linting
removed some dead code and fixed a few bugs i introduced
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@@ -101,7 +101,7 @@ namespace _2DGAMELIB
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gh.SmoothingMode = SmoothingMode.None;
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gh.PixelOffsetMode = PixelOffsetMode.HighSpeed;
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gh.InterpolationMode = InterpolationMode.NearestNeighbor;
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gh.CompositingMode = CompositingMode.SourceCopy;
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gh.CompositingMode = CompositingMode.SourceOver;
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}
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public Vector2D GetPosition()
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