From 96a4535aa13d1cfcff716cb0eac677be1a2ef4ae Mon Sep 17 00:00:00 2001 From: Absolutely disgusting Date: Sat, 25 Oct 2025 16:27:11 +0400 Subject: [PATCH] Translated Head, Neck, BackHair1 and BackHair0 --- 2DGAMELIB/_2DGAMELIB/ObjExtensions.cs | 6 +- .../{後髪0.cs => BackHair0.cs} | 2 +- .../{後髪0D.cs => BackHair0D.cs} | 0 .../{後髪0_カル.cs => BackHair0_カル.cs} | 6 +- .../{後髪0_ジグD.cs => BackHair0_カルD.cs} | 8 +- .../{後髪0_ジグ.cs => BackHair0_ジグ.cs} | 6 +- .../{後髪0_カルD.cs => BackHair0_ジグD.cs} | 8 +- .../{後髪0_ハネ.cs => BackHair0_ハネ.cs} | 4 +- .../{後髪0_ハネD.cs => BackHair0_ハネD.cs} | 6 +- .../{後髪0_パツ.cs => BackHair0_パツ.cs} | 6 +- .../{後髪0_パツD.cs => BackHair0_パツD.cs} | 8 +- ...{後髪0_下1カル.cs => BackHair0_下1カル.cs} | 6 +- ...髪0_下1カルD.cs => BackHair0_下1カルD.cs} | 8 +- ...{後髪0_下1ジグ.cs => BackHair0_下1ジグ.cs} | 4 +- ...髪0_下1ジグD.cs => BackHair0_下1ジグD.cs} | 6 +- ...{後髪0_下1ハネ.cs => BackHair0_下1ハネ.cs} | 6 +- ...髪0_下1ハネD.cs => BackHair0_下1ハネD.cs} | 8 +- ...{後髪0_下1パツ.cs => BackHair0_下1パツ.cs} | 6 +- ...髪0_下1パツD.cs => BackHair0_下1パツD.cs} | 8 +- ...{後髪0_下2カル.cs => BackHair0_下2カル.cs} | 6 +- ...髪0_下2カルD.cs => BackHair0_下2カルD.cs} | 8 +- ...{後髪0_下2ジグ.cs => BackHair0_下2ジグ.cs} | 6 +- ...髪0_下2ジグD.cs => BackHair0_下2ジグD.cs} | 8 +- ...{後髪0_下2ハネ.cs => BackHair0_下2ハネ.cs} | 6 +- ...髪0_下2ハネD.cs => BackHair0_下2ハネD.cs} | 2 +- ...{後髪0_下2パツ.cs => BackHair0_下2パツ.cs} | 6 +- ...髪0_下2パツD.cs => BackHair0_下2パツD.cs} | 8 +- ...{後髪0_編1カル.cs => BackHair0_編1カル.cs} | 6 +- ...髪0_編1カルD.cs => BackHair0_編1カルD.cs} | 8 +- ...{後髪0_編1ジグ.cs => BackHair0_編1ジグ.cs} | 6 +- ...髪0_編1ジグD.cs => BackHair0_編1ジグD.cs} | 2 +- ...{後髪0_編1ハネ.cs => BackHair0_編1ハネ.cs} | 6 +- ...髪0_編1ハネD.cs => BackHair0_編1ハネD.cs} | 2 +- ...{後髪0_編1パツ.cs => BackHair0_編1パツ.cs} | 4 +- ...髪0_編1パツD.cs => BackHair0_編1パツD.cs} | 6 +- ...{後髪0_編2カル.cs => BackHair0_編2カル.cs} | 2 +- ...髪0_編2カルD.cs => BackHair0_編2カルD.cs} | 0 ...{後髪0_編2ジグ.cs => BackHair0_編2ジグ.cs} | 6 +- ...髪0_編2ジグD.cs => BackHair0_編2ジグD.cs} | 2 +- ...{後髪0_編2ハネ.cs => BackHair0_編2ハネ.cs} | 6 +- ...髪0_編2ハネD.cs => BackHair0_編2ハネD.cs} | 2 +- ...{後髪0_編2パツ.cs => BackHair0_編2パツ.cs} | 6 +- ...髪0_編2パツD.cs => BackHair0_編2パツD.cs} | 2 +- .../{後髪0_肢系.cs => BackHair0_肢系.cs} | 30 +-- .../{後髪0_肢系D.cs => BackHair0_肢系D.cs} | 30 +-- .../{後髪1.cs => BackHair1.cs} | 2 +- .../{後髪1D.cs => BackHair1D.cs} | 2 +- ...{後髪1_結1カル.cs => BackHair1_結1カル.cs} | 6 +- ...髪1_結1カルD.cs => BackHair1_結1カルD.cs} | 8 +- ...{後髪1_結1ジグ.cs => BackHair1_結1ジグ.cs} | 6 +- ...髪1_結1ジグD.cs => BackHair1_結1ジグD.cs} | 8 +- ...{後髪1_結1ハネ.cs => BackHair1_結1ハネ.cs} | 6 +- ...髪1_結1ハネD.cs => BackHair1_結1ハネD.cs} | 8 +- ...{後髪1_結1パツ.cs => BackHair1_結1パツ.cs} | 6 +- ...髪1_結1パツD.cs => BackHair1_結1パツD.cs} | 8 +- ...{後髪1_結2カル.cs => BackHair1_結2カル.cs} | 6 +- ...髪1_結2カルD.cs => BackHair1_結2カルD.cs} | 8 +- ...{後髪1_結2ジグ.cs => BackHair1_結2ジグ.cs} | 6 +- ...髪1_結2ジグD.cs => BackHair1_結2ジグD.cs} | 8 +- ...{後髪1_結2ハネ.cs => BackHair1_結2ハネ.cs} | 6 +- ...髪1_結2ハネD.cs => BackHair1_結2ハネD.cs} | 8 +- ...{後髪1_結2パツ.cs => BackHair1_結2パツ.cs} | 6 +- ...髪1_結2パツD.cs => BackHair1_結2パツD.cs} | 8 +- .../{後髪1_編結.cs => BackHair1_編結.cs} | 6 +- .../{後髪1_編結D.cs => BackHair1_編結D.cs} | 8 +- .../BodyPartClasses/ConnectionInfo.cs | 72 +++---- .../BodyPartClasses/{頭.cs => Head.cs} | 54 ++--- .../BodyPartClasses/{頭D.cs => HeadD.cs} | 52 ++--- .../BodyPartClasses/{首.cs => Neck.cs} | 16 +- .../BodyPartClasses/{首D.cs => NeckD.cs} | 12 +- .../SlaveMatrix/BodyPartClasses/Stamp.cs | 4 +- .../SlaveMatrix/BodyPartClasses/お下げ1.cs | 2 +- .../SlaveMatrix/BodyPartClasses/お下げ2.cs | 2 +- .../SlaveMatrix/BodyPartClasses/アップ.cs | 2 +- .../SlaveMatrix/BodyPartClasses/アップD.cs | 2 +- .../SlaveMatrix/BodyPartClasses/サイド.cs | 2 +- .../SlaveMatrix/BodyPartClasses/サイドD.cs | 2 +- .../SlaveMatrix/BodyPartClasses/下ろし.cs | 2 +- .../SlaveMatrix/BodyPartClasses/交配.cs | 88 ++++---- SlaveMatrix/SlaveMatrix/BodyPartClasses/胸.cs | 8 +- .../SlaveMatrix/BodyPartClasses/胸D.cs | 6 +- .../SlaveMatrix/BodyPartClasses/触手_犬.cs | 8 +- .../SlaveMatrix/BodyPartClasses/触手_犬D.cs | 6 +- .../SlaveMatrix/BodyPartClasses/頭色更新.cs | 4 +- SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs | 18 +- SlaveMatrix/SlaveMatrix/GameClasses/Cha.cs | 6 +- SlaveMatrix/SlaveMatrix/GameClasses/Ele.cs | 74 +++---- .../GameClasses/SpeciesDefaults.cs | 196 +++++++++--------- SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs | 43 ++-- SlaveMatrix/SlaveMatrix/GameClasses/Uni.cs | 4 +- SlaveMatrix/SlaveMatrix/GameClasses/_Con.cs | 104 +++++----- 91 files changed, 604 insertions(+), 603 deletions(-) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0.cs => BackHair0.cs} (85%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0D.cs => BackHair0D.cs} (100%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_カル.cs => BackHair0_カル.cs} (98%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_ジグD.cs => BackHair0_カルD.cs} (84%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_ジグ.cs => BackHair0_ジグ.cs} (98%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_カルD.cs => BackHair0_ジグD.cs} (84%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_ハネ.cs => BackHair0_ハネ.cs} (99%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_ハネD.cs => BackHair0_ハネD.cs} (90%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_パツ.cs => BackHair0_パツ.cs} (98%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_パツD.cs => BackHair0_パツD.cs} (84%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_下1カル.cs => BackHair0_下1カル.cs} (98%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_下1カルD.cs => BackHair0_下1カルD.cs} (82%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_下1ジグ.cs => BackHair0_下1ジグ.cs} (99%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_下1ジグD.cs => BackHair0_下1ジグD.cs} (89%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_下1ハネ.cs => BackHair0_下1ハネ.cs} (98%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_下1ハネD.cs => BackHair0_下1ハネD.cs} (82%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_下1パツ.cs => BackHair0_下1パツ.cs} (98%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_下1パツD.cs => BackHair0_下1パツD.cs} (82%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_下2カル.cs => BackHair0_下2カル.cs} (98%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_下2カルD.cs => BackHair0_下2カルD.cs} (84%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_下2ジグ.cs => BackHair0_下2ジグ.cs} (98%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_下2ジグD.cs => BackHair0_下2ジグD.cs} (84%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_下2ハネ.cs => BackHair0_下2ハネ.cs} (98%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_下2ハネD.cs => BackHair0_下2ハネD.cs} (93%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_下2パツ.cs => BackHair0_下2パツ.cs} (98%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_下2パツD.cs => BackHair0_下2パツD.cs} (84%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_編1カル.cs => BackHair0_編1カル.cs} (99%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_編1カルD.cs => BackHair0_編1カルD.cs} (89%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_編1ジグ.cs => BackHair0_編1ジグ.cs} (99%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_編1ジグD.cs => BackHair0_編1ジグD.cs} (95%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_編1ハネ.cs => BackHair0_編1ハネ.cs} (99%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_編1ハネD.cs => BackHair0_編1ハネD.cs} (95%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_編1パツ.cs => BackHair0_編1パツ.cs} (99%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_編1パツD.cs => BackHair0_編1パツD.cs} (93%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_編2カル.cs => BackHair0_編2カル.cs} (99%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_編2カルD.cs => BackHair0_編2カルD.cs} (100%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_編2ジグ.cs => BackHair0_編2ジグ.cs} (99%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_編2ジグD.cs => BackHair0_編2ジグD.cs} (97%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_編2ハネ.cs => BackHair0_編2ハネ.cs} (99%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_編2ハネD.cs => BackHair0_編2ハネD.cs} (97%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_編2パツ.cs => BackHair0_編2パツ.cs} (99%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_編2パツD.cs => BackHair0_編2パツD.cs} (97%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_肢系.cs => BackHair0_肢系.cs} (90%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪0_肢系D.cs => BackHair0_肢系D.cs} (84%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1.cs => BackHair1.cs} (85%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1D.cs => BackHair1D.cs} (67%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1_結1カル.cs => BackHair1_結1カル.cs} (97%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1_結1カルD.cs => BackHair1_結1カルD.cs} (80%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1_結1ジグ.cs => BackHair1_結1ジグ.cs} (97%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1_結1ジグD.cs => BackHair1_結1ジグD.cs} (80%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1_結1ハネ.cs => BackHair1_結1ハネ.cs} (97%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1_結1ハネD.cs => BackHair1_結1ハネD.cs} (80%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1_結1パツ.cs => BackHair1_結1パツ.cs} (97%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1_結1パツD.cs => BackHair1_結1パツD.cs} (80%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1_結2カル.cs => BackHair1_結2カル.cs} (97%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1_結2カルD.cs => BackHair1_結2カルD.cs} (80%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1_結2ジグ.cs => BackHair1_結2ジグ.cs} (97%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1_結2ジグD.cs => BackHair1_結2ジグD.cs} (80%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1_結2ハネ.cs => BackHair1_結2ハネ.cs} (97%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1_結2ハネD.cs => BackHair1_結2ハネD.cs} (80%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1_結2パツ.cs => BackHair1_結2パツ.cs} (97%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1_結2パツD.cs => BackHair1_結2パツD.cs} (80%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1_編結.cs => BackHair1_編結.cs} (98%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{後髪1_編結D.cs => BackHair1_編結D.cs} (86%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{頭.cs => Head.cs} (96%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{頭D.cs => HeadD.cs} (80%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{首.cs => Neck.cs} (99%) rename SlaveMatrix/SlaveMatrix/BodyPartClasses/{首D.cs => NeckD.cs} (92%) diff --git a/2DGAMELIB/_2DGAMELIB/ObjExtensions.cs b/2DGAMELIB/_2DGAMELIB/ObjExtensions.cs index c82e085..a574e2b 100644 --- a/2DGAMELIB/_2DGAMELIB/ObjExtensions.cs +++ b/2DGAMELIB/_2DGAMELIB/ObjExtensions.cs @@ -11,7 +11,11 @@ namespace _2DGAMELIB { ["咳"] = "Cough", ["腰"] = "Waist", - ["胴"] = "Torso" + ["胴"] = "Torso", + ["首"] = "Neck", + ["頭"] = "Head", + ["後髪0"] = "BackHair0", + ["後髪1"] = "BackHair1" }; public static void MigrateKeys(this Obj obj) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0.cs similarity index 85% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0.cs index f9bea87..f3f5059 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0.cs @@ -1,6 +1,6 @@ namespace SlaveMatrix { - public class 後髪0 : Ele + public class BackHair0 : Ele { public override double 肥大 { diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0D.cs similarity index 100% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0D.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0D.cs diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_カル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_カル.cs similarity index 98% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_カル.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_カル.cs index cd27a47..4decc32 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_カル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_カル.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪0_カル : 下ろし + public class BackHair0_カル : 下ろし { public Par X0Y0_髪基; @@ -378,12 +378,12 @@ namespace SlaveMatrix } } - public 後髪0_カル(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_カルD e) + public BackHair0_カル(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair0_カルD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "カル"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][3])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][3])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_ジグD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_カルD.cs similarity index 84% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_ジグD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_カルD.cs index 98f40b2..cb92c6c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_ジグD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_カルD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪0_ジグD : 下ろしD + public class BackHair0_カルD : 下ろしD { public bool 髪基_表示 = true; @@ -40,12 +40,12 @@ namespace SlaveMatrix public bool スライム; - public 後髪0_ジグD() + public BackHair0_カルD() { ThisType = GetType(); } - public 後髪0_ジグD SetRandom() + public BackHair0_カルD SetRandom() { 髪長0 = RNG.XS.NextDouble(); 髪長1 = RNG.XS.NextDouble(); @@ -57,7 +57,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪0_ジグ(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair0_カル(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_ジグ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ジグ.cs similarity index 98% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_ジグ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ジグ.cs index aa73da5..5615981 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_ジグ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ジグ.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪0_ジグ : 下ろし + public class BackHair0_ジグ : 下ろし { public Par X0Y0_髪基; @@ -378,12 +378,12 @@ namespace SlaveMatrix } } - public 後髪0_ジグ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_ジグD e) + public BackHair0_ジグ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair0_ジグD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "ジグ"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][0])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][0])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_カルD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ジグD.cs similarity index 84% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_カルD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ジグD.cs index c413a00..ed8bd8b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_カルD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ジグD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪0_カルD : 下ろしD + public class BackHair0_ジグD : 下ろしD { public bool 髪基_表示 = true; @@ -40,12 +40,12 @@ namespace SlaveMatrix public bool スライム; - public 後髪0_カルD() + public BackHair0_ジグD() { ThisType = GetType(); } - public 後髪0_カルD SetRandom() + public BackHair0_ジグD SetRandom() { 髪長0 = RNG.XS.NextDouble(); 髪長1 = RNG.XS.NextDouble(); @@ -57,7 +57,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪0_カル(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair0_ジグ(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_ハネ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ハネ.cs similarity index 99% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_ハネ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ハネ.cs index 3fec94f..d0fd2aa 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_ハネ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ハネ.cs @@ -378,12 +378,12 @@ namespace SlaveMatrix } } - public 後髪0_ハネ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_ハネD e) + public 後髪0_ハネ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair0_ハネD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "ハネ"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][1])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][1])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_ハネD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ハネD.cs similarity index 90% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_ハネD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ハネD.cs index 466b59d..2c9d8ce 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_ハネD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ハネD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪0_ハネD : 下ろしD + public class BackHair0_ハネD : 下ろしD { public bool 髪基_表示 = true; @@ -40,12 +40,12 @@ namespace SlaveMatrix public bool スライム; - public 後髪0_ハネD() + public BackHair0_ハネD() { ThisType = GetType(); } - public 後髪0_ハネD SetRandom() + public BackHair0_ハネD SetRandom() { 髪長0 = RNG.XS.NextDouble(); 髪長1 = RNG.XS.NextDouble(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_パツ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_パツ.cs similarity index 98% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_パツ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_パツ.cs index ece89fc..a3193de 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_パツ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_パツ.