linting 2

This commit is contained in:
lewd-alt
2025-09-14 15:47:53 -07:00
parent 8fb31d38bb
commit bb3bf291e2
17 changed files with 98 additions and 447 deletions

View File

@@ -11,43 +11,33 @@ namespace _2DGAMELIB
public AreM(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag, double Strength)
{
Setting(Unit, XRatio, YRatio, Size, DisMag, HitMag, Strength);
}
SetXYRatio(XRatio, YRatio);
base.Size = Size;
unit = Unit;
strength = Strength;
disUnit = Unit * DisMag;
double num = 1.0 - Strength;
unitS = disUnit * num;
private void Setting(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag, double Strength)
{
SetXYRatio(XRatio, YRatio);
base.Size = Size;
unit = Unit;
strength = Strength;
disUnit = Unit * DisMag;
double num = 1.0 - Strength;
unitS = disUnit * num;
WH.Width = (int)(base.LocalWidth * Unit);
WH.Height = (int)(base.LocalHeight * Unit);
WHA.Width = (int)(base.LocalWidth * disUnit);
WHA.Height = (int)(base.LocalHeight * disUnit);
Dis = new Bitmap((int)((double)WH.Width * DisMag * num), (int)((double)WH.Height * DisMag * num));
gd = Graphics.FromImage(Dis);
gd.SmoothingMode = SmoothingMode.None;
gd.PixelOffsetMode = PixelOffsetMode.None;
hitUnit = Unit * HitMag;
WHH.Width = (int)(base.LocalWidth * hitUnit);
WHH.Height = (int)(base.LocalHeight * hitUnit);
Hit = new Bitmap(WHH.Width, WHH.Height);
gh = Graphics.FromImage(Hit);
gh.SmoothingMode = SmoothingMode.None;
gh.PixelOffsetMode = PixelOffsetMode.None;
}
public new void Draw(ParT ParT)
{
ParT.Draw(unitS, gd);
if (gh != null)
{
ParT.DrawH(hitUnit, gh);
}
}
WH.Width = (int)(base.LocalWidth * Unit);
WH.Height = (int)(base.LocalHeight * Unit);
WHA.Width = (int)(base.LocalWidth * disUnit);
WHA.Height = (int)(base.LocalHeight * disUnit);
Dis = new Bitmap((int)((double)WH.Width * DisMag * num), (int)((double)WH.Height * DisMag * num));
gd = Graphics.FromImage(Dis);
gd.SmoothingMode = SmoothingMode.None;
gd.PixelOffsetMode = PixelOffsetMode.None;
hitUnit = Unit * HitMag;
WHH.Width = (int)(base.LocalWidth * hitUnit);
WHH.Height = (int)(base.LocalHeight * hitUnit);
Hit = new Bitmap(WHH.Width, WHH.Height);
gh = Graphics.FromImage(Hit);
gh.SmoothingMode = SmoothingMode.None;
gh.PixelOffsetMode = PixelOffsetMode.None;
}
public new void Draw(Pars Pars)
{