linting 2

This commit is contained in:
lewd-alt
2025-09-14 15:47:53 -07:00
parent 8fb31d38bb
commit bb3bf291e2
17 changed files with 98 additions and 447 deletions

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Text;
namespace _2DGAMELIB
@@ -21,6 +22,26 @@ namespace _2DGAMELIB
{
return new PointF((float)Vector.X, (float)Vector.Y);
}
public static void ToText(this string str, string Path, Encoding Encoding)
{
using StreamWriter streamWriter = new StreamWriter(Path, append: false, Encoding);
streamWriter.Write(str);
}
public static string FromText(this string Path)
{
using FileStream fileStream = new FileStream(Path, FileMode.Open, FileAccess.Read);
byte[] array = new byte[fileStream.Length];
fileStream.Read(array, 0, array.Length);
using StreamReader streamReader = new StreamReader(new MemoryStream(array), array.GetEncoding());
return streamReader.ReadToEnd();
}
public static string[] ReadLines(this string Path)
{
return Path.FromText().Replace("\r", "").Split('\n');
}
}
public static class Math
@@ -115,5 +136,50 @@ namespace _2DGAMELIB
return System.Math.Min(Les - 1, System.Math.Max(Sta, Value));
}
public static MatrixD RotationZ(this double angle)
{
MatrixD result = default(MatrixD);
result.M11 = System.Math.Cos(angle);
result.M12 = System.Math.Sin(angle);
result.M13 = 0.0;
result.M14 = 0.0;
result.M21 = 0.0 - result.M12;
result.M22 = result.M11;
result.M23 = 0.0;
result.M24 = 0.0;
result.M31 = 0.0;
result.M32 = 0.0;
result.M33 = 1.0;
result.M34 = 0.0;
result.M41 = 0.0;
result.M42 = 0.0;
result.M43 = 0.0;
result.M44 = 1.0;
return result;
}
public static void TransformCoordinate(ref Vector2D coord, ref MatrixD transform, out Vector2D result)
{
double num = 1.0 / (coord.X * transform.M14 + coord.Y * transform.M24 + transform.M44);
result.X = (coord.X * transform.M11 + coord.Y * transform.M21 + transform.M41) * num;
result.Y = (coord.X * transform.M12 + coord.Y * transform.M22 + transform.M42) * num;
}
public static Vector2D TransformCoordinateBP(this Vector2D coord, Vector2D BasePoint, MatrixD transform)
{
Vec.Subtract(ref coord, ref BasePoint, out coord);
TransformCoordinate(ref coord, ref transform, out var result);
Vec.Add(ref result, ref BasePoint, out result);
return result;
}
public static Vector2D TransformCoordinateBP(ref Vector2D coord, ref Vector2D BasePoint, ref MatrixD transform)
{
Vec.Subtract(ref coord, ref BasePoint, out var r);
TransformCoordinate(ref r, ref transform, out var result);
Vec.Add(ref result, ref BasePoint, out result);
return result;
}
}
}