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪0_パツ : 下ろし + public class BackHair0_パツ : 下ろし { public Par X0Y0_髪基; @@ -378,12 +378,12 @@ namespace SlaveMatrix } } - public 後髪0_パツ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_パツD e) + public BackHair0_パツ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair0_パツD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "パツ"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][2])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][2])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_パツD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_パツD.cs similarity index 84% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_パツD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_パツD.cs index e6123c5..425096b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_パツD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_パツD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪0_パツD : 下ろしD + public class BackHair0_パツD : 下ろしD { public bool 髪基_表示 = true; @@ -40,12 +40,12 @@ namespace SlaveMatrix public bool スライム; - public 後髪0_パツD() + public BackHair0_パツD() { ThisType = GetType(); } - public 後髪0_パツD SetRandom() + public BackHair0_パツD SetRandom() { 髪長0 = RNG.XS.NextDouble(); 髪長1 = RNG.XS.NextDouble(); @@ -57,7 +57,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪0_パツ(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair0_パツ(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1カル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1カル.cs similarity index 98% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1カル.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1カル.cs index 5b51935..1f17745 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1カル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1カル.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪0_下1カル : お下げ1 + public class BackHair0_下1カル : お下げ1 { public Par X0Y0_髪基; @@ -301,12 +301,12 @@ namespace SlaveMatrix } } - public 後髪0_下1カル(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_下1カルD e) + public BackHair0_下1カル(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair0_下1カルD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "下げ1カル"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][7])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][7])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1カルD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1カルD.cs similarity index 82% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1カルD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1カルD.cs index 70b711e..b87d99c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1カルD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1カルD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪0_下1カルD : お下げ1D + public class BackHair0_下1カルD : お下げ1D { public bool 髪基_表示 = true; @@ -34,12 +34,12 @@ namespace SlaveMatrix public bool スライム; - public 後髪0_下1カルD() + public BackHair0_下1カルD() { ThisType = GetType(); } - public 後髪0_下1カルD SetRandom() + public BackHair0_下1カルD SetRandom() { 髪長0 = RNG.XS.NextDouble(); 髪長1 = RNG.XS.NextDouble(); @@ -51,7 +51,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪0_下1カル(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair0_下1カル(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1ジグ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ジグ.cs similarity index 99% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1ジグ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ジグ.cs index 61c23f5..c68f125 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1ジグ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ジグ.cs @@ -301,12 +301,12 @@ namespace SlaveMatrix } } - public 後髪0_下1ジグ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_下1ジグD e) + public 後髪0_下1ジグ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair0_下1ジグD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "下げ1ジグ"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][4])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][4])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1ジグD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ジグD.cs similarity index 89% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1ジグD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ジグD.cs index d7e5989..ce2bec1 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1ジグD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ジグD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪0_下1ジグD : お下げ1D + public class BackHair0_下1ジグD : お下げ1D { public bool 髪基_表示 = true; @@ -34,12 +34,12 @@ namespace SlaveMatrix public bool スライム; - public 後髪0_下1ジグD() + public BackHair0_下1ジグD() { ThisType = GetType(); } - public 後髪0_下1ジグD SetRandom() + public BackHair0_下1ジグD SetRandom() { 髪長0 = RNG.XS.NextDouble(); 髪長1 = RNG.XS.NextDouble(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1ハネ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ハネ.cs similarity index 98% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1ハネ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ハネ.cs index d4be2d2..9692402 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1ハネ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ハネ.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪0_下1ハネ : お下げ1 + public class BackHair0_下1ハネ : お下げ1 { public Par X0Y0_髪基; @@ -301,12 +301,12 @@ namespace SlaveMatrix } } - public 後髪0_下1ハネ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_下1ハネD e) + public BackHair0_下1ハネ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair0_下1ハネD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "下げ1ハネ"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][5])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][5])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1ハネD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ハネD.cs similarity index 82% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1ハネD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ハネD.cs index 90ee6c7..bb7dba0 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1ハネD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1ハネD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪0_下1ハネD : お下げ1D + public class BackHair0_下1ハネD : お下げ1D { public bool 髪基_表示 = true; @@ -34,12 +34,12 @@ namespace SlaveMatrix public bool スライム; - public 後髪0_下1ハネD() + public BackHair0_下1ハネD() { ThisType = GetType(); } - public 後髪0_下1ハネD SetRandom() + public BackHair0_下1ハネD SetRandom() { 髪長0 = RNG.XS.NextDouble(); 髪長1 = RNG.XS.NextDouble(); @@ -51,7 +51,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪0_下1ハネ(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair0_下1ハネ(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1パツ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1パツ.cs similarity index 98% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1パツ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1パツ.cs index 061e9eb..18d0d55 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1パツ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1パツ.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪0_下1パツ : お下げ1 + public class BackHair0_下1パツ : お下げ1 { public Par X0Y0_髪基; @@ -301,12 +301,12 @@ namespace SlaveMatrix } } - public 後髪0_下1パツ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_下1パツD e) + public BackHair0_下1パツ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair0_下1パツD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "下げ1パツ"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][6])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][6])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1パツD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1パツD.cs similarity index 82% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1パツD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1パツD.cs index 4f19a6d..13615f5 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下1パツD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下1パツD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪0_下1パツD : お下げ1D + public class BackHair0_下1パツD : お下げ1D { public bool 髪基_表示 = true; @@ -34,12 +34,12 @@ namespace SlaveMatrix public bool スライム; - public 後髪0_下1パツD() + public BackHair0_下1パツD() { ThisType = GetType(); } - public 後髪0_下1パツD SetRandom() + public BackHair0_下1パツD SetRandom() { 髪長0 = RNG.XS.NextDouble(); 髪長1 = RNG.XS.NextDouble(); @@ -51,7 +51,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪0_下1パツ(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair0_下1パツ(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2カル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2カル.cs similarity index 98% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2カル.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2カル.cs index 7103e07..2ca39ed 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2カル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2カル.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪0_下2カル : お下げ2 + public class BackHair0_下2カル : お下げ2 { public Par X0Y0_髪基; @@ -345,12 +345,12 @@ namespace SlaveMatrix } } - public 後髪0_下2カル(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_下2カルD e) + public BackHair0_下2カル(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair0_下2カルD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "下げ2カル"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][11])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][11])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2カルD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2カルD.cs similarity index 84% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2カルD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2カルD.cs index 83b4a81..7664de7 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2カルD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2カルD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪0_下2カルD : お下げ2D + public class BackHair0_下2カルD : お下げ2D { public bool 髪基_表示 = true; @@ -38,12 +38,12 @@ namespace SlaveMatrix public bool スライム; - public 後髪0_下2カルD() + public BackHair0_下2カルD() { ThisType = GetType(); } - public 後髪0_下2カルD SetRandom() + public BackHair0_下2カルD SetRandom() { 髪長0 = RNG.XS.NextDouble(); 髪長1 = RNG.XS.NextDouble(); @@ -55,7 +55,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪0_下2カル(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair0_下2カル(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2ジグ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ジグ.cs similarity index 98% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2ジグ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ジグ.cs index 8107c25..5079687 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2ジグ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ジグ.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪0_下2ジグ : お下げ2 + public class BackHair0_下2ジグ : お下げ2 { public Par X0Y0_髪基; @@ -345,12 +345,12 @@ namespace SlaveMatrix } } - public 後髪0_下2ジグ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_下2ジグD e) + public BackHair0_下2ジグ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair0_下2ジグD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "下げ2ジグ"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][8])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][8])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2ジグD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ジグD.cs similarity index 84% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2ジグD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ジグD.cs index 466297a..2bace3e 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2ジグD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ジグD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪0_下2ジグD : お下げ2D + public class BackHair0_下2ジグD : お下げ2D { public bool 髪基_表示 = true; @@ -38,12 +38,12 @@ namespace SlaveMatrix public bool スライム; - public 後髪0_下2ジグD() + public BackHair0_下2ジグD() { ThisType = GetType(); } - public 後髪0_下2ジグD SetRandom() + public BackHair0_下2ジグD SetRandom() { 髪長0 = RNG.XS.NextDouble(); 髪長1 = RNG.XS.NextDouble(); @@ -55,7 +55,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪0_下2ジグ(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair0_下2ジグ(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2ハネ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ハネ.cs similarity index 98% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2ハネ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ハネ.cs index 679b17f..b67a4da 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2ハネ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ハネ.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪0_下2ハネ : お下げ2 + public class BackHair0_下2ハネ : お下げ2 { public Par X0Y0_髪基; @@ -345,12 +345,12 @@ namespace SlaveMatrix } } - public 後髪0_下2ハネ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_下2ハネD e) + public BackHair0_下2ハネ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_下2ハネD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "下げ2ハネ"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][9])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][9])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2ハネD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ハネD.cs similarity index 93% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2ハネD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ハネD.cs index 75f76c2..78777ac 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2ハネD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ハネD.cs @@ -55,7 +55,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪0_下2ハネ(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair0_下2ハネ(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2パツ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2パツ.cs similarity index 98% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2パツ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2パツ.cs index 92f3296..a08cc13 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2パツ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2パツ.