no more windows??

This commit is contained in:
lewd-alt
2025-05-07 10:45:18 -07:00
parent eecd2a0399
commit 9d89d2cb6a
933 changed files with 408908 additions and 407973 deletions

View File

@@ -9,7 +9,7 @@
<Platforms>AnyCPU</Platforms> <Platforms>AnyCPU</Platforms>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<LangVersion>10.0</LangVersion> <LangVersion>9.0</LangVersion>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks> <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>

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@@ -1,6 +1,9 @@
namespace System.Diagnostics.CodeAnalysis; namespace System.Diagnostics.CodeAnalysis
{
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter)] [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter)]
internal sealed class AllowNullAttribute : Attribute internal sealed class AllowNullAttribute : Attribute
{ {
} }
}

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@@ -1,5 +1,5 @@
namespace System.Diagnostics.CodeAnalysis; namespace System.Diagnostics.CodeAnalysis
{
[AttributeUsage(AttributeTargets.Parameter)] [AttributeUsage(AttributeTargets.Parameter)]
internal class DoesNotReturnIfAttribute : Attribute internal class DoesNotReturnIfAttribute : Attribute
{ {
@@ -10,3 +10,4 @@ internal class DoesNotReturnIfAttribute : Attribute
public bool ParameterValue { get; } public bool ParameterValue { get; }
} }
}

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@@ -1,7 +1,8 @@
namespace System.Diagnostics.CodeAnalysis; namespace System.Diagnostics.CodeAnalysis
{
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter | [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter |
AttributeTargets.ReturnValue)] AttributeTargets.ReturnValue)]
internal sealed class MaybeNullAttribute : Attribute internal sealed class MaybeNullAttribute : Attribute
{ {
} }
}

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@@ -1,8 +1,9 @@
namespace System.Diagnostics.CodeAnalysis; namespace System.Diagnostics.CodeAnalysis
{
[AttributeUsage( [AttributeUsage(
AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter |
AttributeTargets.ReturnValue, AllowMultiple = true)] AttributeTargets.ReturnValue, AllowMultiple = true)]
internal sealed class NotNullAttribute : Attribute internal sealed class NotNullAttribute : Attribute
{ {
} }
}

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@@ -1,5 +1,5 @@
namespace System.Diagnostics.CodeAnalysis; namespace System.Diagnostics.CodeAnalysis
{
[AttributeUsage(AttributeTargets.Parameter)] [AttributeUsage(AttributeTargets.Parameter)]
internal sealed class NotNullWhenAttribute : Attribute internal sealed class NotNullWhenAttribute : Attribute
{ {
@@ -10,3 +10,4 @@ internal sealed class NotNullWhenAttribute : Attribute
public bool ReturnValue { get; } public bool ReturnValue { get; }
} }
}

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@@ -2,8 +2,8 @@ using System.Drawing;
using System.Drawing.Drawing2D; using System.Drawing.Drawing2D;
using System.Drawing.Imaging; using System.Drawing.Imaging;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class Are : Rect public class Are : Rect
{ {
public Bitmap Dis; public Bitmap Dis;
@@ -199,3 +199,4 @@ public class Are : Rect
} }
} }
} }
}

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@@ -1,8 +1,8 @@
using System.Drawing; using System.Drawing;
using System.Drawing.Drawing2D; using System.Drawing.Drawing2D;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class AreM : Are public class AreM : Are
{ {
private double strength; private double strength;
@@ -82,3 +82,4 @@ public class AreM : Are
} }
} }
}

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@@ -1,8 +1,8 @@
using System; using System;
using System.Drawing; using System.Drawing;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class But public class But
{ {
private bool dra = true; private bool dra = true;
@@ -164,3 +164,4 @@ public class But
return (But1)this; return (But1)this;
} }
} }
}

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@@ -3,8 +3,8 @@ using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class But1 : But public class But1 : But
{ {
public List<Color> BaseColors = new List<Color>(); public List<Color> BaseColors = new List<Color>();
@@ -108,3 +108,4 @@ public class But1 : But
}; };
} }
} }
}

