no more windows??

This commit is contained in:
lewd-alt
2025-05-07 10:45:18 -07:00
parent eecd2a0399
commit 9d89d2cb6a
933 changed files with 408908 additions and 407973 deletions

View File

@@ -9,7 +9,7 @@
<Platforms>AnyCPU</Platforms>
</PropertyGroup>
<PropertyGroup>
<LangVersion>10.0</LangVersion>
<LangVersion>9.0</LangVersion>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>

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@@ -1,6 +1,9 @@
namespace System.Diagnostics.CodeAnalysis;
namespace System.Diagnostics.CodeAnalysis
{
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter)]
internal sealed class AllowNullAttribute : Attribute
{
}
}

View File

@@ -1,5 +1,5 @@
namespace System.Diagnostics.CodeAnalysis;
namespace System.Diagnostics.CodeAnalysis
{
[AttributeUsage(AttributeTargets.Parameter)]
internal class DoesNotReturnIfAttribute : Attribute
{
@@ -10,3 +10,4 @@ internal class DoesNotReturnIfAttribute : Attribute
public bool ParameterValue { get; }
}
}

View File

@@ -1,7 +1,8 @@
namespace System.Diagnostics.CodeAnalysis;
namespace System.Diagnostics.CodeAnalysis
{
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter |
AttributeTargets.ReturnValue)]
internal sealed class MaybeNullAttribute : Attribute
{
}
}

View File

@@ -1,8 +1,9 @@
namespace System.Diagnostics.CodeAnalysis;
namespace System.Diagnostics.CodeAnalysis
{
[AttributeUsage(
AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter |
AttributeTargets.ReturnValue, AllowMultiple = true)]
internal sealed class NotNullAttribute : Attribute
{
}
}

View File

@@ -1,5 +1,5 @@
namespace System.Diagnostics.CodeAnalysis;
namespace System.Diagnostics.CodeAnalysis
{
[AttributeUsage(AttributeTargets.Parameter)]
internal sealed class NotNullWhenAttribute : Attribute
{
@@ -10,3 +10,4 @@ internal sealed class NotNullWhenAttribute : Attribute
public bool ReturnValue { get; }
}
}

View File

@@ -2,8 +2,8 @@ using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class Are : Rect
{
public Bitmap Dis;
@@ -199,3 +199,4 @@ public class Are : Rect
}
}
}
}

View File

@@ -1,8 +1,8 @@
using System.Drawing;
using System.Drawing.Drawing2D;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class AreM : Are
{
private double strength;
@@ -82,3 +82,4 @@ public class AreM : Are
}
}
}

View File

@@ -1,8 +1,8 @@
using System;
using System.Drawing;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class But
{
private bool dra = true;
@@ -164,3 +164,4 @@ public class But
return (But1)this;
}
}
}

View File

@@ -3,8 +3,8 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class But1 : But
{
public List<Color> BaseColors = new List<Color>();
@@ -108,3 +108,4 @@ public class But1 : But
};
}
}
}

View File

@@ -2,8 +2,8 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class Buts
{
private OrderedDictionary<string, But> buts = new OrderedDictionary<string, But>();
@@ -86,3 +86,4 @@ public class Buts
return EnumBut.Any((But e) => e.Pars.Values.First().ToPar().HitColor == hc);
}
}
}

View File

@@ -1,5 +1,5 @@
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class ConstProp
{
private int c = -1;
@@ -15,3 +15,4 @@ public class ConstProp
c = -1;
}
}
}

View File

@@ -1,7 +1,7 @@
using System.Runtime.InteropServices;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
[StructLayout(LayoutKind.Sequential, Size = 1)]
public struct Dat
{
@@ -17,3 +17,4 @@ public struct Dat
public static Vector2D Vec2DUnitY = new Vector2D(0.0, 1.0);
}
}

View File

@@ -2,8 +2,8 @@ using System;
using System.Collections.Generic;
using System.Drawing;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
[Serializable]
public class Dif
{
@@ -288,3 +288,4 @@ public class Dif
}
}
}
}