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪0_下2パツ : お下げ2 + public class BackHair0_下2パツ : お下げ2 { public Par X0Y0_髪基; @@ -345,12 +345,12 @@ namespace SlaveMatrix } } - public 後髪0_下2パツ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_下2パツD e) + public BackHair0_下2パツ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair0_下2パツD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "下げ2パツ"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][10])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][10])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2パツD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2パツD.cs similarity index 84% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2パツD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2パツD.cs index 5890210..f0fa368 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_下2パツD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2パツD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪0_下2パツD : お下げ2D + public class BackHair0_下2パツD : お下げ2D { public bool 髪基_表示 = true; @@ -38,12 +38,12 @@ namespace SlaveMatrix public bool スライム; - public 後髪0_下2パツD() + public BackHair0_下2パツD() { ThisType = GetType(); } - public 後髪0_下2パツD SetRandom() + public BackHair0_下2パツD SetRandom() { 髪長0 = RNG.XS.NextDouble(); 髪長1 = RNG.XS.NextDouble(); @@ -55,7 +55,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪0_下2パツ(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair0_下2パツ(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1カル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1カル.cs similarity index 99% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1カル.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1カル.cs index 0a8524b..943d525 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1カル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1カル.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪0_編1カル : お下げ1 + public class BackHair0_編1カル : お下げ1 { public Par X0Y0_髪基; @@ -598,12 +598,12 @@ namespace SlaveMatrix } } - public 後髪0_編1カル(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_編1カルD e) + public BackHair0_編1カル(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair0_編1カルD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "編み1カル"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][15])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][15])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1カルD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1カルD.cs similarity index 89% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1カルD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1カルD.cs index a7fd0cd..2f3707f 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1カルD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1カルD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪0_編1カルD : お下げ1D + public class BackHair0_編1カルD : お下げ1D { public bool 髪基_表示 = true; @@ -60,12 +60,12 @@ namespace SlaveMatrix public bool スライム; - public 後髪0_編1カルD() + public BackHair0_編1カルD() { ThisType = GetType(); } - public 後髪0_編1カルD SetRandom() + public BackHair0_編1カルD SetRandom() { 髪長0 = RNG.XS.NextDouble(); 髪長1 = RNG.XS.NextDouble(); @@ -77,7 +77,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪0_編1カル(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair0_編1カル(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1ジグ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ジグ.cs similarity index 99% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1ジグ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ジグ.cs index 1b804cd..1cbf008 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1ジグ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ジグ.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪0_編1ジグ : お下げ1 + public class BackHair0_編1ジグ : お下げ1 { public Par X0Y0_髪基; @@ -598,12 +598,12 @@ namespace SlaveMatrix } } - public 後髪0_編1ジグ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_編1ジグD e) + public BackHair0_編1ジグ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_編1ジグD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "編み1ジグ"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][12])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][12])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1ジグD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ジグD.cs similarity index 95% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1ジグD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ジグD.cs index 711ea27..8a8ec7e 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1ジグD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ジグD.cs @@ -77,7 +77,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪0_編1ジグ(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair0_編1ジグ(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1ハネ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ハネ.cs similarity index 99% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1ハネ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ハネ.cs index 04bfbfb..eac982c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1ハネ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ハネ.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪0_編1ハネ : お下げ1 + public class BackHair0_編1ハネ : お下げ1 { public Par X0Y0_髪基; @@ -598,12 +598,12 @@ namespace SlaveMatrix } } - public 後髪0_編1ハネ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_編1ハネD e) + public BackHair0_編1ハネ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_編1ハネD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "編み1ハネ"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][13])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][13])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1ハネD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ハネD.cs similarity index 95% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1ハネD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ハネD.cs index 1000af2..2cf4607 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1ハネD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1ハネD.cs @@ -77,7 +77,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪0_編1ハネ(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair0_編1ハネ(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1パツ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1パツ.cs similarity index 99% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1パツ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1パツ.cs index c55a058..11b5142 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1パツ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1パツ.cs @@ -598,12 +598,12 @@ namespace SlaveMatrix } } - public 後髪0_編1パツ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_編1パツD e) + public 後髪0_編1パツ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair0_編1パツD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "編み1パツ"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][14])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][14])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1パツD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1パツD.cs similarity index 93% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1パツD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1パツD.cs index 0046519..1cc7757 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編1パツD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編1パツD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪0_編1パツD : お下げ1D + public class BackHair0_編1パツD : お下げ1D { public bool 髪基_表示 = true; @@ -60,12 +60,12 @@ namespace SlaveMatrix public bool スライム; - public 後髪0_編1パツD() + public BackHair0_編1パツD() { ThisType = GetType(); } - public 後髪0_編1パツD SetRandom() + public BackHair0_編1パツD SetRandom() { 髪長0 = RNG.XS.NextDouble(); 髪長1 = RNG.XS.NextDouble(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2カル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2カル.cs similarity index 99% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2カル.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2カル.cs index f6d4351..ac26826 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2カル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2カル.cs @@ -1086,7 +1086,7 @@ namespace SlaveMatrix ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "編み2カル"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][19])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][19])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2カルD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2カルD.cs similarity index 100% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2カルD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2カルD.cs diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2ジグ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ジグ.cs similarity index 99% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2ジグ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ジグ.cs index f01a67a..9daea58 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2ジグ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ジグ.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪0_編2ジグ : お下げ2 + public class BackHair0_編2ジグ : お下げ2 { public Par X0Y0_髪基; @@ -1081,12 +1081,12 @@ namespace SlaveMatrix } } - public 後髪0_編2ジグ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_編2ジグD e) + public BackHair0_編2ジグ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_編2ジグD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "編み2ジグ"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][16])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][16])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2ジグD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ジグD.cs similarity index 97% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2ジグD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ジグD.cs index 9bb4c05..ce5b074 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2ジグD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ジグD.cs @@ -119,7 +119,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪0_編2ジグ(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair0_編2ジグ(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2ハネ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ハネ.cs similarity index 99% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2ハネ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ハネ.cs index b023d7a..c841d3b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2ハネ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ハネ.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪0_編2ハネ : お下げ2 + public class BackHair0_編2ハネ : お下げ2 { public Par X0Y0_髪基; @@ -1081,12 +1081,12 @@ namespace SlaveMatrix } } - public 後髪0_編2ハネ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_編2ハネD e) + public BackHair0_編2ハネ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_編2ハネD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "編み2ハネ"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][17])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][17])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2ハネD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ハネD.cs similarity index 97% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2ハネD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ハネD.cs index 8abd6ee..da30475 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2ハネD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ハネD.cs @@ -119,7 +119,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪0_編2ハネ(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair0_編2ハネ(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2パツ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2パツ.cs similarity index 99% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2パツ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2パツ.cs index b88b8ad..a9940cb 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2パツ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2パツ.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪0_編2パツ : お下げ2 + public class BackHair0_編2パツ : お下げ2 { public Par X0Y0_髪基; @@ -1081,12 +1081,12 @@ namespace SlaveMatrix } } - public 後髪0_編2パツ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_編2パツD e) + public BackHair0_編2パツ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_編2パツD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "編み2パツ"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][18])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][18])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2パツD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2パツD.cs similarity index 97% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2パツD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2パツD.cs index 5f118c5..24777c6 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_編2パツD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2パツD.cs @@ -119,7 +119,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪0_編2パツ(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair0_編2パツ(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_肢系.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_肢系.cs similarity index 90% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_肢系.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_肢系.cs index f1e8094..80d070b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_肢系.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_肢系.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪0_肢系 : 下ろし + public class BackHair0_肢系 : 下ろし { public Par X0Y0_髪基; @@ -138,13 +138,13 @@ namespace SlaveMatrix public JointS 右5_接続点 => new JointS(本体, X0Y0_髪基, 6); - public 後髪0_肢系(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪0_肢系D e) + public BackHair0_肢系(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair0_肢系D e) { - 後髪0_肢系 後髪0_肢系2 = this; + BackHair0_肢系 後髪0_肢系2 = this; ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "肢系"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][21])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][21])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); @@ -194,7 +194,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 後髪0_肢系2; - f.ConnectionType = ConnectionInfo.後髪0_肢系_左5_接続; + f.ConnectionType = ConnectionInfo.BackHair0_肢系_左5_接続; f.接続(後髪0_肢系2.左5_接続点); return f; }).ToArray(); @@ -205,7 +205,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 後髪0_肢系2; - f.ConnectionType = ConnectionInfo.後髪0_肢系_左4_接続; + f.ConnectionType = ConnectionInfo.BackHair0_肢系_左4_接続; f.接続(後髪0_肢系2.左4_接続点); return f; }).ToArray(); @@ -216,7 +216,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 後髪0_肢系2; - f.ConnectionType = ConnectionInfo.後髪0_肢系_左3_接続; + f.ConnectionType = ConnectionInfo.BackHair0_肢系_左3_接続; f.接続(後髪0_肢系2.左3_接続点); return f; }).ToArray(); @@ -227,7 +227,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 後髪0_肢系2; - f.ConnectionType = ConnectionInfo.後髪0_肢系_左2_接続; + f.ConnectionType = ConnectionInfo.BackHair0_肢系_左2_接続; f.接続(後髪0_肢系2.左2_接続点); return f; }).ToArray(); @@ -238,7 +238,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 後髪0_肢系2; - f.ConnectionType = ConnectionInfo.後髪0_肢系_左1_接続; + f.ConnectionType = ConnectionInfo.BackHair0_肢系_左1_接続; f.接続(後髪0_肢系2.左1_接続点); return f; }).ToArray(); @@ -249,7 +249,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 後髪0_肢系2; - f.ConnectionType = ConnectionInfo.後髪0_肢系_中央_接続; + f.ConnectionType = ConnectionInfo.BackHair0_肢系_中央_接続; f.接続(後髪0_肢系2.中央_接続点); return f; }).ToArray(); @@ -260,7 +260,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 後髪0_肢系2; - f.ConnectionType = ConnectionInfo.後髪0_肢系_右1_接続; + f.ConnectionType = ConnectionInfo.BackHair0_肢系_右1_接続; f.接続(後髪0_肢系2.右1_接続点); return f; }).ToArray(); @@ -271,7 +271,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 後髪0_肢系2; - f.ConnectionType = ConnectionInfo.後髪0_肢系_右2_接続; + f.ConnectionType = ConnectionInfo.BackHair0_肢系_右2_接続; f.接続(後髪0_肢系2.右2_接続点); return f; }).ToArray(); @@ -282,7 +282,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 後髪0_肢系2; - f.ConnectionType = ConnectionInfo.後髪0_肢系_右3_接続; + f.ConnectionType = ConnectionInfo.BackHair0_肢系_右3_接続; f.接続(後髪0_肢系2.右3_接続点); return f; }).ToArray(); @@ -293,7 +293,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 後髪0_肢系2; - f.ConnectionType = ConnectionInfo.後髪0_肢系_右4_接続; + f.ConnectionType = ConnectionInfo.BackHair0_肢系_右4_接続; f.接続(後髪0_肢系2.右4_接続点); return f; }).ToArray(); @@ -304,7 +304,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 後髪0_肢系2; - f.ConnectionType = ConnectionInfo.