no more windows??

This commit is contained in:
lewd-alt
2025-05-07 10:45:18 -07:00
parent eecd2a0399
commit 9d89d2cb6a
933 changed files with 408908 additions and 407973 deletions

View File

@@ -1,433 +1,434 @@
using _2DGAMELIB;
namespace SlaveMatrix.GameClasses;
public static class _Con
namespace SlaveMatrix.GameClasses
{
public static D Get胸R()
public static class _Con
{
D obj = Uni.();
Sta.SetValuesD(value: RNG.XS.NextDouble(), src: obj.EnumEleD(), s: "バスト");
return obj;
}
public static D Get頭R()
{
D obj = Uni.().SetRandom();
D D2 = (D)obj._接続[0];
EleD eleD = Get後髪0R();
D2.(eleD);
if ((eleD is 0_D || eleD is 0_D || eleD is 0_D || eleD is 0_D || eleD is 0_D) && RNG.XS.NextBool())
public static D Get胸R()
{
D2.(Get後髪1R());
D obj = Uni.();
Sta.SetValuesD(value: RNG.XS.NextDouble(), src: obj.EnumEleD(), s: "バスト");
return obj;
}
eleD = Get横髪R(: false);
D2.(eleD);
D2.(eleD.Get逆());
D2.(Get前髪R());
return obj;
}
public static D Get頭R1()
{
D obj = Uni.().SetRandom();
D D2 = (D)obj._接続[0];
EleD eleD = Get後髪0R();
D2.(eleD);
if ((eleD is 0_D || eleD is 0_D || eleD is 0_D || eleD is 0_D || eleD is 0_D) && RNG.XS.NextBool())
public static D Get頭R()
{
D2.(Get後髪1R());
D obj = Uni.().SetRandom();
D D2 = (D)obj._接続[0];
EleD eleD = Get後髪0R();
D2.(eleD);
if ((eleD is 0_D || eleD is 0_D || eleD is 0_D || eleD is 0_D || eleD is 0_D) && RNG.XS.NextBool())
{
D2.(Get後髪1R());
}
eleD = Get横髪R(: false);
D2.(eleD);
D2.(eleD.Get逆());
D2.(Get前髪R());
return obj;
}
eleD = Get横髪R(: false);
D2.(eleD);
D2.(eleD.Get逆());
D2.(Get前髪R1());
return obj;
}
public static D Get双眼R(bool )
{
switch (RNG.XS.NextM(3))
public static D Get頭R1()
{
case 0:
{
D obj5 = Uni.();
((_弱D)obj5._接続[0]).SetRandom();
return obj5;
}
case 1:
{
D obj4 = Uni.();
((_中D)obj4._接続[0]).SetRandom();
return obj4;
}
case 2:
{
D obj3 = Uni.();
((_強D)obj3._接続[0]).SetRandom();
return obj3;
}
case 3:
{
D obj2 = Uni.();
((_獣D)obj2._接続[0]).SetRandom();
return obj2;
}
default:
{
D obj = Uni.();
((_宇D)obj._接続[0]).SetRandom();
return obj;
}
D obj = Uni.().SetRandom();
D D2 = (D)obj._接続[0];
EleD eleD = Get後髪0R();
D2.(eleD);
if ((eleD is 0_D || eleD is 0_D || eleD is 0_D || eleD is 0_D || eleD is 0_D) && RNG.XS.NextBool())
{
D2.(Get後髪1R());
}
eleD = Get横髪R(: false);
D2.(eleD);
D2.(eleD.Get逆());
D2.(Get前髪R1());
return obj;
}
}
public static D GetR(bool )
{
return new D
public static D Get双眼R(bool )
{
=
}.SetRandom();
}
public static D Get単眼R()
{
D obj = Uni.();
((D)obj._接続[0]).SetRandom();
return obj;
}
public static D Get単眼眉R()
{
return new D().SetRandom();
}
public static D Get縦眼R()
{
D obj = Uni.();
((D)obj._接続[0]).SetRandom();
return obj;
}
public static D Get頬眼R(bool )
{
D obj = Uni.();
((D)obj._接続[0]).SetRandom();
return obj;
}
public static EleD Get鼻R()
{
if (RNG.XS.NextM(1) == 0)
{
return Uni.D();
switch (RNG.XS.NextM(3))
{
case 0:
{
D obj5 = Uni.();
((_弱D)obj5._接続[0]).SetRandom();
return obj5;
}
case 1:
{
D obj4 = Uni.();
((_中D)obj4._接続[0]).SetRandom();
return obj4;
}
case 2:
{
D obj3 = Uni.();
((_強D)obj3._接続[0]).SetRandom();
return obj3;
}
case 3:
{
D obj2 = Uni.();
((_獣D)obj2._接続[0]).SetRandom();
return obj2;
}
default:
{
D obj = Uni.();