View File

@@ -4,8 +4,8 @@ using System.Drawing;
using System.Linq;
using Newtonsoft.Json;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
[Serializable]
public class Difs
{
@@ -472,3 +472,4 @@ public class Difs
}
}
}
}

View File

@@ -1,8 +1,8 @@
using System;
using System.Diagnostics;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class FPS
{
public Stopwatch sw = new Stopwatch();
@@ -36,3 +36,4 @@ public class FPS
}
}
}

View File

@@ -1,7 +1,7 @@
using System.Drawing;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public enum Range
{
ZeroOne = 1,
@@ -626,3 +626,4 @@ public class Gau
}
}
}
}

View File

@@ -1,7 +1,7 @@
using System.Drawing;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public static class HSV
{
public static void ToHSV(int r, int g, int b, out int h, out int s, out int v)
@@ -304,3 +304,4 @@ public struct Hsv
return "H : " + H + " S : " + S + " V : " + V;
}
}
}

View File

@@ -1,8 +1,8 @@
using System;
using System.IO;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
//its the position of a joint
[Serializable]
@@ -29,3 +29,4 @@ public class Joi
this.Joint = Joint;
}
}
}

View File

@@ -2,8 +2,8 @@ using System;
using System.Collections.Generic;
using System.Linq;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public static class Join
{
public static double IdentityDistance = System.Math.Pow(5E-05, 2.0);
@@ -194,3 +194,4 @@ public static class Join
}
}
}
}

View File

@@ -1,7 +1,7 @@
using System;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
[Serializable]
public class Joint
{
@@ -28,3 +28,4 @@ public class Joint
Par0.SetJointPA(Index, Par1);
}
}
}

View File

@@ -1,8 +1,8 @@
using System;
using System.Collections.Generic;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
[Serializable]
public class JointD
{
@@ -70,3 +70,4 @@ public class JointD
Index = .Index;
}
}
}

View File

@@ -1,8 +1,8 @@
using System;
using System.Collections.Generic;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
[Serializable]
public class Joints
{
@@ -44,3 +44,4 @@ public class JointS
this.Index = Index;
}
}
}

View File

@@ -1,8 +1,8 @@
using System;
using System.Collections.Generic;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
[Serializable]
public class JointsD
{
@@ -40,3 +40,4 @@ public class JointsD
}
}
}
}

View File

@@ -1,8 +1,8 @@
using System;
using System.Drawing;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class Lab
{
private ParT parT;
@@ -179,3 +179,4 @@ public class Lab
}
}
}
}

View File

@@ -1,8 +1,8 @@
using System.Collections.Generic;
using System.Drawing;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class Labs
{
private OrderedDictionary<string, Lab> labs = new OrderedDictionary<string, Lab>();
@@ -77,3 +77,4 @@ public class Labs
}
}
}
}

View File

@@ -1,7 +1,7 @@
using System;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
//TODO remove these...
public static class Math
{
@@ -96,3 +96,4 @@ public static class Math
}
}
}

View File

@@ -1,7 +1,7 @@
using System;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public static class Matrix
{
public static MatrixD RotationZ(this double angle)
@@ -152,3 +152,4 @@ public static class Matrix
Vec.Add(ref result, ref BasePoint, out result);
}
}
}

View File

@@ -1,8 +1,8 @@
using System;
using System.Globalization;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
[Serializable]
public struct MatrixD
{
@@ -585,3 +585,4 @@ public struct MatrixD
return false;
}
}
}

View File

@@ -5,8 +5,8 @@ using System.Drawing;
using System.Drawing.Drawing2D;
using System.Runtime.InteropServices;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class Med
{
public static object obj;
@@ -467,3 +467,4 @@ public class Med
FPS = 60.0;
}
}
}

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@@ -1,8 +1,8 @@
using System;
using System.Drawing;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class Module
{
public Action<MouseButtons, Vector2D, Color> Down = delegate
@@ -37,3 +37,4 @@ public class Module
{
};
}
}

View File

@@ -1,7 +1,7 @@
using System;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class Mot : MotV
{
public Action<Mot> Staing;
@@ -74,3 +74,4 @@ public class Mot : MotV
rou = false;
}
}
}

