diff --git a/README.md b/README.md new file mode 100644 index 0000000..10b50dc --- /dev/null +++ b/README.md @@ -0,0 +1,18 @@ +# Slave Matrix Decomp +This is an effort to decompile, optimize, and add modding support to "Slave Matrix" by "Auto Eden". + +# Building +## Windows +open the solution file with visual studio and build it + +## Linux +download the `dotnet` runtime, on arch it is provided by the `dotnet-sdk` package and run `run.sh` + +# TODO +- replace System.Drawing with openGL + - figure out how to render cubic beziers efficiently +- sort out the 900 BodyPart Classes + - it seems like the compiler did *alot* of inlining so its probably best to abstract that out + - can't rename classes because C# reflection is used to determine joint types +- look into C# Blazor, it should be possible to compile this to web assembly and run it in the browser +- split game loop into reasonable sections instead of a big state machine