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@@ -2,8 +2,8 @@ using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class Buts public class Buts
{ {
private OrderedDictionary<string, But> buts = new OrderedDictionary<string, But>(); private OrderedDictionary<string, But> buts = new OrderedDictionary<string, But>();
@@ -86,3 +86,4 @@ public class Buts
return EnumBut.Any((But e) => e.Pars.Values.First().ToPar().HitColor == hc); return EnumBut.Any((But e) => e.Pars.Values.First().ToPar().HitColor == hc);
} }
} }
}

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@@ -1,5 +1,5 @@
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class ConstProp public class ConstProp
{ {
private int c = -1; private int c = -1;
@@ -15,3 +15,4 @@ public class ConstProp
c = -1; c = -1;
} }
} }
}

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@@ -1,7 +1,7 @@
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
[StructLayout(LayoutKind.Sequential, Size = 1)] [StructLayout(LayoutKind.Sequential, Size = 1)]
public struct Dat public struct Dat
{ {
@@ -17,3 +17,4 @@ public struct Dat
public static Vector2D Vec2DUnitY = new Vector2D(0.0, 1.0); public static Vector2D Vec2DUnitY = new Vector2D(0.0, 1.0);
} }
}

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@@ -2,8 +2,8 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
[Serializable] [Serializable]
public class Dif public class Dif
{ {
@@ -288,3 +288,4 @@ public class Dif
} }
} }
} }
}

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@@ -4,8 +4,8 @@ using System.Drawing;
using System.Linq; using System.Linq;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
[Serializable] [Serializable]
public class Difs public class Difs
{ {
@@ -472,3 +472,4 @@ public class Difs
} }
} }
} }
}

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@@ -1,8 +1,8 @@
using System; using System;
using System.Diagnostics; using System.Diagnostics;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class FPS public class FPS
{ {
public Stopwatch sw = new Stopwatch(); public Stopwatch sw = new Stopwatch();
@@ -36,3 +36,4 @@ public class FPS
} }
} }
}

View File

@@ -1,7 +1,7 @@
using System.Drawing; using System.Drawing;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public enum Range public enum Range
{ {
ZeroOne = 1, ZeroOne = 1,
@@ -626,3 +626,4 @@ public class Gau
} }
} }
} }
}

View File

@@ -1,7 +1,7 @@
using System.Drawing; using System.Drawing;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public static class HSV public static class HSV
{ {
public static void ToHSV(int r, int g, int b, out int h, out int s, out int v) public static void ToHSV(int r, int g, int b, out int h, out int s, out int v)
@@ -304,3 +304,4 @@ public struct Hsv
return "H : " + H + " S : " + S + " V : " + V; return "H : " + H + " S : " + S + " V : " + V;
} }
} }
}

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@@ -1,8 +1,8 @@
using System; using System;
using System.IO; using System.IO;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
//its the position of a joint //its the position of a joint
[Serializable] [Serializable]
@@ -29,3 +29,4 @@ public class Joi
this.Joint = Joint; this.Joint = Joint;
} }
} }
}

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@@ -2,8 +2,8 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public static class Join public static class Join
{ {
public static double IdentityDistance = System.Math.Pow(5E-05, 2.0); public static double IdentityDistance = System.Math.Pow(5E-05, 2.0);
@@ -194,3 +194,4 @@ public static class Join
} }
} }
} }
}

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@@ -1,7 +1,7 @@
using System; using System;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
[Serializable] [Serializable]
public class Joint public class Joint
{ {
@@ -28,3 +28,4 @@ public class Joint
Par0.SetJointPA(Index, Par1); Par0.SetJointPA(Index, Par1);
} }
} }
}

View File

@@ -1,8 +1,8 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
[Serializable] [Serializable]
public class JointD public class JointD
{ {
@@ -70,3 +70,4 @@ public class JointD
Index = .Index; Index = .Index;
} }
} }
}

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@@ -1,8 +1,8 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
[Serializable] [Serializable]
public class Joints public class Joints
{ {
@@ -44,3 +44,4 @@ public class JointS
this.Index = Index; this.Index = Index;
} }
} }
}

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@@ -1,8 +1,8 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
[Serializable] [Serializable]
public class JointsD public class JointsD
{ {
@@ -40,3 +40,4 @@ public class JointsD
} }
} }
} }
}