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@@ -1,5 +1,5 @@
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class MotV
{
public double Value;
@@ -106,3 +106,4 @@ public class MotV
}
}
}
}

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@@ -1,7 +1,7 @@
using System.Collections.Generic;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class Mots
{
public Dictionary<string, Mot> ms;
@@ -41,3 +41,4 @@ public class Mots
}
}
}
}

View File

@@ -1,7 +1,7 @@
using System;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class MyRandom : Random
{
protected uint x;
@@ -219,3 +219,4 @@ public class MyRandom : Random
return System.Math.Sqrt(-2.0 * System.Math.Log(d)) * System.Math.Cos(System.Math.PI * 2.0 * num3) * sigma + mu;
}
}
}

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@@ -4,8 +4,8 @@ using System.Drawing;
using System.Linq;
using System.IO;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
[Serializable]
public class Obj
{
@@ -610,3 +610,4 @@ public class Obj
}
}
}
}

View File

@@ -2,8 +2,8 @@ using System;
using System.Collections.Generic;
using System.Linq;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
[Serializable]
public class OrderedDictionary<T1, T2>
{
@@ -204,3 +204,4 @@ public class OrderedDictionary<T1, T2>
return values.ContainsValue(Value);
}
}
}

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@@ -5,8 +5,8 @@ using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public static class Oth
{
private static double s1;
@@ -362,3 +362,4 @@ public static class Oth
return Path.Load<byte[]>().ToDeserialObject<T>();
}
}
}

View File

@@ -1,8 +1,8 @@
using System;
using System.Collections.Generic;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
//outline/path/line basically represents a curve :3
[Serializable]
@@ -24,3 +24,4 @@ public class Out
Outline = Out.Outline;
}
}
}

View File

@@ -5,8 +5,8 @@ using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
//represents a whole or part of a body part :3
[Serializable]
public class Par
@@ -1088,3 +1088,4 @@ public class Par
gph.Dispose();
}
}
}

View File

@@ -3,8 +3,8 @@ using System.Drawing;
using System.Drawing.Drawing2D;
using Newtonsoft.Json;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
// renders text
[Serializable]
public class ParT : Par
@@ -373,3 +373,4 @@ public class ParT : Par
}
}
}
}

View File

@@ -3,8 +3,8 @@ using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
[Serializable]
public class Pars
{
@@ -858,3 +858,4 @@ public static class pars
return new StringFormat(StringFormat);
}
}
}

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@@ -1,8 +1,8 @@
using System;
using System.Globalization;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public static class Qua
{
public static QuaternionD RotationZQ(this double angle)
@@ -49,3 +49,4 @@ public struct QuaternionD
public double W;
}
}

View File

@@ -1,9 +1,10 @@
using System;
using System.Globalization;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public static class RNG
{
public static MyRandom XS = new MyRandom((uint)(Environment.TickCount + DateTime.Now.ToBinary()));
}
}

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@@ -1,5 +1,5 @@
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class Rect
{
public double XRatio = 1.0;
@@ -45,3 +45,4 @@ public class Rect
return new Vector2D(LocalWidth * p.X, LocalHeight * p.Y);
}
}
}

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@@ -1,8 +1,8 @@
using System.Drawing;
using System.Drawing.Imaging;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
//Basically used to animate switching between two static images
public class Sce
@@ -78,3 +78,4 @@ public class Sce
ia.Dispose();
}
}
}

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@@ -3,8 +3,8 @@ using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using Newtonsoft.Json;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
//serialization stuff
public static class Ser
@@ -90,3 +90,4 @@ public static class Ser
}.Deserialize(reader, typeof(T));
}
}
}

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@@ -1,8 +1,8 @@
using System.Collections.Generic;
using System.Linq;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public static class Shas
{
public static readonly double D3 = 1.0 / 3.0;
@@ -555,3 +555,4 @@ public static class Shas
};
}
}
}

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@@ -1,7 +1,7 @@
using System;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class SoundPlayer
{
//Todo Fix
@@ -56,3 +56,4 @@ public class SoundPlayer
//mp.Close();
}
}
}

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@@ -1,8 +1,8 @@
using System.Collections.Generic;
using System.Drawing;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class Swi
{
private bool flag;
@@ -165,3 +165,4 @@ public class Swi
}
}
}
}

