Renamed Ser to Serializer
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@@ -748,12 +748,12 @@ namespace SlaveMatrix
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string text = Sta.CurrentDirectory + "temp.json";
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string contents = Sta.Translate(Path, 1);
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File.WriteAllText(text, contents);
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Sta.GameData = Ser.UnJson<GameState>(text);
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Sta.GameData = Serializer.UnJson<GameState>(text);
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System.IO.File.Delete(text);
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}
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else
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{
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Sta.GameData = Ser.UnJson<GameState>(Path);
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Sta.GameData = Serializer.UnJson<GameState>(Path);
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}
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Sta.DontScar = false;
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Character d = Viola;
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@@ -1089,80 +1089,80 @@ namespace SlaveMatrix
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胴体 = obj;
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//胴体.SaveExMod("C:\\Users\\adel4\\Documents\\胴体");
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//Ser.ToJson(胴体, "C:\\Users\\adel4\\Documents\\胴体.json");
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//胴体 = Ser.UnJson<BodyTemplate>("C:\\Users\\adel4\\Documents\\胴体.json");
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//Serializer.ToJson(胴体, "C:\\Users\\adel4\\Documents\\胴体.json");
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//胴体 = Serializer.UnJson<BodyTemplate>("C:\\Users\\adel4\\Documents\\胴体.json");
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obj = Resources.肩左.ObjLoad();
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obj.MigrateKeys();
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肩左 = obj;
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//肩左.SaveExMod("C:\\Users\\dave\\Documents\\肩左");
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//Ser.ToJson(肩左, "C:\\Users\\dave\\Documents\\肩左.json");
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//肩左 = Ser.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\肩左.json");
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//Serializer.ToJson(肩左, "C:\\Users\\dave\\Documents\\肩左.json");
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//肩左 = Serializer.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\肩左.json");
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obj = Resources.腕左.ObjLoad();
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obj.MigrateKeys();
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腕左 = obj;
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//腕左.SaveExMod("C:\\Users\\dave\\Documents\\腕左");
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//Ser.ToJson(腕左, "C:\\Users\\dave\\Documents\\腕左.json");
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//腕左 = Ser.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\腕左.json");
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//Serializer.ToJson(腕左, "C:\\Users\\dave\\Documents\\腕左.json");
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//腕左 = Serializer.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\腕左.json");
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obj = Resources.脚左.ObjLoad();
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obj.MigrateKeys();
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脚左 = obj;
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//脚左.SaveExMod("C:\\Users\\dave\\Documents\\脚左");
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//Ser.ToJson(脚左, "C:\\Users\\dave\\Documents\\脚左.json");
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//脚左 = Ser.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\脚左.json");
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//Serializer.ToJson(脚左, "C:\\Users\\dave\\Documents\\脚左.json");
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//脚左 = Serializer.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\脚左.json");
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尻尾 = Resources.尻尾.ObjLoad();
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//尻尾.SaveExMod("C:\\Users\\dave\\Documents\\尻尾");
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//Ser.ToJson(尻尾, "C:\\Users\\dave\\Documents\\尻尾.json");
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//尻尾 = Ser.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\尻尾.json");
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//Serializer.ToJson(尻尾, "C:\\Users\\dave\\Documents\\尻尾.json");
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//尻尾 = Serializer.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\尻尾.json");
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半身 = Resources.半身.ObjLoad();
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//半身.SaveExMod("C:\\Users\\dave\\Documents\\半身");
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//Ser.ToJson(半身, "C:\\Users\\dave\\Documents\\半身.json");
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//半身 = Ser.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\半身.json");
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//Serializer.ToJson(半身, "C:\\Users\\dave\\Documents\\半身.json");
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//半身 = Serializer.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\半身.json");
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肢左 = Resources.肢左.ObjLoad();
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//肢左.SaveExMod("C:\\Users\\dave\\Documents\\肢左");
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//Ser.ToJson(肢左, "C:\\Users\\dave\\Documents\\肢左.json");
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//肢左 = Ser.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\肢左.json");
