Renamed Par -> ShapePart
Renamed ParT -> ShapePartT
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@@ -20,15 +20,15 @@ namespace _2DGAMELIB
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{
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private Pars pars;
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private Par base_;
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private ShapePart base_;
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private Par frame1;
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private ShapePart frame1;
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private Par frame2;
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private ShapePart frame2;
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private Par gauge;
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private ShapePart gauge;
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private Par knob;
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private ShapePart knob;
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private double val;
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@@ -58,13 +58,13 @@ namespace _2DGAMELIB
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public Pars Pars => pars;
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public Par Base => base_;
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public ShapePart Base => base_;
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public Par Frame1 => frame1;
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public ShapePart Frame1 => frame1;
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public Par Gauge => gauge;
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public ShapePart Gauge => gauge;
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public Par Knob => knob;
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public ShapePart Knob => knob;
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public double Value
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{
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@@ -283,7 +283,7 @@ namespace _2DGAMELIB
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private void ParSetting(string Name, ref Vector2D Position, double Size, double Width, double Height, double Margin, ref Color BackColor, bool knob)
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{
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pars = new Pars();
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base_ = new Par
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base_ = new ShapePart
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{
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Tag = Name + "_ベース",
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InitializeOP = new Out[1] { Shas.GetSquare() },
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@@ -297,7 +297,7 @@ namespace _2DGAMELIB
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};
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base_.BasePointBase = base_.OP.GetCenter();
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pars.Add(base_.Tag, base_);
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frame1 = new Par
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frame1 = new ShapePart
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{
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Tag = Name + "_フレーム1",
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InitializeOP = new Out[1] { Shas.GetSquare() },
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@@ -312,7 +312,7 @@ namespace _2DGAMELIB
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pars.Add(frame1.Tag, frame1);
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if (Range == Range.MinusPlus)
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{
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frame2 = new Par
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frame2 = new ShapePart
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{
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Tag = Name + "_フレーム2",
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InitializeOP = new Out[1] { Shas.GetSquare() },
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@@ -326,7 +326,7 @@ namespace _2DGAMELIB
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frame2.BasePointBase = GetBasePoint2();
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pars.Add(frame2.Tag, frame2);
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}
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gauge = new Par
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gauge = new ShapePart
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{
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Tag = Name + "_ゲージ",
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InitializeOP = new Out[1] { Shas.GetSquare() },
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@@ -340,7 +340,7 @@ namespace _2DGAMELIB
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pars.Add(gauge.Tag, gauge);
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if (knob)
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{
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this.knob = new Par
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this.knob = new ShapePart
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{
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Tag = Name + "_ノブ",
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InitializeOP = new Out[1] { Shas.GetSquare() },
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