後髪0_肢系_右5_接続; + f.ConnectionType = ConnectionInfo.BackHair0_肢系_右5_接続; f.接続(後髪0_肢系2.右5_接続点); return f; }).ToArray(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_肢系D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_肢系D.cs similarity index 84% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_肢系D.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_肢系D.cs index f6ea50d..ba19873 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪0_肢系D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_肢系D.cs @@ -6,7 +6,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪0_肢系D : 下ろしD + public class BackHair0_肢系D : 下ろしD { public bool 髪基_表示 = true; @@ -36,7 +36,7 @@ namespace SlaveMatrix public List 右5_接続 = new List(); - public 後髪0_肢系D() + public BackHair0_肢系D() { ThisType = GetType(); } @@ -45,7 +45,7 @@ namespace SlaveMatrix { 左5_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.後髪0_肢系_左5_接続; + e.接続情報 = ConnectionInfo.BackHair0_肢系_左5_接続; foreach (EleD item in e.EnumEleD()) { item.尺度B = 0.6; @@ -56,7 +56,7 @@ namespace SlaveMatrix { 左4_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.後髪0_肢系_左4_接続; + e.接続情報 = ConnectionInfo.BackHair0_肢系_左4_接続; foreach (EleD item in e.EnumEleD()) { item.尺度B = 0.6; @@ -67,7 +67,7 @@ namespace SlaveMatrix { 左3_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.後髪0_肢系_左3_接続; + e.接続情報 = ConnectionInfo.BackHair0_肢系_左3_接続; foreach (EleD item in e.EnumEleD()) { item.尺度B = 0.6; @@ -78,7 +78,7 @@ namespace SlaveMatrix { 左2_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.後髪0_肢系_左2_接続; + e.接続情報 = ConnectionInfo.BackHair0_肢系_左2_接続; foreach (EleD item in e.EnumEleD()) { item.尺度B = 0.6; @@ -89,7 +89,7 @@ namespace SlaveMatrix { 左1_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.後髪0_肢系_左1_接続; + e.接続情報 = ConnectionInfo.BackHair0_肢系_左1_接続; foreach (EleD item in e.EnumEleD()) { item.尺度B = 0.6; @@ -100,7 +100,7 @@ namespace SlaveMatrix { 中央_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.後髪0_肢系_中央_接続; + e.接続情報 = ConnectionInfo.BackHair0_肢系_中央_接続; foreach (EleD item in e.EnumEleD()) { item.尺度B = 0.6; @@ -111,7 +111,7 @@ namespace SlaveMatrix { 右1_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.後髪0_肢系_右1_接続; + e.接続情報 = ConnectionInfo.BackHair0_肢系_右1_接続; foreach (EleD item in e.EnumEleD()) { item.尺度B = 0.6; @@ -122,7 +122,7 @@ namespace SlaveMatrix { 右2_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.後髪0_肢系_右2_接続; + e.接続情報 = ConnectionInfo.BackHair0_肢系_右2_接続; foreach (EleD item in e.EnumEleD()) { item.尺度B = 0.6; @@ -133,7 +133,7 @@ namespace SlaveMatrix { 右3_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.後髪0_肢系_右3_接続; + e.接続情報 = ConnectionInfo.BackHair0_肢系_右3_接続; foreach (EleD item in e.EnumEleD()) { item.尺度B = 0.6; @@ -144,7 +144,7 @@ namespace SlaveMatrix { 右4_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.後髪0_肢系_右4_接続; + e.接続情報 = ConnectionInfo.BackHair0_肢系_右4_接続; foreach (EleD item in e.EnumEleD()) { item.尺度B = 0.6; @@ -155,14 +155,14 @@ namespace SlaveMatrix { 右5_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.後髪0_肢系_右5_接続; + e.接続情報 = ConnectionInfo.BackHair0_肢系_右5_接続; foreach (EleD item in e.EnumEleD()) { item.尺度B = 0.6; } } - public 後髪0_肢系D SetRandom() + public BackHair0_肢系D SetRandom() { 髪長0 = RNG.XS.NextDouble(); 右 = RNG.XS.NextBool(); @@ -171,7 +171,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪0_肢系(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair0_肢系(DisUnit, 配色指定, 体配色, Med, this); } public override IEnumerable EnumEleD() diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1.cs similarity index 85% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1.cs index 60d3469..96a5887 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1.cs @@ -1,6 +1,6 @@ namespace SlaveMatrix { - public class 後髪1 : Ele + public class BackHair1 : Ele { public override double 肥大 { diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1D.cs similarity index 67% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1D.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1D.cs index 9093c71..02a0bfb 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1D.cs @@ -3,7 +3,7 @@ using System; namespace SlaveMatrix { [Serializable] - public class 後髪1D : EleD + public class BackHair1D : EleD { } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1カル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1カル.cs similarity index 97% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1カル.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1カル.cs index d74be9e..c64c761 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1カル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1カル.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪1_結1カル : アップ + public class BackHair1_結1カル : アップ { public Par X0Y0_髪基; @@ -281,12 +281,12 @@ namespace SlaveMatrix } } - public 後髪1_結1カル(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪1_結1カルD e) + public BackHair1_結1カル(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair1_結1カルD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "結い1カル"; - dif.Add(new Pars(Sta.胴体["後髪1"][0][3])); + dif.Add(new Pars(Sta.胴体["BackHair1"][0][3])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1カルD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1カルD.cs similarity index 80% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1カルD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1カルD.cs index c496dbb..06c9cd1 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1カルD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1カルD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪1_結1カルD : アップD + public class BackHair1_結1カルD : アップD { public bool 髪基_表示 = true; @@ -30,12 +30,12 @@ namespace SlaveMatrix public double 高さ; - public 後髪1_結1カルD() + public BackHair1_結1カルD() { ThisType = GetType(); } - public 後髪1_結1カルD SetRandom() + public BackHair1_結1カルD SetRandom() { 髪長 = RNG.XS.NextDouble(); 毛量 = RNG.XS.NextDouble(); @@ -46,7 +46,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪1_結1カル(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair1_結1カル(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1ジグ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ジグ.cs similarity index 97% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1ジグ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ジグ.cs index a5e3e72..6bd13d8 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1ジグ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ジグ.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪1_結1ジグ : アップ + public class BackHair1_結1ジグ : アップ { public Par X0Y0_髪基; @@ -281,12 +281,12 @@ namespace SlaveMatrix } } - public 後髪1_結1ジグ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪1_結1ジグD e) + public BackHair1_結1ジグ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair1_結1ジグD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "結い1ジグ"; - dif.Add(new Pars(Sta.胴体["後髪1"][0][0])); + dif.Add(new Pars(Sta.胴体["BackHair1"][0][0])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1ジグD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ジグD.cs similarity index 80% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1ジグD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ジグD.cs index a97795c..0a284fe 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1ジグD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ジグD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪1_結1ジグD : アップD + public class BackHair1_結1ジグD : アップD { public bool 髪基_表示 = true; @@ -30,12 +30,12 @@ namespace SlaveMatrix public double 高さ; - public 後髪1_結1ジグD() + public BackHair1_結1ジグD() { ThisType = GetType(); } - public 後髪1_結1ジグD SetRandom() + public BackHair1_結1ジグD SetRandom() { 髪長 = RNG.XS.NextDouble(); 毛量 = RNG.XS.NextDouble(); @@ -46,7 +46,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪1_結1ジグ(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair1_結1ジグ(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1ハネ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ハネ.cs similarity index 97% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1ハネ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ハネ.cs index 9da9849..1095d6d 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1ハネ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ハネ.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪1_結1ハネ : アップ + public class BackHair1_結1ハネ : アップ { public Par X0Y0_髪基; @@ -281,12 +281,12 @@ namespace SlaveMatrix } } - public 後髪1_結1ハネ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪1_結1ハネD e) + public BackHair1_結1ハネ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair1_結1ハネD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "結い1ハネ"; - dif.Add(new Pars(Sta.胴体["後髪1"][0][1])); + dif.Add(new Pars(Sta.胴体["BackHair1"][0][1])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1ハネD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ハネD.cs similarity index 80% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1ハネD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ハネD.cs index 7f915e1..4b21442 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1ハネD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1ハネD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪1_結1ハネD : アップD + public class BackHair1_結1ハネD : アップD { public bool 髪基_表示 = true; @@ -30,12 +30,12 @@ namespace SlaveMatrix public double 高さ; - public 後髪1_結1ハネD() + public BackHair1_結1ハネD() { ThisType = GetType(); } - public 後髪1_結1ハネD SetRandom() + public BackHair1_結1ハネD SetRandom() { 髪長 = RNG.XS.NextDouble(); 毛量 = RNG.XS.NextDouble(); @@ -46,7 +46,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪1_結1ハネ(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair1_結1ハネ(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1パツ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1パツ.cs similarity index 97% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1パツ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1パツ.cs index 1ccc480..2332cea 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1パツ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1パツ.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪1_結1パツ : アップ + public class BackHair1_結1パツ : アップ { public Par X0Y0_髪基; @@ -281,12 +281,12 @@ namespace SlaveMatrix } } - public 後髪1_結1パツ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪1_結1パツD e) + public BackHair1_結1パツ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair1_結1パツD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "結い1パツ"; - dif.Add(new Pars(Sta.胴体["後髪1"][0][2])); + dif.Add(new Pars(Sta.胴体["BackHair1"][0][2])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1パツD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1パツD.cs similarity index 80% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1パツD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1パツD.cs index e295147..634c2c8 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結1パツD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結1パツD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪1_結1パツD : アップD + public class BackHair1_結1パツD : アップD { public bool 髪基_表示 = true; @@ -30,12 +30,12 @@ namespace SlaveMatrix public double 高さ; - public 後髪1_結1パツD() + public BackHair1_結1パツD() { ThisType = GetType(); } - public 後髪1_結1パツD SetRandom() + public BackHair1_結1パツD SetRandom() { 髪長 = RNG.XS.NextDouble(); 毛量 = RNG.XS.NextDouble(); @@ -46,7 +46,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪1_結1パツ(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair1_結1パツ(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2カル.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2カル.cs similarity index 97% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2カル.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2カル.cs index 1c2539d..7d6d251 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2カル.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2カル.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪1_結2カル : サイド + public class BackHair1_結2カル : サイド { public Par X0Y0_髪基; @@ -258,12 +258,12 @@ namespace SlaveMatrix } } - public 後髪1_結2カル(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪1_結2カルD e) + public BackHair1_結2カル(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair1_結2カルD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "結い2カル"; - dif.Add(new Pars(Sta.胴体["後髪1"][0][7])); + dif.Add(new Pars(Sta.胴体["BackHair1"][0][7])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2カルD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2カルD.cs similarity index 80% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2カルD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2カルD.cs index 025644f..d81bc10 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2カルD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2カルD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪1_結2カルD : サイドD + public class BackHair1_結2カルD : サイドD { public bool 髪基_表示 = true; @@ -28,12 +28,12 @@ namespace SlaveMatrix public double 高さ; - public 後髪1_結2カルD() + public BackHair1_結2カルD() { ThisType = GetType(); } - public 後髪1_結2カルD SetRandom() + public BackHair1_結2カルD SetRandom() { 髪長 = RNG.XS.NextDouble(); 毛量 = RNG.XS.NextDouble(); @@ -44,7 +44,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪1_結2カル(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair1_結2カル(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2ジグ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ジグ.cs similarity index 97% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2ジグ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ジグ.cs index 8ed5acf..2a90d9d 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2ジグ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ジグ.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪1_結2ジグ : サイド + public class BackHair1_結2ジグ : サイド { public Par X0Y0_髪基; @@ -258,12 +258,12 @@ namespace SlaveMatrix } } - public 後髪1_結2ジグ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪1_結2ジグD e) + public BackHair1_結2ジグ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair1_結2ジグD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "結い2ジグ"; - dif.Add(new Pars(Sta.胴体["後髪1"][0][4])); + dif.Add(new Pars(Sta.胴体["BackHair1"][0][4])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2ジグD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ジグD.cs similarity index 80% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2ジグD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ジグD.cs index 5988ea0..4982b9c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2ジグD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ジグD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪1_結2ジグD : サイドD + public class BackHair1_結2ジグD : サイドD { public bool 髪基_表示 = true; @@ -28,12 +28,12 @@ namespace SlaveMatrix public double 高さ; - public 後髪1_結2ジグD() + public BackHair1_結2ジグD() { ThisType = GetType(); } - public 後髪1_結2ジグD SetRandom() + public BackHair1_結2ジグD SetRandom() { 髪長 = RNG.XS.NextDouble(); 毛量 = RNG.XS.NextDouble(); @@ -44,7 +44,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪1_結2ジグ(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair1_結2ジグ(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2ハネ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ハネ.cs similarity index 97% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2ハネ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ハネ.cs index a24be23..73d593b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2ハネ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ハネ.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪1_結2ハネ : サイド + public class BackHair1_結2ハネ : サイド { public Par X0Y0_髪基; @@ -258,12 +258,12 @@ namespace SlaveMatrix } } - public 後髪1_結2ハネ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪1_結2ハネD e) + public BackHair1_結2ハネ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair1_結2ハネD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "結い2ハネ"; - dif.Add(new Pars(Sta.