removed some dead code and fixed a few bugs i introduced
This commit is contained in:
lewd-alt
2025-08-03 13:09:54 -07:00
parent 300f10dbd7
commit 8fb31d38bb
46 changed files with 160 additions and 73842 deletions

View File

@@ -127,45 +127,6 @@ namespace _2DGAMELIB
public bool IsPlaying => !f1;
public Tex(string Name, ref Vector2D Position, double Size, double Width, double Height, Font Font, double TextSize, int Space, string Text, ref Color TextColor, ref Color ShadColor, ref Color BackColor, double Speed, ref Color FeedColor, Action<Tex> Action)
{
try
{
if (!File.Exists(ConfigPath))
{
this.Speed = Speed;
speed = Speed;
}
else
{
string[] source = ConfigPath.ReadLines();
FastText = source.First((string s) => s.StartsWith("FastText:")).Last() == '1';
}
}
catch
{
this.Speed = Speed;
speed = Speed;
}
if (FastText)
{
this.Speed = 50.0;
speed = 50.0;
}
else
{
this.Speed = Speed;
speed = Speed;
}
this.Space = Space;
this.Text = Text;
this.Action = Action;
SetParT(Name, ref Position, Size, Width, Height, Font, TextSize, Text, ref TextColor, ref ShadColor, ref BackColor);
SetFeed(Name, Size, ref FeedColor);
mv = new MotV(0.0, 255.0);
mv.BaseSpeed = 2.0;
}
public Tex(string Name, Vector2D Position, double Size, double Width, double Height, Font Font, double TextSize, int Space, string Text, Color TextColor, Color ShadColor, Color BackColor, double Speed, Color FeedColor, Action<Tex> Action)
{
try
@@ -205,41 +166,6 @@ namespace _2DGAMELIB
mv.BaseSpeed = 2.0;
}
public Tex(string Name, ref Vector2D Position, double Size, double Width, double Height, Font Font, double TextSize, int Space, string Text, ref Color TextColor, ref Color ShadColor, ref Color BackColor, double Speed)
{
try
{
if (!File.Exists(ConfigPath))
{
this.Speed = Speed;
speed = Speed;
}
else
{
string[] source = ConfigPath.ReadLines();
FastText = source.First((string s) => s.StartsWith("FastText:")).Last() == '1';
}
}
catch
{
this.Speed = Speed;
speed = Speed;
}
if (FastText)
{
this.Speed = 50.0;
speed = 50.0;
}
else
{
this.Speed = Speed;
speed = Speed;
}
this.Space = Space;
this.Text = Text;
SetParT(Name, ref Position, Size, Width, Height, Font, TextSize, Text, ref TextColor, ref ShadColor, ref BackColor);
}
public Tex(string Name, Vector2D Position, double Size, double Width, double Height, Font Font, double TextSize, int Space, string Text, Color TextColor, Color ShadColor, Color BackColor, double Speed)
{
try