no more windows??

This commit is contained in:
lewd-alt
2025-05-07 10:45:18 -07:00
parent eecd2a0399
commit 9d89d2cb6a
933 changed files with 408908 additions and 407973 deletions

View File

@@ -1,84 +1,85 @@
using System.Drawing;
using System.Drawing.Drawing2D;
namespace _2DGAMELIB;
public class AreM : Are
namespace _2DGAMELIB
{
private double strength;
public class AreM : Are
{
private double strength;
private double unitS;
private double unitS;
public AreM(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag, double Strength)
{
Setting(Unit, XRatio, YRatio, Size, DisMag, HitMag, Strength);
}
public AreM(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag, double Strength)
{
Setting(Unit, XRatio, YRatio, Size, DisMag, HitMag, Strength);
}
private void Setting(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag, double Strength)
{
SetXYRatio(XRatio, YRatio);
base.Size = Size;
unit = Unit;
strength = Strength;
disUnit = Unit * DisMag;
double num = 1.0 - Strength;
unitS = disUnit * num;
WH.Width = (int)(base.LocalWidth * Unit);
WH.Height = (int)(base.LocalHeight * Unit);
WHA.Width = (int)(base.LocalWidth * disUnit);
WHA.Height = (int)(base.LocalHeight * disUnit);
Dis = new Bitmap((int)((double)WH.Width * DisMag * num), (int)((double)WH.Height * DisMag * num));
gd = Graphics.FromImage(Dis);
gd.SmoothingMode = SmoothingMode.None;
gd.PixelOffsetMode = PixelOffsetMode.None;
hitUnit = Unit * HitMag;
WHH.Width = (int)(base.LocalWidth * hitUnit);
WHH.Height = (int)(base.LocalHeight * hitUnit);
Hit = new Bitmap(WHH.Width, WHH.Height);
gh = Graphics.FromImage(Hit);
gh.SmoothingMode = SmoothingMode.None;
gh.PixelOffsetMode = PixelOffsetMode.None;
}
private void Setting(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag, double Strength)
{
SetXYRatio(XRatio, YRatio);
base.Size = Size;
unit = Unit;
strength = Strength;
disUnit = Unit * DisMag;
double num = 1.0 - Strength;
unitS = disUnit * num;
WH.Width = (int)(base.LocalWidth * Unit);
WH.Height = (int)(base.LocalHeight * Unit);
WHA.Width = (int)(base.LocalWidth * disUnit);
WHA.Height = (int)(base.LocalHeight * disUnit);
Dis = new Bitmap((int)((double)WH.Width * DisMag * num), (int)((double)WH.Height * DisMag * num));
gd = Graphics.FromImage(Dis);
gd.SmoothingMode = SmoothingMode.None;
gd.PixelOffsetMode = PixelOffsetMode.None;
hitUnit = Unit * HitMag;
WHH.Width = (int)(base.LocalWidth * hitUnit);
WHH.Height = (int)(base.LocalHeight * hitUnit);
Hit = new Bitmap(WHH.Width, WHH.Height);
gh = Graphics.FromImage(Hit);
gh.SmoothingMode = SmoothingMode.None;
gh.PixelOffsetMode = PixelOffsetMode.None;
}
public new void Draw(ParT ParT)
{
ParT.Draw(unitS, gd);
if (gh != null)
{
ParT.DrawH(hitUnit, gh);
}
}
public new void Draw(ParT ParT)
{
ParT.Draw(unitS, gd);
if (gh != null)
{
ParT.DrawH(hitUnit, gh);
}
}
public new void Draw(Pars Pars)
{
Pars.Draw(unitS, gd);
if (gh != null)
{
Pars.DrawH(hitUnit, gh);
}
}
public new void Draw(Graphics GD)
{
im = GD.InterpolationMode;
GD.InterpolationMode = InterpolationMode.NearestNeighbor;
p = GetPosition();
GD.DrawImage(Dis, (int)(p.X * unit), (int)(p.Y * unit), WH.Width, WH.Height);
GD.InterpolationMode = im;
}
public new void Draw(Pars Pars)
{
Pars.Draw(unitS, gd);
if (gh != null)
{
Pars.DrawH(hitUnit, gh);
}
}
public new void Draw(Graphics GD)
{
im = GD.InterpolationMode;
GD.InterpolationMode = InterpolationMode.NearestNeighbor;
p = GetPosition();
GD.DrawImage(Dis, (int)(p.X * unit), (int)(p.Y * unit), WH.Width, WH.Height);
GD.InterpolationMode = im;
}
public new void Draw(Graphics GD, double Opacity)
{
im = GD.InterpolationMode;
GD.InterpolationMode = InterpolationMode.NearestNeighbor;
cm.Matrix33 = (float)Opacity;
ia.SetColorMatrix(cm);
p = GetPosition();
r.X = (int)(p.X * unit);
r.Y = (int)(p.Y * unit);
r.Width = WH.Width;
r.Height = WH.Height;
GD.DrawImage(Dis, r, 0, 0, Dis.Width, Dis.Height, GraphicsUnit.Pixel, ia);
GD.InterpolationMode = im;
}
public new void Draw(Graphics GD, double Opacity)
{
im = GD.InterpolationMode;
GD.InterpolationMode = InterpolationMode.NearestNeighbor;
cm.Matrix33 = (float)Opacity;
ia.SetColorMatrix(cm);
p = GetPosition();
r.X = (int)(p.X * unit);
r.Y = (int)(p.Y * unit);
r.Width = WH.Width;
r.Height = WH.Height;
GD.DrawImage(Dis, r, 0, 0, Dis.Width, Dis.Height, GraphicsUnit.Pixel, ia);
GD.InterpolationMode = im;
}
}
}