removed some dead code and fixed a few bugs i introduced
This commit is contained in:
lewd-alt
2025-08-03 13:09:54 -07:00
parent 300f10dbd7
commit 8fb31d38bb
46 changed files with 160 additions and 73842 deletions

View File

@@ -88,13 +88,6 @@ namespace _2DGAMELIB
SetText(Text);
}
private void Lab_Resize(object sender, EventArgs e)
{
//TODO fix?
//Med.BaseControl.Controls.Remove(tb);
//SetText(tb.Text);
}
public void SetHitColor(Med Med)
{
if (parT.HitColor != Color.Transparent)
@@ -124,24 +117,6 @@ namespace _2DGAMELIB
parT.OP[0].ps[3] = new Vector2D(0.0, parT.RectSize.Y);
}
private void SetRectT()
{
/*
double resMag = Med.ResMag;
Vector2D vector2D = (parT.Position + Are.GetPosition()) * Med.Unit / resMag + Med.ResVector;
tb.Location = new Point((int)vector2D.X - 1, (int)vector2D.Y - 1);
double num = parT.Size * Med.Unit;
if (tb.Font != null)
{
tb.Font.Dispose();
}
tb.Font = new Font(parT.Font.FontFamily, (float)(parT.FontSize * num / resMag));
Vector2D vector2D2 = parT.RectSize * num / resMag;
tb.Size = new Size((int)(vector2D2.X + 2.0), (int)(vector2D2.Y + 10.0));*/
}
public bool Double(ref Color HitColor)
{
//TODO fix?