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@@ -1,8 +1,8 @@
using System; using System;
using System.Drawing; using System.Drawing;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class Lab public class Lab
{ {
private ParT parT; private ParT parT;
@@ -179,3 +179,4 @@ public class Lab
} }
} }
} }
}

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@@ -1,8 +1,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class Labs public class Labs
{ {
private OrderedDictionary<string, Lab> labs = new OrderedDictionary<string, Lab>(); private OrderedDictionary<string, Lab> labs = new OrderedDictionary<string, Lab>();
@@ -77,3 +77,4 @@ public class Labs
} }
} }
} }
}

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@@ -1,7 +1,7 @@
using System; using System;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
//TODO remove these... //TODO remove these...
public static class Math public static class Math
{ {
@@ -96,3 +96,4 @@ public static class Math
} }
} }
}

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@@ -1,7 +1,7 @@
using System; using System;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public static class Matrix public static class Matrix
{ {
public static MatrixD RotationZ(this double angle) public static MatrixD RotationZ(this double angle)
@@ -152,3 +152,4 @@ public static class Matrix
Vec.Add(ref result, ref BasePoint, out result); Vec.Add(ref result, ref BasePoint, out result);
} }
} }
}

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@@ -1,8 +1,8 @@
using System; using System;
using System.Globalization; using System.Globalization;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
[Serializable] [Serializable]
public struct MatrixD public struct MatrixD
{ {
@@ -585,3 +585,4 @@ public struct MatrixD
return false; return false;
} }
} }
}

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@@ -5,8 +5,8 @@ using System.Drawing;
using System.Drawing.Drawing2D; using System.Drawing.Drawing2D;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class Med public class Med
{ {
public static object obj; public static object obj;
@@ -467,3 +467,4 @@ public class Med
FPS = 60.0; FPS = 60.0;
} }
} }
}

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@@ -1,8 +1,8 @@
using System; using System;
using System.Drawing; using System.Drawing;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class Module public class Module
{ {
public Action<MouseButtons, Vector2D, Color> Down = delegate public Action<MouseButtons, Vector2D, Color> Down = delegate
@@ -37,3 +37,4 @@ public class Module
{ {
}; };
} }
}

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@@ -1,7 +1,7 @@
using System; using System;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class Mot : MotV public class Mot : MotV
{ {
public Action<Mot> Staing; public Action<Mot> Staing;
@@ -74,3 +74,4 @@ public class Mot : MotV
rou = false; rou = false;
} }
} }
}

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@@ -1,5 +1,5 @@
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class MotV public class MotV
{ {
public double Value; public double Value;
@@ -106,3 +106,4 @@ public class MotV
} }
} }
} }
}

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@@ -1,7 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class Mots public class Mots
{ {
public Dictionary<string, Mot> ms; public Dictionary<string, Mot> ms;
@@ -41,3 +41,4 @@ public class Mots
} }
} }
} }
}

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@@ -1,7 +1,7 @@
using System; using System;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class MyRandom : Random public class MyRandom : Random
{ {
protected uint x; protected uint x;
@@ -219,3 +219,4 @@ public class MyRandom : Random
return System.Math.Sqrt(-2.0 * System.Math.Log(d)) * System.Math.Cos(System.Math.PI * 2.0 * num3) * sigma + mu; return System.Math.Sqrt(-2.0 * System.Math.Log(d)) * System.Math.Cos(System.Math.PI * 2.0 * num3) * sigma + mu;
} }
} }
}

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@@ -4,8 +4,8 @@ using System.Drawing;
using System.Linq; using System.Linq;
using System.IO; using System.IO;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
[Serializable] [Serializable]
public class Obj public class Obj
{ {
@@ -610,3 +610,4 @@ public class Obj
} }
} }
} }
}

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@@ -2,8 +2,8 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
[Serializable] [Serializable]
public class OrderedDictionary<T1, T2> public class OrderedDictionary<T1, T2>
{ {
@@ -204,3 +204,4 @@ public class OrderedDictionary<T1, T2>
return values.ContainsValue(Value); return values.ContainsValue(Value);
} }
} }
}