胴体["後髪1"][0][5])); + dif.Add(new Pars(Sta.胴体["BackHair1"][0][5])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2ハネD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ハネD.cs similarity index 80% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2ハネD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ハネD.cs index 9fa84cc..4acef39 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2ハネD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2ハネD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪1_結2ハネD : サイドD + public class BackHair1_結2ハネD : サイドD { public bool 髪基_表示 = true; @@ -28,12 +28,12 @@ namespace SlaveMatrix public double 高さ; - public 後髪1_結2ハネD() + public BackHair1_結2ハネD() { ThisType = GetType(); } - public 後髪1_結2ハネD SetRandom() + public BackHair1_結2ハネD SetRandom() { 髪長 = RNG.XS.NextDouble(); 毛量 = RNG.XS.NextDouble(); @@ -44,7 +44,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪1_結2ハネ(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair1_結2ハネ(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2パツ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2パツ.cs similarity index 97% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2パツ.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2パツ.cs index 593464d..29ffa2a 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2パツ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2パツ.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪1_結2パツ : サイド + public class BackHair1_結2パツ : サイド { public Par X0Y0_髪基; @@ -258,12 +258,12 @@ namespace SlaveMatrix } } - public 後髪1_結2パツ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪1_結2パツD e) + public BackHair1_結2パツ(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair1_結2パツD e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "結い2パツ"; - dif.Add(new Pars(Sta.胴体["後髪1"][0][6])); + dif.Add(new Pars(Sta.胴体["BackHair1"][0][6])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2パツD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2パツD.cs similarity index 80% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2パツD.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2パツD.cs index 79234d3..24ef4af 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_結2パツD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2パツD.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪1_結2パツD : サイドD + public class BackHair1_結2パツD : サイドD { public bool 髪基_表示 = true; @@ -28,12 +28,12 @@ namespace SlaveMatrix public double 高さ; - public 後髪1_結2パツD() + public BackHair1_結2パツD() { ThisType = GetType(); } - public 後髪1_結2パツD SetRandom() + public BackHair1_結2パツD SetRandom() { 髪長 = RNG.XS.NextDouble(); 毛量 = RNG.XS.NextDouble(); @@ -44,7 +44,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪1_結2パツ(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair1_結2パツ(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_編結.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_編結.cs similarity index 98% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_編結.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_編結.cs index 33ba309..06d770e 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_編結.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_編結.cs @@ -2,7 +2,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 後髪1_編結 : アップ + public class BackHair1_編結 : アップ { public Par X0Y0_髪基; @@ -408,12 +408,12 @@ namespace SlaveMatrix } } - public 後髪1_編結(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 後髪1_編結D e) + public BackHair1_編結(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, BackHair1_編結D e) { ThisType = GetType(); Dif dif = new Dif(); dif.Tag = "編結"; - dif.Add(new Pars(Sta.胴体["後髪0"][0][20])); + dif.Add(new Pars(Sta.胴体["BackHair0"][0][20])); 本体 = new Difs(); 本体.Tag = dif.Tag; 本体.Add(dif); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_編結D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_編結D.cs similarity index 86% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_編結D.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_編結D.cs index 8da81e2..52ee4e9 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/後髪1_編結D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_編結D.cs @@ -4,7 +4,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 後髪1_編結D : アップD + public class BackHair1_編結D : アップD { public bool 髪基_表示 = true; @@ -40,12 +40,12 @@ namespace SlaveMatrix public double 高さ; - public 後髪1_編結D() + public BackHair1_編結D() { ThisType = GetType(); } - public 後髪1_編結D SetRandom() + public BackHair1_編結D SetRandom() { 毛量 = RNG.XS.NextDouble(); 高さ = RNG.XS.NextDouble(); @@ -54,7 +54,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 後髪1_編結(DisUnit, 配色指定, 体配色, Med, this); + return new BackHair1_編結(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ConnectionInfo.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ConnectionInfo.cs index 1db95db..e497646 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/ConnectionInfo.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/ConnectionInfo.cs @@ -7,45 +7,45 @@ namespace SlaveMatrix public enum ConnectionInfo { none, - 頭_基髪_接続, - 頭_目左_接続, - 頭_目右_接続, - 頭_鼻_接続, - 頭_口_接続, - 頭_頬左_接続, - 頭_頬右_接続, - 頭_額_接続, - 頭_眉左_接続, - 頭_眉右_接続, - 頭_耳左_接続, - 頭_耳右_接続, - 頭_鼻肌_接続, - 頭_単眼目_接続, - 頭_単眼眉_接続, - 頭_大顎基_接続, - 頭_顔面_接続, - 頭_頭頂_接続, - 頭_頬肌左_接続, - 頭_頬肌右_接続, - 頭_触覚左_接続, - 頭_触覚右_接続, + Head_基髪_接続, + Head_目左_接続, + Head_目右_接続, + Head_鼻_接続, + Head_口_接続, + Head_頬左_接続, + Head_頬右_接続, + Head_額_接続, + Head_眉左_接続, + Head_眉右_接続, + Head_耳左_接続, + Head_耳右_接続, + Head_鼻肌_接続, + Head_単眼目_接続, + Head_単眼眉_接続, + Head_大顎基_接続, + Head_顔面_接続, + Head_頭頂_接続, + Head_頬肌左_接続, + Head_頬肌右_接続, + Head_触覚左_接続, + Head_触覚右_接続, 基髪_頭頂左_接続, 基髪_頭頂右_接続, 基髪_横髪左_接続, 基髪_横髪右_接続, 基髪_前髪_接続, 基髪_後髪_接続, - 後髪0_肢系_左5_接続, - 後髪0_肢系_左4_接続, - 後髪0_肢系_左3_接続, - 後髪0_肢系_左2_接続, - 後髪0_肢系_左1_接続, - 後髪0_肢系_中央_接続, - 後髪0_肢系_右1_接続, - 後髪0_肢系_右2_接続, - 後髪0_肢系_右3_接続, - 後髪0_肢系_右4_接続, - 後髪0_肢系_右5_接続, + BackHair0_肢系_左5_接続, + BackHair0_肢系_左4_接続, + BackHair0_肢系_左3_接続, + BackHair0_肢系_左2_接続, + BackHair0_肢系_左1_接続, + BackHair0_肢系_中央_接続, + BackHair0_肢系_右1_接続, + BackHair0_肢系_右2_接続, + BackHair0_肢系_右3_接続, + BackHair0_肢系_右4_接続, + BackHair0_肢系_右5_接続, 横髪_肢系_肢_接続, 双目_瞼_接続, 瞼_宇_涙_接続, @@ -57,8 +57,8 @@ namespace SlaveMatrix 鼻_獣_鼻水左_接続, 鼻_獣_鼻水右_接続, 吹出し_吹出し_接続, - 首_頭_接続, - 胸_首_接続, + Neck_Head_接続, + 胸_Neck_接続, 胸_肩左_接続, 胸_肩右_接続, 胸_胸左_接続, @@ -260,7 +260,7 @@ namespace SlaveMatrix 前翅_甲_軸1_接続, 前翅_甲_軸2_接続, 前翅_甲_軸3_接続, - 触手_犬_頭_接続, + 触手_犬_Head_接続, 触手_犬_上腕左_接続, 触手_犬_上腕右_接続, 触手_犬_下腕左_接続, diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Head.cs similarity index 96% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/頭.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/Head.cs index 844fd7e..7c6241b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Head.cs @@ -3,7 +3,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 頭 : Ele + public class Head : Ele { public Par X0Y0_頭; @@ -1033,11 +1033,11 @@ namespace SlaveMatrix public JointS 触覚右_接続点 => new JointS(本体, X0Y0_頭, 18); - public 頭(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 頭D e) + public Head(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, HeadD e) { - 頭 頭2 = this; + Head 頭2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.胴体["頭"]); + 本体 = new Difs(Sta.胴体["Head"]); Pars pars = 本体[0][0]; X0Y0_頭 = pars["頭"].ToPar(); Pars pars2 = pars["悪タトゥ"].ToPars(); @@ -1177,7 +1177,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_基髪_接続; + f.ConnectionType = ConnectionInfo.Head_基髪_接続; f.接続(頭2.基髪_接続点); return f; }).ToArray(); @@ -1188,7 +1188,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_目左_接続; + f.ConnectionType = ConnectionInfo.Head_目左_接続; f.接続(頭2.目左_接続点); return f; }).ToArray(); @@ -1199,7 +1199,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_目右_接続; + f.ConnectionType = ConnectionInfo.Head_目右_接続; f.接続(頭2.目右_接続点); return f; }).ToArray(); @@ -1210,7 +1210,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_鼻_接続; + f.ConnectionType = ConnectionInfo.Head_鼻_接続; f.接続(頭2.鼻_接続点); return f; }).ToArray(); @@ -1221,7 +1221,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_口_接続; + f.ConnectionType = ConnectionInfo.Head_口_接続; f.接続(頭2.口_接続点); return f; }).ToArray(); @@ -1232,7 +1232,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_頬左_接続; + f.ConnectionType = ConnectionInfo.Head_頬左_接続; f.接続(頭2.頬左_接続点); return f; }).ToArray(); @@ -1243,7 +1243,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_頬右_接続; + f.ConnectionType = ConnectionInfo.Head_頬右_接続; f.接続(頭2.頬右_接続点); return f; }).ToArray(); @@ -1254,7 +1254,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_額_接続; + f.ConnectionType = ConnectionInfo.Head_額_接続; f.接続(頭2.額_接続点); return f; }).ToArray(); @@ -1265,7 +1265,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_眉左_接続; + f.ConnectionType = ConnectionInfo.Head_眉左_接続; f.接続(頭2.眉左_接続点); return f; }).ToArray(); @@ -1276,7 +1276,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_眉右_接続; + f.ConnectionType = ConnectionInfo.Head_眉右_接続; f.接続(頭2.眉右_接続点); return f; }).ToArray(); @@ -1287,7 +1287,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_耳左_接続; + f.ConnectionType = ConnectionInfo.Head_耳左_接続; f.接続(頭2.耳左_接続点); return f; }).ToArray(); @@ -1298,7 +1298,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_耳右_接続; + f.ConnectionType = ConnectionInfo.Head_耳右_接続; f.接続(頭2.耳右_接続点); return f; }).ToArray(); @@ -1309,7 +1309,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_鼻肌_接続; + f.ConnectionType = ConnectionInfo.Head_鼻肌_接続; f.接続(頭2.鼻肌_接続点); return f; }).ToArray(); @@ -1320,7 +1320,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_単眼目_接続; + f.ConnectionType = ConnectionInfo.Head_単眼目_接続; f.接続(頭2.単眼目_接続点); return f; }).ToArray(); @@ -1331,7 +1331,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_単眼眉_接続; + f.ConnectionType = ConnectionInfo.Head_単眼眉_接続; f.接続(頭2.単眼眉_接続点); return f; }).ToArray(); @@ -1342,7 +1342,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_大顎基_接続; + f.ConnectionType = ConnectionInfo.Head_大顎基_接続; f.接続(頭2.大顎基_接続点); return f; }).ToArray(); @@ -1353,7 +1353,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_顔面_接続; + f.ConnectionType = ConnectionInfo.Head_顔面_接続; f.接続(頭2.顔面_接続点); return f; }).ToArray(); @@ -1364,7 +1364,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_頭頂_接続; + f.ConnectionType = ConnectionInfo.Head_頭頂_接続; f.接続(頭2.頭頂_接続点); return f; }).ToArray(); @@ -1375,7 +1375,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_頬肌左_接続; + f.ConnectionType = ConnectionInfo.Head_頬肌左_接続; f.接続(頭2.頬肌左_接続点); return f; }).ToArray(); @@ -1386,7 +1386,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_頬肌右_接続; + f.ConnectionType = ConnectionInfo.Head_頬肌右_接続; f.接続(頭2.頬肌右_接続点); return f; }).ToArray(); @@ -1397,7 +1397,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_触覚左_接続; + f.ConnectionType = ConnectionInfo.Head_触覚左_接続; f.接続(頭2.触覚左_接続点); return f; }).ToArray(); @@ -1408,7 +1408,7 @@ namespace SlaveMatrix { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 頭2; - f.ConnectionType = ConnectionInfo.頭_触覚右_接続; + f.ConnectionType = ConnectionInfo.Head_触覚右_接続; f.接続(頭2.触覚右_接続点); return f; }).ToArray(); @@ -1515,7 +1515,7 @@ namespace SlaveMatrix private void 開顎(double Rate) { double y = 0.0003 * Rate; - Par par = Sta.胴体["頭"][0][0]["頭"].ToPar(); + Par par = Sta.胴体["Head"][0][0]["頭"].ToPar(); Par x0Y0_頭 = X0Y0_頭; x0Y0_頭.OP[0].ps[3] = par.OP[0].ps[3].AddY(y); x0Y0_頭.OP[0].ps[4] = par.OP[0].ps[4].AddY(y); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/HeadD.cs similarity index 80% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/頭D.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/HeadD.cs index 0a3698d..daa765f 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/HeadD.cs @@ -5,7 +5,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 頭D : EleD + public class HeadD : EleD { public bool 頭_表示 = true; @@ -137,7 +137,7 @@ namespace SlaveMatrix public List 触覚右_接続 = new List(); - public 頭D() + public HeadD() { ThisType = GetType(); } @@ -146,157 +146,157 @@ namespace SlaveMatrix { 基髪_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_基髪_接続; + e.接続情報 = ConnectionInfo.Head_基髪_接続; } public void 目左接続(EleD e) { 目左_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_目左_接続; + e.接続情報 = ConnectionInfo.Head_目左_接続; } public void 目右接続(EleD e) { 目右_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_目右_接続; + e.接続情報 = ConnectionInfo.Head_目右_接続; } public void 鼻接続(EleD e) { 鼻_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_鼻_接続; + e.接続情報 = ConnectionInfo.Head_鼻_接続; } public void 口接続(EleD e) { 口_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_口_接続; + e.接続情報 = ConnectionInfo.Head_口_接続; } public void 頬左接続(EleD e) { 頬左_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_頬左_接続; + e.接続情報 = ConnectionInfo.Head_頬左_接続; } public void 頬右接続(EleD e) { 頬右_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_頬右_接続; + e.接続情報 = ConnectionInfo.Head_頬右_接続; } public void 額接続(EleD e) { 額_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_額_接続; + e.接続情報 = ConnectionInfo.Head_額_接続; } public void 眉左接続(EleD e) { 眉左_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_眉左_接続; + e.接続情報 = ConnectionInfo.Head_眉左_接続; } public void 眉右接続(EleD e) { 眉右_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_眉右_接続; + e.接続情報 = ConnectionInfo.Head_眉右_接続; } public void 耳左接続(EleD e) { 耳左_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_耳左_接続; + e.接続情報 = ConnectionInfo.Head_耳左_接続; } public void 耳右接続(EleD e) { 耳右_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_耳右_接続; + e.接続情報 = ConnectionInfo.Head_耳右_接続; } public void 鼻肌接続(EleD e) { 鼻肌_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_鼻肌_接続; + e.接続情報 = ConnectionInfo.Head_鼻肌_接続; } public void 単眼目接続(EleD e) { 単眼目_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_単眼目_接続; + e.接続情報 = ConnectionInfo.Head_単眼目_接続; } public void 単眼眉接続(EleD e) { 単眼眉_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_単眼眉_接続; + e.接続情報 = ConnectionInfo.Head_単眼眉_接続; } public void 大顎基接続(EleD e) { 大顎基_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_大顎基_接続; + e.接続情報 = ConnectionInfo.Head_大顎基_接続; } public void 顔面接続(EleD e) { 顔面_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_顔面_接続; + e.接続情報 = ConnectionInfo.Head_顔面_接続; } public void 頭頂接続(EleD e) { 頭頂_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_頭頂_接続; + e.接続情報 = ConnectionInfo.Head_頭頂_接続; } public void 頬肌左接続(EleD e) { 頬肌左_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_頬肌左_接続; + e.接続情報 = ConnectionInfo.Head_頬肌左_接続; } public void 頬肌右接続(EleD e) { 頬肌右_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_頬肌右_接続; + e.接続情報 = ConnectionInfo.Head_頬肌右_接続; } public void 触覚左接続(EleD e) { 触覚左_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_触覚左_接続; + e.接続情報 = ConnectionInfo.Head_触覚左_接続; } public void 触覚右接続(EleD e) { 触覚右_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.頭_触覚右_接続; + e.接続情報 = ConnectionInfo.Head_触覚右_接続; } - public 頭D SetRandom() + public HeadD SetRandom() { 目高 = RNG.XS.NextDouble(); return this; @@ -304,7 +304,7 @@ namespace SlaveMatrix public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 頭(DisUnit, 配色指定, 体配色, Med, this); + return new Head(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/首.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Neck.cs similarity index 99% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/首.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/Neck.cs index 930b2e3..b9b63d0 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/首.