Deleted unused code. Fixed Torso exception
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@@ -37,7 +37,6 @@ namespace _2DGAMELIB
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Setting(Unit, XRatio, YRatio, Size, DisMag, HitMag);
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}
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public RenderArea(ModeEventDispatcher Med, bool Hit)
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{
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if (Hit)
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@@ -59,7 +58,7 @@ namespace _2DGAMELIB
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displayOutputSize.Height = (int)(base.LocalHeight * Unit);
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displayBufferSize.Width = (int)(base.LocalWidth * displayUnitScale);
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displayBufferSize.Height = (int)(base.LocalHeight * displayUnitScale);
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DisplayLayer = new Bitmap((int)((double)displayOutputSize.Width * DisMag), (int)((double)displayOutputSize.Height * DisMag));
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DisplayLayer = new Bitmap(displayBufferSize.Width, displayBufferSize.Height);
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displayGraphics = Graphics.FromImage(DisplayLayer);
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@@ -149,7 +148,7 @@ namespace _2DGAMELIB
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{
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Vector2D p = GetPosition();
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displayGraphics.DrawImage(DisplayLayer, (int)(p.X * unitScale), (int)(p.Y * unitScale), displayOutputSize.Width, displayOutputSize.Height);
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if (this.hitGraphics != null)
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if (this.hitGraphics != null && hitGraphics != null)
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{
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hitGraphics.DrawImage(HitLayer, (int)(p.X * hitUnitScale), (int)(p.Y * hitUnitScale), hitBufferSize.Width, hitBufferSize.Height);
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}
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