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//Serializer.ToJson(肢左, "C:\\Users\\dave\\Documents\\肢左.json");
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//肢左 = Serializer.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\肢左.json");
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肢中 = Resources.肢中.ObjLoad();
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//肢中.SaveExMod("C:\\Users\\dave\\Documents\\肢中");
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//Ser.ToJson(肢中, "C:\\Users\\dave\\Documents\\肢中.json");
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//肢中 = Ser.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\肢中.json");
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//Serializer.ToJson(肢中, "C:\\Users\\dave\\Documents\\肢中.json");
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//肢中 = Serializer.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\肢中.json");
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性器 = Resources.性器.ObjLoad();
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//性器.SaveExMod("C:\\Users\\dave\\Documents\\性器");
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//Ser.ToJson(性器, "C:\\Users\\dave\\Documents\\性器.json");
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//性器 = Ser.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\性器.json");
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//Serializer.ToJson(性器, "C:\\Users\\dave\\Documents\\性器.json");
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//性器 = Serializer.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\性器.json");
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性器付 = Resources.性器付.ObjLoad();
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//性器付.SaveExMod("C:\\Users\\dave\\Documents\\性器付");
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//Ser.ToJson(性器付, "C:\\Users\\dave\\Documents\\性器付.json");
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//性器付 = Ser.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\性器付.json");
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//Serializer.ToJson(性器付, "C:\\Users\\dave\\Documents\\性器付.json");
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//性器付 = Serializer.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\性器付.json");
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スタンプ = Resources.スタンプ.ObjLoad();
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//スタンプ.SaveExMod("C:\\Users\\dave\\Documents\\スタンプ");
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//Ser.ToJson(スタンプ, "C:\\Users\\dave\\Documents\\スタンプ.json");
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//スタンプ = Ser.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\スタンプ.json");
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//Serializer.ToJson(スタンプ, "C:\\Users\\dave\\Documents\\スタンプ.json");
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//スタンプ = Serializer.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\スタンプ.json");
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カーソル = Resources.カーソル.ObjLoad();
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//カーソル.SaveExMod("C:\\Users\\dave\\Documents\\カーソル");
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//Ser.ToJson(カーソル, "C:\\Users\\dave\\Documents\\カーソル.json");
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//カーソル = Ser.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\カーソル.json");
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//Serializer.ToJson(カーソル, "C:\\Users\\dave\\Documents\\カーソル.json");
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//カーソル = Serializer.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\カーソル.json");
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その他 = Resources.その他.ObjLoad();
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//その他.SaveExMod("C:\\Users\\dave\\Documents\\その他");
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//Ser.ToJson(その他, "C:\\Users\\dave\\Documents\\その他.json");
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//その他 = Ser.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\その他.json");
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//Serializer.ToJson(その他, "C:\\Users\\dave\\Documents\\その他.json");
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//その他 = Serializer.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\その他.json");
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タイル = Resources.タイル.ObjLoad();
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//タイル.SaveExMod("C:\\Users\\dave\\Documents\\タイル");
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//Ser.ToJson(タイル, "C:\\Users\\dave\\Documents\\タイル.json");
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//タイル = Ser.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\タイル.json");
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//Serializer.ToJson(タイル, "C:\\Users\\dave\\Documents\\タイル.json");
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//タイル = Serializer.UnJson<BodyTemplate>("C:\\Users\\dave\\Documents\\タイル.json");
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MaxAre = 0.0584246154149664;
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Elet = typeof(Ele);
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@@ -1468,7 +1468,7 @@ namespace SlaveMatrix
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public static string Translate(string Path, int Mode)
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{
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TranslateJsonFile = System.IO.Path.Combine(CurrentDirectory, "text", "Translate.json");
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TranslateDict = Ser.UnJson<Dictionary<string, string>>(TranslateJsonFile);
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TranslateDict = Serializer.UnJson<Dictionary<string, string>>(TranslateJsonFile);
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string input = File.ReadAllText(Path);
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switch (Mode)
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{
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