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Neck.cs @@ -3,7 +3,7 @@ using _2DGAMELIB; namespace SlaveMatrix { - public class 首 : Ele + public class Neck : Ele { public Par X0Y0_植性_蔦; @@ -307,7 +307,7 @@ namespace SlaveMatrix public スタンプW 鞭痕; - public Ele[] 頭_接続; + public Ele[] Head_接続; public override bool 欠損 { @@ -1169,11 +1169,11 @@ namespace SlaveMatrix public JointS 鎖2_接続点 => new JointS(本体, X0Y0_首輪_金具右, 0); - public 首(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, 首D e) + public Neck(double DisUnit, 配色指定 配色指定, 体配色 体配色, Med Med, NeckD e) { - 首 首2 = this; + Neck 首2 = this; ThisType = GetType(); - 本体 = new Difs(Sta.胴体["首"]); + 本体 = new Difs(Sta.胴体["Neck"]); Pars pars = 本体[0][0]; Pars pars2 = pars["植性"].ToPars(); X0Y0_植性_蔦 = pars2["蔦"].ToPar(); @@ -1323,14 +1323,14 @@ namespace SlaveMatrix { 表示 = false; } - if (e.頭_接続.Count > 0) + if (e.Head_接続.Count > 0) { Ele f; - 頭_接続 = e.頭_接続.Select(delegate(EleD g) + Head_接続 = e.Head_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 首2; - f.ConnectionType = ConnectionInfo.首_頭_接続; + f.ConnectionType = ConnectionInfo.Neck_Head_接続; f.接続(首2.頭_接続点); return f; }).ToArray(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/首D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/NeckD.cs similarity index 92% rename from SlaveMatrix/SlaveMatrix/BodyPartClasses/首D.cs rename to SlaveMatrix/SlaveMatrix/BodyPartClasses/NeckD.cs index f5cedd3..f897f5e 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/首D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/NeckD.cs @@ -5,7 +5,7 @@ using _2DGAMELIB; namespace SlaveMatrix { [Serializable] - public class 首D : EleD + public class NeckD : EleD { public bool 植性_蔦_表示; @@ -113,23 +113,23 @@ namespace SlaveMatrix public bool 鎖表示; - public List 頭_接続 = new List(); + public List Head_接続 = new List(); - public 首D() + public NeckD() { ThisType = GetType(); } public void 頭接続(EleD e) { - 頭_接続.Add(e); + Head_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.首_頭_接続; + e.接続情報 = ConnectionInfo.Neck_Head_接続; } public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色) { - return new 首(DisUnit, 配色指定, 体配色, Med, this); + return new Neck(DisUnit, 配色指定, 体配色, Med, this); } } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Stamp.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Stamp.cs index 78c0222..6fbf3d6 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/Stamp.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/Stamp.cs @@ -96,7 +96,7 @@ namespace SlaveMatrix { if (e != null && !(e is 性器) && !(e is 肛門)) { - return !(e is 首); + return !(e is Neck); } return false; } @@ -105,7 +105,7 @@ namespace SlaveMatrix { if (e != null && !(e is 手_人) && !(e is 性器) && !(e is 肛門)) { - return !(e is 首); + return !(e is Neck); } return false; } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/お下げ1.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/お下げ1.cs index df1d1dd..0cd4f11 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/お下げ1.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/お下げ1.cs @@ -1,6 +1,6 @@ namespace SlaveMatrix { - public class お下げ1 : 後髪0 + public class お下げ1 : BackHair0 { public virtual bool お下げ_髪縛1_表示 { get; set; } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/お下げ2.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/お下げ2.cs index 667fcf5..678d86b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/お下げ2.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/お下げ2.cs @@ -1,6 +1,6 @@ namespace SlaveMatrix { - public class お下げ2 : 後髪0 + public class お下げ2 : BackHair0 { public virtual bool お下げ左_髪縛1_表示 { get; set; } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/アップ.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/アップ.cs index d2ff941..a3b4ea3 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/アップ.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/アップ.cs @@ -1,6 +1,6 @@ namespace SlaveMatrix { - public class アップ : 後髪1 + public class アップ : BackHair1 { } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/アップD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/アップD.cs index 0edf2a8..d8e7905 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/アップD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/アップD.cs @@ -3,7 +3,7 @@ using System; namespace SlaveMatrix { [Serializable] - public class アップD : 後髪1D + public class アップD : BackHair1D { } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/サイド.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/サイド.cs index f5b0e02..a9b8a1c 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/サイド.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/サイド.cs @@ -1,6 +1,6 @@ namespace SlaveMatrix { - public class サイド : 後髪1 + public class サイド : BackHair1 { } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/サイドD.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/サイドD.cs index ffabba5..58d5b45 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/サイドD.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/サイドD.cs @@ -3,7 +3,7 @@ using System; namespace SlaveMatrix { [Serializable] - public class サイドD : 後髪1D + public class サイドD : BackHair1D { } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下ろし.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下ろし.cs index 37794bd..7579b87 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/下ろし.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/下ろし.cs @@ -1,6 +1,6 @@ namespace SlaveMatrix { - public class 下ろし : 後髪0 + public class 下ろし : BackHair0 { } } diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/交配.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/交配.cs index f8bf890..7dc5037 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/交配.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/交配.cs @@ -735,67 +735,67 @@ namespace SlaveMatrix 側頭 }, { - ConnectionInfo.頭_触覚左_接続, + ConnectionInfo.Head_触覚左_接続, 触覚 }, { - ConnectionInfo.頭_触覚右_接続, + ConnectionInfo.Head_触覚右_接続, 触覚 }, { - ConnectionInfo.頭_耳左_接続, + ConnectionInfo.Head_耳左_接続, 耳 }, { - ConnectionInfo.頭_耳右_接続, + ConnectionInfo.Head_耳右_接続, 耳 }, { - ConnectionInfo.頭_頬左_接続, + ConnectionInfo.Head_頬左_接続, 頬 }, { - ConnectionInfo.頭_頬右_接続, + ConnectionInfo.Head_頬右_接続, 頬 }, { - ConnectionInfo.後髪0_肢系_左5_接続, + ConnectionInfo.BackHair0_肢系_左5_接続, 後髪 }, { - ConnectionInfo.後髪0_肢系_右5_接続, + ConnectionInfo.BackHair0_肢系_右5_接続, 後髪 }, { - ConnectionInfo.後髪0_肢系_左4_接続, + ConnectionInfo.BackHair0_肢系_左4_接続, 後髪 }, { - ConnectionInfo.後髪0_肢系_右4_接続, + ConnectionInfo.BackHair0_肢系_右4_接続, 後髪 }, { - ConnectionInfo.後髪0_肢系_左3_接続, + ConnectionInfo.BackHair0_肢系_左3_接続, 後髪 }, { - ConnectionInfo.後髪0_肢系_右3_接続, + ConnectionInfo.BackHair0_肢系_右3_接続, 後髪 }, { - ConnectionInfo.後髪0_肢系_左2_接続, + ConnectionInfo.BackHair0_肢系_左2_接続, 後髪 }, { - ConnectionInfo.後髪0_肢系_右2_接続, + ConnectionInfo.BackHair0_肢系_右2_接続, 後髪 }, { - ConnectionInfo.後髪0_肢系_左1_接続, + ConnectionInfo.BackHair0_肢系_左1_接続, 後髪 }, { - ConnectionInfo.後髪0_肢系_右1_接続, + ConnectionInfo.BackHair0_肢系_右1_接続, 後髪 }, { @@ -1159,11 +1159,11 @@ namespace SlaveMatrix 触覚蟲 }, { - ConnectionInfo.頭_頭頂_接続, + ConnectionInfo.Head_頭頂_接続, 頭頂 }, { - ConnectionInfo.頭_額_接続, + ConnectionInfo.Head_額_接続, 額 }, { @@ -1239,11 +1239,11 @@ namespace SlaveMatrix 頭頂後 }, { - ConnectionInfo.頭_大顎基_接続, + ConnectionInfo.Head_大顎基_接続, 大顎基 }, { - ConnectionInfo.頭_顔面_接続, + ConnectionInfo.Head_顔面_接続, 顔面 }, { @@ -1351,7 +1351,7 @@ namespace SlaveMatrix 前翅甲軸3 }, { - ConnectionInfo.触手_犬_頭_接続, + ConnectionInfo.触手_犬_Head_接続, 犬頭 }, { @@ -1797,7 +1797,7 @@ namespace SlaveMatrix int i = (原種モード ? RNG.XS.Next(3) : RNG.XS.Next(7)); Dictionary> 接続構成 = Get接続構成(母方, 父方); Type[] 要素構成 = Get要素構成(母方, 父方); - 頭D 頭D2 = Mix<頭D>(母方, 父方, i, 原種モード); + HeadD 頭D2 = Mix(母方, 父方, i, 原種モード); 基髪D 基髪D2 = new 基髪D(); 頭D2.基髪接続(基髪D2); 頭D2.目左接続(new 目傷D()); @@ -1822,7 +1822,7 @@ namespace SlaveMatrix 頭D2.単眼目接続(new 目隠帯D()); 頭D2.口接続(new 玉口枷D()); 頭D2.AlignC(); - 首D 首D2 = Mix<首D>(母方, 父方, i, 原種モード); + NeckD 首D2 = Mix(母方, 父方, i, 原種モード); 首D2.頭接続(頭D2); 胸D 胸D2 = Mix<胸D>(母方, 父方, i, 原種モード); 乳房D 乳房D2 = Mix<乳房D>(母方, 父方, 右: false, i, 原種モード); @@ -1874,14 +1874,14 @@ namespace SlaveMatrix EleD eleD = SlaveMatrix.GameClasses._Con.Get後髪0R(); 基髪D2.後髪接続(eleD); eleD.AlignR(); - if (eleD is 後髪0_肢系D && 変異率.Lot()) + if (eleD is BackHair0_肢系D && 変異率.Lot()) { - eleD.接続(母方, 父方, i, ConnectionInfo.後髪0_肢系_左2_接続, 要素構成, 接続構成, 変異率, 原種モード); - eleD.接続(母方, 父方, i, ConnectionInfo.後髪0_肢系_左3_接続, 要素構成, 接続構成, 変異率, 原種モード); - eleD.接続(母方, 父方, i, ConnectionInfo.後髪0_肢系_左4_接続, 要素構成, 接続構成, 変異率, 原種モード); - eleD.接続(母方, 父方, i, ConnectionInfo.後髪0_肢系_左5_接続, 要素構成, 接続構成, 変異率, 原種モード); + eleD.接続(母方, 父方, i, ConnectionInfo.BackHair0_肢系_左2_接続, 要素構成, 接続構成, 変異率, 原種モード); + eleD.接続(母方, 父方, i, ConnectionInfo.BackHair0_肢系_左3_接続, 要素構成, 接続構成, 変異率, 原種モード); + eleD.接続(母方, 父方, i, ConnectionInfo.BackHair0_肢系_左4_接続, 要素構成, 接続構成, 変異率, 原種モード); + eleD.接続(母方, 父方, i, ConnectionInfo.BackHair0_肢系_左5_接続, 要素構成, 接続構成, 変異率, 原種モード); } - if ((eleD is 後髪0_ジグD || eleD is 後髪0_ハネD || eleD is 後髪0_パツD || eleD is 後髪0_カルD || eleD is 後髪0_肢系D) && RNG.XS.NextBool()) + if ((eleD is BackHair0_ジグD || eleD is BackHair0_ハネD || eleD is BackHair0_パツD || eleD is BackHair0_カルD || eleD is BackHair0_肢系D) && RNG.XS.NextBool()) { EleD e2 = SlaveMatrix.GameClasses._Con.Get後髪1R(); 基髪D2.後髪接続(e2); @@ -1902,16 +1902,16 @@ namespace SlaveMatrix { 基髪D2.後髪接続(後髪0D2); 後髪0D2.AlignR(); - if (後髪0D2 is 後髪0_肢系D && 変異率.Lot()) + if (後髪0D2 is BackHair0_肢系D && 変異率.Lot()) { - 後髪0D2.接続(母方, 父方, i, ConnectionInfo.後髪0_肢系_左2_接続, 要素構成, 接続構成, 変異率, 原種モード); - 後髪0D2.接続(母方, 父方, i, ConnectionInfo.後髪0_肢系_左3_接続, 要素構成, 接続構成, 変異率, 原種モード); - 後髪0D2.接続(母方, 父方, i, ConnectionInfo.後髪0_肢系_左4_接続, 要素構成, 接続構成, 変異率, 原種モード); - 後髪0D2.接続(母方, 父方, i, ConnectionInfo.後髪0_肢系_左5_接続, 要素構成, 接続構成, 変異率, 原種モード); + 後髪0D2.接続(母方, 父方, i, ConnectionInfo.BackHair0_肢系_左2_接続, 要素構成, 接続構成, 変異率, 原種モード); + 後髪0D2.接続(母方, 父方, i, ConnectionInfo.BackHair0_肢系_左3_接続, 要素構成, 接続構成, 変異率, 原種モード); + 後髪0D2.接続(母方, 父方, i, ConnectionInfo.BackHair0_肢系_左4_接続, 要素構成, 接続構成, 変異率, 原種モード); + 後髪0D2.接続(母方, 父方, i, ConnectionInfo.BackHair0_肢系_左5_接続, 要素構成, 接続構成, 変異率, 原種モード); } - if ((後髪0D2 is 後髪0_ジグD || 後髪0D2 is 後髪0_ハネD || 後髪0D2 is 後髪0_パツD || 後髪0D2 is 後髪0_カルD || 後髪0D2 is 後髪0_肢系D) && RNG.XS.NextBool()) + if ((後髪0D2 is BackHair0_ジグD || 後髪0D2 is BackHair0_ハネD || 後髪0D2 is BackHair0_パツD || 後髪0D2 is BackHair0_カルD || 後髪0D2 is BackHair0_肢系D) && RNG.XS.NextBool()) { - 後髪1D 後髪1D2 = Mix<後髪1D>(母方, 父方, i, 原種モード); + BackHair1D 後髪1D2 = Mix(母方, 父方, i, 原種モード); if (後髪1D2 != null) { 基髪D2.後髪接続(後髪1D2); @@ -1921,7 +1921,7 @@ namespace SlaveMatrix } else if (RNG.XS.NextBool()) { - 後髪1D 後髪1D3 = Mix<後髪1D>(母方, 父方, i, 原種モード); + BackHair1D 後髪1D3 = Mix(母方, 父方, i, 原種モード); if (後髪1D3 != null) { 基髪D2.後髪接続(後髪1D3); @@ -2153,15 +2153,15 @@ namespace SlaveMatrix 頭D2.口接続(舌D2); } } - 頭D2.接続(母方, 父方, i, ConnectionInfo.頭_耳左_接続, 要素構成, 接続構成, 変異率, 原種モード); + 頭D2.接続(母方, 父方, i, ConnectionInfo.Head_耳左_接続, 要素構成, 接続構成, 変異率, 原種モード); 基髪D2.接続(母方, 父方, i, ConnectionInfo.基髪_頭頂左_接続, 要素構成, 接続構成, 変異率, 原種モード); - 頭D2.接続(母方, 父方, i, ConnectionInfo.頭_頬左_接続, 要素構成, 接続構成, 変異率, 原種モード); - 頭D2.接続(母方, 父方, i, ConnectionInfo.頭_大顎基_接続, 要素構成, 接続構成, 変異率, 原種モード); - 頭D2.接続(母方, 父方, i, ConnectionInfo.頭_顔面_接続, 要素構成, 接続構成, 変異率, 原種モード); - 頭D2.接続(母方, 父方, i, ConnectionInfo.頭_頭頂_接続, 要素構成, 接続構成, 変異率, 原種モード); - 頭D2.接続(母方, 父方, i, ConnectionInfo.頭_触覚左_接続, 要素構成, 接続構成, 変異率, 原種モード); + 頭D2.接続(母方, 父方, i, ConnectionInfo.Head_頬左_接続, 要素構成, 接続構成, 変異率, 原種モード); + 頭D2.接続(母方, 父方, i, ConnectionInfo.Head_大顎基_接続, 要素構成, 接続構成, 変異率, 原種モード); + 頭D2.接続(母方, 父方, i, ConnectionInfo.Head_顔面_接続, 要素構成, 接続構成, 変異率, 原種モード); + 頭D2.接続(母方, 父方, i, ConnectionInfo.Head_頭頂_接続, 要素構成, 接続構成, 変異率, 原種モード); + 頭D2.接続(母方, 父方, i, ConnectionInfo.Head_触覚左_接続, 要素構成, 接続構成, 変異率, 原種モード); 胸D2.接続(母方, 父方, i, ConnectionInfo.胸_肩左_接続, 要素構成, 接続構成, 変異率, 原種モード); - 頭D2.接続(母方, 父方, i, ConnectionInfo.頭_額_接続, 要素構成, 接続構成, 変異率, 原種モード); + 頭D2.接続(母方, 父方, i, ConnectionInfo.Head_額_接続, 要素構成, 接続構成, 変異率, 原種モード); 胸D2.接続(母方, 父方, i, ConnectionInfo.胸_翼上左_接続, 要素構成, 接続構成, 変異率, 原種モード); 胸D2.接続(母方, 父方, i, ConnectionInfo.胸_翼下左_接続, 要素構成, 接続構成, 変異率, 原種モード); 胴D2.接続(母方, 父方, i, ConnectionInfo.Torso_翼左_接続, 要素構成, 接続構成, 変異率, 原種モード); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸.cs index 2e8bf70..747e428 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸.cs @@ -357,7 +357,7 @@ namespace SlaveMatrix public スタンプW 鞭痕; - public Ele[] 首_接続; + public Ele[] Neck_接続; public Ele[] 肩左_接続; @@ -1591,13 +1591,13 @@ namespace SlaveMatrix 表示 = false; } Ele f; - if (e.首_接続.Count > 0) + if (e.Neck_接続.Count > 0) { - 首_接続 = e.首_接続.Select(delegate(EleD g) + Neck_接続 = e.Neck_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 胸2; - f.ConnectionType = ConnectionInfo.胸_首_接続; + f.ConnectionType = ConnectionInfo.胸_Neck_接続; f.接続(胸2.首_接続点); return f; }).ToArray(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸D.cs index d24f90d..f02cb8b 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸D.cs @@ -133,7 +133,7 @@ namespace SlaveMatrix public double ハイライト濃度 = 1.0; - public List 首_接続 = new List(); + public List Neck_接続 = new List(); public List 肩左_接続 = new List(); @@ -162,9 +162,9 @@ namespace SlaveMatrix public void 首接続(EleD e) { - 首_接続.Add(e); + Neck_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.胸_首_接続; + e.接続情報 = ConnectionInfo.胸_Neck_接続; } public void 肩左接続(EleD e) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬.cs index 0d897c2..859b521 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬.cs @@ -1680,7 +1680,7 @@ namespace SlaveMatrix public 拘束鎖 鎖5; - public Ele[] 頭_接続; + public Ele[] Head_接続; public Ele[] 上腕左_接続; @@ -6746,13 +6746,13 @@ namespace SlaveMatrix 表示 = false; } Ele f; - if (e.頭_接続.Count > 0) + if (e.Head_接続.Count > 0) { - 頭_接続 = e.頭_接続.Select(delegate(EleD g) + Head_接続 = e.Head_接続.Select(delegate(EleD g) { f = g.GetEle(DisUnit, Med, 体配色); f.Par = 触手_犬2; - f.ConnectionType = ConnectionInfo.触手_犬_頭_接続; + f.ConnectionType = ConnectionInfo.触手_犬_Head_接続; f.接続(触手_犬2.頭_接続点); return f; }).ToArray(); diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬D.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬D.cs index e1e1cb5..25f4494 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬D.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_犬D.cs @@ -575,7 +575,7 @@ namespace SlaveMatrix public bool 鎖表示; - public List 頭_接続 = new List(); + public List Head_接続 = new List(); public List 上腕左_接続 = new List(); @@ -596,9 +596,9 @@ namespace SlaveMatrix public void 頭接続(EleD e) { - 頭_接続.Add(e); + Head_接続.Add(e); e.Par = this; - e.接続情報 = ConnectionInfo.触手_犬_頭_接続; + e.接続情報 = ConnectionInfo.触手_犬_Head_接続; } public void 上腕左接続(EleD e) diff --git a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭色更新.cs b/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭色更新.cs index e723f9e..6dc8a29 100644 --- a/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭色更新.cs +++ b/SlaveMatrix/SlaveMatrix/BodyPartClasses/頭色更新.cs @@ -6,13 +6,13 @@ namespace SlaveMatrix { public class 頭色更新 { - public 頭 頭; + public Head 頭; private Ele[] 瞼; private Vector2D[] mm; - public 頭色更新(頭 頭, 単瞼 単瞼, 双瞼 瞼左, 双瞼 瞼右, 縦瞼 額瞼, 頬瞼 頬左, 頬瞼 頬右) + public 頭色更新(Head 頭, 単瞼 単瞼, 双瞼 瞼左, 双瞼 瞼右, 縦瞼 額瞼, 頬瞼 頬左, 頬瞼 頬右) { this.頭 = 頭; 瞼 = EnumNoNull(単瞼, 瞼左, 瞼右, 額瞼, 頬左, 頬右).ToArray(); diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs index a39e270..8b1785d 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Bod.cs @@ -58,9 +58,9 @@ namespace SlaveMatrix public 胸 胸; - public 首 首; + public Neck 首; - public 頭 頭; + public Head 頭; public 基髪 基髪; @@ -70,9 +70,9 @@ namespace SlaveMatrix public 横髪 横髪右; - public 後髪1 後髪1; + public BackHair1 後髪1; - public 後髪0 後髪0; + public BackHair0 後髪0; public 単目 単眼目; @@ -3897,7 +3897,7 @@ namespace SlaveMatrix } if (胸 != null) { - 首 = 胸.首_接続.GetEle<首>(); + 首 = 胸.Neck_接続.GetEle(); 胸腹板_人 = 胸.肌_接続.GetEle<胸腹板>(); 胸肌_人 = 胸.肌_接続.GetEle<胸肌>(); 胸毛_人 = 胸.肌_接続.GetEle<胸毛>(); @@ -3934,7 +3934,7 @@ namespace SlaveMatrix } if (首 != null) { - 頭 = 首.頭_接続.GetEle<頭>(); + 頭 = 首.Head_接続.GetEle(); } if (頭 != null) { @@ -4055,8 +4055,8 @@ namespace SlaveMatrix 前髪 = 基髪.前髪_接続.GetEle<前髪>(); 横髪左 = 基髪.