no more windows??

This commit is contained in:
lewd-alt
2025-05-07 10:45:18 -07:00
parent eecd2a0399
commit 9d89d2cb6a
933 changed files with 408908 additions and 407973 deletions

View File

@@ -1,86 +1,87 @@
using System;
using _2DGAMELIB;
namespace SlaveMatrix;
[Serializable]
public class _虫D : D
namespace SlaveMatrix
{
public bool _表示 = true;
[Serializable]
public class _虫D : D
{
public bool _表示 = true;
public bool _複眼1_表示 = true;
public bool _複眼1_表示 = true;
public bool _複眼2_表示 = true;
public bool _複眼2_表示 = true;
public bool _ハイライト_表示 = true;
public bool _ハイライト_表示 = true;
public bool _複眼1_表示 = true;
public bool _複眼1_表示 = true;
public bool _複眼2_表示 = true;
public bool _複眼2_表示 = true;
public bool _ハイライト_表示 = true;
public bool _ハイライト_表示 = true;
public bool _面_表示 = true;
public bool _面_表示 = true;
public bool _器官左上_表示 = true;
public bool _器官左上_表示 = true;
public bool _器官左下_表示 = true;
public bool _器官左下_表示 = true;
public bool _器官右上_表示 = true;
public bool _器官右上_表示 = true;
public bool _器官右下_表示 = true;
public bool _器官右下_表示 = true;
public bool _表示 = true;
public bool _表示 = true;
public bool _付根1_表示 = true;
public bool _付根1_表示 = true;
public bool _付根2_表示 = true;
public bool _付根2_表示 = true;
public bool _付根1_表示 = true;
public bool _付根1_表示 = true;
public bool _付根2_表示 = true;
public bool _付根2_表示 = true;
public bool _眼中_基_表示 = true;
public bool _眼中_基_表示 = true;
public bool _眼中_眼_表示 = true;
public bool _眼中_眼_表示 = true;
public bool _眼中_ハイライト_表示 = true;
public bool _眼中_ハイライト_表示 = true;
public bool _眼左_基_表示 = true;
public bool _眼左_基_表示 = true;
public bool _眼左_眼_表示 = true;
public bool _眼左_眼_表示 = true;
public bool _眼左_ハイライト_表示 = true;
public bool _眼左_ハイライト_表示 = true;
public bool _眼右_基_表示 = true;
public bool _眼右_基_表示 = true;
public bool _眼右_眼_表示 = true;
public bool _眼右_眼_表示 = true;
public bool _眼右_ハイライト_表示 = true;
public bool _眼右_ハイライト_表示 = true;
public double 1;
public double 1;
public _虫D()
{
ThisType = GetType();
}
public _虫D()
{
ThisType = GetType();
}
public override void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._虫_触覚左_接続;
}
public override void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._虫_触覚左_接続;
}
public override void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._虫_触覚右_接続;
}
public override void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._虫_触覚右_接続;
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _虫(DisUnit, , , Med, this);
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _虫(DisUnit, , , Med, this);
}
}
}