((_宇D)obj._接続[0]).SetRandom();
return obj;
}
}
}
return Uni.D();
}
public static EleD[] GetR()
{
if (RNG.XS.NextM(1) == 0)
public static D GetR(bool )
{
return Uni.D();
return new D
{
=
}.SetRandom();
}
return Uni.D();
}
public static EleD Get後髪0R()
{
return RNG.XS.NextM(20) switch
public static D Get単眼R()
{
0 => new 0_D().SetRandom(),
1 => new 0_D().SetRandom(),
2 => new 0_D().SetRandom(),
3 => new 0_D().SetRandom(),
4 => new 0_D().SetRandom(),
5 => new 0_1D().SetRandom(),
6 => new 0_1D().SetRandom(),
7 => new 0_1D().SetRandom(),
8 => new 0_1D().SetRandom(),
9 => new 0_1D().SetRandom(),
10 => new 0_1D().SetRandom(),
11 => new 0_1D().SetRandom(),
12 => new 0_1D().SetRandom(),
13 => new 0_2D().SetRandom(),
14 => new 0_2D().SetRandom(),
15 => new 0_2D().SetRandom(),
16 => new 0_2D().SetRandom(),
17 => new 0_2D().SetRandom(),
18 => new 0_2D().SetRandom(),
19 => new 0_2D().SetRandom(),
_ => new 0_2D().SetRandom(),
};
}
D obj = Uni.();
((D)obj._接続[0]).SetRandom();
return obj;
}
public static EleD Get後髪1R()
{
return RNG.XS.NextM(8) switch
public static D Get単眼眉R()
{
0 => new 1_1D().SetRandom(),
1 => new 1_1D().SetRandom(),
2 => new 1_1D().SetRandom(),
3 => new 1_1D().SetRandom(),
4 => new 1_D().SetRandom(),
5 => new 1_2D().SetRandom(),
6 => new 1_2D().SetRandom(),
7 => new 1_2D().SetRandom(),
_ => new 1_2D().SetRandom(),
};
}
return new D().SetRandom();
}
public static EleD Get横髪R(bool )
{
return RNG.XS.NextM(5) switch
public static D Get縦眼R()
{
0 => new _ジグD
{
=
}.SetRandom(),
1 => new _ハネD
{
=
}.SetRandom(),
2 => new _パツD
{
=
}.SetRandom(),
3 => new _カルD
{
=
}.SetRandom(),
4 => new _編みD
{
=
}.SetRandom(),
_ => new _肢系D
{
=
},
};
}
D obj = Uni.();
((D)obj._接続[0]).SetRandom();
return obj;
}
public static EleD Get前髪R()
{
return RNG.XS.NextM(18) switch
public static D Get頬眼R(bool )
{
0 => new _ジグD().SetRandom(),
1 => new _ジグ中寄D().SetRandom(),
2 => new _ジグ分けD().SetRandom(),
3 => new _モジャD().SetRandom(),
4 => new _パッツンD().SetRandom(),
5 => new _横流しD().SetRandom(),
6 => new _二分1D().SetRandom(),
7 => new _三分1D().SetRandom(),
8 => new _二分2D().SetRandom(),
9 => new _三分2D().SetRandom(),
10 => new _中分け1D().SetRandom(),
11 => new _中分け2D().SetRandom(),
12 => new _上げ短1D().SetRandom(),
13 => new _上げ短2D().SetRandom(),
14 => new _上げ長1D().SetRandom(),
15 => new _上げ長2D().SetRandom(),
16 => new _上げ片D().SetRandom(),
17 => new _目隠れ1D().SetRandom(),
_ => new _目隠れ2D().SetRandom(),
};
}
D obj = Uni.();
((D)obj._接続[0]).SetRandom();
return obj;
}
public static EleD Get前髪R1()
{
return RNG.XS.NextM(12) switch
public static EleD Get鼻R()
{
0 => new _ジグ分けD().SetRandom(),
1 => new _横流しD().SetRandom(),
2 => new _二分1D().SetRandom(),
3 => new _二分2D().SetRandom(),
4 => new _中分け1D().SetRandom(),
5 => new _中分け2D().SetRandom(),
6 => new _上げ短1D().SetRandom(),
7 => new _上げ短2D().SetRandom(),
8 => new _上げ長1D().SetRandom(),
9 => new _上げ長2D().SetRandom(),
10 => new _上げ片D().SetRandom(),
_ => new _目隠れ2D().SetRandom(),
};
}
if (RNG.XS.NextM(1) == 0)
{
return Uni.D();
}
return Uni.D();
}
public static EleD GetR(bool )
{
if (RNG.XS.NextM(1) == 0)
public static EleD[] GetR()
{
return new _薔D
if (RNG.XS.NextM(1) == 0)