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@@ -5,8 +5,8 @@ using System.Drawing.Drawing2D;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public static class Oth public static class Oth
{ {
private static double s1; private static double s1;
@@ -362,3 +362,4 @@ public static class Oth
return Path.Load<byte[]>().ToDeserialObject<T>(); return Path.Load<byte[]>().ToDeserialObject<T>();
} }
} }
}

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@@ -1,8 +1,8 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
//outline/path/line basically represents a curve :3 //outline/path/line basically represents a curve :3
[Serializable] [Serializable]
@@ -24,3 +24,4 @@ public class Out
Outline = Out.Outline; Outline = Out.Outline;
} }
} }
}

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@@ -5,8 +5,8 @@ using System.Drawing;
using System.Drawing.Drawing2D; using System.Drawing.Drawing2D;
using System.Linq; using System.Linq;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
//represents a whole or part of a body part :3 //represents a whole or part of a body part :3
[Serializable] [Serializable]
public class Par public class Par
@@ -1088,3 +1088,4 @@ public class Par
gph.Dispose(); gph.Dispose();
} }
} }
}

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@@ -3,8 +3,8 @@ using System.Drawing;
using System.Drawing.Drawing2D; using System.Drawing.Drawing2D;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
// renders text // renders text
[Serializable] [Serializable]
public class ParT : Par public class ParT : Par
@@ -373,3 +373,4 @@ public class ParT : Par
} }
} }
} }
}

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@@ -3,8 +3,8 @@ using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Drawing.Drawing2D; using System.Drawing.Drawing2D;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
[Serializable] [Serializable]
public class Pars public class Pars
{ {
@@ -858,3 +858,4 @@ public static class pars
return new StringFormat(StringFormat); return new StringFormat(StringFormat);
} }
} }
}

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@@ -1,8 +1,8 @@
using System; using System;
using System.Globalization; using System.Globalization;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public static class Qua public static class Qua
{ {
public static QuaternionD RotationZQ(this double angle) public static QuaternionD RotationZQ(this double angle)
@@ -49,3 +49,4 @@ public struct QuaternionD
public double W; public double W;
} }
}

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@@ -1,9 +1,10 @@
using System; using System;
using System.Globalization; using System.Globalization;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public static class RNG public static class RNG
{ {
public static MyRandom XS = new MyRandom((uint)(Environment.TickCount + DateTime.Now.ToBinary())); public static MyRandom XS = new MyRandom((uint)(Environment.TickCount + DateTime.Now.ToBinary()));
} }
}

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@@ -1,5 +1,5 @@
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class Rect public class Rect
{ {
public double XRatio = 1.0; public double XRatio = 1.0;
@@ -45,3 +45,4 @@ public class Rect
return new Vector2D(LocalWidth * p.X, LocalHeight * p.Y); return new Vector2D(LocalWidth * p.X, LocalHeight * p.Y);
} }
} }
}

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@@ -1,8 +1,8 @@
using System.Drawing; using System.Drawing;
using System.Drawing.Imaging; using System.Drawing.Imaging;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
//Basically used to animate switching between two static images //Basically used to animate switching between two static images
public class Sce public class Sce
@@ -78,3 +78,4 @@ public class Sce
ia.Dispose(); ia.Dispose();
} }
} }
}

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@@ -3,8 +3,8 @@ using System.IO;
using System.Runtime.Serialization.Formatters.Binary; using System.Runtime.Serialization.Formatters.Binary;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
//serialization stuff //serialization stuff
public static class Ser public static class Ser
@@ -90,3 +90,4 @@ public static class Ser
}.Deserialize(reader, typeof(T)); }.Deserialize(reader, typeof(T));
} }
} }
}

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@@ -1,8 +1,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public static class Shas public static class Shas
{ {
public static readonly double D3 = 1.0 / 3.0; public static readonly double D3 = 1.0 / 3.0;
@@ -555,3 +555,4 @@ public static class Shas
}; };
} }
} }
}

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@@ -1,7 +1,7 @@
using System; using System;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class SoundPlayer public class SoundPlayer
{ {
//Todo Fix //Todo Fix
@@ -56,3 +56,4 @@ public class SoundPlayer
//mp.Close(); //mp.Close();
} }
} }
}

