Buts to ButtonMap

This commit is contained in:
2026-06-13 21:35:22 +02:00
parent 9c4abb9f11
commit 99f9aab224
3 changed files with 13 additions and 13 deletions

View File

@@ -0,0 +1,76 @@
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace _2DGAMELIB
{
public class ButtonMap
{
private OrderedDictionary<string, But> buts = new OrderedDictionary<string, But>();
public But this[string Name] => buts[Name];
public IEnumerable<But> EnumBut => buts.Values;
public void Add(string Name, But But)
{
buts.Add(Name, But);
}
public void Down(ref Color HitColor)
{
using IEnumerator<But> enumerator = buts.Values.GetEnumerator();
while (enumerator.MoveNext() && !enumerator.Current.Down(ref HitColor))
{
}
}
public void Up(ref Color HitColor)
{
using IEnumerator<But> enumerator = buts.Values.GetEnumerator();
while (enumerator.MoveNext() && !enumerator.Current.Up(ref HitColor))
{
}
}
public void Move(ref Color HitColor)
{
foreach (But value in buts.Values)
{
value.Move(ref HitColor);
}
}
public void Leave()
{
using IEnumerator<But> enumerator = buts.Values.GetEnumerator();
while (enumerator.MoveNext() && !enumerator.Current.Leave())
{
}
}
public void SetHitColor(ModeEventDispatcher Med)
{
foreach (But item in EnumBut)
{
item.SetHitColor(Med);
}
}
public void Draw(RenderArea Are)
{
foreach (But value in buts.Values)
{
value.Draw(Are);
}
}
public void Dispose()
{
foreach (But value in buts.Values)
{
value.Dispose();
}
}
}
}