linting 2
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@@ -77,12 +77,12 @@ namespace _2DGAMELIB
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private static Vector2D GetTP2()
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{
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return Matrix.TransformCoordinateBP(ref TP1, ref 中央中央, ref m120);
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return Math.TransformCoordinateBP(ref TP1, ref 中央中央, ref m120);
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}
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private static Vector2D GetTP3()
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{
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return Matrix.TransformCoordinateBP(ref TP1, ref 中央中央, ref m240);
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return Math.TransformCoordinateBP(ref TP1, ref 中央中央, ref m240);
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}
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public static Vector2D MulX(this Vector2D Vector, double X)
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