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@@ -1,8 +1,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class Swi public class Swi
{ {
private bool flag; private bool flag;
@@ -165,3 +165,4 @@ public class Swi
} }
} }
} }
}

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@@ -3,8 +3,8 @@ using System.Drawing;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class Tex public class Tex
{ {
private Pars pars; private Pars pars;
@@ -403,3 +403,4 @@ public class Tex
pars.Dispose(); pars.Dispose();
} }
} }
}

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@@ -1,8 +1,8 @@
using System.IO; using System.IO;
using System.Text; using System.Text;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public static class Text public static class Text
{ {
public static void ToText(this string str, string Path, Encoding Encoding) public static void ToText(this string str, string Path, Encoding Encoding)
@@ -25,3 +25,4 @@ public static class Text
return Path.FromText().Replace("\r", "").Split('\n'); return Path.FromText().Replace("\r", "").Split('\n');
} }
} }
}

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@@ -3,8 +3,8 @@ using System.ComponentModel;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public class UI //: Form public class UI //: Form
{ {
private Med Med; private Med Med;
@@ -117,3 +117,4 @@ public class UI //: Form
//base.ResumeLayout(false); //base.ResumeLayout(false);
} }
} }
}

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@@ -1,7 +1,7 @@
using System; using System;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public static class Vec public static class Vec
{ {
@@ -65,3 +65,4 @@ public static class Vec
return num; return num;
} }
} }
}

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@@ -1,8 +1,8 @@
using System; using System;
using System.Globalization; using System.Globalization;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
[Serializable] [Serializable]
public struct Vector2D public struct Vector2D
{ {
@@ -124,3 +124,4 @@ public struct Vector2D
return new Vector2D(value.X / scale, value.Y / scale); return new Vector2D(value.X / scale, value.Y / scale);
} }
} }
}

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@@ -1,7 +1,7 @@
using System; using System;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
[Serializable] [Serializable]
public struct Vector2D_2 public struct Vector2D_2
{ {
@@ -21,3 +21,4 @@ public struct Vector2D_2
this.v2 = v2; this.v2 = v2;
} }
} }
}

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@@ -1,8 +1,8 @@
using System; using System;
using System.Globalization; using System.Globalization;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
[Serializable] [Serializable]
public struct Vector3D public struct Vector3D
{ {
@@ -187,3 +187,4 @@ public struct Vector3D
return false; return false;
} }
} }
}

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@@ -1,8 +1,8 @@
using System; using System;
using System.Globalization; using System.Globalization;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
[Serializable] [Serializable]
public struct Vector4D public struct Vector4D
{ {
@@ -209,3 +209,4 @@ public struct Vector4D
return false; return false;
} }
} }
}

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@@ -6,8 +6,8 @@ using System.Drawing.Imaging;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Text; using System.Text;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public enum MouseButtons { public enum MouseButtons {
None = 0, None = 0,
Left = 1, Left = 1,
@@ -225,6 +225,7 @@ void main()
} }
} }
/* /*
public class WPFImage : ElementHost public class WPFImage : ElementHost
{ {
@@ -322,3 +323,4 @@ public class WPFImage : ElementHost
} }
*/ */
}

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@@ -1,7 +1,7 @@
using System.Drawing; using System.Drawing;
namespace _2DGAMELIB; namespace _2DGAMELIB
{
public static class _Con public static class _Con
{ {
public static Vector2D ToVector2D(this Point Point) public static Vector2D ToVector2D(this Point Point)
@@ -64,3 +64,4 @@ public static class _Con
return new SizeF((float)Vector.X, (float)Vector.Y); return new SizeF((float)Vector.X, (float)Vector.Y);
} }
} }
}

View File

@@ -8,7 +8,7 @@
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<LangVersion>10.0</LangVersion> <LangVersion>9.0</LangVersion>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks> <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>

View File

@@ -1,8 +1,8 @@
using System; using System;
using System.Runtime.Serialization; using System.Runtime.Serialization;
namespace SlaveMatrix; namespace SlaveMatrix
{
[Serializable] [Serializable]
public enum ConnectionInfo public enum ConnectionInfo
{ {
@@ -425,3 +425,4 @@ public enum ConnectionInfo
_花_接続, _花_接続,
_尿道_接続 _尿道_接続
} }
}

