Renamed Par -> ShapePart
Renamed ParT -> ShapePartT
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@@ -92,21 +92,21 @@ namespace _2DGAMELIB
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return new Vector2D(Position.X - BasePoint.X * XRatio * Size, Position.Y - BasePoint.Y * YRatio * Size);
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}
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public void Draw(Par Par)
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public void Draw(ShapePart ShapePart)
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{
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Par.Draw(displayUnitScale, displayGraphics);
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ShapePart.Draw(displayUnitScale, displayGraphics);
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if (hitGraphics != null)
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{
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Par.DrawH(hitUnitScale, hitGraphics);
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ShapePart.DrawH(hitUnitScale, hitGraphics);
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}
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}
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public void Draw(ParT ParT)
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public void Draw(ShapePartT ShapePartT)
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{
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ParT.Draw(displayUnitScale, displayGraphics);
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ShapePartT.Draw(displayUnitScale, displayGraphics);
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if (hitGraphics != null)
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{
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ParT.DrawH(hitUnitScale, hitGraphics);
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ShapePartT.DrawH(hitUnitScale, hitGraphics);
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}
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}
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