Deleted unused code. Fixed Torso exception

This commit is contained in:
Absolutely disgusting
2026-03-08 19:28:52 +04:00
parent 59ab0dd893
commit b781f689ac
3 changed files with 3 additions and 24 deletions

View File

@@ -297,26 +297,6 @@ namespace _2DGAMELIB
FrameTimeCounter FTC = new FrameTimeCounter(); FrameTimeCounter FTC = new FrameTimeCounter();
RealFpsCounter RFC = new RealFpsCounter(); RealFpsCounter RFC = new RealFpsCounter();
/*
Action action = delegate
{
if (FPSF.Value > 1.0)
{
Modes[mode].Draw(FPSF);
if (ShowFPS)
{
baseControl.SetTitle(UITitle + " - FPS: " + System.Math.Round(FPSF.Value, 2));
}
}
//DEBUG shows the hit lut
//GD.DrawImage(Hit, new Point(0, 0));
baseControl.SetBitmap(Display);
};
*/
Action action = () => Action action = () =>
{ {
if (FPSF.Value > 1.0) if (FPSF.Value > 1.0)
@@ -337,7 +317,6 @@ namespace _2DGAMELIB
} }
}; };
while (Drive) while (Drive)
{ {
FPSF.FPSFixed(action); FPSF.FPSFixed(action);

View File

@@ -15,6 +15,7 @@ namespace _2DGAMELIB
{ {
get get
{ {
//TODO: somewhere "Torso" not translated
return values[Key]; return values[Key];
} }
set set

View File

@@ -37,7 +37,6 @@ namespace _2DGAMELIB
Setting(Unit, XRatio, YRatio, Size, DisMag, HitMag); Setting(Unit, XRatio, YRatio, Size, DisMag, HitMag);
} }
public RenderArea(ModeEventDispatcher Med, bool Hit) public RenderArea(ModeEventDispatcher Med, bool Hit)
{ {
if (Hit) if (Hit)
@@ -59,7 +58,7 @@ namespace _2DGAMELIB
displayOutputSize.Height = (int)(base.LocalHeight * Unit); displayOutputSize.Height = (int)(base.LocalHeight * Unit);
displayBufferSize.Width = (int)(base.LocalWidth * displayUnitScale); displayBufferSize.Width = (int)(base.LocalWidth * displayUnitScale);
displayBufferSize.Height = (int)(base.LocalHeight * displayUnitScale); displayBufferSize.Height = (int)(base.LocalHeight * displayUnitScale);
DisplayLayer = new Bitmap((int)((double)displayOutputSize.Width * DisMag), (int)((double)displayOutputSize.Height * DisMag)); DisplayLayer = new Bitmap(displayBufferSize.Width, displayBufferSize.Height);
displayGraphics = Graphics.FromImage(DisplayLayer); displayGraphics = Graphics.FromImage(DisplayLayer);
@@ -149,7 +148,7 @@ namespace _2DGAMELIB
{ {
Vector2D p = GetPosition(); Vector2D p = GetPosition();
displayGraphics.DrawImage(DisplayLayer, (int)(p.X * unitScale), (int)(p.Y * unitScale), displayOutputSize.Width, displayOutputSize.Height); displayGraphics.DrawImage(DisplayLayer, (int)(p.X * unitScale), (int)(p.Y * unitScale), displayOutputSize.Width, displayOutputSize.Height);
if (this.hitGraphics != null) if (this.hitGraphics != null && hitGraphics != null)
{ {
hitGraphics.DrawImage(HitLayer, (int)(p.X * hitUnitScale), (int)(p.Y * hitUnitScale), hitBufferSize.Width, hitBufferSize.Height); hitGraphics.DrawImage(HitLayer, (int)(p.X * hitUnitScale), (int)(p.Y * hitUnitScale), hitBufferSize.Width, hitBufferSize.Height);
} }