View File

@@ -1,7 +1,7 @@
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
public struct ContactD public struct ContactD
{ {
public ContactType c; public ContactType c;
@@ -15,3 +15,4 @@ public struct ContactD
return ("接触:" + c).ToString() + "\r\n" + ("Ele:" + ((e == null) ? "null" : e.ToString())).ToString() + "\r\n" + ("Par:" + ((p == null) ? "null" : p.ToString())).ToString(); return ("接触:" + c).ToString() + "\r\n" + ("Ele:" + ((e == null) ? "null" : e.ToString())).ToString() + "\r\n" + ("Par:" + ((p == null) ? "null" : p.ToString())).ToString();
} }
} }
}

View File

@@ -3,8 +3,8 @@ using System.Drawing;
using System.Linq; using System.Linq;
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
public class InfoPanel public class InfoPanel
{ {
public Are Are; public Are Are;
@@ -358,3 +358,4 @@ public class InfoPanel
Sub2.Dispose(); Sub2.Dispose();
} }
} }
}

View File

@@ -3,8 +3,8 @@ using System.Drawing;
using System.Linq; using System.Linq;
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
public struct sep public struct sep
{ {
public Ele Sta; public Ele Sta;
@@ -110,3 +110,4 @@ public class Stamp
return false; return false;
} }
} }
}

View File

@@ -2,8 +2,8 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
public struct ryps public struct ryps
{ {
public Par r; public Par r;
@@ -240,3 +240,4 @@ public class Sweat
} }
} }
} }
}

View File

@@ -1,7 +1,7 @@
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
public class T剃刀 : Ele public class T剃刀 : Ele
{ {
public Par X0Y0_ヘッド; public Par X0Y0_ヘッド;
@@ -649,3 +649,4 @@ public class T剃刀 : Ele
_グリップ15CD = new ColorD(ref Col.Black, ref ret); _グリップ15CD = new ColorD(ref Col.Black, ref ret);
} }
} }
}

View File

@@ -1,8 +1,8 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
[Serializable] [Serializable]
public class T剃刀D : EleD public class T剃刀D : EleD
{ {
@@ -56,3 +56,4 @@ public class T剃刀D : EleD
return new T剃刀(DisUnit, , , Med, this); return new T剃刀(DisUnit, , , Med, this);
} }
} }
}

View File

@@ -1,8 +1,9 @@
namespace SlaveMatrix; namespace SlaveMatrix
{
public enum UsageStatus public enum UsageStatus
{ {
Standby, Standby,
InUse, InUse,
Attach Attach
} }
}

View File

@@ -1,5 +1,5 @@
namespace SlaveMatrix; namespace SlaveMatrix
{
public class 1 : 0 public class 1 : 0
{ {
public virtual bool _髪縛1_表示 { get; set; } public virtual bool _髪縛1_表示 { get; set; }
@@ -10,3 +10,4 @@ public class お下げ1 : 後髪0
{ {
} }
} }
}

View File

@@ -1,8 +1,9 @@
using System; using System;
namespace SlaveMatrix; namespace SlaveMatrix
{
[Serializable] [Serializable]
public class 1D : 0D public class 1D : 0D
{ {
} }
}

View File

@@ -1,5 +1,5 @@
namespace SlaveMatrix; namespace SlaveMatrix
{
public class 2 : 0 public class 2 : 0
{ {
public virtual bool _髪縛1_表示 { get; set; } public virtual bool _髪縛1_表示 { get; set; }
@@ -14,3 +14,4 @@ public class お下げ2 : 後髪0
{ {
} }
} }
}

View File

@@ -1,8 +1,9 @@
using System; using System;
namespace SlaveMatrix; namespace SlaveMatrix
{
[Serializable] [Serializable]
public class 2D : 0D public class 2D : 0D
{ {
} }
}

View File

@@ -1,7 +1,7 @@
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
public class _大 : Ele public class _大 : Ele
{ {
public Par X0Y0_精液; public Par X0Y0_精液;
@@ -198,3 +198,4 @@ public class ぶっかけ_大 : Ele
CD = new ColorD(ref ., ref .); CD = new ColorD(ref ., ref .);
} }
} }
}