{
return Uni.D();
}
return Uni.D();
}
public static EleD Get後髪0R()
{
return RNG.XS.NextM(20) switch
{
0 => new 0_D().SetRandom(),
1 => new 0_D().SetRandom(),
2 => new 0_D().SetRandom(),
3 => new 0_D().SetRandom(),
4 => new 0_D().SetRandom(),
5 => new 0_1D().SetRandom(),
6 => new 0_1D().SetRandom(),
7 => new 0_1D().SetRandom(),
8 => new 0_1D().SetRandom(),
9 => new 0_1D().SetRandom(),
10 => new 0_1D().SetRandom(),
11 => new 0_1D().SetRandom(),
12 => new 0_1D().SetRandom(),
13 => new 0_2D().SetRandom(),
14 => new 0_2D().SetRandom(),
15 => new 0_2D().SetRandom(),
16 => new 0_2D().SetRandom(),
17 => new 0_2D().SetRandom(),
18 => new 0_2D().SetRandom(),
19 => new 0_2D().SetRandom(),
_ => new 0_2D().SetRandom(),
};
}
public static EleD Get後髪1R()
{
return RNG.XS.NextM(8) switch
{
0 => new 1_1D().SetRandom(),
1 => new 1_1D().SetRandom(),
2 => new 1_1D().SetRandom(),
3 => new 1_1D().SetRandom(),
4 => new 1_D().SetRandom(),
5 => new 1_2D().SetRandom(),
6 => new 1_2D().SetRandom(),
7 => new 1_2D().SetRandom(),
_ => new 1_2D().SetRandom(),
};
}
public static EleD Get横髪R(bool )
{
return RNG.XS.NextM(5) switch
{
0 => new _ジグD
{
=
}.SetRandom(),
1 => new _ハネD
{
=
}.SetRandom(),
2 => new _パツD
{
=
}.SetRandom(),
3 => new _カルD
{
=
}.SetRandom(),
4 => new _編みD
{
=
}.SetRandom(),
_ => new _肢系D
{
=
},
};
}
public static EleD Get前髪R()
{
return RNG.XS.NextM(18) switch
{
0 => new _ジグD().SetRandom(),
1 => new _ジグ中寄D().SetRandom(),
2 => new _ジグ分けD().SetRandom(),
3 => new _モジャD().SetRandom(),
4 => new _パッツンD().SetRandom(),
5 => new _横流しD().SetRandom(),
6 => new _二分1D().SetRandom(),
7 => new _三分1D().SetRandom(),
8 => new _二分2D().SetRandom(),
9 => new _三分2D().SetRandom(),
10 => new _中分け1D().SetRandom(),
11 => new _中分け2D().SetRandom(),
12 => new _上げ短1D().SetRandom(),
13 => new _上げ短2D().SetRandom(),
14 => new _上げ長1D().SetRandom(),
15 => new _上げ長2D().SetRandom(),
16 => new _上げ片D().SetRandom(),
17 => new _目隠れ1D().SetRandom(),
_ => new _目隠れ2D().SetRandom(),
};
}
public static EleD Get前髪R1()
{
return RNG.XS.NextM(12) switch
{
0 => new _ジグ分けD().SetRandom(),
1 => new _横流しD().SetRandom(),
2 => new _二分1D().SetRandom(),
3 => new _二分2D().SetRandom(),
4 => new _中分け1D().SetRandom(),
5 => new _中分け2D().SetRandom(),
6 => new _上げ短1D().SetRandom(),
7 => new _上げ短2D().SetRandom(),
8 => new _上げ長1D().SetRandom(),
9 => new _上げ長2D().SetRandom(),
10 => new _上げ片D().SetRandom(),
_ => new _目隠れ2D().SetRandom(),
};
}
public static EleD Get花R(bool )
{
if (RNG.XS.NextM(1) == 0)
{
return new _薔D
{
=
};
}
return new _百D
{
=
};
}
return new _百D
public static D Set胴(this D )
{
=
};
}
public static D Set胴(this D )
{
D D2 = Uni.();
.(D2);
return D2;
}
public static D Set胸R(this D )
{
D D2 = Get胸R();
.(D2);
return D2;
}
public static D Set首(this D )
{
D D2 = new D();
.(D2);
return D2;
}
public static D Set頭R(this D )
{
D D2 = Get頭R();
.(D2);
return D2;
}
public static D Set頭R1(this D )
{
D D2 = Get頭R1();
.(D2);
return D2;
}
public static void Set双目R(this D )
{
D D2 = Get双眼R(: false);
.(D2);
.(D2.Get逆());
D D2 = Get眉R(: false);
.(D2);
.(D2.Get逆());
}
public static void Set目弱R(this D )
{
D D2 = Uni.(: false);
((_弱D)D2._接続[0]).SetRandom();