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@@ -3,8 +3,8 @@ using System.Drawing;
using System.IO;
using System.Linq;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class Tex
{
private Pars pars;
@@ -403,3 +403,4 @@ public class Tex
pars.Dispose();
}
}
}

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@@ -1,8 +1,8 @@
using System.IO;
using System.Text;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public static class Text
{
public static void ToText(this string str, string Path, Encoding Encoding)
@@ -25,3 +25,4 @@ public static class Text
return Path.FromText().Replace("\r", "").Split('\n');
}
}
}

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@@ -3,8 +3,8 @@ using System.ComponentModel;
using System.IO;
using System.Linq;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public class UI //: Form
{
private Med Med;
@@ -117,3 +117,4 @@ public class UI //: Form
//base.ResumeLayout(false);
}
}
}

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@@ -1,7 +1,7 @@
using System;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public static class Vec
{
@@ -65,3 +65,4 @@ public static class Vec
return num;
}
}
}

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@@ -1,8 +1,8 @@
using System;
using System.Globalization;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
[Serializable]
public struct Vector2D
{
@@ -124,3 +124,4 @@ public struct Vector2D
return new Vector2D(value.X / scale, value.Y / scale);
}
}
}

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@@ -1,7 +1,7 @@
using System;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
[Serializable]
public struct Vector2D_2
{
@@ -21,3 +21,4 @@ public struct Vector2D_2
this.v2 = v2;
}
}
}

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@@ -1,8 +1,8 @@
using System;
using System.Globalization;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
[Serializable]
public struct Vector3D
{
@@ -187,3 +187,4 @@ public struct Vector3D
return false;
}
}
}

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@@ -1,8 +1,8 @@
using System;
using System.Globalization;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
[Serializable]
public struct Vector4D
{
@@ -209,3 +209,4 @@ public struct Vector4D
return false;
}
}
}

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@@ -6,8 +6,8 @@ using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using System.Text;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public enum MouseButtons {
None = 0,
Left = 1,
@@ -225,6 +225,7 @@ void main()
}
}
/*
public class WPFImage : ElementHost
{
@@ -322,3 +323,4 @@ public class WPFImage : ElementHost
}
*/
}

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@@ -1,7 +1,7 @@
using System.Drawing;
namespace _2DGAMELIB;
namespace _2DGAMELIB
{
public static class _Con
{
public static Vector2D ToVector2D(this Point Point)
@@ -64,3 +64,4 @@ public static class _Con
return new SizeF((float)Vector.X, (float)Vector.Y);
}
}
}

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@@ -8,7 +8,7 @@
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup>
<LangVersion>10.0</LangVersion>
<LangVersion>9.0</LangVersion>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>

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@@ -1,8 +1,8 @@
using System;
using System.Runtime.Serialization;
namespace SlaveMatrix;
namespace SlaveMatrix
{
[Serializable]
public enum ConnectionInfo
{
@@ -425,3 +425,4 @@ public enum ConnectionInfo
_花_接続,
_尿道_接続
}
}

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@@ -1,7 +1,7 @@
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
public struct ContactD
{
public ContactType c;
@@ -15,3 +15,4 @@ public struct ContactD
return ("接触:" + c).ToString() + "\r\n" + ("Ele:" + ((e == null) ? "null" : e.ToString())).ToString() + "\r\n" + ("Par:" + ((p == null) ? "null" : p.ToString())).ToString();
}
}
}

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@@ -3,8 +3,8 @@ using System.Drawing;
using System.Linq;
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
public class InfoPanel
{
public Are Are;
@@ -358,3 +358,4 @@ public class InfoPanel
Sub2.Dispose();
}
}
}

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@@ -3,8 +3,8 @@ using System.Drawing;
using System.Linq;
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
public struct sep
{
public Ele Sta;
@@ -110,3 +110,4 @@ public class Stamp
return false;
}
}
}

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@@ -2,8 +2,8 @@ using System.Collections.Generic;
using System.Linq;
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
public struct ryps
{
public Par r;
@@ -240,3 +240,4 @@ public class Sweat
}
}
}
}