横髪左_接続.GetEle<横髪>(); 横髪右 = 基髪.横髪右_接続.GetEle<横髪>(); - 後髪1 = 基髪.後髪_接続.GetEle<後髪1>(); - 後髪0 = 基髪.後髪_接続.GetEle<後髪0>(); + 後髪1 = 基髪.後髪_接続.GetEle(); + 後髪0 = 基髪.後髪_接続.GetEle(); } 首.キスマーク = new スタンプK(Med, Are, Cha, this, kd, 首); sk.Add(首.キスマーク); @@ -9498,7 +9498,7 @@ namespace SlaveMatrix public void Add鞭痕(Vector2D cp, Color hc) { Ele he = GetHitEle(hc); - if (he is 下腕 || he is 首) + if (he is 下腕 || he is Neck) { return; } diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Cha.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Cha.cs index 61ac134..d2c37d0 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Cha.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Cha.cs @@ -2063,15 +2063,15 @@ namespace SlaveMatrix { result.c = ContactType.Mouth; } - else if (result.e is 頭) + else if (result.e is Head) { result.c = ContactType.Face; } - else if (result.e is 横髪 || result.e is 後髪0 || result.e is 後髪1 || result.e is 基髪) + else if (result.e is 横髪 || result.e is BackHair0 || result.e is BackHair1 || result.e is 基髪) { result.c = ContactType.Hair; } - else if (result.e is 首) + else if (result.e is Neck) { result.c = ContactType.Neck; } diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Ele.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Ele.cs index 0a56866..503c33d 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Ele.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Ele.cs @@ -302,7 +302,7 @@ namespace SlaveMatrix } else if (Xasix) { - if (this is 頭 || this is 目隠帯 || this is 玉口枷) + if (this is Head || this is 目隠帯 || this is 玉口枷) { item.OP.ExpansionX(item.OP.GetCenter(), rate); } @@ -311,7 +311,7 @@ namespace SlaveMatrix item.SizeXBase *= num; } } - else if (this is 頭 || this is 目隠帯 || this is 玉口枷) + else if (this is Head || this is 目隠帯 || this is 玉口枷) { item.OP.ExpansionY(item.OP.GetCenter(), rate); } @@ -336,9 +336,9 @@ namespace SlaveMatrix double num = 身長mi2 + 身長d2 * 身長_; foreach (Par item in 本体.EnumAllPar()) { - if (!item.Parent.Tag.Contains("眼") && !item.Parent.Tag.Contains("コア") && !item.Tag.Contains("傷") && !item.Tag.Contains("ボタン") && !item.Parent.Tag.Contains("輪") && !item.Tag.Contains("吸盤") && !(this is 膣基) && !(this is 膣内精液) && !(this is 断面) && !(this is 性器) && !(this is 肛門) && !(this is 乳房) && !(this is 下着トップ) && !(this is Waist) && !(this is 腰肌) && !(this is 四足腰) && !(this is 下着ボトム) && !(this is 上着ボトム) && !(this is 手) && !(this is 噴乳) && !(this is 飛沫) && !(this is 潮吹_小) && !(this is 潮吹_大) && !(this is 放尿) && !(this is 頭) && !(this is 目隠帯) && !(this is 玉口枷) && !(this is 半身) && !(this is 頭頂) && !(this is 背中_光) && !(this is ボテ腹)) + if (!item.Parent.Tag.Contains("眼") && !item.Parent.Tag.Contains("コア") && !item.Tag.Contains("傷") && !item.Tag.Contains("ボタン") && !item.Parent.Tag.Contains("輪") && !item.Tag.Contains("吸盤") && !(this is 膣基) && !(this is 膣内精液) && !(this is 断面) && !(this is 性器) && !(this is 肛門) && !(this is 乳房) && !(this is 下着トップ) && !(this is Waist) && !(this is 腰肌) && !(this is 四足腰) && !(this is 下着ボトム) && !(this is 上着ボトム) && !(this is 手) && !(this is 噴乳) && !(this is 飛沫) && !(this is 潮吹_小) && !(this is 潮吹_大) && !(this is 放尿) && !(this is Head) && !(this is 目隠帯) && !(this is 玉口枷) && !(this is 半身) && !(this is 頭頂) && !(this is 背中_光) && !(this is ボテ腹)) { - if (this is 頭 || this is 目隠帯 || this is 玉口枷) + if (this is Head || this is 目隠帯 || this is 玉口枷) { if (num < 1.0) { @@ -542,40 +542,40 @@ namespace SlaveMatrix public int 描画前後 => ConnectionType switch { - ConnectionInfo.頭_基髪_接続 => 1, - ConnectionInfo.頭_目左_接続 => 1, - ConnectionInfo.頭_目右_接続 => 1, - ConnectionInfo.頭_鼻_接続 => 1, - ConnectionInfo.頭_口_接続 => 1, - ConnectionInfo.頭_頬左_接続 => 1, - ConnectionInfo.頭_頬右_接続 => 1, - ConnectionInfo.頭_額_接続 => 1, - ConnectionInfo.頭_眉左_接続 => 1, - ConnectionInfo.頭_眉右_接続 => 1, - ConnectionInfo.頭_耳左_接続 => 1, - ConnectionInfo.頭_耳右_接続 => 1, - ConnectionInfo.頭_鼻肌_接続 => 1, - ConnectionInfo.頭_単眼目_接続 => 1, - ConnectionInfo.頭_単眼眉_接続 => 1, - ConnectionInfo.頭_頬肌左_接続 => 1, - ConnectionInfo.頭_頬肌右_接続 => 1, - ConnectionInfo.頭_触覚左_接続 => 1, - ConnectionInfo.頭_触覚右_接続 => 1, + ConnectionInfo.Head_基髪_接続 => 1, + ConnectionInfo.Head_目左_接続 => 1, + ConnectionInfo.Head_目右_接続 => 1, + ConnectionInfo.Head_鼻_接続 => 1, + ConnectionInfo.Head_口_接続 => 1, + ConnectionInfo.Head_頬左_接続 => 1, + ConnectionInfo.Head_頬右_接続 => 1, + ConnectionInfo.Head_額_接続 => 1, + ConnectionInfo.Head_眉左_接続 => 1, + ConnectionInfo.Head_眉右_接続 => 1, + ConnectionInfo.Head_耳左_接続 => 1, + ConnectionInfo.Head_耳右_接続 => 1, + ConnectionInfo.Head_鼻肌_接続 => 1, + ConnectionInfo.Head_単眼目_接続 => 1, + ConnectionInfo.Head_単眼眉_接続 => 1, + ConnectionInfo.Head_頬肌左_接続 => 1, + ConnectionInfo.Head_頬肌右_接続 => 1, + ConnectionInfo.Head_触覚左_接続 => 1, + ConnectionInfo.Head_触覚右_接続 => 1, ConnectionInfo.基髪_頭頂左_接続 => 1, ConnectionInfo.基髪_頭頂右_接続 => 1, ConnectionInfo.基髪_前髪_接続 => 1, ConnectionInfo.基髪_後髪_接続 => 0, - ConnectionInfo.後髪0_肢系_左5_接続 => 1, - ConnectionInfo.後髪0_肢系_左4_接続 => 1, - ConnectionInfo.後髪0_肢系_左3_接続 => 1, - ConnectionInfo.後髪0_肢系_左2_接続 => 1, - ConnectionInfo.後髪0_肢系_左1_接続 => 1, - ConnectionInfo.後髪0_肢系_中央_接続 => 1, - ConnectionInfo.後髪0_肢系_右1_接続 => 1, - ConnectionInfo.後髪0_肢系_右2_接続 => 1, - ConnectionInfo.後髪0_肢系_右3_接続 => 1, - ConnectionInfo.後髪0_肢系_右4_接続 => 1, - ConnectionInfo.後髪0_肢系_右5_接続 => 1, + ConnectionInfo.BackHair0_肢系_左5_接続 => 1, + ConnectionInfo.BackHair0_肢系_左4_接続 => 1, + ConnectionInfo.BackHair0_肢系_左3_接続 => 1, + ConnectionInfo.BackHair0_肢系_左2_接続 => 1, + ConnectionInfo.BackHair0_肢系_左1_接続 => 1, + ConnectionInfo.BackHair0_肢系_中央_接続 => 1, + ConnectionInfo.BackHair0_肢系_右1_接続 => 1, + ConnectionInfo.BackHair0_肢系_右2_接続 => 1, + ConnectionInfo.BackHair0_肢系_右3_接続 => 1, + ConnectionInfo.BackHair0_肢系_右4_接続 => 1, + ConnectionInfo.BackHair0_肢系_右5_接続 => 1, ConnectionInfo.横髪_肢系_肢_接続 => 1, ConnectionInfo.双目_瞼_接続 => 1, ConnectionInfo.瞼_宇_涙_接続 => 1, @@ -586,8 +586,8 @@ namespace SlaveMatrix ConnectionInfo.鼻_人_鼻水右_接続 => 1, ConnectionInfo.鼻_獣_鼻水左_接続 => 1, ConnectionInfo.鼻_獣_鼻水右_接続 => 1, - ConnectionInfo.首_頭_接続 => 1, - ConnectionInfo.胸_首_接続 => 1, + ConnectionInfo.Neck_Head_接続 => 1, + ConnectionInfo.胸_Neck_接続 => 1, ConnectionInfo.胸_肩左_接続 => 1, ConnectionInfo.胸_肩右_接続 => 1, ConnectionInfo.胸_胸左_接続 => 1, @@ -788,7 +788,7 @@ namespace SlaveMatrix ConnectionInfo.前翅_甲_軸1_接続 => 1, ConnectionInfo.前翅_甲_軸2_接続 => 1, ConnectionInfo.前翅_甲_軸3_接続 => 1, - ConnectionInfo.触手_犬_頭_接続 => 1, + ConnectionInfo.触手_犬_Head_接続 => 1, ConnectionInfo.触手_犬_上腕左_接続 => 1, ConnectionInfo.触手_犬_上腕右_接続 => 1, ConnectionInfo.触手_犬_下腕左_接続 => 1, diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/SpeciesDefaults.cs b/SlaveMatrix/SlaveMatrix/GameClasses/SpeciesDefaults.cs index 1e4dfa6..db1d6ed 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/SpeciesDefaults.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/SpeciesDefaults.cs @@ -10,11 +10,11 @@ namespace SlaveMatrix { public static double 葉倍率 = 0.8; - public static void AdjustScale(this WaistD 腰, 頭D 頭) + public static void AdjustScale(this WaistD 腰, HeadD 頭) { foreach (EleD item in 頭.EnumEleD()) { - if (!(item is 後髪0D) && !(item is 後髪1D) && !(item is 横髪D) && !(item is 前髪D)) + if (!(item is 後髪0D) && !(item is BackHair1D) && !(item is 横髪D) && !(item is 前髪D)) { item.尺度B *= 0.98; } @@ -53,7 +53,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -125,7 +125,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻R(); @@ -170,7 +170,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -227,7 +227,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -287,7 +287,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D obj = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = obj.Set首().Set頭R(); + HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -335,7 +335,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D obj = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = obj.Set首().Set頭R(); + HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -378,7 +378,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -433,7 +433,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -481,7 +481,7 @@ namespace SlaveMatrix 四足腰D2.尾接続(new 尾_馬D()); if (RNG.XS.NextBool()) { - 腰D2.EnumEleD().SetValuesD<頭D>("馬", RNG.XS.NextBool()); + 腰D2.EnumEleD().SetValuesD("馬", RNG.XS.NextBool()); } 腰D2.EnumEleD().SetValuesD<性器_人D>("表示", false); 腰D2.EnumEleD().SetValuesD<肛門_人D>("表示", false); @@ -499,7 +499,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -569,7 +569,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -639,7 +639,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -671,7 +671,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -703,7 +703,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -739,7 +739,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D obj = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = obj.Set首().Set頭R(); + HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -795,7 +795,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -831,7 +831,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D obj = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = obj.Set首().Set頭R(); + HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -896,7 +896,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -947,7 +947,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -1005,7 +1005,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D obj = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = obj.Set首().Set頭R(); + HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -1065,7 +1065,7 @@ namespace SlaveMatrix { 多足_蜘D2.EnumEleD().SetValuesD("柄", true); } - 腰D2.EnumEleD().SetValuesD<頭D>("蜘", 頭D2.頬左_接続.IsEleD<虫顎D>() || RNG.XS.NextBool()); + 腰D2.EnumEleD().SetValuesD("蜘", 頭D2.頬左_接続.IsEleD<虫顎D>() || RNG.XS.NextBool()); 腰D2.EnumEleD().SetValuesD<頬肌D>("蜘", RNG.XS.NextBool()); 腰D2.EnumEleD().SetValuesD<胸肌D>("蜘", RNG.XS.NextBool()); if (頭D2.頬左_接続.IsEleD<虫顎D>()) @@ -1084,7 +1084,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D obj = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = obj.Set首().Set頭R(); + HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -1158,7 +1158,7 @@ namespace SlaveMatrix { 多足_蠍D2.EnumEleD().SetValuesD("柄", true); } - 腰D2.EnumEleD().SetValuesD<頭D>("蜘", 頭D2.頬左_接続.IsEleD<虫顎D>() || RNG.XS.NextBool()); + 腰D2.EnumEleD().SetValuesD("蜘", 頭D2.頬左_接続.IsEleD<虫顎D>() || RNG.XS.NextBool()); 腰D2.EnumEleD().SetValuesD<頬肌D>("蜘", RNG.XS.NextBool()); if (頭D2.頬左_接続.IsEleD<虫顎D>()) { @@ -1177,7 +1177,7 @@ namespace SlaveMatrix WaistD obj = Uni.腰(); TorsoD 胴D2 = obj.Set胴(); 胸D 胸D2 = 胴D2.Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -1227,8 +1227,8 @@ namespace SlaveMatrix obj.EnumEleD().SetValuesD<手_人D>("タトゥ", false); obj.EnumEleD().SetValuesD<胸D>("植", false); obj.EnumEleD().SetValuesD<胸肌D>("植", false); - obj.EnumEleD().SetValuesD<頭D>("逆十字", false); - obj.EnumEleD().SetValuesD<頭D>("顎下", true); + obj.EnumEleD().SetValuesD("逆十字", false); + obj.EnumEleD().SetValuesD("顎下", true); obj.EnumEleD().SetValuesD("獣", true); obj.EnumEleD().SetValuesD<腰肌D>("獣", true); obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); @@ -1244,7 +1244,7 @@ namespace SlaveMatrix WaistD obj = Uni.腰(); TorsoD obj2 = obj.Set胴(); 胸D obj3 = obj2.Set胸R(); - 頭D 頭D2 = obj3.Set首().Set頭R(); + HeadD 頭D2 = obj3.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -1353,7 +1353,7 @@ namespace SlaveMatrix WaistD 腰D2 = Uni.腰(); TorsoD 胴D2 = 腰D2.Set胴(); 胸D 胸D2 = 胴D2.Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -1429,7 +1429,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -1531,7 +1531,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -1593,7 +1593,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻R(); @@ -1644,7 +1644,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻R(); @@ -1697,7 +1697,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻R(); @@ -1742,7 +1742,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D obj = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = obj.Set首().Set頭R(); + HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -1799,7 +1799,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -1912,7 +1912,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -2027,7 +2027,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -2120,7 +2120,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -2227,7 +2227,7 @@ namespace SlaveMatrix public static ChaD Getワーム() { WaistD 腰D2 = Uni.腰(); - 頭D 頭D2 = 腰D2.Set胴().Set胸R().Set首() + HeadD 頭D2 = 腰D2.Set胴().Set胸R().Set首() .Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -2277,7 +2277,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -2352,7 +2352,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -2397,7 +2397,7 @@ namespace SlaveMatrix 尾_ヘD 尾_ヘD2 = new 尾_ヘD(); 尾_ヘD2.尾先接続(new 尾鰭_魚D()); 胴_蛇D2.Torso接続(尾_ヘD2); - 腰D2.EnumEleD().SetValuesD<頭D>("馬", true); + 腰D2.EnumEleD().SetValuesD("馬", true); 胸D2.肌_接続.SetValuesD<胸毛D>("表示", true); 腰D2.EnumEleD().SetValuesD("竜性", true); 腰D2.EnumEleD().SetValuesD<腰肌D>("竜性", false); @@ -2414,7 +2414,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set口人(); @@ -2457,7 +2457,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -2583,8 +2583,8 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D obj = 腰D2.Set胴().Set胸R(); - 首D 首D2 = obj.Set首(); - 頭D 頭D2; + NeckD 首D2 = obj.Set首(); + HeadD 頭D2; if (b) { 頭D2 = 首D2.Set頭R1(); @@ -2654,7 +2654,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R1(); + HeadD 頭D2 = obj2.Set首().Set頭R1(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set単目R(); 頭D2.Set鼻人(); @@ -2696,7 +2696,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D obj = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = obj.Set首().Set頭R(); + HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set目宇R(); 頭D2.Set鼻人(); @@ -2736,7 +2736,7 @@ namespace SlaveMatrix 多足_蛸D2.軟体外右接続(触手_軟D3.Get逆()); 腰D2.EnumEleD().SetValuesD("コア1", true); 腰D2.EnumEleD().SetValuesD("虫性", true); - 腰D2.EnumEleD().SetValuesD<頭D>("虫性", false); + 腰D2.EnumEleD().SetValuesD("虫性", false); 腰D2.EnumEleD().SetValuesD<胸D>("器官", false); 腰D2.EnumEleD().SetValuesD<手_人D>("宇手", true); if (RNG.XS.NextBool()) @@ -2755,7 +2755,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D obj = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = obj.Set首().Set頭R(); + HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -2810,7 +2810,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -2944,7 +2944,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R1(); + HeadD 頭D2 = obj2.Set首().Set頭R1(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -2984,7 +2984,7 @@ namespace SlaveMatrix 四足腰D2.腿左接続(腿_蹄D2); 四足腰D2.腿右接続(腿_蹄D2.Get逆()); 四足腰D2.尾接続(new 尾_馬D()); - obj.EnumEleD().SetValuesD<頭D>("馬", RNG.XS.NextBool()); + obj.EnumEleD().SetValuesD("馬", RNG.XS.NextBool()); obj.EnumEleD().SetValuesD<性器_人D>("表示", false); obj.EnumEleD().SetValuesD<肛門_人D>("表示", false); obj.EnumEleD().SetValuesD<腰肌D>("獣性", true); @@ -3001,7 +3001,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R1(); + HeadD 頭D2 = obj2.Set首().Set頭R1(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -3048,7 +3048,7 @@ namespace SlaveMatrix 四足腰D2.腿左接続(腿_蹄D2); 四足腰D2.腿右接続(腿_蹄D2.Get逆()); 四足腰D2.尾接続(new 尾_牛D()); - obj.EnumEleD().SetValuesD<頭D>("馬", true); + obj.EnumEleD().SetValuesD("馬", true); obj.EnumEleD().SetValuesD("胸毛", true); obj.EnumEleD().SetValuesD<頬肌D>("獣毛", true); obj.EnumEleD().SetValuesD<胸D>("獣毛", true); @@ -3068,7 +3068,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R1(); + HeadD 頭D2 = obj2.Set首().Set頭R1(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -3124,7 +3124,7 @@ namespace SlaveMatrix 四足腰D2.腿左接続(腿_蹄D2); 四足腰D2.腿右接続(腿_蹄D2.Get逆()); 四足腰D2.尾接続(new 尾_馬D()); - obj.EnumEleD().SetValuesD<頭D>("馬", RNG.XS.NextBool()); + obj.EnumEleD().SetValuesD("馬", RNG.XS.NextBool()); obj.EnumEleD().SetValuesD<性器_人D>("表示", false); obj.EnumEleD().SetValuesD<肛門_人D>("表示", false); obj.EnumEleD().SetValuesD<腰肌D>("獣性", true); @@ -3141,7 +3141,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D 胸D2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -3186,7 +3186,7 @@ namespace SlaveMatrix 四足腰D2.