linting 2
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@@ -32,26 +32,14 @@ namespace _2DGAMELIB
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return __refvalue(destRef, GLFW.Window);
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}
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public static unsafe IntPtr WindowToPtr(Window source)
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{
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var sourceRef = __makeref(source);
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var dest = default(IntPtr);
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var destRef = __makeref(dest);
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*(IntPtr*)&destRef = *(IntPtr*)&sourceRef;
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return __refvalue(destRef, IntPtr);
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}
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public GLFW.Window window;
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private uint shader_program;
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private uint texture;
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private uint vertex_buf;
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private uint vao;
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public GlImage() { }
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public void ImageSetting() { }
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public System.Drawing.Point GetCursorPoint() {
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double x, y;
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Glfw.GetCursorPosition(window, out x, out y);
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