Renamed Par -> ShapePart

Renamed ParT -> ShapePartT
This commit is contained in:
2026-06-13 20:45:58 +02:00
parent e424ebc7e9
commit a588c1273b
366 changed files with 14546 additions and 14537 deletions

View File

@@ -20,15 +20,15 @@ namespace _2DGAMELIB
{
private Pars pars;
private Par base_;
private ShapePart base_;
private Par frame1;
private ShapePart frame1;
private Par frame2;
private ShapePart frame2;
private Par gauge;
private ShapePart gauge;
private Par knob;
private ShapePart knob;
private double val;
@@ -58,13 +58,13 @@ namespace _2DGAMELIB
public Pars Pars => pars;
public Par Base => base_;
public ShapePart Base => base_;
public Par Frame1 => frame1;
public ShapePart Frame1 => frame1;
public Par Gauge => gauge;
public ShapePart Gauge => gauge;
public Par Knob => knob;
public ShapePart Knob => knob;
public double Value
{
@@ -283,7 +283,7 @@ namespace _2DGAMELIB
private void ParSetting(string Name, ref Vector2D Position, double Size, double Width, double Height, double Margin, ref Color BackColor, bool knob)
{
pars = new Pars();
base_ = new Par
base_ = new ShapePart
{
Tag = Name + "_ベース",
InitializeOP = new Out[1] { Shas.GetSquare() },
@@ -297,7 +297,7 @@ namespace _2DGAMELIB
};
base_.BasePointBase = base_.OP.GetCenter();
pars.Add(base_.Tag, base_);
frame1 = new Par
frame1 = new ShapePart
{
Tag = Name + "_フレーム1",
InitializeOP = new Out[1] { Shas.GetSquare() },
@@ -312,7 +312,7 @@ namespace _2DGAMELIB
pars.Add(frame1.Tag, frame1);
if (Range == Range.MinusPlus)
{
frame2 = new Par
frame2 = new ShapePart
{
Tag = Name + "_フレーム2",
InitializeOP = new Out[1] { Shas.GetSquare() },
@@ -326,7 +326,7 @@ namespace _2DGAMELIB
frame2.BasePointBase = GetBasePoint2();
pars.Add(frame2.Tag, frame2);
}
gauge = new Par
gauge = new ShapePart
{
Tag = Name + "_ゲージ",
InitializeOP = new Out[1] { Shas.GetSquare() },
@@ -340,7 +340,7 @@ namespace _2DGAMELIB
pars.Add(gauge.Tag, gauge);
if (knob)
{
this.knob = new Par
this.knob = new ShapePart
{
Tag = Name + "_ブ",
InitializeOP = new Out[1] { Shas.GetSquare() },