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@@ -1,7 +1,7 @@
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
public class T剃刀 : Ele
{
public Par X0Y0_ヘッド;
@@ -649,3 +649,4 @@ public class T剃刀 : Ele
_グリップ15CD = new ColorD(ref Col.Black, ref ret);
}
}
}

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@@ -1,8 +1,8 @@
using System;
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
[Serializable]
public class T剃刀D : EleD
{
@@ -56,3 +56,4 @@ public class T剃刀D : EleD
return new T剃刀(DisUnit, , , Med, this);
}
}
}

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@@ -1,8 +1,9 @@
namespace SlaveMatrix;
namespace SlaveMatrix
{
public enum UsageStatus
{
Standby,
InUse,
Attach
}
}

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@@ -1,5 +1,5 @@
namespace SlaveMatrix;
namespace SlaveMatrix
{
public class 1 : 0
{
public virtual bool _髪縛1_表示 { get; set; }
@@ -10,3 +10,4 @@ public class お下げ1 : 後髪0
{
}
}
}

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@@ -1,8 +1,9 @@
using System;
namespace SlaveMatrix;
namespace SlaveMatrix
{
[Serializable]
public class 1D : 0D
{
}
}

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@@ -1,5 +1,5 @@
namespace SlaveMatrix;
namespace SlaveMatrix
{
public class 2 : 0
{
public virtual bool _髪縛1_表示 { get; set; }
@@ -14,3 +14,4 @@ public class お下げ2 : 後髪0
{
}
}
}

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@@ -1,8 +1,9 @@
using System;
namespace SlaveMatrix;
namespace SlaveMatrix
{
[Serializable]
public class 2D : 0D
{
}
}

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@@ -1,7 +1,7 @@
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
public class _大 : Ele
{
public Par X0Y0_精液;
@@ -198,3 +198,4 @@ public class ぶっかけ_大 : Ele
CD = new ColorD(ref ., ref .);
}
}
}

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@@ -1,8 +1,8 @@
using System;
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
[Serializable]
public class _大D : EleD
{
@@ -18,3 +18,4 @@ public class ぶっかけ_大D : EleD
return new _大(DisUnit, , , Med, this);
}
}
}

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@@ -1,7 +1,7 @@
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
public class _小 : Ele
{
public Par X0Y0_精液;
@@ -198,3 +198,4 @@ public class ぶっかけ_小 : Ele
CD = new ColorD(ref ., ref .);
}
}
}

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@@ -1,8 +1,8 @@
using System;
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
[Serializable]
public class _小D : EleD
{
@@ -18,3 +18,4 @@ public class ぶっかけ_小D : EleD
return new _小(DisUnit, , , Med, this);
}
}
}

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@@ -1,5 +1,6 @@
namespace SlaveMatrix;
namespace SlaveMatrix
{
public class : 1
{
}
}

View File

@@ -1,8 +1,9 @@
using System;
namespace SlaveMatrix;
namespace SlaveMatrix
{
[Serializable]
public class D : 1D
{
}
}

View File

@@ -1,7 +1,7 @@
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
public class : Ele
{
public Par X0Y0_キスマーク;
@@ -142,3 +142,4 @@ public class キスマーク : Ele
CD = new ColorD(ref Col.Empty, ref .);
}
}
}

View File

@@ -1,8 +1,8 @@
using System;
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
[Serializable]
public class D : EleD
{
@@ -18,3 +18,4 @@ public class キスマークD : EleD
return new (DisUnit, , , Med, this);
}
}
}

View File

@@ -1,7 +1,7 @@
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
public class 1 : Ele
{
public Par X0Y0_根本;
@@ -193,3 +193,4 @@ public class キャップ1 : Ele
CD. = .;
}
}
}

View File

@@ -1,8 +1,8 @@
using System;
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
[Serializable]
public class 1D : EleD
{
@@ -20,3 +20,4 @@ public class キャップ1D : EleD
return new 1(DisUnit, , , Med, this);
}
}
}

View File

@@ -1,7 +1,7 @@
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
public class 2 : Ele
{
public Par X0Y0_根本;
@@ -188,3 +188,4 @@ public class キャップ2 : Ele
CD. = .;
}
}
}