View File

@@ -1,8 +1,8 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
[Serializable] [Serializable]
public class _大D : EleD public class _大D : EleD
{ {
@@ -18,3 +18,4 @@ public class ぶっかけ_大D : EleD
return new _大(DisUnit, , , Med, this); return new _大(DisUnit, , , Med, this);
} }
} }
}

View File

@@ -1,7 +1,7 @@
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
public class _小 : Ele public class _小 : Ele
{ {
public Par X0Y0_精液; public Par X0Y0_精液;
@@ -198,3 +198,4 @@ public class ぶっかけ_小 : Ele
CD = new ColorD(ref ., ref .); CD = new ColorD(ref ., ref .);
} }
} }
}

View File

@@ -1,8 +1,8 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
[Serializable] [Serializable]
public class _小D : EleD public class _小D : EleD
{ {
@@ -18,3 +18,4 @@ public class ぶっかけ_小D : EleD
return new _小(DisUnit, , , Med, this); return new _小(DisUnit, , , Med, this);
} }
} }
}

View File

@@ -1,5 +1,6 @@
namespace SlaveMatrix; namespace SlaveMatrix
{
public class : 1 public class : 1
{ {
} }
}

View File

@@ -1,8 +1,9 @@
using System; using System;
namespace SlaveMatrix; namespace SlaveMatrix
{
[Serializable] [Serializable]
public class D : 1D public class D : 1D
{ {
} }
}

View File

@@ -1,7 +1,7 @@
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
public class : Ele public class : Ele
{ {
public Par X0Y0_キスマーク; public Par X0Y0_キスマーク;
@@ -142,3 +142,4 @@ public class キスマーク : Ele
CD = new ColorD(ref Col.Empty, ref .); CD = new ColorD(ref Col.Empty, ref .);
} }
} }
}

View File

@@ -1,8 +1,8 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
[Serializable] [Serializable]
public class D : EleD public class D : EleD
{ {
@@ -18,3 +18,4 @@ public class キスマークD : EleD
return new (DisUnit, , , Med, this); return new (DisUnit, , , Med, this);
} }
} }
}

View File

@@ -1,7 +1,7 @@
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
public class 1 : Ele public class 1 : Ele
{ {
public Par X0Y0_根本; public Par X0Y0_根本;
@@ -193,3 +193,4 @@ public class キャップ1 : Ele
CD. = .; CD. = .;
} }
} }
}

View File

@@ -1,8 +1,8 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
[Serializable] [Serializable]
public class 1D : EleD public class 1D : EleD
{ {
@@ -20,3 +20,4 @@ public class キャップ1D : EleD
return new 1(DisUnit, , , Med, this); return new 1(DisUnit, , , Med, this);
} }
} }
}

View File

@@ -1,7 +1,7 @@
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
public class 2 : Ele public class 2 : Ele
{ {
public Par X0Y0_根本; public Par X0Y0_根本;
@@ -188,3 +188,4 @@ public class キャップ2 : Ele
CD. = .; CD. = .;
} }
} }
}

View File

@@ -1,8 +1,8 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
[Serializable] [Serializable]
public class 2D : EleD public class 2D : EleD
{ {
@@ -20,3 +20,4 @@ public class キャップ2D : EleD
return new 2(DisUnit, , , Med, this); return new 2(DisUnit, , , Med, this);
} }
} }
}

View File

@@ -2,8 +2,8 @@ using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
public class : B public class : B
{ {
public ConstProp CP中 = new ConstProp(); public ConstProp CP中 = new ConstProp();
@@ -738,3 +738,4 @@ public class キャップ処理 : 処理B
調UI.3. = 0.5; 調UI.3. = 0.5;
} }
} }
}

View File

@@ -1,7 +1,7 @@
using System; using System;
namespace SlaveMatrix; namespace SlaveMatrix
{
[Serializable] [Serializable]
public struct public struct
{ {
@@ -25,3 +25,4 @@ public struct キャップ情報
return result; return result;
} }
} }
}

