Renamed Par -> ShapePart
Renamed ParT -> ShapePartT
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@@ -366,9 +366,9 @@ namespace _2DGAMELIB
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HitColors.Add(c);
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}
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public void SetUniqueColor(IEnumerable<Par> ps)
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public void SetUniqueColor(IEnumerable<ShapePart> ps)
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{
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foreach (Par p in ps)
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foreach (ShapePart p in ps)
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{
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p.HitColor = GetUniqueColor();
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}
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@@ -379,9 +379,9 @@ namespace _2DGAMELIB
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HitColors.Remove(Color);
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}
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public void RemUniqueColor(IEnumerable<Par> ps)
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public void RemUniqueColor(IEnumerable<ShapePart> ps)
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{
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foreach (Par p in ps)
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foreach (ShapePart p in ps)
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{
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HitColors.Remove(p.HitColor);
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}
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