View File

@@ -1,8 +1,8 @@
using System;
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
[Serializable]
public class 2D : EleD
{
@@ -20,3 +20,4 @@ public class キャップ2D : EleD
return new 2(DisUnit, , , Med, this);
}
}
}

View File

@@ -2,8 +2,8 @@ using System.Collections.Generic;
using System.Drawing;
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
public class : B
{
public ConstProp CP中 = new ConstProp();
@@ -738,3 +738,4 @@ public class キャップ処理 : 処理B
調UI.3. = 0.5;
}
}
}

View File

@@ -1,7 +1,7 @@
using System;
namespace SlaveMatrix;
namespace SlaveMatrix
{
[Serializable]
public struct
{
@@ -25,3 +25,4 @@ public struct キャップ情報
return result;
}
}
}

View File

@@ -1,8 +1,8 @@
using System;
using System.Drawing;
namespace SlaveMatrix;
namespace SlaveMatrix
{
[Serializable]
public struct
{
@@ -34,3 +34,4 @@ public struct キャップ色
Col.GetGrad(ref , out );
}
}
}

View File

@@ -1,7 +1,7 @@
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
public class
{
private Med Med;
@@ -27,3 +27,4 @@ public class キャラ台詞
hd.Text = 6;
}
}
}

View File

@@ -1,8 +1,8 @@
using System;
using System.Drawing;
namespace SlaveMatrix;
namespace SlaveMatrix
{
[Serializable]
public struct B色
{
@@ -34,3 +34,4 @@ public struct クロスB色
Col.GetGrad(ref 2, out 2);
}
}
}

View File

@@ -1,8 +1,8 @@
using System;
using System.Drawing;
namespace SlaveMatrix;
namespace SlaveMatrix
{
[Serializable]
public struct T色
{
@@ -34,3 +34,4 @@ public struct クロスT色
Col.GetGrad(ref , out );
}
}
}

View File

@@ -1,5 +1,6 @@
namespace SlaveMatrix;
namespace SlaveMatrix
{
public class : 1
{
}
}

View File

@@ -1,8 +1,9 @@
using System;
namespace SlaveMatrix;
namespace SlaveMatrix
{
[Serializable]
public class D : 1D
{
}
}

View File

@@ -3,8 +3,8 @@ using System.Drawing;
using System.Linq;
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
public class B : Stamp
{
private Mot ;
@@ -96,3 +96,4 @@ public class スタンプB : Stamp
Mots.Add(EleD.GetHashCode().ToString(), );
}
}
}

View File

@@ -1,8 +1,8 @@
using System.Drawing;
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
public class K : Stamp
{
private Ele Par;
@@ -63,3 +63,4 @@ public class スタンプK : Stamp
this.Par = Par;
}
}
}

View File

@@ -1,8 +1,8 @@
using System.Drawing;
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
public class W : Stamp
{
private Ele Par;
@@ -65,3 +65,4 @@ public class スタンプW : Stamp
EleD.B = 0.9;
}
}
}

View File

@@ -1,8 +1,8 @@
using System;
using System.Drawing;
namespace SlaveMatrix;
namespace SlaveMatrix
{
[Serializable]
public struct T色
{
@@ -34,3 +34,4 @@ public struct チューブT色
Col.GetGrad(ref , out );
}
}
}

View File

@@ -1,7 +1,7 @@
using System;
namespace SlaveMatrix;
namespace SlaveMatrix
{
[Serializable]
public struct
{
@@ -37,3 +37,4 @@ public struct ドレス情報
return result;
}
}
}

View File

@@ -1,8 +1,8 @@
using System;
using System.Drawing;
namespace SlaveMatrix;
namespace SlaveMatrix
{
[Serializable]
public struct
{
@@ -48,3 +48,4 @@ public struct ドレス色
Col.GetGrad(ref , out );
}
}
}

View File

@@ -1,7 +1,7 @@
using _2DGAMELIB;
namespace SlaveMatrix;
namespace SlaveMatrix
{
public class
{
public _ドレス ;
@@ -47,3 +47,4 @@ public class ドレス色更新
return true;
}
}
}

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