Renamed Par -> ShapePart

Renamed ParT -> ShapePartT
This commit is contained in:
2026-06-13 20:45:58 +02:00
parent e424ebc7e9
commit a588c1273b
366 changed files with 14546 additions and 14537 deletions

View File

@@ -64,13 +64,13 @@ namespace _2DGAMELIB
};
}
private static void GetMinMaxX(Par Par, ref double MinX, ref double MaxX)
private static void GetMinMaxX(ShapePart ShapePart, ref double MinX, ref double MaxX)
{
foreach (Out item in Par.OP)
foreach (Out item in ShapePart.OP)
{
foreach (Vector2D p in item.ps)
{
Vector2D vector2D = Par.ToGlobal(p);
Vector2D vector2D = ShapePart.ToGlobal(p);
if (MinX > vector2D.X)
{
MinX = vector2D.X;
@@ -83,13 +83,13 @@ namespace _2DGAMELIB
}
}
private static void GetMinMaxY(Par Par, ref double MinY, ref double MaxY)
private static void GetMinMaxY(ShapePart ShapePart, ref double MinY, ref double MaxY)
{
foreach (Out item in Par.OP)
foreach (Out item in ShapePart.OP)
{
foreach (Vector2D p in item.ps)
{
Vector2D vector2D = Par.ToGlobal(p);
Vector2D vector2D = ShapePart.ToGlobal(p);
if (MinY > vector2D.Y)
{
MinY = vector2D.Y;
@@ -102,7 +102,7 @@ namespace _2DGAMELIB
}
}
private static void GetMinMaxY(Par[] Pars, ref double MinY, ref double MaxY)
private static void GetMinMaxY(ShapePart[] Pars, ref double MinY, ref double MaxY)
{
for (int i = 0; i < Pars.Length; i++)
{
@@ -110,50 +110,50 @@ namespace _2DGAMELIB
}
}
public static void GetMiX_MaX(this Par Par, out Vector2D[] MM)
public static void GetMiX_MaX(this ShapePart ShapePart, out Vector2D[] MM)
{
Vector2D vector2D = Par.ToGlobal(Par.OP.First().ps.First());
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
MM = new Vector2D[2];
MM[0].X = vector2D.X;
MM[1].X = vector2D.X;
GetMinMaxX(Par, ref MM[0].X, ref MM[1].X);
GetMinMaxX(ShapePart, ref MM[0].X, ref MM[1].X);
}
public static void GetMaX_MiX(this Par Par, out Vector2D[] MM)
public static void GetMaX_MiX(this ShapePart ShapePart, out Vector2D[] MM)
{
Vector2D vector2D = Par.ToGlobal(Par.OP.First().ps.First());
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
MM = new Vector2D[2];
MM[0].X = vector2D.X;
MM[1].X = vector2D.X;
GetMinMaxX(Par, ref MM[1].X, ref MM[0].X);
GetMinMaxX(ShapePart, ref MM[1].X, ref MM[0].X);
}
public static void GetMiY_MaY(this Par Par, out Vector2D[] MM)
public static void GetMiY_MaY(this ShapePart ShapePart, out Vector2D[] MM)
{
Vector2D vector2D = Par.ToGlobal(Par.OP.First().ps.First());
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
MM = new Vector2D[2];
MM[0].Y = vector2D.Y;
MM[1].Y = vector2D.Y;
GetMinMaxY(Par, ref MM[0].Y, ref MM[1].Y);
GetMinMaxY(ShapePart, ref MM[0].Y, ref MM[1].Y);
}
public static void GetMiY_MaY(this Par[] Pars, out Vector2D[] MM)
public static void GetMiY_MaY(this ShapePart[] Pars, out Vector2D[] MM)
{
Par par = Pars.First();
Vector2D vector2D = par.ToGlobal(par.OP.First().ps.First());
ShapePart shapePart = Pars.First();
Vector2D vector2D = shapePart.ToGlobal(shapePart.OP.First().ps.First());
MM = new Vector2D[2];
MM[0].Y = vector2D.Y;
MM[1].Y = vector2D.Y;
GetMinMaxY(Pars, ref MM[0].Y, ref MM[1].Y);
}
public static void GetMaY_MiY(this Par Par, out Vector2D[] MM)
public static void GetMaY_MiY(this ShapePart ShapePart, out Vector2D[] MM)
{
Vector2D vector2D = Par.ToGlobal(Par.OP.First().ps.First());
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
MM = new Vector2D[2];
MM[0].Y = vector2D.Y;
MM[1].Y = vector2D.Y;
GetMinMaxY(Par, ref MM[1].Y, ref MM[0].Y);
GetMinMaxY(ShapePart, ref MM[1].Y, ref MM[0].Y);
}
public static Obj ObjLoad(this byte[] bd)