawImage(Hit, new Point(0, 0));
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baseControl.SetBitmap(Display);
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};
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while (Drive)
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{
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FPSF.FPSFixed(action);
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baseControl.PollEvents();
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}
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}
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public void Draw(RenderArea Are)
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{
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//Note: this is terribly slow...
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//would be better to not copy the entire frame
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Are.DrawTo(DisplayGraphics, HitGraphics);
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}
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//TODO fix?
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public void CursorHide()
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{
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//TODO fix?
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Glfw.SetInputMode(baseControl.window, InputMode.Cursor, (int)CursorMode.Hidden);
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}
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public void CursorShow()
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{
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//TODO fix?
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Glfw.SetInputMode(baseControl.window, InputMode.Cursor, (int)CursorMode.Normal);
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}
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//hit color stuff
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public Color GetUniqueColor()
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{
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Oth.GetRandomColor(out var ret);
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while (HitColors.Contains(ret))
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{
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Oth.GetRandomColor(out ret);
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}
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HitColors.Add(ret);
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return ret;
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}
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public void GetUniqueColor(out Color c)
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{
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Oth.GetRandomColor(out c);
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while (HitColors.Contains(c))
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{
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Oth.GetRandomColor(out c);
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}
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HitColors.Add(c);
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}
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public void SetUniqueColor(IEnumerable<Par> ps)
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{
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foreach (Par p in ps)
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{
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p.HitColor = GetUniqueColor();
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}
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}
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public void RemUniqueColor(Color Color)
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{
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HitColors.Remove(Color);
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}
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public void RemUniqueColor(IEnumerable<Par> ps)
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{
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foreach (Par p in ps)
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{
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HitColors.Remove(p.HitColor);
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}
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}
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//[DllImport("user32.dll")]
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//private static extern bool SetProcessDPIAware();
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//[DllImport("user32.dll")]
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//private static extern IntPtr GetWindowDC(IntPtr hwnd);
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//[DllImport("gdi32.dll")]
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//private static extern int GetDeviceCaps(IntPtr hdc, int index);
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//[DllImport("user32.dll")]
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//private static extern int ReleaseDC(IntPtr hwnd, IntPtr hdc);
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/*
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public static Point GetDpi()
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{
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//SetProcessDPIAware();
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//IntPtr windowDC = GetWindowDC(IntPtr.Zero);
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//Point result = new Point(GetDeviceCaps(windowDC, 88), GetDeviceCaps(windowDC, 90));
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//ReleaseDC(IntPtr.Zero, windowDC);
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//return result;
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}*/
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static ModeEventDispatcher() {}
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}
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}
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