View File

@@ -1,8 +1,8 @@
using System; using System;
using System.Drawing; using System.Drawing;
namespace SlaveMatrix; namespace SlaveMatrix
{
[Serializable] [Serializable]
public struct public struct
{ {
@@ -34,3 +34,4 @@ public struct キャップ色
Col.GetGrad(ref , out ); Col.GetGrad(ref , out );
} }
} }
}

View File

@@ -1,7 +1,7 @@
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
public class public class
{ {
private Med Med; private Med Med;
@@ -27,3 +27,4 @@ public class キャラ台詞
hd.Text = 6; hd.Text = 6;
} }
} }
}

View File

@@ -1,8 +1,8 @@
using System; using System;
using System.Drawing; using System.Drawing;
namespace SlaveMatrix; namespace SlaveMatrix
{
[Serializable] [Serializable]
public struct B色 public struct B色
{ {
@@ -34,3 +34,4 @@ public struct クロスB色
Col.GetGrad(ref 2, out 2); Col.GetGrad(ref 2, out 2);
} }
} }
}

View File

@@ -1,8 +1,8 @@
using System; using System;
using System.Drawing; using System.Drawing;
namespace SlaveMatrix; namespace SlaveMatrix
{
[Serializable] [Serializable]
public struct T色 public struct T色
{ {
@@ -34,3 +34,4 @@ public struct クロスT色
Col.GetGrad(ref , out ); Col.GetGrad(ref , out );
} }
} }
}

View File

@@ -1,5 +1,6 @@
namespace SlaveMatrix; namespace SlaveMatrix
{
public class : 1 public class : 1
{ {
} }
}

View File

@@ -1,8 +1,9 @@
using System; using System;
namespace SlaveMatrix; namespace SlaveMatrix
{
[Serializable] [Serializable]
public class D : 1D public class D : 1D
{ {
} }
}

View File

@@ -3,8 +3,8 @@ using System.Drawing;
using System.Linq; using System.Linq;
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
public class B : Stamp public class B : Stamp
{ {
private Mot ; private Mot ;
@@ -96,3 +96,4 @@ public class スタンプB : Stamp
Mots.Add(EleD.GetHashCode().ToString(), ); Mots.Add(EleD.GetHashCode().ToString(), );
} }
} }
}

View File

@@ -1,8 +1,8 @@
using System.Drawing; using System.Drawing;
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
public class K : Stamp public class K : Stamp
{ {
private Ele Par; private Ele Par;
@@ -63,3 +63,4 @@ public class スタンプK : Stamp
this.Par = Par; this.Par = Par;
} }
} }
}

View File

@@ -1,8 +1,8 @@
using System.Drawing; using System.Drawing;
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
public class W : Stamp public class W : Stamp
{ {
private Ele Par; private Ele Par;
@@ -65,3 +65,4 @@ public class スタンプW : Stamp
EleD.B = 0.9; EleD.B = 0.9;
} }
} }
}

View File

@@ -1,8 +1,8 @@
using System; using System;
using System.Drawing; using System.Drawing;
namespace SlaveMatrix; namespace SlaveMatrix
{
[Serializable] [Serializable]
public struct T色 public struct T色
{ {
@@ -34,3 +34,4 @@ public struct チューブT色
Col.GetGrad(ref , out ); Col.GetGrad(ref , out );
} }
} }
}

View File

@@ -1,7 +1,7 @@
using System; using System;
namespace SlaveMatrix; namespace SlaveMatrix
{
[Serializable] [Serializable]
public struct public struct
{ {
@@ -37,3 +37,4 @@ public struct ドレス情報
return result; return result;
} }
} }
}

View File

@@ -1,8 +1,8 @@
using System; using System;
using System.Drawing; using System.Drawing;
namespace SlaveMatrix; namespace SlaveMatrix
{
[Serializable] [Serializable]
public struct public struct
{ {
@@ -48,3 +48,4 @@ public struct ドレス色
Col.GetGrad(ref , out ); Col.GetGrad(ref , out );
} }
} }
}

View File

@@ -1,7 +1,7 @@
using _2DGAMELIB; using _2DGAMELIB;
namespace SlaveMatrix; namespace SlaveMatrix
{
public class public class
{ {
public _ドレス ; public _ドレス ;
@@ -47,3 +47,4 @@ public class ドレス色更新
return true; return true;
} }
} }
}

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