Deleted unused code. Fixed Torso exception

This commit is contained in:
Absolutely disgusting
2026-03-08 19:28:52 +04:00
parent 59ab0dd893
commit b781f689ac
3 changed files with 3 additions and 24 deletions

View File

@@ -37,7 +37,6 @@ namespace _2DGAMELIB
Setting(Unit, XRatio, YRatio, Size, DisMag, HitMag);
}
public RenderArea(ModeEventDispatcher Med, bool Hit)
{
if (Hit)
@@ -59,7 +58,7 @@ namespace _2DGAMELIB
displayOutputSize.Height = (int)(base.LocalHeight * Unit);
displayBufferSize.Width = (int)(base.LocalWidth * displayUnitScale);
displayBufferSize.Height = (int)(base.LocalHeight * displayUnitScale);
DisplayLayer = new Bitmap((int)((double)displayOutputSize.Width * DisMag), (int)((double)displayOutputSize.Height * DisMag));
DisplayLayer = new Bitmap(displayBufferSize.Width, displayBufferSize.Height);
displayGraphics = Graphics.FromImage(DisplayLayer);
@@ -149,7 +148,7 @@ namespace _2DGAMELIB
{
Vector2D p = GetPosition();
displayGraphics.DrawImage(DisplayLayer, (int)(p.X * unitScale), (int)(p.Y * unitScale), displayOutputSize.Width, displayOutputSize.Height);
if (this.hitGraphics != null)
if (this.hitGraphics != null && hitGraphics != null)
{
hitGraphics.DrawImage(HitLayer, (int)(p.X * hitUnitScale), (int)(p.Y * hitUnitScale), hitBufferSize.Width, hitBufferSize.Height);
}