.(D2);
.(D2.Get逆());
D D2 = Get眉R(: false);
.(D2);
.(D2.Get逆());
}
public static void Set目宇R(this D )
{
D D2 = Uni.(: false);
((_宇D)D2._接続[0]).SetRandom();
.(D2);
.(D2.Get逆());
D D2 = Get眉R(: false);
.(D2);
.(D2.Get逆());
}
public static void Set単目R(this D )
{
.(Get単眼R());
.(Get単眼眉R());
}
public static void Set鼻R(this D )
{
.(Get鼻R());
}
public static void Set鼻人(this D )
{
.(Uni.D());
}
public static void Set口R(this D )
{
EleD[] array = Get口R();
foreach (EleD e in array)
{
.(e);
D D2 = Uni.();
.(D2);
return D2;
}
}
public static void Set口人(this D )
{
EleD[] array = Uni.D();
foreach (EleD e in array)
public static D Set胸R(this D )
{
.(e);
D D2 = Get胸R();
.(D2);
return D2;
}
}
public static void Set口裂(this D )
{
EleD[] array = Uni.D();
foreach (EleD e in array)
public static D Set(this D )
{
.(e);
D D2 = new D();
.(D2);
return D2;
}
}
public static void Set舌短(this D )
{
.(new _短D());
}
public static D Set頭R(this D )
{
D D2 = Get頭R();
.(D2);
return D2;
}
public static void Set舌長(this D )
{
.(new _長D());
}
public static D Set頭R1(this D )
{
D D2 = Get頭R1();
.(D2);
return D2;
}
public static void Set耳人(this D )
{
_人D _人D2 = new _人D();
.(_人D2);
.(_人D2.Get逆());
}
public static void Set双目R(this D )
{
D D2 = Get双眼R(: false);
.(D2);
.(D2.Get逆());
D D2 = Get眉R(: false);
.(D2);
.(D2.Get逆());
}
public static void Set耳尖(this D )
{
_尖D _尖D2 = new _尖D();
.(_尖D2);
.(_尖D2.Get逆());
}
public static void Set目弱R(this D )
{
D D2 = Uni.(: false);
((_弱D)D2._接続[0]).SetRandom();
.(D2);
.(D2.Get逆());
D D2 = Get眉R(: false);
.(D2);
.(D2.Get逆());
}
public static void Set耳長(this D )
{
_長D _長D2 = new _長D();
.(_長D2);
.(_長D2.Get逆());
}
public static void Set目宇R(this D )
{
D D2 = Uni.(: false);
((_宇D)D2._接続[0]).SetRandom();
.(D2);
.(D2.Get逆());
D D2 = Get眉R(: false);
.(D2);
.(D2.Get逆());
}
public static void Set耳鰭(this D )
{
_鰭D _鰭D2 = new _鰭D();
.(_鰭D2);
.(_鰭D2.Get逆());
}
public static void Set単目R(this D )
{
.(Get単眼R());
.(Get単眼眉R());
}
public static void Set耳羽(this D )
{
_羽D _羽D2 = new _羽D();
.(_羽D2);
.(_羽D2.Get逆());
}
public static void Set鼻R(this D )
{
.(Get鼻R());
}
public static void Set耳獣(this D )
{
_獣D _獣D2 = new _獣D();
.(_獣D2);
.(_獣D2.Get逆());
public static void Set鼻人(this D )
{
.(Uni.D());
}
public static void Set口R(this D )
{
EleD[] array = Get口R();
foreach (EleD e in array)
{
.(e);
}
}
public static void Set口人(this D )
{
EleD[] array = Uni.D();
foreach (EleD e in array)
{
.(e);
}
}
public static void Set口裂(this D )
{
EleD[] array = Uni.D();
foreach (EleD e in array)
{
.(e);
}
}
public static void Set舌短(this D )
{
.(new _短D());
}
public static void Set舌長(this D )
{
.(new _長D());
}
public static void Set耳人(this D )
{
_人D _人D2 = new _人D();
.(_人D2);
.(_人D2.Get逆());
}
public static void Set耳尖(this D )
{
_尖D _尖D2 = new _尖D();
.(_尖D2);
.(_尖D2.Get逆());
}
public static void Set耳長(this D )
{
_長D _長D2 = new _長D();
.(_長D2);
.(_長D2.Get逆());
}
public static void Set耳鰭(this D )
{
_鰭D _鰭D2 = new _鰭D();
.(_鰭D2);
.(_鰭D2.Get逆());
}
public static void Set耳羽(this D )
{
_羽D _羽D2 = new _羽D();
.(_羽D2);
.(_羽D2.Get逆());
}
public static void Set耳獣(this D )
{
_獣D _獣D2 = new _獣D();
.(_獣D2);
.(_獣D2.Get逆());
}
}
}