腿左接続(腿_蹄D2); 四足腰D2.腿右接続(腿_蹄D2.Get逆()); 四足腰D2.尾接続(new 尾_馬D()); - obj.EnumEleD().SetValuesD<頭D>("馬", RNG.XS.NextBool()); + obj.EnumEleD().SetValuesD("馬", RNG.XS.NextBool()); 胸D2.肌_接続.SetValuesD("胸毛", true); obj.EnumEleD().SetValuesD<性器_人D>("表示", false); obj.EnumEleD().SetValuesD<肛門_人D>("表示", false); @@ -3204,7 +3204,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -3259,7 +3259,7 @@ namespace SlaveMatrix 四足腰D2.腿左接続(腿_蹄D2); 四足腰D2.腿右接続(腿_蹄D2.Get逆()); 四足腰D2.尾接続(new 尾_馬D()); - obj.EnumEleD().SetValuesD<頭D>("馬", RNG.XS.NextBool()); + obj.EnumEleD().SetValuesD("馬", RNG.XS.NextBool()); obj.EnumEleD().SetValuesD<性器_人D>("表示", false); obj.EnumEleD().SetValuesD<肛門_人D>("表示", false); obj.EnumEleD().SetValuesD<腰肌D>("獣性", true); @@ -3276,7 +3276,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -3349,7 +3349,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -3407,7 +3407,7 @@ namespace SlaveMatrix 四足腰D2.腿左接続(腿_蹄D2); 四足腰D2.腿右接続(腿_蹄D2.Get逆()); 四足腰D2.尾接続(new 尾_馬D()); - obj.EnumEleD().SetValuesD<頭D>("馬", RNG.XS.NextBool()); + obj.EnumEleD().SetValuesD("馬", RNG.XS.NextBool()); 四足胴D2.SetValuesD("獣毛", true); obj.EnumEleD().SetValuesD<腰肌D>("獣毛", true); obj.EnumEleD().SetValuesD<胸毛D>("表示", true); @@ -3427,7 +3427,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻R(); @@ -3499,7 +3499,7 @@ namespace SlaveMatrix WaistD 腰D2 = Uni.腰(); TorsoD e = 腰D2.Set胴(); 胸D 胸D2 = e.Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -3609,7 +3609,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D 胸D2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻R(); @@ -3674,7 +3674,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D obj = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = obj.Set首().Set頭R(); + HeadD 頭D2 = obj.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻R(); @@ -3750,7 +3750,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻R(); @@ -3814,7 +3814,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻R(); @@ -3891,7 +3891,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -3954,7 +3954,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -4016,7 +4016,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -4082,7 +4082,7 @@ namespace SlaveMatrix WaistD obj = Uni.腰(); TorsoD obj2 = obj.Set胴(); 胸D obj3 = obj2.Set胸R(); - 頭D 頭D2 = obj3.Set首().Set頭R(); + HeadD 頭D2 = obj3.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -4143,7 +4143,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D obj = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = obj.Set首().Set頭R(); + HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -4205,9 +4205,9 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); - 後髪0_肢系D 後髪0_肢系D2 = new 後髪0_肢系D(); + BackHair0_肢系D 後髪0_肢系D2 = new BackHair0_肢系D(); EleD eleD2 = new 尾_蛇D(); 後髪0_肢系D2.左5接続(eleD2); 後髪0_肢系D2.左4接続(eleD2.Copy()); @@ -4294,10 +4294,10 @@ namespace SlaveMatrix public static ChaD Getヒュドラ() { WaistD 腰D2 = Uni.腰(); - 頭D 頭D2 = 腰D2.Set胴().Set胸R().Set首() + HeadD 頭D2 = 腰D2.Set胴().Set胸R().Set首() .Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); - 後髪0_肢系D 後髪0_肢系D2 = new 後髪0_肢系D(); + BackHair0_肢系D 後髪0_肢系D2 = new BackHair0_肢系D(); EleD eleD2 = new 尾_蛇D(); 後髪0_肢系D2.左5接続(eleD2); 後髪0_肢系D2.左4接続(eleD2.Copy()); @@ -4345,7 +4345,7 @@ namespace SlaveMatrix public static ChaD Getウロボロス() { WaistD 腰D2 = Uni.腰(); - 頭D 頭D2 = 腰D2.Set胴().Set胸R().Set首() + HeadD 頭D2 = 腰D2.Set胴().Set胸R().Set首() .Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); @@ -4384,7 +4384,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D obj = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = obj.Set首().Set頭R(); + HeadD 頭D2 = obj.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -4433,7 +4433,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -4520,7 +4520,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D obj = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = obj.Set首().Set頭R1(); + HeadD 頭D2 = obj.Set首().Set頭R1(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -4572,7 +4572,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); TorsoD obj = 腰D2.Set胴(); - 頭D 頭D2 = obj.Set胸R().Set首().Set頭R(); + HeadD 頭D2 = obj.Set胸R().Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -4643,7 +4643,7 @@ namespace SlaveMatrix WaistD 腰D2 = Uni.腰(); TorsoD obj = 腰D2.Set胴(); 胸D 胸D2 = obj.Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -4703,7 +4703,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); eleD.前髪_接続.RemoveAt(0); eleD.前髪接続(new 前髪_目隠れ1D()); @@ -4766,7 +4766,7 @@ namespace SlaveMatrix { WaistD 腰D2 = Uni.腰(); 胸D 胸D2 = 腰D2.Set胴().Set胸R(); - 頭D 頭D2 = 胸D2.Set首().Set頭R(); + HeadD 頭D2 = 胸D2.Set首().Set頭R(); 基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -4819,7 +4819,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -4854,7 +4854,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -4889,7 +4889,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -4925,12 +4925,12 @@ namespace SlaveMatrix WaistD waist_description = Uni.腰(); TorsoD body_description = waist_description.Set胴(); 胸D chest_description = body_description.Set胸R(); - 首D neck_description = chest_description.Set首(); - 頭D head_description = Uni.頭(); + NeckD neck_description = chest_description.Set首(); + HeadD head_description = Uni.頭(); neck_description.頭接続(head_description); head_description.目高 = 0.85; 基髪D hair_description = (基髪D)head_description.基髪_接続[0]; - 後髪0_カルD backhair_description = new 後髪0_カルD + BackHair0_カルD backhair_description = new BackHair0_カルD { 髪長0 = 1.0, 髪長1 = 1.0, @@ -5075,7 +5075,7 @@ namespace SlaveMatrix waist_description.EnumEleD().SetValuesD<下腕_人D>("淫", false); waist_description.EnumEleD().SetValuesD<腰肌D>("ハート", false); waist_description.EnumEleD().SetValuesD<頬肌D>("ハート", false); - waist_description.EnumEleD().SetValuesD<頭D>("隈取", true); + waist_description.EnumEleD().SetValuesD("隈取", true); waist_description.EnumEleD().SetValuesD<腿_人D>("悪", true); waist_description.EnumEleD().SetValuesD("悪", true); waist_description.EnumEleD().SetValuesD<腿_人D>("葉1", false); @@ -5112,7 +5112,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set双目R(); 頭D2.Set鼻人(); @@ -5147,7 +5147,7 @@ namespace SlaveMatrix { WaistD obj = Uni.腰(); 胸D obj2 = obj.Set胴().Set胸R(); - 頭D 頭D2 = obj2.Set首().Set頭R(); + HeadD 頭D2 = obj2.Set首().Set頭R(); 頭D2.EnumEleD().GetEleD<基髪D>(); 頭D2.Set目弱R(); 頭D2.Set鼻人(); diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs index df476e3..c1ee381 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Sta.cs @@ -16,9 +16,9 @@ namespace SlaveMatrix { public static class Sta { - public static Obj 胴体; + public static Obj 胴体; //胴体 - public static Obj 肩左; + public static Obj 肩左; public static Obj 腕左; @@ -1086,9 +1086,6 @@ namespace SlaveMatrix { var obj = Resources.胴体.ObjLoad(); obj.MigrateKeys(); - - var tmp = obj["Torso"]; - 胴体 = obj; //胴体.SaveExMod("C:\\Users\\dave\\Documents\\胴体"); @@ -1172,11 +1169,11 @@ namespace SlaveMatrix 上腕_人t = typeof(上腕_人); 上腕_鳥t = typeof(上腕_鳥); 長物_鯨t = typeof(長物_鯨); - 後髪0_ジグDt = typeof(後髪0_ジグD); - 後髪0_ハネDt = typeof(後髪0_ハネD); - 後髪0_パツDt = typeof(後髪0_パツD); - 後髪0_カルDt = typeof(後髪0_カルD); - 後髪0_肢系Dt = typeof(後髪0_肢系D); + 後髪0_ジグDt = typeof(BackHair0_ジグD); + 後髪0_ハネDt = typeof(BackHair0_ハネD); + 後髪0_パツDt = typeof(BackHair0_パツD); + 後髪0_カルDt = typeof(BackHair0_カルD); + 後髪0_肢系Dt = typeof(BackHair0_肢系D); 耳_人Dt = typeof(耳_人D); 耳_尖Dt = typeof(耳_尖D); 耳_長Dt = typeof(耳_長D); @@ -1319,24 +1316,24 @@ namespace SlaveMatrix 左右無し = new HashSet(new ConnectionInfo[67] { ConnectionInfo.none, - ConnectionInfo.頭_基髪_接続, - ConnectionInfo.頭_鼻_接続, - ConnectionInfo.頭_口_接続, - ConnectionInfo.頭_額_接続, - ConnectionInfo.頭_鼻肌_接続, - ConnectionInfo.頭_単眼目_接続, - ConnectionInfo.頭_単眼眉_接続, - ConnectionInfo.頭_大顎基_接続, - ConnectionInfo.頭_顔面_接続, - ConnectionInfo.頭_頭頂_接続, + ConnectionInfo.Head_基髪_接続, + ConnectionInfo.Head_鼻_接続, + ConnectionInfo.Head_口_接続, + ConnectionInfo.Head_額_接続, + ConnectionInfo.Head_鼻肌_接続, + ConnectionInfo.Head_単眼目_接続, + ConnectionInfo.Head_単眼眉_接続, + ConnectionInfo.Head_大顎基_接続, + ConnectionInfo.Head_顔面_接続, + ConnectionInfo.Head_頭頂_接続, ConnectionInfo.基髪_前髪_接続, ConnectionInfo.基髪_後髪_接続, - ConnectionInfo.後髪0_肢系_中央_接続, + ConnectionInfo.BackHair0_肢系_中央_接続, ConnectionInfo.単目_瞼_接続, ConnectionInfo.縦目_瞼_接続, ConnectionInfo.吹出し_吹出し_接続, - ConnectionInfo.首_頭_接続, - ConnectionInfo.胸_首_接続, + ConnectionInfo.Neck_Head_接続, + ConnectionInfo.胸_Neck_接続, ConnectionInfo.胸_肌_接続, ConnectionInfo.胸_背中_接続, ConnectionInfo.Torso_胸_接続, diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/Uni.cs b/SlaveMatrix/SlaveMatrix/GameClasses/Uni.cs index 4dff333..6661f54 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/Uni.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/Uni.cs @@ -4,9 +4,9 @@ namespace SlaveMatrix { public static class Uni { - public static 頭D 頭() + public static HeadD 頭() { - 頭D obj = new 頭D(); + HeadD obj = new HeadD(); obj.基髪接続(new 基髪D()); obj.目左接続(new 目傷D()); obj.目右接続(new 目傷D diff --git a/SlaveMatrix/SlaveMatrix/GameClasses/_Con.cs b/SlaveMatrix/SlaveMatrix/GameClasses/_Con.cs index c2ba8b0..e80e3b4 100644 --- a/SlaveMatrix/SlaveMatrix/GameClasses/_Con.cs +++ b/SlaveMatrix/SlaveMatrix/GameClasses/_Con.cs @@ -11,13 +11,13 @@ namespace SlaveMatrix.GameClasses return obj; } - public static 頭D Get頭R() + public static HeadD Get頭R() { - 頭D obj = Uni.頭().SetRandom(); + HeadD obj = Uni.頭().SetRandom(); 基髪D 基髪D2 = (基髪D)obj.基髪_接続[0]; EleD eleD = Get後髪0R(); 基髪D2.後髪接続(eleD); - if ((eleD is 後髪0_ジグD || eleD is 後髪0_ハネD || eleD is 後髪0_パツD || eleD is 後髪0_カルD || eleD is 後髪0_肢系D) && RNG.XS.NextBool()) + if ((eleD is BackHair0_ジグD || eleD is BackHair0_ハネD || eleD is BackHair0_パツD || eleD is BackHair0_カルD || eleD is BackHair0_肢系D) && RNG.XS.NextBool()) { 基髪D2.後髪接続(Get後髪1R()); } @@ -28,13 +28,13 @@ namespace SlaveMatrix.GameClasses return obj; } - public static 頭D Get頭R1() + public static HeadD Get頭R1() { - 頭D obj = Uni.頭().SetRandom(); + HeadD obj = Uni.頭().SetRandom(); 基髪D 基髪D2 = (基髪D)obj.基髪_接続[0]; EleD eleD = Get後髪0R(); 基髪D2.後髪接続(eleD); - if ((eleD is 後髪0_ジグD || eleD is 後髪0_ハネD || eleD is 後髪0_パツD || eleD is 後髪0_カルD || eleD is 後髪0_肢系D) && RNG.XS.NextBool()) + if ((eleD is BackHair0_ジグD || eleD is BackHair0_ハネD || eleD is BackHair0_パツD || eleD is BackHair0_カルD || eleD is BackHair0_肢系D) && RNG.XS.NextBool()) { 基髪D2.後髪接続(Get後髪1R()); } @@ -138,27 +138,27 @@ namespace SlaveMatrix.GameClasses { return RNG.XS.NextM(20) switch { - 0 => new 後髪0_ジグD().SetRandom(), - 1 => new 後髪0_ハネD().SetRandom(), - 2 => new 後髪0_パツD().SetRandom(), - 3 => new 後髪0_カルD().SetRandom(), - 4 => new 後髪0_肢系D().SetRandom(), + 0 => new BackHair0_ジグD().SetRandom(), + 1 => new BackHair0_ハネD().SetRandom(), + 2 => new BackHair0_パツD().SetRandom(), + 3 => new BackHair0_カルD().SetRandom(), + 4 => new BackHair0_肢系D().SetRandom(), 5 => new 後髪0_編1ジグD().SetRandom(), 6 => new 後髪0_編1ハネD().SetRandom(), - 7 => new 後髪0_編1パツD().SetRandom(), - 8 => new 後髪0_編1カルD().SetRandom(), - 9 => new 後髪0_下1ジグD().SetRandom(), - 10 => new 後髪0_下1ハネD().SetRandom(), - 11 => new 後髪0_下1パツD().SetRandom(), - 12 => new 後髪0_下1カルD().SetRandom(), + 7 => new BackHair0_編1パツD().SetRandom(), + 8 => new BackHair0_編1カルD().SetRandom(), + 9 => new BackHair0_下1ジグD().SetRandom(), + 10 => new BackHair0_下1ハネD().SetRandom(), + 11 => new BackHair0_下1パツD().SetRandom(), + 12 => new BackHair0_下1カルD().SetRandom(), 13 => new 後髪0_編2ジグD().SetRandom(), 14 => new 後髪0_編2ハネD().SetRandom(), 15 => new 後髪0_編2パツD().SetRandom(), 16 => new 後髪0_編2カルD().SetRandom(), - 17 => new 後髪0_下2ジグD().SetRandom(), + 17 => new BackHair0_下2ジグD().SetRandom(), 18 => new 後髪0_下2ハネD().SetRandom(), - 19 => new 後髪0_下2パツD().SetRandom(), - _ => new 後髪0_下2カルD().SetRandom(), + 19 => new BackHair0_下2パツD().SetRandom(), + _ => new BackHair0_下2カルD().SetRandom(), }; } @@ -166,15 +166,15 @@ namespace SlaveMatrix.GameClasses { return RNG.XS.NextM(8) switch { - 0 => new 後髪1_結1ジグD().SetRandom(), - 1 => new 後髪1_結1ハネD().SetRandom(), - 2 => new 後髪1_結1パツD().SetRandom(), - 3 => new 後髪1_結1カルD().SetRandom(), - 4 => new 後髪1_編結D().SetRandom(), - 5 => new 後髪1_結2ジグD().SetRandom(), - 6 => new 後髪1_結2ハネD().SetRandom(), - 7 => new 後髪1_結2パツD().SetRandom(), - _ => new 後髪1_結2カルD().SetRandom(), + 0 => new BackHair1_結1ジグD().SetRandom(), + 1 => new BackHair1_結1ハネD().SetRandom(), + 2 => new BackHair1_結1パツD().SetRandom(), + 3 => new BackHair1_結1カルD().SetRandom(), + 4 => new BackHair1_編結D().SetRandom(), + 5 => new BackHair1_結2ジグD().SetRandom(), + 6 => new BackHair1_結2ハネD().SetRandom(), + 7 => new BackHair1_結2パツD().SetRandom(), + _ => new BackHair1_結2カルD().SetRandom(), }; } @@ -283,28 +283,28 @@ namespace SlaveMatrix.GameClasses return 胸D2; } - public static 首D Set首(this 胸D 胸) + public static NeckD Set首(this 胸D 胸) { - 首D 首D2 = new 首D(); + NeckD 首D2 = new NeckD(); 胸.首接続(首D2); return 首D2; } - public static 頭D Set頭R(this 首D 首) + public static HeadD Set頭R(this NeckD 首) { - 頭D 頭D2 = Get頭R(); + HeadD 頭D2 = Get頭R(); 首.頭接続(頭D2); return 頭D2; } - public static 頭D Set頭R1(this 首D 首) + public static HeadD Set頭R1(this NeckD 首) { - 頭D 頭D2 = Get頭R1(); + HeadD 頭D2 = Get頭R1(); 首.頭接続(頭D2); return 頭D2; } - public static void Set双目R(this 頭D 頭) + public static void Set双目R(this HeadD 頭) { 双目D 双目D2 = Get双眼R(右: false); 頭.目左接続(双目D2); @@ -314,7 +314,7 @@ namespace SlaveMatrix.GameClasses 頭.眉右接続(眉D2.Get逆()); } - public static void Set目弱R(this 頭D 頭) + public static void Set目弱R(this HeadD 頭) { 双目D 双目D2 = Uni.魔弱目(右: false); ((瞼_弱D)双目D2.瞼_接続[0]).SetRandom(); @@ -325,7 +325,7 @@ namespace SlaveMatrix.GameClasses 頭.眉右接続(眉D2.Get逆()); } - public static void Set目宇R(this 頭D 頭) + public static void Set目宇R(this HeadD 頭) { 双目D 双目D2 = Uni.宇宙目(右: false); ((瞼_宇D)双目D2.瞼_接続[0]).SetRandom(); @@ -336,23 +336,23 @@ namespace SlaveMatrix.GameClasses 頭.眉右接続(眉D2.Get逆()); } - public static void Set単目R(this 頭D 頭) + public static void Set単目R(this HeadD 頭) { 頭.単眼目接続(Get単眼R()); 頭.単眼眉接続(Get単眼眉R()); } - public static void Set鼻R(this 頭D 頭) + public static void Set鼻R(this HeadD 頭) { 頭.鼻接続(Get鼻R()); } - public static void Set鼻人(this 頭D 頭) + public static void Set鼻人(this HeadD 頭) { 頭.鼻接続(Uni.人鼻D()); } - public static void Set口R(this 頭D 頭) + public static void Set口R(this HeadD 頭) { EleD[] array = Get口R(); foreach (EleD e in array) @@ -361,7 +361,7 @@ namespace SlaveMatrix.GameClasses } } - public static void Set口人(this 頭D 頭) + public static void Set口人(this HeadD 頭) { EleD[] array = Uni.人口D(); foreach (EleD e in array) @@ -370,7 +370,7 @@ namespace SlaveMatrix.GameClasses } } - public static void Set口裂(this 頭D 頭) + public static void Set口裂(this HeadD 頭) { EleD[] array = Uni.裂口D(); foreach (EleD e in array) @@ -379,52 +379,52 @@ namespace SlaveMatrix.GameClasses } } - public static void Set舌短(this 頭D 頭) + public static void Set舌短(this HeadD 頭) { 頭.口接続(new 舌_短D()); } - public static void Set舌長(this 頭D 頭) + public static void Set舌長(this HeadD 頭) { 頭.口接続(new 舌_長D()); } - public static void Set耳人(this 頭D 頭) + public static void Set耳人(this HeadD 頭) { 耳_人D 耳_人D2 = new 耳_人D(); 頭.耳左接続(耳_人D2); 頭.耳右接続(耳_人D2.Get逆()); } - public static void Set耳尖(this 頭D 頭) + public static void Set耳尖(this HeadD 頭) { 耳_尖D 耳_尖D2 = new 耳_尖D(); 頭.耳左接続(耳_尖D2); 頭.耳右接続(耳_尖D2.Get逆()); } - public static void Set耳長(this 頭D 頭) + public static void Set耳長(this HeadD 頭) { 耳_長D 耳_長D2 = new 耳_長D(); 頭.耳左接続(耳_長D2); 頭.耳右接続(耳_長D2.Get逆()); } - public static void Set耳鰭(this 頭D 頭) + public static void Set耳鰭(this HeadD 頭) { 耳_鰭D 耳_鰭D2 = new 耳_鰭D(); 頭.耳左接続(耳_鰭D2); 頭.耳右接続(耳_鰭D2.Get逆()); } - public static void Set耳羽(this 頭D 頭) + public static void Set耳羽(this HeadD 頭) { 耳_羽D 耳_羽D2 = new 耳_羽D(); 頭.耳左接続(耳_羽D2); 頭.耳右接続(耳_羽D2.Get逆()); } - public static void Set耳獣(this 頭D 頭) + public static void Set耳獣(this HeadD 頭) { 耳_獣D 耳_獣D2 = new 耳_獣D(); 頭.耳左接続(耳_獣D2);