Some renamings
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@@ -21,7 +21,7 @@ namespace _2DGAMELIB
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public bool ShowFPS;
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public bool Drive = true;
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public Rect Base = new Rect(4.0, 3.0, 0.4);
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public Rectangle Base = new Rectangle(4.0, 3.0, 0.4);
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public Bitmap Dis;
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public Graphics GD;
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@@ -43,9 +43,9 @@ namespace _2DGAMELIB
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return Func(new Hsv(ref Color)).GetColor();
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}
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public static Rectangle GetRect(this Bitmap Bmp)
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public static System.Drawing.Rectangle GetRect(this Bitmap Bmp)
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{
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return new Rectangle(0, 0, Bmp.Width, Bmp.Height);
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return new System.Drawing.Rectangle(0, 0, Bmp.Width, Bmp.Height);
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}
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public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, Color Color1, Color Color2)
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@@ -1,6 +1,6 @@
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namespace _2DGAMELIB
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{
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public class Rect
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public class Rectangle
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{
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public double XRatio = 1.0;
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@@ -14,9 +14,9 @@ namespace _2DGAMELIB
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public Vector2D LocalCenter => new Vector2D(LocalWidth * 0.5, LocalHeight * 0.5);
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public Rect(){}
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public Rectangle(){}
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public Rect(double XRatio, double YRatio, double Size)
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public Rectangle(double XRatio, double YRatio, double Size)
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{
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SetXYRatio(XRatio, YRatio);
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this.Size = Size;
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@@ -5,7 +5,7 @@ using System.Drawing.Imaging;
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namespace _2DGAMELIB
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{
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//Render Area
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public class RenderArea : Rect
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public class RenderArea : Rectangle
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{
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//Display Layer
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public Bitmap DisplayLayer;
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@@ -17,7 +17,7 @@ namespace _2DGAMELIB
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private int h;
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private Rectangle r;
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private System.Drawing.Rectangle r;
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private ColorMatrix cm = new ColorMatrix();
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@@ -31,7 +31,7 @@ namespace _2DGAMELIB
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GS = Graphics.FromImage(Start);
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End = new Bitmap(w, h);
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GE = Graphics.FromImage(End);
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r = new Rectangle(0, 0, w, h);
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r = new System.Drawing.Rectangle(0, 0, w, h);
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}
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public void TransformAlpha(Graphics Graphics, double Rate)
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@@ -97,7 +97,7 @@ namespace _2DGAMELIB
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gl.ActiveTexture(Silk.NET.OpenGL.GLEnum.Texture0);
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gl.BindTexture(Silk.NET.OpenGL.GLEnum.Texture2D, texture);
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BitmapData data = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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BitmapData data = bmp.LockBits(new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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gl.TexImage2D(
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Silk.NET.OpenGL.GLEnum.Texture2D,
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