Renamed Dat to DataConsts

This commit is contained in:
2026-06-13 20:21:55 +02:00
parent c1636f4b2c
commit 981005af5e
28 changed files with 126 additions and 126 deletions

View File

@@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
namespace _2DGAMELIB
{
[StructLayout(LayoutKind.Sequential, Size = 1)]
public struct Dat
public struct DataConsts
{
public static MatrixD MatDZero = new MatrixD(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);

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@@ -264,7 +264,7 @@ namespace _2DGAMELIB
Open.Bot => frame1.ToGlobal((TL1 + TR1) * 0.5),
Open.Rig => frame1.ToGlobal((TL1 + BL1) * 0.5),
Open.Lef => frame1.ToGlobal((TR1 + BR1) * 0.5),
_ => Dat.Vec2DZero,
_ => DataConsts.Vec2DZero,
};
}
@@ -276,7 +276,7 @@ namespace _2DGAMELIB
Open.Bot => gauge.ToGlobal((BLG + BRG) * 0.5),
Open.Rig => gauge.ToGlobal((TRG + BRG) * 0.5),
Open.Lef => gauge.ToGlobal((TLG + BLG) * 0.5),
_ => Dat.Vec2DZero,
_ => DataConsts.Vec2DZero,
};
}

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@@ -8,7 +8,7 @@ namespace _2DGAMELIB
[Serializable]
public class Joi
{
public Vector2D Joint = Dat.Vec2DZero;
public Vector2D Joint = DataConsts.Vec2DZero;
public Joi(Joi Joi)
{

View File

@@ -33,7 +33,7 @@ namespace _2DGAMELIB
public FPS FPSF = new FPS(60.0);
private Size BaseSize = Size.Empty;
private Vector2D resVector = Dat.Vec2DZero;
private Vector2D resVector = DataConsts.Vec2DZero;
public string UITitle;
@@ -60,11 +60,11 @@ namespace _2DGAMELIB
}
set
{
Modes[mode].Up(MouseButtons.None, Dat.Vec2DZero, Color.Empty);
Modes[mode].Move(MouseButtons.None, Dat.Vec2DZero, Color.Empty);
Modes[mode].Up(MouseButtons.None, DataConsts.Vec2DZero, Color.Empty);
Modes[mode].Move(MouseButtons.None, DataConsts.Vec2DZero, Color.Empty);
Modeb = mode;
mode = value;
Modes[mode].Move(MouseButtons.None, Dat.Vec2DZero, Color.Empty);
Modes[mode].Move(MouseButtons.None, DataConsts.Vec2DZero, Color.Empty);
Modes[mode].Setting();
}
}

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@@ -33,20 +33,20 @@ namespace _2DGAMELIB
protected List<Joi> jp = new List<Joi>();
protected Vector2D basePointBase = Dat.Vec2DZero;
protected Vector2D basePointBase = DataConsts.Vec2DZero;
//cont short for contract?
protected Vector2D basePointCont = Dat.Vec2DZero;
protected Vector2D basePointCont = DataConsts.Vec2DZero;
protected Vector2D positionBase = Dat.Vec2DZero;
protected Vector2D positionBase = DataConsts.Vec2DZero;
protected Vector2D positionContO = Dat.Vec2DZero;
protected Vector2D positionContO = DataConsts.Vec2DZero;
protected Vector2D positionCont = Dat.Vec2DZero;
protected Vector2D positionCont = DataConsts.Vec2DZero;
protected double positionSize = 1.0;
protected Vector2D positionVector = Dat.Vec2DZero;
protected Vector2D positionVector = DataConsts.Vec2DZero;
protected double anglePare;

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@@ -28,9 +28,9 @@ namespace _2DGAMELIB
[NonSerialized, JsonIgnore]
private StringFormat stringformat = new StringFormat();
private Vector2D positionT = Dat.Vec2DZero;
private Vector2D positionT = DataConsts.Vec2DZero;
private Vector2D rectSize = Dat.Vec2DOne;
private Vector2D rectSize = DataConsts.Vec2DOne;
public string Text = "";
@@ -366,7 +366,7 @@ namespace _2DGAMELIB
Vector2D[] stringRectPoints = GetStringRectPoints(Unit, Graphics);
Out @out = new Out { Tension = 0f };
Vector2D vector2D = Dat.Vec2DZero - stringRectPoints[0];
Vector2D vector2D = DataConsts.Vec2DZero - stringRectPoints[0];
double x = 0.05;
double num = 0.025;

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@@ -23,8 +23,8 @@ namespace _2DGAMELIB
protected Size hitBufferSize = System.Drawing.Size.Empty;
protected Size displayBufferSize = System.Drawing.Size.Empty;
public Vector2D BasePoint = Dat.Vec2DZero;
public Vector2D Position = Dat.Vec2DZero;
public Vector2D BasePoint = DataConsts.Vec2DZero;
public Vector2D Position = DataConsts.Vec2DZero;
public Graphics DisplayGraphics => displayGraphics;
public Graphics HitGraphics => hitGraphics;

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@@ -57,7 +57,7 @@ namespace _2DGAMELIB
public static Vector2D GetCenter(this IEnumerable<Out> Out)
{
double num = 0.0;
Vector2D vec2DZero = Dat.Vec2DZero;
Vector2D vec2DZero = DataConsts.Vec2DZero;
foreach (Out item in Out)
{
foreach (Vector2D p in item.ps)
@@ -72,7 +72,7 @@ namespace _2DGAMELIB
public static Vector2D GetCenter(this IEnumerable<Joi> Joi)
{
double num = 0.0;
Vector2D vec2DZero = Dat.Vec2DZero;
Vector2D vec2DZero = DataConsts.Vec2DZero;
foreach (Joi item in Joi)
{
vec2DZero += item.Joint;